Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Wardens Call Fix 1.7.0Changes Temporal Warden's - Warden's Call talent to solve memory issues Warden's Call now do not create a new actor (paradox clone) on each trigger, The conditions for triggering are the same as for the paradox clones, - do warden swap I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :) Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Drem |
Class | Writhing One |
Level / Exp | 24 / 22% |
Size | medium |
Lifes / Deaths | Killed by worm that walks (servant of Octomidget) at level 18 on the 5th Wealth 122nd year of Ascendancy at 18:33 / 2Killed by worm that walks (servant of Octomidget) at level 24 on the 30th Dearth 122nd year of Ascendancy at 02:30 |
Primary Stats
Strength | 19 (base 13) |
Dexterity | 22 (base 16) |
Constitution | 26 (base 13) |
Magic | 71 (base 54) |
Willpower | 22 (base 10) |
Cunning | 48 (base 38) |
Resources
Life | -71/980 |
Mana | 338/338 |
Insanity | 9/100 |
Healing Factor | 1.1316586254954 |
Regeneration | 2.5462319073646 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +34.60995032651% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 36.990623353761 |
See Invisible | 36.990623353761 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 44 |
Accuracy | 47 |
Crit Chance | 14% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 51 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +9% |
Blight | +15% |
Darkness | +37% |
Fire | +9% |
All | 0% |
Offense: Damage Penetration
Physical | +6% |
Darkness | +8% |
Defense: Base
Armour (hardiness) | 32.5 (48.579428603723%) |
Defense | 18 |
Ranged Defense | 18 |
Fatigue | 7 |
Physical Save | 30 |
Spell Save | 29 |
Mental Save | 40 |
Defense: Resistances
Blight | + 9%( 70%) |
Arcane | + 8%( 70%) |
Cold | + 9%( 70%) |
All | + 3%( 70%) |
Lightning | + 12%( 70%) |
Light | + 12%( 70%) |
Darkness | + 26%( 70%) |
Mind | + 37%( 70%) |
Nature | + 9%( 70%) |
Defense: Immunities
Pinning Resistance | 10% |
Silence Resistance | 29% |
Confusion Resistance | 100% |
Knockback Resistance | 60% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 328 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 769% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -399 life. The duration and life will increase by 1% for every 1% life you have lost (currently 826 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
Demented / Friend of the worm | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 3/5 |
Demented / Horrific body | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Controlled horrors | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Forest Troll Hedge-Wizard. Escort: lost defiler (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed skeleton mage skull. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | undeterred pair of hardened leather boots of strife (0 def, 3 armour) undeterred pair of hardened leather boots of strife (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Mind.pwr +7 (+3 eff.) Res.pen +6% physical ----- def ----- Armour +3 Silence- +29% Confus- +24% Stun/Frz- +25% Blindside: Puts all charms on 21 cooldown Level 1.0 Pwr.cost 21 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 7 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Light source | Armochak Armochak1.0 T3 lite [Rare] Nature While equipped: ----- def ----- Resists +9% mind +9% light +5% arcane Mind.save +6 (+2 eff.) Max.HP +45.00 Blind- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Tool | extending steel torque of clear mind [power 2] (32/21 cooldown) extending steel torque of clear mind [power 2] (32/21 cooldown)2.0 T2 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 21 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
On fingers | sneakthief's copper ring of speed =5 dex= sneakthief's copper ring of speed =5 dex=0.1 T1 ring jewelry [Ego++] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Mov.spd +12% Acc +11 (+4 eff.) ----- def ----- Defense +6 (+4 eff.) Blinding Speed: Puts all charms on 33 cooldown Level 2.0 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
