










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Skeleton |
Class | Necromancer |
Level / Exp | 27 / 62% |
Size | huge |
Lifes / Deaths | Killed by Ce'Nyldathra the giant army ant at level 19 on the 76th Haze 122nd year of Ascendancy at 01:44 0 / 8Killed by Emelogawe the cutpurse at level 20 on the 77th Haze 122nd year of Ascendancy at 09:27 Killed by Emelogawe the cutpurse at level 20 on the 77th Haze 122nd year of Ascendancy at 09:37 Killed by Steve at level 22 on the 2nd Decay 122nd year of Ascendancy at 06:46 Killed by Aeravea the hornet swarm at level 23 on the 7th Decay 122nd year of Ascendancy at 15:20 Killed by Xanorita the giant netherworm at level 26 on the 2nd Wintertide 123rd year of Ascendancy at 01:12 Killed by Voroba the umbral horror at level 26 on the 2nd Wintertide 123rd year of Ascendancy at 07:25 Killed by Voruriatha the elven mage at level 27 on the 4th Allure 123rd year of Ascendancy at 07:00 |
Primary Stats
Strength | 28 (base 15) |
Dexterity | 20 (base 12) |
Constitution | 39 (base 38) |
Magic | 65 (base 50) |
Willpower | 37 (base 25) |
Cunning | 65 (base 40) |
Resources
Life | -522/578 |
Mana | 304/444 |
Soul | 12/19 |
Healing Factor | 1.3462543368031 |
Regeneration | 9.8949693755029 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 9 |
See Stealth | 69.1744280607 |
See Invisible | 76.1744280607 |
ESP Range | 10 |
ESP Kinds | animal/canine, undead |
Offense: Mainhand
Damage | 31 |
Accuracy | 24 |
Crit Chance | 20% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 56 |
Crit Chance | 31% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Blight | +8% |
Arcane | +9% |
Cold | +17% |
All | 0% |
Darkness | +35% |
Light | +12% |
Mind | +16% |
Fire | +6% |
Lightning | +28% |
Offense: Damage Penetration
Lightning | +25% |
Mind | +20% |
Blight | +15% |
Darkness | +5% |
Fire | +15% |
Nature | +25% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 0 |
Physical Save | 39 |
Spell Save | 44 |
Mental Save | 35 |
Defense: Resistances
Blight | + 36%( 70%) |
Arcane | + 26%( 70%) |
Cold | + 42%( 70%) |
All | + 23%( 70%) |
Darkness | + 46%( 70%) |
Light | + 27%( 70%) |
Temporal | + 29%( 70%) |
Lightning | + 60%( 70%) |
Mind | + 35%( 70%) |
Fire | + 36%( 70%) |
Nature | + 27%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Bleed Resistance | 100% |
Confusion Resistance | 0% |
Fear Resistance | 100% |
Teleport Resistance | 20% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 84 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1034% for 10 turns (92 total) and instantly restoring 52 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Glacial waste | 1.50 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eradication | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Spell / Master of bones | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Animus | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master necromancer | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Spectre | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Undead / Skeleton | 1.00 |
| 2/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 29. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed orc heart. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed pouch of luminous horror dust. * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within14 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) Res.pen +5% darkness ----- def ----- Armour +1 Resists +3% cold Mind.save +6 (+3 eff.) Stun/Frz- +20% A pair of boots made of leather. |
Quiver | ![]() 3.0 T2 arrow ammo [Random Unique] Arcane/Master/Psionic Power 137% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +13.5% Capacity 18 Ranged+ +12 blight +17 physical +4 lightning On Crit.r2 +16 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 27 * 25% chance for lightning to strike from the target to a second target dealing 95 damage * 20% chance to knock the target back 3 spaces and deal 170 physical damage On Crit: * Wound the target dealing 123 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 2.0 T1 lite [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +6% darkness Acc +10 (+5 eff.) ----- def ----- Resists +9% lightning ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Wil +5 Mag dps ---------- Dmg.mod +14% darkness +16% mind Res.pen +20% mind ----- def ----- Defense +2 (+1 eff.) Resists +21% darkness +16% mind Phys.save +12 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +9 (+4 eff.) ---------- misc Max.stam +20.00 A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Resists +6% lightning +5% arcane +6% light +3% blight Spell.save +6 (+2 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.pwr +9 (+3 eff.) Res.pen +25% lightning ----- def ----- Defense +30 (+13 eff.) Resists +18% fire HP.reg +4.00 Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Mag dps ---------- Phys.pwr +5 (+3 eff.) Mind.pwr +2 (+1 eff.) Dmg.mod +9% arcane Melee Ret 6 cold ----- def ----- Resists +6% cold Phys.save +6 (+2 eff.) Spell.save +7 (+3 eff.) ---------- misc Mana/turn +0.39 Max.mana +27.00 Size +1 A belt that goes around your waist. |
