









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Infinite |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 12 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by giant ice ant at level 12 on the 78th Pyre 122nd year of Ascendancy at 05:59 / 1 |
Primary Stats
| Strength | 37 (base 34) |
| Dexterity | 36 (base 34) |
| Constitution | 35 (base 34) |
| Magic | 37 (base 34) |
| Willpower | 34 (base 34) |
| Cunning | 39 (base 34) |
Resources
| Life | -120/318 |
| Paradox | 300 |
| Healing Factor | 1.1916660017318 |
| Regeneration | 0.29791650043295 |
Speed
| Mental | +19.06567291746% |
| Attack | +19.06567291746% |
| Movement | +25% |
| Spell | +19.06567291746% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 9 |
| See Stealth | 73.450745148699 |
| See Invisible | 73.450745148699 |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 53 |
| Crit Chance | 26% |
| APR | 5 |
| Speed | 0.84 |
Offense: Offhand
| Damage | 27 |
| Accuracy | 53 |
| Crit Chance | 24% |
| APR | 5 |
| Speed | 0.84 |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 12% |
| Speed | 0.8398726312102 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 10% |
| Speed | 0.8398726312102 |
Offense: Damage Bonus
| Physical | +10% |
| Lightning | +3% |
| Nature | +10% |
| All | 0% |
Offense: Damage Penetration
| Cold | +10% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 14 (67.566993956804%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 25 |
| Mental Save | 33 |
Defense: Resistances
| Arcane | + 13%( 70%) |
| Mind | + 11%( 70%) |
| All | + 8%( 70%) |
| Physical | + 18%( 70%) |
| Lightning | + 11%( 70%) |
| Light | + 11%( 70%) |
| Temporal | + 25%( 70%) |
| Darkness | + 14%( 70%) |
| Cold | + 14%( 70%) |
| Fire | + 24%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 23% |
| Pinning Resistance | 21% |
| Poison Resistance | 10% |
| Knockback Resistance | 20% |
Inscriptions (3/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Chronomancy / Bow Threading | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Stasis | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Threaded Combat | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.50 |
| 2/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 2/5 |
| 4/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| 4/5 |
Effects
| beneficial effect | Increases attack, spell, and mind speed by 19%. 1 Time Dilation |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 9): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | wanderer's pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane/Master While equipped: Stats +2 Cun +1 Con dps ---------- Mov.spd +25% ----- def ----- Armour +1 Phys.save +10 (+5 eff.) Mind.save +11 (+6 eff.) A pair of boots made of leather. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Layulaith (1 def, 2 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Armour +2 Defense +1 (+0 eff.) Resists +15% nature Mind.save +6 (+3 eff.) Poison- +10% Stun/Frz- +10% A pointy cloth hat, very wizardly... |
| Tool | iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | warrior's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Armour +4 Rings make your fingers look great! |
| On fingers | Getuleg0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.crit +2% Dmg.mod +10% physical Res.pen +15% temporal ----- def ----- Defense +6 (+2 eff.) Resists +10% physical Spell.save +6 (+3 eff.) Rings make your fingers look great! |
| Around waist | Aerithra the Tempestsever1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Phys.crit +4.0% Crit.mult +5.00% Dmg.mod +3% lightning ----- def ----- Fatigue -6% Resists +1% physical ---------- misc Max.enc +25 A belt that goes around your waist. |
| In main hand | Layenne the Airtooth (32-46 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Master Power 32.5 - 45.5 Physical Uses 100% Mag Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 20% chance to reduce all saves and defense by 22 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Melee Ret 10 lightning ----- def ----- Resists +3% mind One-handed war axes. |
| On hands | steady iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +18 (+5 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +5 (+2 eff.) Mind.save +5 (+3 eff.) Disarm- +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | flaming iron dagger of massacre (15-20 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 15.0 - 19.5 Physical Uses 50% Dex, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +6 fire Sharp, short and deadly. |
| Main armor | Hanasus the Blazeglean (9 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +6% temporal +17% fire +5% arcane +3% light A suit of armour made of leather. |
