Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Alchemist Quest Reward Display 1.1.5When viewing the quest, displays details about the various rewards you are working towards. Example: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%. He has given you some notes on the ingredients: ..." Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned Elemental Woes 1.2.5This addon changes the Elemental Surge and Endless Woes prodigies to have effects for all damage types. Effects for Elemental Surge are: Effects for Endless Woes are: Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Conveyance Reward 1.2.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Homosuperior |
| Class | Arcane Blade |
| Level / Exp | 50 / 12733% |
| Size | gargantuan |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 270 (base 60) |
| Dexterity | 130 (base 12) |
| Constitution | 258 (base 60) |
| Magic | 207 (base 60) |
| Willpower | 242 (base 60) |
| Cunning | 227 (base 60) |
Resources
| Mana | 1482/1482 |
| Equilibrium | 360 |
| Vim | 246/246 |
| Life | 7287/7287 |
| Positive | 0/177 |
| Stamina | 821/821 |
| Paradox | 0 |
| Healing Factor | 1 |
| Regeneration | 81.396947155849 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +157.52790605484% |
| Spell | 0% |
| Global | +160% |
Vision
| Sight | 12 |
| Lite | 29 |
| Infravision | 34 |
| See Stealth | 288.24484101515 |
| See Invisible | 573.48749513281 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 2335 |
| Accuracy | 212 |
| Crit Chance | 368% |
| APR | 153 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 198.31914801221 |
| Crit Chance | 100% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 130.02857142857 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| All | +35% |
Offense: Damage Penetration
| All | +15% |
Defense: Base
| Armour (hardiness) | 418 (100%) |
| Defense | 102 |
| Ranged Defense | 102.66666666667 |
| Fatigue | 0 |
| Physical Save | 250.62922982078 |
| Spell Save | 299.90199917801 |
| Mental Save | 134.09285714286 |
Defense: Resistances
| All | + 15%( 82%) |
Defense: Immunities
| Stun Resistance | 98% |
| Confusion Resistance | 100% |
| Fear Resistance | 0% |
| Poison Resistance | 78% |
| Blind Resistance | 100% |
| Silence Resistance | 50% |
| Bleed Resistance | 10% |
| Pinning Resistance | 99% |
| Disarm Resistance | 47% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 45 for 12 turns. While Heroism is active, you will only die when reaching -1420 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1135 damage for 5 turns. The effect will scale with your magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 49% for 7 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 20.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Bone | 20.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 25.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Superiority | 19.80 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Magical combat | 25.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 20.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Earth | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 20.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Stone | 19.80 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed assault | 20.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Corruption / Vile life | 20.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 20.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Chronomancy | 20.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Hexes | 20.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 20.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 20.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Aegis | 20.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 20.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 20.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 20.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 20.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 20.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Mobility | 20.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Conveyance | 20.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Chant of Fortitude |
| talent | Shattering Impact |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Bone Shield |
| talent | Elemental Discord |
| talent | Inner Power |
| talent | Crystalline Focus |
| talent | Shock Hands |
| talent | Elemental Harmony |
| talent | Premonition |
| talent | Shielding |
| talent | Fiery Hands |
| beneficial effect | The target is surrounded by a magical shield, absorbing 3055/3055 damage before it crumbles. Damage Shield |
| beneficial effect | Grants a +20% damage bonus. Steamroller |
| beneficial effect | The target's spellpower has been increased by 33. Spellsurge |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Mayor Dambascus asked you to deliver some important messages to several free traders. Delivery Services(1) delivered. (2) delivered. (3) delivered. * (4) Deliver an important message to an antiquities dealer. (Locations: Dreadfell). (At the end of the list, there is a short notice: Should you have trouble finding all my men, improvise! Recently, some Free Traders moved to a location hidden inside some ruined dungeon. However, you won't be able to find it without some sort of map. | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You promised Mayor Dambascus to search the Rhaloren Camp for a hidden section, where they keep a man called Pidro Vales hostage, and rescure him. One Man Rescue TeamYou used the map and discovered the location of an entrance to the hidden section. Pidro Vales is a free man once again. You met again with Pidro Vales at his home, where he expressed his gratitude. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4226. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within15 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
In Elvala, you met a dwarven veteran called Raimundus, who asked you to escort him on his journey through the Hedge Maze. Through the Hedge MazeYou succesfully found and entered the Hedge Maze. You escorted Raimundus safely through the Hedge Maze and entered the Bazaar at his side. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Lightningpiercer' (25 def, 5 armour) pair of voratun boots 'Lightningpiercer' (25 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +22 Physical crit. chance: +12.0% Physical power: +11 Armour: +5 Defense: +25 Fatigue: +4% Effects on melee hit: * 30% chance to daze Changes stats: +19 Str / +6 Mag / +6 Wil / +5 Cun / +32 Con Changes resistances: +6% blight Changes resistances penetration: +9% physical Changes damage: +3% mind / +20% physical Physical save: +19 Spell save: +7 Mental save: +25 Silence immunity: +50% Confusion immunity: +50% Stun/Freeze immunity: +50% Hate when firing a critical mind attack: +4.00 Maximum psi: +20.00 Lowers spell cool-downs by: 10% Mindpower: +11 Movement speed: +20% Size category: +2 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 3 cooldown : Effective talent level: 60.0 Power cost: 3 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 47% chance to completely evade them and granting you 548 defense for 20 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Eruhek EruhekPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 Defense: +12 Changes stats: +10 Wil Changes resistances: +15% blight / +15% darkness Changes resistances penetration: +15% all Changes damage: +12% arcane Critical mult.: +18.00% Physical save: +20 Spell save: +21 Mental save: +61 Blindness immunity: +96% Confusion immunity: +60% Spellpower on spell critical (stacks up to 3 times): +11 Maximum mana: +60.00 Spellpower: +6 Spell crit. chance: +6% Mindpower: +11 Mental crit. chance: +12% Light radius: +23 Infravision radius: +6 See stealth: +97 See invisible: +109 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 3 cooldown : Effective talent level: 1.0 Power cost: 3 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 82 blight damage or heals 91 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Betydheta (7 def, 2 armour) Betydheta (7 def, 2 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +2 Defense: +7 Ranged Defense: +4 Changes stats: +10 Mag / +30 Wil / +10 Cun / +10 Con Changes resistances: +15% lightning / +17% temporal / +55% darkness / +17% mind / +60% physical Changes damage: +58% darkness / +60% physical / +20% arcane / +20% mind Physical save: +45 Mental save: +48 Cut immunity: +10% Confusion immunity: -20% Fear immunity: -20% Life regen: +5.60 Maximum hate: +44.00 Maximum psi: +35.00 Mindpower: +40 Mental crit. chance: +28% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Damage Shield Power: +15% It can be used to activate talent Hateful Whisper, placing all other charms into a 2 cooldown : Effective talent level: 2.0 Power cost: 2 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 584 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| Tool | voratun pickaxe 'Lelazilasus' (dig speed 1 turns) voratun pickaxe 'Lelazilasus' (dig speed 1 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +23 Physical power: +26 Armour: +9 Defense: +16 Changes stats: +3 Str / +10 Mag / +3 Wil / +3 Cun Changes resistances: +3% lightning / +20% physical / +10% darkness / +6% blight / +6% cold / +9% acid / +9% fire Changes resistances penetration: +24% physical Critical mult.: +59.00% Maximum mana: +109.00 Spell crit. chance: +20% Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | stralite ring 'Blindbile' stralite ring 'Blindbile'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +27 Armour penetration: +7 Physical power: +27 Defense: +27 Changes stats: +9 Str / +20 Con Changes resistances: +24% blight / +18% physical / +26% nature / +3% mind Changes damage: +18% physical / +21% darkness / +9% arcane / +12% mind / +7% all Physical save: +56 Spell save: +21 Mental save: +16 Poison immunity: +52% Disease immunity: +52% Maximum mana: +40.00 Maximum stamina: +34.00 Spellpower: +17 Mindpower: +17 Movement speed: +21% Damage Shield penetration: +10% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 3 cooldown : Effective talent level: 40.0 Power cost: 3 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 211% for 5 turns. Rings can have magical properties. |
| On fingers | Xanibeth XanibethPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +17 Physical power: +20 Defense: +71 Effects on melee hit: * 17% chance to cause random insanity * 30% chance to corrode armor Damage (Melee): 25 bleed Effects on ranged hit: * 19% chance to cause random insanity Damage (Ranged): 25 bleed Changes stats: +16 Mag / +18 Wil / +27 Cun / +5 Con Changes resistances: +15% blight / +15% nature / +6% acid Changes damage: +12% acid / +9% mind / +9% arcane / +8% all Spell save: +20 Mental save: +36 Poison immunity: +26% Disease immunity: +30% Disarm immunity: +47% Pinning immunity: +49% Knockback immunity: +50% Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +3.00 Maximum life: +50.00 Maximum stamina: +40.00 Maximum hate: +15.00 Spellpower: +44 Mindpower: +16 Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 2 cooldown : Effective talent level: 2.0 Power cost: 2 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
| Around waist | Heatrot HeatrotInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +21 Armour: +14 Defense: +12 Effects on melee hit: * 45% chance to inflict damage reduction Damage when hit (Melee): 4 fire Changes stats: +13 Str / +7 Dex / +12 Wil / +7 Cun / +6 Con Changes resistances: +12% fire / +5% arcane / +15% cold Changes resistances penetration: +47% physical Changes damage: +72% physical Critical mult.: +15.00% Physical save: +53 Spell save: +20 Mental save: +33 Maximum life: +173.00 Size category: +1 A belt that goes around your waist. |
| In main hand | Kidrahor (119.5-179.25 power, 4 apr) Kidrahor (119.5-179.25 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 119.5 - 179.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 27% chance to inflict damage reduction * 28% chance to disease * 20% chance to curse the target On weapon crit: * splashes the target with acid Damage (Melee): +27 blight / +28 acid When wielded/worn: Armour penetration: +21 Physical crit. chance: +56.0% Physical power: +42 Changes stats: +3 Dex / +2 Cun / +2 Con Changes resistances penetration: +21% physical Changes damage: +12% arcane / +21% physical Mental save: +3 Disease immunity: +46% Massive two-handed battleaxes. |
