










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Items Vault 1.5.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Bulwark |
| Level / Exp | 50 / 780% |
| Size | big |
| Lifes / Deaths | Killed by naga myrmidon at level 4 on the 4th Flare 122nd year of Ascendancy at 19:03 3 / 4Killed by Glotira the crimson ooze at level 32 on the 13rd Dusk 123rd year of Ascendancy at 09:20 Killed by Doomed Shade of Alrieao at level 37 on the 61st Haze 123rd year of Ascendancy at 16:05 Killed by Alrieao at level 40 on the 74th Haze 123rd year of Ascendancy at 07:24 |
Primary Stats
| Strength | 161 (base 60) |
| Dexterity | 119 (base 60) |
| Constitution | 79 (base 60) |
| Magic | 81 (base 60) |
| Willpower | 82 (base 60) |
| Cunning | 95 (base 60) |
Resources
| Mana | 1309/1354 |
| Equilibrium | 0 |
| Life | 5292/5292 |
| Positive | 747/747 |
| Stamina | 935/935 |
| Paradox | 300 |
| Healing Factor | 1.9656626506024 |
| Regeneration | 90.797302226266 |
Speed
| Mental | +53.2% |
| Attack | +63.2% |
| Movement | +1196% |
| Spell | +63.2% |
| Global | +139.1% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 9 |
| See Stealth | 108.53074095205 |
| See Invisible | 108.53074095205 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 244 |
| Accuracy | 100 |
| Crit Chance | 152% |
| APR | 67 |
| Speed | 0.65 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 100% |
| Speed | 0.61274509803922 |
Offense: Mind
| Mindpower | 110 |
| Crit Chance | 100% |
| Speed | 0.61274509803922 |
Offense: Damage Bonus
| Nature | +31% |
| Lightning | +79% |
| Mind | +38% |
| Cold | +67% |
| Blight | +34% |
| Arcane | +67% |
| Fire | +67% |
| All | +7% |
Offense: Damage Penetration
| Lightning | +40% |
| Nature | +20% |
| Cold | +30% |
| Blight | +10% |
| Arcane | +30% |
| Fire | +30% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 108.28453708906 (100%) |
| Defense | 65 |
| Ranged Defense | 68 |
| Fatigue | 0 |
| Physical Save | 66 |
| Spell Save | 71 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 56%( 70%) |
| Blight | + 38%( 70%) |
| Arcane | + 30%( 70%) |
| Cold | + 56%( 70%) |
| All | + 25%( 70%) |
| Lightning | + 56%( 70%) |
| Light | + 14%( 70%) |
| Temporal | + 36%( 70%) |
| Physical | + 45%( 70%) |
| Darkness | + 35%( 70%) |
| Fire | + 70%( 70%) |
| Mind | + 27%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 29% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 45% |
| Silence Resistance | 5% |
| Bleed Resistance | 100% |
| Teleport Resistance | 0% |
| Disarm Resistance | 30% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 36% |
Inscriptions (3/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 505 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (61% of a turn) Is: a spell Description: Inflicts 511.46 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Technique / Combat techniques | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed weapons | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Superiority | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Warcries | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Battle tactics | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Chronomancy / Chronomancy | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Light | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Undead / Skeleton | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Precise Strikes |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| beneficial effect | Movement is 1000% faster. Step Up |
| beneficial effect | Infinite Dungeon Challenge: Exterminator (Level 76) Challenge |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by white crystal. Escort: lost anorithil (level 2 of Scintillating Caves) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You failed to protect the lost warrior from death by blade horror. Escort: lost warrior (level 6 of Dreadfell) | failed |
You failed to protect the repented thief from death by Alrieao. Escort: repented thief (level 4 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You failed to protect the worried loremaster from death by rattlesnake. Escort: worried loremaster (level 1 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 75) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 76)Foes left: 13 | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1371. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Mayiwen the pair of hardened leather boots (9 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +4 Dex dps ---------- Phys.pwr +10 (+0 eff.) ----- def ----- Armour +3 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Fatigue +3% Die.at -80.00 life HP.reg +3.00 Heal.mod +25% A pair of boots made of leather. |
