Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Everything is Unique! 1.1.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.1.2Donators/Buyers bonus! Wyrmic Willpower Scaling 1.1.5Adds willpower scaling to all Breath talents, and all Fire Drake talents. The scaling is slightly lower than Strength, so you may see no difference for the first few levels. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. No Race-based Exp Penalties 1.0.4Removes all race-based exp penalties from the game. (Does not affect yeeks' bonus.) Could possibly cause issues with other addons which modify existing races. Please let me know should any issues arise. Rare item Egos update 1.0.4This addon improves rare drops (Salmon colored items) by adding a single level appropriate ego to them. (They use the same methods as normal randarts.) This should make rare drops more useful on average (generally slightly better than normal egos) though still less powerful than full randarts. Files affected: mod.class.GameState.lua Adventurer Starting Items 1.0.4A simple addon that adds a few items to your starting Inventory as an Adventurer: An Iron Shield. If you have Peppersauce's Misc Objects Addon installed, you will also get: 2 Whips. It will, however, work without it. You will, also, acquire a flat bonus of 25 to your encumbrance. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Extra Dungeons 1.1.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Conveyance Reward 1.1.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 50 / 889% |
Size | medium |
Lifes / Deaths | Killed by Porinor the grannor'vin at level 10 on the 21st Voratun 122nd year of Ascendancy at 20:31 / 102Killed by Yvylaith the poison ivy at level 17 on the 7th Wealth 122nd year of Ascendancy at 11:13 Killed by Mayirin the snow giant at level 19 on the 13rd Wealth 122nd year of Ascendancy at 00:56 Killed by Mayirin the snow giant at level 19 on the 13rd Wealth 122nd year of Ascendancy at 03:07 Killed by snow giant boulder thrower at level 19 on the 13rd Wealth 122nd year of Ascendancy at 16:44 Killed by Islevena the assassin at level 21 on the 29th Wealth 122nd year of Ascendancy at 00:10 Killed by fire drake at level 21 on the 30th Wealth 122nd year of Ascendancy at 17:31 Killed by Eilinemibeth the snow giant chieftain at level 22 on the 1st Dearth 122nd year of Ascendancy at 03:44 Killed by Porythra the thief at level 22 on the 5th Dearth 122nd year of Ascendancy at 03:41 Killed by Vorakira the Guardian at level 22 on the 5th Dearth 122nd year of Ascendancy at 16:09 Killed by Porythra the thief at level 22 on the 6th Dearth 122nd year of Ascendancy at 05:11 Killed by Silarin the yellow ooze at level 26 on the 2nd Shortage 122nd year of Ascendancy at 21:14 Killed by gigantic corrosive tunneler at level 27 on the 4th Shortage 122nd year of Ascendancy at 01:11 Killed by Holjeol the halfling at level 27 on the 4th Iron 123rd year of Ascendancy at 04:08 Killed by Gloreldakira the skeleton warrior at level 28 on the 18th Iron 123rd year of Ascendancy at 04:20 Killed by Eilinabeth the elven mage at level 29 on the 28th Iron 123rd year of Ascendancy at 23:01 Killed by Eilinabeth the elven mage at level 29 on the 29th Iron 123rd year of Ascendancy at 00:32 Killed by Grand Corruptor at level 29 on the 29th Iron 123rd year of Ascendancy at 02:07 Killed by Aginn the human at level 29 on the 7th Steel 123rd year of Ascendancy at 08:32 Killed by Atdar the thalore at level 29 on the 33rd Steel 123rd year of Ascendancy at 17:39 Killed by Voryra the slaver at level 30 on the 15th Gold 123rd year of Ascendancy at 22:22 Killed by Adisetira the bone giant at level 30 on the 17th Gold 123rd year of Ascendancy at 17:09 Killed by Velolle the eternal bone giant at level 30 on the 17th Gold 123rd year of Ascendancy at 22:00 Killed by Velolle the eternal bone giant at level 30 on the 18th Gold 123rd year of Ascendancy at 00:56 Killed by lava floor at level 31 on the 23rd Gold 123rd year of Ascendancy at 23:38 Killed by The Master at level 33 on the 3rd Stralite 123rd year of Ascendancy at 15:54 Killed by mucus ooze at level 35 on the 25th Stralite 123rd year of Ascendancy at 13:35 Killed by Aerurada the minotaur at level 35 on the 25th Stralite 123rd year of Ascendancy at 15:09 Killed by Lisywen the stone troll at level 37 on the 10th Voratun 123rd year of Ascendancy at 08:58 Killed by Betoleba the icy orc wyrmic at level 38 on the 13rd Voratun 123rd year of Ascendancy at 15:07 Killed by skeleton mage at level 41 on the 18th Profit 123rd year of Ascendancy at 02:27 Killed by orc high pyromancer at level 42 on the 33rd Profit 123rd year of Ascendancy at 04:55 Killed by overpowered greater multi-hued wyrm at level 42 on the 34th Profit 123rd year of Ascendancy at 18:18 Killed by overpowered greater multi-hued wyrm at level 42 on the 34th Profit 123rd year of Ascendancy at 20:06 Killed by overpowered greater multi-hued wyrm at level 42 on the 34th Profit 123rd year of Ascendancy at 22:20 Killed by overpowered greater multi-hued wyrm at level 42 on the 34th Profit 123rd year of Ascendancy at 23:47 Killed by overpowered greater multi-hued wyrm at level 42 on the 35th Profit 123rd year of Ascendancy at 01:04 Killed by overpowered greater multi-hued wyrm at level 42 on the 35th Profit 123rd year of Ascendancy at 02:33 Killed by Doomed Shade of Green Man II at level 42 on the 2nd Wealth 123rd year of Ascendancy at 07:00 Killed by Doomed Shade of Green Man II at level 42 on the 2nd Wealth 123rd year of Ascendancy at 09:09 Killed by Doomed Shade of Green Man II at level 42 on the 2nd Wealth 123rd year of Ascendancy at 12:56 Killed by orc blood mage at level 43 on the 4th Dearth 123rd year of Ascendancy at 00:32 Killed by Xerida the orc pyromancer at level 43 on the 28th Dearth 123rd year of Ascendancy at 00:48 Killed by Adavea the orc pyromancer at level 43 on the 30th Dearth 123rd year of Ascendancy at 09:15 Killed by Vor, Grand Geomancer of the Pride at level 46 on the 8th Shortage 123rd year of Ascendancy at 14:52 Killed by champion of Urh'Rok at level 47 on the 22nd Shortage 123rd year of Ascendancy at 07:32 Killed by forge-giant at level 48 on the 7th Iron 124th year of Ascendancy at 01:01 Killed by Isyba the orc grand summoner at level 49 on the 12nd Iron 124th year of Ascendancy at 00:26 Killed by Gorbat, Supreme Wyrmic of the Pride at level 49 on the 12nd Iron 124th year of Ascendancy at 14:10 Killed by Gorbat, Supreme Wyrmic of the Pride at level 49 on the 12nd Iron 124th year of Ascendancy at 15:54 Killed by Gorbat, Supreme Wyrmic of the Pride at level 49 on the 12nd Iron 124th year of Ascendancy at 19:48 Killed by Gorbat, Supreme Wyrmic of the Pride at level 49 on the 12nd Iron 124th year of Ascendancy at 23:08 Killed by Glulrath the orc mage-hunter at level 49 on the 14th Iron 124th year of Ascendancy at 19:33 Killed by Neromina the fiery orc wyrmic at level 50 on the 20th Iron 124th year of Ascendancy at 09:39 Killed by skeleton master archer at level 50 on the 1st Steel 124th year of Ascendancy at 07:24 Killed by worm that walks at level 50 on the 2nd Steel 124th year of Ascendancy at 08:22 Killed by Green Man II at level 50 on the 3rd Steel 124th year of Ascendancy at 18:46 Killed by wretchling at level 50 on the 4th Steel 124th year of Ascendancy at 00:16 Killed by forge-giant at level 50 on the 4th Steel 124th year of Ascendancy at 05:48 Killed by forge-giant at level 50 on the 4th Steel 124th year of Ascendancy at 07:33 Killed by Betybretha the orc berserker at level 50 on the 5th Steel 124th year of Ascendancy at 11:47 Killed by will o' the wisp at level 50 on the 23rd Steel 124th year of Ascendancy at 10:08 Killed by overpowered greater multi-hued wyrm at level 50 on the 37th Steel 124th year of Ascendancy at 21:43 Killed by overpowered greater multi-hued wyrm at level 50 on the 38th Steel 124th year of Ascendancy at 00:00 Killed by multi-hued drake at level 50 on the 38th Steel 124th year of Ascendancy at 06:09 Killed by overpowered greater multi-hued wyrm at level 50 on the 38th Steel 124th year of Ascendancy at 07:13 Killed by overpowered greater multi-hued wyrm at level 50 on the 38th Steel 124th year of Ascendancy at 09:56 Killed by multi-hued drake at level 50 on the 38th Steel 124th year of Ascendancy at 15:03 Killed by orc blood mage at level 50 on the 16th Gold 124th year of Ascendancy at 01:11 Killed by Balesal the Crusher at level 50 on the 21st Gold 124th year of Ascendancy at 23:02 Killed by Poruma the Neverdead at