| On hands | voratun gauntlets 'Shimmerstrider' (0 def, 32 armour) voratun gauntlets 'Shimmerstrider' (0 def, 32 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +15 Physical crit. chance: +58.0% Physical power: +20 Armour: +32 Armour Hardiness: +15% Damage (Melee): 13 physical Changes stats: +11 Str / +13 Dex / +6 Mag / +1 Wil / +13 Cun / +15 Con Changes resistances: +12% physical Changes damage: +8% arcane / +11% physical Talent cooldown: Double Strike (-1 turn) Critical mult.: +42.00% Physical save: +15 Mental save: +20 Mana each turn: +0.40 Psi when hit: +0.04 Spellpower: +16 Spell crit. chance: +70% Mental crit. chance: +17% Heals friendly targets nearby when you use a nature summon: +20 When used to modify unarmed attacks: Base power: 69.0 - 96.6 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +23 Armour Penetration: +24 Physical crit. chance: +61.0% Attack speed: 83% When this weapon hits: Sand Breath (10% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Elemental bolt (10% chance level 5). When this weapon crits: Cripple (60% chance level 5). On weapon hit: * 47% chance to daze Damage (Melee): +37 arcane Burst (radius 1) on hit: +15 physical Burst (radius 2) on crit: +14 arcane / +15 physical It can be used to activate talent Steady Shot, placing all other charms into a 2 cooldown : Effective talent level: 3.0 Power cost: 2 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | voratun plate armour 'Loamwrecker' (24 def, 60 armour) voratun plate armour 'Loamwrecker' (24 def, 60 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +60 Defense: +24 Fatigue: +26% Damage when hit (Melee): 12 acid / 14 light / 8 nature Changes stats: +17 Str / +4 Wil / +5 Cun / +7 Con Changes resistances: +38% lightning / +47% darkness / +34% fire / +9% nature / +35% acid / +54% physical / +30% blight / +52% cold / +10% mind Changes resistances penetration: +10% mind Allows you to breathe in: water Mental save: +49 Life regen: +8.00 Stamina each turn: +2.10 Maximum life: +97.00 Light radius: +4 It can be used to activate talent Track, placing all other charms into a 3 cooldown : Effective talent level: 2.0 Power cost: 3 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 52 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
| Cloak | elven-silk cloak 'Gunarildir' (28 def, 0 armour) elven-silk cloak 'Gunarildir' (28 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +30 Armour penetration: +29 Physical crit. chance: +5.0% Physical power: +5 Defense: +28 Fatigue: -7% Changes stats: +10 Str / +12 Mag / +11 Wil / +6 Con Changes resistances: +3% lightning / +23% light / +23% fire / +6% blight / +6% cold / +5% arcane / +3% darkness Changes resistances penetration: +15% arcane Changes damage: +13% arcane Critical mult.: +87.00% Stealth bonus: +40 Physical save: +27 Spell save: +30 Mental save: +13 Maximum life: +110.00 Maximum mana: +174.00 Spellpower: +10 Spell crit. chance: +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Eilinyth' voratun amulet 'Eilinyth'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +16 Defense: +24 Fatigue: -19% Changes stats: +1 Str / +10 Dex / +2 Wil / +10 Cun / +10 Con Changes resistances: +27% lightning / +22% temporal / +30% mind Changes resistances cap: +12% all Grants telepathy: Humanoid/Orc Talent mastery: +0.40 Spell / Earth Physical save: +79 Spell save: +23 Mental save: +25 Blindness immunity: +40% Confusion immunity: +42% Pinning immunity: +50% Stun/Freeze immunity: +48% Knockback immunity: +50% Life regen: +4.00 Stamina each turn: +1.50 Light radius: +1 Infravision radius: +10 Sight radius: +2 See invisible: +20 Movement speed: +10% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 22)healing infusion (heal 22) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 22 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 57)healing infusion (heal 57) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 57 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion of the duelist (heal 347)healing infusion of the duelist (heal 347) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 347 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion of the wizard (heal 526)healing infusion of the wizard (heal 526) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 526 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+5 for 11 turns, die at -636)heroism infusion (+5 for 11 turns, die at -636) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 11 turns. While Heroism is active, you will only die when reaching -636 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the duelist (64 nature damage, 49% healing reduction)insidious poison infusion of the duelist (64 nature damage, 49% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 63.64 nature damage per turns for 7 turns, and reducing the target's healing received by 49%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the sneak (138 nature damage, 48% healing reduction)insidious poison infusion of the sneak (138 nature damage, 48% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 137.70 nature damage per turns for 7 turns, and reducing the target's healing received by 48%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the titan (131 nature damage, 24% healing reduction)insidious poison infusion of the titan (131 nature damage, 24% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 130.95 nature damage per turns for 7 turns, and reducing the target's healing received by 24%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the wizard (124 nature damage, 24% healing reduction)insidious poison infusion of the wizard (124 nature damage, 24% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 124.20 nature damage per turns for 7 turns, and reducing the target's healing received by 24%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (519% speed; 7 turns)movement infusion (519% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 519% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (300% speed; 7 turns)movement infusion (300% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 300% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion of the sneak (1103% speed; 6 turns)movement infusion of the sneak (1103% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1103% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion of the sneak (981% speed; 7 turns)movement infusion of the sneak (981% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 981% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion of the titan (1299% speed; 7 turns)movement infusion of the titan (1299% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1299% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 65 over 5 turns)regeneration infusion (heal 65 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 65 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the titan (rad 8; power 333; turns 4; dispells darkness)sun infusion of the titan (rad 8; power 333; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 166). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 333) for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the titan (rad 8; power 333; turns 3; dispells darkness)sun infusion of the titan (rad 8; power 333; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 166). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 333) for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 16%; cure magical)wild infusion (resist 16%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 16% for 7 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 23%; cure mental)wild infusion (resist 23%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 23% for 6 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 19%; cure physical)wild infusion (resist 19%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 19% for 6 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 25%; cure physical)wild infusion (resist 25%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 25% for 8 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 24%; cure magical)wild infusion (resist 24%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 24% for 6 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the psychic (resist 45%; cure mental)wild infusion of the psychic (resist 45%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 45% for 6 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the titan (resist 45%; cure mental, physical)wild infusion of the titan (resist 45%; cure mental, physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 45% for 6 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the titan (resist 46%; cure magical)wild infusion of the titan (resist 46%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 46% for 6 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the titan (resist 49%; cure physical)wild infusion of the titan (resist 49%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 49% for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (1118.00 temporal damage, removed from time 4 turns) Rune of the Rift (1118.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 1509.30 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (204 acid damage; dur 5; apply 22)acid wave rune (204 acid damage; dur 5; apply 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 204.33 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune of the warrior (869 acid damage; dur 5; apply 133)acid wave rune of the warrior (869 acid damage; dur 5; apply 133) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 868.77 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 133. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune of the wizard (649 acid damage; dur 5; apply 116)acid wave rune of the wizard (649 acid damage; dur 5; apply 116) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 649.15 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 116. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune of the wizard (412 cold damage; 94 apply power)biting gale rune of the wizard (412 cold damage; 94 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 412.29 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 94. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 7)controlled phase door rune (range 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 7. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 7)controlled phase door rune (range 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 7. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune of the psychic (range 22)controlled phase door rune of the psychic (range 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 22. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the sneak (1518 fire damage)heat beam rune of the sneak (1518 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 1518.19 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 12 for 6 turns)invisibility rune (power 12 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 12) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (750 lightning damage)lightning rune (750 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 249.98 to 749.93 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune of the warrior (2236 lightning damage)lightning rune of the warrior (2236 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 745.30 to 2235.90 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune of the duelist (1755% regen over 10 turns; 88 instant mana)manasurge rune of the duelist (1755% regen over 10 turns; 88 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1755% over 10 turns and instantly restoring 88 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune of the psychic (1760% regen over 10 turns; 88 instant mana)manasurge rune of the psychic (1760% regen over 10 turns; 88 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1760% over 10 turns and instantly restoring 88 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 9; power 40; dur 6)phase door rune (range 9; power 40; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the sneak (range 23; power 78; dur 7)phase door rune of the sneak (range 23; power 78; dur 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 23. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 78%, your defense is increased by 78 and all your resistances by 78%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the warrior (range 29; power 86; dur 6)phase door rune of the warrior (range 29; power 86; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 29. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 86%, your defense is increased by 86 and all your resistances by 86%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune of the psychic (absorb 895 for 5 turns)shielding rune of the psychic (absorb 895 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 895 damage for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune of the titan (absorb 894 for 6 turns)shielding rune of the titan (absorb 894 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 894 damage for 6 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune of the titan (absorb 1218 for 6 turns)shielding rune of the titan (absorb 1218 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1218 damage for 6 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune of the wizard (absorb 971 for 8 turns)shielding rune of the wizard (absorb 971 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 971 damage for 8 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 67)teleportation rune (range 67) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 67 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the titan (radius 16; dur 24; see demon)vision rune of the titan (radius 16; dur 24; see demon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (16 radius) and to allow you to see invisible and stealthed creatures (power 50) for 24 turns. Your mind will become more receptive for 24 turns, allowing you to sense any demon around. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the warrior (radius 15; dur 17; see animal)vision rune of the warrior (radius 15; dur 17; see animal) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (15 radius) and to allow you to see invisible and stealthed creatures (power 51) for 17 turns. Your mind will become more receptive for 17 turns, allowing you to sense any animal around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the wizard (radius 12; dur 27; see undead)vision rune of the wizard (radius 12; dur 27; see undead) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 50) for 27 turns. Your mind will become more receptive for 27 turns, allowing you to sense any undead around. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons Physical save: +18 Mental save: +18 Pinning immunity: +100% Only die when reaching: +0.00 life It can be used to activate talent Shattering Shout (costing 1 power out of 48/48) : Effective talent level: 4.0 Power cost: 1 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 1319.44 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
This item will automatically be transmogrified when you leave the level. FalaruilarFalaruilar Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 Physical power: +17 Effects on melee hit: * 18% chance to cause random insanity Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random insanity Damage (Ranged): 17 bleed Changes stats: +9 Dex / +8 Wil / +26 Cun Changes resistances: +24% blight / +2% physical / +26% nature / +3% mind Changes damage: +8% all Physical save: +12 Spell save: +16 Mental save: +29 Poison immunity: +48% Disease immunity: +0% Disarm immunity: +44% Confusion immunity: +43% Pinning immunity: +54% Knockback immunity: +49% Life regen: +1.70 Hate when firing a critical mind attack: +3.00 Maximum life: +132.00 Maximum hate: +13.00 Spellpower: +17 Mindpower: +30 See invisible: +9 Healing mod.: +26% It can be used to activate talent Bleeding Edge, placing all other charms into a 2 cooldown : Effective talent level: 2.0 Power cost: 2 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Glorobremira the voratun ringGlorobremira the voratun ring Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 Defense: +30 Effects on melee hit: * 20% chance to cause random insanity Damage (Melee): 23 bleed Effects on ranged hit: * 18% chance to cause random insanity Damage (Ranged): 25 bleed Changes stats: +30 Mag / +31 Wil / +10 Cun Changes resistances: +27% acid / +23% light / +30% fire / +24% cold / +22% lightning Changes damage: +20% light Mental save: +15 Confusion immunity: +39% Stun/Freeze immunity: +15% Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Hate when firing a critical mind attack: +3.00 Maximum hate: +14.00 Spellpower: +55 Movement speed: +44% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 3 cooldown : Effective talent level: 40.0 Power cost: 3 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 211% for 5 turns. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Haruitir the OffalbreakerHaruitir the Offalbreaker Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +26 Physical power: +14 Defense: +15 Effects on melee hit: * Slows global speed by 30% * 20% chance to cause random insanity Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random insanity Damage (Ranged): 19 bleed Damage when hit (Melee): 16 nature Changes stats: +10 Str / +9 Dex / +8 Wil / +27 Cun / +10 Con Changes resistances: +27% acid / +17% temporal / +40% light / +30% fire / +35% cold / +40% nature / +24% lightning Changes damage: +16% temporal / +20% light / +29% nature Blindness immunity: +0% Stun/Freeze immunity: +10% Hate when firing a critical mind attack: +3.00 Maximum hate: +14.00 Mindpower: +15 Infravision radius: +6 See stealth: +19 See invisible: +25 Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 3 cooldown : Effective talent level: 80.0 Power cost: 3 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 355% for 5 turns. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. StarreekStarreek Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +59 Armour penetration: +34 Defense: +56 Damage when hit (Melee): 8 light Changes stats: +6 Con / +8 Wil Changes resistances: +23% blight / +3% fire / +15% nature / +3% acid Changes resistances penetration: +15% nature Changes damage: +18% blight Spell save: +21 Mental save: +16 Blindness immunity: +50% Poison immunity: +30% Disease immunity: +30% Stun/Freeze immunity: +50% Life regen: +4.00 Maximum stamina: +40.00 Light radius: +3 Infravision radius: +6 See stealth: +23 See invisible: +25 Movement speed: +49% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 3 cooldown : Effective talent level: 40.0 Power cost: 3 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 211% for 5 turns. Rings can have magical properties. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
This item will automatically be transmogrified when you leave the level. marksman's stralite ring of frost (+36%)marksman's stralite ring of frost (+36%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 Changes stats: +6 Dex Changes resistances: +36% cold Changes damage: +18% cold Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of projection (44.5-66.75 power, 3 apr)stralite battleaxe of projection (44.5-66.75 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage (Melee): +23 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 1 cooldown. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced voratun dagger of projection (36.5-47.45 power, 9 apr)balanced voratun dagger of projection (36.5-47.45 power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +14 mind When wielded/worn: Accuracy: +11 Defense: +8 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 1 cooldown. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. chilling voratun dagger of paradox (36.5-47.45 power, 9 apr)chilling voratun dagger of paradox (36.5-47.45 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +15 temporal / +17 cold When wielded/worn: Damage when hit (Melee): 8 temporal Changes resistances: +12% temporal Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of erosion (18.5-24.05 power, 7 apr)dwarven-steel dagger of erosion (18.5-24.05 power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +4 nature / +8 temporal Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger of massacre (33.5-43.55 power, 9 apr)stralite dagger of massacre (33.5-43.55 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 33.5 - 43.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thought-forged voratun dagger of massacre (43.5-56.55 power, 9 apr)thought-forged voratun dagger of massacre (43.5-56.55 power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 43.5 - 56.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 19% chance to cause random insanity Damage (Melee): +12 mind When wielded/worn: Changes stats: +4 Cun / +6 Wil Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Emuyalaith the Splendourburst (66-99 power, 4 apr)Emuyalaith the Splendourburst (66-99 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.0 - 99.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 83% chance to daze * 25% chance to put talents on cooldown Damage (Melee): +28 nature / +28 temporal Burst (radius 2) on crit: +31 ice Damage against: +33% Unnatural When wielded/worn: Accuracy: +8 Armour penetration: +21 Physical power: +23 Armour: +21 Changes stats: +11 Str / +12 Dex / +12 Mag / +11 Wil / +12 Cun / +22 Con Changes resistances: +24% acid / +24% lightning / +24% cold / +24% fire / +14% all Changes resistances penetration: +42% lightning / +21% cold / +20% nature / +40% physical Changes damage: +9% light / +16% physical Spell save: +21 Disarm immunity: +49% Maximum hate: +4.00 Maximum psi: +30.00 Light radius: +3 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Porerikira the stralite greatmaul (53.5-80.25 power, 3 apr)Porerikira the stralite greatmaul (53.5-80.25 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.5 - 80.3 Uses stat: 120% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 35% chance to daze * Slows global speed by 19% * 40% chance to cause random insanity * 31 arcane resource burn * leeches stamina from the target On weapon crit: * burns latent spell energy Damage (Melee): +24 temporal / +68 nature Burst (radius 2) on crit: +31 ice When wielded/worn: Accuracy: +19 Physical crit. chance: +19.0% Physical power: +19 Armour: +19 Defense: +16 Damage when hit (Melee): 24 nature slow Changes stats: +6 Str / +7 Dex / +6 Mag / +5 Wil / +6 Cun / +5 Con Changes resistances penetration: +19% lightning / +19% cold Reduces incoming crit damage: 15.00% Physical save: +12 Stamina each turn: +0.80 Healing mod.: +10% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. arcing stralite greatmaul of projection (57-85.5 power, 3 apr)arcing stralite greatmaul of projection (57-85.5 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +16 lightning / +19 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 1 cooldown. Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. flaming stralite greatmaul of projection (54.5-81.75 power, 3 apr)flaming stralite greatmaul of projection (54.5-81.75 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +21 mind Burst (radius 1) on hit: +24 fire It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 1 cooldown. Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul 'Sparkgash' (57.5-86.25 power, 3 apr)stralite greatmaul 'Sparkgash' (57.5-86.25 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to daze * 25% chance for lightning to arc to a second target Damage (Melee): +28 lightning When wielded/worn: Changes resistances: +3% fire / +3% cold Changes damage: +6% mind Spell save: +6 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. thunderous dwarven-steel greatmaul of persecution (41-61.5 power, 2 apr)thunderous dwarven-steel greatmaul of persecution (41-61.5 power, 2 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 21% chance to daze Damage against: +19% Unnatural When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +11 Wil / +5 Cun / +5 Con Changes resistances penetration: +16% lightning Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Elaleth the Nimbusreaper (86.5-138.4 power, 4 apr)Elaleth the Nimbusreaper (86.5-138.4 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 86.5 - 138.