On fingers | Hathadolar the Boltdream Hathadolar the Boltdream0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning +9% fire ----- def ----- Resists +3% lightning +6% nature Max.HP +20.00 HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | short ash vilestaff of fate (111% power, 3 apr, darkness element) short ash vilestaff of fate (111% power, 3 apr, darkness element)5.0 T2 staff 1H weapon [Ego] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +6 (+2 eff.) Dmg.mod +15% darkness ----- def ----- Phys.save +7 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Xaninn (0 def, 2 armour) Xaninn (0 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Crit.mult +15.00% Melee+ 10 darkness Dmg.mod +6% darkness +6% blight Phasing +10% ----- def ----- Armour +2 Resists +7% darkness Max.HP +60.00 Knockbk- +20% ---------- misc Max.mana +40.00 Unarmed combat: Power 117% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 20% Moonlight Ray 3 On Hit: * 8% chance to reduce damage dealt by 19% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Betawen the steel mail armour (2 def, 6 armour) Betawen the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +8 Wil +5 Cun +5 Con ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Crit.chn- 15.00% Mind.save +13 (+5 eff.) Max.HP +69.00 A suit of armour made of mail. |
Cloak | Adatta the cashmere cloak (2 def, 4 armour) =dark pen= Adatta the cashmere cloak (2 def, 4 armour) =dark pen=2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +7% darkness Res.pen +8% darkness ----- def ----- Armour +4 Defense +2 (+2 eff.) Resists +14% darkness +6% lightning Phys.save +6 (+3 eff.) Stealth +9 Die.at -20.00 life Max.HP +80.00 Confus- +20% Pinning- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Beratozor Beratozor0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +1 Wil dps ---------- Mind.pwr +7 (+3 eff.) ----- def ----- Resists +6% blight +6% cold +26% mind +3% darkness Mind.save +6 (+2 eff.) Confus- +57% Amulets make your neck look great! |
Inventory
heroism infusion (die at -183; dur 7; cd 26) heroism infusion (die at -183; dur 7; cd 26)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -183 life. The duration and life will increase by 1% for every 1% life you have lost (currently 379 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion (heal 60; 13 cd) regeneration infusion (heal 60; 13 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 18%; mental; dur 3; cd 14) wild infusion (res 18%; mental; dur 3; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 32%; magical, physical; dur 4; cd 12) wild infusion of the wizard (res 32%; magical, physical; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune of the warrior (damage 147; dur 4; cd 15) biting gale rune of the warrior (damage 147; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 146.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 64; cd 21) shatter afflictions rune of the duelist (absorb 64; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 64 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 228; dur 7; cd 18) shielding rune of the warrior (absorb 228; dur 7; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 228 damage for 7 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
grounding steel amulet of dexterity (+4) =4 dex= grounding steel amulet of dexterity (+4) =4 dex=0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex ----- def ----- Resists +11% lightning Stun/Frz- +26% Amulets make your neck look great! |
steel amulet 'Hailglory' steel amulet 'Hailglory'0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind +12% cold Res.pen +10% mind ----- def ----- Resists +21% cold ---------- misc Masteries +0.22 Demented/Friend of the worm Amulets make your neck look great! |
Siluthra the Brandwhisper Siluthra the Brandwhisper0.1 T3 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +3% cold +9% fire +15% nature +6% darkness Spell.save +3 (+1 eff.) Max.HP +31.00 Disarm- +29% Pinning- +28% Knockbk- +35% Rings make your fingers look great! |
cruel ash vilestaff of breaching (111% power, 3 apr, darkness element) cruel ash vilestaff of breaching (111% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Ego+] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +12.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% darkness Res.pen +8% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen ash vilestaff (111% power, 3 apr, acid element) earthen ash vilestaff (111% power, 3 apr, acid element)5.0 T2 staff 2H weapon [Ego] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% acid ----- def ----- Armour +3 Hardiness +3% Phys.save +4 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
