Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Lich |
Class | Necromancer |
Level / Exp | 50 / 981% |
Size | medium |
Lifes / Deaths | Killed by elven cultist at level 23 on the 10th Allure 123rd year of Ascendancy at 00:57 / 5Killed by Harydil at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 08:07 Killed by Elamikira the orc berserker at level 50 on the 39th Haze 123rd year of Ascendancy at 13:23 Killed by Mayurevena the orc archer at level 50 on the 39th Haze 123rd year of Ascendancy at 13:34 Killed by Elamikira the orc berserker at level 50 on the 39th Haze 123rd year of Ascendancy at 14:04 |
Primary Stats
Strength | 43 (base 12) |
Dexterity | 76 (base 60) |
Constitution | 58 (base 31) |
Magic | 170 (base 65) |
Willpower | 99 (base 46) |
Cunning | 86 (base 40) |
Resources
Life | -857/1136 |
Mana | 969/998 |
Steam | 100/100 |
Soul | 20/22 |
Healing Factor | 1.2201339505267 |
Regeneration | 0.30503348763167 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 5 |
See Stealth | 42.25276604189 |
See Invisible | 42.25276604189 |
ESP Range | 10 |
ESP Kinds | undead, animal/canine |
Offense: Mainhand
Damage | 86 |
Accuracy | 43 |
Crit Chance | 24% |
APR | 7 |
Speed | 1.00 |
Offense: Offhand
Damage | 7 |
Accuracy | 43 |
Crit Chance | 24% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 98 |
Crit Chance | 54% |
Speed | 1 |
Offense: Mind
Mindpower | 62 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Acid | +28% |
Blight | +17% |
Arcane | +42% |
Cold | +191% |
All | +8% |
Lightning | +31% |
Light | +29% |
Physical | +19% |
Darkness | +38% |
Offense: Damage Penetration
Blight | +10% |
Darkness | +15% |
Cold | +30% |
All | 0% |
Defense: Base
Armour (hardiness) | 15 (35.65183292883%) |
Defense | 54 |
Ranged Defense | 54 |
Fatigue | 0 |
Physical Save | 41 |
Spell Save | 71 |
Mental Save | 62 |
Defense: Resistances
Arcane | + 63%( 70%) |
Cold | + 70%( 70%) |
All | + 47%( 70%) |
Lightning | + 70%( 70%) |
Light | + 57%( 70%) |
Temporal | + 50%( 70%) |
Physical | + 55%( 70%) |
Fire | + 51%( 70%) |
Darkness | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 44% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Disarm Resistance | 100% |
Bleed Resistance | 100% |
Teleport Resistance | 20% |
Silence Resistance | 93% |
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 7 up to 7 times. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 208 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 589.68 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 950 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Master of flesh | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Spell / Master of bones | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Master necromancer | 1.57 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Animus | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Generic Talents
Race / Yeti | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Undead / Lich | 1.00 |
| 4/5 |
| 3/5 |
| 4/5 |
| 2/5 |
Steamtech / Physics | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Necrosis | 1.57 |
| 4/5 |
| 3/5 |
| 2/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 8 of Dreadfell. Escort: lost tinker (level 8 of Dreadfell)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by Shardskin. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by Mayunne the poison ooze. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1312. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 339 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 15 power out of 22/24 A wispy purple aura surrounds these translucent black boots. |
Light source | Spectral Cage Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 1557 cold damage (based on your Magic). Uses 12 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
