Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Infinite500 v2.5h: Revised high level play for ToME 1.4.8Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Emblazoned 1.3.0Adds additional fire and darkness trees for defiler classes, and the emblazoned class, who uses a mixture of them and Uhr'rok talents. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. No more creaky door 1.2.5Got rid of the most anoying door creaks. Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Spellsword 1.3.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3The Returned 1.3.0Adds a new playable race; those returned to life by Eyal as punishment for their sins or reward for their service. Inextricably linked to the cursed. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Trench Strider Class 1.3.1Adds the Trench Strider class, a celestial character who wields battlefield control using cold, darkness, and physical damage. Special thanks to Nagyhal for code help and Trenggiling for the icons! This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack! Arcanum Class Pack 1.4.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Everything is Unique! 1.1.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.4.8Donators/Buyers bonus! Faster Hero Levelup 1.0.0Faster adventurer’s adapted to work with the hero addon class. Bastion 1.4.6A complete rework for Bulwark. Select your Escorts 1.3.3Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Wretched Talent Tree 1.3.0Adds the Wretched talent tree for Defilers, allowing them to deal acid damage. Second talent is mildly bugged, third talent is mildly UP due to lack of code knowledge, fourth talent is more UP and likes using the second talent. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Adventurer Plus Addon 1.1.6Simple addon that adds a buffed adventurer class - now with Cursed Aura. Not that it needs it, haha. Edit: I was informed that since the class sets 'default' celestial energies to 20, it gets messed up if you have positive regen for one of them. This is most likely to occur with Liches. Therefore, if you're using them, use the newer version, which removes the default celestial stuff. Anguished 1.4.8Adds the Anguished Class with 7 new talent trees and a new elf race; the Soulless. More info on the forums. Also, the file size is really large because Zerru gave me icons that were 512x512. And I'm too lazy to scale them down. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Verdant Class Pack 1.4.5Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Infinite |
Mode | Madness Adventure |
Sex | Male |
Race | Whitehoof |
Class | Warrior Hero |
Level / Exp | 9 / 28% |
Size | medium |
Lifes / Deaths | Killed by Polessra the giant carpenter ant at level 3 on the 74th Pyre 122nd year of Ascendancy at 11:37 3 / 1 |
Primary Stats
Strength | 57 (base 33) |
Dexterity | 38 (base 33) |
Constitution | 48.276238157758 (base 33) |
Magic | 47 (base 33) |
Willpower | 31 (base 33) |
Cunning | 35 (base 33) |
Resources
Mana | 348/348 |
Psi_feedback | 0/120 |
Life | 1201/1201 |
Souls | 10/10 |
Hate | 100/100 |
Psi | 221/221 |
Vim | 292/292 |
Positive | 184/184 |
Stamina | 226/226 |
Healing Factor | 1.32 |
Regeneration | 42.658692297844 |
Speed
Mental | +200% |
Attack | +200% |
Movement | +165% |
Spell | +200% |
Global | +140% |
Vision
Sight | 13 |
Lite | 4 |
Infravision | 8.6381190788789 |
See Stealth | 6 |
See Invisible | 16 |
Offense: Mainhand
Damage | 89 |
Accuracy | 62 |
Crit Chance | 67% |
APR | 71 |
Speed | 0.33 |
Offense: Offhand
Damage | 60 |
Accuracy | 62 |
Crit Chance | 66% |
APR | 70 |
Speed | 0.33 |
Offense: Spell
Spellpower | 68 |
Crit Chance | 71% |
Speed | 0.33333333333333 |
Cooldown Reduction | 15.6 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 38% |
Speed | 0.33333333333333 |
Defense: Base
Armour (hardiness) | 129.57091048378 (100%) |
Defense | 50 |
Ranged Defense | 51 |
Fatigue | 0 |
Physical Save | 79 |
Spell Save | 80 |
Mental Save | 75 |
Defense: Resistances
All | + 26%(100%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 100% |
Bleed Resistance | 100% |
Confusion Resistance | 89% |
Fear Resistance | 57% |
Stun Resistance | 29% |
Poison Resistance | 100% |
Blind Resistance | 27% |
Inscriptions (3/5)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 51.61 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 749% for 10 turns and instantly restoring 37 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Gloom | 1.40 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Night | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Spell / Necrotic minions | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Cursed / Slaughter | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Corruption / Trauma | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Cunning / Shadow magic | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Spell / Necrosis | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Rampage | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Spell / Enhancement | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Magical combat | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Corruption / Reaving combat | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Spell / Fire | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Doom | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Cunning / Lethality | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.40 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
Corruption / Blood magic | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Mage warden | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.40 |
