










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Auto-self-cast Arcane Eye 1.5.0Automatically cast Arcan Eye on self when enemies are not visible and it's at level 4+ and it's not active Golem Speed Lock 1.3.0Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Items Vault 1.7.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Keep Transmo Tab 1.7.0Attempts to prevent the "Transmogrification Chest" tab in inventory dialogs from being accidentally deselected after switching to an actor like the Alchemist's golem that doesn't have a transmogrification chest. Also attempts to ensure that the Tinkers tab is not left unselected in the inventory dialog after the player gains talents that make the tab available (for instance, Steamtech/Physics or Steamtech/Chemistry from the Embers of Rage DLC). Also available as part of the Bugnibus Bugfix Pack. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.7.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Worm that Walks as Fast as You 1.7.0Adds a fortress action that allows you to spend some fortress energy to enhance the Writhing One's worm that walks from the Forbidden Cults DLC (required) to match your speed. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 29 / 80% |
| Size | medium |
| Lifes / Deaths | Killed by Emykira the orc warrior's temporal clone at level 14 on the 4th Dusk 122nd year of Ascendancy at 18:30 0 / 7Killed by Bethussra the hummerhorn at level 22 on the 5th Haze 122nd year of Ascendancy at 13:05 Killed by Emeliriabeth the brecklorn at level 22 on the 7th Haze 122nd year of Ascendancy at 02:48 Killed by Porimina the netherworm mass at level 27 on the 19th Haze 122nd year of Ascendancy at 17:21 Killed by Glythra the sandworm at level 27 on the 24th Haze 122nd year of Ascendancy at 01:13 Killed by Zaian's Inner Demon at level 29 on the 30th Haze 122nd year of Ascendancy at 07:28 Killed by Zaian's Inner Demon at level 29 on the 30th Haze 122nd year of Ascendancy at 10:30 |
Primary Stats
| Strength | 46 (base 34) |
| Dexterity | 25 (base 12) |
| Constitution | 26 (base 12) |
| Magic | 58 (base 39) |
| Willpower | 63 (base 37) |
| Cunning | 41 (base 25) |
Resources
| Mana | 27/693 |
| Equilibrium | 169 |
| Vim | 213/255 |
| Life | -533/772 |
| Psi | 133/153 |
| Paradox | 865 |
| Soul | 12/12 |
| Healing Factor | 1.2416586254955 |
| Regeneration | 12.727000911329 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 61 |
| Crit Chance | 29% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +48% |
| Physical | +4% |
| Fire | +10% |
| Darkness | +9% |
| Arcane | +9% |
| Cold | +10% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +10% |
| Lightning | +20% |
Defense: Base
| Armour (hardiness) | 39.52442471581 (76.944513586642%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 20 |
| Physical Save | 51 |
| Spell Save | 39 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 26%( 70%) |
| Physical | + 40%( 70%) |
| All | + 19%( 70%) |
| Darkness | + 36%( 70%) |
| Light | + 22%( 70%) |
| Temporal | + 41%( 70%) |
| Fire | + 24%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 24% |
| Confusion Resistance | 42% |
| Poison Resistance | 41% |
| Blind Resistance | 41% |
| Silence Resistance | 24% |
| Bleed Resistance | 41% |
| Disarm Resistance | 10% |
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 69 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1587% for 10 turns (389 total) and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 66 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
| Spell / Animus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Absorption | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Spell / Air | 1.00 |
| 3/5 |
| 3/5 |
| 4/5 |
| 3/5 |
| Spell / Arcane | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Spacetime Weaving | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Demonic strength | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the repented thief from death by Zaian. Escort: repented thief (level 4 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Adatha the brown bear. Escort: worried loremaster (level 2 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed minotaur nose. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
| Light source | Xowen2.0 T1 lite [Rare] Arcane While equipped: Stats +1 Cun +5 Mag dps ---------- Melee Ret 10 fire ----- def ----- Defense +15 (+5 eff.) Resists +3% light +6% fire Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | drakeskin leather hat 'Belyruineg' (6 def, 12 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +8 Dex +6 Wil dps ---------- Phys.pwr +9 (+3 eff.) ----- def ----- Armour +12 Defense +6 (+2 eff.) Fatigue +5% Resists +15% physical +3% darkness +5% all Crit.dmg- 5.00% Phys.save +26 (+9 eff.) Max.HP +60.00 HP.reg +4.00 Disarm- +10% Def/telep +10 Res/telep +10% Dur/telep +10% A hat made of leather. Very stylish. |
| On feet | pair of iron boots 'Balethad' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +1 Mag dps ---------- Spell.crit +1% Res.pen +10% arcane On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Armour +3 Fatigue +2% Resists +12% acid Spell.save +9 (+3 eff.) Silence- +24% Confus- +22% Stun/Frz- +24% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 10 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | voratun ring 'Rageldil'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +3 Wil +9 Con dps ---------- Phys.pwr +18 (+6 eff.) Spell.pwr +13 (+3 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +9% arcane Acc +13 (+3 eff.) Apr +12 ----- def ----- Defense +13 (+4 eff.) Resists +9% blight ---------- misc Vim/s.crit +1.00 Max.mana +40.00 Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 127% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | wizard's copper ring of life0.1 T1 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Max.HP +42.00 HP.reg +6.00 Heal.mod +11% Rings make your fingers look great! |
