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Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Gunslinger |
Level / Exp | 22 / 20% |
Size | big |
Lifes / Deaths | Killed by Wrathroot at level 20 on the 55th Haze 122nd year of Ascendancy at 13:27 0 / 6Killed by Wrathroot at level 20 on the 55th Haze 122nd year of Ascendancy at 14:37 Killed by Layama the giant red ant at level 20 on the 55th Haze 122nd year of Ascendancy at 16:00 Killed by Poryma the thief at level 20 on the 58th Haze 122nd year of Ascendancy at 02:05 Killed by Nerywe the gigantic corrosive tunneler at level 21 on the 62nd Haze 122nd year of Ascendancy at 19:29 Killed by Xylaith the gigantic gravity worm at level 22 on the 63rd Haze 122nd year of Ascendancy at 10:48 |
Primary Stats
Strength | 57 (base 11) |
Dexterity | 76 (base 50) |
Constitution | 49 (base 24) |
Magic | 15 (base 10) |
Willpower | 23 (base 12) |
Cunning | 64 (base 50) |
Resources
Life | -84/750 |
Steam | 43/135 |
Healing Factor | 1.5825206470311 |
Regeneration | 20.400445788312 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 6 |
See Stealth | 7 |
See Invisible | 7 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 46 |
Accuracy | 54 |
Crit Chance | 27% |
APR | 14 |
Speed | 1.00 |
Offense: Offhand
Damage | 46 |
Accuracy | 54 |
Crit Chance | 27% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +13% |
Darkness | +3% |
Cold | +10% |
Blight | +6% |
Acid | +3% |
Fire | +17% |
All | 0% |
Offense: Damage Penetration
Darkness | +20% |
Defense: Base
Armour (hardiness) | 13 (89.687909656376%) |
Defense | 66 |
Ranged Defense | 68 |
Fatigue | 0 |
Physical Save | 36 |
Spell Save | 16 |
Mental Save | 44 |
Defense: Resistances
Arcane | + 5%( 70%) |
Mind | + 3%( 70%) |
All | 0%( 70%) |
Lightning | + 31%( 70%) |
Light | + 3%( 70%) |
Physical | + 20%( 70%) |
Cold | + 10%( 70%) |
Fire | + 43%( 70%) |
Nature | + 3%( 70%) |
Defense: Immunities
Pinning Resistance | 89% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 44% |
Silence Resistance | 30% |
Bleed Resistance | 100% |
Teleport Resistance | 100% |
Disarm Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 85% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.1 steam per turn. Can be activated for an instant burst of 40 steam. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
Steamtech / Gunslinging | 1.48 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Bullets mastery | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Elusiveness | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Avoidance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Steamtech / Gunner training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Generic Talents
Undead / Skeleton | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Chemistry | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by Belara the treant. Escort: injured seer (level 4 of Old Forest) | failed |
You failed to protect the repented thief from death by Xymina the dredge captain. Escort: repented thief (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed hummerhorn wing. * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed ritch stinger. * You've found the needed wretchling eyeball. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Defense +15 (+4 eff.) Resists +3% nature +3% lightning Phys.save +9 (+4 eff.) Silence- +10% Disarm- +20% Pinning- +15% Knockbk- +15% Teleport- +100% ---------- misc Infravis +2 A pair of boots made of leather. |
Quiver | ![]() 3.0 T1 shot ammo [Rare] Nature Power 114% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 19 Ranged+ +6 nature +4 lightning On Crit.r2 +4 darkness +12 cold Shots are used with slings to pummel your foes to death. |
Light source | ![]() 1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Crit.mult +5.00% Melee Ret 18 fire ----- def ----- Resists +3% mind +8% fire Mind.save +18 (+6 eff.) Heal.mod +10% Cut- +10% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T1 head armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold Mind.save +9 (+3 eff.) A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 38.27 to 114.81 lightning damage (76.54 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
On hands | ![]() 1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 fire Dmg.mod +4% fire ----- def ----- Armour +1 Resists +1% physical +6% fire Spell.save +3 (+3 eff.) Blind- +20% Silence- +20% Disarm- +80% ---------- misc Talents +3 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness +3% fire Res.pen +20% darkness ----- def ----- Resists +3% fire Phys.save +6 (+3 eff.) Max.HP +26.00 HP.reg +2.00 Disarm- +20% Pinning- +22% Knockbk- +20% Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +8 (+3 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +7 (+3 eff.) Melee Ret 10 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 20% ----- def ----- Fatigue -5% Blind- +24% ---------- misc Max.enc +21 Infravis +4 See.Stealth +7 See.Invis +7 Rings make your fingers look great! |