| 3/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Corruption / Herald | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Spell / Aegis | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-gift / Hunter | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Conditioning | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Corruption / Torment | 1.40 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Cunning / Scoundrel | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Celestial / Strider | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Corruption / Blood spear | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Corruption / Demonic strength | 1.40 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Corruption / Defiled mind | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Arcane veteran | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Celestial / Light | 1.20 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Race / Whitehooves | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
talent | Blood Spear |
talent | Blurred Mortality |
talent | Fiery Hands |
talent | Shadow Combat |
talent | Thermal Shield |
talent | Mana Focus |
talent | Lacerating Strikes |
talent | Kinetic Shield |
talent | Arcane Combat |
talent | Weapon of Light |
talent | Willful Tormenter |
talent | Arcane Stamina |
talent | Necrotic Aura |
talent | Shielding |
talent | Beyond the Flesh |
beneficial effect | The target's appearance has been altered. Cloak of Deception |
beneficial effect | The target is near a protective aura, granting +4 armour and +11 physical save. Protective Aura |
beneficial effect | You have 4 charges. Death Momentum |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | Driromikaltholin (129% power, 5 apr, arcane element) Driromikaltholin (129% power, 5 apr, arcane element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Blood Spear Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% When wielded/worn: Armour: +3 Armour Hardiness: +4% Changes damage: +25% arcane Talent granted: +1 Command Staff Physical save: +2 (+1 eff.) Mana each turn: +0.15 Maximum mana: +54.00 Spellpower: +12 (+3 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
Light source | bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | dwarven-steel helm 'Pitchlore' (0 def, 4 armour) dwarven-steel helm 'Pitchlore' (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 20% chance to disease Changes stats: +4 Dex Changes resistances: +6% fire / +6% cold Physical save: +15 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour) traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: -3% Maximum encumbrance: +20 Physical save: +6 (+1 eff.) A pair of boots made of leather. |
Tool | Manirion the dwarven-steel pickaxe (dig speed 23 turns) Manirion the dwarven-steel pickaxe (dig speed 23 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +3 (+1 eff.) Fatigue: -4% Changes stats: +1 Cun / +3 Str Changes resistances: +11% nature / +6% mind Changes damage: +6% nature Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Nulantir NulantirInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +22% acid / +3% mind / +22% lightning Changes resistances penetration: +5% mind Changes damage: +11% acid / +11% lightning Rings can have magical properties. |
On fingers | warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
Around neck | Glowobsidian the gold amulet Glowobsidian the gold amuletInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 4 light Changes stats: +1 Wil Changes resistances: +14% lightning / +15% mind Changes damage: +3% light / +6% temporal Mental save: +5 (+1 eff.) Confusion immunity: +32% Stun/Freeze immunity: +29% Mindpower: +5 (+1 eff.) Amulets can have magical properties. |
In main hand | Mayytta (129% power, 5 apr, darkness element) Mayytta (129% power, 5 apr, darkness element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Blood Spear Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +8 mind When wielded/worn: Armour: +3 Armour Hardiness: +2% Changes damage: +25% darkness Talent granted: +1 Command Staff Physical save: +2 (+1 eff.) Mental save: +3 (+1 eff.) Spellpower: +12 (+3 eff.) Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
On hands | naturalist's rough leather gloves of dexterity (+2) (0 def, 1 armour) naturalist's rough leather gloves of dexterity (+2) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +1 Damage (Melee): 5 nature Changes stats: +2 Dex Changes resistances: +5% nature Changes damage: +3% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | Glorita (118% power, 4 apr, acid element) Glorita (118% power, 4 apr, acid element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 Power: 119% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Blood Spear Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +6 draining blight When wielded/worn: Changes damage: +15% acid Talent granted: +1 Command Staff Mana each turn: +0.10 Maximum mana: +37.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Life leech chance: +5% Life leech: +5% Staves designed for wielders of magic, by the greats of the art. |
Cloak | Cloak of Past Lives (Corpses) Cloak of Past Lives (Corpses)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+1 eff.) This cloak's combat bonuses increase with the wearer's level. A black cloak that seems to twist and contort on its own. |
Main armor | dwarven-steel mail armour 'Velirathra' (3 def, 8 armour) dwarven-steel mail armour 'Velirathra' (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 10 physical Changes resistances: +17% lightning / +17% cold / +6% fire See invisible: +3 A suit of armour made of mail. |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Furnacerend (153% power, 9 apr) Furnacerend (153% power, 9 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 154% Range: 1.5x Uses stat: 72% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +9 Physical crit. chance: +6.5% Attack speed: 100% Damage Shield penetration (this weapon only): +24% Damage (Melee): +4 light When wielded/worn: Changes damage: +6% fire Massive two-handed battleaxes. |