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 125% On weapon hit: * 20 arcane resource burn * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing Damage (Melee): +28 darkness Burst (radius 2) on crit: +42 ice Damage against: +28% Living / +37% Unnatural When wielded/worn: Accuracy: +41 Physical crit. chance: +19.0% Physical power: +20 Armour: +21 Effects on melee hit: * 40 arcane resource burn * 15% chance to daze Changes stats: +20 Dex Changes resistances: +3% darkness Changes resistances penetration: +16% cold / +38% mind / +42% darkness Changes damage: +6% lightning Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun greatsword of projection (61.5-98.4 power, 4 apr)plaguebringer's voratun greatsword of projection (61.5-98.4 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 19% chance to disease Damage (Melee): +13 blight / +9 mind When wielded/worn: Disease immunity: +41% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 1 cooldown. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite greatsword of massacre (66-105.6 power, 3 apr)stralite greatsword of massacre (66-105.6 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 66.0 - 105.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thunderous stralite greatsword (49.5-79.2 power, 3 apr)thunderous stralite greatsword (49.5-79.2 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 19% chance to daze When wielded/worn: Changes stats: +3 Str / +3 Dex / +5 Mag / +5 Wil / +6 Cun / +5 Con Changes resistances penetration: +14% lightning Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. VelolrattaVelolratta Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Damage (Ranged): +19 cold / +20 fire When wielded/worn: Accuracy: +45 Physical crit. chance: +40.0% Physical power: +13 Ranged Defense: +2 Changes stats: +7 Str / +8 Dex Changes resistances: +9% nature Changes resistances penetration: +24% physical Changes damage: +21% fire / +22% cold / +34% physical Talents cooldown: Volley of Arrows (-4 turns) Steady Shot (-2 turns) Pinning Shot (-2 turns) Spell save: +9 Mental save: +9 Cut immunity: +5% Spell crit. chance: +4% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. elven-wood longbow of recursionelven-wood longbow of recursion Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. fungal dragonbone longbow of lightningfungal dragonbone longbow of lightning Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +16 lightning When wielded/worn: Changes stats: +4 Con Changes damage: +16% lightning Talent mastery: +0.20 Wild-gift / Fungus It can be used to regenerate 202 life over 5 turns, placing all other charms into a 2 cooldown. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. penetrating dragonbone longbowpenetrating dragonbone longbow Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes resistances penetration: +10% physical Damage Shield penetration: +47% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. steady elven-wood longbow of coldsteady elven-wood longbow of cold Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +16 cold When wielded/worn: Accuracy: +10 Changes damage: +15% cold Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Ce'Nonor the Bilestreaker (44.5-62.3 power, 6 apr)Ce'Nonor the Bilestreaker (44.5-62.3 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 19% chance to disease * 28% chance to corrode armor * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +19 acid / +20 blight / +20 temporal Burst (radius 1) on hit: +16 acid / +20 fire Burst (radius 2) on crit: +4 nature / +4 acid When wielded/worn: Accuracy: +27 Physical crit. chance: +15.0% Defense: +11 Damage when hit (Melee): 20 temporal Changes stats: +7 Dex Changes resistances: +9% nature / +12% temporal Changes resistances penetration: +29% acid / +10% darkness / +17% fire / +17% cold / +14% mind / +17% lightning Changes damage: +6% nature Disease immunity: +35% Life regen: +2.50 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Isutta (43.5-60.9 power, 6 apr)Isutta (43.5-60.9 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 39% chance to disease On weapon crit: * cripple the target Damage (Melee): +40 blight / +86 cold / +17 mind When wielded/worn: Armour penetration: +27 Physical crit. chance: +29.0% Physical power: +15 Changes stats: +6 Con Changes resistances: +9% blight / +12% cold Changes resistances penetration: +30% physical Changes damage: +15% physical Critical mult.: +18.00% Blindness immunity: +10% Disease immunity: +68% Cut immunity: +5% Disarm immunity: +29% Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +4 Only die when reaching: -20.00 life It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 1 cooldown. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel longsword (23-32.2 power, 4 apr)acidic dwarven-steel longsword (23-32.2 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +11 acid Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. hateful stralite longsword of massacre (40.5-56.7 power, 5 apr)hateful stralite longsword of massacre (40.5-56.7 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +11 darkness Damage against: +13% Living Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. voratun longsword 'Hettarig' (72-100.8 power, 6 apr)voratun longsword 'Hettarig' (72-100.8 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 72.0 - 100.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 30% chance to disease * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +29 blight / +20 darkness Burst (radius 1) on hit: +16 fire Burst (radius 2) on crit: +30 ice Damage against: +18% Living When wielded/worn: Physical crit. chance: +13.0% Physical power: +27 Armour: +14 Defense: +8 Ranged Defense: +8 Changes stats: +14 Con Changes resistances: +6% darkness Changes resistances penetration: +30% physical / +12% darkness / +5% blight / +15% cold / +13% mind Silence immunity: +15% Disarm immunity: +10% Mana each turn: +0.08 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Radiancewisp (51.5-72.1 power, 5 apr)Radiancewisp (51.5-72.1 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 4 Base power: 51.5 - 72.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 111% On weapon hit: * 20% chance to torment the target Damage (Melee): +17 nature Burst (radius 2) on crit: +17 fire Damage against: +18% Unnatural When wielded/worn: Accuracy: +35 Armour penetration: +26 Physical crit. chance: +13.0% Defense: +26 Changes stats: +3 Str / +6 Dex / +2 Mag / +6 Wil Changes resistances penetration: +13% fire / +13% physical / +13% darkness / +13% mind Changes damage: +6% light / +13% physical Grants telepathy: Humanoid/Orc Critical mult.: +18.00% See invisible: +6 Global speed: +5% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. voratun mace 'Cloudpassion' (44.5-62.3 power, 6 apr)voratun mace 'Cloudpassion' (44.5-62.3 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * 11% chance to inflict damage reduction * 31% chance to corrode armor * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing Damage (Melee): +17 acid / +11 darkness Burst (radius 1) on hit: +19 fire Damage against: +20% Living When wielded/worn: Accuracy: +30 Armour penetration: +15 Physical crit. chance: +30.0% Physical power: +30 Effects on melee hit: * 30% chance to corrode armor Damage when hit (Melee): 8 lightning Changes stats: +6 Str / +7 Dex / +7 Con Changes resistances: +6% lightning Changes resistances penetration: +25% acid / +14% physical / +5% mind Changes damage: +24% acid / +15% physical Critical mult.: +19.00% Disarm immunity: +27% Life regen: +2.50 Stamina when hit: +2.50 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. voratun mace 'Urthobers' (90-126 power, 6 apr)voratun mace 'Urthobers' (90-126 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 90.0 - 126.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * 20% chance to torment the target Damage (Melee): +20 lightning Burst (radius 2) on crit: +30 ice When wielded/worn: Accuracy: +23 Armour penetration: +2 Physical power: +6 Armour: +15 Changes stats: +7 Str / +7 Dex Changes resistances penetration: +5% blight / +13% cold / +30% mind / +30% darkness Changes damage: +15% physical Critical mult.: +5.00% Reduces incoming crit damage: 5.00% Stamina each turn: +0.60 Stamina when hit: +2.50 Mana when firing critical spell: +2.00 Maximum life: +30.00 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Lighttickler the living mindstar (15.5-17.05 power, 40 apr, mind damage)Lighttickler the living mindstar (15.5-17.05 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Burst (radius 2) on crit: +8 arcane / +8 mind Damage against: +60% Unnatural When wielded/worn: Effects when hit in melee: * Slows global speed by 18% Damage when hit (Melee): 8 light / 9 darkness / 10 mind / 4 arcane Changes resistances: +3% light Changes damage: +8% darkness / +6% arcane / +35% mind / +20% nature Hate when firing a critical mind attack: +11.00 Psi when firing a critical mind attack: +12.00 Mindpower: +35 Mental crit. chance: +37% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted living mindstar of balance (16-17.6 power, 40 apr, mind damage)gifted living mindstar of balance (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical save: +10 Spell save: +9 Mental save: +8 Equilibrium when hit: +1.90 Mindpower: +12 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar (16.5-18.15 power, 40 apr, nature damage)horrifying living mindstar (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 mind / 8 darkness Changes damage: +7% mind / +7% darkness Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar 'Bethudatha' (15-16.5 power, 40 apr, nature damage)living mindstar 'Bethudatha' (15-16.5 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Burst (radius 2) on crit: +8 mind Damage against: +25% Unnatural When wielded/worn: Armour penetration: +2 Armour: +19 Damage when hit (Melee): 20 lightning / 10 darkness / 34 fire / 9 mind / 38 ice Changes stats: +5 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +7 Con Changes resistances: +18% lightning / +37% fire / +1% physical / +40% cold Changes resistances penetration: +18% lightning / +39% fire / +5% physical / +38% cold Changes damage: +15% lightning / +9% darkness / +36% fire / +10% mind / +37% cold Critical mult.: +3.00% Physical save: +7 Spell save: +10 Mental save: +10 Equilibrium when hit: +2.50 Hate when firing a critical mind attack: +6.00 Psi when firing a critical mind attack: +5.00 Mindpower: +17 Mental crit. chance: +17% Global speed: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of clarity (16-17.6 power, 40 apr, nature damage)living mindstar of clarity (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mental save: +6 Maximum psi: +43.00 Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's thorny mindstar of life (10-11 power, 24 apr, nature damage)nature's thorny mindstar of life (10-11 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +5% nature Disease immunity: +14% Life regen: +1.00 Maximum life: +28.00 Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's living mindstar of slime (18-19.8 power, 40 apr, nature damage)summoner's living mindstar of slime (18-19.8 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 18.0 - 19.