| Quiver | Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr)3.0 T5 arrow ammo [Unique] Master Power 68.0 - 95.2 Physical Uses 40% Wil, 50% Dex, 50% Mag 70% Str Acc+ +0.2% crit / acc Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
| Light source | Emorima the Festerorder1.0 T5 lite [Random Unique] Disrupt/Master/Psionic While equipped: Stats +7 Wil dps ---------- Dmg.mod +13% mind +12% nature Melee Ret 20 nature On Hit (Melee): * 36% chance to daze at end of turn ----- def ----- Resists +6% acid +6% temporal +6% arcane +3% all Spell.save +15 (+4 eff.) Blind- +45% Confus- +29% ---------- misc Light +10 See.Stealth +25 See.Invis +25 Track: Puts all charms on 23 cooldown Level 2.4 Pwr.cost 23 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Isurada the drakeskin leather cap (3 def, 5 armour)2.0 T5 head armor [Random Unique] Nature While equipped: Stats +5 Str +2 Dex +4 Cun +4 Con ----- def ----- Armour +5 Defense +3 (+0 eff.) Rng.Def +3 (+0 eff.) Fatigue +5% Resists +8% acid +6% temporal -26% light +14% cold +6% blight +13% fire +3% mind +14% lightning HP.reg +8.00 Silence- +5% ---------- misc Breathe water A cap made of leather. |
| Tool | Beridekan the Glowvalor (dig speed 11 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +5 Str +3 Cun +3 Con dps ---------- Dmg.mod +18% mind Acc +8 (+2 eff.) Melee Ret 8 light ----- def ----- Armour +3 Defense +5 (+1 eff.) Resists +6% light +7% physical ---------- misc Light +1 Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Filthrip the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +9 (+0 eff.) Spell.pwr +8 (+0 eff.) Mind.pwr +8 (+1 eff.) Dmg.mod +21% blight Melee Ret 8 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +17% acid +6% blight +16% fire +17% cold +18% lightning HP.reg +2.40 Stun/Frz- +32% Rings can have magical properties. |
| On fingers | sneakthief's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Cun +9 Dex dps ---------- Acc +9 (+2 eff.) ----- def ----- Max.HP +75.00 HP.reg +1.70 Heal.mod +20% Rings can have magical properties. |
| Around waist | hardened leather belt 'Scorchsweeper'1.0 T3 belt armor [Random Unique] Master While equipped: Stats +8 Dex +9 Cun +7 Lck dps ---------- Phys.crit +8.0% Mind.crit +8% Dmg.mod +6% blight Res.pen +10% blight Melee Ret 8 fire On Hit (Melee): * 10% chance to disease ----- def ----- Armour +7 Defense +11 (+2 eff.) Resists +6% blight Phys.save +13 (+3 eff.) Stealth +8 ---------- misc T.Disarm +16 Infravis +5 A belt that goes around your waist. |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, arcane element)7.0 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+4 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 111 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | Baridunastir the Prismmalice (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +10% lightning Melee Ret 20 light ----- def ----- Armour +1 Resists +6% light HP.reg +1.10 ---------- misc Stam/turn +0.60 Max.stam +13.00 Light +3 Unarmed combat: Power 12.0 - 16.8 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 83% On Hit: 10% Slumber 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | stralite plate armour 'Xeruna' (7 def, 13 armour)17.0 T4 massive armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Phasing +50% ----- def ----- Armour +13 Defense +7 (+1 eff.) Fatigue +26% Resists +10% acid +9% physical +37% fire +9% lightning +10% cold HP.reg +3.70 Disarm- +30% Stun/Frz- +33% Knockbk- +36% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +1.50 Vim/s.crit +1.00 Cooldown Rush -5 A suit of armour made of metal plates. |
| Cloak | marshal's cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Con ----- def ----- Defense +2 (+0 eff.) Resists +13% darkness +13% temporal Phys.save +8 (+2 eff.) Max.HP +67.00 Def/telep +13 Res/telep +12% Dur/telep +15% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Bileblur the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% nature Res.pen +20% nature Melee Ret 12 physical ----- def ----- Armour +4 Fatigue -8% HP.reg +3.70 Heal.mod +10% ---------- misc Max.stam +25.00 Amulets can have magical properties. |
