Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.3Donators/Buyers bonus! Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. |
Campaign | Infinite |
Mode | Insane Exploration |
Sex | Male |
Race | Ogre |
Class | Adventurer |
Level / Exp | 76 / 7% |
Size | big |
Lifes / Deaths | Killed by war hound at level 8 on the 79th Pyre 122nd year of Ascendancy at 03:19 / 200Killed by Yvutha the midge swarm at level 8 on the 79th Pyre 122nd year of Ascendancy at 04:45 Killed by Yvutha the midge swarm at level 8 on the 79th Pyre 122nd year of Ascendancy at 07:31 Killed by Yvutha the midge swarm at level 8 on the 79th Pyre 122nd year of Ascendancy at 12:57 Killed by tempest at level 10 on the 4th Mirth 122nd year of Ascendancy at 19:46 Killed by Filio Flightfond at level 11 on the 5th Mirth 122nd year of Ascendancy at 06:31 Killed by Gosenne the blue ooze at level 14 on the 1st Summertide 122nd year of Ascendancy at 00:44 Killed by war hound at level 14 on the 1st Summertide 122nd year of Ascendancy at 01:42 Killed by Velyriata the xaren at level 14 on the 2nd Summertide 122nd year of Ascendancy at 09:34 Killed by naga myrmidon at level 15 on the 2nd Summertide 122nd year of Ascendancy at 21:40 Killed by Ce'Nyvea the minotaur at level 16 on the 3rd Flare 122nd year of Ascendancy at 08:49 Killed by Emelyrewen the chitinous spider at level 17 on the 4th Flare 122nd year of Ascendancy at 03:31 Killed by eldritch eye at level 17 on the 5th Flare 122nd year of Ascendancy at 07:35 Killed by Gloranor the lesser vampire at level 17 on the 5th Flare 122nd year of Ascendancy at 08:20 Killed by headless horror at level 17 on the 5th Flare 122nd year of Ascendancy at 09:03 Killed by Aderarin the minotaur at level 18 on the 8th Flare 122nd year of Ascendancy at 12:03 Killed by war hound at level 19 on the 9th Flare 122nd year of Ascendancy at 11:21 Killed by Poreba the xorn at level 19 on the 1st Dusk 122nd year of Ascendancy at 02:16 Killed by Poreba the xorn at level 19 on the 1st Dusk 122nd year of Ascendancy at 03:04 Killed by Poreba the xorn at level 19 on the 1st Dusk 122nd year of Ascendancy at 03:54 Killed by Poreba the xorn at level 19 on the 1st Dusk 122nd year of Ascendancy at 04:43 Killed by Gyrin the rogue at level 19 on the 1st Dusk 122nd year of Ascendancy at 13:05 Killed by Gyrin the rogue at level 19 on the 1st Dusk 122nd year of Ascendancy at 13:58 Killed by Gyrin the rogue at level 19 on the 1st Dusk 122nd year of Ascendancy at 14:32 Killed by Aeroda the orc archer at level 19 on the 1st Dusk 122nd year of Ascendancy at 17:29 Killed by Aeroda the orc archer at level 20 on the 1st Dusk 122nd year of Ascendancy at 21:54 Killed by Aeruba the chitinous spider at level 20 on the 2nd Dusk 122nd year of Ascendancy at 02:01 Killed by Aeruba the chitinous spider at level 20 on the 2nd Dusk 122nd year of Ascendancy at 03:21 Killed by armoured skeleton warrior at level 20 on the 2nd Dusk 122nd year of Ascendancy at 04:27 Killed by Betominne the worm that walks at level 20 on the 2nd Dusk 122nd year of Ascendancy at 11:15 Killed by shadow at level 20 on the 3rd Dusk 122nd year of Ascendancy at 05:22 Killed by shadow at level 20 on the 3rd Dusk 122nd year of Ascendancy at 06:45 Killed by shadow at level 20 on the 3rd Dusk 122nd year of Ascendancy at 07:49 Killed by Porubreba the umbral horror at level 20 on the 3rd Dusk 122nd year of Ascendancy at 08:32 Killed by Vorisemina the worm that walks at level 20 on the 4th Dusk 122nd year of Ascendancy at 02:58 Killed by skeleton warrior at level 21 on the 6th Dusk 122nd year of Ascendancy at 11:51 Killed by Xanora the ghoulish rat at level 21 on the 6th Dusk 122nd year of Ascendancy at 12:38 Killed by shadow at level 21 on the 6th Dusk 122nd year of Ascendancy at 13:42 Killed by shadow at level 21 on the 6th Dusk 122nd year of Ascendancy at 14:29 Killed by Rat Lich at level 21 on the 6th Dusk 122nd year of Ascendancy at 18:47 Killed by shadow at level 21 on the 6th Dusk 122nd year of Ascendancy at 19:42 Killed by Velythra the vampire rat at level 21 on the 6th Dusk 122nd year of Ascendancy at 20:36 Killed by Porywen the vampire rat at level 21 on the 7th Dusk 122nd year of Ascendancy at 02:17 Killed by Silowen the vampire rat at level 21 on the 7th Dusk 122nd year of Ascendancy at 06:12 Killed by Xildatha the vampire rat at level 22 on the 7th Dusk 122nd year of Ascendancy at 16:53 Killed by Xildatha the vampire rat at level 22 on the 7th Dusk 122nd year of Ascendancy at 17:36 Killed by Xildatha the vampire rat at level 22 on the 7th Dusk 122nd year of Ascendancy at 18:22 Killed by Githa the gigantic bone rat at level 22 on the 7th Dusk 122nd year of Ascendancy at 20:14 Killed by Layubrethra the ghoulish rat at level 22 on the 7th Dusk 122nd year of Ascendancy at 21:22 Killed by Velythra the vampire rat at level 22 on the 8th Dusk 122nd year of Ascendancy at 02:01 Killed by Eiliniwe the ghoulish rat at level 22 on the 8th Dusk 122nd year of Ascendancy at 03:32 Killed by skeleton mage at level 22 on the 8th Dusk 122nd year of Ascendancy at 04:31 Killed by Porywen the vampire rat at level 22 on the 8th Dusk 122nd year of Ascendancy at 10:36 Killed by Eiliniwe the ghoulish rat at level 23 on the 8th Dusk 122nd year of Ascendancy at 12:26 Killed by Ukllmswwik the Wise at level 23 on the 11st Dusk 122nd year of Ascendancy at 06:04 Killed by elven blood mage at level 25 on the 13rd Dusk 122nd year of Ascendancy at 09:49 Killed by Emaba the venom wyrm at level 25 on the 13rd Dusk 122nd year of Ascendancy at 18:14 Killed by Iseldalaith the treant at level 25 on the 13rd Dusk 122nd year of Ascendancy at 21:14 Killed by Bethayavena the ritch larva at level 25 on the 13rd Dusk 122nd year of Ascendancy at 23:27 Killed by Gumira the cryomancer at level 25 on the 14th Dusk 122nd year of Ascendancy at 01:47 Killed by Isabrewen the orc pyromancer at level 25 on the 14th Dusk 122nd year of Ascendancy at 04:05 Killed by Daelsi the dúathedlen at level 25 on the 14th Dusk 122nd year of Ascendancy at 06:05 Killed by Velida the ink squid at level 25 on the 14th Dusk 122nd year of Ascendancy at 10:26 Killed by Bethayavena the ritch larva at level 25 on the 14th Dusk 122nd year of Ascendancy at 15:51 Killed by Bethuwen the elder vampire at level 25 on the 14th Dusk 122nd year of Ascendancy at 21:05 Killed by Bethuwen the elder vampire at level 25 on the 14th Dusk 122nd year of Ascendancy at 23:06 Killed by Iseldalaith the treant at level 26 on the 15th Dusk 122nd year of Ascendancy at 08:54 Killed by Polelle the vampire at level 26 on the 16th Dusk 122nd year of Ascendancy at 20:32 Killed by Emayathra the cave troll at level 27 on the 19th Dusk 122nd year of Ascendancy at 01:37 Killed by Emayathra the cave troll at level 27 on the 19th Dusk 122nd year of Ascendancy at 03:39 Killed by Emayathra the cave troll at level 27 on the 19th Dusk 122nd year of Ascendancy at 05:23 Killed by Xeradatha the storm drake hatchling at level 27 on the 19th Dusk 122nd year of Ascendancy at 08:13 Killed by Emann the master vampire at level 28 on the 19th Dusk 122nd year of Ascendancy at 10:23 Killed by Layubeth the elven blood mage at level 28 on the 19th Dusk 122nd year of Ascendancy at 14:12 Killed by Layubeth the elven blood mage at level 28 on the 19th Dusk 122nd year of Ascendancy at 16:02 Killed by Isobretta the rogue at level 28 on the 20th Dusk 122nd year of Ascendancy at 07:19 Killed by Isobretta the rogue at level 28 on the 20th Dusk 122nd year of Ascendancy at 09:11 Killed by storm drake hatchling at level 28 on the 21st Dusk 122nd year of Ascendancy at 00:57 Killed by void horror at level 28 on the 21st Dusk 122nd year of Ascendancy at 06:19 Killed by Emurada the orc pyromancer at level 30 on the 22nd Dusk 122nd year of Ascendancy at 19:14 Killed by war hound at level 30 on the 23rd Dusk 122nd year of Ascendancy at 01:10 Killed by Ce'Nota the elven guard at level 30 on the 23rd Dusk 122nd year of Ascendancy at 18:48 Killed by Ivukira the skeletal rat at level 31 on the 24th Dusk 122nd year of Ascendancy at 15:30 Killed by Poladhemith the ghoulish rat at level 31 on the 24th Dusk 122nd year of Ascendancy at 21:34 Killed by Beloreda the ghoulish rat at level 31 on the 25th Dusk 122nd year of Ascendancy at 03:53 Killed by fire drake at level 33 on the 29th Dusk 122nd year of Ascendancy at 05:58 Killed by Emetta the elven corruptor at level 34 on the 29th Dusk 122nd year of Ascendancy at 22:38 Killed by Dolaza the champion of Urh'Rok at level 34 on the 30th Dusk 122nd year of Ascendancy at 13:45 Killed by Dolaza the champion of Urh'Rok at level 34 on the 30th Dusk 122nd year of Ascendancy at 15:29 Killed by Hazonlk the Invader at level 34 on the 30th Dusk 122nd year of Ascendancy at 19:57 Killed by Victorio the Explorer at level 35 on the 32nd Dusk 122nd year of Ascendancy at 22:32 Killed by snow giant thunderer at level 40 on the 43rd Dusk 122nd year of Ascendancy at 14:39 Killed by shadow at level 40 on the 44th Dusk 122nd year of Ascendancy at 07:04 Killed by Victorio the Explorer at level 41 on the 46th Dusk 122nd year of Ascendancy at 03:39 Killed by Beloranor the ritch larva at level 41 on the 46th Dusk 122nd year of Ascendancy at 16:14 Killed by Isirin the snow giant boulder thrower at level 42 on the 48th Dusk 122nd year of Ascendancy at 09:07 Killed by Aeralralratha the human guard at level 42 on the 49th Dusk 122nd year of Ascendancy at 06:49 Killed by Poliwe the orc warrior at level 44 on the 51st Dusk 122nd year of Ascendancy at 16:34 Killed by Poliwe the orc warrior at level 44 on the 51st Dusk 122nd year of Ascendancy at 18:19 Killed by Poliwe the orc warrior at level 44 on the 51st Dusk 122nd year of Ascendancy at 19:48 Killed by Roloc the champion of Urh'Rok at level 44 on the 52nd Dusk 122nd year of Ascendancy at 04:42 Killed by Ligralf the dúathedlen at level 45 on the 53rd Dusk 122nd year of Ascendancy at 06:32 Killed by Ligralf the dúathedlen at level 45 on the 53rd Dusk 122nd year of Ascendancy at 08:05 Killed by Gloruda the ice wyrm at level 46 on the 54th Dusk 122nd year of Ascendancy at 12:49 Killed by Gloruda the ice wyrm at level 46 on the 54th Dusk 122nd year of Ascendancy at 14:30 Killed by Gloruda the ice wyrm at level 46 on the 54th Dusk 122nd year of Ascendancy at 16:38 Killed by Bethybeth the bone giant at level 47 on the 57th Dusk 122nd year of Ascendancy at 11:22 Killed by Elyna the great wolf at level 47 on the 57th Dusk 122nd year of Ascendancy at 21:42 Killed by Layomina the war bear at level 48 on the 58th Dusk 122nd year of Ascendancy at 17:43 Killed by Poruwyn the master vampire at level 48 on the 59th Dusk 122nd year of Ascendancy at 09:59 Killed by Xanolranor the giant fire ant at level 51 on the 61st Dusk 122nd year of