truestriking steel battleaxe of corruption (125% power, 2 apr) truestriking steel battleaxe of corruption (125% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego++] Arcane/Master Power 126% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Impotence 2 While equipped: dps ---------- Res.pen +10% physical Acc +12 (+4 eff.) Apr +12 Massive two-handed battleaxes. |
Xivea (142% power, 2 apr) Xivea (142% power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Random Unique] Arcane/Psionic Power 142% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +8 mind On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 87 damage * Create an explosion dealing 87 acid damage (1/turn) While equipped: Stats +3 Wil dps ---------- Dmg.mod +16% acid +3% mind Res.pen +14% acid On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ---------- misc Mana/turn +0.04 Massive two-handed battleaxes. |
flaming steel greatmaul of massacre (142% power, 2 apr) flaming steel greatmaul of massacre (142% power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Arcane/Master Power 143% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit.r1 +9 fire Massive two-handed mauls. |
Woepassion (131% power, 1 apr) Woepassion (131% power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Master Power 131% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit.r1 +8 darkness +8 fire On Crit.r2 +16 darkness While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Resists +12% darkness Massive two-handed swords. |
chilling steel greatsword of massacre (135% power, 2 apr) chilling steel greatsword of massacre (135% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane/Master Power 135% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +7 cold Massive two-handed swords. |
dwarven-steel greatsword of massacre (162% power, 2 apr) dwarven-steel greatsword of massacre (162% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Master Power 162% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. |
dwarven-steel greatsword of rage (145% power, 2 apr) dwarven-steel greatsword of rage (145% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego+] Master Power 146% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Str dps ---------- Dmg.mod +7% physical Acc +7 (+2 eff.) Massive two-handed swords. |
manaburning dwarven-steel greatsword of massacre (157% power, 2 apr) manaburning dwarven-steel greatsword of massacre (157% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Disrupt/Master Power 157% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 14 arcane resource burn Massive two-handed swords. |
Gunudan the stralite longsword (152% power, 5 apr) Gunudan the stralite longsword (152% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Random Unique] Arcane/Master/Psionic Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 87 damage * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Spell.crit +6% Crit.mult +5.00% Phys.pwr +5 (+3 eff.) Res.pen +5% blight Sharp, long, and deadly. |
plaguebringer's steel mace of projection (105% power, 3 apr) plaguebringer's steel mace of projection (105% power, 3 apr)3.0 T2 mace 1H weapon [Ego++] Arcane/Psionic Power 106% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 2 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 25 * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: ----- def ----- Disease- +14% Blunt and deadly. |
arcing steel waraxe of erosion (109% power, 3 apr) arcing steel waraxe of erosion (109% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane/Nature Power 109% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 87 damage One-handed war axes. |
hateful steel waraxe (107% power, 3 apr) hateful steel waraxe (107% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Psionic Power 107% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 darkness Against +5% Living One-handed war axes. |
warbringer's dwarven-steel waraxe of enduring (120% power, 4 apr) =10 con= warbringer's dwarven-steel waraxe of enduring (120% power, 4 apr) =10 con=3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego++] Nature/Master Power 121% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Wil +10 Con dps ---------- Phys.pwr +6 (+3 eff.) Res.pen +8% physical ----- def ----- Max.HP +27.00 Disarm- +20% One-handed war axes. |