dwarven-steel longsword 'Murkswift' (129% power, 4 apr) dwarven-steel longsword 'Murkswift' (129% power, 4 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Power: 129% Range: 1.4x Uses stat: 60% Wil Damage type: Temporal Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +9 mind / +5 darkness Damage against: +5% Living When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +5 (+2 eff.) Changes resistances penetration: +10% darkness Disarm immunity: +20% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. |
Cinderransom (135% power, 9 apr) Cinderransom (135% power, 9 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Power: 136% Range: 1.4x Uses stat: 60% Wil Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +1.5% Attack speed: 100% Damage Shield penetration (this weapon only): +25% Damage (Melee): +6 mind / +6 temporal When wielded/worn: Damage when hit (Melee): 8 blight / 5 temporal Changes resistances: +3% fire / +5% temporal It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Blunt and deadly. |
Shockcast the dragonbone vilestaff (136% power, 6 apr, acid element) Shockcast the dragonbone vilestaff (136% power, 6 apr, acid element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Blood Spear Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +4 lightning When wielded/worn: Damage when hit (Melee): 4 arcane Changes resistances: +5% arcane Changes damage: +30% acid / +30% darkness / +30% blight / +30% fire / +6% arcane Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +30 (+7 eff.) Spell crit. chance: +5% It can be used to conjure elemental energy in a radius 10 cone, dealing 94.48 to 113.37 acid damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
dragonbone magestaff 'Adyra' (136% power, 6 apr, fire element) dragonbone magestaff 'Adyra' (136% power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Blood Spear Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 blight When wielded/worn: Accuracy: +11 (+3 eff.) Physical crit. chance: +8.0% Physical power: +12 (+2 eff.) Changes stats: +2 Wil Changes damage: +9% blight / +30% fire Talent granted: +1 Command Staff Critical mult.: +12.00% Mana each turn: +0.76 Vim when firing critical spell: +1.00 Maximum mana: +76.00 Maximum vim: +10.00 Spellpower: +41 (+10 eff.) Spell crit. chance: +8% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
Polera the pair of hardened leather boots (0 def, 3 armour) Polera the pair of hardened leather boots (0 def, 3 armour)Requires: - Level 15 Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -4% Damage when hit (Melee): 4 blight Changes stats: +6 Str / +6 Con Changes resistances: +5% arcane Changes resistances penetration: +20% blight Changes damage: +3% arcane / +8% physical Maximum encumbrance: +31 Physical save: +10 (+2 eff.) Movement speed: +20% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 3.6 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. This item has been sent to the Item's Vault. |
psychic's iron gauntlets of strength (+2) (0 def, 1 armour) psychic's iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +1 Damage (Melee): 6 mind Changes stats: +2 Str Changes resistances: +5% mind Changes damage: +3% mind Metal gloves protecting the hands up to the middle of the lower arm. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 40 turns) iron pickaxe (dig speed 40 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Cowlich von Bovenghast the Whitehoof Warrior Hero level 9
74th Pyre 122nd year of Ascendancy at 16:45 see stats
By Cowlich von Bovenghast the Whitehoof Warrior Hero level 8
74th Pyre 122nd year of Ascendancy at 15:25 see stats
By Cowlich von Bovenghast the Whitehoof Warrior Hero level 4
74th Pyre 122nd year of Ascendancy at 12:35 see stats
By Cowlich von Bovenghast the Whitehoof Warrior Hero level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Log
You gain 1.35 gold from the transmogrification of iron mace of erosion (105% power, 2 apr).
You gain 0.95 gold from the transmogrification of flaming iron mace (107% power, 2 apr).
You gain 3.84 gold from the transmogrification of balanced iron mace of phasing (103% power, 8 apr).
You gain 6.17 gold from the transmogrification of Morbussear (108% power, 3 apr).
You gain 4.37 gold from the transmogrification of plaguebringer's iron greatsword (113% power, 1 apr).
You gain 1.44 gold from the transmogrification of slime-covered iron greatmaul of massacre (128% power, 1 apr).
You gain 2.84 gold from the transmogrification of manaburning iron greatmaul (118% power, 1 apr).
You gain 3.64 gold from the transmogrification of thunderous iron dagger (97% power, 5 apr).
You gain 0.45 gold from the transmogrification of iron dagger of massacre (111% power, 5 apr).
You gain 1.55 gold from the transmogrification of iron dagger of daylight (98% power, 5 apr).
You gain 1.59 gold from the transmogrification of iron dagger of dampening (101% power, 5 apr).
You gain 1.82 gold from the transmogrification of hateful iron dagger of massacre (108% power, 5 apr).
You gain 2.35 gold from the transmogrification of balanced iron dagger of massacre (113% power, 5 apr).
You gain 1.24 gold from the transmogrification of iron battleaxe of projection (107% power, 1 apr).
You gain 1.49 gold from the transmogrification of iron battleaxe of erosion (109% power, 1 apr).
Cowlich von Bovenghast deactivates Beyond the Flesh.
Cowlich von Bovenghast deactivates Thermal Shield.
Cowlich von Bovenghast deactivates Shielding.
Cowlich von Bovenghast deactivates Weapon of Light.
Cowlich von Bovenghast deactivates Kinetic Shield.
Cowlich von Bovenghast deactivates Blood Spear.
Cowlich von Bovenghast deactivates Arcane Stamina.
Cowlich von Bovenghast deactivates Necrotic Aura.
Cowlich von Bovenghast deactivates Blurred Mortality.
Cowlich von Bovenghast deactivates Willful Tormenter.
Cowlich von Bovenghast deactivates Fiery Hands.
Cowlich von Bovenghast deactivates Shadow Combat.
Cowlich von Bovenghast deactivates Mana Focus.
Cowlich von Bovenghast deactivates Arcane Combat.
Cowlich von Bovenghast deactivates Lacerating Strikes.