











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.7.4Official Expansion!Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Sun Paladin |
| Level / Exp | 50 / 2499% |
| Size | medium |
| Lifes / Deaths | Killed by Vorenor the copperhead snake at level 13 on the 23rd Haze 122nd year of Ascendancy at 18:35 6 / 2Killed by Line at level 50 on the 15th Dusk 125th year of Ascendancy at 01:49 |
Primary Stats
| Strength | 80 (base 60) |
| Dexterity | 53 (base 31) |
| Constitution | 13 (base 9) |
| Magic | 95 (base 60) |
| Willpower | 50 (base 14) |
| Cunning | 111 (base 60) |
Resources
| Life | 1115/1115 |
| Positive | 97/197 |
| Stamina | 260/347 |
| Paradox | 300 |
| Healing Factor | 1.7083363011315 |
| Regeneration | 46.552164205834 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | -1.9317880628478E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 9 |
| See Invisible | 14 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor, animal/canine |
Offense: Mainhand
| Damage | 147 |
| Accuracy | 44 |
| Crit Chance | 87% |
| APR | 46 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 79 |
| Crit Chance | 85% |
| Speed | 1 |
| Cooldown Reduction | 20 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 62% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +47% |
| Light | +113% |
| Mind | +59% |
| Blight | +46% |
| Physical | +53% |
| Fire | +48% |
| All | +38% |
Offense: Damage Penetration
| Lightning | +46% |
| Light | +118% |
| Nature | +51% |
| Mind | +56% |
| Fire | +46% |
| All | +36% |
Defense: Base
| Armour (hardiness) | 61 (44.574340358689%) |
| Defense | 80 |
| Ranged Defense | 83 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 47 |
| Mental Save | 59 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Arcane | + 40%( 70%) |
| Cold | + 35%( 70%) |
| All | + 25%( 70%) |
| Darkness | + 41%( 70%) |
| Light | + 68%( 70%) |
| Physical | + 31%( 70%) |
| Lightning | + 33%( 70%) |
| Fire | + 40%( 70%) |
| Mind | + 34%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 35% |
| Silence Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 61 up to 8 times. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 575 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Celestial / Sun | 1.50 |
| 3/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Radiance | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 4/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Light | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Glegawyn the ghast. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by luminous horror. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by Globa the venom drake. Escort: repented thief (level 4 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3039. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Balesin (0 def, 5 armour) =cdr=2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +13 Mag offense ------ Physical Crit +4.0% Spell Crit +1% Physical Power +5 (+1 eff.) Spellpower +29 (+6 eff.) Spellpower/crit +2 Damage +9% acid +8% blight Ignore Armor +13 When Hit 2 arcane defense ------ Armor +5 Resistance +5% arcane Spell save +9 (+3 eff.) Disease Resist +50% other ------- Spell cooldown 10% A pair of boots made of leather. |
| Light source | alchemist's lamp 'Daysquall' =ignore=1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Damage +15% light +6% mind Ignore resists +15% nature +10% mind +11% all Ignore Armor +10 When Hit 4 acid On-Hit (Melee): * 20% chance to slow global speed by 65% defense ------ Resistance +12% light +9% acid other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Helm of the Dominated (0 def, 9 armour) =silent30=3.0 Encumbrance T3 head armor [Unique] Master While equipped: Stats +2 Str +4 Mag offense ------ Physical Power +10 (+2 eff.) Spellpower +10 (+2 eff.) defense ------ Armor +9 Fatigue +4% Silence Resist +30% other ------- Light -1 Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
| On hands | alchemist's drakeskin leather gloves of war-making (0 def, 3 armour) =war=1.0 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +3 Wil offense ------ Physical Crit +15.0% Spell Crit +11% Mind Crit +14% Critical power +10.00% On-Hit 7 acid 6 fire 6 cold 7 lightning defense ------ Armor +3 Unarmed combat: Weapon Damage 135% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +12.0% Attack Speed 100% On-hit +9 ice +11 fire +16 acid +26 lightning On Crit: 20% Cripple level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Rainonslaught the voratun pickaxe (dig speed 8 turns) =perfect,cdr=3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +7 Str offense ------ Critical power +10.00% Ignore Armor +9 defense ------ Armor +4 Defense +8 (+1 eff.) Resistance +3% cold +8% physical other ------- EQ when Hit +0.16 Hate-on-crit +1.00 Max hate +2.00 Max psi +40.00 Spell cooldown 10% While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 3.0 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Gorunik the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Str +6 Dex +6 Wil +12 Cun +4 Con offense ------ Physical Crit +2.0% Physical Power +18 (+4 eff.) Mindpower +10 (+2 eff.) Damage +15% physical Accuracy +8 (+3 eff.) defense ------ Unlife -40.00 life other ------- Max hate +4.00 Rings make your fingers look great! |
