










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Parasite-in-Pocket 1.5.10Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Possessor Bonus Class 1.5.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Ashes of Urh'Rok 1.5.0Official Expansion!Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Demented Classes for Embers of Rage 1.5.5Allows you to create Demented metaclass characters in the Embers of Rage campaign. You will still need to have the class unlocked, and requires completion of the 'all class types' unlock condition for EoR. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.5.0Official Expansion!Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 50 / 1411% |
| Size | huge |
| Lifes / Deaths | Killed by Esanmat the krog at level 12 on the 48th Dusk 122nd year of Ascendancy at 01:41 4 / 3Killed by Atamathon the Giant Golem at level 50 on the 77th Regrowth 125th year of Ascendancy at 04:43 Killed by Atamathon the Giant Golem at level 50 on the 77th Regrowth 125th year of Ascendancy at 07:14 |
Primary Stats
| Strength | 213 (base 60) |
| Dexterity | 75 (base 46) |
| Constitution | 65 (base 12) |
| Magic | 94 (base 65) |
| Willpower | 42 (base 10) |
| Cunning | 87 (base 55) |
Resources
| Mana | 512/512 |
| Equilibrium | 20 |
| Life | 2174/2174 |
| Positive | 162/177 |
| Steam | 100/100 |
| Insanity | 0/100 |
| Healing Factor | 1.4710638297873 |
| Regeneration | 15.519723404256 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +51.31788189224% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 17 |
| Infravision | 9 |
| See Stealth | 55.64399077381 |
| See Invisible | 45.64399077381 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
| Damage | 330 |
| Accuracy | 88 |
| Crit Chance | 99% |
| APR | 39 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +25% |
| Light | +36% |
| Blight | +25% |
| Physical | +77% |
| All | +7% |
Offense: Damage Penetration
| Physical | +30% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 69.5 (100%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 0 |
| Physical Save | 78 |
| Spell Save | 55 |
| Mental Save | 61 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Blight | + 30%( 70%) |
| Physical | + 34%( 70%) |
| Cold | + 52%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 45%( 70%) |
| Temporal | + 53%( 70%) |
| Fire | + 64%( 70%) |
| Darkness | + 32%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 75% |
| Disarm Resistance | 100% |
| Confusion Resistance | 60% |
| Knockback Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 44 for 10 turns. While Heroism is active, you will only die when reaching -1666 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 992 damage for 4 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1182 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 57% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Demented / Disfigured face | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 4/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Elemental Harmony |
| talent | Premonition |
| talent | Chaos Orbs |
| talent | Chant of Fortitude |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you learnt talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) 3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Phys.save +15 (+4 eff.) Pinning- +25% Knockbk- +125% Teleport- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Bleakbreacher of the Blightspawn 1.0 T3 lite [Random Unique] Nature While equipped: Stats +11 Str -11 Cun +4 Con dps ---------- Dmg.mod +20% light +9% physical Acc +6 (+1 eff.) ----- def ----- Resists +10% blight Phys.save +10 (+3 eff.) Max.HP +55.00 HP.reg +3.10 Heal.mod +12% ---------- misc Light +8 See.Stealth +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | drakeskin leather hat 'Chibers' (0 def, 5 armour) 2.0 T5 head armor [Rare] Master While equipped: Stats +8 Str dps ---------- Crit.mult +20.00% Dmg.mod +6% physical Res.pen +20% physical Acc +25 (+5 eff.) ----- def ----- Armour +5 Fatigue +5% Spell.save +6 (+2 eff.) Max.HP +110.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +7 A hat made of leather. Very stylish. |
| Tool | voratun pickaxe 'Xanira' (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +13 Str +6 Dex +9 Wil +6 Cun dps ---------- Phys.crit +15.0% Mind.crit +15% Phys.pwr +14 (+2 eff.) Spell.pwr +4 (+1 eff.) Mov.spd +10% Acc +10 (+2 eff.) ---------- misc Mana/turn +0.12 Mana/s.crit +4.00 Max.mana +118.00 Infravis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Radhestir the voratun ring0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +9 Str +10 Wil +8 Con dps ---------- Phys.pwr +17 (+2 eff.) Res.pen +10% physical ----- def ----- Mind.save +20 (+5 eff.) HP.reg +4.20 Heal/summ +20 Stun/Frz- +50% ---------- misc Psi/ret +0.08 Max.psi +10.00 Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
| On fingers | Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+10 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| Around waist | drakeskin leather belt 'Isleba' 1.0 T5 belt armor [Random Unique] Master While equipped: dps ---------- Phys.crit +12.0% Mind.crit +1% Crit.mult +30.00% Phys.pwr +11 (+1 eff.) Res.pen +10% mind On Hit (Melee): * 35% chance to corrode armour by 30% ----- def ----- Defense +10 (+3 eff.) Resists +28% fire +30% cold Phys.save +6 (+2 eff.) Proj.slow +25% Blind- +10% Knockbk- +20% ---------- misc Max.psi +10.00 Telepathy Dragon A belt that goes around your waist. |
