Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.1 |
| Addons | Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! Steamtech UI 1.0.5 ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.0.1Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Reaver |
| Level / Exp | 50 / 647% |
| Size | medium |
| Lifes / Deaths | Killed by orc cryomancer at level 30 on the 68th Regrowth 123rd year of Ascendancy at 00:02 0 / 9Killed by Tannen at level 32 on the 42nd Pyre 123rd year of Ascendancy at 02:20 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 6th Allure 124th year of Ascendancy at 05:29 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 6th Allure 124th year of Ascendancy at 09:08 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 7th Allure 124th year of Ascendancy at 02:26 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 7th Allure 124th year of Ascendancy at 04:20 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 7th Allure 124th year of Ascendancy at 07:22 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 9th Allure 124th year of Ascendancy at 11:44 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 10th Allure 124th year of Ascendancy at 16:00 |
Primary Stats
| Strength | 114.48204882131 (base 60) |
| Dexterity | 100.48204882131 (base 60) |
| Constitution | 84 (base 44) |
| Magic | 91 (base 60) |
| Willpower | 44 (base 14) |
| Cunning | 47 (base 12) |
Resources
| Life | -471/1640 |
| Positive | 0/197 |
| Vim | 49/229 |
| Healing Factor | 1.39 |
| Regeneration | 6.0465 |
Speed
| Mental | -20% |
| Attack | -20% |
| Movement | +20% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 6 |
| See Invisible | 27 |
Offense: Mainhand
| Damage | 168 |
| Accuracy | 80 |
| Crit Chance | 44% |
| APR | 35 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 133 |
| Accuracy | 80 |
| Crit Chance | 40% |
| APR | 34 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 31% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 34.8 |
| Crit Chance | 19% |
| Speed | 1.25 |
Offense: Damage Bonus
| Acid | +15% |
| Blight | +13% |
| Physical | +37% |
| Mind | +10% |
| All | +7% |
| Lightning | +15% |
| Temporal | +22% |
| Fire | +31% |
| Cold | +40% |
Offense: Damage Penetration
| Blight | +5% |
| Physical | +15% |
| Cold | +30% |
Defense: Base
| Armour (hardiness) | 108.2 (93.924050632911%) |
| Defense | 52.089572362486 |
| Ranged Defense | 52.089572362486 |
| Fatigue | 36 |
| Physical Save | 88.733743417491 |
| Spell Save | 56.816666666667 |
| Mental Save | 67.5125 |
Defense: Resistances
| Acid | + 52%( 70%) |
| Blight | + 51%( 70%) |
| Physical | + 52%( 70%) |
| Cold | + 70%( 70%) |
| All | + 32%( 70%) |
| Lightning | + 50%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 42%( 70%) |
| Darkness | + 69%( 70%) |
| Fire | + 63%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 36% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 40% |
| Disarm Resistance | 29% |
| Bleed Resistance | 100% |
| Pinning Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 38% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 434 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 134 with a minimum range of 15. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 4, doing 395.68 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 10 for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 415 damage for 4 turns. |
Class Talents
| Corruption / Scourge | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Reaving combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Vim | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Undead / Skeleton | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Blood Vengeance |
| talent | Ruin |
| talent | Willful Tormenter |
| talent | Bone Shield |
| detrimental effect | The target is on fire, taking 140.86 fire damage per turn. Burning |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 2. Bloodlust |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by forest wight. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost warrior from death by snow giant boulder thrower. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 199. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Tuleregogrim (0 def, 5 armour) Tuleregogrim (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +7 Physical crit. chance: +4.0% Physical power: +6 Armour: +5 Fatigue: +5% Changes stats: +6 Dex / +4 Cun / +5 Con / +14 Lck Damage when the wearer hits(melee): 4 physical Changes resistances: +1% physical / +3% fire / +3% lightning / +12% acid Stealth bonus: +14 Physical save: +22 Mental save: +18 Healing mod.: +10% A pair of boots made of leather. |