| On fingers | voratun ring 'Zubata' =stun45=0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Wil offense ------ Critical power +10.00% Physical Power +18 (+4 eff.) Spellpower +15 (+3 eff.) Mindpower +39 (+9 eff.) Damage +7% all defense ------ Life +100.00 Life Regen +27.00 Healmod +18% Stun Resist +45% other ------- EQ when Hit +0.08 Max hate +4.00 Max psi +20.00 Rings make your fingers look great! |
| Around neck | Limmir's Amulet of the Moon0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: offense ------ Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Physical Power +12 (+3 eff.) Spellpower +16 (+3 eff.) Damage +17% all When Hit 34 darkness defense ------ Healmod +50% Stun Resist +60% other ------- Infravision +3 See Invisibility +14 Telepathy Demon/Major Demon/Minor Amulets make your neck look great! |
| In main hand | Dawn's Blade (161% power, 7 apr)3.0 Encumbrance T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Weapon Damage 162% Range: 1.0x-1.4x Uses 25% Mag, 80% Str Damage Light Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 Critical Rate +5.0% Attack Speed 100% Damage Against +25% Undead +25% Demon While equipped: offense ------ Spell Crit +4% Spellpower +10 (+2 eff.) Damage +20% light Ignore resists +25% light other ------- Positive/turn +0.20 Light +2 Cooldown Healing Light -3 Barrier -5 Providence -10 Bathe in Light -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 565.16 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 35 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
| Around waist | Sunschism1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +11 Wil +16 Cun +10 Lck offense ------ Damage +15% light Against +34% Summoned On-Hit (Melee): * 20% chance to reduce all saves and defense by 37 defense ------ Armor +15 Defense +10 (+2 eff.) Fatigue -10% Resist Against +44% Summoned Physical save +24 (+8 eff.) Mind save +9 (+2 eff.) Stealth +15 other ------- Disarm Traps +24 Encumbrance +38 Hate-on-crit +3.00 Infravision +6 A belt that goes around your waist. |
| In off hand | Summertide (17 def, 15 armour, 164% power, 260 block)7.0 Encumbrance T5 shield armor [Unique] Nature When used to Attack: Weapon Damage 164% Range: 1.0x-1.2x Uses 100% Str Damage Light Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil offense ------ Mindpower +8 (+2 eff.) Damage +10% fire +15% mind +15% light Ignore resists +10% fire +10% light +10% mind defense ------ Armor +15 Defense +17 (+3 eff.) Ranged Defense +17 (+4 eff.) Fatigue +12% Resistance +12% mind +10% fire +20% light +15% darkness Mind save +18 (+5 eff.) Blind Resist +100% Confus Resist +25% other ------- Max psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 125.69 to 157.11 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
| Cloak | Blazeradiance (2 def, 0 armour) =silent20,blind10,oop15=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +3 Dex offense ------ Ignore resists +10% lightning defense ------ Defense +2 (+0 eff.) Resistance +5% arcane +6% darkness Mind save +3 (+1 eff.) Blind Resist +10% Silence Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Robe of the Archmage (10 def, 10 armour) =50silent=2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun offense ------ Spellpower +15 (+3 eff.) Damage +12% all When Hit 15 arcane defense ------ Armor +10 Defense +10 (+2 eff.) Resistance +10% lightning +10% cold +10% fire +10% arcane +13% all Spell save +20 (+6 eff.) Mind save +15 (+4 eff.) Silence Resist +50% other ------- Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Inventory
