


















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Ghoul |
| Class | Annihilator |
| Level / Exp | 37 / 59% |
| Size | medium |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 37 on the 67th Dusk 123rd year of Ascendancy at 15:28 / 1 |
Primary Stats
| Strength | 72 (base 39) |
| Dexterity | 73 (base 56) |
| Constitution | 28 (base 10) |
| Magic | 19 (base 10) |
| Willpower | 30 (base 18) |
| Cunning | 85 (base 50) |
Resources
| Life | -151/959 |
| Stamina | 288/288 |
| Steam | 100/100 |
| Healing Factor | 1.4255087339436 |
| Regeneration | 21.73325079593 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +102% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 2 |
| See Stealth | 26 |
| See Invisible | 41 |
Offense: Mainhand
| Damage | 76 |
| Accuracy | 57 |
| Crit Chance | 42% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +32% |
| Blight | +27% |
| Cold | +30% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +17% |
| Light | +5% |
| Cold | +28% |
| Fire | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 68.522593642275 (62.32946707186%) |
| Defense | 57 |
| Ranged Defense | 57 |
| Fatigue | 18 |
| Physical Save | 45 |
| Spell Save | 25 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 44%( 70%) |
| Blight | + 23%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 36%( 70%) |
| All | + 6%( 70%) |
| Darkness | + 14%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 9%( 70%) |
| Physical | + 25%( 70%) |
| Lightning | + 20%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 80% |
| Pinning Resistance | 44% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.8 steam per turn. Can be activated for an instant burst of 64 steam. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 141% efficiency and cooldown mod of 64%. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 146% efficiency and cooldown mod of 74%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 23 up to 4 times. Its effects scale with your Willpower stat. |
Class Talents
| Steamtech / Gadgets | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 3/5 |
| Steamtech / Magnetism | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Steamtech / Demolition | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Steamtech / Heavy weapons | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Steamtech / Turrets | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Steamtech / Blacksmith | 1.10 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by orc corruptor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved mental save by +12. | done |
You failed to protect the injured seer from death by Betyssra the mountain troll. Escort: injured seer (level 6 of Dreadfell) | failed |
You failed to protect the injured seer from death by Xerunn the skeleton archer. Escort: injured seer (level 7 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by white crystal. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 211. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vial of greater demon bile. * You've found the needed ice wyrm tooth. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) 2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+1 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Talents +3 Rocket Boots Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | psychokinetic pouch of voratun shots of wind (22/22, 54-65 power, 6 apr) 3.0 Encumbrance T5 shot ammo [Ego+] Nature/Psionic Weapon Damage 54.5 - 65.4 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 22 Projectile Speed +200% On-ranged-hit +27 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 162 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 163 physical damage While equipped: other ------- Talents +4 Voltaic Shell Shots are used with slings to pummel your foes to death. |
| Light source | Umbranail of the Blightspawn1.0 Encumbrance T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Dex +2 Cun +1 Con offense ------ When Hit 23 fire When Hit: * 28% chance to reduce strength, dexterity, and constitution by 11 * 20% chance to reduce damage dealt by 21% defense ------ Resistance +9% fire Mind save +7 (+3 eff.) other ------- Light +9 Infravision +1 See Stealth +5 See Invisibility +17 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Sparkshaper (7 def, 12 armour) 3.0 Encumbrance T5 head armor [Random Unique] Master/Psionic While equipped: Stats +12 Cun +3 Wil offense ------ Mindpower +5 (+1 eff.) Damage +6% blight When Hit 10 lightning On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 11 defense ------ Armor +12 Defense +7 (+3 eff.) Fatigue +5% Resistance +15% lightning +6% all Physical save +31 (+10 eff.) Mind save +12 (+4 eff.) Disease Resist +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. It was changed by the digestive sack. This object's appearance was changed to Invisible. |
| On hands | voratun gauntlets 'Xanatira' (30 def, 5 armour) 1.5 Encumbrance T4 hands armor [Rare] Arcane While equipped: Stats +8 Str +5 Mag +4 Cun +3 Con offense ------ Damage +9% blight Ignore Shields +30% defense ------ Armor +5 Defense +30 (+8 eff.) Fatigue +5% Resistance +10% light +8% darkness other ------- Infravision +1 Talents +4 Voltaic Sentry Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 36.02 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Islina the Daynight [power 314] (15 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Ignore resists +5% light defense ------ Armor +8 Resistance +6% light +1% physical Physical save +3 (+1 eff.) other ------- Max stamina +30.00 Sting an enemy dealing 314 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 17% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel Windborne Azurite ring0.1 Encumbrance T2 ring jewelry [Ego+] Nature While equipped: Stats +8 Cun +8 Dex offense ------ Move Speed +15% Damage +20% lightning defense ------ Damage Avoidance +8% Affinity +20% lightning Life +50.00 Life Regen +8.00 Healmod +12% Rings make your fingers look great! |