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 5% Changes damage: +7% nature Mindpower: +13 Mental crit. chance: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. thorny mindstar 'Magmasnake' (8-8.8 power, 24 apr, mind damage)thorny mindstar 'Magmasnake' (8-8.8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +9.5% Attack speed: 100% On weapon hit: * Slows global speed by 11% * 14% chance to corrode armor * disrupts spell-casting Damage against: +17% Unnatural When wielded/worn: Armour: +8 Effects when hit in melee: * Slows global speed by 14% Damage when hit (Melee): 14 ice / 7 physical / 9 darkness / 11 mind Changes stats: +1 Con / +4 Mag Changes resistances: +3% fire / +7% physical / +7% mind / +14% cold Changes resistances penetration: +5% physical / +5% mind / +14% cold Changes damage: +7% physical / +14% darkness / +12% blight / +13% cold / +21% mind / +14% nature Grants telepathy: Dragon Psi when hit: +1.70 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Mindpower: +3 Mental crit. chance: +11% Damage Resonance (when hit): +17% It can be used to divide the mindstar in two, placing all other charms into a 1 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. drakeskin leather sling of cunning (+4)drakeskin leather sling of cunning (+4) Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes stats: +4 Cun Changes resistances penetration: +22% physical Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mighty drakeskin leather sling of firemighty drakeskin leather sling of fire Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +7 fire When wielded/worn: Physical power: +12 Changes stats: +3 Str Changes damage: +8% fire Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Manuyachik the Voidsin (30-36 power, 6 apr, blight element)Manuyachik the Voidsin (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 Physical crit. chance: +10.0% Physical power: +15 Defense: +25 Effects on melee hit: * 19% chance to disease Damage (Melee): 10 % chance of confusion Damage when hit (Melee): 8 darkness Changes stats: +2 Wil Changes resistances: +15% blight / +15% cold / +12% temporal Changes damage: +30% blight / +9% acid Talent granted: +1 Command Staff Critical mult.: +13.00% Mental save: +6 Mana each turn: +0.40 Vim when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +12 Maximum psi: +40.00 Maximum vim: +34.00 Spellpower: +59 Spell crit. chance: +47% Damage Shield penetration: +50% Defense after a teleport: +14 Resist all after a teleport: +20% New effects duration reduction after a teleport: +39% Reduces paradox failures(equivalent to willpower): +50 It can be used to project damage in a circle from the staff, placing all other charms into a 1 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff 'Dayripper' (42-50.4 power, 6 apr, lightning element)dragonbone magestaff 'Dayripper' (42-50.4 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 42.0 - 50.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +12 blight Burst (radius 2) on crit: +4 lightning When wielded/worn: Accuracy: +12 Physical crit. chance: +24.0% Physical power: +12 Armour: +11 Armour Hardiness: +12% Damage (Melee): 44 arcane / 35 fire Changes stats: +6 Mag / +5 Wil Changes resistances penetration: +21% lightning Changes damage: +42% lightning / +27% light / +9% blight Talent granted: +1 Command Staff Critical mult.: +52.00% Physical save: +12 Spellpower on spell critical (stacks up to 3 times): +9 Maximum mana: +230.00 Spellpower: +78 Spell crit. chance: +17% See invisible: +20 It can be used to project a bolt from the staff, placing all other charms into a 1 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone vilestaff of wizardry (30-36 power, 6 apr, darkness element)dragonbone vilestaff of wizardry (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes damage: +30% darkness Talent granted: +1 Command Staff Maximum mana: +83.00 Spellpower: +22 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. earthen dragonbone starstaff of might (30-36 power, 6 apr, physical element)earthen dragonbone starstaff of might (30-36 power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +6 Armour Hardiness: +8% Changes damage: +30% physical Talent granted: +1 Command Staff Physical save: +6 Spellpower: +15 Spell crit. chance: +15% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood starstaff of protection (25-30 power, 5 apr, light element)elven-wood starstaff of protection (25-30 power, 5 apr, light element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% light Changes damage: +25% light Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff 'Emayalaith' (45-54 power, 5 apr, fire element)elven-wood vilestaff 'Emayalaith' (45-54 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 45.0 - 54.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +12 temporal Burst (radius 2) on crit: +4 temporal When wielded/worn: Physical crit. chance: +23.0% Effects on melee hit: * 17% chance to disease * 10% chance to gain 10% of a turn Damage (Melee): 37 arcane Changes stats: +16 Mag / +1 Wil / +11 Cun / +17 Con Changes resistances: +18% blight / +22% fire / +18% darkness / +18% acid Changes damage: +35% acid / +6% temporal / +35% darkness / +35% blight / +45% fire Talent granted: +1 Command Staff Critical mult.: +66.00% Vim when firing critical spell: +19.00 Maximum mana: +100.00 Maximum vim: +113.00 Maximum neg.energy: +78.00 Spellpower: +34 Spell crit. chance: +17% Light radius: +1 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff of wizardry (25-30 power, 5 apr, fire element)elven-wood vilestaff of wizardry (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +5 Wil Changes damage: +25% fire Talent granted: +1 Command Staff Maximum mana: +21.00 Spellpower: +17 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal elven-wood vilestaff (25-30 power, 5 apr, blight element)infernal elven-wood vilestaff (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 27 fire Changes damage: +25% blight Talent granted: +1 Command Staff Critical mult.: +34.00% Spellpower: +17 Spell crit. chance: +4% See invisible: +17 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering dragonbone starstaff of might (30-36 power, 6 apr, darkness element)shimmering dragonbone starstaff of might (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% darkness Talent granted: +1 Command Staff Mana each turn: +0.33 Maximum mana: +72.00 Spellpower: +15 Spell crit. chance: +20% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging yew vilestaff (20-24 power, 4 apr, blight element)surging yew vilestaff (20-24 power, 4 apr, blight element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% blight Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. acidic voratun waraxe (41.5-58.1 power, 6 apr)acidic voratun waraxe (41.5-58.1 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +16 acid One-handed war axes. |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel waraxe of paradox (21.5-30.1 power, 4 apr)arcing dwarven-steel waraxe of paradox (21.5-30.1 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +13 lightning / +10 temporal When wielded/worn: Damage when hit (Melee): 9 temporal Changes resistances: +10% temporal One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe of vileness (30-42 power, 5 apr)stralite waraxe of vileness (30-42 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 19% chance to disease Damage (Melee): +12 blight One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe 'Issoleg' (39.5-55.3 power, 6 apr)voratun waraxe 'Issoleg' (39.5-55.3 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% On weapon hit: * Slows global speed by 20% * leeches stamina from the target On weapon crit: * cripple the target Damage (Melee): +156 insidious poison / +4 mind Damage against: +29% Unnatural When wielded/worn: Accuracy: +13 Armour penetration: +15 Physical crit. chance: +44.0% Physical power: +30 Damage when hit (Melee): 20 nature slow Changes stats: +7 Dex Changes resistances: +9% blight / +6% light / +5% arcane Changes resistances penetration: +15% physical Changes damage: +15% physical Psi when hit: +0.04 Hate when firing a critical mind attack: +1.00 Mindpower: +4 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of massacre (54.5-76.3 power, 6 apr)voratun waraxe of massacre (54.5-76.3 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 54.5 - 76.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. GilydilGilydil Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +24.0% Physical power: +24 Armour: +14 Defense: +15 Effects on melee hit: * Slows global speed by 15% Changes stats: +6 Dex / +6 Mag / +12 Wil / +6 Cun Changes resistances: +9% blight / +6% temporal / +3% lightning / +9% acid Reduced damage from: +82% Summoned Critical mult.: +30.00% Physical save: +22 Spell save: +15 Mental save: +27 Maximum life: +110.00 Spellpower: +12 Spell crit. chance: +6% Mental crit. chance: +12% Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. elven-silk robe 'Mochik' (5 def, 0 armour)elven-silk robe 'Mochik' (5 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +16 Str / +16 Mag / +16 Wil / +10 Con Changes resistances: +117% lightning / +56% darkness / +23% fire / +72% acid / +16% physical / +20% blight / +35% cold / +17% mind / +5% arcane Changes resistances penetration: +5% arcane Changes damage: +59% lightning / +44% physical / +15% fire / +54% cold / +11% nature / +35% acid Talent cooldown: Refit Golem (-6 turns) Physical save: +40 Spell save: +40 Mental save: +78 Poison immunity: +46% Disease immunity: +48% Stun/Freeze immunity: +5% Life regen: +5.70 Maximum life: +100.00 Healing mod.: +30% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of life (5 def, 0 armour)elven-silk robe of life (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes resistances: +13% blight Life regen: +3.60 Maximum life: +51.00 Healing mod.: +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of time (+18%) (5 def, 0 armour)elven-silk robe of time (+18%) (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes resistances: +18% temporal Changes damage: +18% temporal A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. fearwoven linen robe (0 def, 0 armour)fearwoven linen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances penetration: +6% darkness / +7% physical Changes damage: +8% darkness / +7% physical Maximum hate: +6.00 Mindpower: +6 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. fearwoven silk robe (3 def, 0 armour)fearwoven silk robe (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances penetration: +7% darkness / +13% physical Changes damage: +7% darkness / +17% physical Maximum hate: +12.00 Mindpower: +7 Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. focusing cashmere robe (2 def, 0 armour)focusing cashmere robe (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Mag / +6 Wil Mana each turn: +0.21 Psi each turn: +0.20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven cashmere robe of alchemy (2 def, 0 armour)mindwoven cashmere robe of alchemy (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +12% acid / +15% physical / +14% fire / +12% cold Changes damage: +8% acid / +8% physical / +10% fire / +10% cold Talent cooldown: Refit Golem (-3 turns) Mental save: +20 Mindpower: +4 Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy cashmere robe of corrosion (+19%) (2 def, 0 armour)slimy cashmere robe of corrosion (+19%) (2 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Effects when hit in melee: * Slows global speed by 6% * 7 arcane resource burn Changes resistances: +19% acid Changes damage: +13% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven elven-silk robe of protection (9 def, 4 armour)spellwoven elven-silk robe of protection (9 def, 4 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +4 Defense: +9 Physical save: +23 Spell save: +28 Spellpower: +4 Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. pair of voratun boots 'Smolderrain' (25 def, 22 armour)pair of voratun boots 'Smolderrain' (25 def, 22 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +6.0% Physical power: +6 Armour: +22 Defense: +25 Fatigue: -16% Changes stats: +14 Str / +3 Mag / +10 Wil / +19 Con Changes resistances: +3% blight / +6% fire / +6% darkness / +12% cold Changes resistances penetration: +10% physical Changes damage: +9% physical Reduces incoming crit damage: 15.00% Silence immunity: +10% Stamina each turn: +1.70 Maximum life: +119.00 Mindpower: +9 Infravision radius: +5 Movement speed: +20% Size category: +1 Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 2 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eilinoldalaith the voratun gauntlets (0 def, 19 armour) Eilinoldalaith the voratun gauntlets (0 def, 19 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Physical power: +39 Armour: +19 Effects on melee hit: * 22% chance to cause random insanity Damage (Melee): 15 lightning / 14 physical / 37 darkness / 40 mind / 19 arcane Changes stats: +12 Str / +11 Mag / +11 Wil / +9 Con Changes resistances: +9% lightning / +7% arcane Changes resistances penetration: +5% blight Changes damage: +11% lightning / +11% physical Critical mult.: +14.00% Physical save: +30 Spell save: +10 Mental save: +17 Life regen: +3.40 Stamina each turn: +1.90 Maximum life: +80.00 Maximum stamina: +30.00 Spell crit. chance: +18% Mindpower: +10 Mental crit. chance: +19% See invisible: +6 When used to modify unarmed attacks: Base power: 68.0 - 95.