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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Ghost Race 1.1.5Adds in a new Undead race, Ghost. Ghosts have a life rating lower than that of yeeks, but ghosts make up for this by sharing damage with their mana pool. Original Class idea and design by Faeryan Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Playable Yaech Race 1.3.0Adds Yaech as a playable race, as water breathing psionics with a leaning towards cursed. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Items Vault 1.5.0Donators/Buyers bonus! Conveyance Reward 1.4.8This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Half-Finished Bone Giant Nerf 1.2.3Modifies the Half-Finished Bone Giant undead starting dungeon boss to be less overpowered: Nur Kit 1.4.0Makes water-breathing equipment reliably available from various locations:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Turtle race 1.3.1This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Sawbutcher |
| Level / Exp | 40 / 24% |
| Size | big |
| Lifes / Deaths | Killed by gigantic corrosive tunneler at level 10 on the 19th Retaking 124th year of Ascendancy at 09:50 / 156Killed by fire drake hatchling at level 10 on the 19th Retaking 124th year of Ascendancy at 10:17 Killed by fire drake at level 11 on the 19th Retaking 124th year of Ascendancy at 14:02 Killed by fire drake at level 11 on the 19th Retaking 124th year of Ascendancy at 16:46 Killed by bloated horror at level 11 on the 19th Retaking 124th year of Ascendancy at 23:58 Killed by oozing horror at level 11 on the 20th Retaking 124th year of Ascendancy at 00:45 Killed by ritch hunter at level 12 on the 20th Retaking 124th year of Ascendancy at 16:54 Killed by ritch larva at level 12 on the 20th Retaking 124th year of Ascendancy at 19:40 Killed by oozing horror at level 13 on the 21st Retaking 124th year of Ascendancy at 03:40 Killed by oozing horror at level 13 on the 21st Retaking 124th year of Ascendancy at 06:48 Killed by oozing horror at level 13 on the 21st Retaking 124th year of Ascendancy at 08:55 Killed by ritch centipede at level 16 on the 35th Retaking 124th year of Ascendancy at 15:33 Killed by Cyrusetira the ritch hive mother at level 17 on the 36th Retaking 124th year of Ascendancy at 07:08 Killed by ritch hunter at level 17 on the 36th Retaking 124th year of Ascendancy at 07:56 Killed by ritch hive mother at level 17 on the 36th Retaking 124th year of Ascendancy at 20:27 Killed by Eilineriakira the ritch larva at level 18 on the 37th Retaking 124th year of Ascendancy at 15:15 Killed by ritch centipede at level 19 on the 39th Retaking 124th year of Ascendancy at 15:24 Killed by Nerubeth the ritch hunter at level 19 on the 39th Retaking 124th year of Ascendancy at 19:11 Killed by Adiriata the ritch centipede at level 20 on the 40th Retaking 124th year of Ascendancy at 02:37 Killed by Adiriata the ritch centipede at level 20 on the 40th Retaking 124th year of Ascendancy at 03:49 Killed by Adiriata the ritch centipede at level 20 on the 40th Retaking 124th year of Ascendancy at 04:20 Killed by ritch centipede at level 21 on the 40th Retaking 124th year of Ascendancy at 06:25 Killed by ritch hive mother at level 21 on the 40th Retaking 124th year of Ascendancy at 12:08 Killed by Nurig at level 23 on the 40th Retaking 124th year of Ascendancy at 18:07 Killed by steam giant yeti rider at level 23 on the 47th Retaking 124th year of Ascendancy at 05:37 Killed by retaliator of Atmos at level 23 on the 47th Retaking 124th year of Ascendancy at 06:48 Killed by Islata the steam giant berserker at level 23 on the 47th Retaking 124th year of Ascendancy at 07:50 Killed by retaliator of Atmos at level 23 on the 47th Retaking 124th year of Ascendancy at 08:48 Killed by Islata the steam giant berserker at level 23 on the 47th Retaking 124th year of Ascendancy at 09:53 Killed by steam giant flameshot at level 23 on the 47th Retaking 124th year of Ascendancy at 11:03 Killed by Saladawen the retaliator of Atmos at level 23 on the 47th Retaking 124th year of Ascendancy at 12:10 Killed by Gluda the whitehoof ghoul at level 24 on the 51st Retaking 124th year of Ascendancy at 00:06 Killed by saw horror at level 26 on the 10th Revenge 124th year of Ascendancy at 18:54 Killed by Liseyarin the sun paladin at level 27 on the 11st Revenge 124th year of Ascendancy at 03:02 Killed by Star Gazer at level 27 on the 11st Revenge 124th year of Ascendancy at 19:19 Killed by Dwaai the