Zubetira the stralite waraxe (138% power, 5 apr) Zubetira the stralite waraxe (138% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Random Unique] Nature/Disrupt Power 139% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +25 acid +27 nature On Crit: * Deals 59 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +11 Str +7 Dex +5 Mag +4 Wil +6 Cun +10 Con dps ---------- Dmg.mod +18% physical Res.pen +10% acid +12% nature Apr +9 One-handed war axes. |
gifted vined mindstar of gales (85% power, 18 apr, mind damage) gifted vined mindstar of gales (85% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +9 (+4 eff.) Dmg.mod +6% lightning +6% cold +5% physical ----- def ----- Defense +8 (+5 eff.) Pinning- +18% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous thorny mindstar of disruption (94% power, 24 apr, mind damage) epiphanous thorny mindstar of disruption (94% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego++] Nature/Disrupt/Psionic Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Against +10% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +6% Mind.pwr +9 (+4 eff.) Dmg.mod +7% mind ---------- misc Psi/m.crit +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of venom (97% power, 24 apr, nature damage) thorny mindstar of venom (97% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature Power 97% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Melee+ 10 acid Dmg.mod +4% acid Res.pen +9% acid ----- def ----- Resists +7% acid HP.reg +2.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elemental iron steamsaw (101% power, 0 apr) elemental iron steamsaw (101% power, 0 apr)3.0 T1 steamsaw 1H weapon Reqs Steam Pool [Ego+] Arcane/Steamtech Power 101% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +14 On Hit: * Create an explosion dealing 87 fire damage (1/turn) Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +5% fire Res.pen +9% fire ----- def ----- Armour +2 Defense +2 (+2 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
windwalling steel steamsaw of crushing (88% power, 0 apr) windwalling steel steamsaw of crushing (88% power, 0 apr)3.0 T2 steamsaw 1H weapon Reqs Steam Pool [Ego++] Master/Psionic/Steamtech Power 108% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +22 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Wil dps ---------- Phys.crit +7.0% Phys.pwr +6 (+3 eff.) ----- def ----- Armour +3 Defense +4 (+3 eff.) Fatigue +6% Resists +12% physical Shield.near.proj +22 Proj.slow +10% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
dwarven-steel steamsaw of massacre (135% power, 0 apr) dwarven-steel steamsaw of massacre (135% power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Str 24 Steam Pool [Ego] Master/Steamtech Power 135% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +52 Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +6 (+4 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
elemental dwarven-steel steamsaw of the mystic (124% power, 0 apr) elemental dwarven-steel steamsaw of the mystic (124% power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Str 24 Steam Pool [Ego+] Arcane/Steamtech Power 124% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +48 On Hit: * Create an explosion dealing 87 acid damage (1/turn) Uses 1.0 Steam While equipped: Stats +1 Mag +4 Wil dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +10% acid Res.pen +8% acid ----- def ----- Armour +4 Defense +6 (+4 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
thought-forged dwarven-steel steamsaw of rage (119% power, 0 apr) thought-forged dwarven-steel steamsaw of rage (119% power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Str 24 Steam Pool [Ego+] Master/Psionic/Steamtech Power 120% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +47 Melee+ +10 mind On Hit: * 15% chance to reduce all saves and defense by 23 Uses 1.0 Steam While equipped: Stats +1 Str +2 Cun +2 Wil dps ---------- Dmg.mod +8% physical Acc +11 (+4 eff.) ----- def ----- Armour +4 Defense +6 (+4 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
warbringer's dwarven-steel steamsaw of projection (121% power, 0 apr) warbringer's dwarven-steel steamsaw of projection (121% power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Str 24 Steam Pool [Ego++] Master/Psionic/Steamtech Power 122% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +44 On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Uses 1.0 Steam While equipped: Stats +2 Con dps ---------- Phys.pwr +6 (+3 eff.) Res.pen +8% physical ----- def ----- Armour +4 Defense +6 (+4 eff.) Fatigue +8% Disarm- +15% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
