










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
Addons | ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.6.0Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Cornac |
Class | Arcane Blade |
Level / Exp | 28 / 15% |
Size | huge |
Lifes / Deaths | Killed by red crystal at level 28 on the 77th Pyre 122nd year of Ascendancy at 13:50 / 1 |
Primary Stats
Strength | 107 (base 35) |
Dexterity | 27 (base 10) |
Constitution | 28 (base 25) |
Magic | 75 (base 60) |
Willpower | 12 (base 10) |
Cunning | 39 (base 13) |
Resources
Life | -35/650 |
Mana | 108/108 |
Stamina | 149/166 |
Healing Factor | 1.1363636363636 |
Regeneration | 3.6931818181818 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +31.205122053262% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 128 |
Accuracy | 54 |
Crit Chance | 19% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 53 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Physical | +7% |
Lightning | +5% |
Light | +12% |
Temporal | +7% |
Offense: Damage Penetration
Physical | +12% |
Defense: Base
Armour (hardiness) | 29 (87.462686567164%) |
Defense | 6 |
Ranged Defense | 23 |
Fatigue | 0 |
Physical Save | 36 |
Spell Save | 25 |
Mental Save | 23 |
Defense: Resistances
Temporal | + 12%( 70%) |
Darkness | + 15%( 70%) |
Light | + 15%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 28% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 25% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 352 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (45 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Air | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Enhancement | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 1.50 |
| 3/5 |
| 5/5 |
| 2/5 |
| 2/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Thunderstorm |
talent | Feather Wind |
talent | Shock Hands |
talent | Arcane Feed |
talent | Arcane Shield |
talent | Shielding |
detrimental effect | The target is on fire, taking 45.49 fire damage per turn. Burning |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
beneficial effect | The target's spellpower has been increased by 6. Spellsurge |
detrimental effect | The target's will to defend itself is shattered by the powerful battle cry, reducing defense by 14. Battle Cry |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+2 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 40% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +2 Str / +2 Wil / +3 Cun Mindpower: +4 (+2 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 272.6 Physical damage. If the attack hits, the target is confused (36% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Activation puts all charms on cooldown for 20 turns. When used: * Increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +6 Cun / +6 Dex Mental save: +9 (+4 eff.) Confusion immunity: +25% Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+6 eff.) Damage (Melee): 10 light Damage (Ranged): 12 light Changes stats: +3 Cun / +2 Mag Changes damage: +12% light Rings can have magical properties. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +4 Str / +3 Con Physical save: +5 (+2 eff.) Size category: +1 A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +22 (+7 eff.) Armour penetration: +9 Changes stats: +5 Str Changes resistances penetration: +12% physical Changes damage: +7% physical Massive two-handed swords. |
On hands | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 7 temporal Damage (Ranged): 10 temporal Changes resistances: +8% temporal Changes damage: +7% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Massive armour training - Strength 22 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +11% light / +11% darkness A suit of armour made of metal plates. |
Cloak | ![]() 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +26.00 Amulets can have magical properties. |
Inventory
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Talent mastery: +0.21 Cunning / Dirty fighting Physical save: +13 (+5 eff.) Spell save: +14 (+7 eff.) Mental save: +13 (+6 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Con Talent mastery: +0.34 Spell / Fire Physical save: +9 (+4 eff.) Life regen: +4.00 Maximum life: +54.00 Amulets can have magical properties. |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Cun / +5 Wil Mindpower: +6 (+3 eff.) Rings can have magical properties. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By Shock the Cornac Arcane Blade level 17
76th Pyre 122nd year of Ascendancy at 01:20 see stats
By Shock the Cornac Arcane Blade level 10
75th Pyre 122nd year of Ascendancy at 01:01 see stats
By Shock the Cornac Arcane Blade level 20
76th Pyre 122nd year of Ascendancy at 09:52 see stats
By Shock the Cornac Arcane Blade level 20
76th Pyre 122nd year of Ascendancy at 10:15 see stats
Log
Great gladiator hits Shock for 92 cold damage.
Great gladiator uses Death Dance.
Great gladiator hits Shock for (53 to ice), 80 physical (80 total damage).
Crimson crystal casts Blood Grasp.
Red crystal casts Flame Bolt.
Shock feels pain again.
Talent Chain Lightning is ready to use.
Burning from Red crystal hits Shock for (10 to ice), 15 fire (15 total damage).
Shock forces the iceblock to shatter.
Shock is free from the ice.
Shock hits Iceblock for 143 physical, 8 temporal, 8 lightning (157 total damage).
Red crystal's Flame Bolt hits Shock for 87 fire damage.
Crimson crystal's Blood Grasp hits Shock for 97 blight damage.
Crimson crystal receives 18 healing from Crimson crystal's Blood Grasp.
Great gladiator uses Battle Cry.
Shock's will is shattered.
Burning from Red crystal hits Shock for 44 fire damage.
Shock the level 28 cornac arcane blade was roasted to death by a red crystal on level 36 of The Arena.
Burning from Red crystal killed Shock!
Shock deactivates Thunderstorm.
The furious lightning storm around Shock calms down and disappears.
Shock deactivates Arcane Feed.
Shock stops burning.
Shock deactivates Feather Wind.
Shock regains some of its will.
Shock deactivates Shock Hands.
Shock deactivates Shielding.
Shock deactivates Arcane Shield.
Shock is no longer surging arcane power.