human at level 27 on the 12nd Revenge 124th year of Ascendancy at 05:37 Killed by Dwaai the human at level 27 on the 12nd Revenge 124th year of Ascendancy at 06:15 Killed by Ullainne the human at level 27 on the 13rd Revenge 124th year of Ascendancy at 23:11 Killed by Ullainne the human at level 27 on the 13rd Revenge 124th year of Ascendancy at 23:42 Killed by Doubhman the human at level 27 on the 14th Revenge 124th year of Ascendancy at 00:18 Killed by Harycor the human at level 27 on the 31st Revenge 124th year of Ascendancy at 04:34 Killed by Arowe the ogre guard at level 29 on the 33rd Revenge 124th year of Ascendancy at 05:27 Killed by Ageac the human at level 30 on the 47th Revenge 124th year of Ascendancy at 06:31 Killed by red crystal at level 31 on the 2nd Pain 124th year of Ascendancy at 01:41 Killed by black crystal at level 31 on the 2nd Pain 124th year of Ascendancy at 03:03 Killed by black crystal at level 31 on the 2nd Pain 124th year of Ascendancy at 03:54 Killed by black crystal at level 31 on the 2nd Pain 124th year of Ascendancy at 05:02 Killed by Glorolethra the crystalbark at level 31 on the 2nd Pain 124th year of Ascendancy at 21:30 Killed by undead wyrm at level 32 on the 18th Pain 124th year of Ascendancy at 05:25 Killed by fire drake at level 32 on the 18th Pain 124th year of Ascendancy at 07:32 Killed by multi-hued drake at level 32 on the 18th Pain 124th year of Ascendancy at 23:46 Killed by Adurigamina the greater multi-hued wyrm at level 32 on the 19th Pain 124th year of Ascendancy at 00:21 Killed by Adurigamina the greater multi-hued wyrm at level 32 on the 19th Pain 124th year of Ascendancy at 00:59 Killed by Adurigamina the greater multi-hued wyrm at level 32 on the 19th Pain 124th year of Ascendancy at 01:36 Killed by multi-hued drake at level 32 on the 19th Pain 124th year of Ascendancy at 02:12 Killed by undead drake at level 33 on the 19th Pain 124th year of Ascendancy at 16:16 Killed by Mayothra the undead wyrm at level 33 on the 20th Pain 124th year of Ascendancy at 06:25 Killed by Mayothra the undead wyrm at level 33 on the 20th Pain 124th year of Ascendancy at 07:32 Killed by Ureslak the Eternal at level 33 on the 20th Pain 124th year of Ascendancy at 08:21 Killed by Ureslak the Eternal at level 33 on the 20th Pain 124th year of Ascendancy at 10:04 Killed by mecharachnid warrior at level 33 on the 25th Pain 124th year of Ascendancy at 06:51 Killed by mecharachnid warrior at level 33 on the 25th Pain 124th year of Ascendancy at 08:41 Killed by steam giant flameshot at level 34 on the 25th Pain 124th year of Ascendancy at 19:55 Killed by mecharachnid destroyer at level 34 on the 26th Pain 124th year of Ascendancy at 05:35 Killed by mecharachnid flame thrower at level 34 on the 26th Pain 124th year of Ascendancy at 21:27 Killed by retaliator of Atmos at level 34 on the 26th Pain 124th year of Ascendancy at 23:14 Killed by mecharachnid warrior at level 34 on the 27th Pain 124th year of Ascendancy at 00:08 Killed by mecharachnid warrior at level 34 on the 27th Pain 124th year of Ascendancy at 00:52 Killed by mecharachnid destroyer at level 34 on the 27th Pain 124th year of Ascendancy at 01:44 Killed by Automated Defense System at level 34 on the 27th Pain 124th year of Ascendancy at 04:03 Killed by Automated Defense System at level 34 on the 27th Pain 124th year of Ascendancy at 05:25 Killed by thought-forged bowman at level 35 on the 37th Pain 124th year of Ascendancy at 23:37 Killed by temporal bandit lord at level 36 on the 41st Pain 124th year of Ascendancy at 21:32 Killed by temporal forge-giant at level 36 on the 42nd Pain 124th year of Ascendancy at 00:43 Killed by temporal forge-giant at level 36 on the 42nd Pain 124th year of Ascendancy at 01:13 Killed by temporal forge-giant at level 36 on the 42nd Pain 124th year of Ascendancy at 02:00 Killed by temporal forest wight at level 36 on the 42nd Pain 124th year of Ascendancy at 05:08 Killed by Maltoth the Mad at level 36 on the 42nd Pain 124th year of Ascendancy at 09:44 Killed by Maltoth the Mad at level 36 on the 42nd Pain 124th year of Ascendancy at 10:43 Killed by Macylddin the shalore at level 37 on the 2nd Dearth 124th year of Ascendancy at 04:09 Killed by Macylddin the shalore at level 37 on the 2nd Dearth 124th year of Ascendancy at 04:50 Killed by High Sun Paladin Aeryn at level 37 on the 3rd Dearth 124th year of Ascendancy at 15:40 Killed by High Sun Paladin Aeryn at level 37 on the 3rd Dearth 124th year of Ascendancy