level 50 on the 22nd Gold 124th year of Ascendancy at 02:42 Killed by orc cryomancer at level 50 on the 23rd Gold 124th year of Ascendancy at 05:06 Killed by Belathra the orc elite berserker at level 50 on the 24th Gold 124th year of Ascendancy at 05:46 Killed by orc cryomancer at level 50 on the 24th Gold 124th year of Ascendancy at 10:41 Killed by armoured skeleton warrior at level 50 on the 26th Gold 124th year of Ascendancy at 20:11 Killed by Haue the dĂșathedlen at level 50 on the 26th Gold 124th year of Ascendancy at 23:18 Killed by Ninandra, the Great Weaver at level 50 on the 29th Gold 124th year of Ascendancy at 09:53 Killed by Aritira the rogue at level 50 on the 30th Gold 124th year of Ascendancy at 07:11 Killed by Aritira the rogue at level 50 on the 30th Gold 124th year of Ascendancy at 08:42 Killed by champion of Urh'Rok at level 50 on the 4th Stralite 124th year of Ascendancy at 00:46 Killed by champion of Urh'Rok at level 50 on the 4th Stralite 124th year of Ascendancy at 13:17 Killed by champion of Urh'Rok at level 50 on the 4th Stralite 124th year of Ascendancy at 14:57 Killed by Bethudheda the eternal bone giant at level 50 on the 5th Stralite 124th year of Ascendancy at 21:40 Killed by Bethudheda the eternal bone giant at level 50 on the 5th Stralite 124th year of Ascendancy at 23:35 Killed by Bethudheda the eternal bone giant at level 50 on the 6th Stralite 124th year of Ascendancy at 01:55 Killed by Bethudheda the eternal bone giant at level 50 on the 6th Stralite 124th year of Ascendancy at 03:40 Killed by Bethudheda the eternal bone giant at level 50 on the 6th Stralite 124th year of Ascendancy at 05:17 Killed by Bethudheda the eternal bone giant at level 50 on the 6th Stralite 124th year of Ascendancy at 07:04 Killed by Bethudheda the eternal bone giant at level 50 on the 6th Stralite 124th year of Ascendancy at 08:36 Killed by Green Man II's Inner Demon at level 50 on the 6th Stralite 124th year of Ascendancy at 11:42 Killed by Bethudheda the eternal bone giant at level 50 on the 6th Stralite 124th year of Ascendancy at 12:56 Killed by Green Man II's Inner Demon at level 50 on the 6th Stralite 124th year of Ascendancy at 14:31 Killed by Green Man II's Inner Demon at level 50 on the 6th Stralite 124th year of Ascendancy at 17:19 Killed by Bethudheda the eternal bone giant at level 50 on the 6th Stralite 124th year of Ascendancy at 18:46 Killed by Green Man II's Inner Demon at level 50 on the 7th Stralite 124th year of Ascendancy at 01:55 Killed by Green Man II's Inner Demon at level 50 on the 7th Stralite 124th year of Ascendancy at 08:07 Killed by Green Man II's Inner Demon at level 50 on the 7th Stralite 124th year of Ascendancy at 10:44 Killed by Green Man II's Inner Demon at level 50 on the 8th Stralite 124th year of Ascendancy at 06:12 Killed by Bethudheda the eternal bone giant at level 50 on the 8th Stralite 124th year of Ascendancy at 08:35 Killed by Green Man II's Inner Demon at level 50 on the 8th Stralite 124th year of Ascendancy at 14:43 Killed by Green Man II's Inner Demon at level 50 on the 8th Stralite 124th year of Ascendancy at 17:46 Killed by Bethudheda the eternal bone giant at level 50 on the 9th Stralite 124th year of Ascendancy at 05:57 |
Primary Stats
Strength | 110 (base 12) |
Dexterity | 45 (base 30) |
Constitution | 90 (base 42) |
Magic | 81 (base 60) |
Willpower | 93 (base 60) |
Cunning | 55 (base 28) |
Resources
Life | 1800/1800 |
Mana | 809/809 |
Equilibrium | 0 |
Healing Factor | 1.05 |
Regeneration | 0.26249999999999 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +120% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 9 |
Offense: Mainhand
Damage | 193 |
Accuracy | 56 |
Crit Chance | 26% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 100 |
Accuracy | 56 |
Crit Chance | 26% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 49.333333333333 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 51.366666666667 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Blight | +13% |
Physical | +18% |
Mind | +6% |
All | 0% |
Darkness | +20% |
Light | +8% |
Fire | +9% |
Nature | +13% |
Offense: Damage Penetration
Darkness | +14% |
Light | +23% |
Blight | +13% |
Nature | +33% |
Mind | +13% |
All | +8% |
Defense: Base
Armour (hardiness) | 83.000000000001 (100%) |
Defense | 38.125 |
Ranged Defense | 46.75 |
Fatigue | 0 |
Physical Save | 69 |
Spell Save | 57.966666666667 |
Mental Save | 63.7 |
Defense: Resistances
Acid | + 56%( 70%) |
Blight | + 31%( 70%) |
Physical | + 35%( 70%) |
Cold | + 46%( 70%) |
All | + 15%( 70%) |
Lightning | + 27%( 70%) |
Light | + 22%( 70%) |
Mind | + 49%( 70%) |
Darkness | + 62%( 70%) |
Arcane | + 19%( 70%) |
Fire | + 70%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Stun Resistance | 29% |
Teleport Resistance | 50% |
Confusion Resistance | 70% |
Disarm Resistance | 40% |
Knockback Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 30% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 23% for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 557 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 27% for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Wild-gift / Dwarven nature | 1.43 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch stone | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Spell / Eldritch shield | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Spell / Stone | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
detrimental effect | Zone-wide effect: +10% blight damage, -10% blight resistance, -20% healing mod, -20% disease immunity. Miasma |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by barrow wight. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Constitution by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +1. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 682. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +20 Armour Hardiness: +20% Defense: +8 Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% physical / +15% acid Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | Amedan the alchemist's lamp Amedan the alchemist's lampCrafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +11 Damage when the wearer is hit: 12 physical Changes resistances penetration: +8% all Changes damage: +3% physical Physical save: +9 Light radius: +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +9 Mag / +8 Wil / +5 Cun Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 22 power out of 30/30) : Effective talent level: 3.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 40.61 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
On hands | heroic drakeskin leather gloves of the juggernaut (0 def, 7 armour) heroic drakeskin leather gloves of the juggernaut (0 def, 7 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +7 Changes stats: +4 Con Physical save: +20 Spell save: +7 Mental save: +18 Maximum life: +65.00 It can be used to activate talent Juggernaut, placing all other charms into a 22 cooldown : Effective talent level: 4.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. This small tree shaped totem is imbued with powerful healing energies. |
On fingers | Abyssshine AbyssshineCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +18 Changes stats: +13 Cun / +13 Dex Damage when the wearer is hit: 8 blight / 20 fire Changes resistances: +6% fire Changes resistances penetration: +5% blight Changes damage: +3% blight Physical save: +11 Spell save: +11 Mental save: +9 Rings can have magical properties. |
On fingers | Dazzlecast the gold ring Dazzlecast the gold ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +4 Str / +6 Con Damage when the wearer hits(melee): 4 light Changes resistances: +24% acid Changes resistances penetration: +15% light Changes damage: +12% acid Mental save: +6 Confusion immunity: +30% Rings can have magical properties. |
Around neck | Chofang the Singewind Chofang the SingewindPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Damage when the wearer hits(melee): 2 fire Changes damage: +9% fire Talent mastery: +0.13 Wild-gift / Dwarven nature Teleport immunity: +50% It can be used to teleports you randomly (rad 31), placing all other charms into a 11 cooldown. Amulets can have magical properties. |