heroism infusion of the duelist (die at -553; dur 7; cd 31)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 31 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -553 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 553 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 404%; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 404% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 631%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 631% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 715%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 715% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 22%; mental; dur 2; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 38%; mental; dur 3; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 38% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 4; phase 13; cd 10)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 4 Cooldown: 9 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune (range 8; phase 15; cd 13)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 8 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the duelist (range 7; phase 25; cd 10)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 9 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the wizard (range 7; phase 27; cd 13)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 74; dur 4; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 73.50 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the titan (damage 158; dur 4; cd 23)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 158.17 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 359; dur 4; cd 21)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 358.68 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 425; dur 4; cd 23)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 424.83 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 87; dur 4; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 86.94 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 51; cd 12)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 51 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 36; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 36 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the duelist (absorb 73; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the sneak (absorb 744; dur 6; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 744 damage for 6 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 42; blocks 4; dur 4; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 42 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune (threshold 22; blocks 2; dur 4; cd 15)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 22 up to 2 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune (threshold 53; blocks 3; dur 4; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 53 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune (threshold 0; blocks 3; dur 4; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the titan (threshold 33; blocks 5; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 33 up to 5 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the wizard (threshold 20; blocks 4; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 20 up to 4 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune (range 66; cd 15)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 66 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ce'Netha0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +5 Cun +4 Con defense ------ Resistance +5% arcane Crit Resistance 15.00% other ------- Light +2 See Invisibility +15 Amulets make your neck look great! |
Splendourraptor the copper amulet =confuse10=0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Ignore resists +5% light defense ------ Resistance +2% physical +12% light +18% darkness Life Regen +2.00 Blind Resist +34% Confus Resist +10% Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Strikefury'0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: offense ------ When Hit 2 lightning defense ------ Fatigue -5% Resistance +3% blight +3% temporal Spell save +3 (+1 eff.) Unlife -40.00 life Life Regen +1.00 Amulets make your neck look great! |
Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+5 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+3 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Mayobretha the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ Ignore resists +25% mind When Hit 10 mind defense ------ Fatigue -6% Life Regen +3.00 other ------- Hate-on-crit +5.00 Max psi +50.00 Amulets make your neck look great! |
restful steel amulet0.1 Encumbrance T2 amulet jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life Regen +2.00 Amulets make your neck look great! |
starlit steel amulet of cunning (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +13% light +11% darkness Blind Resist +24% Amulets make your neck look great! |
Alyfang the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +4 Con offense ------ Critical power +20.00% Ignore resists +15% mind Accuracy +10 (+4 eff.) defense ------ Resistance +9% mind +6% acid Physical save +19 (+6 eff.) Spell save +16 (+5 eff.) Mind save +17 (+4 eff.) Amulets make your neck look great! |