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +15 Physical crit. chance: +24.0% Attack speed: 83% When this weapon hits: Slumber (10% chance level 5). When this weapon hits: Lightning Breath (10% chance level 5). When this weapon hits: Sand Breath (10% chance level 5). When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Manathrust (10% chance level 3). When this weapon crits: Cripple (20% chance level 5). Damage (Melee): +24 physical / +17 arcane / +16 mind Burst (radius 1) on hit: +14 physical Burst (radius 2) on crit: +15 lightning / +14 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 3 cooldown : Effective talent level: 39.6 Power cost: 3 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 101% and provides 84% chances to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Gloroda the drakeskin leather gloves (0 def, 9 armour)Gloroda the drakeskin leather gloves (0 def, 9 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +54 Armour penetration: +15 Armour: +9 Effects on melee hit: * 25% chance to cause random insanity Damage (Melee): 8 acid / 36 darkness / 10 lightning / 10 cold / 37 mind / 10 fire Changes stats: +7 Str / +23 Dex / +16 Mag / +5 Wil / +18 Cun / +3 Con Changes resistances: +10% light / +10% darkness Changes damage: +11% arcane Grants telepathy: Humanoid/Orc Talent cooldown: Double Strike (-1 turn) Physical save: +12 Mental save: +19 Poison immunity: +10% Mana each turn: +0.37 Maximum life: +80.00 Spellpower: +15 Spell crit. chance: +10% Mindpower: +10 Infravision radius: +2 When used to modify unarmed attacks: Base power: 37.0 - 40.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +55 Armour Penetration: +15 Physical crit. chance: +42.0% Attack speed: 100% When this weapon hits: Elemental bolt (10% chance level 5). When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). On weapon hit: * 40% chance to cause random insanity Damage (Melee): +18 ice / +27 fire / +29 acid / +31 arcane / +29 lightning Burst (radius 2) on crit: +47 light / +50 darkness / +15 arcane Activating this item is instant. It can be used to activate talent Starfall, placing all other charms into a 2 cooldown : Effective talent level: 1.0 Power cost: 2 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 395.32 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Torezilarab the drakeskin leather gloves (0 def, 47 armour)Torezilarab the drakeskin leather gloves (0 def, 47 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +30 Armour: +47 Armour Hardiness: +14% Changes stats: +1 Dex / +6 Mag / +12 Cun / +11 Con Changes resistances: +14% physical / +22% darkness / +10% light Physical save: +20 Mental save: +77 Stamina each turn: +1.00 Mana each turn: +0.40 Maximum life: +299.00 Spellpower: +15 Spell crit. chance: +10% Mindpower: +6 Infravision radius: +5 When used to modify unarmed attacks: Base power: 64.5 - 71.0 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +82 Armour Penetration: +5 Physical crit. chance: +17.0% Attack speed: 100% When this weapon hits: Perfect Control (20% chance level 5). When this weapon hits: Battle Shout (40% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Elemental bolt (10% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage Shield penetration (this weapon only): +10% Damage (Melee): +19 arcane / +29 darkness Burst (radius 2) on crit: +4 temporal / +49 light / +49 darkness It can be used to activate talent Starfall, placing all other charms into a 2 cooldown : Effective talent level: 1.0 Power cost: 2 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 395.32 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Unlightwend the drakeskin leather gloves (0 def, 15 armour) Unlightwend the drakeskin leather gloves (0 def, 15 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +14 Physical power: +31 Armour: +15 Effects on melee hit: * 15% chance to inflict damage reduction Damage (Melee): 20 temporal Changes stats: +17 Str / +14 Dex / +6 Mag / +15 Cun / +1 Con Changes resistances: +17% temporal / +10% light / +10% darkness Changes resistances penetration: +15% darkness Changes damage: +11% temporal Grants telepathy: Demon/Minor Demon/Major Talent cooldown: Double Strike (-1 turn) Reduces incoming crit damage: 15.00% Physical save: +24 Mental save: +39 Life regen: +4.00 Stamina each turn: +2.00 Maximum life: +160.00 Maximum stamina: +40.00 Infravision radius: +2 When used to modify unarmed attacks: Base power: 65.0 - 71.5 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +55 Armour Penetration: +15 Physical crit. chance: +19.0% Attack speed: 100% When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Slumber (10% chance level 5). When this weapon hits: Battle Shout (20% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). On weapon hit: * 15% chance to gain 10% of a turn Burst (radius 2) on crit: +47 light / +50 darkness It can be used to activate talent Steady Shot, placing all other charms into a 2 cooldown : Effective talent level: 3.0 Power cost: 2 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. restful hardened leather gloves of strength (+4) (0 def, 2 armour)restful hardened leather gloves of strength (+4) (0 def, 2 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +14 Armour: +2 Changes stats: +4 Str Life regen: +1.80 Stamina each turn: +1.00 Maximum stamina: +15.00 When used to modify unarmed attacks: Base power: 22.0 - 24.2 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Slumber (10% chance level 3). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Cracklewasp the drakeskin leather cap (0 def, 5 armour)Cracklewasp the drakeskin leather cap (0 def, 5 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +11 Armour: +5 Fatigue: +5% Damage when hit (Melee): 16 lightning / 20 temporal / 8 arcane Changes stats: +35 Str / +24 Dex / +11 Wil / +10 Cun / +10 Con Changes resistances: +15% blight / +13% fire / +14% cold Mental save: +15 Spellpower: +8 Mindpower: +6 Damage Shield penetration: +20% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 0 % chance to summon an orc spirit Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
This item will automatically be transmogrified when you leave the level. bladed hardened leather cap of strength (+8) (0 def, 3 armour)bladed hardened leather cap of strength (+8) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 7 physical Changes stats: +8 Str It can be used to activate talent Skullcracker, placing all other charms into a 2 cooldown : Effective talent level: 3.0 Power cost: 2 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 7854.7 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap 'Balizilaleg' (0 def, 11 armour)drakeskin leather cap 'Balizilaleg' (0 def, 11 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +18 Armour: +11 Fatigue: +5% Damage when hit (Melee): 4 mind Changes stats: +20 Str / +9 Dex / +11 Wil / +11 Cun / +11 Con / +14 Lck Changes resistances: +3% mind / +14% physical Physical save: +13 Stamina when hit: +3.00 Equilibrium when hit: +3.00 Hate when firing a critical mind attack: +2.00 Spell crit. chance: +8% Mindpower: +18 Mental crit. chance: +8% Infravision radius: +4 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. elven-silk wizard hat 'Belonn' (3 def, 6 armour)elven-silk wizard hat 'Belonn' (3 def, 6 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +6 Defense: +3 Damage when hit (Melee): 8 acid / 12 mind Changes stats: +6 Mag / +14 Wil / +7 Cun / +4 Con Changes resistances: +20% mind / +30% darkness Changes damage: +6% blight / +20% arcane / +20% mind / +20% darkness Physical save: +15 Spell save: +29 Mental save: +20 Life regen: +6.00 Mana each turn: +2.67 Mana when hit: +2.50 Equilibrium when hit: +2.80 Psi when hit: +3.00 Hate when hit: +3.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +118.00 Maximum psi: +40.00 Spellpower: +23 Spell crit. chance: +6% Mindpower: +16 Mental crit. chance: +5% Damage Shield Power: +14% It can be used to activate talent Manaflow, placing all other charms into a 3 cooldown : Effective talent level: 1.0 Power cost: 3 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 26 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. fearwoven cashmere wizard hat (2 def, 0 armour)fearwoven cashmere wizard hat (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +8% darkness / +10% physical Changes damage: +10% darkness / +8% physical Maximum hate: +10.00 Mindpower: +6 Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. miner's drakeskin leather cap of absorption (0 def, 9 armour)miner's drakeskin leather cap of absorption (0 def, 9 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +9 Fatigue: +5% Stamina when hit: +2.90 Equilibrium when hit: +1.60 Infravision radius: +2 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Belenor (20 def, 54 armour)Belenor (20 def, 54 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +54 Defense: +20 Fatigue: -4% Damage when hit (Melee): 15 physical Changes stats: +6 Cun / +2 Str Changes resistances: +13% lightning / +20% light / +13% fire / +43% acid / +13% physical / +10% mind / +43% cold / +10% arcane / +20% darkness Changes damage: +12% blight Allows you to breathe in: water Physical save: +30 Spell save: +22 Mental save: +42 Spellpower on spell critical (stacks up to 3 times): +4 Maximum stamina: +15.00 Spell crit. chance: +2% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Brightspike the voratun mail armour (5 def, 25 armour)Brightspike the voratun mail armour (5 def, 25 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +25 Defense: +5 Fatigue: +6% Damage when hit (Melee): 14 light Changes stats: +6 Str / +6 Wil / +7 Con Changes resistances: +15% acid / +1% physical / +25% darkness / +9% light / +46% blight / +70% cold / +20% nature / +29% lightning Changes damage: +9% light Reduced damage from: +15% Unnatural Allows you to breathe in: water Physical save: +21 Spell save: +3 Disarm immunity: +5% Life regen: +9.90 Stamina each turn: +2.40 Maximum life: +187.00 Light radius: +2 Healing mod.: +30% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable stralite mail armour of stability (4 def, 23 armour)impenetrable stralite mail armour of stability (4 def, 23 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +23 Defense: +4 Fatigue: +16% Changes resistances: +7% physical Physical save: +17 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. prismatic voratun mail armour of lightning resistance (5 def, 10 armour)prismatic voratun mail armour of lightning resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Changes resistances: +23% lightning / +16% light / +11% darkness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked stralite mail armour of temporal resistance (4 def, 8 armour)spiked stralite mail armour of temporal resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Damage when hit (Melee): 18 physical Changes resistances: +23% temporal A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour of cold resistance (4 def, 8 armour)stralite mail armour of cold resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes resistances: +15% cold A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. caller's drakeskin leather armour (5 def, 8 armour)caller's drakeskin leather armour (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes resistances: +10% cold / +9% fire / +9% nature / +13% physical A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather armour of clarity (5 def, 8 armour)cleansing drakeskin leather armour of clarity (5 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes resistances: +17% blight / +17% nature / +8% mind Mental save: +19 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather armour of resilience (5 def, 8 armour)cleansing drakeskin leather armour of resilience (5 def, 8 armour) Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes resistances: +17% nature / +14% blight Maximum life: +21.