| On fingers | gold ring 'Blizzardjustice'0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Move Speed +18% Damage +3% cold Ignore resists +15% cold Accuracy +10 (+3 eff.) On-Hit (Melee): * 10% chance to slow global speed by 53% * 20 arcane resource burn defense ------ Defense +11 (+4 eff.) Resistance +18% blight +9% fire +5% arcane +6% cold Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 3.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
| Around neck | Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+5 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | stormbringer's stralite steamgun of tinkering (+2) 4.0 Encumbrance T4 steamgun 1H weapon [Ego+] Nature/Master/Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% On-crit, radius 2 +6 lightning +11 cold On Critical: * project a beam of lightning Uses 2.0 Steam While equipped: Stats +2 Cun offense ------ Steampower +7 (+2 eff.) Move Speed +24% Ignore resists +17% lightning +13% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Layethra1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Mag +7 Wil +5 Cun offense ------ Physical Crit +4.0% Critical power +8.00% Physical Power +4 (+2 eff.) Against +26% Summoned defense ------ Crit Resistance 15.00% Resist Against +24% Summoned Life +30.00 other ------- See Invisibility +3 A belt that goes around your waist. |
| In off hand | coruscating voratun shield of crushing (0 def, 10 armour, 78-93 power, 203.5 block) 7.0 Encumbrance T5 shield armor [Ego++] Arcane/Master When used to Attack: Weapon Damage 77.5 - 93.0 Physical Uses 100% Cun Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +204 On-hit +16 fire On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Str offense ------ Physical Crit +9.0% Physical Power +10 (+3 eff.) On shield block: * Unleash a lightning nova of radius equal to the tinker tier. When Hit 20 lightning 31 fire defense ------ Armor +10 Fatigue +8% Resistance +13% fire other ------- Talents +1 Block On block: Unleash a lightning nova of radius equal to the tinker tier. Handheld deflection devices. |
| Cloak | linen cloak 'Blazeweeper' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ Damage +12% lightning +3% fire Ignore resists +20% fire defense ------ Defense +1 (+1 eff.) Resistance +6% cold +3% temporal Physical save +6 (+2 eff.) Life +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | stralite mail armour 'Freezerupture' (4 def, 24 armour) 14.0 Encumbrance T4 heavy armor [Random Unique] Arcane While equipped: offense ------ On-Hit 21 acid 20 fire Damage +12% blight +12% cold When Hit 19 acid 20 fire 40 physical defense ------ Armor +24 Defense +4 (+2 eff.) Fatigue +13% Resistance +40% acid +29% fire +6% arcane Spell save +14 (+7 eff.) A suit of armour made of mail. |
Inventory
steam generator implant of the warrior (steam 18)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 21 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 18.3 steam per turn. Can be activated for an instant burst of 92 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 195 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
biting gale rune of the warrior (damage 375; dur 4; cd 23)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 23 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 374.92 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 106; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 106 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 73; dur 5; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 73 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Ablative Armour0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Acid Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist's Helper0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Armour Reinforcement0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Botanical Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Corrosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal Plating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Explosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fatal Attractor0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fiery Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Focus Lens0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Frost Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fungal Web0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Galvanic Retributor0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Hand Cannon0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Healing Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Lightning Coil0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Magnetic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Mental Stimulator0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Moss Tread0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Rocket Boots0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rustproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Second Skin0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Shocking Touch0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spike Attachment0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spring Grapple0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Steamgun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Unstoppable Force Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Viral Needlegun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Voltaic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Winterchill Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