| Around neck | Betiragassra the Frostbrawn0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +10% cold ----- def ----- Resists +3% lightning +12% temporal +6% darkness +6% cold Pinning- +21% Knockbk- +20% Amulets make your neck look great! |
Inventory
healing infusion (heal 40; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
savior's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Max.HP +22.00 Disarm- +23% Pinning- +22% Knockbk- +20% Rings make your fingers look great! |
flaming dwarven-steel greatmaul of massacre (46-68 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Arcane/Master Power 45.5 - 68.2 Physical Uses 120% Mag Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit.r1 +9 fire Massive two-handed mauls. |
flaming steel longsword of vileness (16-22 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane Power 15.5 - 21.7 Physical Uses 100% Mag Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 blight On Hit.r1 +5 fire On Hit: * 5% chance to reduce strength, dexterity, and constitution by 17 Sharp, long, and deadly. |
Flowerburst the steel waraxe (13-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Psionic Power 13.0 - 18.2 Physical Uses 100% Mag Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 darkness Against +6% Living While equipped: dps ---------- Acc +10 (+3 eff.) ----- def ----- Resists +6% nature Phys.save +3 (+1 eff.) One-handed war axes. |
steel dagger (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Normal] Power 12.0 - 15.6 Physical Uses 50% Dex, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
elm longbow4.0 T1 longbow 2H weapon [Normal] Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Longbows are used to shoot arrows at your foes. |
mighty ash longbow of lightning4.0 T2 longbow 2H weapon [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +11 lightning While equipped: Stats +2 Str dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +14% lightning Longbows are used to shoot arrows at your foes. |
quiver of elm arrows (13/16, 15-21 power, 5 apr)3.0 T1 arrow ammo [Normal] Power 15.0 - 21.0 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 16 Arrows are used with bows to pierce your foes to death. |
pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
Sewerbrace the rough leather cap (0 def, 2 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +6% nature Acc +5 (+1 eff.) Melee Ret 2 nature 8 physical ----- def ----- Armour +2 Fatigue +1% Resists +3% fire ---------- misc Infravis +1 A cap made of leather. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
133 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Infinite x10 (Nightmare (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Myalar Wethrin the Cornac Temporal Warden level 11
78th Pyre 122nd year of Ascendancy at 01:11 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Myalar Wethrin the Cornac Temporal Warden level 10
77th Pyre 122nd year of Ascendancy at 01:11 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By Myalar Wethrin the Cornac Temporal Warden level 12
78th Pyre 122nd year of Ascendancy at 05:49 see stats
Log
Myalar Wethrin shoots!
New Achievement: That was close (Nightmare (Roguelike) difficulty)!
Myalar Wethrin's Shoot hits Brown mold for 98 physical, 31 lightning, 4 lightning, 33 temporal (166 total damage).
Myalar Wethrin's Shoot killed Brown mold!
Myalar Wethrin picks up (f.): steel dagger (12-16 power, 6 apr).
Talent Guardian Unity is ready to use.
Myalar Wethrin shoots!
Myalar Wethrin's Shoot hits Giant spider for 95 physical, 33 lightning, 5 lightning, 34 temporal (166 total damage).
Myalar Wethrin's Shoot hits Giant ice ant for 5 lightning damage.
Giant spider misses Myalar Wethrin.
Myalar Wethrin warps space-time to equip: Layenne the Airtooth
flaming iron dagger of massacre.
You collect a new ingredient: giant spider spinneret (1).
Greater gwelgoroth slows down.
Giant ice ant shrugs off the effect 'Slow'!
Myalar Wethrin performs a melee critical strike against Giant spider!
Myalar Wethrin hits Greater gwelgoroth for 25 physical damage.
Myalar Wethrin hits Giant spider for 106 physical damage.
Myalar Wethrin hits Giant ice ant for 26 physical, 6 fire (32 total damage).
Myalar Wethrin killed Giant spider!
Myalar Wethrin performs a melee critical strike against Giant ice ant!
Myalar Wethrin spins fate.
Myalar Wethrin weaves fate.
Giant ice ant is crippled.
You collect a new ingredient: ice ant stinger (1).
Greater gwelgoroth resists the blindness!





























































