| Light source | scorching dwarven lantern of corpselight scorching dwarven lantern of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when the wearer is hit: 19 fire Changes resistances: +7% blight / +9% darkness / +7% fire Spellpower: +5 Spell crit. chance: +4% Light radius: +4 Infravision radius: +6 See invisible: +12 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 33 blight damage or heals 44 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Wil / +5 Con Damage when the wearer hits(melee): 10 fire / 10 cold / 10 lightning / 10 acid Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid Changes damage: +8% fire / +8% cold / +8% lightning / +8% acid See invisible: +15 This jeweled crown shimmers with colors. |
| On hands | Plaguebutcher (0 def, 3 armour) Plaguebutcher (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +18 Armour penetration: +10 Armour: +3 Changes stats: +7 Dex / +5 Cun / +12 Con Damage when the wearer hits(melee): 6 nature Changes resistances penetration: +5% blight Physical save: +62 Spell save: +20 Mental save: +28 When used to modify unarmed attacks: Base power: 30.0 - 42.0 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +21 Armour Penetration: +25 Physical crit. chance: +10.0% Attack speed: 80% When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Juggernaut (20% chance level 2). When this weapon hits: Perfect Control (10% chance level 5). Damage when this weapon hits: +58 physical / +12 nature / +32 blight It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Changes resistances: +15% temporal / +10% all Reduce damage by fixed amount: +10 all Changes damage: +15% temporal / +0% all Movement speed: +20% Combat speed: -20% Casting speed: -20% Mental speed: -20% Offers either offensive or defensive benefits, depending on the position of the sands. It can be used to flip the hourglass, costing 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
| On fingers | steel ring 'Gegalle' steel ring 'Gegalle'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +2 Changes stats: +3 Cun / +2 Mag Mental save: +8 Disarm immunity: +29% Confusion immunity: +26% Pinning immunity: +22% Stun/Freeze immunity: +24% Knockback immunity: +23% Life regen: +1.90 Stamina each turn: +0.40 Maximum life: +24.00 Rings can have magical properties. |
| On fingers | Layoritira LayoritiraInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +13 Con Changes resistances: +13% nature Physical save: +40 Spell save: +14 Mental save: +15 Poison immunity: +19% Disease immunity: +16% Stun/Freeze immunity: +20% Knockback immunity: +15% Maximum stamina: +24.00 Rings can have magical properties. |
| Around neck | Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: -20% cold / +20% fire Changes damage: -5% cold / +10% fire Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
| In main hand | Dourradiance (40.5-56.7 power, 6 apr) Dourradiance (40.5-56.7 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +19 mind / +4 darkness / +8 manaburn arcane Damage conversion: 20% mind When wielded/worn: Accuracy: +15 Armour penetration: +12 Physical crit. chance: +15.0% Physical power: +15 Changes stats: +7 Str Changes resistances: +9% blight / +9% lightning / +6% light Changes resistances penetration: +15% physical Changes damage: +30% physical / +3% mind Spell save: +9 Stamina when hit: +2.50 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. |
| Around waist | reinforced drakeskin leather belt of life reinforced drakeskin leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +13 Defense: +13 Physical save: +17 Life regen: +2.20 Healing mod.: +29% A belt that goes around your waist. |
| In off hand | Ureslak's Frozen Femur (52-72.8 power, 5 apr) Ureslak's Frozen Femur (52-72.8 power, 5 apr)Requires: - Strength 45 - Dexterity 30 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Ice Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 10% chance to shimer to a different hue and gain powers When wielded/worn: Armour: +15 Changes resistances: +45% cold Changes resistances penetration: +30% cold Changes damage: +30% cold A shortened femur of the mighty prismatic dragon, this erratic club still pulses with Ureslak's volatile nature. |
