Shocker the level 50 Higher Archmage by Gutsman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp50 / 1633%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 10)
Dexterity51 (base 10)
Constitution77 (base 60)
Magic126 (base 60)
Willpower72 (base 29)
Cunning129 (base 60)

Resources

Life1118/1118
Mana511/511
Steam100/100
Healing Factor1.4082419580055
Regeneration0.35206048950137

Speed

Mental0%
Attack0%
Movement+70.40033777921%
Spell0%
Global+100%

Vision

Sight15
Lite9
Infravision8
See Stealth91.441863392856
See Invisible121.17110332766
ESP Range20
ESP Kindshumanoid, giant

Offense: Mainhand

Damage63
Accuracy43
Crit Chance71%
APR63
Speed1.00

Offense: Spell

Spellpower78
Crit Chance74%
Speed1

Offense: Mind

Mindpower54
Crit Chance34%
Speed1

Offense: Damage Bonus

Darkness+33%
Light+58%
Arcane+25%
Lightning+77%
All+10%

Offense: Damage Penetration

Darkness+40%
Light+40%
Nature+50%
Lightning+96%
All+25%

Defense: Base

Armour (hardiness)15 (48.304188961773%)
Defense87
Ranged Defense93
Fatigue0
Physical Save42
Spell Save64
Mental Save65

Defense: Resistances

Arcane+ 64%( 70%)
Mind+ 54%( 70%)
All+ 38%( 70%)
Lightning+ 70%( 70%)
Light+ 48%( 75%)
Temporal+ 43%( 70%)
Darkness+ 70%( 75%)
Cold+ 44%( 70%)
Fire+ 50%( 70%)
Nature+ 40%( 70%)

Defense: Immunities

Teleport Resistance100%
Pinning Resistance100%
Instadeath Resistance100%
Knockback Resistance0%
Stun Resistance100%
Disarm Resistance100%
Poison Resistance0%
Blind Resistance100%

Inscriptions (5/5)

Runes
Runes
Infusions
Runes
Runes

Class Talents

Spell / Storm1.80
5/5
5/5
5/5
5/5
Spell / Air1.80
5/5
5/5
2/5
5/5
Spell / Arcane1.50
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
5/5
5/5
5/5
5/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
4/5
5/5
0/5
0/5

Generic Talents

Race / Higher1.00
2/5
2/5
5/5
2/5
Technique / Combat training1.00
5/5
0/5
1/5
0/5
0/5
0/5
Spell / Aegis1.30
3/5
3/5
1/5
1/5
Steamtech / Physics1.20
2/5
1/5
1/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
3/5
3/5
5/5
0/5
Spell / Divination1.30
1/5
5/5
0/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
done
active
done
done
done
done
done
done
done
done
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Roguelike) difficulty) Buy an item from an AAA.
By Shocker the Higher Archmage level 50
37th Loss 124th year of Ascendancy at 20:54
see stats
Across the Narrow Sea (Insane (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Shocker the Higher Archmage level 13
43rd Retaking 124th year of Ascendancy at 12:52
see stats
Blood on the Moon (Insane (Roguelike) difficulty) Kill all of the Star Gazers within 7 game turns.
By Shocker the Higher Archmage level 33
18th Pain 124th year of Ascendancy at 12:15
see stats
Exterminator (Insane (Roguelike) difficulty) Killed 1000 creatures.
By Shocker the Higher Archmage level 35
15th Dearth 124th year of Ascendancy at 03:24
see stats
Imp'ing Away (Insane (Roguelike) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Shocker the Higher Archmage level 50
41st Loss 124th year of Ascendancy at 02:55
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Shocker the Higher Archmage level 10
37th Retaking 124th year of Ascendancy at 01:49
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Shocker the Higher Archmage level 20
32nd Revenge 124th year of Ascendancy at 06:06
see stats
Level 30 (Insane (Roguelike) difficulty) Got a character to level 30.
By Shocker the Higher Archmage level 30
7th Pain 124th year of Ascendancy at 07:08
see stats
Level 40 (Insane (Roguelike) difficulty) Got a character to level 40.
By Shocker the Higher Archmage level 40
25th Dearth 124th year of Ascendancy at 19:20
see stats
Level 50 (Insane (Roguelike) difficulty) Got a character to level 50.
By Shocker the Higher Archmage level 50
10th Loss 124th year of Ascendancy at 06:10
see stats
One Ill Turn Deserves Another (Insane (Roguelike) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Shocker the Higher Archmage level 50
38th Loss 124th year of Ascendancy at 18:08
see stats
Reclaiming Garkul's Heritage (Insane (Roguelike) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Shocker the Higher Archmage level 37
19th Dearth 124th year of Ascendancy at 12:47
see stats
Size is everything (Insane (Roguelike) difficulty) Did over 1500 damage in one attack.
By Shocker the Higher Archmage level 45
47th Dearth 124th year of Ascendancy at 06:17
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By Shocker the Higher Archmage level 24
39th Revenge 124th year of Ascendancy at 17:17
see stats
The Dead God Rests (Insane (Roguelike) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Shocker the Higher Archmage level 50
40th Loss 124th year of Ascendancy at 19:38
see stats
The High Lady's Destiny (Finale) (Insane (Roguelike) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Shocker the Higher Archmage level 42
30th Dearth 124th year of Ascendancy at 11:17
see stats
The Rat Lich (Insane (Roguelike) difficulty) Killed the terrible Rat Lich.
By Shocker the Higher Archmage level 50
21st Loss 124th year of Ascendancy at 12:39
see stats
This will make a big Omelette! (Insane (Roguelike) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Shocker the Higher Archmage level 27
40th Revenge 124th year of Ascendancy at 23:55
see stats
Treasure Hoarder (Insane (Roguelike) difficulty) Amassed 3000 gold pieces.
By Shocker the Higher Archmage level 37
19th Dearth 124th year of Ascendancy at 01:09
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Shocker the Higher Archmage level 17
16th Revenge 124th year of Ascendancy at 22:49
see stats

Log

Today is the 43rd Loss of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:55.

Ran for 3 turns (stop reason: interesting character).


Ran for 2 turns (stop reason: interesting character).


Ran for 2 turns (stop reason: interesting character).


The furious lightning storm around Shocker calms down and disappears.