Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.3Donators/Buyers bonus! Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Improved player targetting 1.2.0Player's targetting improvements. |
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Shalore |
Class | Arcane Blade |
Level / Exp | 77 / 38% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 144 (base 77) |
Dexterity | 90 (base 77) |
Constitution | 85 (base 77) |
Magic | 92 (base 77) |
Willpower | 88 (base 77) |
Cunning | 84 (base 77) |
Resources
Mana | 1969/1969 |
Psi_feedback | 0/1140 |
Life | 47297/47297 |
Stamina | 1628/1628 |
Paradox | 300 |
Healing Factor | 1.6611764705882 |
Regeneration | 298.00088842026 |
Speed
Mental | +190% |
Attack | +200% |
Movement | +438.57182813409% |
Spell | +200% |
Global | +480% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 10 |
See Stealth | 87.413522983761 |
See Invisible | 87.413522983761 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 255 |
Accuracy | 121 |
Crit Chance | 134% |
APR | 235 |
Speed | 0.34 |
Offense: Spell
Spellpower | 117 |
Crit Chance | 100% |
Speed | 0.33333333333333 |
Cooldown Reduction | 148.2 |
Offense: Mind
Mindpower | 103 |
Crit Chance | 60% |
Speed | 0.33333333333333 |
Defense: Base
Armour (hardiness) | 261.37324369855 (100%) |
Defense | 115 |
Ranged Defense | 124 |
Fatigue | 0 |
Physical Save | 212 |
Spell Save | 217 |
Mental Save | 214 |
Defense: Resistances
All | +169%(100%) |
Defense: Immunities
Disarm Resistance | 64% |
Teleport Resistance | 10% |
Stun Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 26% |
Inscriptions (3/5)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: -3 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: -6 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: -12 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Combat techniques | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Air | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Enhancement | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Superiority | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Magical combat | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Combat veteran | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Earth | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cunning / Dirty fighting | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Stone | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Fire | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Staff combat | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Race / Shalore | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Aegis | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Stone alchemy | 1.10 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Combat training | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cunning / Survival | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Conveyance | 1.40 |
| 1/5 |
| 1/5 |
| 6/5 |
| 6/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Arcane Shield |
talent | Precise Strikes |
talent | Feather Wind |
talent | Shock Hands |
talent | Shielding |
talent | Contingency |
talent | Defensive Posture |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Scintillating Caves. Escort: temporal explorer (level 2 of Scintillating Caves)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 25% of the way to your next Rank. You have killed: 20 Uniques 6 Bosses 1 Elite Bosses 2 Veterans 1 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Equipment
On feet | Eleneruithad the pair of rough leather boots (0 def, 1 armour) Eleneruithad the pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Physical power: +6 (+1 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Str / +4 Dex / +1 Mag / +3 Con / +7 Lck Changes resistances: +1% physical Stealth bonus: +6 Spell save: +6 (+0 eff.) Only die when reaching: -20.00 life Maximum life: +20.00 It can be used to activate talent Rush, placing all other charms into a 13 cooldown : Effective talent level: 3.9 Power cost: 13 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (141 power, based on Willpower), costing 5 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Emelildamira the linen wizard hat (1 def, 0 armour) Emelildamira the linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +3 Defense: +1 (+0 eff.) Damage when hit (Melee): 8 mind Changes stats: +2 Str / +2 Mag / +5 Con Changes damage: +6% arcane Life regen: +2.40 Maximum hate: +4.00 Damage Shield Power: +7% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 5 cooldown : Effective talent level: 5.0 Power cost: 5 