at 16:49 Killed by High Sun Paladin Aeryn at level 37 on the 3rd Dearth 124th year of Ascendancy at 17:55 Killed by High Sun Paladin Aeryn at level 37 on the 3rd Dearth 124th year of Ascendancy at 19:18 Killed by High Sun Paladin Aeryn at level 37 on the 3rd Dearth 124th year of Ascendancy at 20:20 Killed by High Sun Paladin Aeryn at level 37 on the 3rd Dearth 124th year of Ascendancy at 21:14 Killed by High Sun Paladin Aeryn at level 37 on the 3rd Dearth 124th year of Ascendancy at 22:19 Killed by High Sun Paladin Aeryn at level 37 on the 3rd Dearth 124th year of Ascendancy at 23:12 Killed by High Sun Paladin Aeryn at level 37 on the 4th Dearth 124th year of Ascendancy at 00:13 Killed by High Sun Paladin Aeryn at level 37 on the 4th Dearth 124th year of Ascendancy at 01:08 Killed by Cyrigara the sun paladin at level 37 on the 4th Dearth 124th year of Ascendancy at 02:06 Killed by Glanne the sun paladin at level 37 on the 4th Dearth 124th year of Ascendancy at 02:55 Killed by Vorata the sunwall archer at level 37 on the 4th Dearth 124th year of Ascendancy at 05:35 Killed by Vorata the sunwall archer at level 37 on the 4th Dearth 124th year of Ascendancy at 06:58 Killed by armoured skeleton warrior at level 38 on the 4th Dearth 124th year of Ascendancy at 16:16 Killed by sunwall archer at level 38 on the 5th Dearth 124th year of Ascendancy at 21:24 Killed by sunwall vindicator at level 38 on the 5th Dearth 124th year of Ascendancy at 22:28 Killed by Cyradheta the anorithil at level 40 on the 7th Dearth 124th year of Ascendancy at 17:27 Killed by sunwall vindicator at level 40 on the 7th Dearth 124th year of Ascendancy at 18:09 Killed by Siluldavea the sun paladin at level 40 on the 7th Dearth 124th year of Ascendancy at 18:44 Killed by shalore liberator at level 40 on the 7th Dearth 124th year of Ascendancy at 19:20 Killed by Siluldavea the sun paladin at level 40 on the 7th Dearth 124th year of Ascendancy at 19:48 Killed by Siluldavea the sun paladin at level 40 on the 7th Dearth 124th year of Ascendancy at 20:41 Killed by Siluldavea the sun paladin at level 40 on the 7th Dearth 124th year of Ascendancy at 21:48 Killed by anorithil at level 40 on the 8th Dearth 124th year of Ascendancy at 02:15 Killed by sunwall archer at level 40 on the 8th Dearth 124th year of Ascendancy at 02:52 Killed by High Sun Paladin Aeryn at level 40 on the 8th Dearth 124th year of Ascendancy at 03:35 Killed by High Sun Paladin Aeryn at level 40 on the 8th Dearth 124th year of Ascendancy at 04:38 Killed by High Sun Paladin Aeryn at level 40 on the 8th Dearth 124th year of Ascendancy at 05:13 Killed by elven astromancer at level 40 on the 8th Dearth 124th year of Ascendancy at 06:09 Killed by High Sun Paladin Aeryn at level 40 on the 8th Dearth 124th year of Ascendancy at 07:02 Killed by High Sun Paladin Aeryn at level 40 on the 8th Dearth 124th year of Ascendancy at 07:50 Killed by High Sun Paladin Aeryn at level 40 on the 8th Dearth 124th year of Ascendancy at 08:55 Killed by High Sun Paladin Aeryn at level 40 on the 8th Dearth 124th year of Ascendancy at 10:03 Killed by elven astromancer at level 40 on the 8th Dearth 124th year of Ascendancy at 10:44 Killed by High Sun Paladin Aeryn at level 40 on the 8th Dearth 124th year of Ascendancy at 11:51 Killed by High Sun Paladin Aeryn at level 40 on the 8th Dearth 124th year of Ascendancy at 12:59 Killed by High Sun Paladin Aeryn at level 40 on the 8th Dearth 124th year of Ascendancy at 14:04 Killed by High Sun Paladin Aeryn at level 40 on the 8th Dearth 124th year of Ascendancy at 15:24 Killed by High Sun Paladin Aeryn at level 40 on the 8th Dearth 124th year of Ascendancy at 16:20 Killed by High Sun Paladin Aeryn at level 40 on the 8th Dearth 124th year of Ascendancy at 16:57 Killed by High Sun Paladin Aeryn at level 40 on the 8th Dearth 124th year of Ascendancy at 17:36 Killed by High Sun Paladin Aeryn at level 40 on the 8th Dearth 124th year of Ascendancy at 18:14 Killed by High Sun Paladin Aeryn at level 40 on the 8th Dearth 124th year of Ascendancy at 19:05 Killed by High Sun Paladin Aeryn at level 40 on the 8th Dearth 124th year of Ascendancy at 19:57 Killed by High Sun Paladin Aeryn at level 40 on the 8th Dearth 124th year of Ascendancy at 20:55 Killed by High Sun Paladin Aeryn at level 40 on the 8th Dearth 124th year of Ascendancy at 21:31 Killed by High Sun Paladin Aeryn at level 40 on the 8th Dearth 124th year of Ascendancy at 22:49 Killed by High Sun Paladin Aeryn at level 40 