Dundee the level 5 Dwarf Archmage by Fimbultul

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDwarf
ClassArchmage
Level / Exp5 / 99%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity8 (base 10)
Constitution16 (base 10)
Magic20 (base 22)
Willpower16 (base 13)
Cunning11 (base 11)

Resources

Life162/162
Mana189/189
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage11
Accuracy2
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance8%
Speed1

Offense: Mind

Mindpower18
Crit Chance3%
Speed1

Offense: Damage Bonus

Light+10%
Arcane+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save11
Spell Save12
Mental Save22

Defense: Resistances

Cold+ 16%( 70%)
Light+ 26%( 70%)
Fire+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

On feet
On fingers
Around neck
In main hand
On head
Light source
Cloak
Main armor

Inventory

Achievements

Squadmate (Nightmare (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Dundee the Dwarf Archmage level 5
18th Voratun 122nd year of Ascendancy at 04:46
see stats

Log


--------------------------------

Dundee wears:
miner's pair of rough leather boots (0 def, 2 armour).

--------------------------------

Dundee wears (replacing
elm vilestaff (10-12 power, 2 apr, darkness element)): shimmering elm magestaff of might (10-12 power, 2 apr, arcane element).

--------------------------------

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.66 gold from the transmogrification of
iron plate armour of lightning resistance (0 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 1.37 gold from the transmogrification of
cleansing rough leather armour of acid resistance (3 def, 2 armour).
You gain 0.26 gold from the transmogrification of
iron shield of cold resistance (+15%) (0 def, 2 armour, 17.5 block).
You gain 0.75 gold from the transmogrification of
acidic iron mace (12-17 power, 2 apr).
You gain 2.15 gold from the transmogrification of
thought-forged iron greatsword (14-23 power, 1 apr).
You gain 2.82 gold from the transmogrification of
balanced iron greatsword (16-26 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).
Saving game...

Saving done.

Personal New Achievement: Squadmate (Nightmare (Adventure) difficulty)!
Dwarven earthwarden activates
Stone Skin.
Talent Command Staff is ready to use.