In main hand | ![]() 5.0 T2 staff 2H weapon [Random Unique] Arcane/Nature Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +19.00% Spell.pwr +21 (+6 eff.) Melee+ 17 fire Dmg.mod +3% blight +15% darkness ----- def ----- Defense +5 (+3 eff.) Resists +3% darkness Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +1.00 Light +2 See.Invis +7 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 1.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 91.95 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.0 T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Cun +4 Str dps ---------- Phys.pwr +10 (+5 eff.) Melee+ 8 blight Dmg.mod +5% blight +6% fire Res.pen +25% nature +10% fire Acc +5 (+2 eff.) ----- def ----- Armour +2 Resists +6% darkness +7% blight ---------- misc Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T2 cloth armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +13% lightning +17% cold Melee Ret 6 nature 4 cold ----- def ----- Resists +19% lightning +7% blight +16% cold +6% nature +9% all Max.HP +40.00 HP.reg +3.10 Heal.mod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Dmg.mod +12% light Res.pen +5% fire ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Cloak of Deception. |
Around neck | ![]() 0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Crit.mult +10.00% Spell.pwr +20 (+6 eff.) Res.pen +15% blight ----- def ----- Resists +9% temporal Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/s.crit +1.00 Amulets make your neck look great! |
Inventory
![]() 0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Cun +8 Dex dps ---------- Dmg.mod +6% arcane Acc +12 (+6 eff.) Melee Ret 4 arcane ----- def ----- Resists +3% mind Mind.save +6 (+3 eff.) Confus- +22% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +10 (+4 eff.) Rings make your fingers look great! |
![]() 5.0 T4 staff 2H weapon [Random Unique] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +22% Spell.pwr +12 (+4 eff.) S.pwr/crit +6 Dmg.mod +3% lightning +9% temporal +25% arcane Melee Ret 2 temporal ----- def ----- Resists +9% temporal Anom.red +5 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego+] Nature/Master Power 155% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +16 nature While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +19 (+9 eff.) Massive two-handed battleaxes. |
![]() 3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego] Nature Power 162% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +17 nature Massive two-handed swords. |
![]() 3.0 T4 longsword 1H weapon Reqs Str 35 [Rare] Master Power 155% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +4.5% Atk.spd 100% Melee+ +20 physical While equipped: dps ---------- Res.pen +25% arcane +25% light Apr +2 ----- def ----- Resists +5% arcane ---------- misc Max.stam +30.00 Sharp, long, and deadly. |
![]() 3.0 T4 longsword 1H weapon Reqs Str 35 [Ego++] Master Power 144% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.crit +9.0% Crit.mult +28.00% Phys.spd +10% Acc +13 (+6 eff.) Apr +7 Sharp, long, and deadly. |
![]() 3.0 T4 mace 1H weapon Reqs Str 35 [Rare] Arcane Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit.r1 +17 fire While equipped: dps ---------- Dmg.mod +15% arcane Res.pen +25% light Melee Ret 10 arcane On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Resists +6% acid +5% arcane +12% light Blunt and deadly. |
![]() 3.0 T4 mindstar 1H weapon [Rare] Nature Power 106% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +12 light +20 temporal While equipped: Stats +9 Wil dps ---------- Mind.crit +4% Mind.pwr +18 (+6 eff.) Dmg.mod +18% light +18% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Crit.r2 +16 cold While equipped: dps ---------- Phys.crit +4.0% Dmg.mod +18% cold Acc +10 (+5 eff.) ----- def ----- Resists +12% nature +5% arcane Spell.save +18 (+6 eff.) Heal.mod +20% Poison- +20% Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Ego+] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Proj.spd +200% While equipped: Stats +2 Cun dps ---------- Phys.spd +10% Slings are used to hurl stones or metal shots at your foes. |
![]() 7.0 T4 shield armor Reqs - Shield usage training Str 35 [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +6% light Melee Ret 8 light ----- def ----- Armour +8 Fatigue +8% Resists +23% cold +5% arcane +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T4 shield armor Reqs - Shield usage training Str 35 [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Dex dps ---------- Dmg.mod +15% arcane Apr +5 ----- def ----- Armour +23 Fatigue +8% Resists +26% lightning Die.at -80.00 life ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+7 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+6 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
