Dotger the level 5 Skeleton Rogue by hinge

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceSkeleton
ClassRogue
Level / Exp5 / 35%
Sizemedium
Lifes / Deaths

Primary Stats

Strength52 (base 27)
Dexterity48 (base 27)
Constitution29 (base 27)
Magic10 (base 10)
Willpower22 (base 22)
Cunning27 (base 27)

Resources

Life226/233
Stamina132/132
Healing Factor1.143216080402
Regeneration0.2858040201005

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite0
Infravision10
See Stealth55.582309197847
See Invisible55.582309197847

Offense: Mainhand

Damage53
Accuracy43
Crit Chance19%
APR11
Speed1.00

Offense: Offhand

Damage43
Accuracy43
Crit Chance19%
APR11
Speed1.00

Offense: Spell

Spellpower15
Crit Chance6%
Speed1

Offense: Mind

Mindpower25
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)12 (70.376569037657%)
Defense38
Ranged Defense38
Fatigue0
Physical Save24
Spell Save11
Mental Save17

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Pinning Resistance22%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.30
5/5
2/5
0/5
0/5
Cunning / Stealth1.30
5/5
2/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
5/5
2/5
0/5
0/5
Technique / Dual techniques1.30
5/5
2/5
0/5
0/5
Cunning / Poisons1.30
5/5
2/5
0/5
0/5
Technique / Throwing knives1.30
1/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
5/5
2/5
0/5
0/5
Undead / Skeleton1.10
5/5
2/5
0/5
0/5
Technique / Mobility1.30
4/5
2/5
0/5
0/5
Technique / Combat training1.30
1/5
1/5
5/5
2/5
0/5
5/5

Effects

talent
beneficial effect
beneficial effect
beneficial effect

Quests

active
done

Equipment

On hands
On feet
Around neck
Main armor
On head
In off hand
Cloak
In main hand

Inventory

Achievements

Log

Dotger wears (replacing psychic's iron gauntlets of dexterity (+2) (0 def, 1 armour)): rough leather gloves of strength (+2) (0 def, 1 armour).

You gain 2.37 gold from the transmogrification of
deadly pouch of steel shots of paradox (18/18, 25.5-30.6 power, 2 apr).
You gain 2.77 gold from the transmogrification of
bright brass lantern of health.
You gain 1.36 gold from the transmogrification of
reinforced iron shield of lightning resistance (+15%) (4 def, 6 armour, 44 block).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.72 gold from the transmogrification of
impenetrable iron mail armour of lightning resistance (2 def, 9 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.65 gold from the transmogrification of
iron helm of constitution (+2) (0 def, 3 armour).
You gain 0.93 gold from the transmogrification of
shimmering linen robe (0 def, 0 armour).
You gain 1.53 gold from the transmogrification of
enveloping linen cloak of Iron Throne (6 def, 0 armour).
You gain 0.92 gold from the transmogrification of
acidic iron waraxe (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 4.23 gold from the transmogrification of
earthen ash vilestaff of illumination (15-18 power, 3 apr, blight element).
You gain 2.26 gold from the transmogrification of
steady rough leather sling of acid.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2.2 power, 12 apr, mind damage).
You gain 1.54 gold from the transmogrification of
horrifying mossy mindstar of balance (2.5-2.75 power, 12 apr, mind damage).
You gain 5.87 gold from the transmogrification of
elemental iron longsword of crippling (11.5-16.1 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (25-40 power, 1 apr).
You gain 1.75 gold from the transmogrification of
iron greatmaul of phasing (19.5-29.25 power, 10 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (19.5-29.25 power, 1 apr).
You gain 4.66 gold from the transmogrification of
balanced iron greatmaul of dampening (18-27 power, 1 apr).
You gain 2.15 gold from the transmogrification of
balanced iron dagger (10-13 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (12-18 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (resist 12%; cure mental).
You feel very confident walking into this place.
Dotger deactivates Apply Poison.