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Tool | dwarven-steel pickaxe 'Drogen' (dig speed 6 turns) dwarven-steel pickaxe 'Drogen' (dig speed 6 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +10 Changes stats: +5 Str Changes resistances: +9% acid Changes damage: +11% mind / +9% fire Mental save: +38 (+3 eff.) Disarm immunity: +15% Teleport immunity: +10% Maximum life: +30.00 Maximum stamina: +15.00 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 13 cooldown : Effective talent level: 2.6 Power cost: 13 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +67 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring 'Vileshine' copper ring 'Vileshine'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 acid Changes resistances: +15% acid / +11% physical Changes resistances penetration: +5% nature Changes damage: +9% nature / +11% physical Disarm immunity: +23% Pinning immunity: +23% Stun/Freeze immunity: +24% Knockback immunity: +26% Life regen: +0.90 Maximum life: +22.00 Rings can have magical properties. |
On fingers | steel ring 'Fireclamor' steel ring 'Fireclamor'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 4 fire Changes stats: +5 Mag / +5 Wil Changes resistances: +5% arcane / +18% fire Changes resistances penetration: +10% fire Changes damage: +6% arcane / +6% fire Stun/Freeze immunity: +26% Life regen: +2.80 Maximum life: +50.00 Spellpower: +7 (+2 eff.) Healing mod.: +12% Rings can have magical properties. |
Around waist | rough leather belt 'Strikeserpent' rough leather belt 'Strikeserpent'Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour: +7 Damage when hit (Melee): 20 lightning Changes resistances penetration: +25% acid Changes damage: +12% acid Mental save: +6 (+0 eff.) Spellpower: +3 (+1 eff.) It can be used to create a temporary shield that absorbs 206 damage, putting all charms on cooldown for 15 turns. A belt that goes around your waist. |
In main hand | magewarrior's short dragonbone magestaff of might (30-36 power, 6 apr, lightning element) magewarrior's short dragonbone magestaff of might (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +10.0% Physical power: +14 (+2 eff.) Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower: +25 (+4 eff.) Spell crit. chance: +23% Staves designed for wielders of magic, by the greats of the art. |
On hands | rough leather gloves 'Radianceglory' (0 def, 7 armour) rough leather gloves 'Radianceglory' (0 def, 7 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +7 Physical crit. chance: +8.0% Armour: +7 Damage (Melee): 7 fire / 7 physical Changes stats: +3 Dex / +1 Wil / +4 Cun Changes resistances: +3% light / +6% fire Changes damage: +5% fire / +5% physical / +3% temporal Critical mult.: +12.00% Physical save: +6 (+0 eff.) Mental save: +6 (+0 eff.) Disarm immunity: +26% Life regen: +4.80 Stamina each turn: +1.00 Mana each turn: +0.16 Psi each turn: +0.30 Maximum mana: +20.00 Maximum vim: +50.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +13% Mental crit. chance: +8% When used to modify unarmed attacks: Base power: 14.0 - 15.4 Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +13 Armour Penetration: +7 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Perfect Control (10% chance level 1). When this weapon hits: Sand Breath (10% chance level 1). When this weapon hits: Fire Breath (10% chance level 1). When this weapon hits: Perfect Strike (15% chance level 1). When this weapon hits: Elemental Bolt (10% chance level 1). When this weapon hits: Second Wind (20% chance level 2). When this weapon crits: Cripple (20% chance level 1). On weapon hit: * 40% chance to blind * 20% chance to gain 10% of a turn (3/turn limit) Damage Shield penetration (this weapon only): +30% Damage (Melee): +7 arcane Burst (radius 1) on hit: +7 physical Burst (radius 2) on crit: +7 physical / +7 fire It can be used to activate talent Steady Shot, placing all other charms into a 10 cooldown : Effective talent level: 3.0 Power cost: 10 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | drakeskin leather armour 'Zubylratira' (19 def, 12 armour) drakeskin leather armour 'Zubylratira' (19 def, 12 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +12 Defense: +19 (+3 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +8% Changes stats: +10 Str / +3 Dex Changes resistances: +29% lightning / +11% physical / +16% darkness / +3% cold / +6% light Changes damage: +6% blight Reduces incoming crit damage: 5.00% Pinning immunity: +10% Life regen: +6.20 Stamina each turn: +1.70 Only die when reaching: -80.00 life Light radius: +1 Movement speed: +20% It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.6 Power cost: 15 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Cloak | Relgadar the Oakpain (1 def, 0 armour) Relgadar the Oakpain (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +2 Dex / +2 Mag / +2 Wil / +2 Cun Changes resistances: +3% nature Changes damage: +15% nature / +6% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | gold amulet of manastreaming gold amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Mag Mana each turn: +0.22 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +23.00 Amulets can have magical properties. |