In main hand | Lisadann the Cracklewither (12 def, 13 armour, 65 dam, 288 block) Lisadann the Cracklewither (12 def, 13 armour, 65 dam, 288 block)Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 65.0 - 78.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +288 Damage when this weapon hits: +39 dreamforge / +4 lightning Damage conversion: 10% arcane When wielded/worn: Armour: +13 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +11 Wil Damage when the wearer is hit: 39 dreamforge Changes resistances: +5% arcane / +36% fire / +40% mind / +6% lightning Talent granted: +5 Block Psi when hit: +5.50 Mental crit. chance: +3% Life regen bonus (wilder-summons): +3.00 Handheld deflection devices |
Around waist | Porena PorenaCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +1 Physical crit. chance: +7.0% Physical power: +2 Changes stats: +2 Str / +4 Dex / +3 Cun Changes resistances: +21% fire / +25% cold Changes damage: +6% mind Maximum life: +50.00 Mental crit. chance: +15% A belt that goes around your waist. |
In off hand | coruscating voratun shield of the sun (12 def, 3 armour, 72 dam, 190.5 block) coruscating voratun shield of the sun (12 def, 3 armour, 72 dam, 190.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 72.0 - 86.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +190 Damage when this weapon hits: +11 fire / +10 light When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +4 Str Damage when the wearer is hit: 18 fire / 14 light Changes resistances: +13% fire / +9% darkness / +8% light Talent granted: +5 Block It can be used to activate talent Sun Flare, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 5 turns and lighting up your immediate area (radius 6). At level 3 it will also do 33.86 light damage within radius 3. The damage done will increase with your Spellpower. Handheld deflection devices |
Cloak | elven-silk cloak 'Morbusclamor' (3 def, 0 armour) elven-silk cloak 'Morbusclamor' (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +8 Str / +8 Con Changes resistances: +25% darkness Changes resistances penetration: +25% nature / +6% darkness / +5% mind Changes damage: +20% darkness / +3% nature Stealth bonus: +19 Physical save: +11 Maximum life: +54.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | radiant voratun plate armour of the dragon (9 def, 16 armour) radiant voratun plate armour of the dragon (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +5 Str / +4 Wil / +6 Con Damage when the wearer is hit: 9 light Changes resistances: +8% physical / +8% fire / +12% cold / +8% lightning / +9% acid / +19% blight / +21% darkness Talent cooldown: Rush (-5 turns) Disarm immunity: +40% Stun/Freeze immunity: +29% Knockback immunity: +30% Light radius: +2 A suit of armour made of metal plates. |
Inventory
healing infusion of the duelist (heal 358) healing infusion of the duelist (heal 358)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 358 life. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 22%; cure physical) wild infusion of the psychic (resist 22%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 22% for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 26%; cure physical) wild infusion of the sneak (resist 26%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 26% for 6 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 38%; cure mental) wild infusion of the warrior (resist 38%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 38% for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Cindervenom CindervenomCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +6 Physical crit. chance: +6.0% Changes stats: +7 Cun Damage when the wearer hits(melee): 2 fire Damage when the wearer is hit: 4 darkness / 4 temporal Changes resistances: +3% fire / +9% darkness / +3% temporal Changes resistances penetration: +9% mind Changes damage: +9% mind / +12% fire / +6% temporal Talent mastery: +0.39 Spell / Stone Critical mult.: +20.00% Stamina when hit: +1.90 Mana when hit: +2.90 Equilibrium when hit: +2.20 Psi when hit: +1.70 Hate when hit: +0.10 It can be used to forces nearby enemies to attack you (rad 15), placing all other charms into a 11 cooldown. Amulets can have magical properties. |
Vox VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
insulating stralite amulet of the fish insulating stralite amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +11% fire / +18% cold Allows you to breathe in: water Amulets can have magical properties. |
savior's voratun amulet of manastreaming savior's voratun amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Mag Physical save: +20 Spell save: +21 Mental save: +21 Mana each turn: +0.39 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +52.00 Amulets can have magical properties. |
savior's voratun amulet of vision savior's voratun amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical save: +17 Spell save: +19 Mental save: +18 Blindness immunity: +34% Infravision radius: +8 Sight radius: +2 See invisible: +12 Amulets can have magical properties. |
serendipitous voratun amulet of vision serendipitous voratun amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +14 Defense: +17 Changes stats: +14 Lck Blindness immunity: +23% Infravision radius: +6 Sight radius: +2 See invisible: +11 Amulets can have magical properties. |
vitalizing voratun amulet of vision vitalizing voratun amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Con Physical save: +12 Blindness immunity: +38% Life regen: +2.10 Maximum life: +36.00 Infravision radius: +10 Sight radius: +2 See invisible: +12 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Exiler ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 15 temporal Changes resistances: +15% temporal Changes damage: +10% physical / +15% temporal Talent mastery: +0.20 Chronomancy / Time Travel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 Reduces paradox failures(equivalent to willpower): +20 Talent on hit(spell): Rethread (10% chance level 2). It can be used to deal temporal damage to summons, and if they survive, remove them from time, costing 24 power out of 32/32. The chronomancer known as Solith was renowned across all of Maj'Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). It can be used to activate talent Mental Shielding (costing 22 power out of 30/30) : Effective talent level: 2.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. This talent takes no time to use. As long as you wear this ring, you will never forget who you are. |
marksman's voratun ring of focus marksman's voratun ring of focusCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 Changes stats: +7 Dex Changes resistances penetration: +12% physical It can be used to activate talent Greater Weapon Focus, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 34% chance to deal another, similar, blow for 7 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
rogue's voratun ring of pilfering rogue's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 Armour penetration: +16 Defense: +30 Changes stats: +9 Cun It can be used to activate talent Disengage, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
rogue's voratun ring of sensing rogue's voratun ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +10 Changes stats: +5 Cun Blindness immunity: +34% See stealth: +16 See invisible: +16 Rings can have magical properties. |
sneakthief's voratun ring sneakthief's voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 Changes stats: +5 Cun / +8 Dex Rings can have magical properties. |
sneakthief's voratun ring of darkness (+36%) sneakthief's voratun ring of darkness (+36%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +8 Changes stats: +8 Cun / +8 Dex Changes resistances: +36% darkness Changes damage: +18% darkness Rings can have magical properties. |
treant's voratun ring of life treant's voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +12% nature Physical save: +13 Poison immunity: +20% Disease immunity: +19% Life regen: +0.90 Maximum life: +63.00 Healing mod.: +26% Rings can have magical properties. |
wizard's voratun ring of power wizard's voratun ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 Changes stats: +10 Mag Spell save: +20 Spellpower: +12 Mindpower: +12 Rings can have magical properties. |
Toresin (71-106.5 power, 4 apr) Toresin (71-106.5 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 71.0 - 106.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% Damage conversion: 40% blight When wielded/worn: Accuracy: +11 Armour penetration: +17 Changes stats: +8 Dex Damage when the wearer hits(melee): 6 blight Damage when the wearer is hit: 12 blight Changes resistances penetration: +15% physical Changes damage: +17% physical / +9% acid Massive two-handed battleaxes. |