ash longbow 'Bokagonik' ash longbow 'Bokagonik'4.0 T2 longbow 2H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +11 fire On Crit.r2 +16 mind While equipped: dps ---------- Dmg.mod +9% blight +15% fire Res.pen +10% blight +20% mind On Hit (Ranged): * 20% chance to reduce all saves and defense by 23 ----- def ----- Resists +6% mind Longbows are used to shoot arrows at your foes. |
blazebringer's cured leather sling of lightning blazebringer's cured leather sling of lightning4.0 T2 sling 1H weapon Reqs Shoot [Ego+] Arcane/Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +8 lightning On Crit.r2 +14 fire While equipped: dps ---------- All.spd +3% Dmg.mod +10% lightning Res.pen +6% fire Slings are used to hurl stones or metal shots at your foes. |
warden's drakeskin leather sling warden's drakeskin leather sling4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego+] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +4 Mag dps ---------- Dmg.mod +5% temporal +11% physical Res.pen +6% temporal +7% physical ---------- misc Reload +2 Masteries +0.20 Chronomancy/Bow Threading Instant Weapon Swap Slings are used to hurl stones or metal shots at your foes. |
mighty dwarven-steel steamgun of enduring mighty dwarven-steel steamgun of enduring4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego+] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +2 Str +8 Wil +7 Con dps ---------- Phys.pwr +7 (+4 eff.) ----- def ----- Max.HP +43.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Coaltyphoon (19/19, 142% power, 7 apr) Coaltyphoon (19/19, 142% power, 7 apr)3.0 T2 arrow ammo [Rare] Master Power 143% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 19 Ranged+ +20 darkness On Hit.r1 +20 nature +16 darkness On Crit.r2 +4 nature Arrows are used with bows to pierce your foes to death. |
Hornet Stingers (20/20, 117% power, 10 apr) Hornet Stingers (20/20, 117% power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 117% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
high-capacity pouch of iron shots of accuracy (48/48, 113% power, 1 apr) high-capacity pouch of iron shots of accuracy (48/48, 113% power, 1 apr)3.0 T1 shot ammo [Ego] Master Power 113% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 Apr +1 Crit +4.0% Capacity 48 While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
arcing pouch of steel shots of wind (11/15, 123% power, 2 apr) arcing pouch of steel shots of wind (11/15, 123% power, 2 apr)3.0 T2 shot ammo [Ego] Arcane/Nature Power 123% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 15 Proj.spd +200% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 87 damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 98 physical damage Shots are used with slings to pummel your foes to death. |
arcing pouch of dwarven-steel shots of accuracy (21/23, 143% power, 3 apr) arcing pouch of dwarven-steel shots of accuracy (21/23, 143% power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego] Arcane/Master Power 144% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +5 Apr +3 Crit +5.0% Capacity 23 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 87 damage Shots are used with slings to pummel your foes to death. |
steel shield of the stars (0 def, 4 armour, 41 block) steel shield of the stars (0 def, 4 armour, 41 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Cun +2 Mag dps ---------- Dmg.mod +11% light +12% darkness ----- def ----- Armour +4 Fatigue +8% Resists +10% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Black Mesh (8 def, 2 armour, 120 block) Black Mesh (8 def, 2 armour, 120 block)7.0 T3 shield armor Reqs Shield usage training Str 20 [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+5 eff.) Rng.Def +8 (+5 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
exposing dwarven-steel shield of fire resistance (+20%) (0 def, 6 armour, 84 block) exposing dwarven-steel shield of fire resistance (+20%) (0 def, 6 armour, 84 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On Hit (Melee): * 5% chance to reduce all saves and defense by 23 On Melee Ret: * 14% chance to reduce all saves and defense by 23 ----- def ----- Armour +6 Fatigue +8% Resists +20% fire ---------- misc Talents +1 Block Handheld deflection devices. |