Ascendancy at 23:58 Killed by multi-hued drake at level 52 on the 63rd Dusk 122nd year of Ascendancy at 02:56 Killed by Silebeth the bone giant at level 52 on the 63rd Dusk 122nd year of Ascendancy at 07:56 Killed by Belatta the naga tide huntress at level 52 on the 63rd Dusk 122nd year of Ascendancy at 17:20 Killed by venom drake hatchling at level 52 on the 64th Dusk 122nd year of Ascendancy at 05:20 Killed by multi-hued drake at level 52 on the 64th Dusk 122nd year of Ascendancy at 20:34 Killed by multi-hued drake at level 52 on the 64th Dusk 122nd year of Ascendancy at 21:46 Killed by Glorathra the fire drake at level 52 on the 64th Dusk 122nd year of Ascendancy at 23:19 Killed by Cyrawen the ice wyrm at level 52 on the 65th Dusk 122nd year of Ascendancy at 01:18 Killed by luminous horror at level 52 on the 65th Dusk 122nd year of Ascendancy at 19:54 Killed by forge-giant at level 53 on the 65th Dusk 122nd year of Ascendancy at 22:41 Killed by forge-giant at level 53 on the 65th Dusk 122nd year of Ascendancy at 23:45 Killed by forge-giant at level 53 on the 66th Dusk 122nd year of Ascendancy at 00:48 Killed by Belath the ancient lich at level 53 on the 66th Dusk 122nd year of Ascendancy at 14:38 Killed by Belath the ancient lich at level 53 on the 66th Dusk 122nd year of Ascendancy at 19:45 Killed by Belath the ancient lich at level 53 on the 66th Dusk 122nd year of Ascendancy at 21:13 Killed by Xyldath the fire drake hatchling at level 53 on the 67th Dusk 122nd year of Ascendancy at 02:44 Killed by Zubota the fire drake hatchling at level 53 on the 67th Dusk 122nd year of Ascendancy at 04:17 Killed by Emeliyamina the fire wyrm at level 53 on the 67th Dusk 122nd year of Ascendancy at 15:58 Killed by fire drake at level 54 on the 67th Dusk 122nd year of Ascendancy at 19:14 Killed by fire drake hatchling at level 54 on the 67th Dusk 122nd year of Ascendancy at 20:15 Killed by fire drake at level 54 on the 67th Dusk 122nd year of Ascendancy at 22:49 Killed by Xyrebeth the naga myrmidon at level 55 on the 70th Dusk 122nd year of Ascendancy at 04:56 Killed by minotaur at level 55 on the 70th Dusk 122nd year of Ascendancy at 05:57 Killed by minotaur at level 55 on the 70th Dusk 122nd year of Ascendancy at 07:00 Killed by Ce'Nuthra the telugoroth at level 56 on the 72nd Dusk 122nd year of Ascendancy at 20:19 Killed by armoured skeleton warrior at level 56 on the 72nd Dusk 122nd year of Ascendancy at 21:22 Killed by Neryyanne the snow giant at level 56 on the 72nd Dusk 122nd year of Ascendancy at 22:34 Killed by elven blood mage at level 56 on the 73rd Dusk 122nd year of Ascendancy at 10:58 Killed by Xeremira the armoured skeleton warrior at level 56 on the 73rd Dusk 122nd year of Ascendancy at 13:30 Killed by Xeremira the armoured skeleton warrior at level 56 on the 73rd Dusk 122nd year of Ascendancy at 14:34 Killed by Ce'Nilaith the rattlesnake at level 56 on the 73rd Dusk 122nd year of Ascendancy at 17:03 Killed by Ce'Nuth the faerlhing at level 57 on the 75th Dusk 122nd year of Ascendancy at 04:04 Killed by Aeruselaith the thief at level 58 on the 75th Dusk 122nd year of Ascendancy at 23:58 Killed by skeleton master archer at level 58 on the 76th Dusk 122nd year of Ascendancy at 05:06 Killed by Betakira the crimson ooze at level 58 on the 76th Dusk 122nd year of Ascendancy at 22:42 Killed by multi-hued drake hatchling at level 58 on the 76th Dusk 122nd year of Ascendancy at 23:40 Killed by Betakira the crimson ooze at level 58 on the 77th Dusk 122nd year of Ascendancy at 00:39 Killed by Betakira the crimson ooze at level 58 on the 77th Dusk 122nd year of Ascendancy at 01:37 Killed by Gloramina the orc necromancer at level 59 on the 78th Dusk 122nd year of Ascendancy at 08:27 Killed by Aditha the naga myrmidon at level 59 on the 78th Dusk 122nd year of Ascendancy at 18:31 Killed by Yvath the forest wight at level 59 on the 78th Dusk 122nd year of Ascendancy at 19:44 Killed by Bethimina the ice wyrm at level 59 on the 78th Dusk 122nd year of Ascendancy at 23:33 Killed by Velavea the storm drake at level 59 on the 79th Dusk 122nd year of Ascendancy at 04:15 Killed by Porakira the radiant horror at level 60 on the 79th Dusk 122nd year of Ascendancy at 12:59 Killed by shadow at level 60 on the 79th Dusk 122nd year of Ascendancy at 15:13 Killed by greater telugoroth at level 60 on the 79th Dusk 122nd year of Ascendancy at 17:57 Killed by Aerabrewe the orc berserker's temporal clone at level 60 on the 79th Dusk 122nd year of Ascendancy at 19:05 Killed by Xerytta the elven corruptor at level 60 on the 1st Time of Equilibrium 122nd year of Ascendancy at 06:26 Killed by Gumira the ancient elven mummy at level 60 on the 1st Time of Equilibrium 122nd year of Ascendancy at 08:57 Killed by Victorio the Explorer at level 60 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:14 Killed by Poryrath the blood lich at level 62 on the 5th Haze 122nd year of Ascendancy at 12:38 Killed by Yvolrakira the elven tempest at level 62 on the 5th Haze 122nd year of Ascendancy at 14:27 Killed by master vampire at level 62 on the 5th Haze 122nd year of Ascendancy at 15:33 Killed by Mayewen the giant black ant at level 63 on the 6th Haze 122nd year of Ascendancy at 03:55 Killed by Yvyyatira the yaech mindslayer at level 63 on the 6th Haze 122nd year of Ascendancy at 17:46 Killed by Nerudamira the elven mage at level 64 on the 8th Haze 122nd year of Ascendancy at 00:43 Killed by Aerytira the headless horror at level 65 on the 9th Haze 122nd year of Ascendancy at 07:22 Killed by war hound at level 65 on the 9th Haze 122nd year of Ascendancy at 08:37 Killed by Greater Mummy Lord at level 66 on the 11st Haze 122nd year of Ascendancy at 19:45 Killed by Greater Mummy Lord at level 66 on the 11st Haze 122nd year of Ascendancy at 23:25 Killed by shadow at level 66 on the 12nd Haze 122nd year of Ascendancy at 03:30 Killed by Zubetha the telugoroth at level 66 on the 12nd Haze 122nd year of Ascendancy at 08:33 Killed by war hound at level 66 on the 12nd Haze 122nd year of Ascendancy at 16:44 Killed by Elibeth the dredge at level 66 on the 13rd Haze 122nd year of Ascendancy at 04:47 Killed by Yvymina the naga myrmidon at level 67 on the 14th Haze 122nd year of Ascendancy at 09:02 Killed by Kshakgo the fire imp at level 68 on the 15th Haze 122nd year of Ascendancy at 18:25 Killed by temporal hound at level 68 on the 15th Haze 122nd year of Ascendancy at 19:58 Killed by dreaming horror at level 68 on the 16th Haze 122nd year of Ascendancy at 20:48 Killed by blood lich at level 69 on the 18th Haze 122nd year of Ascendancy at 04:21 Killed by shadow at level 69 on the 18th Haze 122nd year of Ascendancy at 10:30 Killed by cold drake at level 69 on the 18th Haze 122nd year of Ascendancy at 15:59 Killed by Betynor the broken golem at level 69 on the 18th Haze 122nd year of Ascendancy at 18:02 Killed by Polugalle the king cobra at level 69 on the 18th Haze 122nd year of Ascendancy at 20:16 Killed by Victorio the Explorer at level 70 on the 20th Haze 122nd year of Ascendancy at 20:15 Killed by Vorawe the elven blood mage at level 71 on the 21st Haze 122nd year of Ascendancy at 15:21 Killed by Vorolramira the rattlesnake at level 71 on the 22nd Haze 122nd year of Ascendancy at 05:34 Killed by Islina the master vampire at level 72 on the 24th Haze 122nd year of Ascendancy at 04:03 Killed by Islina the master vampire at level 72 on the 24th Haze 122nd year of Ascendancy at 05:16 Killed by Islina the master vampire at level 72 on the 24th Haze 122nd year of Ascendancy at 06:29 Killed by Arikira the spectral rat at level 72 on the 24th Haze 122nd year of Ascendancy at 09:13 Killed by Adimita the ghoul at level 72 on the 24th Haze 122nd year of Ascendancy at 16:23 Killed by Victorio the Explorer at level 73 on the 25th Haze 122nd year of Ascendancy at 11:18 Killed by Victorio the Explorer at level 73 on the 25th Haze 122nd year of Ascendancy at 13:42 Killed by vampire lord at level 74 on the 25th Haze 122nd year of Ascendancy at 17:20 Killed by Victorio the Explorer at level 74 on the 26th Haze 122nd year of Ascendancy at 10:22 Killed by Ivassra the wolf at level 74 on the 26th Haze 122nd year of Ascendancy at 20:25 Killed by luminous horror at level 75 on the 27th Haze 122nd year of Ascendancy at 22:13 Killed by forge-giant at level 75 on the 28th Haze 122nd year of Ascendancy at 08:01 Killed by bandit lord at level 75 on the 28th Haze 122nd year of Ascendancy at 09:23 |
Primary Stats
Strength | 19 (base 12) |
Dexterity | 25 (base 16) |
Constitution | 39 (base 30) |
Magic | 108 (base 86) |
Willpower | 88 (base 86) |
Cunning | 111 (base 86) |
Resources
Mana | 700/700 |
Psi | 258/258 |
Vim | 240/380 |
Life | 2877/2877 |
Stamina | 525/525 |
Paradox | 0 |
Healing Factor | 1.9381339712919 |
Regeneration | 11.725710526316 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +159.74307170991% |
Vision
Sight | 10 |
Lite | 6 |
See Invisible | 20 |
Offense: Barehand
Damage | 129 |
Accuracy | 66 |
Crit Chance | 78% |
APR | 44 |
Speed | 0.80 |
Offense: Spell
Spellpower | 86 |
Crit Chance | 71% |
Speed | 1 |
Offense: Mind
Mindpower | 59 |
Crit Chance | 31% |
Speed | 1 |
Offense: Damage Bonus
All | +16% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 49 (30%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 0 |
Physical Save | 50 |
Spell Save | 64 |
Mental Save | 71 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 10% |
Confusion Resistance | 59% |
Instadeath Resistance | 100% |
Stun Resistance | 89% |
Poison Resistance | 25% |
Silence Resistance | 40% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 736% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 721 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1370% for 10 turns and instantly restoring 68 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
Corruption / Blight | 1.00 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 7/5 |
| 1/5 |
| 7/5 |
Technique / Pugilism | 1.00 |
| 7/5 |
| 5/5 |
| 2/5 |
| 7/5 |
Technique / Magical combat | 1.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Spell / Earth | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 1.00 |
| 7/5 |
| 1/5 |
| 1/5 |
| 7/5 |
Technique / Unarmed discipline | 1.00 |
| 5/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vile life | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 7/5 |
| 1/5 |
| 7/5 |
Technique / Thuggery | 1.00 |
| 1/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 7/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 7/5 |
| 1/5 |
| 7/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Chant of Fortitude |
talent | Dark Ritual |
talent | Striking Stance |
talent | Crystalline Focus |
talent | Essence of Speed |
talent | Shielding |
