Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.3Donators/Buyers bonus! Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Improved player targetting 1.2.0Player's targetting improvements. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Thalore |
Class | Bulwark |
Level / Exp | 12 / 68% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 40 (base 37) |
Dexterity | 43 (base 37) |
Constitution | 38 (base 37) |
Magic | 35 (base 37) |
Willpower | 42 (base 37) |
Cunning | 46 (base 37) |
Resources
Life | 1652/1652 |
Stamina | 343/343 |
Psi_feedback | 0/165 |
Healing Factor | 1.4219230769231 |
Regeneration | 50.381153887249 |
Speed
Mental | +190% |
Attack | +200% |
Movement | +55% |
Spell | +200% |
Global | +155% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 9 |
See Stealth | 65.363139891553 |
See Invisible | 65.363139891553 |
Offense: Mainhand
Damage | 65 |
Accuracy | 72 |
Crit Chance | 28% |
APR | 79 |
Speed | 0.34 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 21 |
Crit Chance | 12% |
Speed | 0.33333333333333 |
Cooldown Reduction | 21.45 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 14% |
Speed | 0.33333333333333 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 83 (100%) |
Defense | 64 |
Ranged Defense | 65 |
Fatigue | 0 |
Physical Save | 89 |
Spell Save | 94 |
Mental Save | 86 |
Defense: Resistances
All | + 29%(100%) |
Defense: Immunities
Disarm Resistance | 5% |
Instadeath Resistance | 100% |
Confusion Resistance | 5% |
Inscriptions (2/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (34% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Combat techniques | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Warcries | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.50 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Shield defense | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Race / Thalore | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 2/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Effects
talent | Precise Strikes |
talent | Daunting Presence |
Quests
A compliation of all your achievements earnt. Heroic AchievementsYou are 4% of the way to your next Rank. You have killed: 4 Uniques 1 Bosses 0 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Equipment
Tool | miner's iron pickaxe (dig speed 27 turns) miner's iron pickaxe (dig speed 27 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On feet | Morningclamor the pair of iron boots (11 def, 3 armour) Morningclamor the pair of iron boots (11 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +11 (+3 eff.) Fatigue: +2% Changes stats: +3 Cun Changes resistances: +3% light Changes resistances penetration: +20% mind Changes damage: +9% mind Life regen: +2.20 Hate when firing a critical mind attack: +2.00 Mental crit. chance: +2% Healing mod.: +12% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 20 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | Bulevon (0 def, 3 armour) Bulevon (0 def, 3 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to disease Damage (Melee): 6 darkness Changes resistances: +1% physical / +7% darkness / +3% light Changes damage: +5% darkness Disarm immunity: +5% Confusion immunity: +5% Life regen: +1.20 Stamina each turn: +0.70 Only die when reaching: -20.00 life Maximum stamina: +15.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Stormbrawn the rough leather armour (1 def, 2 armour) Stormbrawn the rough leather armour (1 def, 2 armour)Requires: - Strength 10 Infused by nature Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 16 lightning Changes stats: +3 Cun / +4 Wil Changes resistances penetration: +10% temporal Changes damage: +6% lightning Mental save: +10 (+2 eff.) Maximum life: +27.00 A suit of armour made of leather. |
In main hand | flaming iron mace of daylight (12.5-17.5 power, 2 apr) flaming iron mace of daylight (12.5-17.5 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +5 light Burst (radius 1) on hit: +6 fire Damage against: +5% Undead Blunt and deadly. |
In off hand | iron shield (4 def, 2 armour, 9-10.8 power, 20.5 block) iron shield (4 def, 2 armour, 9-10.8 power, 20.5 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
On head | Guna the Chargebright (0 def, 1 armour) Guna the Chargebright (0 def, 1 armour)Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: +1% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 4 nature / 4 lightning Changes stats: +3 Cun / +3 Dex Changes resistances: +6% blight / +6% nature / +3% lightning Changes damage: +15% nature / +9% lightning A cap made of leather. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (99 power, based on Willpower), costing 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Undeathpain the iron battleaxe (15-22.5 power, 1 apr) Undeathpain the iron battleaxe (15-22.5 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.0 - 22.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning Burst (radius 2) on crit: +12 nature When wielded/worn: Armour penetration: +10 Physical crit. chance: +9.0% Changes resistances penetration: +5% temporal Changes damage: +6% nature / +6% temporal Critical mult.: +14.00% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Massive two-handed battleaxes. |
iron longsword (11-15.4 power, 2 apr) iron longsword (11-15.4 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
mindwoven linen wizard hat of corrosion (+15%) (1 def, 0 armour) mindwoven linen wizard hat of corrosion (+15%) (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +15% acid Changes damage: +10% acid Psi each turn: +0.10 Mindpower: +2 (+1 eff.) Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/3) Rod of Recall (2/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 112 power out of 328/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By MMAANN the Thalore Bulwark level 9
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By MMAANN the Thalore Bulwark level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By MMAANN the Thalore Bulwark level 4
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By MMAANN the Thalore Bulwark level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Log
You gain 1.35 gold from the transmogrification of spiked iron mail armour (2 def, 4 armour).
You gain 11.86 gold from the transmogrification of Ce'Nara the iron mail armour (2 def, 9 armour).
You gain 0.76 gold from the transmogrification of rough leather armour of lightning resistance (1 def, 2 armour).
You gain 14.66 gold from the transmogrification of rough leather armour 'Polissra' (1 def, 2 armour).
You gain 0.60 gold from the transmogrification of linen robe of the mind (+10%) (0 def, 0 armour).
You gain 1.05 gold from the transmogrification of reinforced iron shield (4 def, 6 armour, 8.5-10.2 power, 38 block).
You gain 0.25 gold from the transmogrification of rough leather sling.
You gain 12.29 gold from the transmogrification of Airsteel.
You gain 0.77 gold from the transmogrification of mossy mindstar of balance (3-3.3 power, 12 apr, nature damage).
You gain 1.71 gold from the transmogrification of horrifying mossy mindstar of resolve (3-3.3 power, 12 apr, mind damage).
You gain 0.45 gold from the transmogrification of iron dagger of massacre (14.5-18.85 power, 5 apr).
You gain 1.35 gold from the transmogrification of iron dagger of erosion (9-11.7 power, 5 apr).
You gain 1.61 gold from the transmogrification of iron waraxe of dampening (11.5-16.1 power, 2 apr).
You gain 0.45 gold from the transmogrification of iron greatmaul of massacre (26.5-39.75 power, 1 apr).
You gain 0.25 gold from the transmogrification of iron battleaxe (15-22.5 power, 1 apr).
You gain 4.47 gold from the transmogrification of balanced iron battleaxe of dampening (15.5-23.25 power, 1 apr).
You gain 2.31 gold from the transmogrification of surging elm starstaff of might (10-12 power, 2 apr, physical element).
You gain 2.34 gold from the transmogrification of cruel elm starstaff (10-12 power, 2 apr, physical element).
You gain 0.05 gold from the transmogrification of copper ring.
There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Space around you starts to dissolve...
Resting starts...
Talent Blinding Speed is ready to use.
You are yanked out of this place!
Rested for 62 turns (stop reason: saving).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
MMAANN deactivates Precise Strikes.
MMAANN deactivates Daunting Presence.