Inventory
wild infusion (resist 27%; cure mental)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 6 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Antimagic Wyrm Bile Extract0.4 potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
teleportation rune of the wizard (range 133)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (61% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 133 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Emelyriatira the Abyssblow0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +10 (+0 eff.) Spell.pwr +10 (+0 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +15% fire +30% temporal Res.pen +25% fire ----- def ----- Resists +15% fire Rings can have magical properties. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Anagodar the voratun battleaxe (63.5-95.25 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 63.5 - 95.3 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +12 light Against +38% Undead On Hit.r1 +12 physical On Hit: * 20% chance to cause random gloom * Random elemental explosion While equipped: dps ---------- Dmg.mod +6% mind Res.pen +19% acid +20% physical +19% cold +14% fire +5% mind +24% lightning Acc +7 (+1 eff.) Apr +17 Massive two-handed battleaxes. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 68.0 - 102.0 Physical Uses 40% Wil, 50% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+1 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
insidious voratun battleaxe of amnesia (58-87 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature/Psionic Power 58.0 - 87.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +42 insidious poison On Hit: * 25% chance to put talents on cooldown While equipped: Massive two-handed battleaxes. |
Latafayn (68-108.8 power, 5 apr)3.0 T4 greatsword 2H weapon [Unique] Arcane/Master Power 68.0 - 108.8 Physical Uses 40% Wil, 50% Mag, 125% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 6 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
voratun greatsword of rage (62-99.2 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 62.0 - 99.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +9 Str dps ---------- Dmg.mod +14% physical Acc +19 (+4 eff.) ---------- misc Stam/ret +4.00 Massive two-handed swords. |
voratun greatsword of rage (63-100.8 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 63.0 - 100.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +9 Str dps ---------- Dmg.mod +21% physical Acc +14 (+3 eff.) ---------- misc Stam/ret +3.00 Massive two-handed swords. |
Sword of Potential Futures (28-39.2 power, 10 apr)3.0 T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. Power 28.0 - 39.2 Physical Uses 40% Wil, 70% Mag, 80% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+0 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Twilight's Edge (47-65.8 power, 7 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 47.0 - 65.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +12.0% Atk.spd 100% On Crit: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Mag +4 Cun dps ---------- Spell.crit +4% Spell.pwr +12 (+1 eff.) Dmg.mod +18% darkness +18% light ---------- misc Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
truestriking dwarven-steel longsword (23-32.2 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Master Power 23.0 - 32.2 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +9 (+2 eff.) Apr +10 Sharp, long, and deadly. |
Boltbliss (15-21 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Nature Power 15.0 - 21.0 Lightning Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Melee+ +11 nature +9 temporal While equipped: Stats +5 Dex +5 Mag +4 Cun dps ---------- Dmg.mod +27% mind Res.pen +15% lightning ---------- misc Light +3 Infravis +3 See.Invis +15 Blunt and deadly. |
inquisitor's voratun mace of the leech (44.5-62.3 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Disrupt Power 44.5 - 62.3 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 25 arcane resource burn * Slows global speed by 17% * leeches stamina from the target On Crit: * burns latent spell energy While equipped: dps ---------- Melee Ret 18 nature slow Blunt and deadly. |
