Dumel the level 15 Drem Stone Warden by 17th orB

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDrem
ClassStone Warden
Level / Exp15 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 12)
Dexterity16 (base 10)
Constitution13 (base 10)
Magic45 (base 41)
Willpower33 (base 34)
Cunning18 (base 10)

Resources

Life459/459
Mana249/249
Equilibrium30
Healing Factor1.1783363011315
Regeneration0.29458407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth30.155423598945
See Invisible30.155423598945

Offense: Mainhand

Damage30
Accuracy38
Crit Chance5%
APR0
Speed1.00

Offense: Offhand

Damage15
Accuracy38
Crit Chance5%
APR0
Speed1.00

Offense: Spell

Spellpower36
Crit Chance3%
Speed1

Offense: Mind

Mindpower31
Crit Chance3%
Speed1

Offense: Damage Bonus

Physical+3%
Darkness+10%
Fire+3%
All0%

Offense: Damage Penetration

Physical+5%

Defense: Base

Armour (hardiness)34.413408721348 (65.897138898113%)
Defense26
Ranged Defense26
Fatigue21
Physical Save13
Spell Save23
Mental Save17

Defense: Resistances

Lightning+ 3%( 70%)
Darkness+ 23%( 70%)
Temporal+ 6%( 70%)
Blight+ 3%( 70%)
Cold+ 31%( 70%)
Fire+ 7%( 70%)
All 0%( 70%)

Defense: Immunities

Blind Resistance10%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (4/4)

Infusions
Runes
Runes
Runes

Class Talents

Wild-gift / Dwarven nature1.30
3/5
1/5
1/5
0/5
Spell / Eldritch shield1.30
3/5
1/5
1/5
4/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Wild-gift / Earthen power1.30
5/5
0/5
0/5
0/5
Wild-gift / Earthen vines1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
3/5
1/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Drem1.00
5/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
4/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
active
done
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Dumel the Drem Stone Warden level 10
13rd Profit 122nd year of Ascendancy at 19:37
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Dumel the Drem Stone Warden level 5
6th Profit 122nd year of Ascendancy at 22:02
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Dumel the Drem Stone Warden level 12
32nd Profit 122nd year of Ascendancy at 05:33
see stats

Log

The unstable sand tunnel collapses!
The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 10.25 gold from the transmogrification of
soothing steel torque of clear mind [power 2] (25 cooldown).
You gain 1.70 gold from the transmogrification of
prismatic cured leather armour of clarity (6 def, 4 armour).
You gain 1.17 gold from the transmogrification of
cured leather armour of lightning resistance (6 def, 4 armour).
You gain 25.00 gold from the transmogrification of
Spinal Cage (5 def, 8 armour).
You gain 4.18 gold from the transmogrification of
truestriking steel waraxe of erosion (13-18 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel waraxe (14-19 power, 3 apr).
You gain 1.31 gold from the transmogrification of
chilling steel waraxe (12-17 power, 3 apr).
You gain 4.22 gold from the transmogrification of
ash vilestaff of wizardry (15-18 power, 3 apr, fire element).
You gain 11.47 gold from the transmogrification of
Islavena the Muckstinger (20-24 power, 4 apr, fire element).
You gain 2.88 gold from the transmogrification of
balanced steel longsword (18-25 power, 3 apr).
You gain 1.64 gold from the transmogrification of
ash longbow of lightning.
You gain 0.50 gold from the transmogrification of
steel greatsword (24-38 power, 2 apr).
You gain 3.14 gold from the transmogrification of
chilling steel greatmaul of daylight (30-44 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (12-16 power, 6 apr).
You gain 2.45 gold from the transmogrification of
slime-covered steel dagger of erosion (12-16 power, 6 apr).
You gain 4.62 gold from the transmogrification of
balanced steel battleaxe of erosion (18-28 power, 2 apr).
You gain 0.62 gold from the transmogrification of
steel amulet of mastery (0.14 Wild-gift / Earthen power).
You gain 1.20 gold from the transmogrification of
acid wave rune (damage 40; dur 4; cd 21).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.