Life Drinker (42-54.6 power, 11 apr) Life Drinker (42-54.6 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +25 Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 29 power out of 50/50) : Effective talent level: 2.0 Power cost: 29 out of 50/50. Range: 6.0 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 10.87 acid and 10.97 blight damage. If not cleared after five turns it will inflict 166.37 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Black blood for foul deads. This dagger serves evil. |
blazebringer's voratun dagger of disruption (37.5-48.75 power, 9 apr) blazebringer's voratun dagger of disruption (37.5-48.75 power, 9 apr)Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage conversion: 34% fire Damage against: +17% Undead / +16% Construct When wielded/worn: Changes resistances penetration: +8% fire Global speed: +3% Sharp, short and deadly. |
blazebringer's voratun dagger of evisceration (39-50.7 power, 9 apr) blazebringer's voratun dagger of evisceration (39-50.7 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage conversion: 35% fire When wielded/worn: Physical crit. chance: +8.0% Physical power: +11 Changes resistances penetration: +10% fire Global speed: +5% Sharp, short and deadly. |
blazebringer's voratun dagger of projection (39.5-51.35 power, 9 apr) blazebringer's voratun dagger of projection (39.5-51.35 power, 9 apr)Requires: - Dexterity 48 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +12 mind Damage conversion: 27% fire When wielded/worn: Changes resistances penetration: +11% fire Global speed: +3% It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 5 cooldown. Sharp, short and deadly. |
inquisitor's voratun dagger of massacre (50-65 power, 9 apr) inquisitor's voratun dagger of massacre (50-65 power, 9 apr)Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 50.0 - 65.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +20 manaburn arcane Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's voratun dagger of nature (37.5-48.75 power, 9 apr)psychic's voratun dagger of nature (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage conversion: 40% nature When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +7% all Changes resistances penetration: +12% nature Mindpower: +9 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger of massacre (51-66.3 power, 9 apr)warbringer's voratun dagger of massacre (51-66.3 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 51.0 - 66.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical power: +12 Changes stats: +5 Con Changes resistances penetration: +7% physical Disarm immunity: +27% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. acidic voratun greatmaul of crippling (63.5-95.25 power, 4 apr)acidic voratun greatmaul of crippling (63.5-95.25 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 63.5 - 95.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +20 acid When wielded/worn: Physical crit. chance: +16.0% Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun greatmaul of massacre (77.5-116.25 power, 4 apr)plaguebringer's voratun greatmaul of massacre (77.5-116.25 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 77.5 - 116.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +15 blight When wielded/worn: Disease immunity: +29% Massive two-handed maul. |
voratun greatsword 'Layoreseba' (79-126.4 power, 4 apr) voratun greatsword 'Layoreseba' (79-126.4 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 79.0 - 126.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +16 blight When wielded/worn: Accuracy: +18 Physical crit. chance: +18.0% Changes stats: +9 Str Changes resistances: +9% blight Changes damage: +18% physical / +21% temporal / +6% blight Stamina when hit: +3.00 Massive two-handed swords. |
Thaloren-Tree Longbow Thaloren-Tree LongbowRequires: - Dexterity 36 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +12 Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +5 Dex / +4 Wil Damage when the wearer hits(ranged): 30 light Changes damage: +12% physical Light radius: +1 In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
dragonbone longbow of recursion dragonbone longbow of recursionRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Damage conversion: 41% temporal Longbows are used to shoot arrows at your foes. |
mage-hunter's dragonbone longbow of true flight mage-hunter's dragonbone longbow of true flightRequires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Mana Clash (20% chance level 1). When wielded/worn: Accuracy: +11 Physical crit. chance: +5.0% Changes stats: +2 Wil Damage when the wearer hits(ranged): 19 manaburn arcane Talent mastery: +0.10 Wild-gift / Antimagic Mindpower: +6 Longbows are used to shoot arrows at your foes. |
mighty dragonbone longbow of recursion mighty dragonbone longbow of recursionRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Damage conversion: 34% temporal When wielded/worn: Physical power: +7 Changes stats: +6 Str Longbows are used to shoot arrows at your foes. |
Ivoriwyn (20-28 power, 10 apr) Ivoriwyn (20-28 power, 10 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage against: +10% Demon When wielded/worn: Accuracy: +20 Armour penetration: +2 Physical crit. chance: +13.0% Defense: +27 Fatigue: -2% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Silimira the voratun mace (62-86.8 power, 6 apr)Silimira the voratun mace (62-86.8 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 62.0 - 86.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 111% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +20 gravity When wielded/worn: Accuracy: +15 Changes stats: +7 Dex / +2 Wil / +2 Cun Changes damage: +13% physical Critical mult.: +5.00% Psi each turn: +0.40 Hate per kill: +4.00 Heals friendly targets nearby when you use a nature summon: +20 Blunt and deadly. |
Core of the Forge (24-26.4 power, 40 apr, dreamforge damage) Core of the Forge (24-26.4 power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 Physical power: +10 Changes stats: +3 Cun / +6 Wil Damage when the wearer hits(melee): 30 dreamforge Changes resistances: +5% physical / +15% fire / +5% mind Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% fire / +10% mind Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +14 Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 18 power out of 30/30) : Effective talent level: 3.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 27.44 mind damage, 28.21 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.30 mind and 2.36 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
dreamer's living mindstar of sand (16.5-18.15 power, 40 apr, nature damage) dreamer's living mindstar of sand (16.5-18.15 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 7 physical Changes resistances: +5% physical / +23% mind Changes resistances penetration: +7% physical Changes damage: +9% physical Mental save: +10 Psi each turn: +0.00 Maximum psi: +36.00 Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar of storms (17-18.7 power, 40 apr, nature damage) epiphanous living mindstar of storms (17-18.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Str / +4 Dex / +3 Mag / +3 Wil / +3 Cun / +2 Con Damage when the wearer is hit: 20 lightning Changes resistances: +17% lightning Changes resistances penetration: +8% lightning Changes damage: +17% lightning / +20% mind Psi when firing a critical mind attack: +0.00 Mindpower: +9 Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of frost (15.5-17.05 power, 40 apr, mind damage)living mindstar of frost (15.5-17.05 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +9 Damage when the wearer is hit: 19 ice Changes resistances: +14% cold Changes resistances penetration: +15% cold Changes damage: +14% cold Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Duvokalthofang DuvokalthofangRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +12 Physical crit. chance: +12.0% Changes resistances penetration: +13% physical Changes damage: +36% physical / +6% blight Talents cooldown: Multishot (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Spellpower on spell critical (stacks up to 3 times): +10 Defense after a teleport: +10 Slings are used to hurl stones or metal shots at your foes. |