Singeblight the dragonbone magestaff (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +4 fire While equipped: Stats +2 Dex +1 Wil dps ---------- Spell.crit +20% Crit.mult +40.00% Spell.pwr +24 (+2 eff.) Melee+ 35 fire Dmg.mod +9% fire +30% cold Res.pen +10% fire ----- def ----- Resists +9% nature +15% fire ---------- misc Mana/turn +0.30 Max.mana +100.00 Infravis +2 See.Invis +19 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
mighty voratun steamgun of cunning (+7)4.0 T5 steamgun 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +7 Cun +6 Str dps ---------- Phys.pwr +11 (+0 eff.) Res.pen +25% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
thunderous steel steamgun of nature4.0 T2 steamgun 1H weapon Reqs Steam Pool [Ego++] Nature/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +11 nature +11 dazing lightning Uses 2.0 Steam While equipped: Stats +2 Str +2 Dex +3 Mag +3 Wil +3 Cun +3 Con dps ---------- Res.pen +9% lightning +7% nature ----- def ----- Resists +5% all Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+0 eff.) Spell.pwr +5 (+0 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +4.0% Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +4% all Melee Ret 30 mind ----- def ----- Defense +14 (+3 eff.) Resists +10% darkness +10% mind Mind.save +10 (+3 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Masteries +0.20 Cursed/Gloom +0.20 Cursed/Darkness Creeping Darkness: Level 4.0 Pwr.cost 10 out of 18/18. Range 5 Travel.spd instantaneous Is a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 75.27 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
battlemaster's linen cloak of implacability (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Nature/Master While equipped: Stats +2 Str +2 Dex +2 Con ----- def ----- Defense +1 (+0 eff.) Phys.save +7 (+2 eff.) Spell.save -13 (-3 eff.) Mind.save +7 (+2 eff.) Die.at -50.00 life ---------- misc Stam/turn +0.50 Mana/turn -0.16 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+0 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+2 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Power 36.0 - 50.4 Physical Uses 70% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit / acc Apr +15 Crit +10.0% Atk.spd 100% On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 5.0 Pwr.cost 7 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 136.17 fire damage and 87.25 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 38.0 - 53.2 Physical Uses 60% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.1% dam / acc Apr +10 Crit +7.0% Atk.spd 83% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.0 Pwr.cost 14 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Decayed Visage (0 def, 2 armour)1.0 T3 head armor [Unique] Arcane/Master While equipped: Stats +3 Dex +5 Mag +5 Wil +3 Cun dps ---------- Spell.crit +2% Crit.mult +15.00% Dmg.mod +8% blight +8% arcane Res.pen +5% darkness Acc +4 (+1 eff.) Apr +7 Melee Ret 10 vim draining blight ----- def ----- Armour +2 ---------- misc Max.vim +25.00 Vimsense: Level 2.0 Pwr.cost 14 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 18%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
psion's linen wizard hat of knowledge (1 def, 0 armour)2.0 T1 head armor [Ego++] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +2% Mind.pwr +10 (+2 eff.) Dmg.mod +8% mind ----- def ----- Defense +1 (+0 eff.) Resists +8% mind Phys.save +7 (+2 eff.) Mind.save +7 (+2 eff.) ---------- misc Max.psi +15.00 A pointy cloth hat, very wizardly... |
steel mail armour of delving (2 def, 6 armour)14.0 T2 heavy armor [Ego+] Master While equipped: Stats +6 Str ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +14% Resists +14% darkness +9% physical ---------- misc Light +2 Track: Puts all charms on 17 cooldown Level 2.4 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Cuirass of the Dark Lord (0 def, 30 armour)17.0 T5 massive armor [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+0 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+4 eff.) HP.reg +0.00 Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 219.88 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 14 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+2 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+3 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+4 