| In main hand | Sawrd (30-48 power, 39 apr) 3.0 T5 greatsword 2H weapon [Unique] Steamtech Power 30.0 - 48.0 Phys.bleed Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +39 Crit +30.0% Atk.spd 100% Recurse +3 Rcrse.rdc -67% While equipped: Stats +7 Str +7 Dex +7 Cun ---------- misc Masteries +0.20 Technique/Two-handed assault A brutal weapon of countless blades. This item has been sent to the Item's Vault. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) 1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Disarm- +100% ---------- misc Talents +5 Iron Grip Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Glogatha the stralite mail armour (13 def, 18 armour) 14.0 T4 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +10 Dex +10 Mag +10 Wil +15 Cun +10 Con dps ---------- Phys.crit +3.0% Dmg.mod +12% physical Acc +4 (+1 eff.) ----- def ----- Armour +18 Defense +13 (+4 eff.) Fatigue +16% Resists +5% acid +9% cold +1% physical +20% fire Mind.save +13 (+3 eff.) ---------- misc Max.stam +5.00 Breathe water A suit of armour made of mail. |
| Cloak | Deepswisp of the Blightspawn (2 def, 0 armour) 2.0 T3 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +26 (+5 eff.) On Melee Ret: * 26% chance to disease * 38% chance to inflict 15% damage reduction ----- def ----- Defense +2 (+0 eff.) Fatigue -5% Resists +30% lightning +10% temporal +13% darkness +6% fire Mind.save +6 (+2 eff.) Max.HP +40.00 Stun/Frz- +50% Teleport- +15% Def/telep +15 Res/telep +12% Dur/telep +10% ---------- misc Max.stam +19.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Mayikira the Splendourrazor0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +13 Con dps ---------- Crit.mult +12.00% Phys.pwr +10 (+1 eff.) Phys.spd +10% Dmg.mod +9% light +10% physical ----- def ----- Resists +30% temporal Phys.save +20 (+5 eff.) Spell.save +30 (+8 eff.) Mind.save +6 (+2 eff.) Max.HP +80.00 HP.reg +3.00 Pinning- +50% Knockbk- +50% Amulets can have magical properties. This item has been sent to the Item's Vault. |
Inventory
medical injector implant of the duelist (efficiency 170% / cooldown 63%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 170% efficiency and cooldown mod of 63%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the titan (efficiency 169% / cooldown 87%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 169% efficiency and cooldown mod of 87%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 311% / cooldown 96%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 311% efficiency and cooldown mod of 96%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 11)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 11.3 steam per turn. Can be activated for an instant burst of 56 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 12)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 11.7 steam per turn. Can be activated for an instant burst of 58 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 12)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 11.8 steam per turn. Can be activated for an instant burst of 59 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the titan (steam 12)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 11.8 steam per turn. Can be activated for an instant burst of 59 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the warrior (steam 28)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 27.6 steam per turn. Can be activated for an instant burst of 138 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the wizard (steam 16)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 15.7 steam per turn. Can be activated for an instant burst of 79 steam. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the duelist (heal 295)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 295 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the titan (heal 242)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 242 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the wizard (heal 349)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 349 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+20 for 12 turns, die at -923)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 12 turns. While Heroism is active, you will only die when reaching -923 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (794% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 794% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 427 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 427 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 430 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 430 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 535 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 535 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 678 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 678 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 347 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 347 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 493 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 493 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 394 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 394 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 15%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