restful copper amulet of mastery (0.11 Steamtech / Blacksmith)0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life Regen +2.00 other ------- Masteries +0.11 Steamtech/Blacksmith Amulets make your neck look great! |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+8 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
grounding steel amulet0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +13% lightning Stun Resist +25% Amulets make your neck look great! |
steel amulet of cunning (+4)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun Amulets make your neck look great! |
warrior's steel amulet of mastery (0.11 Steamtech / Artillery)0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +5% physical other ------- Stamina/turn +0.30 Masteries +0.11 Steamtech/Artillery Amulets make your neck look great! |
Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+3 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Poriwe the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +8 Cun offense ------ Damage +15% blight defense ------ Armor +4 Resistance +12% lightning +2% physical +9% darkness +15% blight +6% temporal other ------- Vim-on-crit +2.00 Amulets make your neck look great! |
Blindmonster0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +2 Con offense ------ Critical power +5.00% Damage +10% physical On-Hit (Melee): * 10% chance to reduce damage dealt by 21% defense ------ Resistance +10% physical other ------- Max stamina +10.00 Rings make your fingers look great! |
mule's copper ring of corrosion (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +10% acid defense ------ Fatigue -5% Resistance +20% acid other ------- Encumbrance +22 Rings make your fingers look great! |
rogue's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun defense ------ Defense +6 (+2 eff.) Rings make your fingers look great! |
Shimmerwolf the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +4 Con defense ------ Resistance +9% lightning +6% fire Physical save +8 (+2 eff.) Unlife -60.00 life Life +20.00 Cut Resist +20% Silence Resist +10% Rings make your fingers look great! |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 15.25 cold and 11.73 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Erelayon the Swamptorrent0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Mag offense ------ On-Hit 25 light On-Ranged-Hit 21 light Damage +15% light Ignore resists +15% nature When Hit 2 nature On-Hit (Melee): * 20% chance to reduce armor by 21% defense ------ Fatigue -7% Resistance +9% nature Blind Resist +42% other ------- Encumbrance +33 Infravision +5 See Stealth +17 See Invisibility +21 Rings make your fingers look great! |
sneakthief's stralite ring of lightning (+28%)0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Cun +6 Dex offense ------ Damage +14% lightning Accuracy +7 (+2 eff.) defense ------ Resistance +28% lightning Rings make your fingers look great! |
Plague-Fire Sceptre (24-29 power, 4 apr, physical element)5.0 Encumbrance T3 staff 1H weapon Reqs Mag 24 [Unique] Arcane Weapon Damage 24.0 - 28.8 Fire Uses 125% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +27 (+14 eff.) Damage +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
elemental dwarven-steel mace of erosion (27-38 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego+] Arcane/Nature Weapon Damage 27.0 - 37.8 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +6 nature On Hit: * Create an explosion dealing 27 acid damage (1/turn) While equipped: offense ------ Damage +12% acid Ignore resists +12% acid Blunt and deadly. |
Beymandil the Cloudpain (18-26 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 18.5 - 25.9 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +8 lightning +12 cold +8 light Damage Against +11% Undead While equipped: Stats +3 Dex offense ------ Combat Speed +10% Ignore resists +25% lightning +10% acid Accuracy +7 (+2 eff.) defense ------ Resistance +12% lightning One-handed war axes. |
Murktide of the Blightspawn (40-52 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Nature/Master Weapon Damage 40.0 - 52.0 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +30 nature While equipped: Stats +9 Dex -9 Mag defense ------ Resistance +6% acid Crit Resistance 5.00% Unlife -40.00 life Life +20.00 Disease Resist +20% Sharp, short and deadly. |