Around neck | ![]() 0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +6% blight On Hit (Melee): * 10% chance to reduce damage dealt by 20% ----- def ----- Resists +3% fire Disease- +20% ---------- misc Mana/s.crit +2.00 Masteries +0.18 Steamtech/Gunslinging +0.18 Cunning/Survival Amulets make your neck look great! |
In main hand | ![]() 4.0 T2 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +18 Crit +12.0% Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +5 fire Uses 2.0 Steam While equipped: Stats +3 Cun dps ---------- Phys.crit +2.0% Steampwr +8 (+2 eff.) Dmg.mod +10% fire Acc +7 (+2 eff.) ----- def ----- Defense +20 (+5 eff.) Resists +3% light +1% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Crit.mult +15.00% Mind.pwr +4 (+2 eff.) Dmg.mod +3% lightning Apr +1 ----- def ----- Defense +11 (+3 eff.) Mind.save +6 (+2 eff.) Proj.slow +15% ---------- misc Max.stam +30.00 A belt that goes around your waist. |
In off hand | ![]() 4.0 T2 steamgun 1H weapon [Rare] Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +18 Crit +12.0% Atk.spd 100% Range +8 Proj.spd +600% On Crit.r2 +8 mind +16 acid On Hit: * 20% chance to reduce all saves and defense by 25 Uses 2.0 Steam While equipped: Stats +2 Cun +6 Wil dps ---------- Phys.crit +5.0% Dmg.mod +3% acid Acc +7 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Melee Ret 8 mind 2 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Defense +2 (+1 eff.) Resists +5% arcane +18% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +9 Hardiness +20% Defense +4 (+1 eff.) Rng.Def +8 (+2 eff.) Fatigue +13% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Inventory
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 398 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +8 Lck dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Unseen.red 11% ---------- misc Masteries +0.15 Steamtech/Engineering Amulets make your neck look great! |
![]() 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() 3.0 T3 arrow ammo [Ego++] Master/Psionic Power 155% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +13.0% Capacity 17 On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: * Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +6 Str +6 Mag +4 Wil dps ---------- Dmg.mod +30% lightning +11% physical +8% cold ----- def ----- Resists +30% lightning +7% cold +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 cloak armor [Cosmetic Item] A stylish kruk-style cloak, to look awesome. |
![]() 2.0 T3 cloak armor [Ego+] Master While equipped: Stats +2 Cun +1 Dex dps ---------- Dmg.mod +10% darkness Res.pen +10% darkness ----- def ----- Defense +2 (+1 eff.) Resists +12% darkness Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Defense +15 (+4 eff.) Resists +9% mind +6% light Crit.dmg- 10.00% Spell.save +6 (+5 eff.) Confus- +10% ---------- misc Stam/turn +0.90 Max.stam +19.00 A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +5 ---------- misc Infravis +2 A pair of boots made of leather. |
![]() 3.0 T3 feet armor [Ego+] Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +4 Fatigue -3% Phys.save +10 (+4 eff.) ---------- misc Max.enc +22 Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% nature Res.pen +5% nature Melee Ret 4 light ----- def ----- Armour +7 Fatigue +4% Resists +15% cold +12% nature +6% light ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
powerful frost salve [power 16] powerful frost salve [power 16]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 physical effects and grants a frost aura (16% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
potent healing salve [power 175] potent healing salve [power 175]1.0 T2 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 175 Puts Talent Medical Injector on 15 cooldown Medical salve. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By PewPewSteamgun the Skeleton Gunslinger level 18
75th Dusk 122nd year of Ascendancy at 18:24 see stats
By PewPewSteamgun the Skeleton Gunslinger level 20
55th Haze 122nd year of Ascendancy at 08:07 see stats
By PewPewSteamgun the Skeleton Gunslinger level 10
20th Dusk 122nd year of Ascendancy at 21:30 see stats
By PewPewSteamgun the Skeleton Gunslinger level 20
55th Haze 122nd year of Ascendancy at 02:29 see stats
By PewPewSteamgun the Skeleton Gunslinger level 21
60th Haze 122nd year of Ascendancy at 16:35 see stats
By PewPewSteamgun the Skeleton Gunslinger level 21
59th Haze 122nd year of Ascendancy at 13:46 see stats
By PewPewSteamgun the Skeleton Gunslinger level 14
32nd Dusk 122nd year of Ascendancy at 09:51 see stats
Log
Xylaith the gigantic gravity worm uses Perfect Strike.