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of spell shielding (5 def, 8 armour)drakeskin leather armour of spell shielding (5 def, 8 armour) Requires: - Strength 20 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes resistances: +8% arcane Spell save: +18 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour (5 def, 8 armour)spiked drakeskin leather armour (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Damage when hit (Melee): 16 physical A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of natural resilience (5 def, 8 armour)spiked drakeskin leather armour of natural resilience (5 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Damage when hit (Melee): 13 physical Changes resistances: +14% nature / +16% blight Reduced damage from: +9% Unnatural A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of the hero (5 def, 8 armour)spiked drakeskin leather armour of the hero (5 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Damage when hit (Melee): 15 physical Changes stats: +7 Str / +8 Dex / +6 Mag / +6 Wil / +7 Cun A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Mayossra (7 def, 36 armour)Mayossra (7 def, 36 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour penetration: +3 Armour: +36 Defense: +7 Fatigue: +26% Damage when hit (Melee): 11 light / 8 blight Changes stats: +9 Str / +4 Dex / +13 Wil / +8 Cun Changes resistances: +35% acid / +46% physical / +62% darkness / +24% lightning / +26% blight / +84% cold / +22% fire / +18% light Changes resistances penetration: +10% physical Allows you to breathe in: water Reduces incoming crit damage: 5.00% Physical save: +22 Mental save: +19 Only die when reaching: -20.00 life Maximum life: +10.00 Maximum stamina: +10.00 Light radius: +4 It can be used to activate talent Track, placing all other charms into a 3 cooldown : Effective talent level: 2.0 Power cost: 3 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 52 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. fortifying stralite plate armour (7 def, 13 armour)fortifying stralite plate armour (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +6 Str / +2 Con Maximum life: +86.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. stralite plate armour of command (19 def, 20 armour)stralite plate armour of command (19 def, 20 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +20 Defense: +19 Fatigue: +26% Changes stats: +3 Cun Mental save: +22 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Hellsmasher the voratun shield (27 def, 15 armour, 292.5 block)Hellsmasher the voratun shield (27 def, 15 armour, 292.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +15 Defense: +27 Ranged Defense: +12 Fatigue: +14% Effects when hit in melee: * 17% chance to daze * 150% chance to blind Damage when hit (Melee): 20 temporal Changes stats: +6 Dex / +24 Mag / +28 Con Changes resistances: +20% lightning / +19% temporal / +71% light / +30% fire / +5% arcane Maximum wards: +6 lightning / +6 temporal / +6 blight / +6 fire / +6 cold Changes resistances penetration: +10% arcane Changes damage: +15% fire Talents granted: +1 Ward +5 Block Deflect projectiles away: +19% It can be used to activate talent Time Shield, placing all other charms into a 3 cooldown : Effective talent level: 3.0 Power cost: 3 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (817) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 46%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Shimmerfoe (26 def, 34 armour, 502 block)Shimmerfoe (26 def, 34 armour, 502 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +34 Defense: +26 Ranged Defense: +12 Fatigue: +14% Effects on melee hit: * 45% chance to corrode armor Damage (Melee): 19 acid / 10 cold Effects when hit in melee: * 70 arcane resource burn * 68% chance to reduce powers by 20% Damage when hit (Melee): 68 acid / 20 ice Changes stats: +24 Con Changes resistances: +35% acid / +20% physical / +40% nature / +6% temporal Changes resistances penetration: +5% lightning Changes damage: +6% lightning Talent granted: +5 Block Physical save: +27 Deflect projectiles away: +16% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Zubuma the voratun shield (12 def, 30 armour, 295.5 block)Zubuma the voratun shield (12 def, 30 armour, 295.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 Armour: +30 Armour Hardiness: +10% Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects on melee hit: * 30% chance to corrode armor Damage (Melee): 10 cold Effects when hit in melee: * 37% chance to daze Damage when hit (Melee): 20 ice Changes stats: +12 Dex / +7 Con Changes resistances: +37% lightning / +20% physical / +20% blight / +19% nature / +30% acid Maximum wards: +6 lightning / +6 temporal / +6 blight / +6 fire / +6 cold Changes resistances penetration: +15% acid Changes damage: +9% acid / +6% temporal Talents granted: +1 Ward +5 Block Physical save: +15 Maximum life: +76.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy stralite shield (10 def, 2 armour, 136 block)icy stralite shield (10 def, 2 armour, 136 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage (Melee): 8 cold Damage when hit (Melee): 14 ice Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. reinforced voratun shield of physical resistance (+13%) (12 def, 12 armour, 265 block)reinforced voratun shield of physical resistance (+13%) (12 def, 12 armour, 265 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +12 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes resistances: +13% physical Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking dwarven-steel shield of arcane resistance (+13%) (8 def, 2 armour, 79 block)shocking dwarven-steel shield of arcane resistance (+13%) (8 def, 2 armour, 79 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage (Melee): 7 lightning Damage when hit (Melee): 19 lightning Changes resistances: +13% arcane Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking voratun shield of cold resistance (+24%) (12 def, 3 armour, 193 block)shocking voratun shield of cold resistance (+24%) (12 def, 3 armour, 193 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage (Melee): 8 lightning Damage when hit (Melee): 16 lightning Changes resistances: +24% cold Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield 'Venomtyphoon' (27 def, 14 armour, 284 block)voratun shield 'Venomtyphoon' (27 def, 14 armour, 284 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +14 Defense: +27 Ranged Defense: +12 Fatigue: +14% Effects on melee hit: * Slows global speed by 15% Effects when hit in melee: * 20% chance to corrode armor * 115% chance to blind Damage when hit (Melee): 8 nature Changes stats: +18 Mag / +26 Con Changes resistances: +20% acid / +19% physical / +59% light / +30% cold / +17% temporal Maximum wards: +11 lightning / +12 temporal / +12 blight / +12 fire / +8 cold Changes resistances penetration: +10% nature Talents granted: +2 Ward +5 Block Deflect projectiles away: +18% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield of radiance (12 def, 3 armour, 208.5 block)voratun shield of radiance (12 def, 3 armour, 208.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects when hit in melee: * 25% chance to blind Changes stats: +4 Mag / +5 Con Changes resistances: +13% light Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. psychokinetic quiver of dragonbone arrows of daylight (22/22, 54.5-76.3 power, 18 apr)psychokinetic quiver of dragonbone arrows of daylight (22/22, 54.5-76.3 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.5 - 76.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 22 On weapon hit: * 10% chance to knock the target back Damage (Ranged): +11 light / +28 physical Damage against: +25% Undead Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of yew arrows of torment (16/16, 33-46.2 power, 10 apr)quiver of yew arrows of torment (16/16, 33-46.2 power, 10 apr) Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.0 - 46.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 16 On weapon hit: * 20% chance to torment the target Damage (Ranged): +10 mind / +5 darkness Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. self-loading quiver of dragonbone arrows of accuracy (21/21, 53.5-74.9 power, 18 apr)self-loading quiver of dragonbone arrows of accuracy (21/21, 53.5-74.9 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.5 - 74.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +12 Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 21 Turns elapse between self-loadings: 3 Arrows are used with bows to pierce your foes to death. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
1515 alchemist agate 1515 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
13 onyx 13 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
19 lapis lazuli 19 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Swamptreason the voratun pickaxe (dig speed 1 turns)Swamptreason the voratun pickaxe (dig speed 1 turns) Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +11 Physical power: +20 Effects on melee hit: * 45% chance to corrode armor Damage when hit (Melee): 12 acid / 8 nature Changes stats: +9 Str / +11 Dex Changes resistances: +21% acid / +8% fire / +38% darkness Changes resistances penetration: +50% physical Changes damage: +15% mind / +12% fire Damage affinity(heal): +30% darkness Mental save: +14 Infravision radius: +20 Movement speed: +20% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 2 cooldown : Effective talent level: 60.0 Power cost: 2 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +566 accuracy and allowing you to attack creatures you cannot see without penalty for the next 19 turns. Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Glarefame' (dig speed 1 turns) voratun pickaxe 'Glarefame' (dig speed 1 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +7 Physical crit. chance: +15.0% Physical power: +10 Fatigue: -10% Changes stats: +18 Str / +5 Mag / +10 Wil / +6 Cun Changes resistances: +3% light / +9% cold Changes damage: +45% mind / +44% fire Critical mult.: +18.00% Physical save: +6 Mental save: +41 Disarm immunity: +10% Stun/Freeze immunity: +10% Maximum life: +40.00 Maximum mana: +60.00 Maximum stamina: +30.00 Spell crit. chance: +10% Mental crit. chance: +15% Light radius: +3 Infravision radius: +8 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
19 emerald 19 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
12 jade 12 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
10 turquoise 10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. ZubariamaZubariama Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 23 fire Changes stats: +3 Dex / +7 Wil / +6 Con Changes resistances: +3% physical / +44% darkness / +40% blight / +8% fire / +14% light Changes damage: +11% light / +15% darkness / +13% mind Damage affinity(heal): +5% light / +5% darkness Mental save: +12 Blindness immunity: +50% Confusion immunity: +30% Life regen: +5.20 Vim when firing critical spell: +3.00 Spellpower: +14 Spell crit. chance: +14% Mindpower: +12 Mental crit. chance: +11% Light radius: +16 Infravision radius: +16 See stealth: +25 See invisible: +51 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Track, placing all other charms into a 3 cooldown : Effective talent level: 3.0 Power cost: 3 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 63 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Marble of Disruption Marble of DisruptionInfused by nature 0.10 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes stats: +4 Mag / +4 Wil Confusion immunity: +25% Activating this item is instant. It can be used to activate talent Body-Mind Disbalance (costing 3 power out of 35/35) : Effective talent level: 1.0 Power cost: 3 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Activate to grapple a foe's soul and disrupt its body-mind balance, effecitvely lowering resistances to physical, temporal, mind and darkness damage by 30 for 6 turns. A black marble. If being hold in the hand, it slowly fills with swirling colours. |
Strange Treasure Map Strange Treasure Map0.00 Encumbrance. Type: misc / misc ; tier 1 A map with an isle and a big red 'X' on it. You never heard the name of that isle before. This map is obviously a fake. |