Inventory
warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
warrior's copper ring of blight (+10%) warrior's copper ring of blight (+10%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +10% blight Changes damage: +10% blight Rings can have magical properties. |
mule's stralite ring of pilfering mule's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +11 Defense: +14 (+3 eff.) Fatigue: -9% Maximum encumbrance: +36 It can be used to activate talent Disengage, placing all other charms into a 5 cooldown : Effective talent level: 2.0 Power cost: 5 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Velera the elm starstaff (10-12 power, 2 apr, lightning element) Velera the elm starstaff (10-12 power, 2 apr, lightning element)Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +6.0% Damage (Melee): 19 fire Changes stats: +1 Str / +1 Con Changes resistances: +6% temporal / +2% physical / +3% darkness / +3% nature Changes damage: +10% lightning Talent granted: +1 Command Staff Critical mult.: +29.00% Spellpower: +7 (+2 eff.) Spell crit. chance: +1% See invisible: +7 Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone magestaff (30-36 power, 6 apr, lightning element) cruel dragonbone magestaff (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +13.0% Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding dragonbone vilestaff (30-36 power, 6 apr, darkness element)lifebinding dragonbone vilestaff (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Con Changes damage: +30% darkness Talent granted: +1 Command Staff Life regen: +1.70 Spellpower: +23 (+4 eff.) Spell crit. chance: +5% Healing mod.: +29% Staves designed for wielders of magic, by the greats of the art. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stats: 50% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+1 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Kindlereeve (47.5-76 power, 22 apr) Kindlereeve (47.5-76 power, 22 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.5 - 76.0 Uses stats: 50% Mag, 120% Str Damage type: Nature Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Crit. chance: +4.5% Attack speed: 111% Damage Shield penetration (this weapon only): +70% Burst (radius 2) on crit: +4 light When wielded/worn: Accuracy: +35 (+5 eff.) Armour penetration: +17 Physical power: +17 (+2 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 temporal Changes stats: +9 Dex / +7 Mag / +7 Wil / +7 Con Changes resistances: +3% nature Changes resistances penetration: +20% temporal / +10% light / +36% physical Changes damage: +9% temporal / +3% nature / +6% light Disarm immunity: +35% Spellpower: +19 (+3 eff.) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Nimbuskill the stralite greatsword (46.5-74.4 power, 3 apr)Nimbuskill the stralite greatsword (46.5-74.4 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.5 - 74.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 24% chance to inflict 15% damage reduction * 35% chance to disease * Random elemental explosion * 20% chance to curse the target On weapon crit: * splashes the target with acid * wounds the target for 7 turns: 42 bleeding, 94% reduced healing Damage (Melee): +24 acid / +35 blight Burst (radius 1) on hit: +24 fire Burst (radius 2) on crit: +12 temporal When wielded/worn: Accuracy: +19 (+3 eff.) Armour penetration: +12 Physical crit. chance: +19.0% Physical power: +19 (+2 eff.) Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 4 temporal Changes resistances: +6% temporal Changes resistances penetration: +42% acid / +19% physical / +5% temporal / +42% fire / +39% cold / +52% lightning Massive two-handed swords. |
stralite greatsword 'Viperfoe' (47.5-76 power, 3 apr) stralite greatsword 'Viperfoe' (47.5-76 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.5 - 76.0 Uses stats: 50% Mag, 120% Str Damage type: Nature Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 23% chance to disease * Slows global speed by 20% * 25% chance to put talents on cooldown Damage (Melee): +20 blight / +12 arcane Burst (radius 1) on hit: +12 arcane / +4 nature When wielded/worn: Accuracy: +19 (+3 eff.) Armour penetration: +36 Changes stats: +7 Str Changes resistances penetration: +15% nature / +33% physical Changes damage: +3% nature / +49% physical Disease immunity: +42% Stamina when hit: +0.70 Massive two-handed swords. |