Lorendur the thorny mindstar (8-8 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 7.5 - 8.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +20 acid While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Spellpower/crit +8 Ignore resists +25% blight defense ------ Resistance +12% lightning +15% fire Mind save +7 (+3 eff.) other ------- Mana-on-crit +2.00 Max psi +25.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious thorny mindstar of gales (10-11 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego++] Nature Weapon Damage 10.0 - 11.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Damage +10% lightning +5% cold +4% nature +9% physical Ignore resists +2% nature defense ------ Defense +17 (+5 eff.) Resistance +5% nature Pinning Resist +21% other ------- Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Satyrdare' (8-9 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature Weapon Damage 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-hit +16 nature While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Damage +37% nature Ignore resists +25% nature When Hit 10 darkness On-Hit (Melee): * 20% chance to slow global speed by 53% * 20% chance to reduce damage dealt by 21% defense ------ Resistance +7% blight Disease Resist +18% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
enhanced drakeskin leather sling of true flight4.0 Encumbrance T5 sling 1H weapon [Ego++] Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +11 Str +11 Dex +11 Mag +5 Wil +9 Cun +8 Con offense ------ Physical Crit +7.0% Accuracy +10 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
steel steamgun of enduring4.0 Encumbrance T2 steamgun 1H weapon [Ego+] Nature/Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +10 Con +7 Wil defense ------ Life +21.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Golden Gun4.0 Encumbrance T3 steamgun 1H weapon [Unique] Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +20 Critical Rate +100.0% Attack Speed 100% Damage Multiplier 120% Range +7 Projectile Speed +600% On Hit: * every third hit always crits. Uses 2.0 Steam A gun sure to turn all to ash. As long as its nearby. |
mighty stralite steamgun of lightning4.0 Encumbrance T4 steamgun 1H weapon [Ego] Arcane/Master/Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% On-ranged-hit +5 lightning Uses 2.0 Steam While equipped: Stats +1 Str offense ------ Physical Power +8 (+3 eff.) Damage +8% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Coalrot of the Blightspawn4.0 Encumbrance T5 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-ranged-hit +13 acid On Hit: 10% Arcane Vortex level 5 Uses 2.0 Steam While equipped: Stats +18 Str -9 Mag +1 Wil offense ------ Physical Power +7 (+2 eff.) Spellpower +9 (+5 eff.) Mindpower +15 (+5 eff.) Spellpower/crit +6 Damage +17% acid +12% arcane Ignore Shields +30% other ------- Max psi +10.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
pouch of iron shots of crippling (15/15, 16-20 power, 1 apr)3.0 Encumbrance T1 shot ammo [Ego+] Master Weapon Damage 16.5 - 19.8 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +9.0% Capacity 15 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Shots are used with slings to pummel your foes to death. |
Scattermind (20/20, 17-20 power, 7 apr)3.0 Encumbrance T3 shot ammo [Unique] Nature/Psionic Weapon Damage 17.0 - 20.4 Mind Uses 60% Cun, 60% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +3.0% Capacity 20 On Critical: * strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits. |
psychokinetic pouch of dwarven-steel shots of accuracy (23/23, 34-41 power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego+] Master/Psionic Weapon Damage 34.5 - 41.4 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +12 Ignore Armor +3 Critical Rate +5.0% Capacity 23 On-ranged-hit +17 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 162 physical damage While equipped: Shots are used with slings to pummel your foes to death. |
thought-forged pouch of dwarven-steel shots of crippling (21/21, 28-34 power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego+] Master/Psionic Weapon Damage 28.5 - 34.2 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +13.0% Capacity 21 Auto Reload 6 On-ranged-hit +10 mind On Hit: * 13% chance to reduce all saves and defense by 26 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Shots are used with slings to pummel your foes to death. |
Brenorand the Glitterstriker (22/22, 47-56 power, 5 apr)3.0 Encumbrance T4 shot ammo [Rare] Psionic Weapon Damage 47.0 - 56.4 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +11.5% Capacity 22 Projectile Speed +200% On-ranged-hit +22 physical On-Hit, radius 1 +12 light On-crit, radius 2 +20 mind +16 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 162 physical damage While equipped: other ------- Reload +4 Shots are used with slings to pummel your foes to death. |
Spider's Fangs (11/20, 22-26 power, 8 apr)3.0 Encumbrance T4 shot ammo [Unique] Nature/Steamtech Weapon Damage 22.0 - 26.4 Nature Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +8 Critical Rate +2.0% Capacity 20 On Critical: * bursts into an cloud of spydric poison, pinning those inside (with a 10 turn cooldown) Ready to trigger! A dedicated technician seems to have built pockets of spider venom into these rounds. It's not clear how happy the spiders were about this. |
pouch of stralite shots of vileness (20/20, 44-53 power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego] Arcane Weapon Damage 44.0 - 52.8 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 20 On-ranged-hit +13 blight On Hit: * 9% chance to reduce strength, dexterity, and constitution by 11 While equipped: Shots are used with slings to pummel your foes to death. |
