dead by 6 the level 5 Cornac Marauder by skeletalcrow

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassMarauder
Level / Exp5 / 21%
Sizebig
Lifes / Deaths

Primary Stats

Strength24 (base 24)
Dexterity16 (base 16)
Constitution12 (base 12)
Magic10 (base 10)
Willpower10 (base 10)
Cunning18 (base 12)

Resources

Life148/156
Stamina137/137
Healing Factor1
Regeneration3.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage24
Accuracy22
Crit Chance6%
APR8
Speed1.00

Offense: Offhand

Damage9
Accuracy22
Crit Chance6%
APR10
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower14.2
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)10 (30%)
Defense10.1
Ranged Defense10.1
Fatigue4
Physical Save12.6
Spell Save12
Mental Save21.4

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Buckler Offense1.10
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
0/5
0/5
0/5
Technique / Dual weapons1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

Light source
On head
Tool
On fingers
Around waist
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log

You pickup 0.60 gold pieces.

You pickup 0.80 gold pieces.


Dead by 6 picks up (d.):
iron greatsword (17.5-28 power, 1 apr).

Dead by 6 wears(replacing):
acidic steel waraxe of vileness (12-16.8 power, 3 apr).

Space around you starts to dissolve...


Resting starts...

Rested for 26 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 16 turns (stop reason: dialog is displayed).


You gain 16.00 gold from the transmogrification of
Telekinetic Core.
You gain 4.00 gold from the transmogrification of
zircon.
You gain 4.00 gold from the transmogrification of
ametrine.
You gain 16.00 gold from the transmogrification of
4 agate.
You gain 1.36 gold from the transmogrification of
reinforced iron shield of fire resistance (+15%) (4 def, 6 armour, 43 block).
You gain 1.51 gold from the transmogrification of
quiver of elm arrows of daylight (21/21, 14.5-20.3 power, 5 apr).
You gain 0.25 gold from the transmogrification of
coral trident (13.5-21.6 power, 6 apr).
You gain 1.24 gold from the transmogrification of
potent elm magestaff (13-15.6 power, 2 apr, lightning element).
You gain 2.28 gold from the transmogrification of
dueling iron rapier of erosion (11-14.3 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (17.5-28 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.