hardened leather sling 'Tempestsnake' hardened leather sling 'Tempestsnake'Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Burst (radius 1) on hit: +8 lightning / +4 temporal When wielded/worn: Accuracy: +11 Physical crit. chance: +11.0% Physical power: +8 Changes stats: +4 Str / +5 Cun Changes resistances penetration: +19% physical / +5% lightning Changes damage: +6% lightning / +3% temporal Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. throat-seeking drakeskin leather slingthroat-seeking drakeskin leather sling Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Special effect when this weapon crits: silences the target Damage when this weapon hits(ranged): +17 nature When wielded/worn: Changes resistances penetration: +12% nature Slings are used to hurl stones or metal shots at your foes. |
Gorodir the dragonbone vilestaff (41-49.2 power, 6 apr, darkness damage) Gorodir the dragonbone vilestaff (41-49.2 power, 6 apr, darkness damage)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 41.0 - 49.2 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 Physical crit. chance: +9.0% Physical power: +15 Changes stats: +6 Con Damage when the wearer hits(melee): 4 arcane / 2 temporal / 18 silence Changes resistances penetration: +15% darkness / +5% arcane Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +25.00% Life regen: +1.60 Vim when firing critical spell: +1.00 Spellpower: +34 Spell crit. chance: +14% Healing mod.: +30% Resist all after a teleport: +4% Staves designed for wielders of magic, by the greats of the art. |
Tarrirab the dragonbone vilestaff (30-36 power, 6 apr, blight damage) Tarrirab the dragonbone vilestaff (30-36 power, 6 apr, blight damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +8 Changes resistances: +21% blight Maximum wards: +2 blight Changes resistances penetration: +15% blight Changes damage: +30% blight Talents granted: +4 Ward +1 Command Staff Psi each turn: +0.30 Hate when firing a critical mind attack: +2.00 Psi when firing a critical mind attack: +1.00 Spellpower: +15 Spell crit. chance: +5% Mindpower: +4 Life regen bonus (wilder-summons): +3.00 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding dragonbone magestaff (30-36 power, 6 apr, lightning damage)lifebinding dragonbone magestaff (30-36 power, 6 apr, lightning damage) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Con Changes damage: +30% lightning Talent granted: +1 Command Staff Life regen: +2.00 Spellpower: +25 Spell crit. chance: +5% Healing mod.: +25% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of the leech (39.5-55.3 power, 6 apr)voratun waraxe of the leech (39.5-55.3 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +13 nature slow When wielded/worn: Damage when the wearer is hit: 17 nature slow One-handed war axes. |
spiritwalker's drakeskin leather belt of magery spiritwalker's drakeskin leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Wil / +9 Mag Mana each turn: +0.48 Maximum mana: +43.00 Spell crit. chance: +4% A belt that goes around your waist. |
Balodedan the Brightedge (15 def, 0 armour) Balodedan the Brightedge (15 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +12 Armour penetration: +15 Defense: +15 Changes stats: +6 Cun / +5 Wil Damage when the wearer hits(melee): 6 physical Changes resistances: +6% temporal Changes damage: +9% fire Critical mult.: +25.00% Stealth bonus: +15 Physical save: +13 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: -30% arcane / +20% fire / +20% cold / +20% lightning / +20% nature / +20% darkness Changes resistances cap: -30% arcane / +5% fire / +5% cold / +5% lightning / +5% nature / +5% darkness This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
This item will automatically be transmogrified when you leave the level. thick elven-silk cloak of Iron Throne (3 def, 10 armour)thick elven-silk cloak of Iron Throne (3 def, 10 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +3 Changes stats: +4 Str / +3 Con Changes resistances: +28% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Isena (5 def, 0 armour) Isena (5 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +5 Mag / +5 Wil Damage when the wearer hits(melee): 4 mind Changes resistances: +5% arcane / +6% cold / +27% lightning / +6% acid Changes resistances penetration: +5% mind / +10% acid Changes damage: +18% lightning / +3% mind Mental save: +19 Silence immunity: +39% Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +13 Mindpower: +4 Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 Changes stats: +3 Cun / +4 Wil Changes resistances: +12% physical / +15% acid Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 Mindpower: +8 Mental crit. chance: +4% It can be used to send out a beam of kinetic energy, costing 8 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Xanurabeth (3 def, 0 armour) Xanurabeth (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Ranged Defense: +6 Changes stats: +7 Cun / +10 Wil Changes damage: +16% physical / +17% arcane / +17% fire / +17% cold / +17% lightning / +17% acid / +17% nature / +26% blight Physical save: +18 Spell save: +18 Mental save: +28 Disease immunity: +15% Teleport immunity: +10% Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +18 New effects duration reduction after a teleport: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane It can be used to phase door in range 6, radius 2, costing 18 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Scorched Boots (4 def, 4 armour) Scorched Boots (4 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +4 Defense: +4 Fatigue: +8% Changes damage: +15% blight / +15% darkness / +15% fire Spellpower: +13 Spell crit. chance: +6% It can be used to activate talent Poison Storm (costing 22 power out of 40/40) : Effective talent level: 3.0 Power cost: 22 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A furious poison storm rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm is poisoned for 75.38 nature damage over 6 turns. Poisoning is cumulative; the longer they stay in the storm, the higher the poison damage they take. The damage will increase with your Spellpower, and can critical. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of drakeskin leather boots of rushing (0 def, 5 armour)wanderer's pair of drakeskin leather boots of rushing (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str / +3 Cun / +7 Con Physical save: +21 Mental save: +21 It can be used to activate talent Rush, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 25/25. Range: 6.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Hand of the World-Shaper (0 def, 12 armour) Hand of the World-Shaper (0 def, 12 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 Spell crit. chance: +10% It can be used to activate talent Earthquake (costing 22 power out of 30/30) : Effective talent level: 4.8 Power cost: 22 out of 30/30. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 60.32 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Rotbolt the voratun gauntlets (0 def, 3 armour) Rotbolt the voratun gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +35 Armour: +3 Changes stats: +5 Str / +10 Dex / +5 Cun Changes resistances: +3% nature / +3% darkness Changes damage: +6% darkness Talent cooldown: Double Strike (-1 turn) Physical save: +25 Mental save: +10 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. brawler's voratun gauntlets of strength (+9) (0 def, 3 armour)brawler's voratun gauntlets of strength (+9) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +16 Armour: +3 Changes stats: +9 Str / +3 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +7 Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather gloves of the juggernaut (0 def, 3 armour) drakeskin leather gloves of the juggernaut (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Con Physical save: +19 Spell save: +7 Mental save: +6 It can be used to activate talent Juggernaut, placing all other charms into a 22 cooldown : Effective talent level: 4.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of regeneration (0 def, 7 armour) heroic drakeskin leather gloves of regeneration (0 def, 7 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +7 Mental save: +11 Life regen: +3.00 Stamina each turn: +0.70 Psi each turn: +0.29 Maximum life: +65.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets of regeneration (0 def, 8 armour) heroic voratun gauntlets of regeneration (0 def, 8 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Mental save: +15 Life regen: +5.70 Stamina each turn: +0.80 Psi each turn: +0.29 Maximum life: +56.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Dragonskull Helm (0 def, 2 armour) Dragonskull Helm (0 def, 2 armour)Requires: - Willpower 24 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +2 Fatigue: +12% Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid Grants telepathy: Dragon Physical save: +12 Spell save: +12 Mental save: +12 Traces of a dragon's power still remain in this bleached and cracked skull. |