controlled phase door rune of the wizard (range 14)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 14. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the sneak (323 fire damage)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 322.69 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 14; power 56; dur 4)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 56%, your defense is increased by 56 and all your resistances by 56%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 300)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 300 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Bleakbreaker0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +8 Mag dps ---------- Dmg.mod +6% arcane +30% darkness Res.pen +25% darkness Amulets can have magical properties. |
Flowerpulverizer0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% nature +21% lightning Res.pen +27% lightning +20% nature Melee Ret 16 nature On Hit (Melee): * Slows global speed by 33% ----- def ----- Resists +6% nature +9% lightning ---------- misc Masteries +0.40 Wild-gift/Harmony +0.40 Steamtech/Chemistry Amulets can have magical properties. |
Fogworm of the Blightspawn0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +4 Cun +6 Con dps ---------- Crit.mult +10.00% S.pwr/crit +2 Mov.spd +10% Dmg.mod +6% arcane Res.pen +10% blight On Melee Ret: * 33% chance to disease * 29% chance to inflict 15% damage reduction ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue -8% Res.Cap +4% all Phys.save +15 (+4 eff.) HP.reg +0.40 ---------- misc Stam/turn +0.70 Vim/s.crit +1.00 Amulets can have magical properties. |
Layulaith the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +5 Cun +8 Con dps ---------- Mov.spd +10% Dmg.mod +9% blight +12% temporal +3% acid ----- def ----- Fatigue -6% Resists +6% temporal +7% physical Phys.save +9 (+2 eff.) Max.HP +47.00 HP.reg +1.80 ---------- misc Stam/turn +1.20 Amulets can have magical properties. |
Vorithra the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +6 Con dps ---------- Phys.crit +2.0% Crit.mult +10.00% ----- def ----- Armour +12 Phys.save +13 (+3 eff.) Max.HP +70.00 HP.reg +2.50 Heal/summ +50 ---------- misc Stam/turn +0.80 Equi/ret +0.12 Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Gulle the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Con dps ---------- Dmg.mod +19% physical ----- def ----- Fatigue -7% Resists +6% acid +19% physical +6% nature +12% fire Phys.save +20 (+5 eff.) Cut- +5% Teleport- +10% ---------- misc Max.enc +32 Rings can have magical properties. |
Isydhegawyn0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +2 Cun +10 Con dps ---------- Mind.crit +3% Phys.pwr +15 (+2 eff.) Dmg.mod +20% lightning ----- def ----- Fatigue -10% Resists +40% lightning +15% blight ---------- misc Max.enc +40 Max.hate +8.00 Rings can have magical properties. |
gladiator's copper ring of arcana(+0.12/turn)0.1 T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Silence- +23% ---------- misc Mana/turn +0.12 Rings can have magical properties. |
gladiator's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Str +7 Con dps ---------- Phys.pwr +9 (+1 eff.) ----- def ----- Max.HP +77.00 HP.reg +1.40 Heal.mod +23% Rings can have magical properties. This item has been sent to the Item's Vault. |
gladiator's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Str +10 Con dps ---------- Phys.pwr +9 (+1 eff.) ----- def ----- Max.HP +82.00 HP.reg +1.90 Heal.mod +17% Rings can have magical properties. This item has been sent to the Item's Vault. |
psionicist's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +9 Wil ----- def ----- Mind.save +18 (+5 eff.) Max.HP +77.00 HP.reg +0.90 Heal.mod +25% Rings can have magical properties. |
titan's steel ring of frost (+22%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Phys.save +6 (+2 eff.) Rings can have magical properties. |
voratun ring 'Salyyath'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Mag +1 Wil +8 Cun dps ---------- Phys.pwr +15 (+2 eff.) Spell.pwr +30 (+8 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +18% darkness +12% temporal Acc +17 (+3 eff.) Apr +17 Melee Ret 8 mind ----- def ----- Defense +11 (+3 eff.) Fatigue -6% Resists +36% darkness +9% mind ---------- misc See.Invis +9 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
wizard's steel ring of pilfering0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Mag dps ---------- Acc +8 (+2 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) Spell.save +8 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
voratun battleaxe 'Cyrynor' (54-81 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 54.0 - 81.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 111% Melee+ +28 acid On Hit: * Random elemental explosion On Crit: * splashes the target with acid While equipped: Stats +10 Dex dps ---------- Spell.pwr +4 (+1 eff.) Res.pen +24% acid +24% fire +24% lightning +16% cold Acc +23 (+5 eff.) ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) HP.reg +0.60 ---------- misc Max.mana +100.00 Massive two-handed battleaxes. |