eff.) Mind.save +25 (+8 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 9 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 13 Armour, 19 Defense and your attacks will gain 42% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Cuthilaneg the voratun shield (18 def, 9 armour, 66.5-79.8 power, 185 block)7.0 T5 shield armor [Rare] Nature When used to Attack: Power 66.5 - 79.8 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +185 Melee+ +29 cold While equipped: Stats +4 Mag +5 Wil dps ---------- Melee Ret 18 ice ----- def ----- Armour +9 Defense +18 (+4 eff.) Rng.Def +18 (+4 eff.) Fatigue +4% Resists +18% lightning +32% cold Mind.save +6 (+2 eff.) Pinning- +20% ---------- misc See.Invis +6 Talents +5 Block Handheld deflection devices. |
Summertide (17 def, 15 armour, 52-62.4 power, 260 block)7.0 T5 shield armor [Unique] Nature When used to Attack: Power 52.0 - 62.4 Light Uses 40% Wil, 50% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+1 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+4 eff.) Rng.Def +17 (+4 eff.) Fatigue +12% Resists +12% mind +10% fire +20% light +15% darkness Mind.save +18 (+6 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +5 Block Send out a range 7 beam, lighting its path and dealing 67.62 to 84.53 light damage (based on Willpower and Cunning). Uses 7 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)7.0 T5 shield armor [Unique] Arcane When used to Attack: Power 50.0 - 60.0 Temporal Uses 40% Wil, 70% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+1 eff.) ----- def ----- Armour +4 Defense +8 (+2 eff.) Rng.Def +10 (+2 eff.) Fatigue +0% Resists +30% temporal Dmg.red +20 all Spell.save +20 (+5 eff.) Proj.slow +50% ---------- misc Talents +5 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
impervious voratun shield of crushing (12 def, 12 armour, 72-86.4 power, 248 block)7.0 T5 shield armor [Ego++] Master When used to Attack: Power 72.0 - 86.4 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +248 On Crit: * smash the target with your shield crippling them While equipped: Stats +5 Con dps ---------- Phys.crit +4.0% Phys.pwr +7 (+0 eff.) ----- def ----- Armour +12 Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Phys.save +10 (+3 eff.) ---------- misc Talents +5 Block Handheld deflection devices. |
stralite shield 'Aerybreth' (10 def, 21 armour, 50.5-60.6 power, 261.5 block)7.0 T4 shield armor [Random Unique] Arcane/Master When used to Attack: Power 50.5 - 60.6 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +262 Melee+ +8 arcane +14 temporal While equipped: dps ---------- Dmg.mod +6% acid Res.pen +10% acid Melee Ret 12 acid 15 temporal 4 arcane ----- def ----- Armour +21 Defense +10 (+2 eff.) Rng.Def +10 (+2 eff.) Fatigue +14% Resists +15% temporal ---------- misc Talents +4 Block Time Shield: (Instant) Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (348) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 46%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
341 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 45 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
11 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +8 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 64). Release absorbed darkness in a 8 radius cone with a 80% chance to blind (based on lite radius), dealing 386.27 darkness damage (based on Mindpower and charge). Uses 6 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% Phys.spd -12% Spell.spd -12% Mind.spd -12% Dmg.mod +0% all +15% temporal ----- def ----- Resists +12% all +15% temporal Dmg.red +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 12 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
13 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
23 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 112 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cyreldalaith the pouch of stralite shots (19/19, 44.5-53.4 power, 5 apr)3.0 T4 shot ammo [Random Unique] Arcane/Master Power 44.5 - 53.4 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.1% dam / acc Apr +5 Crit +14.5% Capacity 19 Ranged+ +12 darkness +8 blight +13 cold +8 arcane +16 mind On Hit.r1 +8 mind On Crit.r2 +4 mind On Hit: * 20% chance to curse the target On Crit: * cripple the target Shots are used with slings to pummel your foes to death. |