Xylaith the gigantic gravity worm aims carefully.
Xylaith the gigantic gravity worm casts Tentacled Wings.
Xylaith the gigantic gravity worm performs a melee critical strike against PewPewSteamgun!
Xylaith the gigantic gravity worm hits PewPewSteamgun for (22 flat reduction), 66 physical, (22 flat reduction), 135 blight, (6 flat reduction), 0 physical, (9 flat reduction), 0 mind, (8 flat reduction), 0 physical, (8 flat reduction), 0 fire, (10 flat reduction), 0 physical, (12 flat reduction), 0 lightning (201 total damage).
Crippling Disease from Xylaith the gigantic gravity worm hits PewPewSteamgun for (3 flat reduction), 0 physical, (5 flat reduction), 0 blight (0 total damage).
Melee retaliation hits Xylaith the gigantic gravity worm for 15 fire, 4 mind, 8 darkness (27 total damage).
Xylaith the gigantic gravity worm's Beyond the Flesh hits PewPewSteamgun for (22 flat reduction), 82 physical, (7 flat reduction), 0 physical, (9 flat reduction), 0 fire, (10 flat reduction), 0 physical, (12 flat reduction), 0 lightning (82 total damage).
Melee retaliation hits Xylaith the gigantic gravity worm for 15 fire, 7 mind, 8 darkness (30 total damage).
PewPewSteamgun shoots!
PewPewSteamgun hits Xylaith the gigantic gravity worm for 15 lightning damage.
PewPewSteamgun's Shoot hits Xylaith the gigantic gravity worm for (37 to psi shield), 55 physical, 4 lightning, 4 fire, (2 to psi shield), 3 nature, 73 fire (140 total damage).
PewPewSteamgun's Shoot hits Xylaith the gigantic gravity worm for (40 to psi shield), 61 physical, 4 lightning, (2 to psi shield), 3 nature, 73 fire (141 total damage).
Xylaith the gigantic gravity worm uses Telekinetic Smash.
PewPewSteamgun is stunned!
PewPewSteamgun is less vulnerable.
Xylaith the gigantic gravity worm hits PewPewSteamgun for (22 flat reduction), 105 physical, (5 flat reduction), 0 physical, (10 flat reduction), 0 mind, (8 flat reduction), 0 physical, (8 flat reduction), 0 fire, (10 flat reduction), 0 physical, (11 flat reduction), 0 lightning, (22 flat reduction), 126 physical, (8 flat reduction), 0 physical, (9 flat reduction), 0 fire, (9 flat reduction), 0 physical, (11 flat reduction), 0 lightning (232 total damage).
Crippling Disease from Xylaith the gigantic gravity worm hits PewPewSteamgun for (3 flat reduction), 0 physical, (5 flat reduction), 0 blight (0 total damage).
Melee retaliation hits Xylaith the gigantic gravity worm for 15 fire, 4 mind, 8 darkness, 15 fire, 4 mind, 8 darkness (53 total damage).
Xylaith the gigantic gravity worm's Beyond the Flesh performs a melee critical strike against PewPewSteamgun!
Xylaith the gigantic gravity worm's Beyond the Flesh hits PewPewSteamgun for (22 flat reduction), 142 physical, (8 flat reduction), 0 physical, (8 flat reduction), 0 fire, (10 flat reduction), 0 physical, (12 flat reduction), 0 lightning (142 total damage).
Melee retaliation hits Xylaith the gigantic gravity worm for 6 fire, 3 mind, 3 darkness (13 total damage).
PewPewSteamgun hits Xylaith the gigantic gravity worm for 7 lightning damage.
PewPewSteamgun shoots!
Xylaith the gigantic gravity worm hits PewPewSteamgun for (22 flat reduction), 112 physical (112 total damage).
Melee retaliation hits Xylaith the gigantic gravity worm for 6 fire, 2 mind, 3 darkness (11 total damage).
PewPewSteamgun the level 22 skeleton gunslinger was cleaved to death by Xylaith the gigantic gravity worm on level 1 of Sandworm lair.
PewPewSteamgun deactivates her cloak's restoration systems.