Camusastir0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +15 Con +7 Wil offense ------ On-Hit (Melee): * 20% chance to slow global speed by 65% defense ------ Resistance +9% acid +9% cold +9% blight Amulets make your neck look great! |
Choker of Dread =blind100=0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Dawnwell0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: offense ------ Physical Crit +2.0% Ignore resists +10% physical Ignore Armor +2 On-Hit (Melee): * 20% chance to slow global speed by 65% defense ------ Resistance +9% light +21% cold Blind Resist +22% other ------- Max stamina +30.00 Infravision +7 Sight +2 See Invisibility +10 Amulets make your neck look great! |
Fiery Choker0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun offense ------ Spell Crit +8% Spellpower +7 (+1 eff.) Damage +10% fire -5% cold defense ------ Resistance +20% fire -20% cold Affinity +30% fire Blind Resist +40% On Spell Hit: 10% Volcano level 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Frozencast the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: offense ------ Critical power +14.00% Damage +6% cold Accuracy +8 (+3 eff.) Ignore Armor +16 When Hit 6 acid defense ------ Resistance +6% darkness +18% fire +6% light +5% arcane Spell save +18 (+6 eff.) Amulets make your neck look great! |
Poruth the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +2 Dex offense ------ Physical Power +30 (+7 eff.) Damage +3% physical defense ------ Fatigue -6% Resistance +3% light Unlife -60.00 life Life Regen +1.00 other ------- Stamina/turn +3.00 Amulets make your neck look great! |
Pusstar0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Str offense ------ Ignore resists +15% nature +25% acid Ignore Armor +3 defense ------ Armor +8 Defense +30 (+6 eff.) Unlife -80.00 life Amulets make your neck look great! |
Starwalker0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +7 Wil +7 Con offense ------ Damage +9% light Ignore resists +15% light When Hit 10 light defense ------ Mind save +9 (+2 eff.) other ------- Psi when Hit +0.20 Infravision +3 Amulets make your neck look great! |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 25 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (179). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
gold amulet of murder0.1 Encumbrance T3 amulet jewelry [Ego+] Master While equipped: offense ------ Critical power +15.00% Accuracy +6 (+2 eff.) Ignore Armor +15 Amulets make your neck look great! |
grounding gold amulet of perfection (0.24 Technique / Combat veteran,0.24 Cunning / Survival)0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Master While equipped: defense ------ Resistance +15% lightning Stun Resist +28% other ------- Masteries +0.24 Technique/Combat veteran +0.24 Cunning/Survival Amulets make your neck look great! |
mindweaver's gold amulet of the eclipse0.1 Encumbrance T3 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +3 Wil offense ------ Mindpower +7 (+1 eff.) On-Hit 7 light 7 darkness Damage +8% light +10% darkness When Hit: * 8% chance to reduce damage dealt by 30% * 11% chance to blind defense ------ Mind save +7 (+2 eff.) Confus Resist +18% Amulets make your neck look great! |
starseer's gold amulet0.1 Encumbrance T3 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag offense ------ Spell Crit +4% Spellpower +3 (+1 eff.) Damage +5% darkness +6% temporal +6% light +6% physical Amulets make your neck look great! |
Elutta =stun32=0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +7 Dex +14 Wil offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +17% lightning +3% temporal +6% blight +6% nature +6% acid Stun Resist +32% Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +8 (+2 eff.) Damage +8% light +8% darkness Ignore resists +15% light +15% darkness defense ------ Resistance +10% light +10% darkness Max Resistance +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Effective talent level: 3.0 Power cost 30 out of 60/60. Range melee/personal Cooldown: 17 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 46 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Phoenixgash the stralite amulet =stun44=0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +6 Cun +5 Wil offense ------ Damage +21% mind +9% fire defense ------ Resistance +26% lightning +15% fire Stun Resist +44% other ------- Psi when Hit +0.12 Max psi +50.00 Amulets make your neck look great! |