stralite dagger 'Yvunor' (26-33.8 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Psionic Power 26.0 - 33.8 Physical Uses 45% Str, 50% Mag, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 20 arcane resource burn * Slows global speed by 40% * 20% chance to torment the target While equipped: dps ---------- Res.pen +9% mind +8% darkness On Hit (Melee): * 20 arcane resource burn * 30% chance to corrode armour by 30% ----- def ----- Resists +6% light Spell.save +39 (+11 eff.) Sharp, short and deadly. |
voratun dagger 'Lightningrebel' (38-49.4 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Disrupt/Master/Psionic Power 38.0 - 49.4 Physical Uses 45% Str, 50% Mag, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 darkness Against +16% Living +23% Unnatural On Hit: * 10 arcane resource burn * 20% chance to daze at end of turn * disrupts spell-casting While equipped: Stats +5 Con dps ---------- Phys.pwr +11 (+1 eff.) Res.pen +12% physical On Hit (Melee): * 21 arcane resource burn ----- def ----- Resists +3% blight +12% lightning +5% arcane +6% nature Disarm- +28% Sharp, short and deadly. |
thought-forged voratun greatsword of persecution (62-99.2 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Disrupt/Psionic Power 62.0 - 99.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +27 mind Against +31% Unnatural On Hit: * 14% chance to cause random gloom While equipped: Stats +6 Cun +14 Wil Massive two-handed swords. |
dragonbone longbow 'Torchglamour'4.0 T5 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +17 lightning On Hit: 10% Arcane Vortex 3 On Hit: * 40% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +8 Mag dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +20% lightning +24% physical +18% arcane +6% fire Res.pen +5% temporal +20% physical ----- def ----- Resists +9% temporal +12% fire Longbows are used to shoot arrows at your foes. |
voratun mace 'Blastpython' (45.5-63.7 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Master/Psionic Power 45.5 - 63.7 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +14 darkness Against +16% Living On Hit: * 20% chance to torment the target On Crit: * wounds the target for 7 turns: 30 bleeding, 82% reduced healing While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +10 (+1 eff.) Res.pen +15% mind +9% darkness ----- def ----- Armour +6 Resists +12% lightning Phys.save +32 (+7 eff.) Stun/Frz- +5% Blunt and deadly. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Cracklepain4.0 T5 steamgun 1H weapon Reqs Shoot [Random Unique] Arcane/Nature/Master/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +20 acid +20 nature On Hit: * 40% chance to cause random gloom * 20% chance to daze at end of turn Uses 2.0 Steam While equipped: dps ---------- Phys.crit +15.0% Dmg.mod +22% acid Res.pen +15% nature +5% mind Acc +15 (+3 eff.) ----- def ----- Resists +6% mind +6% all Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stralite waraxe 'Gleamwisp' (39-54.6 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature Power 39.0 - 54.6 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +17 nature +14 temporal On Hit: * 11% chance to daze at end of turn While equipped: Stats +7 Str +3 Dex +4 Mag +4 Wil +4 Cun +4 Con dps ---------- Dmg.mod +12% light +6% physical Res.pen +13% lightning +9% nature ----- def ----- Armour +6 Resists +8% all Phys.save +3 (+1 eff.) One-handed war axes. |
Voryvea the Smolderstreaker1.0 T5 belt armor [Random Unique] Nature While equipped: Stats +8 Str +7 Dex +7 Wil +7 Cun +6 Con dps ---------- Phys.pwr +15 (+2 eff.) Dmg.mod +6% arcane Res.pen +10% temporal +5% arcane +15% fire ----- def ----- Resists +30% lightning +38% temporal +9% fire Phys.save +34 (+7 eff.) Spell.save +20 (+6 eff.) Mind.save +18 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Size +1 A belt that goes around your waist. |
monstrous hardened leather belt of dampening1.0 T3 belt armor [Ego++] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +7 (+1 eff.) ----- def ----- Defense +0 (+0 eff.) Resists +8% acid +6% fire +8% lightning +7% cold Phys.save +7 (+2 eff.) Proj.slow +0% ---------- misc Size +1 A belt that goes around your waist. |
Demonmaim of the Blightspawn (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Master/Psionic While equipped: Stats +6 Str +4 Wil +4 Cun +5 Con dps ---------- Mind.crit +6% On Melee Ret: * 23% chance to disease * 24% chance to inflict 15% damage reduction ----- def ----- Defense +2 (+0 eff.) Resists +9% blight +3% temporal Phys.save +19 (+4 eff.) Spell.save +9 (+3 eff.) Max.HP +82.00 Disease- +5% Silence- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Morningvalor (24 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% light ----- def ----- Defense +24 (+8 eff.) Resists +3% acid +9% temporal +23% light +18% blight +23% fire +15% nature Phys.save +12 (+3 eff.) Spell.save +6 (+2 eff.) Stealth +13 HP.reg +2.80 Heal.mod +30% ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak of the hunter (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Dmg.mod +18% darkness Res.pen +15% darkness Acc +25 (+5 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -8% Resists +10% darkness Stealth +16 Max.HP +83.00 ---------- misc Max.stam +39.