| Cloak | elven-silk cloak 'Arodil' (33 def, 13 armour) elven-silk cloak 'Arodil' (33 def, 13 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 Defense: +33 Changes stats: +6 Wil / +6 Mag Changes resistances: +2% physical / +29% cold / +6% darkness / +3% acid Physical save: +29 Spell save: +16 Mental save: +6 Cut immunity: +15% Stun/Freeze immunity: +25% Maximum mana: +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Firewhisper the voratun plate armour (9 def, 36 armour) Firewhisper the voratun plate armour (9 def, 36 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +36 Defense: +9 Fatigue: +26% Changes stats: +19 Str / +9 Wil / +9 Cun Damage when the wearer is hit: 23 mind / 8 blight Changes resistances: +26% physical / +39% darkness / +12% blight Changes damage: +6% fire / +6% blight Mental save: +24 Light radius: +4 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 26 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Malediction (55-66 power, 15 apr) Malediction (55-66 power, 15 apr)Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 55.0 - 66.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +20 blight When wielded/worn: Changes damage: +20% blight Life regen: -0.30 The land withers and crumbles wherever this cursed axe rests. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 50 power out of 30/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Skre the Skeleton Reaver level 26
13rd Regrowth 123rd year of Ascendancy at 11:52 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Skre the Skeleton Reaver level 14
41st Dusk 122nd year of Ascendancy at 00:01 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Skre the Skeleton Reaver level 45
36th Haze 123rd year of Ascendancy at 03:57 see stats
Against all odds
Killed Ukruk in the ambush.By Skre the Skeleton Reaver level 25
11st Regrowth 123rd year of Ascendancy at 22:24 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Skre the Skeleton Reaver level 38
31st Dusk 123rd year of Ascendancy at 13:03 see stats
Arachnophobia
Destroyed the spydric menace.By Skre the Skeleton Reaver level 34
45th Pyre 123rd year of Ascendancy at 01:23 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Skre the Skeleton Reaver level 43
22nd Haze 123rd year of Ascendancy at 01:12 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By Skre the Skeleton Reaver level 50
4th Decay 123rd year of Ascendancy at 22:26 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Skre the Skeleton Reaver level 33
42nd Pyre 123rd year of Ascendancy at 06:04 see stats
Brave new world
Went to the Far East and took part in the war.By Skre the Skeleton Reaver level 30
63rd Regrowth 123rd year of Ascendancy at 11:42 see stats
Bringer of Doom
Killed a Bringer of Doom.By Skre the Skeleton Reaver level 22
10th Allure 123rd year of Ascendancy at 10:16 see stats
Clone War
Destroyed your own Shade.By Skre the Skeleton Reaver level 41
66th Dusk 123rd year of Ascendancy at 01:09 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Skre the Skeleton Reaver level 22
4th Allure 123rd year of Ascendancy at 07:34 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Skre the Skeleton Reaver level 29
60th Regrowth 123rd year of Ascendancy at 15:21 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Skre the Skeleton Reaver level 50
53rd Haze 123rd year of Ascendancy at 00:34 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Skre the Skeleton Reaver level 45
33rd Haze 123rd year of Ascendancy at 12:00 see stats
Exterminator
Killed 1000 creatures.By Skre the Skeleton Reaver level 14
44th Dusk 122nd year of Ascendancy at 06:56 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Skre the Skeleton Reaver level 22
5th Decay 122nd year of Ascendancy at 13:27 see stats
Fear me not!
Survived the Fearscape!By Skre the Skeleton Reaver level 28
59th Regrowth 123rd year of Ascendancy at 13:52 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Skre the Skeleton Reaver level 44
31st Haze 123rd year of Ascendancy at 16:14 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Skre the Skeleton Reaver level 34
64th Pyre 123rd year of Ascendancy at 19:00 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Skre the Skeleton Reaver level 34
53rd Pyre 123rd year of Ascendancy at 05:59 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Skre the Skeleton Reaver level 14
40th Dusk 122nd year of Ascendancy at 23:36 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Skre the Skeleton Reaver level 44
22nd Haze 123rd year of Ascendancy at 08:57 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Skre the Skeleton Reaver level 37
6th Dusk 123rd year of Ascendancy at 20:22 see stats
Level 10
Got a character to level 10.By Skre the Skeleton Reaver level 10
20th Dusk 122nd year of Ascendancy at 02:14 see stats
Level 20
Got a character to level 20.By Skre the Skeleton Reaver level 20
43rd Haze 122nd year of Ascendancy at 13:33 see stats
Level 30
