













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Insane Adventure |
Sex | Female |
Race | Orc |
Class | Gunslinger |
Level / Exp | 28 / 57% |
Size | big |
Lifes / Deaths | Killed by Xiriath the sewer alligator at level 17 on the 39th Retaking 124th year of Ascendancy at 15:38 0 / 7Killed by Xiriath the sewer alligator at level 17 on the 39th Retaking 124th year of Ascendancy at 16:17 Killed by Xiriath the sewer alligator at level 17 on the 39th Retaking 124th year of Ascendancy at 17:41 Killed by Vorothra the ritch hunter at level 22 on the 16th Revenge 124th year of Ascendancy at 03:58 Killed by ritch hive mother at level 23 on the 16th Revenge 124th year of Ascendancy at 23:32 Killed by Elirin the whitehoof maulotaur at level 28 on the 28th Revenge 124th year of Ascendancy at 19:01 Killed by Islira the whitehoof invoker at level 28 on the 29th Revenge 124th year of Ascendancy at 00:49 |
Primary Stats
Strength | 14 (base 10) |
Dexterity | 75 (base 60) |
Constitution | 17 (base 11) |
Magic | 9 (base 10) |
Willpower | 14 (base 10) |
Cunning | 76 (base 52) |
Resources
Life | -33/556 |
Steam | 38/100 |
Healing Factor | 1.172941519274 |
Regeneration | 0.29323537981851 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +8.8817841970013E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 4 |
Infravision | 2 |
Offense: Mainhand
Damage | 55 |
Accuracy | 68 |
Crit Chance | 36% |
APR | 14 |
Speed | 1.00 |
Offense: Offhand
Damage | 55 |
Accuracy | 68 |
Crit Chance | 36% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 9 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +11% |
Light | +9% |
Blight | +5% |
Physical | +15% |
Cold | +11% |
All | 0% |
Offense: Damage Penetration
Cold | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 31 (38.594633868923%) |
Defense | 52 |
Ranged Defense | 52 |
Fatigue | 0.92380522168512 |
Physical Save | 22 |
Spell Save | 14 |
Mental Save | 40 |
Defense: Resistances
Blight | + 7%( 70%) |
Physical | + 2%( 70%) |
Cold | + 42%( 70%) |
All | 0%( 70%) |
Lightning | + 37%( 70%) |
Light | + 10%( 70%) |
Darkness | + 11%( 70%) |
Fire | + 15%( 70%) |
Nature | + 8%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.0 steam per turn. Can be activated for an instant burst of 45 steam. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 136% efficiency and cooldown mod of 69%. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 134% efficiency and cooldown mod of 65%. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 625% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Steamtech / Gunslinging | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Bullets mastery | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Steamtech / Elusiveness | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Steamtech / Avoidance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Automation | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Steamtech / Gunner training | 1.48 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Race / Orc | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured 0/8 yetis. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() 2.0 T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex dps ---------- Steampwr +5 (+1 eff.) ----- def ----- Armour +12 Defense +10 (+4 eff.) Fatigue +3% Pinning- +100% Knockbk- -100% You move 3 spaces at once. Accurately? Less so. |
Quiver | ![]() 3.0 T2 shot ammo [Ego+] Master Power 26.5 - 31.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +9.5% Capacity 18 On Crit: * Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Talents +3 Explosive Shell Shots are used with slings to pummel your foes to death. |
Light source | ![]() 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+3 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +4 Dex +10 Cun +5 Con dps ---------- Phys.pwr +20 (+7 eff.) Dmg.mod +3% physical ----- def ----- Armour +3 Fatigue +3% Resists +15% lightning Mind.save +15 (+5 eff.) A hat made of leather. Very stylish. |