talent | Beyond the Flesh |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 1.2)Penalty : Fear of Death: -2% resistance against damage from the undead. Power 1+: Power over Death: +4% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
Quests
You successfully escorted the injured seer to the recall portal on level 39 of Infinite Dungeon. Escort: injured seer (level 39 of Infinite Dungeon)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 18 of Infinite Dungeon. Escort: lost sun paladin (level 18 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 25 of Infinite Dungeon. Escort: lost sun paladin (level 25 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 27 of Infinite Dungeon. Escort: lost sun paladin (level 27 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 29 of Infinite Dungeon. Escort: lost sun paladin (level 29 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 36 of Infinite Dungeon. Escort: lost sun paladin (level 36 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 20 of Infinite Dungeon. Escort: lost warrior (level 20 of Infinite Dungeon)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 12 of Infinite Dungeon. Escort: repented thief (level 12 of Infinite Dungeon)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 22 of Infinite Dungeon. Escort: temporal explorer (level 22 of Infinite Dungeon)As a reward you improved talent Precognition (+1 level(s)). | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 11) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 21) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 24) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 26) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 33) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 38) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 4)You completed the challenge and received: Random Artifact: Cloudquick (11.5-16.1 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 43) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 5) | failed |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 14)1 / 4 demon spawn killed. | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 10) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 19)You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 40)Turns left: 0 | failed |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 28)You completed the challenge and received: Random Artifact: Scorchrupture (25-30 power, 5 apr, acid element) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 30)You completed the challenge and received: Random Artifact: Torchwish of clairvoyance [power 12] (6 cooldown) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 48)You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 16) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 32) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 41) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 8) | failed |
Leave the level in less than 153 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (153) (Level 17)Turns left: -1 | failed |
Leave the level in less than 186 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (186) (Level 46)Turns left: 186 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 243 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (243) (Level 34)Turns left: 205 You completed the challenge and received: Random Artifact: Morningfist (Nightmares) (28-44.8 power, 10 apr) | done |
Leave the level in less than 258 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (258) (Level 23)Turns left: 39 You completed the challenge and received: Random Artifact: Burnvenom (18/18, 17.5-24.5 power, 7 apr) | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | dragonbone magestaff 'Cleansesin' (Corpses) (42-50.4 power, 6 apr, physical element) dragonbone magestaff 'Cleansesin' (Corpses) (42-50.4 power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 42.0 - 50.4 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +12 nature / +8 fire When wielded/worn: Effects on melee hit: * Slows global speed by 43% Damage (Melee): 29 fire Damage when hit (Melee): 8 acid / 12 fire Changes resistances: +3% acid Changes damage: +42% physical Talent granted: +1 Command Staff Critical mult.: +27.00% Spellpower: +39 (+7 eff.) Spell crit. chance: +15% See invisible: +20 Curse of Corpses It can be used to unleash an elemental blastwave, dealing 184.37 to 221.25 physical damage in a radius 6 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
Light source | Ce'Nuyalaith the dwarven lantern Ce'Nuyalaith the dwarven lanternInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +9% darkness / +15% blight Changes resistances penetration: +20% mind Changes damage: +15% mind / +9% physical Poison immunity: +25% Silence immunity: +30% Stun/Freeze immunity: +15% Stamina each turn: +0.60 Maximum life: +79.00 Maximum stamina: +25.00 Mindpower: +4 (+1 eff.) Light radius: +4 Healing mod.: +15% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Arubers the elven-silk wizard hat (3 def, 0 armour) Arubers the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes damage: +15% acid / +12% lightning / +9% blight / +14% fire / +15% arcane / +15% cold Spell save: +9 (+2 eff.) Mana each turn: +0.24 Mana when firing critical spell: +5.00 Vim when firing critical spell: +5.00 Maximum mana: +100.00 Spellpower: +6 (+1 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A pointy cloth hat, very wizardly... |
Tool | Tarridranik [power 33] (1/20 cooldown) Tarridranik [power 33] (1/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Armour: +16 Changes stats: +3 Cun Changes damage: +15% physical Critical mult.: +9.00% Light radius: +2 It can be used to harden the skin for 7 turns increasing armour by 33 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Mayema the Stokeking Mayema the StokekingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +17 (+3 eff.) Damage when hit (Melee): 12 mind Changes stats: +3 Cun Changes resistances penetration: +15% fire Changes damage: +9% mind / +6% all Critical mult.: +20.00% Mental save: +36 (+9 eff.) Spellpower: +9 (+1 eff.) Mindpower: +9 (+3 eff.) Heals friendly targets nearby when you use a nature summon: +40 Rings can have magical properties. |
On fingers | Halutir HalutirInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +6% acid / +15% physical / +3% light / +28% fire / +3% mind / +9% lightning Changes damage: +15% physical / +14% fire Spell save: +20 (+5 eff.) Life regen: +1.70 Maximum life: +59.00 Healing mod.: +18% Rings can have magical properties. |
Around waist | ravager's hardened leather belt of recklessness ravager's hardened leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Changes resistances penetration: +14% physical Changes damage: +17% physical Critical mult.: +11.00% A belt that goes around your waist. |
Main armor | Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+7 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.4 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 303.48 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
On feet | pair of dwarven-steel boots 'Aredarin' (0 def, 4 armour) pair of dwarven-steel boots 'Aredarin' (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +7% lightning / +7% temporal Changes damage: +15% physical Critical mult.: +10.00% Physical save: +30 (+10 eff.) Psi when hit: +0.08 Maximum psi: +30.00 Healing mod.: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | Blastrune the hardened leather gloves (0 def, 2 armour) Blastrune the hardened leather gloves (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 5 acid / 11 light / 6 fire / 6 cold / 5 lightning Damage when hit (Melee): 8 mind Changes stats: +4 Str / +3 Dex / +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% light / +12% lightning Changes damage: +7% light Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+3 eff.) Maximum psi: +50.00 When used to modify unarmed attacks: Base power: 18.5 - 20.4 Uses stats: 44% Wil, 50% Mag, 84% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +3 Crit. chance: +10.0% Attack speed: 167% When this weapon hits: Set Up (10% chance level 3). On weapon hit: * 10% chance to blind Damage (Melee): +7 ice / +15 acid / +16 fire / +15 lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloak | Emetira the elven-silk cloak (3 def, 0 armour) Emetira the elven-silk cloak (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +9% darkness / +19% blight / +12% cold / +20% nature / +5% arcane Reduces incoming crit damage: 15.00% Silence immunity: +10% Pinning immunity: +10% Stun/Freeze immunity: +15% Life regen: +3.00 Healing mod.: +30% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | voratun amulet 'Nightjam' voratun amulet 'Nightjam'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +15 Fatigue: -8% Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Dex / +4 Mag / +7 Cun / +9 Con Changes resistances penetration: +5% darkness / +25% temporal Changes damage: +6% darkness Critical mult.: +17.00% Life regen: +1.10 Stamina each turn: +1.10 Movement speed: +10% Amulets can have magical properties. |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
healing infusion of the sneak (heal 370) healing infusion of the sneak (heal 370)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 370 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 482 over 5 turns)regeneration infusion (heal 482 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 482 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (712% speed; 9 turns)movement infusion (712% speed; 9 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the sneak (+24 for 10 turns, die at -908) heroism infusion of the sneak (+24 for 10 turns, die at -908)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 10 turns. While Heroism is active, you will only die when reaching -908 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune of the sneak (1537% regen over 10 turns; 77 instant mana)manasurge rune of the sneak (1537% regen over 10 turns; 77 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1537% for 10 turns and instantly restoring 77 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level. heat beam rune (369 fire damage)heat beam rune (369 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 369.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 17; dur 22; see undead)vision rune (radius 17; dur 22; see undead) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (17 radius) and to allow you to see invisible and stealthed creatures (power 27) for 22 turns. Your mind will become more receptive for 22 turns, allowing you to sense any undead around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 17; dur 29; see horror)vision rune (radius 17; dur 29; see horror) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (17 radius) and to allow you to see invisible and stealthed creatures (power 27) for 29 turns. Your mind will become more receptive for 29 turns, allowing you to sense any horror around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
