Magarton the level 8 Beholder Mage Eye by mihdemarko2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceBeholder
ClassMage Eye
Level / Exp8 / 94%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity17 (base 10)
Constitution12 (base 10)
Magic33 (base 19)
Willpower33 (base 25)
Cunning15 (base 10)

Resources

Life213/213
Mana268/268
Stamina178/178
Psi123/123
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement-10%
Spell0%
Global+100%

Vision

Sight11
Lite6
Infravision11

Offense: Mainhand

Damage11
Accuracy17
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage7
Accuracy26
Crit Chance8%
APR15
Speed1.00

Offense: Spell

Spellpower32
Crit Chance2%
Speed1

Offense: Mind

Mindpower29.55
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)5 (40%)
Defense8.45
Ranged Defense8.45
Fatigue0
Physical Save11
Spell Save21.55
Mental Save16.8

Defense: Immunities

Disarm Resistance21%
Pinning Resistance22%
Blind Resistance20%
Instadeath Resistance100%
Knockback Resistance23%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Fire-eye1.30
0/5
0/5
0/5
0/5
Spell / Central-eye0.81
1/5
0/5
0/5
0/5
Spell / Frost-eye1.30
4/5
0/5
0/5
0/5
Spell / Lightning-eye1.30
5/5
2/5
1/5
0/5

Generic Talents

Technique / Tentacle-combat0.80
3/5
1/5
1/5
0/5
Race / Beholder1.10
1/5
1/5
0/5
0/5
Spell / Divination1.00
0/5
0/5
0/5
0/5
Spell / Aegis1.20
1/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
active
done
failed
done
done
active

Equipment

Tool
On fingers
On fingers
On fingers
On fingers
On fingers
Around neck
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Resting starts...
Talent Absorb Magic is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Space around you starts to dissolve...


You are yanked out of this place!


You gain 0.30 gold from the transmogrification of
quick elm wand of conjuration [power 67] (7 cooldown).
You gain 2.17 gold from the transmogrification of
temporal iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15.4 power, 2 apr).
You gain 1.24 gold from the transmogrification of
iron longsword of projection (12-16.8 power, 2 apr).
You gain 4.50 gold from the transmogrification of
Feathersteel Amulet.
You gain 1.55 gold from the transmogrification of
phase door rune (range 6; power 15; dur 3).
You gain 1.13 gold from the transmogrification of
sun infusion of the wizard (rad 5; power 61; turns 3; dispells darkness).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

There is a Derth (Town) here (press '' or right click to use).
Today is the 3rd Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:35.

Ran for 5 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving game...


Saving done.

Shady cornac man says: 'Hey you. Come here.'