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dairegar (13 def, 12 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Mag +10 Cun +4 Con dps ---------- Crit.mult +19.00% Dmg.mod +20% light ----- def ----- Armour +12 Defense +13 (+4 eff.) Resists +15% light +28% mind +53% darkness Crit.dmg- 5.00% Phys.save +26 (+6 eff.) Spell.save +19 (+6 eff.) Mind.save +48 (+12 eff.) Max.HP +70.00 Blind- +20% ---------- misc Hate/m.crit +5.00 Psi/m.crit +4.00 Light +4 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Strikeking the elven-silk robe (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: dps ---------- Spell.pwr +2 (+1 eff.) Dmg.mod +15% acid +14% physical +13% darkness +15% cold +9% lightning +12% fire Res.pen +20% lightning ----- def ----- Defense +5 (+1 eff.) Resists +9% lightning +17% physical +30% darkness +18% acid +11% blight +30% fire +28% cold +11% light Phys.save +20 (+5 eff.) Spell.save +60 (+16 eff.) Mind.save +20 (+5 eff.) ---------- misc Max.mana +60.00 Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aerydaba (9 def, 9 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+0 eff.) Apr +5 ----- def ----- Armour +9 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Fatigue +3% Resists +3% nature +12% acid Phys.save +0 (+0 eff.) Silence- +25% Confus- +20% Pinning- +0% Stun/Frz- +32% Knockbk- +0% Teleport- +0% ---------- misc Infravis +3 A pair of boots made of leather. |
Duskmire the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +10 (+1 eff.) Spell.pwr +5 (+2 eff.) Dmg.mod +6% darkness +9% temporal Res.pen +10% blight +11% physical +20% temporal Apr +9 Melee Ret 16 fire ----- def ----- Armour +3 Fatigue +3% Resists +6% blight Phys.save +0 (+0 eff.) Pinning- +0% Knockbk- +0% Teleport- +0% A pair of boots made of leather. This item has been sent to the Item's Vault. |
Lelogasta (0 def, 5 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.crit +1.0% Crit.mult +3.00% Phys.pwr +6 (+1 eff.) Res.pen +16% physical ----- def ----- Armour +5 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Mayeba (10 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +8 Str +6 Dex +4 Mag +4 Wil +8 Con +11 Lck dps ---------- Dmg.mod +8% physical ----- def ----- Armour +3 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +3% Phys.save +30 (+7 eff.) Spell.save +36 (+10 eff.) Stealth +10 Die.at -40.00 life Blind- +15% Confus- +10% ---------- misc Size +1 Blink to a nearby random location (rad 11) Puts all charms on 25 cooldown A pair of boots made of leather. |
Ragarak the Balancehunt (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +3 Fatigue +3% Resists +10% lightning +8% temporal +6% fire +12% cold Crit.dmg- 15.00% Poison- +10% Cut- +20% Silence- +25% A pair of boots made of leather. |
Samadin (0 def, 15 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Con +9 Mag dps ---------- Phys.crit +2.0% Spell.pwr +9 (+3 eff.) Dmg.mod +10% acid +10% blight ----- def ----- Armour +15 Fatigue +5% Resists +14% acid +2% physical +15% cold +15% fire +15% lightning Phys.save +3 (+1 eff.) Heal.mod +10% Disease- +50% ---------- misc Stam/turn +1.30 Max.stam +49.00 A pair of boots made of leather. |
stone warden's voratun gauntlets of archery (0 def, 15 armour)1.5 T5 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +2 Cun +10 Con dps ---------- Acc +7 (+1 eff.) Apr +7 ----- def ----- Armour +15 Hardiness +6% Resists +9% physical Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Adulle (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +6 Str +5 Wil +5 Cun +6 Con dps ---------- Spell.crit +6% Crit.mult +5.00% Mind.pwr +6 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +11% fire +15% cold Phys.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Disease- +10% ---------- misc Mana/s.crit +2.00 Light +3 Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Rholeg the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +7 Dex +6 Mag +4 Wil +5 Cun +7 Con ----- def ----- Armour +4 Fatigue +4% Crit.dmg- 10.00% ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Urydan the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +4 Str +7 Mag dps ---------- Res.pen +15% physical Acc +0 (+0 eff.) Apr +4 Melee Ret 20 physical ----- def ----- Defense +2 (+0 eff.) Phys.save +9 (+2 eff.) Spell.save +10 (+3 eff.) ---------- misc Light +0 A pointy cloth hat, very wizardly... |
thaloren drakeskin leather hat of might (0 def, 5 armour)2.0 T5 head armor [Ego++] Master While equipped: Stats +2 Str +8 Wil +3 Con dps ---------- Phys.pwr +4 (+0 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +8% blight Mind.save +9 (+2 eff.) A hat made of leather. Very stylish. |
enlightening voratun mail armour of natural resilience (5 def, 10 armour)14.0 T5 heavy armor [Ego++] Disrupt/Psionic While equipped: Stats +6 Cun +7 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Resists +14% nature +13% blight D.Red.from +9% Unnatural Mind.save +14 (+4 eff.) A suit of armour made of mail. |