6 Ancient Tome titled 'Gems and their uses' 6 Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
starseer's steel amulet of manastreaming starseer's steel amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Mag Changes damage: +4% darkness / +5% temporal / +5% light / +5% physical Mana each turn: +0.18 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +27.00 Spellpower: +4 (+0 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
steel amulet of dexterity (+4) steel amulet of dexterity (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Dex Amulets can have magical properties. |
Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+1 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
This item will automatically be transmogrified when you leave the level. wanderer's gold amuletwanderer's gold amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -8% Changes stats: +7 Dex / +8 Cun / +8 Con Life regen: +1.10 Stamina each turn: +1.10 Movement speed: +10% Amulets can have magical properties. |
warmaker's gold amulet of perfection (0.22 Wild-gift / Call of the wild,0.22 Chronomancy / Temporal Combat) warmaker's gold amulet of perfection (0.22 Wild-gift / Call of the wild,0.22 Chronomancy / Temporal Combat)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +7 Str / +8 Dex / +7 Wil Talent masteries: +0.22 Wild-gift / Call of the wild +0.22 Chronomancy / Temporal Combat Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. protective stralite amulet of murderprotective stralite amulet of murder Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +18 Armour: +7 Defense: +11 (+5 eff.) Changes resistances cap: +6% all Critical mult.: +18.00% Physical save: +19 (+7 eff.) Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite amulet 'Arcoozer'stralite amulet 'Arcoozer' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 16 mind Changes stats: +4 Dex Changes resistances: +12% lightning / +26% temporal / +9% nature Changes resistances penetration: +25% lightning Changes damage: +21% nature / +6% mind Reduces incoming crit damage: 23.00% Mental save: +9 (+3 eff.) Pinning immunity: +42% Knockback immunity: +40% Maximum hate: +6.00 Mental crit. chance: +2% Light radius: +3 Heals friendly targets nearby when you use a nature summon: +30 Amulets can have magical properties. |
stralite amulet 'Chamaroddamnir' stralite amulet 'Chamaroddamnir'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -24% Changes stats: +3 Cun Changes damage: +21% arcane Critical mult.: +35.00% Teleport immunity: +50% Equilibrium when hit: +0.12 Maximum mana: +40.00 Mindpower: +6 (+2 eff.) Heals friendly targets nearby when you use a nature summon: +40 It can be used to teleport you randomly (rad 50), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
Elenotir the voratun amulet Elenotir the voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 20 acid Changes stats: +10 Str / +3 Dex / +3 Wil / +3 Con Changes resistances: +14% physical Changes resistances penetration: +25% acid Stamina each turn: +1.20 Amulets can have magical properties. |
Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+2 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Vox VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+1 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
This item will automatically be transmogrified when you leave the level. stabilizing voratun amulet of dexterity (+10)stabilizing voratun amulet of dexterity (+10) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Dex Changes resistances: +30% temporal Pinning immunity: +45% Knockback immunity: +50% Amulets can have magical properties. |
Tisin TisinCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +2 Dex / +2 Con Stun/Freeze immunity: +25% Life regen: +2.00 Only die when reaching: -60.00 life Maximum life: +40.00 Rings can have magical properties. |
warrior's steel ring warrior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
warrior's steel ring of clarity warrior's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Mental save: +7 (+2 eff.) Confusion immunity: +20% Rings can have magical properties. |
rogue's gold ring of blight (+10%) rogue's gold ring of blight (+10%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Changes resistances: +10% blight Changes damage: +10% blight Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Saleta the PusstalkerSaleta the Pusstalker Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 45% * 46% chance to inflict 15% damage reduction Damage when hit (Melee): 12 nature Changes resistances: +14% mind / +9% nature Changes resistances penetration: +30% light / +20% darkness Changes damage: +9% temporal / +21% darkness / +12% light / +21% nature / +14% mind Defense after a teleport: +23 Resist all after a teleport: +23% New effects duration reduction after a teleport: +23% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. solipsist's stralite ring of miserysolipsist's stralite ring of misery Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 18 bleed Changes stats: +17 Cun / +5 Wil Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 Mindpower: +13 (+4 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Isleldalratira the Daypassion Isleldalratira the DaypassionPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+3 eff.) Effects on melee hit: * 30% chance to blind * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 light Changes stats: +12 Str / +10 Mag / +1 Wil / +2 Cun / +8 Con Changes resistances: +13% nature / +14% blight Changes damage: +12% mind Critical mult.: +5.00% Spell save: +20 (+5 eff.) Poison immunity: +21% Disease immunity: +30% Psi when hit: +0.12 Rings can have magical properties. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Grappling +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Unarmed training +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Archery prowess +0.30 Technique / Archery excellence +0.30 Technique / Combat techniques +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Shield offense +0.30 Technique / Shield defense +0.30 Technique / Dual techniques +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+2 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 296.74 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+2 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 296.74 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
This item will automatically be transmogrified when you leave the level. sneakthief's voratun ring of pilferingsneakthief's voratun ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +29 (+7 eff.) Armour penetration: +17 Defense: +17 (+8 eff.) Changes stats: +9 Cun / +9 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
voratun ring 'Thunderdash' voratun ring 'Thunderdash'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Effects on melee hit: * 45% chance to daze at end of turn Changes stats: +8 Str / +7 Mag / +1 Wil / +12 Cun / +15 Con Changes resistances: +9% lightning / +6% blight Changes damage: +6% temporal Spell save: +20 (+5 eff.) Equilibrium when hit: +0.12 Psi when hit: +0.16 Maximum stamina: +33.00 Spellpower: +15 (+3 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. bloodlich's elm vilestaff of channeling (Nightmares) (10-12 power, 2 apr, blight element)bloodlich's elm vilestaff of channeling (Nightmares) (10-12 power, 2 apr, blight element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +3 Cun / +3 Con Changes damage: +10% blight Talent granted: +1 Command Staff Critical mult.: +13.00% Mana each turn: +0.16 Vim when firing critical spell: +4.00 Maximum vim: +26.00 Maximum neg.energy: +26.00 Spellpower: +13 (+2 eff.) Spell crit. chance: +1% Curse of Nightmares It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
Jettrial the elven-wood starstaff (Nightmares) (25-30 power, 5 apr, physical element) Jettrial the elven-wood starstaff (Nightmares) (25-30 power, 5 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to inflict 15% damage reduction * 40% chance to cause random gloom Damage (Melee): +12 darkness Burst (radius 1) on hit: +12 mind When wielded/worn: Physical crit. chance: +11.0% Damage (Melee): 34 arcane Changes stats: +4 Str / +3 Dex / +6 Wil Changes damage: +25% physical Talent granted: +1 Command Staff Maximum mana: +52.00 Spellpower: +21 (+4 eff.) Spell crit. chance: +4% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Shockpiercer the elven-wood magestaff (Shrouds) (25-30 power, 7 apr, fire element)Shockpiercer the elven-wood magestaff (Shrouds) (25-30 power, 7 apr, fire element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +7 Crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +16 lightning When wielded/worn: Physical crit. chance: +4.0% Armour: +16 Defense: +13 (+6 eff.) Effects on melee hit: * 15% chance to blind Changes stats: +3 Str / +5 Dex / +5 Con Changes resistances: +9% nature Changes damage: +25% fire Talent granted: +1 Command Staff Physical save: +6 (+2 eff.) Maximum life: +30.00 Spellpower: +12 (+2 eff.) Spell crit. chance: +4% Light radius: +5 Curse of Shrouds It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 165.62 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. bloodlich's elven-wood vilestaff of breaching (Corpses) (25-30 power, 5 apr, fire element)bloodlich's elven-wood vilestaff of breaching (Corpses) (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +9 Cun / +9 Con Changes resistances penetration: +12% fire Changes damage: +25% fire Talent granted: +1 Command Staff Critical mult.: +23.00% Vim when firing critical spell: +7.00 Maximum vim: +34.00 Maximum neg.energy: +44.00 Spellpower: +12 (+2 eff.) Spell crit. chance: +4% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood starstaff of wizardry (Madness) (25-30 power, 5 apr, temporal element)elven-wood starstaff of wizardry (Madness) (25-30 power, 5 apr, temporal element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes damage: +25% temporal Talent granted: +1 Command Staff Maximum mana: +90.00 Spellpower: +22 (+4 eff.) Spell crit. chance: +4% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater elven-wood starstaff (Corpses) (25-30 power, 5 apr, physical element)greater elven-wood starstaff (Corpses) (25-30 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% physical / +25% temporal / +25% darkness / +25% light Talent granted: +1 Command Staff Spellpower: +19 (+3 eff.) Spell crit. chance: +4% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magelord's elven-wood starstaff of warding (Misfortune) (25-30 power, 5 apr, physical element)magelord's elven-wood starstaff of warding (Misfortune) (25-30 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +13.0% Armour: +8 Defense: +8 (+4 eff.) Damage (Melee): 39 arcane Maximum wards: +2 physical Changes damage: +25% physical Talents granted: +5 Ward +1 Command Staff Maximum mana: +85.00 Spellpower: +21 (+4 eff.) Spell crit. chance: +4% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
