GOODMAN the level 6 Higherr Arcane Blade by cwoofhh

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexFemale
RaceHigherr
ClassArcane Blade
Level / Exp6 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 27)
Dexterity13 (base 12)
Constitution14 (base 14)
Magic27 (base 26)
Willpower23 (base 19)
Cunning14 (base 14)

Resources

Life344/344
Mana115/115
Stamina128/128
Healing Factor1.3326086956522
Regeneration2.9983695652174

Speed

Mental+4.75%
Attack+4.75%
Movement+30%
Spell+4.75%
Global+101.65%

Vision

Sight10
Lite2
Infravision5
See Stealth18.388820645364
See Invisible18.388820645364

Offense: Mainhand

Damage24
Accuracy18
Crit Chance14%
APR1
Speed0.95

Offense: Spell

Spellpower47
Crit Chance12%
Speed0.95465393794749

Offense: Mind

Mindpower43
Crit Chance12%
Speed0.95465393794749

Defense: Base

Armour (hardiness)18 (30%)
Defense17
Ranged Defense17
Fatigue3
Physical Save16
Spell Save17
Mental Save12

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
5/5
2/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
5/5
2/5
0/5
0/5
Spell / Enhancement1.20
5/5
1/5
0/5
0/5
Cunning / Dirty fighting1.20
2/5
0/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Spell / Air1.20
5/5
2/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
1/5
0/5
0/5
0/5
Spell / Aegis1.10
5/5
2/5
0/5
0/5
Race / Higherr1.00
5/5
0/5
0/5
0/5
Spell / Conveyance1.20
3/5
1/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

failed
done
active
active

Equipment

Tool
Around waist
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Rested for 41 turns (stop reason: chat started).

GOODMAN wears:
Girdle of the Calm Waters.

You gain 4.00 gold from the transmogrification of
zircon.
You gain 12.00 gold from the transmogrification of
3 ametrine.
You gain 8.00 gold from the transmogrification of
2 agate.
You gain 4.03 gold from the transmogrification of
self-loading quiver of elm arrows of vileness (19/19, 14.5-20.3 power, 5 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 0.96 gold from the transmogrification of
mossy mindstar of resolve (3-3.3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron greatsword (16.5-26.4 power, 1 apr).
You gain 0.89 gold from the transmogrification of
acidic iron dagger (9.5-12.35 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

There is a Derth (Town) here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Ran for 12 turns (stop reason: didn't move).


Saving done.

Shady cornac man says: 'Hey you. Come here.'


Accepted quest 'The agent of the arena'! (Press 'j' to see the quest log)
GOODMAN deactivates Fiery Hands.

GOODMAN deactivates Arcane Combat.

GOODMAN deactivates Shielding.