Fagit the level 17 Skeleton Archmage by cowrider

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp17 / 72%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15.252931520016 (base 10)
Dexterity22.252931520016 (base 10)
Constitution29 (base 25)
Magic49 (base 44)
Willpower36 (base 20)
Cunning13 (base 11)

Resources

Life337/337
Mana342/342
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision3
See Stealth10
See Invisible16

Offense: Mainhand

Damage29
Accuracy26
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower46
Crit Chance13%
Speed1

Offense: Mind

Mindpower38.7
Crit Chance5%
Speed1

Offense: Damage Bonus

Darkness+8%
Temporal+8%
Cold+10%
Fire+10%
Lightning+19%

Offense: Damage Penetration

Darkness+10%
Temporal+10%
Mind+5%
Physical+8%
Cold+8%
Acid+15%

Defense: Base

Armour (hardiness)10 (30%)
Defense24.644263016003
Ranged Defense24.644263016003
Fatigue1
Physical Save17.238526032005
Spell Save25.75
Mental Save24.45

Defense: Resistances

Acid+ 6%( 70%)
Blight+ 26%( 70%)
Cold+ 46%( 70%)
All 0%( 70%)
Darkness+ 14%( 70%)
Temporal+ 13%( 70%)
Lightning+ 10%( 70%)
Fire+ 25%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Stun Resistance10%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Disarm Resistance10%

Inscriptions (3/4)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
5/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.50
5/5
1/5
5/5
2/5
Spell / Water1.40
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
0/5
0/5
0/5
Spell / Arcane elements1.30
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
4/5
2/5
2/5
Spell / Conveyance1.30
2/5
3/5
1/5
0/5

Effects

beneficial effect

Quests

done
done
done
done
done
active
active
active
active
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Fagit the Skeleton Archmage level 15
58th Dusk 122nd year of Ascendancy at 06:08
see stats
Exterminator Killed 1000 creatures.
By Fagit the Skeleton Archmage level 14
38th Dusk 122nd year of Ascendancy at 20:23
see stats
Level 10 Got a character to level 10.
By Fagit the Skeleton Archmage level 10
1st Dusk 122nd year of Ascendancy at 15:29
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Fagit the Skeleton Archmage level 17
31st Haze 122nd year of Ascendancy at 00:01
see stats
The Arena Unlocked Arena mode.
By Fagit the Skeleton Archmage level 10
3rd Dusk 122nd year of Ascendancy at 20:41
see stats
The Right thing to do Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Fagit the Skeleton Archmage level 16
27th Haze 122nd year of Ascendancy at 17:24
see stats
The secret city Discovered the truth about mages.
By Fagit the Skeleton Archmage level 14
34th Dusk 122nd year of Ascendancy at 13:09
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Fagit the Skeleton Archmage level 16
30th Haze 122nd year of Ascendancy at 20:07
see stats

Log

You gain 3.25 gold from the transmogrification of Anedil (2 def, 0 armour).
You gain 1.84 gold from the transmogrification of
umbral dwarven-steel gauntlets of magic (+2) (0 def, 2 armour).
You gain 3.35 gold from the transmogrification of
Isoremira (0 def, 2 armour).
You gain 1.36 gold from the transmogrification of
mindwoven cashmere robe of blight (+12%) (2 def, 0 armour).
You gain 3.94 gold from the transmogrification of
focusing woollen robe of nature (+19%) (0 def, 0 armour).
You gain 0.50 gold from the transmogrification of
quiver of yew arrows (12/12, 29.5-41.3 power, 10 apr).
You gain 1.29 gold from the transmogrification of
high-capacity quiver of ash arrows of psychokinesis (31/31, 18.5-25.9 power, 7 apr).
You gain 5.00 gold from the transmogrification of
Hornet Stingers (18/20, 20-28 power, 10 apr).
You gain 2.52 gold from the transmogrification of
ranger's hardened leather sling of acid.
You gain 3.34 gold from the transmogrification of
yew longbow of nature.
You gain 2.94 gold from the transmogrification of
hateful dwarven-steel waraxe of crippling (21-29.4 power, 4 apr).
You gain 2.83 gold from the transmogrification of
thought-forged steel waraxe (10.5-14.7 power, 3 apr).
You gain 3.34 gold from the transmogrification of
insidious steel waraxe of phasing (12.5-17.5 power, 9 apr).
You gain 5.58 gold from the transmogrification of
cruel yew starstaff of warding (20-24 power, 4 apr, temporal damage).
You gain 1.83 gold from the transmogrification of
potent ash magestaff (18-21.6 power, 3 apr, fire damage).
You gain 2.88 gold from the transmogrification of
ash vilestaff of dusk (15-18 power, 3 apr, acid damage).
You gain 1.78 gold from the transmogrification of
blooming vined mindstar of balance (5-5.5 power, 18 apr, nature damage).
You gain 3.02 gold from the transmogrification of
slime-covered dwarven-steel mace of purging (26.5-37.1 power, 4 apr).
You gain 3.12 gold from the transmogrification of
insidious dwarven-steel mace of erosion (26-36.4 power, 4 apr).
You gain 2.31 gold from the transmogrification of
hateful steel longsword (15-21 power, 3 apr).
You gain 2.36 gold from the transmogrification of
steel greatsword of daylight (21.5-34.4 power, 2 apr).
You gain 0.75 gold from the transmogrification of
dwarven-steel battleaxe (33.5-50.25 power, 2 apr).
You gain 4.75 gold from the transmogrification of
Iserin the gold ring.
You gain 0.10 gold from the transmogrification of
steel ring.
You gain 2.18 gold from the transmogrification of
vision rune of the warrior (radius 11; dur 19; see humanoid).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 20).
You gain 2.27 gold from the transmogrification of
movement infusion of the sneak (559% speed; 5 turns).
You gain 1.13 gold from the transmogrification of
sun infusion of the wizard (rad 6; power 80; turns 5; dispells darkness).
There is a Entrance to a ruined dungeon here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.