Nerimina (Misfortune) (30-36 power, 6 apr, physical element) Nerimina (Misfortune) (30-36 power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 arcane When wielded/worn: Changes stats: +3 Wil Changes resistances: +15% physical Changes resistances penetration: +25% mind Changes damage: +12% arcane / +30% physical Talent granted: +1 Command Staff Spell save: +12 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +12 Spellpower: +25 (+5 eff.) Spell crit. chance: +15% Curse of Misfortune It can be used to unleash an elemental blastwave, dealing 169.33 to 203.20 physical damage in a radius 6 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. earthen dragonbone vilestaff of channeling (Madness) (30-36 power, 6 apr, blight element)earthen dragonbone vilestaff of channeling (Madness) (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +7 Armour Hardiness: +12% Changes damage: +30% blight Talent granted: +1 Command Staff Physical save: +12 (+4 eff.) Mana each turn: +0.39 Spellpower: +32 (+6 eff.) Spell crit. chance: +5% Curse of Madness It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal dragonbone magestaff of wizardry (Madness) (30-36 power, 6 apr, cold element)ethereal dragonbone magestaff of wizardry (Madness) (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +23 (+11 eff.) Damage (Melee): 11 % chance of confusion Changes stats: +6 Mag / +6 Wil Changes damage: +30% cold Talent granted: +1 Command Staff Maximum mana: +110.00 Spellpower: +35 (+7 eff.) Spell crit. chance: +5% Damage Shield penetration: +50% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel battleaxe of shearing (Shrouds) (31-46.5 power, 2 apr)elemental dwarven-steel battleaxe of shearing (Shrouds) (31-46.5 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5 Uses stats: 132% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +16 Changes resistances penetration: +19% acid / +16% physical / +19% fire / +19% lightning / +19% cold Changes damage: +14% physical Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Stokereeve the stralite battleaxe (Shrouds) (44.5-66.75 power, 3 apr)Stokereeve the stralite battleaxe (Shrouds) (44.5-66.75 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stats: 132% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Damage (Melee): +24 darkness Damage against: +24% Living When wielded/worn: Damage when hit (Melee): 12 blight Changes stats: +7 Str Changes resistances penetration: +15% fire Mental save: +9 (+3 eff.) Maximum mana: +100.00 Maximum vim: +40.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +3% Infravision radius: +4 See invisible: +15 Heals friendly targets nearby when you use a nature summon: +30 Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick voratun battleaxe of shearing (Misfortune) (58.5-87.75 power, 4 apr)quick voratun battleaxe of shearing (Misfortune) (58.5-87.75 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.5 - 87.8 Uses stats: 132% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +19 (+4 eff.) Armour penetration: +17 Changes stats: +10 Dex Changes resistances penetration: +16% physical Changes damage: +17% physical Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. caustic dwarven-steel greatmaul of projection (Nightmares) (39-58.5 power, 2 apr)caustic dwarven-steel greatmaul of projection (Nightmares) (39-58.5 power, 2 apr) Requires: - Strength 24 Infused by nature Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 39.0 - 58.5 Uses stats: 132% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 27% chance to corrode armour by 30% * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Changes resistances penetration: +16% acid Life regen: +2.00 Curse of Nightmares Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. thought-forged voratun greatmaul of the leech (Shrouds) (69.5-104.25 power, 4 apr)thought-forged voratun greatmaul of the leech (Shrouds) (69.5-104.25 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 69.5 - 104.3 Uses stats: 132% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 49% chance to cause random gloom * Slows global speed by 28% * leeches stamina from the target Damage (Melee): +30 mind When wielded/worn: Damage when hit (Melee): 17 nature slow Changes stats: +10 Cun / +10 Wil Curse of Shrouds Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. chilling dwarven-steel greatsword of projection (Corpses) (34-54.4 power, 2 apr)chilling dwarven-steel greatsword of projection (Corpses) (34-54.4 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.0 - 54.4 Uses stats: 132% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +28 cold Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword (Madness) (32.5-52 power, 2 apr)dwarven-steel greatsword (Madness) (32.5-52 power, 2 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 32.5 - 52.0 Uses stats: 132% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. truestriking stralite greatsword of paradox (Nightmares) (49.5-79.2 power, 3 apr)truestriking stralite greatsword of paradox (Nightmares) (49.5-79.2 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stats: 132% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +23 temporal When wielded/worn: Accuracy: +19 (+4 eff.) Armour penetration: +19 Damage when hit (Melee): 24 temporal Changes resistances: +24% temporal Changes resistances penetration: +17% physical Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. truestriking voratun greatsword (Madness) (62-99.2 power, 4 apr)truestriking voratun greatsword (Madness) (62-99.2 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stats: 132% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +17 (+4 eff.) Armour penetration: +21 Changes resistances penetration: +21% physical Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of evisceration (Corpses) (61-97.6 power, 4 apr)voratun greatsword of evisceration (Corpses) (61-97.6 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stats: 132% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 28 bleeding, 80% reduced healing When wielded/worn: Physical crit. chance: +21.0% Physical power: +21 (+4 eff.) Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thunderous deep-steel trident of massacre (Corpses) (43.5-69.6 power, 10 apr)thunderous deep-steel trident of massacre (Corpses) (43.5-69.6 power, 10 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 43.5 - 69.6 Uses stats: 132% Wil, 50% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 31% chance to daze at end of turn When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances penetration: +16% lightning Curse of Corpses A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel longsword of amnesia (Nightmares) (22.5-31.5 power, 4 apr)plaguebringer's dwarven-steel longsword of amnesia (Nightmares) (22.5-31.5 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stats: 110% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 14% chance to disease * 25% chance to put talents on cooldown Damage (Melee): +14 blight When wielded/worn: Disease immunity: +25% Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Belurenne the Nimbusrupture (Misfortune) (35-49 power, 18 apr)Belurenne the Nimbusrupture (Misfortune) (35-49 power, 18 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stats: 110% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +18 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +17 darkness / +12 physical Damage against: +17% Living When wielded/worn: Changes stats: +1 Dex Changes damage: +6% acid Grants telepathy: All Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite longsword (Nightmares) (33-46.2 power, 5 apr)warbringer's stralite longsword (Nightmares) (33-46.2 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stats: 110% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +5 Con Changes resistances penetration: +10% physical Disarm immunity: +30% Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Tempestoath the voratun longsword (Misfortune) (42.5-59.5 power, 6 apr)Tempestoath the voratun longsword (Misfortune) (42.5-59.5 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stats: 110% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 lightning Burst (radius 2) on crit: +20 fire When wielded/worn: Changes resistances: +6% physical Changes resistances penetration: +15% fire Changes damage: +18% lightning / +12% fire Spell save: +30 (+7 eff.) Poison immunity: +20% Disease immunity: +35% Cut immunity: +20% Pinning immunity: +20% Stun/Freeze immunity: +20% Knockback immunity: +15% Only die when reaching: -60.00 life Global speed: +6% Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. flaming voratun longsword of crippling (Madness) (43-60.2 power, 6 apr)flaming voratun longsword of crippling (Madness) (43-60.2 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stats: 110% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 1) on hit: +20 fire When wielded/worn: Physical crit. chance: +15.0% Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. insidious voratun longsword of purging (Nightmares) (44-61.6 power, 6 apr)insidious voratun longsword of purging (Nightmares) (44-61.6 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stats: 110% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +20 nature / +60 insidious poison Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel mace of daylight (Madness) (29.5-41.3 power, 4 apr)warbringer's dwarven-steel mace of daylight (Madness) (29.5-41.3 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 29.5 - 41.3 Uses stats: 110% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +12 light Damage against: +20% Undead When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +5 Con Changes resistances penetration: +9% physical Disarm immunity: +25% Curse of Madness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. voratun mace (Shrouds) (45.5-63.7 power, 6 apr)voratun mace (Shrouds) (45.5-63.7 power, 6 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stats: 110% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Curse of Shrouds Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel waraxe (Misfortune) (20-28 power, 4 apr)plaguebringer's dwarven-steel waraxe (Misfortune) (20-28 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stats: 110% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 12% chance to disease Damage (Melee): +14 blight When wielded/worn: Disease immunity: +25% Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. chilling stralite waraxe of paradox (Shrouds) (34-47.6 power, 5 apr)chilling stralite waraxe of paradox (Shrouds) (34-47.6 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 34.0 - 47.6 Uses stats: 110% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +13 temporal / +25 cold When wielded/worn: Damage when hit (Melee): 17 temporal Changes resistances: +17% temporal Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. balanced voratun waraxe of corruption (Shrouds) (41-57.4 power, 6 apr)balanced voratun waraxe of corruption (Shrouds) (41-57.4 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stats: 110% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to inflict 15% damage reduction * 20% chance to curse the target When wielded/worn: Accuracy: +15 (+3 eff.) Defense: +15 (+7 eff.) Disarm immunity: +32% Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elemental voratun waraxe of crippling (Shrouds) (41-57.4 power, 6 apr)elemental voratun waraxe of crippling (Shrouds) (41-57.4 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stats: 110% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +15.0% Changes resistances penetration: +17% acid / +17% fire / +17% lightning / +15% cold Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. truestriking voratun waraxe of rage (Shrouds) (41-57.4 power, 6 apr)truestriking voratun waraxe of rage (Shrouds) (41-57.4 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stats: 110% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +26 (+6 eff.) Armour penetration: +15 Changes stats: +7 Str Changes resistances penetration: +14% physical Changes damage: +15% physical Stamina when hit: +2.40 Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of torment (Madness) (41-57.4 power, 6 apr)voratun waraxe of torment (Madness) (41-57.4 power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stats: 110% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +15% mind / +10% darkness Curse of Madness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel dagger of massacre (Shrouds) (24-31.2 power, 7 apr)truestriking dwarven-steel dagger of massacre (Shrouds) (24-31.2 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 24.0 - 31.2 Uses stats: 49% Wil, 50% Mag, 49% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +9 Changes resistances penetration: +9% physical Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. acidic stralite dagger of daylight (Misfortune) (31-40.3 power, 9 apr)acidic stralite dagger of daylight (Misfortune) (31-40.3 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 31.0 - 40.3 Uses stats: 49% Wil, 50% Mag, 49% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +14 acid / +14 light Damage against: +20% Undead Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Arcfame (Nightmares) (37-48.1 power, 9 apr)Arcfame (Nightmares) (37-48.1 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 49% Wil, 49% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 60% chance to daze at end of turn Damage Shield penetration (this weapon only): +78% Damage (Melee): +28 lightning / +24 cold When wielded/worn: Effects on melee hit: * 31% chance to disease Damage when hit (Melee): 12 blight Changes stats: +3 Wil Mana when firing critical spell: +3.00 Vim when firing critical spell: +5.00 Maximum mana: +156.00 Maximum vim: +30.00 Damage Shield penetration: +30% Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. gifted thorny mindstar of venom (Corpses) (9.5-10.45 power, 24 apr, mind damage)gifted thorny mindstar of venom (Corpses) (9.5-10.45 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 9.5 - 10.5 Uses stats: 40% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 acid Changes resistances: +14% acid Changes resistances penetration: +14% acid Changes damage: +13% acid Life regen: +1.40 Mindpower: +12 (+3 eff.) Mental crit. chance: +3% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted thorny mindstar of venom (Misfortune) (9-9.9 power, 24 apr, nature damage)gifted thorny mindstar of venom (Misfortune) (9-9.9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 9.0 - 9.9 Uses stats: 40% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 acid Changes resistances: +14% acid Changes resistances penetration: +13% acid Changes damage: +14% acid Life regen: +1.30 Mindpower: +11 (+3 eff.) Mental crit. chance: +3% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying thorny mindstar of sand (Misfortune) (10-11 power, 24 apr, mind damage)horrifying thorny mindstar of sand (Misfortune) (10-11 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 10.0 - 11.0 Uses stats: 40% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 physical / 7 mind / 7 darkness Changes resistances: +14% physical Changes resistances penetration: +14% physical Changes damage: +14% physical / +7% mind / +7% darkness Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Curse of Misfortune It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 21 of target armor and 10% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering thorny mindstar of frost (Nightmares) (8-8.8 power, 24 apr, nature damage)hungering thorny mindstar of frost (Nightmares) (8-8.8 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +8 Damage when hit (Melee): 14 ice Changes resistances: +14% cold Changes resistances penetration: +13% cold Changes damage: +14% cold Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +4.00 Psi per kill: +4.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Curse of Nightmares It can be used to inflict 147.56 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. thorny mindstar of flames (Corpses) (8.5-9.35 power, 24 apr, nature damage)thorny mindstar of flames (Corpses) (8.5-9.35 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 8.5 - 9.4 Uses stats: 40% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 fire Changes resistances: +14% fire Changes resistances penetration: +14% fire Changes damage: +14% fire Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Global speed: +4% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Pitchquarry the pulsing mindstar (Nightmares) (13-14.3 power, 32 apr, mind damage)Pitchquarry the pulsing mindstar (Nightmares) (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +12 darkness When wielded/worn: Armour: +8 Damage when hit (Melee): 9 mind / 9 darkness Changes stats: +4 Wil Changes resistances: +9% light / +15% cold Changes resistances penetration: +25% mind / +15% darkness Changes damage: +8% mind / +9% darkness Physical save: +9 (+3 eff.) Blindness immunity: +15% Poison immunity: +35% Only die when reaching: -60.00 life Mindpower: +8 (+2 eff.) Mental crit. chance: +8% Heals friendly targets nearby when you use a nature summon: +70 Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Tulustir the Scorpionenvy (Nightmares) (13-14.3 power, 32 apr, nature damage)Tulustir the Scorpionenvy (Nightmares) (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +40% Damage (Melee): +16 arcane When wielded/worn: Damage when hit (Melee): 24 nature / 16 blight Changes resistances: +7% arcane Changes resistances penetration: +15% temporal Changes damage: +12% blight / +12% nature Mental save: +9 (+3 eff.) Mana each turn: +0.20 Maximum mana: +156.00 Maximum psi: +42.00 Spell crit. chance: +6% Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful living mindstar of slime (Shrouds) (16-17.6 power, 40 apr, nature damage)hateful living mindstar of slime (Shrouds) (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 8% Changes resistances penetration: +15% mind / +14% darkness Changes damage: +24% mind / +25% darkness / +10% nature Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. runic elven-wood longbow of true flight (Misfortune)runic elven-wood longbow of true flight (Misfortune) Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). When wielded/worn: Accuracy: +20 (+5 eff.) Physical crit. chance: +20.0% Changes stats: +9 Mag Changes damage: +14% arcane Spellpower: +20 (+4 eff.) Curse of Misfortune Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. blazing quiver of yew arrows of the leech (16/16, 32.5-45.5 power, 10 apr)blazing quiver of yew arrows of the leech (16/16, 32.5-45.5 power, 10 apr) Requires: - Dexterity 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 32.5 - 45.5 Uses stats: 55% Wil, 50% Mag, 77% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +2.0% Capacity: 16 On weapon hit: * Slows global speed by 20% * leeches stamina from the target Damage (Ranged): +33 fire Burst (radius 2) on crit: +15 fire Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of dragonbone arrows 'Blindsmash' (24/24, 51.5-72.1 power, 18 apr)quiver of dragonbone arrows 'Blindsmash' (24/24, 51.5-72.1 power, 18 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 51.5 - 72.1 Uses stats: 55% Wil, 77% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +32 Armour Penetration: +18 Crit. chance: +3.0% Capacity: 24 On weapon hit: * 60% chance to inflict 15% damage reduction Damage (Ranged): +48 darkness / +16 mind Burst (radius 1) on hit: +40 darkness / +32 mind Burst (radius 2) on crit: +12 darkness / +16 mind Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. elemental pouch of dwarven-steel shots of accuracy (19/19, 30.5-36.6 power, 3 apr)elemental pouch of dwarven-steel shots of accuracy (19/19, 30.5-36.6 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 30.5 - 36.6 Uses stats: 50% Mag, 127% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +17 Armour Penetration: +3 Crit. chance: +5.0% Capacity: 19 On weapon hit: * Random elemental explosion Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's pouch of voratun shots of torment (53/53, 64.5-77.4 power, 18 apr)sentry's pouch of voratun shots of torment (53/53, 64.5-77.4 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 64.5 - 77.4 Uses stats: 50% Mag, 127% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +18 Crit. chance: +7.0% Capacity: 53 Turns elapse between self-loadings: 2 On weapon hit: * 20% chance to torment the target Damage (Ranged): +20 mind / +14 darkness Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. wintry dwarven-steel shield of patience (8 def, 2 armour, 80 block)wintry dwarven-steel shield of patience (8 def, 2 armour, 80 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Damage when hit (Melee): 15 ice / 15 temporal Changes stats: +4 Wil Changes resistances: +16% temporal / +16% cold Talent granted: +3 Block Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (518) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield 'Murkriver' (10 def, 13 armour, 239.5 block)stralite shield 'Murkriver' (10 def, 13 armour, 239.5 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +13 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Damage when hit (Melee): 24 blight Changes stats: +6 Con Changes resistances: +18% blight Changes resistances penetration: +15% darkness Talent granted: +4 Block Physical save: +10 (+4 eff.) Mental save: +46 (+11 eff.) Disease immunity: +20% Pinning immunity: +20% Stun/Freeze immunity: +15% Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. deflecting voratun shield of purity (25 def, 3 armour, 202.5 block)deflecting voratun shield of purity (25 def, 3 armour, 202.