corrosive dwarven-steel shield (0 def, 6 armour, 28-34 power, 78.5 block)7.0 Encumbrance T3 shield armor [Ego+] Arcane When used to Attack: Weapon Damage 28.5 - 34.2 Physical Uses 100% Cun Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +78 On-hit +13 acid While equipped: Stats +3 Con offense ------ When Hit: * 15% chance to reduce armor by 21% defense ------ Armor +6 Fatigue +8% Resistance +14% acid other ------- Talents +1 Block Handheld deflection devices. |
corrosive stralite shield of physical resistance (+13%) (0 def, 8 armour, 52-62 power, 139 block)7.0 Encumbrance T4 shield armor [Ego+] Arcane/Master When used to Attack: Weapon Damage 51.5 - 61.8 Physical Uses 100% Cun Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +139 On-hit +10 acid While equipped: Stats +3 Con offense ------ When Hit 0 lightning When Hit: * 13% chance to reduce armor by 21% defense ------ Armor +8 Fatigue +8% Resistance +13% acid +14% physical other ------- Talents +1 Block Handheld deflection devices. |
living stralite shield of fire resistance (+15%) (0 def, 8 armour, 44-53 power, 137.5 block)7.0 Encumbrance T4 shield armor [Ego+] Nature/Master When used to Attack: Weapon Damage 44.5 - 53.4 Physical Uses 100% Cun Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +138 On-hit +11 nature While equipped: defense ------ Armor +8 Fatigue +8% Resistance +15% blight +27% fire +16% nature Life +30.00 other ------- Talents +1 Block Handheld deflection devices. |
windwalling stralite shield of earthen fury (0 def, 14 armour, 44-53 power, 136.5 block)7.0 Encumbrance T4 shield armor [Ego++] Nature/Psionic When used to Attack: Weapon Damage 44.5 - 53.4 Physical Uses 100% Cun Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +136 On-hit +14 physical On Hit: * Deal physical damage equal to your armor (69) While equipped: Stats +1 Wil defense ------ Armor +14 Fatigue +8% Resistance +14% physical Windwall +36 Slow Projectiles +10% other ------- Talents +1 Block Handheld deflection devices. |
Unlightshaper of the Blightspawn (0 def, 10 armour, 72-87 power, 198 block)7.0 Encumbrance T5 shield armor [Random Unique] Arcane/Master When used to Attack: Weapon Damage 72.5 - 87.0 Physical Uses 100% Cun Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +198 On-hit +18 lightning On-Hit, radius 1 +4 lightning On-crit, radius 2 +16 blight While equipped: Stats +5 Dex offense ------ Damage +12% blight Ignore resists +5% blight When Hit 26 lightning When Hit: * 30% chance to reduce strength, dexterity, and constitution by 11 * 43% chance to reduce damage dealt by 21% defense ------ Armor +10 Fatigue +8% Resistance +43% lightning +20% temporal +6% blight other ------- Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range 10 Cooldown: 18 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (202) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
dwarven-steel plate armour 'Porugawen' (0 def, 11 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training [Rare] Master While equipped: Stats +3 Str +7 Con offense ------ Damage +9% physical Accuracy +30 (+8 eff.) On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 11 defense ------ Armor +11 Fatigue +22% Resistance +23% lightning +6% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A suit of armour made of metal plates. |
searing dwarven-steel plate armour of fire resistance (0 def, 11 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training [Ego+] Arcane/Master While equipped: offense ------ On-Hit 10 acid 10 fire When Hit 8 acid 10 fire defense ------ Armor +11 Fatigue +22% Resistance +20% acid +40% fire A suit of armour made of metal plates. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Zubewe the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Spellpower +15 (+8 eff.) Spellpower/crit +4 Ignore Shields +20% defense ------ Defense +9 (+3 eff.) Resistance +3% acid Spell save +3 (+2 eff.) Stealth +6 Cut Resist +10% A belt that goes around your waist. |
blurring hardened leather belt of life1.0 Encumbrance T3 belt armor [Ego] Nature/Master While equipped: defense ------ Defense +8 (+3 eff.) Stealth +8 Life Regen +0.60 Healmod +22% A belt that goes around your waist. |
Deepsraze the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Damage +6% mind Ignore resists +10% darkness Accuracy +23 (+6 eff.) When Hit 4 darkness On-Hit (Melee): * 20% chance to reduce all saves and defense by 26 defense ------ Defense +2 (+1 eff.) Fatigue -6% Resistance +6% acid +9% mind Life +61.00 other ------- Max stamina +18.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Glacierstone' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Spell Crit +4% Critical power +15.00% Spellpower +25 (+13 eff.) Ignore resists +10% cold Ignore Shields +30% On-Hit (Melee): * 20% chance to reduce armor by 21% defense ------ Defense +2 (+1 eff.) Life +42.00 other ------- Mana/turn +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Xanomira' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: Stats +5 Str +1 Dex +5 Wil +2 Cun +3 Con offense ------ Damage +15% temporal defense ------ Defense +2 (+1 eff.) Resistance +20% darkness +25% temporal Out-of-Phase Defense +21 Out-of-Phase Resistance +12% Out-of-Phase Resilience +15% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of implacability (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Nature/Master While equipped: offense ------ Damage +11% darkness Ignore resists +10% darkness defense ------ Defense +2 (+1 eff.) Resistance +18% darkness Physical save +7 (+2 eff.) Mind save +10 (+4 eff.) Stealth +11 Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+3 eff.) Mindpower +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 62% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Brightqueller (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +6 Dex +4 Wil +7 Lck offense ------ Spell Crit +3% Critical power +20.00% Damage +27% mind Ignore resists +10% mind defense ------ Armor +3 Resistance +6% fire Stealth +10 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max mana +40.00 A pair of boots made of leather. |
