













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.7.0Donators/Buyers bonus! Godmode Merchant 1.5.10GodMode for T.O.M.E version 1.7.6
GodMode Menu. Unlock ALL Talents, Increase Health & Mana! Add Stat, Generic, Category, & Prodigy Points! Add Extra Lives, increase Levels, Gold and Carry Weight! Toggle Invulnerability and Insta Kill! Imbue Any Item! Custom Shops! Fast Travel and much more! All Available in the main campaign, Orc: Embers of Rage, and Infinite DungeonOpen inventory (Press 'i') and Left click to open the [GodMode] menu and have FUN! I wanted to make a customizable GodMode so you can set your character's power: From just learning new talents to increasing various character stat points and sub stats to full blown invulnerability and insta kill! *Doesn't disable achievements*
1. Please note you will need to start a new game for the [GodMode] menu to appear in the players inventory.2. Since this is an item, it can only be used where a typical item could be used. Cant be used on the world map, must be in a \"zone\" [town or dungeon] For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Solipsist |
| Level / Exp | 34 / 75% |
| Size | medium |
| Lifes / Deaths | Killed by bandit at level 14 on the 54th Dusk 122nd year of Ascendancy at 03:08 0 / 7Killed by bandit at level 14 on the 54th Dusk 122nd year of Ascendancy at 04:02 Killed by Assassin Lord at level 14 on the 54th Dusk 122nd year of Ascendancy at 04:56 Killed by Horned Horror at level 16 on the 18th Haze 122nd year of Ascendancy at 16:48 Killed by Horned Horror at level 16 on the 18th Haze 122nd year of Ascendancy at 17:48 Killed by Islathra the brown bear at level 29 on the 9th Regrowth 123rd year of Ascendancy at 07:45 Killed by The Master at level 34 on the 76th Regrowth 123rd year of Ascendancy at 01:58 |
| Antimagic | Follower |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 29 (base 28) |
| Constitution | 12 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 79 (base 60) |
| Cunning | 81 (base 60) |
Resources
| Life | -118/438 |
| Equilibrium | 67 |
| Psi | 150/477 |
| Healing Factor | 1.1791526171257 |
| Regeneration | 18.804169055932 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +97.507254316481% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 6 |
| See Stealth | 53.965425125002 |
| See Invisible | 56.965425125002 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 45 |
| Crit Chance | 33% |
| APR | 52 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 92 |
| Accuracy | 45 |
| Crit Chance | 33% |
| APR | 52 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 2.4 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 81 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +33% |
| Light | +8% |
| Blight | +8% |
| Cold | +12% |
| Mind | +15% |
| All | +2% |
Offense: Damage Penetration
| Darkness | +25% |
| Acid | +21% |
| Mind | +20% |
| Cold | +15% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 0 |
| Physical Save | 53.65 |
| Spell Save | 56.35 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 48%( 70%) |
| Arcane | + 35%( 70%) |
| Cold | + 48%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 27%( 70%) |
| Physical | + 33%( 70%) |
| Mind | + 23%( 70%) |
| Fire | + 20%( 70%) |
| Lightning | + 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 24% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 417 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 208 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Solipsism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Discharge | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic Assault | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Psionic / Dreaming | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Mind Storm |
| talent | Psiblades |
| talent | Antimagic Shield |
| beneficial effect | The target is gaining feedback. Feedback Loop |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 7 and doing 44.30 blight damage per turn. Decrepitude Disease |
| detrimental effect | The target is infected by a disease, reducing its strength by 5 and doing 44.30 blight damage per turn. Weakness Disease |
| detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-3% global speed). Solipsism |
| detrimental effect | The target is infected by a disease, reducing its constitution by 5 and doing 22.12 blight damage per turn. Rotting Disease |
| detrimental effect | Soul absorbed upon death. Soul Leech |
| beneficial effect | You gain 29% resistance against blight. Resolve |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 315. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed black mamba head. * You've found the needed length of troll intestine. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed vial of wight ectoplasm. * You've found the needed vial of fire wyrm saliva. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | nightwalker's alchemist's lamp of focusInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+2 eff.) Changes stats: +7 Wil Changes damage: +7% mind Critical mult.: +13.00% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Layynor the Darkmark (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +5 Dex / +7 Cun / +4 Con Changes resistances penetration: +25% darkness Mental save: +13 (+4 eff.) Psi when hit: +0.12 Maximum hate: +10.00 Infravision radius: +2 A pointy cloth hat, very wizardly... |