Champion's Will (67-107.2 power, 22 apr) Champion's Will (67-107.2 power, 22 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 115% Str, 50% Mag, 20% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 307 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt, costing 15 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
This item will automatically be transmogrified when you leave the level. warbringer's steel mace of projection (13-18.2 power, 3 apr)warbringer's steel mace of projection (13-18.2 power, 3 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.0 - 18.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Physical power: +8 (+1 eff.) Changes stats: +4 Con Changes resistances penetration: +9% physical Disarm immunity: +20% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Silagarin (10-13 power, 5 apr)Silagarin (10-13 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 12% chance to cause random gloom * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Random elemental explosion On weapon crit: * cripple the target Damage (Melee): +16 insidious poison / +8 cold / +8 mind When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +6 Physical crit. chance: +6.0% Changes stats: +3 Str / +5 Wil / +2 Cun Changes resistances: +6% acid / +3% temporal / +6% mind / +3% nature Changes resistances penetration: +8% acid / +6% physical / +8% fire / +8% lightning / +8% cold Changes damage: +6% mind / +6% physical Physical save: +6 (+0 eff.) Disarm immunity: +10% Confusion immunity: +15% Stamina when hit: +0.64 Only die when reaching: -20.00 life Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. iron dagger of rage (9-11.7 power, 5 apr)iron dagger of rage (9-11.7 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7 Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Str Changes damage: +6% physical Stamina when hit: +0.64 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial voratun dagger of torment (39.5-51.35 power, 9 apr)glacial voratun dagger of torment (39.5-51.35 power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Burst (radius 2) on crit: +22 ice When wielded/worn: Armour: +12 Changes resistances penetration: +9% cold / +12% mind / +12% darkness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. steady elm longbow of powersteady elm longbow of power Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 When wielded/worn: Accuracy: +11 (+2 eff.) Physical crit. chance: +3.0% Changes resistances penetration: +17% physical Changes damage: +17% physical Longbows are used to shoot arrows at your foes. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+2 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+1 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
Gura the woollen robe (3 def, 3 armour) Gura the woollen robe (3 def, 3 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Changes stats: +2 Mag Changes resistances: +8% blight / +1% physical / +5% arcane / +3% fire Changes resistances penetration: +7% temporal / +7% physical Changes damage: +7% temporal / +10% physical Reduces incoming crit damage: 5.00% Physical save: +20 (+2 eff.) Spell save: +30 (+2 eff.) Confusion immunity: +5% Pinning immunity: +5% Stun/Freeze immunity: +10% Life regen: +3.10 Maximum life: +40.00 Healing mod.: +15% Reduces paradox anomalies(equivalent to willpower): +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Neraldatha the woollen robe (0 def, 0 armour) Neraldatha the woollen robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 16 acid / 8 blight Changes resistances: +25% blight / +19% light / +9% acid Changes damage: +16% blight / +13% light Mana each turn: +0.28 Maximum mana: +109.00 Spellpower: +39 (+6 eff.) Spell crit. chance: +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. psion's silk robe (3 def, 0 armour)psion's silk robe (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances penetration: +17% mind Changes damage: +14% mind Psi each turn: +0.86 Maximum psi: +34.00 Mindpower: +9 (+2 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of life (5 def, 0 armour) stormwoven elven-silk robe of life (5 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Str / +6 Mag / +6 Wil Changes resistances: +10% blight / +12% cold / +8% lightning Changes damage: +13% lightning / +13% physical / +15% cold Life regen: +3.30 Maximum life: +83.00 Healing mod.: +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+3 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Cun / +5 Mag Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+2 eff.) It can be used to turn yourself invisible (power 39, based on Cunning and Magic) for 10 turns, costing 25 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