on the 8th Dearth 124th year of Ascendancy at 23:30 Killed by High Sun Paladin Aeryn at level 40 on the 9th Dearth 124th year of Ascendancy at 00:16 Killed by High Sun Paladin Aeryn at level 40 on the 9th Dearth 124th year of Ascendancy at 00:58 Killed by elven astromancer at level 40 on the 9th Dearth 124th year of Ascendancy at 01:33 Killed by High Sun Paladin Aeryn at level 40 on the 9th Dearth 124th year of Ascendancy at 02:22 Killed by High Sun Paladin Aeryn at level 40 on the 9th Dearth 124th year of Ascendancy at 02:58 Killed by High Sun Paladin Aeryn at level 40 on the 9th Dearth 124th year of Ascendancy at 03:42 Killed by Nurig at level 40 on the 9th Dearth 124th year of Ascendancy at 04:37 Killed by High Sun Paladin Aeryn at level 40 on the 9th Dearth 124th year of Ascendancy at 05:42 Killed by High Sun Paladin Aeryn at level 40 on the 9th Dearth 124th year of Ascendancy at 06:33 Killed by High Sun Paladin Aeryn at level 40 on the 9th Dearth 124th year of Ascendancy at 07:20 Killed by High Sun Paladin Aeryn at level 40 on the 9th Dearth 124th year of Ascendancy at 08:27 Killed by High Sun Paladin Aeryn at level 40 on the 9th Dearth 124th year of Ascendancy at 09:26 Killed by High Sun Paladin Aeryn at level 40 on the 9th Dearth 124th year of Ascendancy at 10:24 Killed by High Sun Paladin Aeryn at level 40 on the 9th Dearth 124th year of Ascendancy at 11:06 Killed by High Sun Paladin Aeryn at level 40 on the 9th Dearth 124th year of Ascendancy at 12:03 Killed by elven astromancer at level 40 on the 9th Dearth 124th year of Ascendancy at 12:55 Killed by elven astromancer at level 40 on the 9th Dearth 124th year of Ascendancy at 13:43 Killed by High Sun Paladin Aeryn at level 40 on the 9th Dearth 124th year of Ascendancy at 14:28 Killed by elven astromancer at level 40 on the 9th Dearth 124th year of Ascendancy at 15:14 Killed by High Sun Paladin Aeryn at level 40 on the 9th Dearth 124th year of Ascendancy at 15:53 Killed by High Sun Paladin Aeryn at level 40 on the 9th Dearth 124th year of Ascendancy at 16:34 Killed by High Sun Paladin Aeryn at level 40 on the 9th Dearth 124th year of Ascendancy at 17:19 Killed by High Sun Paladin Aeryn at level 40 on the 9th Dearth 124th year of Ascendancy at 17:54 Killed by High Sun Paladin Aeryn at level 40 on the 9th Dearth 124th year of Ascendancy at 18:39 Killed by High Sun Paladin Aeryn at level 40 on the 9th Dearth 124th year of Ascendancy at 19:18 Killed by elven astromancer at level 40 on the 9th Dearth 124th year of Ascendancy at 19:58 |
Primary Stats
| Strength | 86 (base 60) |
| Dexterity | 14 (base 10) |
| Constitution | 67 (base 43) |
| Magic | 13 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 62 (base 56) |
Resources
| Life | 1346/1346 |
| Steam | 100/100 |
| Healing Factor | 1.6627594936708 |
| Regeneration | 7.2330037974681 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Stealth | 8 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 121 |
| Accuracy | 27 |
| Crit Chance | 25% |
| APR | 19 |
| Speed | 0.85 |
Offense: Offhand
| Damage | 53 |
| Accuracy | 27 |
| Crit Chance | 19% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Penetration
| Lightning | +45% |
| Fire | 0% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 65.08934837382 (81.030927835052%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 27 |
| Physical Save | 62 |
| Spell Save | 14 |
| Mental Save | 38 |
Defense: Resistances
| Blight | + 13%( 70%) |
| Arcane | + 3%( 70%) |
| Cold | + 10%( 70%) |
| All | 0%( 70%) |
| Lightning | + 6%( 70%) |
| Light | + 9%( 70%) |
| Temporal | + 9%( 70%) |
| Darkness | + 18%( 70%) |
| Physical | + 22%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Disarm Resistance | 26% |
| Pinning Resistance | 77% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 77% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.0 steam per turn. Can be activated for an instant burst of 45 steam. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.3 steam per turn. Can be activated for an instant burst of 66 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Steamtech / Sawmaiming | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Steamtech / Automated butchery | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Engineering | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Xerada the pair of dwarven-steel boots (14 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +14 (+5 eff.) Fatigue: +3% Changes stats: +3 Dex / +5 Cun / +4 Con Changes resistances: +3% blight / +9% temporal / +9% nature Changes resistances penetration: +5% acid Physical save: +16 (+4 eff.) Spell save: +3 (+3 eff.) Mental save: +10 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 65% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Arcstinger'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 8 lightning Changes resistances: +9% light Changes resistances penetration: +20% lightning Changes damage: +9% lightning Mental save: +8 (+3 eff.) Light radius: +6 See stealth: +8 See invisible: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | insulating voratun helm of ire (0 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +3 Con Changes resistances: +8% fire / +10% cold Physical save: +11 (+3 eff.) Mental save: +10 (+4 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On fingers | gladiator's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +5 Str / +4 Con Disarm immunity: +26% Pinning immunity: +23% Knockback immunity: +37% Maximum life: +23.00 Rings can have magical properties. |
| On fingers | mule's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -6% Maximum encumbrance: +24 Life regen: +0.50 Maximum life: +58.00 Healing mod.: +23% Rings can have magical properties. |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Heartrend (136% power, 19 apr)Requires: - Strength 30 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 4 Power: 137% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Crit. chance: +9.0% Attack speed: 118% Block value: +50 On weapon hit: * If bleed damage per turn is greater than 5% of max life, attacks cleave. Lifesteal (this weapon only): +4% Attacks use: 1.0 Steam When wielded/worn: Armour: +10 Defense: +8 (+3 eff.) Fatigue: +9% Talent granted: +2 Block All damage dealt by or to you (that is over 1% of max life) bleeds for an additional 20% of the damage as physical damage (ignores most status resistances). While you are bleeding, Heartrend's damage increases and it gains lifesteal. There is an attached note. 'I've spilt the heartsblood of my work, feeling it pound, like a heart, in my palms. Some people just can't let go until they've bled dry.' |
| On hands | hardened leather gloves 'Brenydunakhad' (0 def, 2 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +2 Damage (Melee): 4 arcane / 5 darkness Changes stats: +2 Str / +4 Mag / +6 Wil Changes resistances: +3% arcane / +7% darkness Changes damage: +5% darkness Talent granted: +1 Sand Shredder Spellpower on spell critical (stacks up to 3 times): +4 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | Arthihek the Blastbore (120% power, 21 apr)Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Power: 121% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Crit. chance: +3.0% Attack speed: 100% Block value: +44 On weapon hit: * 40% chance to daze at end of turn Damage Shield penetration (this weapon only): +23% Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 12 lightning Changes resistances: +6% lightning Changes resistances penetration: +25% lightning Changes damage: +12% lightning Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Liquid Metal Cloak (20 def, 10 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +20 (+7 eff.) Changes resistances: +15% physical Talent mastery: +0.20 Steamtech / Avoidance Physical save: +40 (+10 eff.) It can be used to activate talent Cloaking Device (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a steamtech power Description: Trigger an array of small mirrors to appear all over your cloak. The mirrors are positioned to reflect all light shining on you, granting 39 stealth power for 10 turns. Stealth power increases with your steampower. This strange sheet of metal flows with the wind just like a normal cloak. Whoever crafted it was a true master. |
| Main armor | radiant dwarven-steel plate armour of implacability (5 def, 15 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Defense: +5 (+2 eff.) Fatigue: +18% Damage when hit (Melee): 7 light Changes stats: +3 Wil Changes resistances: +10% blight / +11% darkness Physical save: +7 (+2 eff.) Light radius: +2 A suit of armour made of metal plates. |
Inventory