Polyna the Stormqueen (0 def, 5 armour) Polyna the Stormqueen (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Dex Damage when the wearer hits(melee): 6 lightning / 6 fire Damage when the wearer is hit: 12 lightning Changes resistances: +25% fire / +21% cold / +14% lightning / +10% acid Changes resistances penetration: +10% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. aegis elven-silk wizard hat (3 def, 0 armour)aegis elven-silk wizard hat (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Talent mastery: +0.24 Spell / Aegis Life regen: +6.00 Maximum life: +60.00 A pointy cloth hat, very wizardly... |
catburglar's drakeskin leather cap of trickery (0 def, 5 armour) catburglar's drakeskin leather cap of trickery (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +5 Fatigue: +5% Changes stats: +10 Dex / +4 Cun Changes resistances: +20% darkness Infravision radius: +7 A cap made of leather. |
drakeskin leather cap 'Ichorjustice' (0 def, 5 armour) drakeskin leather cap 'Ichorjustice' (0 def, 5 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Dex Damage when the wearer hits(melee): 4 arcane Damage when the wearer is hit: 8 arcane Changes resistances: +5% arcane / +10% fire / +7% cold / +12% lightning / +9% acid / +5% nature / +9% blight Changes damage: +3% nature / +9% arcane A cap made of leather. |
elven-silk wizard hat 'Zubarana' (3 def, 0 armour) elven-silk wizard hat 'Zubarana' (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +17% physical / +18% mind / +6% blight / +16% darkness / +30% nature Changes resistances penetration: +15% blight Changes damage: +16% physical / +20% nature / +10% mind / +20% darkness / +18% temporal Physical save: +11 Mental save: +12 Maximum hate: +12.00 Maximum psi: +32.00 Mindpower: +17 Mental crit. chance: +7% A pointy cloth hat, very wizardly... |
grounding dwarven-steel helm of the depths (0 def, 4 armour) grounding dwarven-steel helm of the depths (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +10% cold / +5% lightning / +7% temporal Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren voratun helm of knowledge (0 def, 5 armour) thaloren voratun helm of knowledge (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +11 Wil Changes resistances: +14% blight Mental save: +11 Mindpower: +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren voratun helm of the depths (0 def, 5 armour) thaloren voratun helm of the depths (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Wil Changes resistances: +14% cold / +13% blight Allows you to breathe in: water Mental save: +11 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Scale Mail of Kroltar (10 def, 14 armour) Scale Mail of Kroltar (10 def, 14 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% fire / +20% lightning / +20% acid / +20% nature / +20% blight Maximum life: +120.00 It can be used to activate talent Inferno (costing 36 power out of 80/80) : Effective talent level: 3.0 Power cost: 36 out of 80/80. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 44.87 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of Eyal (5 def, 8 armour)drakeskin leather armour of Eyal (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Life regen: +4.00 Maximum life: +94.00 Healing mod.: +18% A suit of armour made of leather. |
enlightening drakeskin leather armour of the deep (5 def, 12 armour) enlightening drakeskin leather armour of the deep (5 def, 12 armour)Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +12 Defense: +5 Fatigue: +8% Changes stats: +6 Cun / +5 Wil Changes resistances: +11% acid / +12% cold Allows you to breathe in: water Mental save: +15 A suit of armour made of leather. |
enlightening drakeskin leather armour of the deep (5 def, 11 armour) enlightening drakeskin leather armour of the deep (5 def, 11 armour)Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +8% Changes stats: +6 Cun / +9 Wil Changes resistances: +11% acid / +12% cold Allows you to breathe in: water Mental save: +21 A suit of armour made of leather. |
prismatic drakeskin leather armour of lightning resistance (5 def, 8 armour) prismatic drakeskin leather armour of lightning resistance (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes resistances: +23% lightning / +15% darkness / +15% light A suit of armour made of leather. |
troll-hide drakeskin leather armour of Eyal (5 def, 8 armour) troll-hide drakeskin leather armour of Eyal (5 def, 8 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Life regen: +9.20 Maximum life: +71.00 Healing mod.: +25% A suit of armour made of leather. |
Plate of the Blackened Mind (15 def, 20 armour) Plate of the Blackened Mind (15 def, 20 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +15 Fatigue: +17% Changes stats: +6 Wil / +4 Cun / +3 Con Damage when the wearer is hit: 14 gloom Changes resistances: +15% acid / +20% blight / +15% light / +20% darkness / +25% mind Talent mastery: +0.20 Cursed / Gloom Physical save: +15 Mental save: +25 Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 11 power out of 25/25) : Effective talent level: 2.0 Power cost: 11 out of 25/25. Range: 2.5 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 15 Armour, 21 Defense and your attacks will gain 45% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
enlightening voratun plate armour of Eyal (9 def, 16 armour) enlightening voratun plate armour of Eyal (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +7 Cun / +7 Wil Mental save: +20 Life regen: +2.30 Maximum life: +72.00 Healing mod.: +21% A suit of armour made of metal plates. |
radiant voratun plate armour of the deep (9 def, 18 armour) radiant voratun plate armour of the deep (9 def, 18 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +18 Defense: +9 Fatigue: +26% Changes stats: +6 Wil Damage when the wearer is hit: 10 light Changes resistances: +10% cold / +19% blight / +15% darkness / +7% acid Allows you to breathe in: water Light radius: +1 A suit of armour made of metal plates. |
radiant voratun plate armour of the dragon (9 def, 16 armour) radiant voratun plate armour of the dragon (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +4 Str / +2 Wil / +4 Con Damage when the wearer is hit: 11 light Changes resistances: +10% physical / +11% fire / +6% cold / +13% lightning / +10% acid / +21% blight / +21% darkness Talent cooldown: Rush (-5 turns) Disarm immunity: +33% Stun/Freeze immunity: +35% Knockback immunity: +32% Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing voratun plate armour of cold resistance (9 def, 16 armour)searing voratun plate armour of cold resistance (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Damage when the wearer hits(melee): 15 fire / 17 acid Damage when the wearer is hit: 13 fire / 13 acid Changes resistances: +26% fire / +19% cold / +30% acid A suit of armour made of metal plates. |
searing voratun plate armour of implacability (9 def, 23 armour) searing voratun plate armour of implacability (9 def, 23 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +23 Defense: +9 Fatigue: +19% Damage when the wearer hits(melee): 10 fire / 15 acid Damage when the wearer is hit: 10 fire / 11 acid Changes resistances: +18% fire / +20% acid Physical save: +9 A suit of armour made of metal plates. |
Summertide (17 def, 5 armour, 52 dam, 260 block) Summertide (17 def, 5 armour, 52 dam, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Light Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +260 Special effect when this weapon hits: releases a burst of light Damage when this weapon hits: +20 blinding When wielded/worn: Armour: +5 Defense: +17 Ranged Defense: +17 Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +12% mind / +20% light / +15% darkness / +10% fire Changes resistances penetration: +10% mind / +10% light / +10% fire Changes damage: +15% mind / +15% light / +10% fire Talent granted: +5 Block Mental save: +18 Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 Light radius: +3 It can be used to send out a beam of light, costing 9 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