Strange Treasure Map Strange Treasure Map0.00 Encumbrance. Type: misc / misc ; tier 1 A map with an isle and a big red 'X' on it. You never heard the name of that isle before. This map is obviously a fake. |
Strange Treasure Map Strange Treasure Map0.00 Encumbrance. Type: misc / misc ; tier 1 A map with an isle and a big red 'X' on it. You never heard the name of that isle before. This map is obviously a fake. |
Treasure Map: Ancient Cave Treasure Map: Ancient Cave0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to some ancient cave full of treasures and danger, which can be found inside the Old Forest. (*USE* it while being inside the Old Forest). |
Treasure Map: Cursed Tomb Treasure Map: Cursed Tomb0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to a cursed tomb full of treasures, whose entrance seems to be located at the Last Hope Graveyard. (*USE* it while being inside the Last Hope Graveyard. Warning: This location is very, very deadly. Enemies are level 30 and higher.) |
Treasure Map: Dragon Lair Treasure Map: Dragon Lair0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to a dragon lair full of treasures and danger beneath the Lost Dwarven Kingdom of Reknor. (*USE* it while being inside Reknor). Warning: This location is very dangerous. |
Treasure Map: Secret Tunnels Treasure Map: Secret Tunnels0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to some secret tunnels full of treasures and danger reachable from within the Tower of Dreadfell. (*USE* it while being inside Dreadfell). |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
18 garnet 18 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
9 ruby 9 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (26/26) Rod of Recall (26/26)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 15 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. acidic pouch of voratun shots (25/25, 54-64.8 power, 6 apr)acidic pouch of voratun shots (25/25, 54-64.8 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 54.0 - 64.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 25 On weapon crit: * splashes the target with acid Damage (Ranged): +13 acid Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. elemental pouch of voratun shots of wind (23/23, 55.5-66.6 power, 6 apr)elemental pouch of voratun shots of wind (23/23, 55.5-66.6 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 55.5 - 66.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 23 On weapon hit: * Random elemental explosion * 10% chance to create an air burst Travel speed: +200% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. hateful pouch of dwarven-steel shots (22/22, 33.5-40.2 power, 3 apr)hateful pouch of dwarven-steel shots (22/22, 33.5-40.2 power, 3 apr) Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 33.5 - 40.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 22 Damage (Ranged): +12 darkness Damage against: +13% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots 'Urosakor' (22/111, 23-27.6 power, 17 apr)pouch of voratun shots 'Urosakor' (22/111, 23-27.6 power, 17 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 23.0 - 27.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +50 Armour Penetration: +17 Physical crit. chance: +7.0% Capacity: 111 Turns elapse between self-loadings: -2 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 18% chance to disease * 10% chance to create an air burst Travel speed: +200% Damage (Ranged): +50 physical / +43 darkness / +8 temporal / +20 blight / +28 mind / +20 gravity Burst (radius 1) on hit: +12 physical Burst (radius 2) on crit: +4 mind Damage against: +20% Living When wielded/worn: Ammo reloads per turns: +1 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots of erosion (21/21, 55.5-66.6 power, 6 apr)pouch of voratun shots of erosion (21/21, 55.5-66.6 power, 6 apr) Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 55.5 - 66.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 21 Damage (Ranged): +8 nature / +20 temporal Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. stralite torque of clear mind [power 3] (1 cooldown)stralite torque of clear mind [power 3] (1 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, placing all other charms into a 1 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Aerysetha [power 138] (3 cooldown)Aerysetha [power 138] (3 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +3 Con / +2 Wil Changes resistances: +12% temporal Maximum wards: +6 acid / +10 nature / +10 light Changes damage: +9% mind Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +5 Rushing Claws +2 Ward Light radius: +2 It can be used to harden the skin for 7 turns increasing armour by 138 and armour hardiness by 70%, placing all other charms into a 3 cooldown. Natural totems are made by powerful wilders to store nature power. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Hanylendil [power 921] (2 cooldown)Hanylendil [power 921] (2 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +4 Cun / +1 Mag Maximum wards: +20 lightning / +20 temporal / +20 blight / +20 fire / +20 cold Changes resistances penetration: +5% temporal Changes damage: +6% blight Grants telepathy: Demon/Minor Demon/Major Talent cooldown: Void Blast (+6 turn) Talents granted: +5 Void Blast +10 Strike +4 Ward Spell save: +29 Spell crit. chance: +1% It can be used to creates a wall of flames lasting for 4 turns (dam 921 overall), placing all other charms into a 2 cooldown. When used: 100% chance to regenerate 45 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. dragonbone wand of firewall 'Hudeldir' [power 289] (1 cooldown)dragonbone wand of firewall 'Hudeldir' [power 289] (1 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +3 Wil / +2 Mag Maximum wards: +13 lightning / +15 temporal / +12 blight / +15 fire / +15 cold Talent cooldown: Void Blast (+12 turn) Talents granted: +9 Void Blast +10 Volcano +3 Ward Spell save: +29 Blindness immunity: +20% Vim when firing critical spell: +1.00 Only die when reaching: -40.00 life Maximum vim: +20.00 It can be used to creates a wall of flames lasting for 4 turns (dam 289 overall), placing all other charms into a 1 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 3 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Gems can be sold for money or used in arcane rituals. |
15 quartz 15 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By NoDie the Homosuperior Arcane Blade level 17
57th Dusk 122nd year of Ascendancy at 05:59 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By NoDie the Homosuperior Arcane Blade level 50
67th Haze 122nd year of Ascendancy at 14:11 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By NoDie the Homosuperior Arcane Blade level 50
80th Haze 122nd year of Ascendancy at 10:59 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By NoDie the Homosuperior Arcane Blade level 4
75th Pyre 122nd year of Ascendancy at 06:46 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By NoDie the Homosuperior Arcane Blade level 24
34th Haze 122nd year of Ascendancy at 21:00 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By NoDie the Homosuperior Arcane Blade level 33
36th Haze 122nd year of Ascendancy at 22:35 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By NoDie the Homosuperior Arcane Blade level 24
34th Haze 122nd year of Ascendancy at 15:48 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By NoDie the Homosuperior Arcane Blade level 5
7th Mirth 122nd year of Ascendancy at 07:07 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By NoDie the Homosuperior Arcane Blade level 17
57th Dusk 122nd year of Ascendancy at 05:35 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By NoDie the Homosuperior Arcane Blade level 10
7th Flare 122nd year of Ascendancy at 00:03 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By NoDie the Homosuperior Arcane Blade level 20
68th Dusk 122nd year of Ascendancy at 10:52 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By NoDie the Homosuperior Arcane Blade level 30
35th Haze 122nd year of Ascendancy at 09:23 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By NoDie the Homosuperior Arcane Blade level 40
44th Haze 122nd year of Ascendancy at 20:48 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By NoDie the Homosuperior Arcane Blade level 50
55th Haze 122nd year of Ascendancy at 15:00 see stats
Oozemancer (Insane (Adventure) difficulty)
Destroyed the corrupted oozemancer.By NoDie the Homosuperior Arcane Blade level 50
10th Allure 123rd year of Ascendancy at 12:49 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By NoDie the Homosuperior Arcane Blade level 10
7th Flare 122nd year of Ascendancy at 01:40 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By NoDie the Homosuperior Arcane Blade level 20
2nd Haze 122nd year of Ascendancy at 09:28 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By NoDie the Homosuperior Arcane Blade level 41
45th Haze 122nd year of Ascendancy at 14:43 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By NoDie the Homosuperior Arcane Blade level 4
75th Pyre 122nd year of Ascendancy at 02:15 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By NoDie the Homosuperior Arcane Blade level 3
75th Pyre 122nd year of Ascendancy at 01:00 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By NoDie the Homosuperior Arcane Blade level 17
57th Dusk 122nd year of Ascendancy at 05:59 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By NoDie the Homosuperior Arcane Blade level 8
8th Mirth 122nd year of Ascendancy at 12:38 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By NoDie the Homosuperior Arcane Blade level 17
57th Dusk 122nd year of Ascendancy at 05:59 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By NoDie the Homosuperior Arcane Blade level 8
6th Flare 122nd year of Ascendancy at 07:34 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By NoDie the Homosuperior Arcane Blade level 11
9th Flare 122nd year of Ascendancy at 14:00 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By NoDie the Homosuperior Arcane Blade level 49
55th Haze 122nd year of Ascendancy at 14:08 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By NoDie the Homosuperior Arcane Blade level 4
75th Pyre 122nd year of Ascendancy at 06:46 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By NoDie the Homosuperior Arcane Blade level 4
75th Pyre 122nd year of Ascendancy at 06:46 see stats
Well trained (Insane (Adventure) difficulty)
Deal one million damage to training dummies in a single training session.By NoDie the Homosuperior Arcane Blade level 50
10th Allure 123rd year of Ascendancy at 15:04 see stats
Log
Adutta the skeleton archer deactivates Corona.
Adutta the skeleton archer deactivates Hymn of Shadows.
Adutta the skeleton archer is afflicted by a crippling illness!
Adutta the skeleton archer is twitching erratically!
Adutta the skeleton archer is weakened by the darkness!
NoDie casts Earthen Missiles.
NoDie's spell attains critical power!
NoDie is surging arcane power.
NoDie's spell attains critical power!
NoDie's spell attains critical power!
The shattering blow creates a shockwave!
Adutta the skeleton archer is covered in acid!
NoDie performs a melee critical strike against Adutta the skeleton archer!
Adutta the skeleton archer is stunned with fear!
Adutta the skeleton archer's armor corrodes!
NoDie casts Earthen Missiles.
NoDie's spell attains critical power!
NoDie's spell attains critical power!
NoDie's spell attains critical power!
Adutta the skeleton archer is dazed!
NoDie receives 301 healing.
NoDie hits Adutta the skeleton archer for 50115 physical, 24 blight, 27 acid, 378 lightning, 467 fire, 14 physical, 45 physical, 0 physical, 617 arcane, 6656 physical, 69 arcane, 477 lightning, 565 fire, 14 physical, 45 physical, 52 physical, 52 physical, 26 arcane, 738 arcane (60381 total damage).
Adutta the skeleton archer is not dazed anymore.
NoDie's spell attains critical power!
A shield forms around NoDie.
NoDie's Earthen Missiles hits Adutta the skeleton archer for 12872 physical damage.
NoDie receives 301 healing.
NoDie hits Adutta the skeleton archer for 2145 physical, 12872 physical (15018 total damage).
NoDie killed Adutta the skeleton archer!