blazing pouch of voratun shots of erosion (14/24, 56-67.2 power, 6 apr)3.0 T5 shot ammo [Ego] Nature Power 56.0 - 67.2 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 24 Ranged+ +20 temporal +17 nature +26 fire On Crit.r2 +13 fire Shots are used with slings to pummel your foes to death. |
quiet iron torque of clear mind [power 1] (6 cooldown)2.0 T1 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +2 Silence Cooldown Silence -1 Absorb and nullify at most 1 detrimental mental status effects in the next 10 turns Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
volcanic elm wand of conjuration [power 103] (6 cooldown)2.0 T1 wand charm [Ego+] Arcane While equipped: ---------- misc Talents +2 Volcano Cooldown Volcano -2 Fire a bolt of a random element with (base) damage 52 to 103 Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
20 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
22 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Alrieao the Skeleton Bulwark level 32
33rd Dusk 123rd year of Ascendancy at 04:02 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Alrieao the Skeleton Bulwark level 43
29th Regrowth 124th year of Ascendancy at 19:28 see stats
Against all odds
Killed Ukruk in the ambush.By Alrieao the Skeleton Bulwark level 31
4th Flare 123rd year of Ascendancy at 13:43 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Alrieao the Skeleton Bulwark level 44
30th Regrowth 124th year of Ascendancy at 18:19 see stats
Brave new world
Went to the Far East and took part in the war.By Alrieao the Skeleton Bulwark level 34
32nd Haze 123rd year of Ascendancy at 09:07 see stats
Bringer of Doom
Killed a Bringer of Doom.By Alrieao the Skeleton Bulwark level 48
5th Pyre 124th year of Ascendancy at 14:29 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Alrieao the Skeleton Bulwark level 7
68th Dusk 122nd year of Ascendancy at 01:15 see stats
Destroyer of the creation
Killed Slasul.By Alrieao the Skeleton Bulwark level 45
32nd Regrowth 124th year of Ascendancy at 20:33 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Alrieao the Skeleton Bulwark level 33
37th Dusk 123rd year of Ascendancy at 15:00 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Alrieao the Skeleton Bulwark level 31
4th Flare 123rd year of Ascendancy at 13:24 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Alrieao the Skeleton Bulwark level 50
6th Pyre 124th year of Ascendancy at 03:14 see stats
Exterminator
Killed 1000 creatures.By Alrieao the Skeleton Bulwark level 16
3rd Regrowth 123rd year of Ascendancy at 11:14 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Alrieao the Skeleton Bulwark level 25
66th Pyre 123rd year of Ascendancy at 08:33 see stats
Fear me not!
Survived the Fearscape!By Alrieao the Skeleton Bulwark level 26
1st Mirth 123rd year of Ascendancy at 06:46 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Alrieao the Skeleton Bulwark level 46
45th Regrowth 124th year of Ascendancy at 02:56 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Alrieao the Skeleton Bulwark level 45
32nd Regrowth 124th year of Ascendancy at 22:02 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Alrieao the Skeleton Bulwark level 21
35th Regrowth 123rd year of Ascendancy at 16:31 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Alrieao the Skeleton Bulwark level 45
30th Regrowth 124th year of Ascendancy at 18:50 see stats
Level 10
Got a character to level 10.By Alrieao the Skeleton Bulwark level 10
21st Haze 122nd year of Ascendancy at 07:09 see stats
Level 20
Got a character to level 20.By Alrieao the Skeleton Bulwark level 20
32nd Regrowth 123rd year of Ascendancy at 14:20 see stats
Level 30
Got a character to level 30.By Alrieao the Skeleton Bulwark level 30
10th Mirth 123rd year of Ascendancy at 19:28 see stats
Level 40
Got a character to level 40.By Alrieao the Skeleton Bulwark level 40
74th Haze 123rd year of Ascendancy at 01:10 see stats
Level 50
Got a character to level 50.By Alrieao the Skeleton Bulwark level 50
6th Pyre 124th year of Ascendancy at 02:21 see stats
Mad slime dash
Have 300 walls on the sludgenest turn into hostile creatures.By Alrieao the Skeleton Bulwark level 32
13rd Dusk 123rd year of Ascendancy at 01:25 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Alrieao the Skeleton Bulwark level 32
13rd Dusk 123rd year of Ascendancy at 10:44 see stats