Betowyn (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +6 Str +4 Dex +3 Con defense ------ Armor +4 Fatigue +3% other ------- Stamina/turn +0.80 Max stamina +13.00 Infravision +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Obsidianworth of the Blightspawn (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +7 Wil offense ------ Mind Crit +2% Spellpower +13 (+7 eff.) When Hit: * 27% chance to reduce strength, dexterity, and constitution by 11 * 27% chance to reduce damage dealt by 21% defense ------ Armor +4 Fatigue +3% Resistance +8% fire +8% cold other ------- Max hate +8.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Chamorin' (0 def, 10 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Physical Crit +8.0% Critical power +20.00% Damage +15% physical When Hit 4 physical defense ------ Armor +10 Fatigue +3% Disarm Resist +20% Pinning Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+0 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Effective talent level: 3.0 Power cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 50.88 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
heroic dwarven-steel gauntlets (0 def, 6 armour)1.5 Encumbrance T2 hands armor [Ego+] Master While equipped: defense ------ Armor +6 Fatigue +3% Mind save +6 (+2 eff.) Life +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
sand dwarven-steel gauntlets of butchering (0 def, 8 armour)1.5 Encumbrance T2 hands armor [Ego+] Nature/Disrupt While equipped: offense ------ Physical Power +5 (+2 eff.) On-Hit 8 physical Damage +3% physical Accuracy +8 (+3 eff.) Ignore Armor +5 defense ------ Armor +8 Fatigue +3% Resistance +6% blight Spell save +11 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Fists of the Desert Scorpion (8 def, 4 armour)1.5 Encumbrance T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Cun +3 Wil offense ------ Mindpower +3 (+1 eff.) Damage +8% physical defense ------ Armor +4 Defense +8 (+3 eff.) Disarm Resist +40% other ------- Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Mindhook: Effective talent level: 4.0 Power cost 16 out of 24/24. Range 6 Cooldown: 9 Travel.spd instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Borevor the rough leather hat (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +0 Cun offense ------ Accuracy +15 (+4 eff.) defense ------ Armor +1 Fatigue +1% Resistance +1% physical +6% cold Spell save +9 (+5 eff.) Unlife -20.00 life other ------- Max stamina +10.00 Breathe water A hat made of leather. Very stylish. |
dragonslayer's hardened leather hat (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego+] Nature While equipped: defense ------ Armor +3 Fatigue +3% Resistance +5% acid +8% fire +9% lightning +7% cold A hat made of leather. Very stylish. |
Amizilahir (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Cun defense ------ Armor +3 Fatigue +3% Resistance +6% physical +12% light +3% mind Physical save +18 (+6 eff.) Disarm Resist +20% other ------- Infravision +3 A cap made of leather. |
Eye of the Forest (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil offense ------ Damage +20% nature Ignore resists +15% nature defense ------ Defense +8 (+3 eff.) Mind save +12 (+4 eff.) Blind Resist +100% other ------- Infravision +2 See Stealth +15 See Invisibility +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Blindbright of the Blightspawn (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +7 Str +7 Dex +6 Wil offense ------ Damage +6% temporal When Hit: * 41% chance to reduce strength, dexterity, and constitution by 11 * 26% chance to reduce damage dealt by 21% defense ------ Armor +5 Fatigue +5% Resistance +6% acid +15% darkness +14% blight +12% nature +5% arcane Mind save +10 (+4 eff.) Poison Resist +10% Pinning Resist +20% other ------- Infravision +5 A hat made of leather. Very stylish. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Zubywen (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Cun +3 Dex offense ------ Ignore Armor +6 On-Hit (Melee): * 20% chance to slow global speed by 53% defense ------ Armor +4 Fatigue +4% Resistance +3% temporal +3% darkness +9% blight +9% cold +12% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord's dwarven-steel helm of absorption (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Nature While equipped: Stats +5 Str +3 Wil offense ------ Physical Power +8 (+3 eff.) defense ------ Armor +4 Fatigue +4% Resistance +8% physical Physical save +8 (+2 eff.) other ------- Stamina when Hit +0.90 EQ when Hit +1.30 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