On hands | ![]() 1.0 T2 hands armor [Rare] Arcane While equipped: dps ---------- Phys.crit +2.0% Crit.mult +15.00% Phys.pwr +20 (+7 eff.) Melee+ 9 blight Dmg.mod +5% blight +12% physical +9% light Res.pen +10% cold ----- def ----- Armour +2 Resists +7% blight +2% physical ---------- misc Talents +1 Sand Shredder Unarmed combat: Power 15.5 - 17.1 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +7 blight On Hit: 20% Soul Rot 3 Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T2 misc tool [Unique] Master While equipped: Stats +5 Cun dps ---------- Phys.crit +5.0% Acc +10 (+3 eff.) ---------- misc Infravis +2 Sight +1 This antique spyglass is weathered from use, but seems well maintained. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +11% cold Acc +4 (+1 eff.) ----- def ----- Resists +22% cold Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Mind.save +6 (+2 eff.) Rings make your fingers look great! |
Around neck | ![]() 0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- Crit.mult +11.00% Acc +6 (+2 eff.) Apr +12 ----- def ----- Armour +2 Resists +3% nature Silence- +20% ---------- misc Masteries +0.18 Steamtech/Blacksmith +0.18 Steamtech/Gunner training Amulets make your neck look great! |
In main hand | ![]() 4.0 T2 steamgun 1H weapon [Unique] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +20 Atk.spd 100% Dmg.mult 175% Range +3 Proj.spd +600% On Hit: * injects a simple virus dealing 73 blight damage on hit and lowering the victims highest stat Uses 2.0 Steam A gun sure to turn all to ash. As long as its nearby. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Melee Ret 6 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 20 ----- def ----- Spell.save +6 (+6 eff.) Mind.save +9 (+3 eff.) Die.at -20.00 life ---------- misc Stam/turn +1.00 Size +1 A belt that goes around your waist. |
In off hand | ![]() 4.0 T4 steamgun 1H weapon [Unique] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +20 Atk.spd 100% Dmg.mult 120% Range +7 Proj.spd +600% On Hit: * Release a burst of shrapnel, dealing physical damage equal to your steampower in a cone from the target of radius 4. * injects a simple virus dealing 64 blight damage on hit and lowering the victims highest stat Uses 2.0 Steam "Have you ever fired a shot into a group of monsters and thought 'there must be a better way?' Well now, there is!" |
Cloak | ![]() 2.0 T1 cloak armor [Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +2 Defense +9 (+3 eff.) Resists +5% nature +20% cold Phys.save +10 (+5 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
Main armor | ![]() 9.0 T2 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +10 Defense +6 (+2 eff.) Fatigue +7% Resists +15% fire +10% light +11% darkness Crit.chn- 21.00% A suit of armour made of leather. |
Inventory
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Cun +6 Con dps ---------- Dmg.mod +6% arcane Res.pen +15% arcane +10% mind ----- def ----- Defense +8 (+3 eff.) Resists +6% mind ---------- misc Infravis +2 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Mag dps ---------- Crit.mult +20.00% Spell.pwr +15 (+13 eff.) ----- def ----- HP.reg +4.00 Stun/Frz- +29% ---------- misc Mana/s.crit +2.00 Max.mana +40.00 Light +3 Rings make your fingers look great! |
![]() 3.0 T2 waraxe 1H weapon Reqs Str 16 [Rare] Arcane Power 14.5 - 20.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +9 light +12 acid Against +13% Undead On Crit.r2 +20 light While equipped: Stats +3 Str +2 Mag +4 Cun dps ---------- Dmg.mod +6% acid Melee Ret 6 acid ---------- misc Infravis +3 One-handed war axes. |
![]() 3.0 T2 arrow ammo [Rare] Arcane Power 20.0 - 28.0 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 20 Ranged+ +12 blight +17 cold +20 darkness On Hit.r1 +8 darkness +12 blight On Crit.r2 +8 darkness On Hit: * 20% chance to reduce strength, dexterity, and constitution by 5 Arrows are used with bows to pierce your foes to death. |