Got a character to level 30.By Skre the Skeleton Reaver level 30
61st Regrowth 123rd year of Ascendancy at 11:57 see stats
Level 40
Got a character to level 40.By Skre the Skeleton Reaver level 40
53rd Dusk 123rd year of Ascendancy at 09:18 see stats
Level 50
Got a character to level 50.By Skre the Skeleton Reaver level 50
52nd Haze 123rd year of Ascendancy at 23:56 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Skre the Skeleton Reaver level 38
28th Dusk 123rd year of Ascendancy at 04:34 see stats
Orcrist
Killed the leaders of the Orc Pride.By Skre the Skeleton Reaver level 41
60th Dusk 123rd year of Ascendancy at 06:36 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Skre the Skeleton Reaver level 38
9th Dusk 123rd year of Ascendancy at 18:55 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Skre the Skeleton Reaver level 16
51st Dusk 122nd year of Ascendancy at 12:56 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Skre the Skeleton Reaver level 27
20th Regrowth 123rd year of Ascendancy at 23:33 see stats
Size is everything
Did over 1500 damage in one attack.By Skre the Skeleton Reaver level 42
5th Haze 123rd year of Ascendancy at 13:00 see stats
Size matters
Did over 600 damage in one attack.By Skre the Skeleton Reaver level 29
61st Regrowth 123rd year of Ascendancy at 01:22 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Skre the Skeleton Reaver level 29
60th Regrowth 123rd year of Ascendancy at 16:56 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Skre the Skeleton Reaver level 50
53rd Haze 123rd year of Ascendancy at 00:32 see stats
The Arena
Unlocked Arena mode.By Skre the Skeleton Reaver level 7
7th Dusk 122nd year of Ascendancy at 03:47 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Skre the Skeleton Reaver level 14
41st Dusk 122nd year of Ascendancy at 00:01 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Skre the Skeleton Reaver level 18
5th Haze 122nd year of Ascendancy at 10:58 see stats
The secret city
Discovered the truth about mages.By Skre the Skeleton Reaver level 17
56th Dusk 122nd year of Ascendancy at 21:37 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Skre the Skeleton Reaver level 31
8th Pyre 123rd year of Ascendancy at 21:06 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Skre the Skeleton Reaver level 18
4th Haze 122nd year of Ascendancy at 19:22 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Skre the Skeleton Reaver level 23
6th Regrowth 123rd year of Ascendancy at 22:43 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Skre the Skeleton Reaver level 15
46th Dusk 122nd year of Ascendancy at 04:24 see stats
Unstoppable
Returned from the dead.By Skre the Skeleton Reaver level 50
9th Allure 124th year of Ascendancy at 11:44 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Skre the Skeleton Reaver level 24
11st Regrowth 123rd year of Ascendancy at 15:39 see stats
Log
Skre resists the stun!
Skre uses Re-assemble.
Skre HEALS from fire damage!
Linaniil, Supreme Archmage of Angolwen hits Skre for (10 resist armor), 611 fire, 377 healing, (10 resist armor), 410 physical (1021 total damage) [377 healing].
Skre's Volcano hits Skre for (10 resist armor), 2 fire, 13 healing, (10 resist armor), 9 physical (11 total damage) [13 healing].
Skre receives 966 healing from Re-assemble.
Linaniil, Supreme Archmage of Angolwen casts Shock.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Skre's Volcano hits Linaniil, Supreme Archmage of Angolwen for 10 fire, 14 physical (24 total damage).
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Skre resists!
Linaniil, Supreme Archmage of Angolwen's Shock hits Skre for (10 resist armor), 481 lightning (481 total damage).
Skre HEALS from fire damage!
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Skre for (10 resist armor), 70 fire, 49 healing (70 total damage) [49 healing].
Skre's Volcano hits Linaniil, Supreme Archmage of Angolwen for 11 fire, 15 physical (26 total damage).
Talent Windblade is ready to use.
Skre HEALS from fire damage!
Burning from Linaniil, Supreme Archmage of Angolwen hits Skre for (10 resist armor), 116 fire, 76 healing (116 total damage) [76 healing].
Linaniil, Supreme Archmage of Angolwen casts Flame.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Skre HEALS from fire damage!
Linaniil, Supreme Archmage of Angolwen hits Skre for (10 resist armor), 367 fire, 229 healing (367 total damage) [229 healing].
Skre's Volcano hits Skre for (10 resist armor), 2 fire, 13 healing, (10 resist armor), 9 physical (11 total damage) [13 healing].
Skre resists the stun!
Saving done.
Saving done.
Saving game...