| On hands | polar drakeskin leather gloves of the verdant (0 def, 3 armour)Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 6 cold Changes resistances: +9% blight / +6% cold / +14% darkness / +18% arcane Changes damage: +7% cold Damage affinity(heal): +9% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +19 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Yveldawyn the Pitchsage [power 121] (8/25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 8 darkness Changes resistances: +9% mind Changes resistances penetration: +20% mind Changes damage: +6% mind / +6% blight It can be used to setup a psionic shield, reducing all damage taken by 121 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 19% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+1 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| On fingers | savior's stralite ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical save: +10 (+1 eff.) Spell save: +10 (+0 eff.) Mental save: +18 (+5 eff.) Confusion immunity: +24% Rings make your fingers look great! |
| Around neck | stralite amulet 'Blizzardwill'Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +3 Con Changes resistances: +16% physical / +6% cold Changes resistances penetration: +15% acid Changes damage: +6% acid / +3% cold Physical save: +11 (+1 eff.) Life regen: +5.00 Stamina each turn: +1.40 Maximum life: +38.00 Amulets make your neck look great! |
| In main hand | manaburning pulsing mindstar of venom (12-14 power, 52 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 85% Wil, 51% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +52 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 18 arcane resource burn When wielded/worn: Damage (Melee): 12 acid Changes resistances: +6% acid / +6% arcane Changes resistances penetration: +6% acid Changes damage: +7% acid Talent granted: +1 Attune Mindstar Life regen: +3.00 Mindpower: +14 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Scumjam the hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 72% Changes stats: +2 Str / +2 Mag / +2 Wil Changes resistances: +6% fire Life regen: +1.10 Infravision radius: +2 See invisible: +3 Healing mod.: +16% A belt that goes around your waist. |
| In off hand | inquisitor's pulsing mindstar of disruption (13-14 power, 52 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 85% Wil, 51% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +52 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On weapon crit: * Deals 128 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) Damage against: +12% Unnatural When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +14 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Bethidarin (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Damage when hit (Melee): 6 mind Changes stats: +9 Cun / +5 Wil Changes resistances: +15% cold Spell save: +9 (+0 eff.) Mental save: +18 (+5 eff.) Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Freezetouch the elven-silk robe (0 def, 0 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 7% Effects when hit in melee: * 8% chance to slow global speed by 72% * 8 arcane resource burn Changes resistances: +15% all / +12% cold Changes resistances penetration: +15% cold Changes damage: +18% acid / +6% light Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level.catburglar's hardened leather cap of constitution (+4) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Dex / +5 Con Changes resistances: +18% darkness Infravision radius: +4 A cap made of leather. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
This item will automatically be transmogrified when you leave the level.dreamer's alchemist's lamp Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +4 (+2 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +6% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level.void-walker's alchemist's lamp of focus Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Wil Changes resistances: +7% temporal / +6% cold Changes damage: +8% mind Light radius: +4 Defense after a teleport: +12 Resist all after a teleport: +13% New effects duration reduction after a teleport: +19% A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Feniatie the Cornac Solipsist level 18
25th Haze 122nd year of Ascendancy at 16:01 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Feniatie the Cornac Solipsist level 26
6th Decay 122nd year of Ascendancy at 16:41 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Feniatie the Cornac Solipsist level 20
40th Haze 122nd year of Ascendancy at 22:45 see stats
Bringer of Doom
Killed a Bringer of Doom.By Feniatie the Cornac Solipsist level 30
63rd Regrowth 123rd year of Ascendancy at 21:40 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Feniatie the Cornac Solipsist level 29