Unsetting Sun (16 def, 9 armour, 50 dam, 280 block) Unsetting Sun (16 def, 9 armour, 50 dam, 280 block)Requires: - Strength 40 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 It is part of a set of items. When used to attack (with talents): Base power: 50.0 - 60.0 Uses stat: 100% Str Damage type: Light Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +280 When wielded/worn: Armour: +9 Defense: +16 Ranged Defense: +17 Fatigue: +14% Changes resistances: +30% darkness / +30% blight Talent granted: +5 Block Spell save: +19 Light radius: +2 When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
crackling voratun shield of the sun (12 def, 3 armour, 67 dam, 199.5 block) crackling voratun shield of the sun (12 def, 3 armour, 67 dam, 199.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 67.0 - 80.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +200 Damage when this weapon hits: +14 lightning / +15 light When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +4 Dex Damage when the wearer is hit: 19 lightning / 14 light Changes resistances: +16% lightning / +12% darkness / +7% light Talent granted: +5 Block It can be used to activate talent Sun Flare, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 5 turns and lighting up your immediate area (radius 6). At level 3 it will also do 33.86 light damage within radius 3. The damage done will increase with your Spellpower. Handheld deflection devices |
impervious voratun shield of displacement (25 def, 11 armour, 69.5 dam, 323.5 block) impervious voratun shield of displacement (25 def, 11 armour, 69.5 dam, 323.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 69.5 - 83.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +324 Damage when this weapon hits: +18 arcane When wielded/worn: Armour: +11 Defense: +25 Ranged Defense: +12 Fatigue: +14% Changes stats: +4 Mag / +4 Con Talent granted: +5 Block Physical save: +13 It can be used to activate talent Displacement Shield, placing all other charms into a 29 cooldown : Effective talent level: 2.0 Power cost: 29 out of 40/40. Range: 8.0 Travel Speed: instantaneous Is: a spell Description: This intricate spell erects a space distortion around the caster that is linked to another distortion, placed around a target. Any time the caster should take damage, there is a 50% chance that it will instead be warped by the shield and hit the designated target. Once the maximum damage (239) is absorbed, the time runs out (16 turns), or the target dies, the shield will crumble. The max damage the shield can absorb will increase with your Spellpower. Handheld deflection devices |
impervious voratun shield of resistance (12 def, 15 armour, 73.5 dam, 270 block) impervious voratun shield of resistance (12 def, 15 armour, 73.5 dam, 270 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 73.5 - 88.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +270 When wielded/worn: Armour: +15 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +5 Con Changes resistances: +10% fire / +8% cold / +13% lightning / +9% acid Talent granted: +5 Block Physical save: +9 Handheld deflection devices |
impervious voratun shield of the forge (12 def, 13 armour, 67.5 dam, 305 block) impervious voratun shield of the forge (12 def, 13 armour, 67.5 dam, 305 block)Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 67.5 - 81.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +305 Damage when this weapon hits: +18 dreamforge When wielded/worn: Armour: +13 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +6 Wil / +5 Con Damage when the wearer is hit: 15 dreamforge Changes resistances: +18% mind / +16% fire Talent granted: +5 Block Physical save: +9 Psi when hit: +2.80 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of the forge (12 def, 15 armour, 69 dam, 260.5 block)impervious voratun shield of the forge (12 def, 15 armour, 69 dam, 260.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 69.0 - 82.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +260 Damage when this weapon hits: +17 dreamforge When wielded/worn: Armour: +15 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +3 Wil / +5 Con Damage when the wearer is hit: 17 dreamforge Changes resistances: +20% mind / +18% fire Talent granted: +5 Block Physical save: +13 Psi when hit: +2.30 Handheld deflection devices |
impervious voratun shield of the sun (12 def, 7 armour, 64 dam, 265.5 block) impervious voratun shield of the sun (12 def, 7 armour, 64 dam, 265.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 64.0 - 76.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +266 Damage when this weapon hits: +20 light When wielded/worn: Armour: +7 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +6 Con Damage when the wearer is hit: 16 light Changes resistances: +12% darkness / +11% light Talent granted: +5 Block Physical save: +10 It can be used to activate talent Sun Flare, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 5 turns and lighting up your immediate area (radius 6). At level 3 it will also do 33.86 light damage within radius 3. The damage done will increase with your Spellpower. Handheld deflection devices |
voratun shield 'Betatta' (12 def, 14 armour, 70 dam, 321.5 block) voratun shield 'Betatta' (12 def, 14 armour, 70 dam, 321.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 70.0 - 84.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +322 Damage when this weapon hits: +12 temporal / +19 acid Damage conversion: 40% temporal When wielded/worn: Armour: +14 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +13 Con Damage when the wearer is hit: 19 acid Changes resistances: +20% acid / +28% fire Changes resistances penetration: +5% temporal Changes damage: +3% blight / +6% temporal Talent granted: +5 Block Physical save: +12 Handheld deflection devices |
voratun shield 'Flamespawn' (12 def, 13 armour, 73 dam, 310 block) voratun shield 'Flamespawn' (12 def, 13 armour, 73 dam, 310 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 73.0 - 87.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +310 Damage when this weapon hits: +19 acid blind Damage conversion: 30% fire When wielded/worn: Armour: +13 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +7 Con Damage when the wearer hits(melee): 10 acid Damage when the wearer is hit: 17 acid Changes resistances: +14% fire / +13% cold / +12% lightning / +13% acid / +9% mind Changes resistances penetration: +10% fire Changes damage: +6% fire Talent granted: +5 Block Physical save: +14 Handheld deflection devices |
plaguebringer's quiver of dragonbone arrows of annihilation (15/15, 66-92.4 power, 21 apr) plaguebringer's quiver of dragonbone arrows of annihilation (15/15, 66-92.4 power, 21 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 66.0 - 92.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +12.0% Capacity: 15 When this weapon hits: Epidemic (10% chance level 1). Travel speed: +200% Damage when this weapon hits(ranged): +17 blight Arrows are used with bows to pierce your foes to death. |
713 alchemist agate 713 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Durirozor the voratun pickaxe (dig speed 5 turns) Durirozor the voratun pickaxe (dig speed 5 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +2 Mag Damage when the wearer is hit: 8 blight Changes resistances: +10% physical / +10% darkness / +10% fire Changes damage: +12% arcane / +3% blight Vim when firing critical spell: +2.00 Maximum mana: +20.00 Infravision radius: +3 New effects duration reduction after a teleport: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Earedar the Lightblight (dig speed 10 turns) Earedar the Lightblight (dig speed 10 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +7 Armour penetration: +8 Physical power: +10 Fatigue: -10% Changes stats: +8 Str / +8 Cun / +1 Mag Damage when the wearer hits(melee): 4 light Changes resistances: +6% light Critical mult.: +28.00% Light radius: +3 Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
bloodhexed dwarven-steel pickaxe (dig speed 24 turns) bloodhexed dwarven-steel pickaxe (dig speed 24 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +10 Str / +5 Wil Mental crit. chance: +8% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
10 turquoise 10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