| Around neck | Haloradrandil the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil dps ---------- Phys.crit +4.0% ----- def ----- Resists +2% physical +13% temporal Die.at -80.00 life Pinning- +25% Knockbk- +25% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +60.00 Amulets make your neck look great! |
| In main hand | yew magestaff 'Chaloneg' (120% power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Random Unique] Arcane/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Crit.mult +12.00% Spell.pwr +12 (+3 eff.) Dmg.mod +20% lightning Phasing +12% Acc +30 (+7 eff.) ----- def ----- Defense +30 (+10 eff.) Shield.pwr +5% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Drugogas the iron gauntlets (0 def, 7 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 6 physical Dmg.mod +4% physical ----- def ----- Armour +7 Fatigue +1% Resists +6% nature Phys.save +15 (+5 eff.) Die.at -80.00 life Unarmed combat: Power 105% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Hit.r1 +6 physical On Crit.r2 +6 physical On Hit: 10% Sand Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | Blazespitter the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +5 Cun +7 Lck dps ---------- Dmg.mod +18% lightning Res.pen +20% lightning ----- def ----- Resists +2% physical Phys.save +12 (+4 eff.) Mind.save +6 (+2 eff.) Stealth +8 Confus- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc T.Disarm +20 Infravis +5 A belt that goes around your waist. |
| Cloak | Duathelrebel of the Blightspawn (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Wil dps ---------- Crit.mult +20.00% Dmg.mod +9% darkness Acc +7 (+2 eff.) Apr +8 On Hit (Melee): * 20% chance to reduce all saves and defense by 27 On Melee Ret: * 28% chance to reduce strength, dexterity, and constitution by 29 * 25% chance to reduce damage dealt by 22% ----- def ----- Defense +2 (+0 eff.) Resists +18% darkness +14% temporal Mind.save +7 (+3 eff.) Stealth +9 Def/telep +14 Res/telep +11% Dur/telep +15% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Islann (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +10 Cun +11 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +7% physical Phys.save +14 (+5 eff.) Mind.save +29 (+10 eff.) ---------- misc Max.mana +60.00 Max.vim +20.00 A suit of armour made of mail. |
Inventory
restful gold amulet of mastery (0.23 Corruption / Demonic strength)0.1 T3 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -6% HP.reg +1.00 ---------- misc Masteries +0.23 Corruption/Demonic strength Amulets make your neck look great! |
stralite ring 'Salosenor'0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +4 Str +4 Dex +2 Cun +6 Con dps ---------- Crit.mult +10.00% Dmg.mod +18% mind +21% physical ----- def ----- Armour +6 Resists +24% mind Rings make your fingers look great! |
Swordbreaker (129% power, 20 apr) =8cun=1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+5 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Leliharadar the hardened leather cap (0 def, 3 armour) =water=2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +1 Str +2 Wil +1 Con dps ---------- Dmg.mod +12% blight ----- def ----- Armour +3 Fatigue +3% Resists +7% acid +5% fire +7% lightning +8% cold Phys.save +14 (+5 eff.) ---------- misc Breathe water A cap made of leather. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
112 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Zaian the Cornac Adventurer level 18
45th Dusk 122nd year of Ascendancy at 20:51 see stats
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By Zaian the Cornac Adventurer level 22
4th Haze 122nd year of Ascendancy at 17:33 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Zaian the Cornac Adventurer level 10
1st Flare 122nd year of Ascendancy at 09:31 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By Zaian the Cornac Adventurer level 20
57th Dusk 122nd year of Ascendancy at 20:12 see stats
Poisonous (Madness (Adventure) difficulty)
Sided with the assassin lord.By Zaian the Cornac Adventurer level 18
26th Dusk 122nd year of Ascendancy at 10:27 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By Zaian the Cornac Adventurer level 26
16th Haze 122nd year of Ascendancy at 20:51 see stats
That was close (Madness (Adventure) difficulty)
Killed your target while having only 1 life left.By Zaian the Cornac Adventurer level 22
5th Haze 122nd year of Ascendancy at 13:02 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Zaian the Cornac Adventurer level 9
9th Mirth 122nd year of Ascendancy at 21:24 see stats
The Right thing to do (Madness (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Zaian the Cornac Adventurer level 29
30th Haze 122nd year of Ascendancy at 04:55 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Zaian the Cornac Adventurer level 12
9th Flare 122nd year of Ascendancy at 06:46 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By Zaian the Cornac Adventurer level 24
10th Haze 122nd year of Ascendancy at 00:25 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Zaian the Cornac Adventurer level 15
10th Dusk 122nd year of Ascendancy at 04:17 see stats
You were not supposed to see that! (Madness (Adventure) difficulty)
Read a Forbidden Tome.By Zaian the Cornac Adventurer level 29
30th Haze 122nd year of Ascendancy at 06:53 see stats
Log
Thunderstorm hits Turtle for 0 lightning damage.