focusing Rags of the Sanctuary of protection (2 def, 2 armour) focusing Rags of the Sanctuary of protection (2 def, 2 armour)2.0 T1 cloth armor [Cosmetic Item] Master/Psionic While equipped: Stats +4 Mag +5 Wil ----- def ----- Armour +2 Defense +2 (+2 eff.) Resists +7% all Phys.save +15 (+7 eff.) ---------- misc Mana/turn +0.11 Psi/turn +0.14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of life (0 def, 0 armour) focusing cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature/Psionic While equipped: Stats +4 Mag +4 Wil ----- def ----- Resists +8% blight +11% all Max.HP +51.00 HP.reg +1.80 Heal.mod +14% ---------- misc Mana/turn +0.17 Psi/turn +0.14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of life (0 def, 0 armour) focusing cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature/Psionic While equipped: Stats +5 Mag +5 Wil ----- def ----- Resists +8% blight +11% all Max.HP +50.00 HP.reg +2.50 Heal.mod +11% ---------- misc Mana/turn +0.10 Psi/turn +0.18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing cured leather armour (6 def, 4 armour) cleansing cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +4 Defense +6 (+4 eff.) Fatigue +7% Resists +12% nature +12% blight A suit of armour made of leather. |
marauder's cured leather armour of resilience (8 def, 4 armour) =4 dex= marauder's cured leather armour of resilience (8 def, 4 armour) =4 dex=9.0 T2 light armor [Ego+] Nature/Master While equipped: Stats +5 Str +4 Dex ----- def ----- Armour +4 Defense +8 (+5 eff.) Fatigue +7% Phys.save +6 (+3 eff.) Max.HP +26.00 A suit of armour made of leather. |
prismatic cured leather armour of temporal resistance (6 def, 4 armour) prismatic cured leather armour of temporal resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +6 (+4 eff.) Fatigue +7% Resists +19% temporal +13% light +10% darkness A suit of armour made of leather. |
enlightening hardened leather armour of spell shielding (9 def, 6 armour) enlightening hardened leather armour of spell shielding (9 def, 6 armour)9.0 T3 light armor [Ego+] Arcane/Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Resists +6% arcane Spell.save +13 (+6 eff.) Mind.save +15 (+5 eff.) A suit of armour made of leather. |
radiant hardened leather armour of Eyal (9 def, 6 armour) radiant hardened leather armour of Eyal (9 def, 6 armour)9.0 T3 light armor [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Resists +18% blight +13% darkness Max.HP +38.00 HP.reg +2.00 Heal.mod +12% ---------- misc Light +2 A suit of armour made of leather. |
iron mail armour of spell shielding (2 def, 4 armour) iron mail armour of spell shielding (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +5% arcane Spell.save +11 (+5 eff.) A suit of armour made of mail. |
dwarven-steel mail armour of acid resistance (3 def, 8 armour) dwarven-steel mail armour of acid resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +17% acid A suit of armour made of mail. |
dwarven-steel mail armour of command (11 def, 13 armour) dwarven-steel mail armour of command (11 def, 13 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Psionic While equipped: Stats +1 Cun ----- def ----- Armour +13 Defense +11 (+6 eff.) Fatigue +12% Mind.save +13 (+5 eff.) A suit of armour made of mail. |
dwarven-steel mail armour of spell shielding (3 def, 8 armour) dwarven-steel mail armour of spell shielding (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Arcane While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +7% arcane Spell.save +13 (+6 eff.) A suit of armour made of mail. |
rejuvenating stralite mail armour of implacability (4 def, 13 armour) rejuvenating stralite mail armour of implacability (4 def, 13 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Nature/Master While equipped: ----- def ----- Armour +13 Defense +4 (+3 eff.) Fatigue +8% Phys.save +6 (+3 eff.) HP.reg +4.80 ---------- misc Stam/turn +1.30 A suit of armour made of mail. |
iron plate armour (0 def, 7 armour) iron plate armour (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training Str 22 [Normal] While equipped: ----- def ----- Armour +7 Fatigue +22% A suit of armour made of metal plates. |
Beleyalle the rough leather belt =3 dex= Beleyalle the rough leather belt =3 dex=1.0 T1 belt armor [Rare] Psionic While equipped: Stats +5 Str +3 Dex +2 Mag +2 Con dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Light +1 A belt that goes around your waist. |
Arassra (2 def, 0 armour) =20 stun= Arassra (2 def, 0 armour) =20 stun=2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% physical ----- def ----- Defense +2 (+2 eff.) Resists +15% nature +13% blight Phys.save +6 (+3 eff.) Die.at -80.00 life HP.reg +7.00 Heal.mod +13% Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