This item will automatically be transmogrified when you leave the level.heroism infusion (+6 for 10 turns, die at -447) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. While Heroism is active, you will only die when reaching -447 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.phase door rune (range 9; power 20; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+1 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.dwarven-steel dagger 'Ivivea' (117% power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 117% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Burst (radius 1) on hit: +11 fire Burst (radius 2) on crit: +12 temporal When wielded/worn: Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Changes resistances: +6% lightning Mental save: +6 (+2 eff.) Cut immunity: +10% Pinning immunity: +10% Knockback immunity: +10% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Hozor (142% power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 143% Range: 1.4x Uses stat: 100% Str Damage type: Fire Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +14 lightning When wielded/worn: Changes stats: +2 Str / +2 Mag / +3 Wil / +2 Cun / +10 Con Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.wrathful pulsing mindstar of life (107% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar is wrathful to the hated. Power: 107% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Life regen: +0.80 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 Maximum life: +26.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cyryldathra the Airparry (108% power, 8 apr)Requires: - Strength 16 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 2 Power: 108% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +22 On weapon hit: * 11% chance to disease Damage (Melee): +15 blight Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: -2% Damage when hit (Melee): 4 lightning Changes stats: +3 Con Changes resistances: +21% cold / +7% light / +9% darkness Changes resistances penetration: +5% lightning Changes damage: +12% lightning Talent granted: +1 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
flaming steel steamsaw (104% power, 8 apr)Requires: - Strength 16 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Power: 105% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +26 Burst (radius 1) on hit: +7 fire Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
hardened leather belt 'Tularan'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Spell save: +42 (+24 eff.) Pinning immunity: +25% Equilibrium when hit: +0.20 Psi when hit: +0.16 Size category: +1 A belt that goes around your waist. |
Yeti-fur Cloak (9 def, 2 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Defense: +9 (+4 eff.) Changes resistances: +15% cold Physical save: +10 (+3 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
pair of iron boots (0 def, 3 armour)Requires: - Talent Heavy Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-5 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-10 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
dwarven-steel helm 'Charresolve' (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Dex Changes resistances: +6% fire Changes resistances penetration: +10% acid / +25% fire Changes damage: +9% acid / +15% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather hat of strength (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str A hat made of leather. Very stylish. |
Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% Activating this item is instant. It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
This item will automatically be transmogrified when you leave the level.Quiver of Domination (12/20, 127% power, 8 apr) Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Power: 127% Range: 1.4x Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
2 obsidian 2 obsidian0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Stun/Freeze immunity: +50% When used to imbue an object: Stun/Freeze immunity: +50% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +40% When used to imbue an object: Stun/Freeze immunity: +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