On head | iron helm 'Blizzardpulverizer' (0 def, 3 armour) iron helm 'Blizzardpulverizer' (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% cold Res.pen +20% cold Melee Ret 6 light ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +11% cold Silence- +50% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Ruthless Grip (0 def, 5 armour) Ruthless Grip (0 def, 5 armour) 1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% Disarm- +100% ---------- misc Max.hate +20.00 Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Instill Fear: Level 3.0 Pwr.cost 12 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 24.30 mind and 31.05 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 25% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 24. Terrified: Deals 5.94 mind and 7.59 darkness damage per turn and increases cooldowns by 38%. Haunted: Causes the target to suffer 9.44 mind and 12.06 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Tool | Betovena the steel torque of mindblast [power 155] (9 cooldown) Betovena the steel torque of mindblast [power 155] (9 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% blight ----- def ----- Resists +6% light Stun/Frz- +10% Blast the opponent's mind dealing 167 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | voratun ring 'Blind's kiss' voratun ring 'Blind's kiss'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Mag +8 Wil dps ---------- Phys.pwr +19 (+7 eff.) Spell.pwr +35 (+6 eff.) Mind.pwr +16 (+4 eff.) Dmg.mod +21% cold +8% all Res.pen +15% darkness +10% blight On Hit (Melee): * 24% chance to reduce strength, dexterity, and constitution by 39 * 10% chance to reduce damage dealt by 29% ----- def ----- Fatigue -10% Phys.save +14 (+5 eff.) Spell.save +16 (+4 eff.) Mind.save +14 (+3 eff.) ---------- misc Max.enc +39 Rings make your fingers look great! |
On fingers | Ring of the Archlich Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 Talent level: +0 Call of the Crypt. Talent level: +0 Rime Wraith. Talent level: +0 Dread. Talent level: +0 Boneyard. Talent level: +0 Call of the Mausoleum. This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Around neck | gold amulet of perfection (0.27 Spell / Master necromancer,0.27 Spell / Necrosis) gold amulet of perfection (0.27 Spell / Master necromancer,0.27 Spell / Necrosis)0.1 T3 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.27 Spell/Master necromancer +0.27 Spell/Necrosis Amulets make your neck look great! |
In main hand | Telos's Staff (Top Half) (35-42 power, 0 apr, cold element) Telos's Staff (Top Half) (35-42 power, 0 apr, cold element) 2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 35.0 - 42.0 Physical Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% Against +35% Undead +35% Demon +35% Horror While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+5 eff.) Dmg.mod +35% cold ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
Around waist | drakeskin leather belt 'Duskpeal' drakeskin leather belt 'Duskpeal' 1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +11 Mag +4 Wil +8 Cun dps ---------- Mind.pwr +12 (+3 eff.) Against +45% Summoned Melee Ret 4 darkness ----- def ----- Fatigue -20% Resists +6% temporal +17% fire +5% arcane +15% cold D.Red.from +44% Summoned Phys.save +15 (+5 eff.) Poison- +10% Confus- +24% Knockbk- +10% Teleport- +20% ---------- misc Max.enc +50 Mana/turn +0.40 Max.mana +60.00 A belt that goes around your waist. |
In off hand | Telos's Staff (Bottom Half) Telos's Staff (Bottom Half) 5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% Against +35% Undead +35% Demon +35% Horror While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
Cloak | Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour) 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+4 eff.) Resists +30% lightning +25% cold -15% fire +8% all Stun/Frz- +50% Release a radius 4 chilling blast, instantly dealing 1702.35 cold damage and condensing the air into freezing vapors that deal 567.45 cold damage (based on Magic) each turn for 10 turns. Uses 18 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Main armor | silk robe 'Frigidspar' (7 def, 7 armour) silk robe 'Frigidspar' (7 def, 7 armour) 2.0 T4 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +17 Str +10 Dex +34 Mag +23 Wil +10 Cun +10 Con dps ---------- Spell.pwr +16 (+3 eff.) S.pwr/crit +6 Dmg.mod +23% lightning +11% physical +21% light +6% blight +28% cold +9% arcane ----- def ----- Armour +7 Defense +7 (+2 eff.) Resists +13% lightning +13% darkness +12% cold +13% light +13% all Max.HP +56.00 Silence- +43% ---------- misc Mana/s.crit +2.07 Vim/s.crit +2.07 Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion (heal 514; 17 cd) regeneration infusion (heal 514; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Snowpunish =cold pen 25= Snowpunish =cold pen 25=0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +25% cold ----- def ----- Resists +6% acid +6% fire +6% temporal +18% lightning Heal.mod +12% Cut- +60% Heal: Puts all charms on 21 cooldown Level 1.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 250 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