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +25 (+12 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Changes resistances: +18% nature / +17% blight Talent granted: +5 Block Deflect projectiles away: +19% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. dispeller's cashmere robe (2 def, 0 armour)dispeller's cashmere robe (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +10% lightning / +10% darkness / +10% blight / +9% fire / +10% cold / +10% light Physical save: +16 (+6 eff.) Spell save: +32 (+8 eff.) Mental save: +14 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. focusing cashmere robe of Angolwen (2 def, 0 armour)focusing cashmere robe of Angolwen (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +11 Mag / +12 Wil Silence immunity: +38% Mana each turn: +0.28 Psi each turn: +0.28 Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +14 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Eloldathra (5 def, 0 armour)Eloldathra (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +9 Cun / +1 Str Changes resistances: +2% physical / +32% darkness / +37% fire / +5% arcane / +36% mind Changes damage: +17% fire Critical mult.: +20.00% Reduces incoming crit damage: 5.00% Physical save: +66 (+19 eff.) Spell save: +16 (+4 eff.) Mental save: +39 (+10 eff.) Pinning immunity: +5% Knockback immunity: +5% Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +5.00 See invisible: +3 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Chalondur (18 def, 7 armour)Chalondur (18 def, 7 armour) Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Accuracy: +6 (+1 eff.) Physical power: +10 (+2 eff.) Armour: +7 Defense: +18 (+9 eff.) Ranged Defense: +14 (+7 eff.) Fatigue: +8% Changes stats: +7 Cun Changes resistances: +9% blight / +12% fire / +9% mind Spell save: +15 (+4 eff.) Mental save: +22 (+6 eff.) Blindness immunity: +30% Disarm immunity: +20% Confusion immunity: +25% Pinning immunity: +25% Knockback immunity: +15% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble reinforced leather armour of command (29 def, 16 armour)nimble reinforced leather armour of command (29 def, 16 armour) Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +16 Defense: +29 (+14 eff.) Ranged Defense: +14 (+7 eff.) Fatigue: +8% Changes stats: +5 Dex / +5 Cun Mental save: +22 (+6 eff.) Movement speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. iron mail armour of implacability (2 def, 10 armour)iron mail armour of implacability (2 def, 10 armour) Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +10 Defense: +2 (+1 eff.) Fatigue: +6% Physical save: +7 (+3 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Huyathad the Galehash (5 def, 10 armour)Huyathad the Galehash (5 def, 10 armour) Requires: - Strength 48 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +20 (+4 eff.) Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 12 arcane / 8 temporal Changes stats: +18 Str / +10 Mag / +8 Wil Changes resistances: +27% lightning / +15% physical / +18% darkness / +29% cold / +7% arcane Changes damage: +15% lightning Spellpower: +25 (+5 eff.) Spell crit. chance: +7% Mindpower: +25 (+7 eff.) Mental crit. chance: +7% Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Sparkhunt the voratun mail armour (5 def, 10 armour)Sparkhunt the voratun mail armour (5 def, 10 armour) Requires: - Strength 48 - Talent Heavy Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 12 arcane / 28 lightning Changes resistances: +30% temporal Changes resistances penetration: +25% blight Changes damage: +9% blight / +15% lightning Spell save: +48 (+12 eff.) Vim when firing critical spell: +3.00 Maximum mana: +120.00 Spellpower: +10 (+2 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying voratun mail armour of clarity (5 def, 10 armour)fortifying voratun mail armour of clarity (5 def, 10 armour) Requires: - Strength 48 - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +7 Str / +7 Con Changes resistances: +10% mind Mental save: +25 (+7 eff.) Maximum life: +98.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant voratun mail armour of cold resistance (5 def, 10 armour)radiant voratun mail armour of cold resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 12 light Changes stats: +6 Wil Changes resistances: +30% blight / +30% cold / +28% darkness Light radius: +2 A suit of armour made of mail. |
rough leather belt of unlife rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
This item will automatically be transmogrified when you leave the level. insulating hardened leather belt of valianceinsulating hardened leather belt of valiance Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +10% fire / +11% cold Mental save: +10 (+3 eff.) Maximum life: +82.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. noble's hardened leather belt of carryingnoble's hardened leather belt of carrying Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -8% Reduced damage from: +33% Summoned Maximum encumbrance: +44 A belt that goes around your waist. |
Boltstrider BoltstriderInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +5 (+1 eff.) Damage when hit (Melee): 8 lightning Changes stats: +6 Dex / +6 Cun / +10 Lck Changes resistances: +18% lightning / +5% arcane Changes damage: +12% lightning Critical mult.: +15.00% Trap disarming bonus: +26 Stealth bonus: +13 Life regen: +3.60 Infravision radius: +6 Healing mod.: +30% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. balancing drakeskin leather belt of magerybalancing drakeskin leather belt of magery Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Changes stats: +6 Dex / +5 Mag / +6 Wil / +6 Cun Spell crit. chance: +6% Mental crit. chance: +15% A belt that goes around your waist. |
restorative cashmere cloak of Iron Throne (2 def, 0 armour) restorative cashmere cloak of Iron Throne (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Str / +3 Con Changes resistances: +14% nature / +15% blight Life regen: +1.40 Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Abyssspawner' (9 def, 0 armour) elven-silk cloak 'Abyssspawner' (9 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +9 (+4 eff.) Ranged Defense: +6 (+3 eff.) Damage when hit (Melee): 16 fire Changes stats: +10 Dex Changes damage: +27% acid Critical mult.: +9.00% Stamina each turn: +0.60 Maximum life: +55.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. murderer's elven-silk cloak of the voidstalker (3 def, 0 armour)murderer's elven-silk cloak of the voidstalker (3 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +10 Defense: +3 (+1 eff.) Changes stats: +6 Cun / +6 Dex Changes resistances: +25% darkness / +27% temporal Defense after a teleport: +30 Resist all after a teleport: +14% New effects duration reduction after a teleport: +25% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots of disengagement (0 def, 3 armour)pair of hardened leather boots of disengagement (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Cun / +4 Dex It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of dwarven-steel boots of void walking (0 def, 4 armour)dreamer's pair of dwarven-steel boots of void walking (0 def, 4 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +22% darkness / +22% temporal Changes resistances penetration: +16% darkness / +16% temporal Physical save: +11 (+4 eff.) Spell save: +11 (+3 eff.) Mental save: +11 (+3 eff.) Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
This item will automatically be transmogrified when you leave the level. Xoriama (10 def, 11 armour)Xoriama (10 def, 11 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +11 Defense: +10 (+5 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +4% Effects on melee hit: * 50% chance to gain 10% of a turn (3/turn limit) Changes resistances: +15% acid / +4% physical / +15% light / +9% cold Changes resistances penetration: +20% temporal Reduces incoming crit damage: 15.00% Spell save: +21 (+5 eff.) Poison immunity: +15% Cut immunity: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 70% Mag, 84% Cun, 44% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 167% When this weapon hits: Blood Grasp (10% chance level 3). When this weapon hits: Soul Rot (12% chance level 3). When this weapon hits: Drain (8% chance level 2). Increases all damage by 4% of current vim Current Bonus: 10% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 5.0 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 198.43 fire damage and 147.62 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
alchemist's iron gauntlets of dispersion (0 def, 1 armour) alchemist's iron gauntlets of dispersion (0 def, 1 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 3 acid / 4 fire / 4 cold / 5 arcane / 4 lightning Changes stats: +6 Mag / +6 Wil Changes resistances: +4% arcane When used to modify unarmed attacks: Base power: 8.5 - 11.9 Uses stats: 44% Wil, 50% Mag, 84% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 125% When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +4 ice / +7 acid / +6 fire / +5 arcane / +6 lightning It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. augmenting elven-silk wizard hat of the Brotherhood (3 def, 0 armour)augmenting elven-silk wizard hat of the Brotherhood (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +9 Mag / +10 Con Changes damage: +15% acid / +14% lightning / +11% cold / +34% arcane / +11% fire Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Charab' (9 def, 4 armour) elven-silk wizard hat 'Charab' (9 def, 4 armour)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +4 Defense: +9 (+4 eff.) Ranged Defense: +6 (+3 eff.) Changes stats: +15 Cun / +6 Wil Changes resistances: +14% mind Changes damage: +13% mind Physical save: +10 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +28 (+7 eff.) Stun/Freeze immunity: +20% Maximum psi: +40.00 Mindpower: +11 (+3 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing elven-silk wizard hat of arcana (3 def, 0 armour)stabilizing elven-silk wizard hat of arcana (3 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Mag / +17 Wil Physical save: +15 (+5 eff.) Spellpower: +6 (+1 eff.) A pointy cloth hat, very wizardly... |