Zemekkys' Broken Hourglass0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil offense ------ Damage +10% temporal defense ------ Resistance +20% temporal Max Resistance +5% temporal other ------- Spell cooldown 10% Time Stop: Effective talent level: 1.0 Power cost 50 out of 80/80. Range melee/personal Cooldown: 40 Travel.spd instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
grounding stralite amulet of mastery (0.28 Celestial / Combat) =stun24,master=0.1 Encumbrance T4 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +14% lightning Stun Resist +28% other ------- Masteries +0.28 Celestial/Combat Amulets make your neck look great! |
serendipitous stralite amulet of vision0.1 Encumbrance T4 amulet jewelry [Ego++] Nature While equipped: Stats +7 Lck offense ------ Accuracy +11 (+4 eff.) defense ------ Defense +13 (+2 eff.) Resist unseen 14% Blind Resist +21% other ------- Infravision +6 Sight +2 See Invisibility +5 Amulets make your neck look great! |
stabilizing stralite amulet of the eclipse0.1 Encumbrance T4 amulet jewelry [Ego+] Arcane/Nature While equipped: offense ------ On-Hit 9 light 9 darkness Damage +8% light +8% darkness When Hit: * 9% chance to reduce damage dealt by 30% * 11% chance to blind defense ------ Resistance +13% temporal Pinning Resist +30% Knockbk Resist +38% Amulets make your neck look great! |
starseer's stralite amulet of the eclipse0.1 Encumbrance T4 amulet jewelry [Ego++] Arcane While equipped: Stats +2 Mag offense ------ Spell Crit +4% Spellpower +3 (+1 eff.) On-Hit 12 light 9 darkness Damage +15% light +6% temporal +10% darkness +4% physical When Hit: * 9% chance to reduce damage dealt by 30% * 10% chance to blind Amulets make your neck look great! |
Ce'Neriata the voratun amulet =stun35,confuse47=0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Wil offense ------ Critical power +16.00% Mindpower +20 (+5 eff.) Accuracy +8 (+3 eff.) Ignore Armor +15 defense ------ Resistance +26% mind +27% lightning Confus Resist +47% Stun Resist +35% other ------- EQ when Hit +0.12 Max psi +50.00 Amulets make your neck look great! |
Demonvagrant the voratun amulet =mastery=0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: offense ------ Physical Crit +8.3% Damage +18% darkness +31% physical Accuracy +20 (+7 eff.) On-Hit (Melee): * 21% chance to reduce armor by 44% defense ------ Defense +30 (+6 eff.) other ------- Masteries +0.40 Technique/Combat training Amulets make your neck look great! |
Limmir's Amulet of the Moon0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con defense ------ Armor +5 Resistance +30% mind +5% all Confus Resist +30% Stun Resist +60% Fear Resist +30% other ------- Light +2 Amulets make your neck look great! |
Mayura =0.4rad=0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: Stats +11 Dex +3 Mag defense ------ Resistance +9% acid +27% fire +21% cold +16% temporal other ------- Masteries +0.40 Celestial/Radiance Amulets make your neck look great! |
Poronor the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +2 Wil +9 Cun +18 Con offense ------ Move Speed +10% Damage +9% arcane Ignore resists +15% blight When Hit 6 mind On-Hit (Melee): * 21% chance to reduce all saves and defense by 37 defense ------ Fatigue -9% Resistance +26% light +30% darkness Life Regen +4.00 Blind Resist +45% Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% other ------- Stamina/turn +1.20 Amulets make your neck look great! |
clarifying voratun amulet0.1 Encumbrance T5 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +28% mind Confus Resist +50% Amulets make your neck look great! |
grounding voratun amulet of murder =stun37=0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: offense ------ Critical power +17.00% Accuracy +8 (+3 eff.) Ignore Armor +14 defense ------ Resistance +21% lightning Stun Resist +37% Amulets make your neck look great! |
protective voratun amulet of magic (+9)0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +9 Mag defense ------ Armor +7 Defense +12 (+2 eff.) Max Resistance +6% all Physical save +25 (+8 eff.) Amulets make your neck look great! |
protective voratun amulet of the eclipse0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Master While equipped: offense ------ On-Hit 11 light 11 darkness Damage +12% light +12% darkness When Hit: * 13% chance to reduce damage dealt by 30% * 12% chance to blind defense ------ Armor +6 Defense +10 (+2 eff.) Max Resistance +7% all Physical save +24 (+8 eff.) Amulets make your neck look great! |
Blackraze0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +2 Con offense ------ Critical power +5.00% Physical Power +5 (+1 eff.) Damage +12% darkness +10% cold defense ------ Resistance +20% cold Life Regen +4.00 Rings make your fingers look great! |