Thunderstorm hits Turtle for 0 lightning, 0 lightning, 0 lightning (0 total damage).
Thunderstorm hits Zaian's Inner Demon for (3 converted), 7 lightning (7 total damage).
Thunderstorm hits Zaian's Inner Demon for 0 lightning damage.
Thunderstorm hits Zaian's Inner Demon for (8 converted), 19 lightning, (47 to psi shield), (19 converted), 43 cold, (4 converted), 10 lightning, 0 lightning (73 total damage).
Thunderstorm hits Bloated ooze for 55 lightning, 26 lightning (81 total damage).
Thunderstorm hits Belokira the whitehoof hailstorm for (59 flat reduction), 0 lightning, (62 flat reduction), 0 lightning, (29 flat reduction), 0 lightning (0 total damage).
Thunderstorm hits Zaian for (4 converted), 9 lightning (9 total damage).
Zaian's Inner Demon hits Bloated ooze for 123 arcane damage.
Zaian's Inner Demon hits Turtle for 17 arcane damage.
Zaian's Inner Demon hits Zaian's Inner Demon for (45 to psi shield), 0 arcane (0 total damage).
Zaian's Inner Demon hits Turtle for 0 arcane damage.
Zaian's Inner Demon hits Belokira the whitehoof hailstorm for (143 flat reduction), 0 arcane (0 total damage).
Arcane Vortex from Zaian's Inner Demon hits Bloated ooze for 21 arcane damage.
Arcane Vortex from Zaian's Inner Demon hits Zaian for (8 to psi shield), (0 converted), 1 arcane (1 total damage).
Arcane Vortex from Zaian's Inner Demon hits Turtle for 3 arcane damage.
Thunderstorm hits Zaian for (2 converted), 5 lightning, (47 to psi shield), (38 converted), 89 fire (94 total damage).
Thunderstorm hits Bloated ooze for 16 lightning, 265 fire (281 total damage).
Thunderstorm hits Bloated ooze for 32 lightning damage.
Thunderstorm hits Zaian for (1 converted), 2 lightning, (47 to psi shield), (4 converted), 10 fire (12 total damage).
Thunderstorm hits Bloated ooze for 32 lightning, 17 lightning (48 total damage).
Waking Nightmare from Belyda the maulotaur hits Zaian for (2 converted), 6 darkness (6 total damage).
Bleeding from Belokira the whitehoof hailstorm hits Zaian for (16 to psi shield), (1 converted), 2 physical (2 total damage).
Burning from Belokira the whitehoof hailstorm hits Zaian for (47 to psi shield), (3 converted), 6 fire (6 total damage).
Zaian the level 29 cornac adventurer was burnt to death by a Zaian's Inner Demon on level 1 of Illusory Castle.
--------------------------------
Turtle resists Zaian's 'Dazed'!
Turtle resists Zaian's 'Dazed'!
Belokira the whitehoof hailstorm is dazed!
The furious lightning storm around Zaian calms down and disappears.
























































