Alathel the Woeknight (9 def, 16 armour)17.0 T5 massive armor [Rare] Psionic While equipped: Stats +5 Str +0 Dex +0 Mag +17 Wil +9 Cun +5 Con dps ---------- Res.pen +20% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Mind.save +25 (+6 eff.) ---------- misc Light +3 A suit of armour made of metal plates. |
Demontitan of the Blightspawn (7 def, 16 armour)17.0 T4 massive armor [Random Unique] Arcane/Nature/Master While equipped: Stats +15 Str -3 Con ----- def ----- Armour +16 Defense +7 (+2 eff.) Fatigue +26% Resists +11% acid +3% physical +16% light +11% cold +15% darkness +6% fire Mind.save +6 (+2 eff.) Die.at -80.00 life Max.HP +70.00 Blind- +10% Cut- +15% ---------- misc Breathe water A suit of armour made of metal plates. This item has been sent to the Item's Vault. |
Falerin the voratun plate armour (9 def, 22 armour)17.0 T5 massive armor [Rare] Disrupt While equipped: dps ---------- Phys.crit +4.0% Crit.mult +12.00% Apr +3 ----- def ----- Armour +22 Defense +9 (+3 eff.) Fatigue +26% Resists +19% nature +19% blight D.Red.from +14% Unnatural Phys.save +9 (+2 eff.) ---------- misc Max.stam +15.00 A suit of armour made of metal plates. |
Ragurefang (9 def, 16 armour)17.0 T5 massive armor [Rare] Arcane While equipped: Stats +3 Str +2 Dex +3 Mag +3 Wil +3 Cun +6 Con ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +20% Resists +9% arcane Spell.save +21 (+6 eff.) ---------- misc Telepathy All A suit of armour made of metal plates. |
Venomwither (9 def, 46 armour)17.0 T5 massive armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Dmg.mod +9% nature +21% acid Melee Ret 20 physical On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +46 Defense +9 (+3 eff.) Fatigue +16% Resists +13% acid +15% physical +15% lightning +15% fire +12% nature +9% cold Phys.save +15 (+4 eff.) Disarm- +40% Stun/Frz- +40% Knockbk- +40% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
69 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
brutal voratun pickaxe (dig speed 12 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Str dps ---------- Crit.mult +18.00% Phys.pwr +7 (+1 eff.) Apr +8 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Bethalaith the Morningripper1.0 T5 lite [Rare] Master While equipped: dps ---------- Dmg.mod +27% nature +12% light On Hit (Melee): * Slows global speed by 30% ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blindsear of the Blightspawn1.0 T3 lite [Random Unique] Master/Psionic While equipped: Stats +12 Cun +5 Wil dps ---------- Dmg.mod +9% mind On Hit (Melee): * 30% chance to corrode armour by 30% On Melee Ret: * 32% chance to disease * 28% chance to inflict 15% damage reduction ----- def ----- Resists +3% blight +6% cold +5% arcane +6% light Spell.save +3 (+1 eff.) ---------- misc Light -17 Infravis +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
Cinderknight the dwarven lantern1.0 T5 lite [Random Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Phys.crit +5.0% Crit.mult +16.00% Phys.pwr +10 (+1 eff.) Res.pen +15% mind +10% fire ----- def ----- Resists +10% blight +6% mind +12% acid Max.HP +80.00 HP.reg +5.00 ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Dimborn of the Blightspawn2.0 T1 lite [Random Unique] Nature/Disrupt/Master While equipped: Stats +2 Wil dps ---------- Mind.crit +4% On Melee Ret: * 24% chance to disease * 23% chance to inflict 15% damage reduction ----- def ----- Resists +3% all Spell.save +6 (+2 eff.) Mind.save +30 (+8 eff.) Max.HP +43.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Lisamira the Boltshear1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +30% lightning Res.pen +25% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +21% lightning Phys.save +9 (+2 eff.) Heal.mod +19% ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Ravenclamor of the Blightspawn1.0 T3 lite [Random Unique] Nature While equipped: dps ---------- Res.pen +5% fire On Melee Ret: * 29% chance to disease * 35% chance to inflict 15% damage reduction ----- def ----- Resists +9% acid +3% nature +5% arcane Phys.save +9 (+2 eff.) Spell.save +9 (+3 eff.) Max.HP +105.00 Heal.mod +20% ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Gilehell'1.0 T3 lite [Rare] Arcane While equipped: Stats +7 Str +4 Con dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ----- def ----- Fatigue -8% Resists +11% blight +11% darkness Crit.dmg- 10.00% ---------- misc Light +3 Infravis +7 See.Invis +17 Telepathy Dragon The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 32 blight damage or heals 39 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
dreamer's dwarven lantern of focus1.0 T5 lite [Ego+] Psionic While equipped: Stats +5 Wil dps ---------- Mind.crit +8% Mind.pwr +6 (+2 eff.) Dmg.mod +11% mind ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's dwarven lantern of the zealot1.0 T5 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +9 (+3 eff.) Blind- +32% Confus- +13% ---------- misc Light +8 See.Stealth +14 See.Invis +10 Track: Puts all charms on 40 cooldown Level 2.4 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 37 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Blazewither [power 253] (6 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +25% lightning ----- def ----- Resists +27% lightning Def/telep +15 Res/telep +15% Dur/telep +15% Creates a wall of flames lasting 4 turns (dealing 271 fire