This item will automatically be transmogrified when you leave the level. fearforged iron plate armour of lightning resistance (3 def, 7 armour)fearforged iron plate armour of lightning resistance (3 def, 7 armour) Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +27% Changes stats: +6 Con Changes resistances: +18% lightning / +7% fire / -12% light / +7% darkness Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+0 eff.) A suit of armour made of metal plates. |
Duvudunahor the steel plate armour (4 def, 25 armour) Duvudunahor the steel plate armour (4 def, 25 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +25 Defense: +4 (+1 eff.) Fatigue: +22% Changes resistances: +7% acid / +7% cold / +6% temporal Allows you to breathe in: water Physical save: +10 (+1 eff.) Spell save: +10 (+0 eff.) Poison immunity: +5% Confusion immunity: +15% Pinning immunity: +5% Stun/Freeze immunity: +10% Life regen: +1.30 Maximum life: +44.00 Healing mod.: +16% A suit of armour made of metal plates. |
steel plate armour 'Eremokalthontir' (4 def, 9 armour) steel plate armour 'Eremokalthontir' (4 def, 9 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+1 eff.) Fatigue: +22% Damage when hit (Melee): 12 physical Changes stats: +4 Cun / +4 Wil Changes resistances: +18% lightning Changes damage: +3% mind / +12% arcane Mental save: +13 (+1 eff.) Psi when hit: +0.04 Hate when firing a critical mind attack: +3.00 Mindpower: +8 (+2 eff.) A suit of armour made of metal plates. |
voratun plate armour 'Adama' (23 def, 32 armour) voratun plate armour 'Adama' (23 def, 32 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +3.0% Armour: +32 Defense: +23 (+4 eff.) Fatigue: +26% Damage when hit (Melee): 17 physical Changes stats: +9 Str / +17 Wil / +24 Cun / +13 Con Changes resistances: +15% acid / +10% physical / +10% mind / +10% cold Changes damage: +18% acid / +6% physical / +6% mind Allows you to breathe in: water Physical save: +24 (+2 eff.) Mental save: +97 (+8 eff.) Maximum life: +94.00 A suit of armour made of metal plates. |
naturalist's rough leather gloves (0 def, 1 armour) naturalist's rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 nature Changes resistances: +5% nature Changes damage: +3% nature When used to modify unarmed attacks: Base power: 8.0 - 8.8 Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Poison Breath (10% chance level 1). Burst (radius 2) on crit: +5 nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Dazzlepunish (2 def, 4 armour)Dazzlepunish (2 def, 4 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Effects on melee hit: * 36% chance to blind Changes stats: +12 Mag / +6 Wil / +10 Con Changes resistances: +6% light / +24% cold Changes resistances penetration: +15% fire / +10% arcane / +10% light Changes damage: +10% acid / +6% light / +9% lightning / +27% cold / +27% arcane / +10% fire Life regen: +7.80 Mana each turn: +0.28 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Light radius: +3 Damage Shield Power: +21% It can be used to activate talent Stone Wall, placing all other charms into a 39 cooldown : Effective talent level: 1.4 Power cost: 39 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 11 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 540.83 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. werebeast's hardened leather cap of absorption (0 def, 3 armour)werebeast's hardened leather cap of absorption (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +4 Dex / +4 Cun / +4 Con Changes resistances: -28% light Life regen: +5.20 Stamina when hit: +2.10 Equilibrium when hit: +2.10 A cap made of leather. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