9th Regrowth 123rd year of Ascendancy at 00:46 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Feniatie the Cornac Solipsist level 14
26th Dusk 122nd year of Ascendancy at 01:41 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Feniatie the Cornac Solipsist level 29
36th Regrowth 123rd year of Ascendancy at 18:35 see stats
Exterminator
Killed 1000 creatures.By Feniatie the Cornac Solipsist level 19
36th Haze 122nd year of Ascendancy at 16:28 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Feniatie the Cornac Solipsist level 22
61st Haze 122nd year of Ascendancy at 06:21 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Feniatie the Cornac Solipsist level 26
6th Decay 122nd year of Ascendancy at 16:20 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Feniatie the Cornac Solipsist level 30
43rd Regrowth 123rd year of Ascendancy at 23:33 see stats
Level 10
Got a character to level 10.By Feniatie the Cornac Solipsist level 10
10th Mirth 122nd year of Ascendancy at 10:52 see stats
Level 20
Got a character to level 20.By Feniatie the Cornac Solipsist level 20
37th Haze 122nd year of Ascendancy at 13:20 see stats
Level 30
Got a character to level 30.By Feniatie the Cornac Solipsist level 30
37th Regrowth 123rd year of Ascendancy at 00:37 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Feniatie the Cornac Solipsist level 23
66th Haze 122nd year of Ascendancy at 10:07 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Feniatie the Cornac Solipsist level 14
54th Dusk 122nd year of Ascendancy at 06:31 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Feniatie the Cornac Solipsist level 28
2nd Allure 123rd year of Ascendancy at 00:38 see stats
Size matters
Did over 600 damage in one attack.By Feniatie the Cornac Solipsist level 26
2nd Wintertide 123rd year of Ascendancy at 12:50 see stats
That was close
Killed your target while having only 1 life left.By Feniatie the Cornac Solipsist level 14
54th Dusk 122nd year of Ascendancy at 03:07 see stats
The Arena
Unlocked Arena mode.By Feniatie the Cornac Solipsist level 7
78th Pyre 122nd year of Ascendancy at 07:43 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Feniatie the Cornac Solipsist level 26
6th Decay 122nd year of Ascendancy at 16:41 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Feniatie the Cornac Solipsist level 30
49th Regrowth 123rd year of Ascendancy at 02:39 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Feniatie the Cornac Solipsist level 30
48th Regrowth 123rd year of Ascendancy at 17:18 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Feniatie the Cornac Solipsist level 29
9th Regrowth 123rd year of Ascendancy at 18:22 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Feniatie the Cornac Solipsist level 18
35th Haze 122nd year of Ascendancy at 17:17 see stats
Log
Feniatie mentally dismisses some damage!
Melee retaliation hits Iceblock for 9 darkness, 6 acid, 0 arcane, 7 mind, 9 darkness, 6 acid, 0 arcane, 7 mind (41 total damage).
Feniatie hits Iceblock for 6 mind damage.
Armoured skeleton warrior hits Feniatie for (27 to ice), (28 dismissed), 4 to psi, 6 physical, (16 antimagic), 0 nature, (35 to ice), 17 to psi, 25 physical, (16 antimagic), 0 nature (52 total damage).
Lord of Skulls (warrior) uses Giant Leap.
Ghoul is dazed!
Armoured skeleton warrior is no longer out of phase.
Feniatie is no longer attuned.
Feniatie attunes to the damage.
Feniatie forces the iceblock to shatter.
Feniatie converts some damage to Psi!
Armoured skeleton warrior receives 55 healing from Ghoul's purging blight area effect.
Ghoul receives 74 healing from Ghoul's purging blight area effect.
The Master receives 57 healing from Ghoul's purging blight area effect.
Ghoul's purging blight area effect hits Feniatie for (13 antimagic), 0 blight (0 total damage).
Armoured skeleton warrior receives 27 healing from Ghoulking's purging blight area effect.
Lord of Skulls (warrior) receives 55 healing from Ghoulking's purging blight area effect.
Ghoul receives 37 healing from Ghoulking's purging blight area effect.
The Master receives 28 healing from Ghoulking's purging blight area effect.
Ghoulking's purging blight area effect hits Feniatie for (28 antimagic), 0 blight (0 total damage).
Lord of Skulls (warrior) hits Feniatie for (64 to ice), 31 to psi, 45 physical (77 total damage).
Lord of Skulls (warrior) hits Ghoul for 0 physical damage.
Feniatie's manaburn arcane area effect hits Iceblock for 0 arcane, 0 arcane, 0 arcane, 0 arcane (0 total damage).
Melee retaliation hits Iceblock for 9 darkness, 6 acid, 0 arcane, 7 mind (20 total damage).
Feniatie hits Iceblock for 46 mind damage.
Feniatie is free from the ice.
Feniatie converts some damage to Psi!
Lord of Skulls (warrior) hits Feniatie for 32 to psi, 46 physical (78 total damage).
Melee retaliation hits Lord of Skulls (warrior) for 8 darkness, 5 acid, 0 arcane, 7 mind (20 total damage).
The Master casts Manathrust.



























































































