WRFAF the level 7 Dwarf Stone Warden by wienna

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceDwarf
ClassStone Warden
Level / Exp7 / 59%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 27)
Dexterity27 (base 27)
Constitution30 (base 27)
Magic25 (base 27)
Willpower30 (base 27)
Cunning27 (base 27)

Resources

Life100711/100711
Mana181/326
Equilibrium15
Healing Factor1.1592147729953
Regeneration11606.348110923

Speed

Mental+200%
Attack+200%
Movement+55%
Spell+200%
Global+100%

Vision

Sight10
Lite3
Infravision9
See Stealth53.965425125002
See Invisible53.965425125002

Offense: Mainhand

Damage43
Accuracy35
Crit Chance8%
APR62
Speed0.33

Offense: Offhand

Damage22
Accuracy35
Crit Chance8%
APR62
Speed0.33

Offense: Spell

Spellpower20
Crit Chance6%
Speed0.33333333333333
Cooldown Reduction11.7

Offense: Mind

Mindpower22
Crit Chance6%
Speed0.33333333333333

Offense: Damage Bonus

Acid+12%
Blight+12%
Arcane+12%
Cold+12%
Physical+12%
Darkness+12%
Light+12%
Temporal+16%
Lightning+12%
Mind+12%
Fire+12%
Nature+12%

Offense: Damage Penetration

Acid+12%
Blight+12%
Arcane+12%
Cold+12%
Physical+12%
Darkness+12%
Light+12%
Temporal+12%
Lightning+12%
Mind+12%
Fire+12%
Nature+12%

Defense: Base

Armour (hardiness)87.696069162037 (100%)
Defense29
Ranged Defense29
Fatigue28
Physical Save37
Spell Save37
Mental Save37

Defense: Resistances

Acid+100%(100%)
Blight+100%(100%)
Arcane+100%(100%)
Cold+100%(100%)
All+100%(100%)
Physical+100%(100%)
Lightning+100%(100%)
Light+100%(100%)
Temporal+100%(100%)
Mind+100%(100%)
Darkness+100%(100%)
Fire+100%(100%)
Nature+100%(100%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Eldritch shield1.50
5/5
2/5
0/5
0/5
Spell / Earth1.50
5/5
2/5
0/5
0/5
Wild-gift / Earthen power1.50
5/5
2/5
0/5
0/5
Wild-gift / Earthen vines1.50
5/5
2/5
0/5
0/5
Wild-gift / Dwarven nature1.50
5/5
2/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.50
5/5
2/5
0/5
0/5
Race / Dwarf1.20
5/5
0/5
0/5
0/5
Cunning / Survival1.20
5/5
2/5
0/5
0/5
Spell / Stone alchemy1.30
5/5
2/5
0/5
0/5
Technique / Combat training1.20
1/5
3/5
3/5
2/5
3/5
2/5

Effects

talent
detrimental effect
detrimental effect
detrimental effect

Quests

active
active
done

Equipment

On feet
On hands
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Got eggs? (Exploration mode) Finish the Pikataclysm event.
By WRFAF the Dwarf Stone Warden level 7
22nd Profit 122nd year of Ascendancy at 12:12
see stats
Squadmate (Exploration mode) Escaped from Reknor alive with your squadmate Norgan.
By WRFAF the Dwarf Stone Warden level 5
18th Voratun 122nd year of Ascendancy at 14:29
see stats
Treasure Hoarder (Exploration mode) Amassed 3000 gold pieces.
By WRFAF the Dwarf Stone Warden level 4
18th Voratun 122nd year of Ascendancy at 10:38
see stats
Treasure Hunter (Exploration mode) Amassed 1000 gold pieces.
By WRFAF the Dwarf Stone Warden level 2
16th Voratun 122nd year of Ascendancy at 19:26
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the southeast (zombie bunny)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southeast (zombie bunny)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southeast (zombie bunny)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southeast (zombie bunny)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southeast (zombie bunny)).

WRFAF is not dazed anymore.

Belilaith of the Bunnypocalypse misses WRFAF.
Zombie bunny rushes out!
WRFAF is dazed!

Cute little bunny hops around.


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the east (zombie bunny)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the east (zombie bunny)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the east (zombie bunny)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the east (zombie bunny)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the east (zombie bunny)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the east (zombie bunny)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the east (zombie bunny)).