damage overall) Puts all charms on 6 cooldown 100% to regenerate 7 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Ravenbrace of the Blightspawn [power 84] (15 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: Stats +14 Dex +2 Mag -14 Wil dps ---------- Spell.crit +1% S.pwr/crit +6 Dmg.mod +6% blight ----- def ----- Resists +6% darkness ---------- misc Wards +4 lightning +4 temporal +3 blight +3 fire +3 cold Talents +3 Strike +1 Ward Cooldown Strike -1 Disarm traps (84 bonus disarm power, based on Magic) along a range 4 line Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Unlightlore [power 16] (6 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +24% darkness +24% mind Res.pen +15% darkness Melee Ret 20 darkness ----- def ----- Resists +12% mind Reveal the area around you, dispelling darkness (radius 16, power 89 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown 100% to regenerate 11 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Kalimar the Ogre Writhing One level 34
30th Regrowth 124th year of Ascendancy at 01:06 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Kalimar the Ogre Writhing One level 46
75th Dusk 124th year of Ascendancy at 23:58 see stats
Against all odds
Killed Ukruk in the ambush.By Kalimar the Ogre Writhing One level 33
17th Regrowth 124th year of Ascendancy at 23:11 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Kalimar the Ogre Writhing One level 27
60th Dusk 123rd year of Ascendancy at 00:04 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Kalimar the Ogre Writhing One level 47
1st Time of Equilibrium 124th year of Ascendancy at 04:17 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Kalimar the Ogre Writhing One level 49
2nd Allure 125th year of Ascendancy at 12:35 see stats
Brave new world
Went to the Far East and took part in the war.By Kalimar the Ogre Writhing One level 38
47th Pyre 124th year of Ascendancy at 22:46 see stats
Bringer of Doom
Killed a Bringer of Doom.By Kalimar the Ogre Writhing One level 23
2nd Summertide 123rd year of Ascendancy at 05:21 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Kalimar the Ogre Writhing One level 30
66th Haze 123rd year of Ascendancy at 21:20 see stats
Clone War
Destroyed your own Shade.By Kalimar the Ogre Writhing One level 40
14th Dusk 124th year of Ascendancy at 17:30 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Kalimar the Ogre Writhing One level 13
6th Decay 122nd year of Ascendancy at 18:59 see stats
Destroyer of the creation
Killed Slasul.By Kalimar the Ogre Writhing One level 37
35th Pyre 124th year of Ascendancy at 06:57 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Kalimar the Ogre Writhing One level 36
5th Pyre 124th year of Ascendancy at 14:02 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Kalimar the Ogre Writhing One level 36
5th Pyre 124th year of Ascendancy at 09:43 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Kalimar the Ogre Writhing One level 50
49th Regrowth 125th year of Ascendancy at 12:10 see stats
Exterminator
Killed 1000 creatures.By Kalimar the Ogre Writhing One level 16
9th Regrowth 123rd year of Ascendancy at 19:35 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Kalimar the Ogre Writhing One level 23
3rd Summertide 123rd year of Ascendancy at 00:41 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Kalimar the Ogre Writhing One level 49
20th Regrowth 125th year of Ascendancy at 21:14 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Kalimar the Ogre Writhing One level 37
35th Pyre 124th year of Ascendancy at 10:00 see stats
Guiding Hand
Saved all escorted adventurers.By Kalimar the Ogre Writhing One level 32
15th Regrowth 124th year of Ascendancy at 04:31 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kalimar the Ogre Writhing One level 22
53rd Pyre 123rd year of Ascendancy at 14:24 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Kalimar the Ogre Writhing One level 48
1st Time of Equilibrium 124th year of Ascendancy at 05:18 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Kalimar the Ogre Writhing One level 43
43rd Dusk 124th year of Ascendancy at 05:55 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Kalimar the Ogre Writhing One level 30
73rd Haze 123rd year of Ascendancy at 02:23 see stats
Level 10
Got a character to level 10.By Kalimar the Ogre Writhing One level 10
2nd Summertide 122nd year of Ascendancy at 21:03 see stats
Level 20
Got a character to level 20.By Kalimar the Ogre Writhing One level 20
58th Regrowth 123rd year of Ascendancy at 15:34 see stats
Level 30
Got a character to level 30.By Kalimar the Ogre Writhing One level 30
66th Haze 123rd year of Ascendancy at 01:45 see stats
Level 40
Got a character to level 40.By Kalimar the Ogre Writhing One level 40
11st Dusk 124th year of Ascendancy at 17:36 see stats
Level 50
Got a character to level 50.By Kalimar the Ogre Writhing One level 50
20th Regrowth 125th year of Ascendancy at 21:14 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Kalimar the Ogre Writhing One level 36
22nd Pyre 124th year of Ascendancy at 01:54 see stats
Orcrist
Killed the leaders of the Orc Pride.By Kalimar the Ogre Writhing One level 46
75th Dusk 124th year of Ascendancy at 18:03 see stats
Overpowered!