bright dwarven lantern of the moons bright dwarven lantern of the moonsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +10% light Changes damage: +10% darkness Damage affinity(heal): +5% darkness Light radius: +8 Infravision radius: +4 It can be used to activate talent Moonlight Ray, placing all other charms into a 6 cooldown : Effective talent level: 4.0 Power cost: 6 out of 8/8. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 167.82 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern of the sun dwarven lantern of the sunPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +12% darkness Changes damage: +10% light Damage affinity(heal): +5% light Light radius: +7 It can be used to activate talent Sun Flare, placing all other charms into a 22 cooldown : Effective talent level: 3.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 40.61 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
ethereal dwarven lantern of corpselight ethereal dwarven lantern of corpselightPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +7 Mag Changes resistances: +8% darkness / +10% blight Spellpower: +15 Spell crit. chance: +5% Light radius: +6 Infravision radius: +5 See invisible: +11 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 22 cooldown : Effective talent level: 1.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 35 blight damage or heals 46 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
survivor's dwarven lantern of illusion survivor's dwarven lantern of illusionInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 Physical save: +29 Spell save: +16 Mental save: +13 Light radius: +4 Healing mod.: +19% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
31 alchemist bloodstone 31 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
4 bloodstone 4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
11 fire opal 11 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 36 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 146 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Betiyaba the Sunobeisance (24/24, 75-90 power, 30 apr) Betiyaba the Sunobeisance (24/24, 75-90 power, 30 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 75.0 - 90.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +22 Armour Penetration: +30 Physical crit. chance: +27.0% Capacity: 24 Travel speed: +400% Damage when this weapon hits(ranged): +4 blight / +4 temporal Burst (radius 1) on hit: +4 light Burst (radius 2) on crit: +4 light / +8 temporal Shots are used with slings to pummel your foes to death. |
sentry's pouch of voratun shots of torment (46/46, 51.5-61.8 power, 6 apr) sentry's pouch of voratun shots of torment (46/46, 51.5-61.8 power, 6 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 51.5 - 61.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 46 Turns elapse between self-loadings: 3 Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits(ranged): +15 mind / +17 darkness Damage conversion: 23% mind / 25% darkness Shots are used with slings to pummel your foes to death. |
Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +8 Mag Damage when the wearer is hit: 16 temporal darkness Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spell save: +15 Spellpower: +3 It can be used to release a burst of void energy, costing 15 power out of 40/40. This jagged shape looks like a hole in space, yet is solid, though light in weight. |
11 diamond 11 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
10 moonstone 10 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
15 pearl 15 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
By Green Man II the Dwarf Stone Warden level 36
5th Voratun 123rd year of Ascendancy at 05:26 see stats
By Green Man II the Dwarf Stone Warden level 46
9th Shortage 123rd year of Ascendancy at 13:14 see stats
By Green Man II the Dwarf Stone Warden level 34
4th Stralite 123rd year of Ascendancy at 06:15 see stats
By Green Man II the Dwarf Stone Warden level 41
15th Profit 123rd year of Ascendancy at 04:50 see stats
By Green Man II the Dwarf Stone Warden level 42
34th Profit 123rd year of Ascendancy at 18:15 see stats
By Green Man II the Dwarf Stone Warden level 45
19th Loss 123rd year of Ascendancy at 18:00 see stats
By Green Man II the Dwarf Stone Warden level 40
5th Profit 123rd year of Ascendancy at 23:09 see stats
By Green Man II the Dwarf Stone Warden level 36
29th Stralite 123rd year of Ascendancy at 02:01 see stats
By Green Man II the Dwarf Stone Warden level 42
2nd Wealth 123rd year of Ascendancy at 15:13 see stats
By Green Man II the Dwarf Stone Warden level 11
29th Voratun 122nd year of Ascendancy at 19:20 see stats
By Green Man II the Dwarf Stone Warden level 48
4th Iron 124th year of Ascendancy at 23:21 see stats
By Green Man II the Dwarf Stone Warden level 39
16th Voratun 123rd year of Ascendancy at 04:30 see stats
By Green Man II the Dwarf Stone Warden level 41
10th Profit 123rd year of Ascendancy at 01:22 see stats
By Green Man II the Dwarf Stone Warden level 21
29th Wealth 122nd year of Ascendancy at 14:17 see stats
By Green Man II the Dwarf Stone Warden level 20
28th Wealth 122nd year of Ascendancy at 04:54 see stats
By Green Man II the Dwarf Stone Warden level 19
14th Wealth 122nd year of Ascendancy at 05:25 see stats
By Green Man II the Dwarf Stone Warden level 44
16th Loss 123rd year of Ascendancy at 06:43 see stats
By Green Man II the Dwarf Stone Warden level 50
22nd Gold 124th year of Ascendancy at 05:56 see stats
By Green Man II the Dwarf Stone Warden level 27
11st Iron 123rd year of Ascendancy at 17:49 see stats
By Green Man II the Dwarf Stone Warden level 50
38th Steel 124th year of Ascendancy at 21:30 see stats
By Green Man II the Dwarf Stone Warden level 10
21st Voratun 122nd year of Ascendancy at 04:59 see stats
By Green Man II the Dwarf Stone Warden level 20
26th Wealth 122nd year of Ascendancy at 10:37 see stats
By Green Man II the Dwarf Stone Warden level 30
15th Gold 123rd year of Ascendancy at 03:48 see stats
By Green Man II the Dwarf Stone Warden level 40
3rd Acquisition 123rd year of Ascendancy at 17:05 see stats
By Green Man II the Dwarf Stone Warden level 50
18th Iron 124th year of Ascendancy at 17:00 see stats
By Green Man II the Dwarf Stone Warden level 50
6th Steel 124th year of Ascendancy at 16:43 see stats
By Green Man II the Dwarf Stone Warden level 23
11st Dearth 122nd year of Ascendancy at 06:48 see stats
By Green Man II the Dwarf Stone Warden level 49
10th Iron 124th year of Ascendancy at 00:52 see stats
By Green Man II the Dwarf Stone Warden level 28
18th Iron 123rd year of Ascendancy at 17:51 see stats
By Green Man II the Dwarf Stone Warden level 39
3rd Acquisition 123rd year of Ascendancy at 05:52 see stats
By Green Man II the Dwarf Stone Warden level 9
21st Voratun 122nd year of Ascendancy at 03:15 see stats
By Green Man II the Dwarf Stone Warden level 22
1st Dearth 122nd year of Ascendancy at 03:45 see stats
By Green Man II the Dwarf Stone Warden level 11
1st Profit 122nd year of Ascendancy at 08:45 see stats
By Green Man II the Dwarf Stone Warden level 50
6th Steel 124th year of Ascendancy at 12:45 see stats
By Green Man II the Dwarf Stone Warden level 25
22nd Dearth 122nd year of Ascendancy at 00:47 see stats
By Green Man II the Dwarf Stone Warden level 30
16th Gold 123rd year of Ascendancy at 06:50 see stats
By Green Man II the Dwarf Stone Warden level 17
2nd Wealth 122nd year of Ascendancy at 21:33 see stats
By Green Man II the Dwarf Stone Warden level 43
2nd Loss 123rd year of Ascendancy at 19:24 see stats
By Green Man II the Dwarf Stone Warden level 29
33rd Steel 123rd year of Ascendancy at 20:15 see stats
By Green Man II the Dwarf Stone Warden level 19
15th Wealth 122nd year of Ascendancy at 04:44 see stats
By Green Man II the Dwarf Stone Warden level 33
3rd Stralite 123rd year of Ascendancy at 18:40 see stats
Log
Green Man II deactivates Stone Vines.
Green Man II feels pain again.
Green Man II deactivates Shards.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Burning from Bethudheda the eternal bone giant killed Green Man II!
Saving done.
Talent Block is ready to use.
Talent Rockwalk is ready to use.
Talent Resilience of the Dwarves is ready to use.
Talent Stone Spikes is ready to use.
Talent Eldritch Fury is ready to use.
Resting starts...
Talent Eldritch Blow is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Nature's Touch is ready to use.
Talent Stone Skin is ready to use.
Talent Stone Vines is ready to use.
Talent Infusion: Wild is ready to use.
Talent Earthquake is ready to use.
Talent Eldritch Slam is ready to use.
Talent Eldritch Infusion is ready to use.
Talent Stone Walking is ready to use.
Talent Crystalline Focus is ready to use.
Talent Shards is ready to use.
Talent Relentless Pursuit is ready to use.
Rested for 33 turns (stop reason: all resources and life at maximum).