220 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Korekalthochik the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +3 Wil offense ------ Damage +6% mind On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +6% light Crit Resistance 15.00% Life +20.00 Life Regen +4.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(84 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Flashserpent the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Nature While equipped: offense ------ Critical power +20.00% Spellpower/crit +4 Damage +21% arcane defense ------ Resistance +9% light +6% cold Physical save +11 (+3 eff.) Healmod +21% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Vim-on-crit +2.00 Max vim +20.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Xeramira1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +2 Str +2 Mag +1 Wil +1 Cun +1 Con offense ------ When Hit 10 temporal defense ------ Resistance +6% temporal Mind save +8 (+3 eff.) other ------- Light +4 Infravision +3 See Stealth +16 See Invisibility +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Busta'1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +2 Con offense ------ Damage +9% physical defense ------ Resistance +3% physical +30% fire Life +64.00 Knockbk Resist +20% Teleport Resist +20% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
crude explosive shell0.0 Encumbrance T1 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: other ------- Talents +1 Explosive Shell Tinkers can be attached to normal items to improve them with steam power! |
simple frost salve [power 17] simple frost salve [power 17]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 146% efficiency and 74% cooldown modifier. Remove 1 physical effects and grants a frost aura (17% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
powerful healing salve [power 343] powerful healing salve [power 343]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech Using medical injector with 146% efficiency and 74% cooldown modifier. Heal 343 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
powerful pain suppressor salve [power 296] powerful pain suppressor salve [power 296]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech Using medical injector with 146% efficiency and 74% cooldown modifier. Let you fight up to -296 life and reduces all damage by 20% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 10 turn cooldown Activation is instant. Medical salve. |
powerful water salve [power 25] powerful water salve [power 25]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech Using medical injector with 146% efficiency and 74% cooldown modifier. Remove 2 mental effects and grants a water aura (25% blight, mind and acid affinity). Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 69% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of mindblast [power 170] (15 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 170 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
piercing stralite torque of clear mind [power 3] (25 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Layuseba the voratun torque of psionic shield [power 155] (25 cooldown)2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: offense ------ On-Hit (Melee): * 10% chance to slow global speed by 53% defense ------ Armor +2 Resistance +3% nature +9% blight Physical save +6 (+2 eff.) Setup a psionic shield, reducing all damage taken by 155 for 5 turns Puts all charms on 25 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. 100% to increase all damage penetration by 20% for 2 turns. 100% to increase all damage by 23% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Persistent Will2.0 Encumbrance T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil offense ------ Mindpower +10 (+3 eff.) Damage +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
overpowered elven-wood totem of healing [power 638] (19 cooldown)2.0 Encumbrance T4 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 638 Puts all charms on 19 turn cooldown Natural totems are made by powerful wilders to store nature power. |
elm wand of lightning storm [power 110] (15 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 29 lightning damage and will be dazed for 1 turn (145 total damage) Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
piercing elven-wood wand of shielding [power 320] (20 cooldown)2.0 Encumbrance T4 wand charm [Ego+] Arcane Create a shield absorbing up to 320 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase all damage penetration by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
powerful elven-wood wand of lightning storm [power 362] (15 cooldown)2.0 Encumbrance T4 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 95 lightning damage and will be dazed for 1 turn (477 total damage) Puts all charms on 15 turn cooldown 100% to increase all damage by 22% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Khelulin the dragonbone wand of shielding [power 494] (20 cooldown)2.0 Encumbrance T5 wand charm [Rare] Arcane While equipped: Stats +2 Str +4 Dex +2 Mag offense ------ Ignore resists +20% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 11 defense ------ Resistance +15% mind Create a shield absorbing up to 494 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase all damage by 24% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Uldena the Ghoul Annihilator level 35
61st Dusk 123rd year of Ascendancy at 21:11 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Uldena the Ghoul Annihilator level 31
27th Regrowth 123rd year of Ascendancy at 22:23 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Uldena the Ghoul Annihilator level 22
4th Allure 123rd year of Ascendancy at 17:46 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Uldena the Ghoul Annihilator level 10
14th Dusk 122nd year of Ascendancy at 23:12 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Uldena the Ghoul Annihilator level 37