Did over 6000 damage in one attack.By Kalimar the Ogre Writhing One level 50
26th Regrowth 125th year of Ascendancy at 01:13 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Kalimar the Ogre Writhing One level 44
65th Dusk 124th year of Ascendancy at 13:47 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Kalimar the Ogre Writhing One level 12
7th Haze 122nd year of Ascendancy at 01:36 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Kalimar the Ogre Writhing One level 25
5th Flare 123rd year of Ascendancy at 15:48 see stats
Size is everything
Did over 1500 damage in one attack.By Kalimar the Ogre Writhing One level 36
26th Pyre 124th year of Ascendancy at 15:29 see stats
Size matters
Did over 600 damage in one attack.By Kalimar the Ogre Writhing One level 21
52nd Pyre 123rd year of Ascendancy at 11:41 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Kalimar the Ogre Writhing One level 36
26th Pyre 124th year of Ascendancy at 08:20 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Kalimar the Ogre Writhing One level 50
49th Regrowth 125th year of Ascendancy at 12:09 see stats
The Arena
Unlocked Arena mode.By Kalimar the Ogre Writhing One level 5
77th Pyre 122nd year of Ascendancy at 15:27 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Kalimar the Ogre Writhing One level 39
6th Mirth 124th year of Ascendancy at 10:48 see stats
The Sun Still Shines
Aeryn survived the last battle.By Kalimar the Ogre Writhing One level 50
49th Regrowth 125th year of Ascendancy at 12:10 see stats
The bigger the better!
Did over 3000 damage in one attack.By Kalimar the Ogre Writhing One level 40
16th Dusk 124th year of Ascendancy at 11:34 see stats
The secret city
Discovered the truth about mages.By Kalimar the Ogre Writhing One level 14
1st Regrowth 123rd year of Ascendancy at 05:02 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Kalimar the Ogre Writhing One level 27
58th Dusk 123rd year of Ascendancy at 19:29 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Kalimar the Ogre Writhing One level 48
59th Haze 124th year of Ascendancy at 03:17 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Kalimar the Ogre Writhing One level 21
42nd Pyre 123rd year of Ascendancy at 19:27 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Kalimar the Ogre Writhing One level 27
58th Dusk 123rd year of Ascendancy at 11:39 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Kalimar the Ogre Writhing One level 16
13rd Regrowth 123rd year of Ascendancy at 17:32 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Kalimar the Ogre Writhing One level 33
16th Regrowth 124th year of Ascendancy at 19:23 see stats
Log
There is an item here: Blighted Maul (96-144 power, 22 apr)
There is an item here: The Black Maul (70-105 power, 15 apr)
There is an item here: Tirakai's Maul (32-41.6 power, 6 apr)
Ran for 2 turns (stop reason: object seen).
There is an item here: mindwoven Rags of the Sanctuary of alchemy (0 def, 0 armour)
There is an item here: Crimson Robe (12 def, 0 armour)
There is an item here: stargazer's Robe of the Worm of blight (+11%) (0 def, 0 armour)
There is an item here: Robe of the Archmage (10 def, 10 armour)
There is an item here: Evermoss Robe (12 def, 0 armour)
There is an item here: Black Robe (6 def, 0 armour)
There is an item here: dreamer's Rags of the Sanctuary of power (0 def, 0 armour)
There is an item here: Worm Nest (0 def, 0 armour)
There is an item here: Spider-Silk Robe of Spydrë (10 def, 15 armour)
There is an item here: Firewalker (8 def, 2 armour)
There is an item here: Silk Current (12 def, 0 armour)
There is an item here: Mnemonic
There is an item here: Exiler
There is an item here: Writhing Ring of the Hunter
There is an item here: Wheel of Fate
There is an item here: Ring of the War Master
There is an item here: Inertial Twine
There is an item here: Nightsong
There is an item here: Bloodcaller
Kalimar deactivates Chant of Fortitude.
Kalimar deactivates Premonition.
Kalimar deactivates Chaos Orbs.
Kalimar deactivates Elemental Harmony.


































































































