The Far-Hand =teleport= The Far-Hand =teleport=0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 22 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (198). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Through The Crowd You have set the ring to grant you Through The Crowd! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
sneakthief's voratun ring of luminosity sneakthief's voratun ring of luminosity0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Dex +9 Mag +10 Cun dps ---------- Melee+ 40 light Ranged+ 35 light Dmg.mod +15% light Acc +14 (+5 eff.) Rings make your fingers look great! |
voratun battleaxe 'Sepsisblur' (79-118 power, 4 apr) voratun battleaxe 'Sepsisblur' (79-118 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Rare] Master Power 79.0 - 118.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +24 light While equipped: dps ---------- Dmg.mod +24% mind Res.pen +32% nature ----- def ----- Defense +39 (+11 eff.) Resists +21% acid +9% fire Heal.mod +26% Disarm- +26% Massive two-handed battleaxes. |
elemental voratun dagger of corruption (37-48 power, 9 apr) elemental voratun dagger of corruption (37-48 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Arcane Power 37.0 - 48.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: 20% Curse of Vulnerability 5 On Hit: * Create an explosion dealing 147 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +24% lightning Res.pen +28% lightning Sharp, short and deadly. |
elemental voratun greatsword of crippling (62-100 power, 4 apr) elemental voratun greatsword of crippling (62-100 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego++] Arcane/Master Power 62.5 - 100.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 147 lightning damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +20.0% Dmg.mod +35% lightning Res.pen +37% lightning Massive two-handed swords. |
inquisitor's living mindstar of sand (16-18 power, 40 apr, mind damage) inquisitor's living mindstar of sand (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Disrupt Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit: * Deals 103 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 12 physical Dmg.mod +20% physical Res.pen +18% physical ----- def ----- Resists +14% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
orichalcum trident (55-88 power, 16 apr) orichalcum trident (55-88 power, 16 apr)3.0 T5 trident 2H weapon Reqs Str 48 [Normal] Power 55.0 - 88.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
truestriking orichalcum trident (52-83 power, 16 apr) truestriking orichalcum trident (52-83 power, 16 apr)3.0 T5 trident 2H weapon Reqs Str 48 [Ego+] Master Power 52.0 - 83.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +20% physical Acc +35 (+12 eff.) Apr +21 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
chilling voratun waraxe (39-55 power, 6 apr) chilling voratun waraxe (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego] Arcane Power 39.0 - 54.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +23 cold One-handed war axes. |
Eclipseglean (0 def, 0 armour) Eclipseglean (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +30% cold +18% nature +24% darkness Res.pen +15% cold Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 29% ----- def ----- Resists +11% darkness +27% nature +45% cold +17% mind +15% all Phys.save +15 (+5 eff.) Spell.save +18 (+4 eff.) Mind.save +40 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of life (0 def, 0 armour) verdant elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +10 Con dps ---------- Dmg.mod +26% nature ----- def ----- Resists +18% blight +15% all Max.HP +100.00 HP.reg +6.00 Heal.mod +28% Poison- +48% Disease- +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lisyseta (0 def, 5 armour) Lisyseta (0 def, 5 armour)2.0 T5 feet armor [Rare] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +5% Crit.mult +20.00% Phasing +39% ----- def ----- Armour +5 Resists +15% fire +21% darkness +24% nature Crit.chn- 19.38% HP.reg +5.17 Heal.mod +15% Poison- +26% Knockbk- +26% ---------- misc Mana/turn +0.57 Mana/s.crit +2.58 Max.mana +60.00 A pair of boots made of leather. |