67th Dusk 123rd year of Ascendancy at 12:21 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Uldena the Ghoul Annihilator level 37
67th Dusk 123rd year of Ascendancy at 12:26 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Uldena the Ghoul Annihilator level 19
8th Haze 122nd year of Ascendancy at 16:53 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Uldena the Ghoul Annihilator level 32
48th Regrowth 123rd year of Ascendancy at 12:34 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Uldena the Ghoul Annihilator level 20
16th Haze 122nd year of Ascendancy at 00:19 see stats
Is that how it feels to be an escort quest?! (Nightmare (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Uldena the Ghoul Annihilator level 33
56th Regrowth 123rd year of Ascendancy at 21:13 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Uldena the Ghoul Annihilator level 10
7th Flare 122nd year of Ascendancy at 10:41 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Uldena the Ghoul Annihilator level 20
9th Haze 122nd year of Ascendancy at 21:31 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Uldena the Ghoul Annihilator level 30
24th Regrowth 123rd year of Ascendancy at 02:11 see stats
Lucky Girl (Nightmare (Roguelike) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Uldena the Ghoul Annihilator level 33
13rd Pyre 123rd year of Ascendancy at 20:41 see stats
Myths of an age past (Nightmare (Roguelike) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Uldena the Ghoul Annihilator level 22
62nd Haze 122nd year of Ascendancy at 05:38 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Uldena the Ghoul Annihilator level 22
5th Decay 122nd year of Ascendancy at 11:45 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Uldena the Ghoul Annihilator level 33
54th Regrowth 123rd year of Ascendancy at 15:28 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Uldena the Ghoul Annihilator level 33
53rd Regrowth 123rd year of Ascendancy at 22:47 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Uldena the Ghoul Annihilator level 8
3rd Summertide 122nd year of Ascendancy at 02:43 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Uldena the Ghoul Annihilator level 20
47th Haze 122nd year of Ascendancy at 16:55 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Uldena the Ghoul Annihilator level 5
3rd Mirth 122nd year of Ascendancy at 07:49 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Uldena the Ghoul Annihilator level 20
47th Haze 122nd year of Ascendancy at 07:00 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Uldena the Ghoul Annihilator level 24
10th Regrowth 123rd year of Ascendancy at 06:07 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Uldena the Ghoul Annihilator level 18
1st Haze 122nd year of Ascendancy at 13:29 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Uldena the Ghoul Annihilator level 30
27th Regrowth 123rd year of Ascendancy at 08:42 see stats
Log
Corrupted mastocytic feeder's blight poison area effect hits Uldena for 17 blight damage.
Corrupted mastocytic feeder's blight poison area effect hits Bloated ooze for 14 blight damage.
Corrupted mastocytic feeder's blight poison area effect hits Silulravena the Blightborn for 3 blight damage.
Corrupted mastocytic feeder's blight poison area effect hits Corrupted acidic digestor for 22 blight damage.
Corrupted mastocytic feeder's blight poison area effect hits Armoured skeleton warrior for (7 absorbed), 0 blight (0 total damage).
Corrupted mastocytic feeder's blight poison area effect hits Silulravena the Blightborn for 3 blight damage.
Corrupted mastocytic feeder's blight poison area effect hits Uldena for 17 blight damage.
Corrupted mastocytic feeder's blight poison area effect hits Corrupted dendritic hemospinner for 11 blight damage.
Corrupted mastocytic feeder's blight poison area effect hits Armoured skeleton warrior for 7 blight damage.
Corrupted mastocytic feeder's blight poison area effect hits Bloated ooze for 14 blight damage.
Corrupted mastocytic feeder's blight poison area effect hits Bloated ooze for 14 blight damage.
Corrupted mastocytic feeder's blight poison area effect hits Corrupted acidic digestor for 22 blight damage.
Corrupted mastocytic feeder's blight poison area effect hits Armoured skeleton warrior for (7 absorbed), 0 blight (0 total damage).
Uldena's purging blight area effect killed Bloated ooze!
Uldena is free from the blighted poison.
Talent Emergency Steam Purge is ready to use.
Talent Implant: Steam Generator is ready to use.
Talent Voltaic Sentry is ready to use.
LIFE LOST WARNING!
Dire Plague from Silulravena the Blightborn hits Uldena for 73 darkness damage.
Crippling Blight from Corrupted mastocytic feeder hits Uldena for 17 blight damage.
Uldena fails to use AED.
Armoured skeleton warrior is no longer out of phase.
Armoured skeleton warrior uses Overpower.
Armoured skeleton warrior's spell attains critical power!
Armoured skeleton warrior misses Uldena.
Melee retaliation hits Armoured skeleton warrior for 14 lightning, 34 fire, 8 acid, 16 physical, 14 lightning, 34 fire, 8 acid, 16 physical (143 total damage).
Armoured skeleton warrior hits Uldena for 60 physical, 9 cold, 58 acid (127 total damage).
Uldena the level 37 ghoul annihilator was scalded to death by an armoured skeleton warrior on level 1 of inside a giant tentacle.

























































































































