fleetfooted pair of dwarven-steel boots of tirelessness (2 def, 4 armour) =7 dex= fleetfooted pair of dwarven-steel boots of tirelessness (2 def, 4 armour) =7 dex=3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +7 Dex ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +3% ---------- misc Stam/turn +0.50 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of dwarven-steel boots (0 def, 4 armour) insulating pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +3% Resists +8% fire +7% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Vorilaith' (0 def, 4 armour) pair of dwarven-steel boots 'Vorilaith' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +18% temporal On Hit (Melee): * 20% chance to reduce armor by 35% ----- def ----- Armour +4 Fatigue -3% Resists +3% acid Phys.save +8 (+4 eff.) ---------- misc Max.enc +23 Blink to a nearby random location (rad 9) Puts all charms on 21 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Unarmed combat: Power 117% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 50% fire On Hit: 10% Bellowing Roar 3 On Hit: 10% Fire Breath 2 Fire Breath: Level 2.0 Pwr.cost 20 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 114.52 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
brawler's hardened leather gloves of butchering (0 def, 2 armour) =4 dex= brawler's hardened leather gloves of butchering (0 def, 2 armour) =4 dex=1.0 T2 hands armor [Ego++] Disrupt/Master While equipped: Stats +4 Str +4 Dex +3 Cun dps ---------- Phys.pwr +7 (+4 eff.) Acc +9 (+3 eff.) Apr +7 ----- def ----- Armour +2 Resists +7% blight Phys.save +8 (+4 eff.) Spell.save +11 (+5 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 115% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +9 Crit +9.0% Atk.spd 100% On Hit: 10% Set Up 3 On Hit: * 13% chance to slow global speed by 49% * 13% chance to reduce armor by 35% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring hardened leather gloves of dexterity (+3) (0 def, 2 armour) scouring hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego+] Disrupt/Master While equipped: Stats +3 Dex dps ---------- Acc +10 (+3 eff.) On Melee Ret: * 16 arcane resource burn ----- def ----- Armour +2 Spell.save +12 (+6 eff.) Unarmed combat: Power 115% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +3 Crit +9.0% Atk.spd 100% On Hit: * 15 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
naturalist's dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) naturalist's dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Melee+ 10 nature Dmg.mod +5% nature Acc +12 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% nature Unarmed combat: Power 119% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +8 Apr +9 Crit +15.0% Atk.spd 83% On Crit.r2 +6 nature On Hit: 10% Venomous Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
scouring dwarven-steel gauntlets (0 def, 2 armour) scouring dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 21 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Spell.save +9 (+4 eff.) Unarmed combat: Power 122% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: * 18 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
restful voratun gauntlets of the nighthunter (0 def, 3 armour) restful voratun gauntlets of the nighthunter (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Acc +7 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +9% darkness HP.reg +4.00 ---------- misc Stam/turn +0.90 Max.stam +27.00 Infravis +1 Unarmed combat: Power 138% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +15 Crit +15.0% Atk.spd 83% Melee+ +5 darkness On Hit: 10% Nightmare 5 On Crit: 10% Dominate 5 Track: Puts all charms on 13 cooldown Level 2.6 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Huriharakan the Shiverwarden (0 def, 3 armour) =4 dex= Huriharakan the Shiverwarden (0 def, 3 armour) =4 dex=2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Str +4 Dex +4 Cun +3 Con dps ---------- Res.pen +20% cold ----- def ----- Armour +3 Fatigue +3% Resists +12% cold +6% fire +5% arcane +6% light A cap made of leather. |