![]() 9.0 T2 light armor Reqs Str 22 [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+2 eff.) Rng.Def +8 (+3 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 16] simple frost salve [power 16]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 134% efficiency and 65% cooldown modifier. Remove 1 physical effects and grants a frost aura (16% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
potent healing salve [power 257] potent healing salve [power 257]1.0 T2 salve misc [Normal] Nature/Steamtech Using medical injector with 134% efficiency and 65% cooldown modifier. Heal 257 Puts Talent Medical Injector on 15 cooldown Medical salve. |
![]() 3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Resists +7% darkness +7% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
![]() 1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() 1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Achievements
By Gorc the Orc Gunslinger level 11
19th Retaking 124th year of Ascendancy at 17:53 see stats
By Gorc the Orc Gunslinger level 14
29th Retaking 124th year of Ascendancy at 22:39 see stats
By Gorc the Orc Gunslinger level 10
17th Retaking 124th year of Ascendancy at 15:02 see stats
By Gorc the Orc Gunslinger level 20
13rd Revenge 124th year of Ascendancy at 19:07 see stats
By Gorc the Orc Gunslinger level 27
27th Revenge 124th year of Ascendancy at 23:24 see stats
By Gorc the Orc Gunslinger level 23
16th Revenge 124th year of Ascendancy at 23:31 see stats
By Gorc the Orc Gunslinger level 23
16th Revenge 124th year of Ascendancy at 21:18 see stats
By Gorc the Orc Gunslinger level 27
23rd Revenge 124th year of Ascendancy at 00:44 see stats
By Gorc the Orc Gunslinger level 17
41st Retaking 124th year of Ascendancy at 23:01 see stats
Log
Gorc's tinker attains critical power!
Gorc's Shoot hits Islira the whitehoof invoker for (30 flat reduction), 113 physical, (30 flat reduction), 29 physical, (15 flat reduction), 0 blight (142 total damage).
Islira the whitehoof invoker uses Overheat Bullets.
Islira the whitehoof invoker tweaks some of his bullets.
Gorc's phys.bleed area effect hits Islira the whitehoof invoker for (30 flat reduction), 138 physical (138 total damage).
Islira the whitehoof invoker shoots!
Gorc deflects the projectile from Islira the whitehoof invoker to the southeast!
Gorc is knocked back!
Gorc is on fire!
Islira the whitehoof invoker's Shoot hits Gorc for (35 flat reduction), 99 physical, (22 flat reduction), 0 physical, (13 flat reduction), 0 temporal, (35 flat reduction), 123 physical (222 total damage).
Burning from Islira the whitehoof invoker hits Gorc for (27 flat reduction), 0 fire (0 total damage).
Gorc receives 305 healing.
Viral Injection from Gorc hits Islira the whitehoof invoker for (8 flat reduction), 0 blight (0 total damage).
Islira the whitehoof invoker shoots!
Gorc is knocked back!
Islira the whitehoof invoker's Shoot performs a ranged critical strike against Gorc!
Islira the whitehoof invoker shoots!
Islira the whitehoof invoker's Shoot hits Gorc for (35 flat reduction), 140 physical, (21 flat reduction), 0 physical, (13 flat reduction), 0 temporal (140 total damage).
Islira the whitehoof invoker's Shoot hits Gorc for (35 flat reduction), 83 physical, (21 flat reduction), 0 physical, (13 flat reduction), 0 temporal, (35 flat reduction), 118 physical (201 total damage).
Burning from Islira the whitehoof invoker hits Gorc for (35 flat reduction), 39 fire (39 total damage).
Islira the whitehoof invoker shoots!
Gorc deflects the projectile from Islira the whitehoof invoker to the southwest!
Viral Injection from Gorc hits Islira the whitehoof invoker for (8 flat reduction), 0 blight (0 total damage).
Islira the whitehoof invoker's Shoot performs a ranged critical strike against Gorc!
Islira the whitehoof invoker's Shoot hits Gorc for (35 flat reduction), 143 physical, (21 flat reduction), 0 physical, (12 flat reduction), 0 temporal (143 total damage).
Talent Vital Shot is ready to use.
Burning from Islira the whitehoof invoker hits Gorc for (35 flat reduction), 48 fire (48 total damage).
Gorc the level 28 orc gunslinger was flamed to death by Islira the whitehoof invoker on level 2 of Krimbul Territory.