Shoes of Moving Quickly (10 def, 12 armour) Shoes of Moving Quickly (10 def, 12 armour)2.0 T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex dps ---------- Steampwr +5 (+2 eff.) ----- def ----- Armour +12 Defense +10 (+3 eff.) Fatigue +3% Pinning- +100% Knockbk- -100% You move 3 spaces at once. Accurately? Less so. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Armodur (dig speed 12 turns) Armodur (dig speed 12 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +9% temporal Res.pen +15% temporal Melee Ret 10 acid 6 temporal On Hit (Melee): * 26% chance to reduce armor by 49% * 26% chance to reduce all saves and defense by 36 ----- def ----- Resists +7% physical Crit.chn- 19.38% Spell.save +23 (+5 eff.) Die.at -60.00 life Max.HP +39.00 ---------- misc Max.stam +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dream-smith's voratun pickaxe (dig speed 11 turns) dream-smith's voratun pickaxe (dig speed 11 turns)3.0 T5 digger tool [Ego+] Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +11% mind +15% fire ----- def ----- Mind.save +9 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 turquoise 2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating Heart2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 45 power out of 75/75 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
bloodstone bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 220% of the healing done. This effect scales with your Magic stat.. Uses 45 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Harydil the Lich Necromancer level 37
43rd Pyre 123rd year of Ascendancy at 00:05 see stats
By Harydil the Maj'Eyal Yeti Necromancer level 23
10th Decay 122nd year of Ascendancy at 23:54 see stats
By Harydil the Lich Necromancer level 37
41st Pyre 123rd year of Ascendancy at 06:11 see stats
By Harydil the Lich Necromancer level 47
47th Dusk 123rd year of Ascendancy at 19:53 see stats
By Harydil the Lich Necromancer level 50
64th Dusk 123rd year of Ascendancy at 16:49 see stats
By Harydil the Lich Necromancer level 48
56th Dusk 123rd year of Ascendancy at 05:17 see stats
By Harydil the Lich Necromancer level 40
53rd Pyre 123rd year of Ascendancy at 13:41 see stats
By Harydil the Maj'Eyal Yeti Necromancer level 10
10th Flare 122nd year of Ascendancy at 13:45 see stats
By Harydil the Lich Necromancer level 39
49th Pyre 123rd year of Ascendancy at 11:56 see stats
By Harydil the Lich Necromancer level 32
21st Pyre 123rd year of Ascendancy at 11:04 see stats
By Harydil the Maj'Eyal Yeti Necromancer level 21
38th Haze 122nd year of Ascendancy at 16:18 see stats
By Harydil the Maj'Eyal Yeti Necromancer level 22
49th Haze 122nd year of Ascendancy at 18:16 see stats
By Harydil the Lich Necromancer level 31
8th Pyre 123rd year of Ascendancy at 21:10 see stats
By Harydil the Maj'Eyal Yeti Necromancer level 21
37th Haze 122nd year of Ascendancy at 00:26 see stats
By Harydil the Lich Necromancer level 50
38th Haze 123rd year of Ascendancy at 04:26 see stats
By Harydil the Maj'Eyal Yeti Necromancer level 23
10th Decay 122nd year of Ascendancy at 21:52 see stats
By Harydil the Lich Necromancer level 50
64th Dusk 123rd year of Ascendancy at 18:54 see stats
By Harydil the Maj'Eyal Yeti Necromancer level 10
10th Flare 122nd year of Ascendancy at 13:43 see stats
By Harydil the Maj'Eyal Yeti Necromancer level 20
9th Haze 122nd year of Ascendancy at 19:56 see stats
By Harydil the Lich Necromancer level 30
75th Regrowth 123rd year of Ascendancy at 17:10 see stats
By Harydil the Lich Necromancer level 40
49th Pyre 123rd year of Ascendancy at 17:08 see stats
By Harydil the Lich Necromancer level 50
61st Dusk 123rd year of Ascendancy at 11:15 see stats
By Harydil the Lich Necromancer level 25