Brenilathasin the iron helm (0 def, 3 armour) =3 cun= Brenilathasin the iron helm (0 def, 3 armour) =3 cun=3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Mag +3 Wil +3 Cun dps ---------- Crit.mult +5.00% Mind.pwr +4 (+2 eff.) Dmg.mod +3% mind Res.pen +5% acid Melee Ret 2 blight On Hit (Melee): * 20% chance to reduce armor by 35% ----- def ----- Armour +3 Fatigue +5% ---------- misc Max.mana +40.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Emelibeth' (0 def, 3 armour) =water= iron helm 'Emelibeth' (0 def, 3 armour) =water=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Mag dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +3% blight Melee Ret 4 acid 8 blight ----- def ----- Armour +3 Fatigue +5% Resists +6% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's iron helm of trickery (0 def, 5 armour) miner's iron helm of trickery (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +5 ----- def ----- Armour +5 Fatigue +5% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
176 alchemist agate 176 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Radianceoath the brass lantern =4 dex= Radianceoath the brass lantern =4 dex=2.0 T1 lite [Rare] Master While equipped: Stats +4 Dex +3 Con dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +12% light ---------- misc Max.stam +30.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Elivena Elivena1.0 T3 lite [Random Unique] Nature/Disrupt While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +8 (+4 eff.) Dmg.mod +12% mind Res.pen +10% mind Melee Ret 2 mind ----- def ----- Resists +3% all Phys.save +7 (+3 eff.) Spell.save +7 (+3 eff.) Heal.mod +15% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
iron pickaxe of endurance (dig speed 39 turns) =3 str= iron pickaxe of endurance (dig speed 39 turns) =3 str=3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 25 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
focusing iron torque of gale force [power 100] (32/13 cooldown) focusing iron torque of gale force [power 100] (32/13 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 13 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Octomidget the Drem Writhing One level 20
2nd Dearth 122nd year of Ascendancy at 18:33 see stats
By Octomidget the Drem Writhing One level 20
23rd Dearth 122nd year of Ascendancy at 15:08 see stats
By Octomidget the Drem Writhing One level 23
29th Dearth 122nd year of Ascendancy at 04:56 see stats
By Octomidget the Drem Writhing One level 10
26th Voratun 122nd year of Ascendancy at 22:15 see stats
By Octomidget the Drem Writhing One level 20
15th Wealth 122nd year of Ascendancy at 07:59 see stats
By Octomidget the Drem Writhing One level 17
5th Wealth 122nd year of Ascendancy at 05:19 see stats
By Octomidget the Drem Writhing One level 10
27th Voratun 122nd year of Ascendancy at 22:00 see stats
By Octomidget the Drem Writhing One level 10
29th Voratun 122nd year of Ascendancy at 16:57 see stats
By Octomidget the Drem Writhing One level 19
15th Wealth 122nd year of Ascendancy at 02:41 see stats
By Octomidget the Drem Writhing One level 18
5th Wealth 122nd year of Ascendancy at 18:33 see stats
Log
Dug for 40 turns.
Snowy tree turns into rocky ground.
Octomidget uses Frenzy.
Octomidget speeds up.
Octomidget casts Tendrils Eruption.
Octomidget misses Something.
Worm that walks (servant of Octomidget) is blood locked.
Octomidget is blood locked.
Octomidget activates Constrict.
Shasshhiy'Kaish is constricted by a tentacle.
Shasshhiy'Kaish casts Rune: Acid Wave.
Octomidget is disarmed!
Worm that walks (servant of Octomidget) is disarmed!
Shasshhiy'Kaish hits Octomidget for 172 acid damage.
Shasshhiy'Kaish hits Worm that walks (servant of Octomidget) for 0 acid damage.
Worm that walks (servant of Octomidget) casts Rune: Shielding.
A shield forms around worm that walks (servant of Octomidget).
Shasshhiy'Kaish casts Meteor Rain.
The shield around worm that walks (servant of Octomidget) crumbles.
Character control switched to worm that walks (servant of Octomidget).
Something hits Octomidget for 102 physical, 118 fire, 102 physical, 118 fire, 102 physical, 118 fire, 102 physical, 118 fire (879 total damage).
Shasshhiy'Kaish hits worm that walks (servant of Octomidget) for (83 absorbed), 0 physical, (144 absorbed), 0 fire, (83 absorbed), 0 physical, (11 absorbed), 134 fire (134 total damage).
Shasshhiy'Kaish is free from the tentacle constriction.
Something killed Octomidget!
Worm that walks (servant of Octomidget) casts Self-destruction.
Shasshhiy'Kaish is afflicted by a weakness disease!
Character control switched to Octomidget.