![]() 9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+7 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() 9.0 T4 light armor [Ego+] Nature/Psionic While equipped: ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +7% mind Mind.save +18 (+7 eff.) Max.HP +42.00 HP.reg +5.20 Heal.mod +14% A suit of armour made of leather. |
![]() 14.0 T4 heavy armor Reqs - Heavy armour training Str 38 [Rare] Nature While equipped: Stats +4 Mag +9 Wil dps ---------- Dmg.mod +15% blight Res.pen +20% arcane ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +26% blight +25% darkness Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +40.00 Max.vim +40.00 Light +2 A suit of armour made of mail. |
![]() 17.0 T4 massive armor Reqs - Massive armour training Str 48 [Ego+] Master While equipped: ----- def ----- Armour +21 Fatigue +22% Resists +8% acid +10% physical +8% cold +11% lightning +8% fire A suit of armour made of metal plates. |
![]() 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() 3.0 T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 12 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +6 Str +5 Con dps ---------- Dmg.mod +7% nature +3% light ----- def ----- Resists +15% acid +12% nature +6% light ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Steve the Skeleton Necromancer level 26
2nd Wintertide 123rd year of Ascendancy at 18:21 see stats
By Steve the Ogre Necromancer level 18
38th Dusk 122nd year of Ascendancy at 03:41 see stats
By Steve the Ogre Necromancer level 19
76th Haze 122nd year of Ascendancy at 00:46 see stats
By Steve the Skeleton Necromancer level 26
2nd Wintertide 123rd year of Ascendancy at 14:29 see stats
By Steve the Ogre Necromancer level 10
2nd Summertide 122nd year of Ascendancy at 03:23 see stats
By Steve the Ogre Necromancer level 20
76th Haze 122nd year of Ascendancy at 19:01 see stats
By Steve the Ogre Necromancer level 18
58th Dusk 122nd year of Ascendancy at 14:11 see stats
By Steve the Ogre Necromancer level 23
8th Decay 122nd year of Ascendancy at 21:09 see stats
By Steve the Skeleton Necromancer level 26
2nd Wintertide 123rd year of Ascendancy at 18:21 see stats
By Steve the Ogre Necromancer level 1
74th Pyre 122nd year of Ascendancy at 12:42 see stats
By Steve the Ogre Necromancer level 5
4th Mirth 122nd year of Ascendancy at 02:11 see stats
By Steve the Skeleton Necromancer level 26
2nd Wintertide 123rd year of Ascendancy at 18:21 see stats
By Steve the Ogre Necromancer level 18
55th Dusk 122nd year of Ascendancy at 16:14 see stats
By Steve the Ogre Necromancer level 21
78th Haze 122nd year of Ascendancy at 15:41 see stats
By Steve the Ogre Necromancer level 21
78th Haze 122nd year of Ascendancy at 04:31 see stats
By Steve the Ogre Necromancer level 14
7th Flare 122nd year of Ascendancy at 12:37 see stats
Log
Belomina the elven cultist's prismatic repulsion area effect hits Heavy bone giant for 10 light, 10 darkness (21 total damage).
Voruriatha the elven mage shoots!
Voruriatha the elven mage's Shoot misses Steve.
Bleeding from Steve hits Belomina the elven cultist for (75 absorbed), 0 physical (0 total damage).
Frost Cut from Steve hits Belomina the elven cultist for (81 absorbed), 0 cold (0 total damage).
Frost Cut from Steve hits Voruriatha the elven mage for (0 exoskeleton), 227 cold (227 total damage).
Belomina the elven cultist casts Soul Rot.
Belomina the elven cultist's spell attains critical power!
Steve is afflicted by a weakness disease!
Belomina the elven cultist's Soul Rot hits Heavy bone giant for 227 blight damage.
Voruriatha the elven mage shoots!
Steve is not silenced anymore.
Heavy bone giant is knocked back!
Steve's desolate waste area effect hits Voruriatha the elven mage for (0 exoskeleton), 38 cold (38 total damage).
Steve's desolate waste area effect hits Belomina the elven cultist for (31 absorbed), 0 cold (0 total damage).
Steve receives 44 healing from Eternal Night.
Spikes of Decrepitude hits Voruriatha the elven mage for (19 exoskeleton), 19 cold, (4 exoskeleton), 33 darkness (53 total damage).
Steve's desolate waste area effect hits Voruriatha the elven mage for (0 exoskeleton), 38 cold (38 total damage).
Steve's desolate waste area effect hits Belomina the elven cultist for (31 absorbed), 0 cold (0 total damage).
Acid Splash from Voruriatha the elven mage hits Steve for 15 acid damage.
Belomina the elven cultist's prismatic repulsion area effect hits Heavy bone giant for 10 light, 10 darkness (21 total damage).
Weakness Disease from Belomina the elven cultist hits Steve for 37 blight damage.
Rotting Disease from Belomina the elven cultist hits Steve for 37 blight damage.
Belomina the elven cultist's sanctity area effect hits Heavy bone giant for 24 light damage.
Belomina the elven cultist receives 235 healing from Belomina the elven cultist's healing light area effect.
Steve's desolate waste area effect killed Voruriatha the elven mage!
Voruriatha the elven mage's Shoot performs a ranged critical strike against Steve!
Voruriatha the elven mage's Shoot hits Steve for 221 physical damage.
Steve the level 27 skeleton necromancer was mutilated to death by Voruriatha the elven mage on level 2 of Dark crypt.