rough leather cap of the depths (0 def, 1 armour) rough leather cap of the depths (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +7% cold Allows you to breathe in: water A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Issibar the Balancedredge (0 def, 5 armour)Issibar the Balancedredge (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: -1% Damage when hit (Melee): 8 nature Changes stats: +8 Str / +10 Dex / +4 Mag / +9 Wil Changes resistances: +15% blight / +6% nature / +7% arcane Reduces incoming crit damage: 23.00% Physical save: +21 (+7 eff.) Mental save: +15 (+4 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Manezilarek the Woepanic (3 def, 0 armour)Manezilarek the Woepanic (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 46% chance to blind * 45% chance to inflict 15% damage reduction Damage when hit (Melee): 24 darkness Changes stats: +4 Str / +6 Dex / +3 Mag / +3 Con Changes resistances: +37% acid / +9% fire / +6% cold / +15% temporal Changes damage: +19% acid Infravision radius: +4 See invisible: +9 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Searwilder (3 def, 0 armour)Searwilder (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Fatigue: -32% Damage when hit (Melee): 16 fire Changes stats: +7 Dex / +10 Mag / +3 Wil / +3 Cun / +6 Con Changes damage: +12% fire / +13% arcane / +27% temporal Light radius: +4 Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. dragonslayer's dwarven-steel helm (0 def, 4 armour)dragonslayer's dwarven-steel helm (0 def, 4 armour) Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +10% acid / +10% fire / +10% lightning / +10% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Aereyawen the Umbrablur (0 def, 5 armour) Aereyawen the Umbrablur (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 16 darkness / 15 physical Changes stats: +16 Str / +13 Dex / +4 Cun / +4 Con Changes resistances: -33% light / +3% temporal Changes damage: +3% physical Life regen: +7.40 Skullcracker multiplicator: +6 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 195.0 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Murkvault the voratun helm (0 def, 11 armour)Murkvault the voratun helm (0 def, 11 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Fatigue: +5% Effects on melee hit: * 31% chance to disease Damage when hit (Melee): 12 blight Changes resistances: +30% darkness Changes resistances penetration: +20% darkness / +39% blight Changes damage: +9% darkness / +9% blight Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
18 aquamarine 18 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 opal 20 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
22 topaz 22 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 amethyst 18 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
17 onyx 17 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
22 lapis lazuli 22 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 emerald 16 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
23 garnet 23 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
19 quartz 19 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 sapphire 12 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 jade 9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
19 turquoise 19 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ruby 11 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 amber 11 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 bloodstone 4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 diamond 6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl 7 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
2190 alchemist agate 2190 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Isenn' alchemist's lamp 'Isenn'Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Str / +5 Dex / +4 Mag / +3 Wil / +10 Cun Light radius: -7 Infravision radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright alchemist's lamp of health bright alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +50.00 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. preserving alchemist's lamppreserving alchemist's lamp Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +11% blight Life regen: +4.40 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
voratun pickaxe 'Adatta' (dig speed 7 turns) voratun pickaxe 'Adatta' (dig speed 7 turns)Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +27.0% Effects on melee hit: * 10% chance to disease Changes stats: +21 Str / +18 Wil Changes resistances: +9% mind / +3% blight Changes resistances penetration: +20% blight / +10% mind Changes damage: +14% mind / +13% fire Mental save: +15 (+4 eff.) Mental crit. chance: +28% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+2 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Nerywyn the Kilndream [power 59] (1/20 cooldown) Nerywyn the Kilndream [power 59] (1/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +9 Dex / +7 Mag / +3 Cun Changes damage: +9% acid / +18% fire Grants telepathy: Humanoid/Orc It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 59 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel torque of psychoportation [power 31] (1/24 cooldown)quick dwarven-steel torque of psychoportation [power 31] (1/24 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to teleport randomly (rad 31), putting all charms on cooldown for 24 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. quiet dwarven-steel torque of thermal psionic shield [power 93] (1/20 cooldown)quiet dwarven-steel torque of thermal psionic shield [power 93] (1/20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Talent cooldown: Silence (-1 turn) Talent granted: +4 Silence It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 93 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Mayoba the Gleamknight [power 69] (1/20 cooldown)Mayoba the Gleamknight [power 69] (1/20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Accuracy: +4 (+1 eff.) Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Effects on melee hit: * 46% chance to blind Changes stats: +2 Dex / +5 Con Changes resistances: +9% mind / +18% light / +6% darkness Maximum wards: +5 acid / +5 nature / +5 light Changes resistances penetration: +20% physical Changes damage: +6% light Talent granted: +1 Ward Physical save: +18 (+6 eff.) It can be used to harden the skin for 7 turns increasing armour by 69 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. void elven-wood wand of firewall [power 281] (1/6 cooldown)void elven-wood wand of firewall [power 281] (1/6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +5 Void Blast It can be used to creates a wall of flames lasting 4 turns (dealing 461 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Victorio the Explorer the Ogre Adventurer level 46
55th Dusk 122nd year of Ascendancy at 01:47 see stats
By Victorio the Explorer the Ogre Adventurer level 34
30th Dusk 122nd year of Ascendancy at 22:39 see stats
By Victorio the Explorer the Ogre Adventurer level 36
37th Dusk 122nd year of Ascendancy at 23:37 see stats
By Victorio the Explorer the Ogre Adventurer level 27
19th Dusk 122nd year of Ascendancy at 10:02 see stats
By Victorio the Explorer the Ogre Adventurer level 68
15th Haze 122nd year of Ascendancy at 09:32 see stats
By Victorio the Explorer the Ogre Adventurer level 60
1st Time of Equilibrium 122nd year of Ascendancy at 18:37 see stats
By Victorio the Explorer the Ogre Adventurer level 19
10th Flare 122nd year of Ascendancy at 23:07 see stats
By Victorio the Explorer the Ogre Adventurer level 36
37th Dusk 122nd year of Ascendancy at 23:37 see stats
By Victorio the Explorer the Ogre Adventurer level 51
61st Dusk 122nd year of Ascendancy at 07:55 see stats
By Victorio the Explorer the Ogre Adventurer level 61
2nd Haze 122nd year of Ascendancy at 19:37 see stats
By Victorio the Explorer the Ogre Adventurer level 52
63rd Dusk 122nd year of Ascendancy at 21:20 see stats
By Victorio the Explorer the Ogre Adventurer level 10
3rd Mirth 122nd year of Ascendancy at 03:20 see stats
By Victorio the Explorer the Ogre Adventurer level 20
1st Dusk 122nd year of Ascendancy at 18:21 see stats
By Victorio the Explorer the Ogre Adventurer level 30
22nd Dusk 122nd year of Ascendancy at 11:47 see stats
By Victorio the Explorer the Ogre Adventurer level 40
43rd Dusk 122nd year of Ascendancy at 09:06 see stats
By Victorio the Explorer the Ogre Adventurer level 50
60th Dusk 122nd year of Ascendancy at 10:32 see stats
By Victorio the Explorer the Ogre Adventurer level 44
51st Dusk 122nd year of Ascendancy at 19:47 see stats
By Victorio the Explorer the Ogre Adventurer level 27
17th Dusk 122nd year of Ascendancy at 18:02 see stats
By Victorio the Explorer the Ogre Adventurer level 20
2nd Dusk 122nd year of Ascendancy at 03:21 see stats
By Victorio the Explorer the Ogre Adventurer level 21
7th Dusk 122nd year of Ascendancy at 08:16 see stats
By Victorio the Explorer the Ogre Adventurer level 46
55th Dusk 122nd year of Ascendancy at 17:00 see stats
By Victorio the Explorer the Ogre Adventurer level 27
18th Dusk 122nd year of Ascendancy at 18:52 see stats
By Victorio the Explorer the Ogre Adventurer level 20
3rd Dusk 122nd year of Ascendancy at 20:42 see stats
Log
Victorio the Explorer deactivates Dark Ritual.
Victorio the Explorer activates Dark Ritual.
Victorio the Explorer deactivates Striking Stance.
Victorio the Explorer activates Striking Stance.
Victorio the Explorer deactivates Crystalline Focus.
Victorio the Explorer activates Crystalline Focus.
Victorio the Explorer deactivates Essence of Speed.
Victorio the Explorer activates Essence of Speed.
Victorio the Explorer deactivates Shielding.
Victorio the Explorer activates Shielding.
Victorio the Explorer deactivates Beyond the Flesh.
Victorio the Explorer activates Beyond the Flesh.
Resting starts...
Talent Track is ready to use.
Rested for 51 turns (stop reason: all resources and life at maximum).
Victorio the Explorer uses Telekinetic Grasp.
Victorio the Explorer telekinetically seizes: dragonbone magestaff 'Cleansesin' (Corpses) (42-50.4 power, 6 apr, physical element).
Victorio the Explorer uses Track.
Victorio the Explorer deactivates Dark Ritual.
Victorio the Explorer deactivates Arcane Feed.
Victorio the Explorer deactivates Crystalline Focus.
Victorio the Explorer deactivates Shielding.
Victorio the Explorer deactivates Chant of Fortitude.
Victorio the Explorer deactivates Arcane Combat.
Victorio the Explorer deactivates Striking Stance.
Victorio the Explorer deactivates Beyond the Flesh.
Victorio the Explorer deactivates Essence of Speed.