53rd Regrowth 123rd year of Ascendancy at 08:07 see stats
By Harydil the Maj'Eyal Yeti Necromancer level 23
10th Decay 122nd year of Ascendancy at 23:54 see stats
By Harydil the Lich Necromancer level 50
24th Haze 123rd year of Ascendancy at 16:36 see stats
By Harydil the Maj'Eyal Yeti Necromancer level 20
18th Haze 122nd year of Ascendancy at 14:23 see stats
By Harydil the Lich Necromancer level 45
36th Dusk 123rd year of Ascendancy at 04:04 see stats
By Harydil the Maj'Eyal Yeti Necromancer level 14
72nd Dusk 122nd year of Ascendancy at 18:07 see stats
By Harydil the Lich Necromancer level 39
49th Pyre 123rd year of Ascendancy at 17:00 see stats
By Harydil the Maj'Eyal Yeti Necromancer level 23
10th Decay 122nd year of Ascendancy at 23:54 see stats
By Harydil the Maj'Eyal Yeti Necromancer level 11
32nd Dusk 122nd year of Ascendancy at 08:33 see stats
By Harydil the Maj'Eyal Yeti Necromancer level 8
3rd Mirth 122nd year of Ascendancy at 15:14 see stats
By Harydil the Maj'Eyal Yeti Necromancer level 23
10th Decay 122nd year of Ascendancy at 23:54 see stats
By Harydil the Lich Necromancer level 50
15th Haze 123rd year of Ascendancy at 22:03 see stats
By Harydil the Maj'Eyal Yeti Necromancer level 10
17th Dusk 122nd year of Ascendancy at 13:07 see stats
By Harydil the Lich Necromancer level 42
3rd Summertide 123rd year of Ascendancy at 16:15 see stats
By Harydil the Maj'Eyal Yeti Necromancer level 22
50th Haze 122nd year of Ascendancy at 17:46 see stats
By Harydil the Maj'Eyal Yeti Necromancer level 17
78th Dusk 122nd year of Ascendancy at 03:14 see stats
By Harydil the Maj'Eyal Yeti Necromancer level 23
10th Allure 123rd year of Ascendancy at 00:57 see stats
By Harydil the Lich Necromancer level 36
40th Pyre 123rd year of Ascendancy at 01:44 see stats
By Harydil the Lich Necromancer level 41
73rd Pyre 123rd year of Ascendancy at 00:04 see stats
Log
Elamikira the orc berserker creates a bubble of fast time.
Lord of Skulls (bone giant) speeds up.
Harydil's morale has been lowered.
Mayurevena the orc archer casts Decayed Devourers.
Worm that walks (servant of Emumida the orc pyromancer) hits Ghoul for 19 physical, 12 physical (31 total damage).
Harydil's lifeline is no longer braided.
Shadow activates Bone Shield.
Talent Rune of the Rift is ready to use.
Harydil casts Black Ice.
Harydil unleashes a blast of frostdusk as he crosses the veil!
Melee retaliation hits Mayurevena the orc archer for (2 flat reduction), 0 light, (11 flat reduction), 0 fire, (31 flat reduction), 54 cold, (3 flat reduction), 0 darkness (54 total damage).
Harydil hits Elamikira the orc berserker for 221 cold, 112 darkness (332 total damage).
Harydil hits Decaying devourer for 104 cold, 292 cold, 118 darkness (514 total damage).
Harydil hits Decaying devourer for 358 cold, 153 darkness (511 total damage).
Harydil hits Emumida the orc pyromancer for (273 absorbed), 0 cold, (92 absorbed), 0 darkness (0 total damage).
Harydil hits Decaying devourer for 104 cold, 358 cold, 153 darkness (615 total damage).
Harydil hits Mayurevena the orc archer for (31 flat reduction), 202 cold, (31 flat reduction), 91 darkness (293 total damage).
Spikes of Decrepitude hits Elamikira the orc berserker for 55 cold, 28 darkness (83 total damage).
Spikes of Decrepitude hits Decaying devourer for 73 cold, 30 darkness (102 total damage).
Spikes of Decrepitude hits Emumida the orc pyromancer for (54 absorbed), 0 cold, (17 absorbed), 0 darkness (0 total damage).
Spikes of Decrepitude hits Decaying devourer for 73 cold, 30 darkness (102 total damage).
Spikes of Decrepitude hits Mayurevena the orc archer for (31 flat reduction), 20 cold, (24 flat reduction), 0 darkness (20 total damage).
Tentacle Constriction from Mayurevena the orc archer hits Harydil for 483 darkness damage.
The corpselight implodes!
Elamikira the orc berserker damages Harydil through the Braid!
Elamikira the orc berserker hits Harydil for 66 braided , 24 braided , 249 braided , 112 braided (451 total damage).
Corpselight hits Decaying devourer for 389 cold damage.
Corpselight hits Decaying devourer for 317 cold damage.
Harydil the level 50 lich necromancer was battered to death by Elamikira the orc berserker on level 1 of High Peak.