44 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +30 (+11 eff.) Changes damage: +10% all When used to imbue an object: Defense: +30 (+11 eff.) Changes damage: +10% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +20 (+7 eff.) Changes damage: +6% all When used to imbue an object: Defense: +20 (+7 eff.) Changes damage: +6% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +25 (+9 eff.) Changes damage: +8% all When used to imbue an object: Defense: +25 (+9 eff.) Changes damage: +8% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Yeti's Muscle Tissue (Behemoth)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 11] simple frost salve [power 11]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 No medical injector available, values are indicative only. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 131] simple healing salve [power 131]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 No medical injector available, values are indicative only. It can be used to heal 131, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Cousteau's GogglesPowered by steamtech 0.00 Encumbrance. [Unique] Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'head' When attach to an other item: Returns 10 air each turn. A face mask and integrated air recycler fashioned and worn by a renowned undersea explorer of old. Legend says he went on a vacation cruise and left his goggles behind — and drowned when the boat sank... |
3 geode 3 geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
4 large geode 4 large geode0.00 Encumbrance. Type: gem / stone ; tier 4 When wielded/worn: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used to imbue an object: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
2 sugilite 2 sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
tanzanite tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +22 Changes resistances: +5% all When used to imbue an object: Armour: +22 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +8.0% Spell crit. chance: +8% Mental crit. chance: +8% When used to imbue an object: Physical crit. chance: +8.0% Spell crit. chance: +8% Mental crit. chance: +8% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Nurig the Orc Sawbutcher level 9
15th Retaking 124th year of Ascendancy at 23:45 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Nurig the Orc Sawbutcher level 27
11st Revenge 124th year of Ascendancy at 19:18 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Nurig the Orc Sawbutcher level 10
15th Retaking 124th year of Ascendancy at 23:45 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Nurig the Orc Sawbutcher level 20
39th Retaking 124th year of Ascendancy at 19:54 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Nurig the Orc Sawbutcher level 30
33rd Revenge 124th year of Ascendancy at 17:11 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Nurig the Orc Sawbutcher level 40
7th Dearth 124th year of Ascendancy at 10:28 see stats
Once Upon A Time, In the West... (Exploration mode)
Hear the Eidolon's retelling of the Scourge from the West's journey.By Nurig the Orc Sawbutcher level 35
41st Pain 124th year of Ascendancy at 13:15 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Nurig the Orc Sawbutcher level 30
34th Revenge 124th year of Ascendancy at 11:31 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Nurig the Orc Sawbutcher level 26
4th Revenge 124th year of Ascendancy at 09:05 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Nurig the Orc Sawbutcher level 23
45th Retaking 124th year of Ascendancy at 22:20 see stats
Log
Nurig stops bleeding.
Nurig uses Furnace Vent.
Nurig starts to bleed.
Nurig stops bleeding.
You do not have enough Steam to use Furnace Vent.
Nurig starts to bleed.
Tempest of Metal misses High Sun Paladin Aeryn.
High Sun Paladin Aeryn shrugs off the effect 'Dazed'!
Nurig damages himself through Martyrdom!
High Sun Paladin Aeryn hits Nurig for 5 physical, 0 fire, 34 fire, 34 fire, 0 fire, 0 arcane, 0 darkness, 0 light (74 total damage).
Nurig hits High Sun Paladin Aeryn for 22 physical, 8 fire, 1 arcane, 149 fire, 149 fire, 149 fire, 3 darkness (481 total damage).
Elven astromancer's Lunar Orb hits Nurig for 37 physical, 41 darkness (78 total damage).
Shield of Light hits High Sun Paladin Aeryn for 17 healing, 17 healing, 17 healing, 17 healing, 17 healing, 17 healing, 17 healing (0 total damage) [116 healing].
Nurig the level 40 orc sawbutcher was shadowed to death by an elven astromancer on level 5 of Gates of Morning.
Nurig has finished recovering.
Nurig deactivates Furnace.
Nurig deactivates Melting Point.
Nurig is no longer influenced by martyrdom.
Nurig stops bleeding.
Nurig deactivates Tempest of Metal.
Nurig deactivates Grinding Shield.
Nurig deactivates Overheat Saws.
Nurig starts to bleed.
Nurig stops bleeding.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Elven astromancer's Lunar Orb killed Nurig!
Elven astromancer's Lunar Orb hits Nurig for 0 physical, 0 darkness (0 total damage).
Saving done.

































































