Orcrist
Killed the leaders of the Orc Pride.By Alrieao the Skeleton Bulwark level 43
29th Regrowth 124th year of Ascendancy at 17:50 see stats
Pest Control
Killed 1000 reproducing vermin.By Alrieao the Skeleton Bulwark level 32
12nd Dusk 123rd year of Ascendancy at 16:57 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Alrieao the Skeleton Bulwark level 38
65th Haze 123rd year of Ascendancy at 01:30 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Alrieao the Skeleton Bulwark level 25
63rd Regrowth 123rd year of Ascendancy at 02:47 see stats
Size is everything
Did over 1500 damage in one attack.By Alrieao the Skeleton Bulwark level 30
3rd Summertide 123rd year of Ascendancy at 18:47 see stats
Size matters
Did over 600 damage in one attack.By Alrieao the Skeleton Bulwark level 25
77th Regrowth 123rd year of Ascendancy at 04:42 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Alrieao the Skeleton Bulwark level 33
58th Dusk 123rd year of Ascendancy at 04:13 see stats
Slime killer party
Have 200 walls on the sludgenest turn into hostile creatures.By Alrieao the Skeleton Bulwark level 32
11st Dusk 123rd year of Ascendancy at 18:31 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By Alrieao the Skeleton Bulwark level 31
10th Dusk 123rd year of Ascendancy at 14:55 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Alrieao the Skeleton Bulwark level 50
6th Pyre 124th year of Ascendancy at 03:14 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Alrieao the Skeleton Bulwark level 50
16th Pyre 124th year of Ascendancy at 01:14 see stats
The Arena
Unlocked Arena mode.By Alrieao the Skeleton Bulwark level 7
26th Dusk 122nd year of Ascendancy at 16:12 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Alrieao the Skeleton Bulwark level 41
11st Regrowth 124th year of Ascendancy at 01:22 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Alrieao the Skeleton Bulwark level 13
8th Decay 122nd year of Ascendancy at 14:34 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Alrieao the Skeleton Bulwark level 17
10th Regrowth 123rd year of Ascendancy at 10:12 see stats
The bigger the better!
Did over 3000 damage in one attack.By Alrieao the Skeleton Bulwark level 39
72nd Haze 123rd year of Ascendancy at 22:43 see stats
The secret city
Discovered the truth about mages.By Alrieao the Skeleton Bulwark level 18
24th Regrowth 123rd year of Ascendancy at 16:51 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Alrieao the Skeleton Bulwark level 46
77th Regrowth 124th year of Ascendancy at 00:35 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Alrieao the Skeleton Bulwark level 17
9th Regrowth 123rd year of Ascendancy at 21:22 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Alrieao the Skeleton Bulwark level 19
30th Regrowth 123rd year of Ascendancy at 05:04 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Alrieao the Skeleton Bulwark level 12
8th Decay 122nd year of Ascendancy at 04:42 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Alrieao the Skeleton Bulwark level 29
10th Mirth 123rd year of Ascendancy at 19:28 see stats
Log
Devourer tries to bite Alrieao with razor sharp teeth!
Devourer misses Alrieao.
Alrieao resists the cut!
Alrieao performs a melee critical strike against Devourer!
Alrieao performs a melee critical strike against Devourer!
Alrieao prepares for the next kill!.
Alrieao hits Devourer for 666 arcane damage.
Alrieao killed Devourer!
Alrieao slows down.
Alrieao performs a melee critical strike against Devourer!
Devourer is not dazed anymore.
Alrieao performs a melee critical strike against Devourer!
Devourer is afflicted by a crippling illness!
Devourer is dazed!
Alrieao hits Devourer for 780 arcane, 76 physical (856 total damage).
Devourer tries to bite Alrieao with razor sharp teeth!
Devourer misses Alrieao.
Alrieao resists the cut!
Alrieao performs a melee critical strike against Devourer!
Devourer is not dazed anymore.
Alrieao performs a melee critical strike against Devourer!
Alrieao prepares for the next kill!.
Alrieao hits Devourer for 673 arcane damage.
Alrieao killed Devourer!
Alrieao slows down.
Alrieao deactivates Precise Strikes.






































































































































