58 alchemist agate 58 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's brass lantern of health nightwalker's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Changes stats: +4 Wil Critical mult.: +11.00% Maximum life: +45.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. Rungof's FangRungof's Fang Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (4/4) Rod of Recall (4/4)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 99 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Brenymas [power 15] (10 cooldown) Brenymas [power 15] (10 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +3 Dex Critical mult.: +6.00% Physical save: +3 (+0 eff.) It can be used to harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30%, putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. webbed elm totem of thorny skin [power 18] (10 cooldown)webbed elm totem of thorny skin [power 18] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Talent cooldown: Lay Web (-1 turn) Talent granted: +2 Lay Web It can be used to harden the skin for 7 turns increasing armour by 18 and armour hardiness by 30%, putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. tentacled ash totem of thorny skin [power 32] (10 cooldown)tentacled ash totem of thorny skin [power 32] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to harden the skin for 7 turns increasing armour by 32 and armour hardiness by 40%, putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. shadowy elm wand of conjuration [power 103] (5 cooldown)shadowy elm wand of conjuration [power 103] (5 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a bolt of a random element with (base) damage 52 to 103, putting all charms on cooldown for 5 turns. When used: 100% chance to regenerate 2 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. volcanic elm wand of clairvoyance [power 9] (3 cooldown)volcanic elm wand of clairvoyance [power 9] (3 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Talent cooldown: Volcano (-2 turns) Talent granted: +2 Volcano It can be used to reveal the area around you, dispelling darkness (radius 9, power 81 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 3 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By WOW the Shalore Arcane Blade level 9
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By WOW the Shalore Arcane Blade level 63
9th Mirth 122nd year of Ascendancy at 12:32 see stats
By WOW the Shalore Arcane Blade level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By WOW the Shalore Arcane Blade level 20
6th Mirth 122nd year of Ascendancy at 07:35 see stats
By WOW the Shalore Arcane Blade level 30
6th Mirth 122nd year of Ascendancy at 11:35 see stats
By WOW the Shalore Arcane Blade level 40
8th Mirth 122nd year of Ascendancy at 00:31 see stats
By WOW the Shalore Arcane Blade level 50
9th Mirth 122nd year of Ascendancy at 10:18 see stats
By WOW the Shalore Arcane Blade level 41
8th Mirth 122nd year of Ascendancy at 00:40 see stats
By WOW the Shalore Arcane Blade level 26
6th Mirth 122nd year of Ascendancy at 09:20 see stats
By WOW the Shalore Arcane Blade level 12
74th Pyre 122nd year of Ascendancy at 20:02 see stats
By WOW the Shalore Arcane Blade level 27
6th Mirth 122nd year of Ascendancy at 10:30 see stats
By WOW the Shalore Arcane Blade level 17
5th Mirth 122nd year of Ascendancy at 17:00 see stats
By WOW the Shalore Arcane Blade level 4
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By WOW the Shalore Arcane Blade level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Log
Automatic use of talent Rune: Shielding skipped: cooldown too low (-6).
Automatic use of talent Mudslide skipped: cooldown too low (-5).
Automatic use of talent Grace of the Eternals skipped: cooldown too low (-13).
Automatic use of talent Aegis skipped: cooldown too low (-12).
Automatic use of talent Pulverizing Auger skipped: cooldown too low (-2).
Automatic use of talent Chain Lightning skipped: cooldown too low (-3).
Automatic use of talent Earthen Barrier skipped: cooldown too low (-12).
Automatic use of talent Rune: Manasurge skipped: cooldown too low (-12).
Automatic use of talent Lightning skipped: cooldown too low (-1).
Rested for 54 turns (stop reason: all resources and life at maximum).
Automatic use of talent Rune: Shielding skipped: cooldown too low (-6).
Automatic use of talent Mudslide skipped: cooldown too low (-5).
Automatic use of talent Grace of the Eternals skipped: cooldown too low (-13).
Automatic use of talent Aegis skipped: cooldown too low (-12).
Automatic use of talent Pulverizing Auger skipped: cooldown too low (-2).
Automatic use of talent Chain Lightning skipped: cooldown too low (-3).
Automatic use of talent Earthen Barrier skipped: cooldown too low (-12).
Automatic use of talent Rune: Manasurge skipped: cooldown too low (-12).
Automatic use of talent Lightning skipped: cooldown too low (-1).
WOW deactivates Shielding.
WOW deactivates Contingency.
WOW deactivates Shock Hands.
WOW deactivates Arcane Shield.
WOW deactivates Arcane Feed.
WOW deactivates Arcane Combat.
WOW deactivates Feather Wind.
WOW deactivates Precise Strikes.
WOW deactivates Defensive Posture.