Shinepain =confuse22=0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Str +1 Dex +1 Wil +1 Con offense ------ Damage +6% light defense ------ Mind save +6 (+2 eff.) Confus Resist +22% other ------- Infravision +3 Rings make your fingers look great! |
copper ring 'Relgysakan'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str +3 Con offense ------ Physical Crit +2.0% Damage +6% temporal +11% physical defense ------ Defense +10 (+2 eff.) Resistance +9% temporal +14% physical Unlife -80.00 life Rings make your fingers look great! |
mule's copper ring of sensing0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: defense ------ Fatigue -5% Blind Resist +23% other ------- Encumbrance +20 Infravision +3 See Stealth +6 See Invisibility +5 Rings make your fingers look great! |
painweaver's copper ring of life0.1 Encumbrance T1 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +7 (+1 eff.) Mindpower +6 (+1 eff.) Damage +5% all defense ------ Life +46.00 Life Regen +7.00 Healmod +11% Rings make your fingers look great! |
rogue's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun defense ------ Defense +6 (+1 eff.) Rings make your fingers look great! |
wizard's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag defense ------ Spell save +4 (+1 eff.) Rings make your fingers look great! |
Chamosus =oop10=0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Str +3 Wil offense ------ Physical Power +8 (+2 eff.) Spellpower +9 (+2 eff.) Mindpower +7 (+1 eff.) When Hit 6 arcane 4 blight defense ------ Armor +6 Unlife -40.00 life Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Stamina/turn +3.00 Rings make your fingers look great! |
Eremylar =oop15,blind=0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag offense ------ Spellpower +25 (+5 eff.) Ignore resists +15% mind defense ------ Blind Resist +28% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max mana +100.00 Max vim +30.00 Infravision +4 See Stealth +12 See Invisibility +12 Rings make your fingers look great! |
Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+1 eff.) Fatigue -7% Mind save +13 (+3 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 50 out of 50/50. Range 7 Cooldown: 5 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Porivea =stun31=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: defense ------ Resistance +5% arcane +21% acid Spell save +6 (+2 eff.) Unlife -20.00 life Life +80.00 Life Regen +8.00 Cut Resist +20% Stun Resist +31% Rings make your fingers look great! |
Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+3 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 20.21 cold and 22.41 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
psionicist's steel ring of frost (+28%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +4 Wil offense ------ Damage +14% cold defense ------ Resistance +28% cold Mind save +8 (+2 eff.) Rings make your fingers look great! |
savior's steel ring of clarity =confuse24=0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: defense ------ Physical save +6 (+2 eff.) Spell save +8 (+2 eff.) Mind save +13 (+3 eff.) Confus Resist +24% Rings make your fingers look great! |
sneakthief's steel ring of misery0.1 Encumbrance T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +7 Cun +6 Dex offense ------ On-Hit 7 physical On-Ranged-Hit 11 physical Accuracy +7 (+3 eff.) On-Hit (Melee): * 10% chance to reduce all saves and defense by 37 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 37 other ------- Hate-on-crit +1.00 Max hate +6.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
steel ring 'Carrionweeper'0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Damage +3% lightning +15% nature Ignore resists +15% nature defense ------ Resistance +3% acid +9% nature Life +57.00 Life Regen +10.00 Healmod +12% Rings make your fingers look great! |
steel ring 'Dawnquarry' =confuse26,light30=0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun offense ------ Damage +30% light defense ------ Crit Resistance 15.00% Mind save +9 (+2 eff.) Confus Resist +26% Rings make your fingers look great! |
steel ring 'Glolle'0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mind Crit +1% Mindpower +8 (+2 eff.) Damage +3% blight Ignore resists +10% blight On-Hit (Melee): * 20% chance to reduce all saves and defense by 37 defense ------ Resistance +15% mind other ------- EQ when Hit +0.04 Max hate +10.00 Rings make your fingers look great! |
steel ring 'Xanewyn'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +14 Str +6 Con offense ------ Mind Crit +4% Critical power +20.00% Physical Power +9 (+2 eff.) Mindpower +25 (+6 eff.) other ------- Psi when Hit +0.20 Rings make your fingers look great! |
titan's steel ring of misery0.1 Encumbrance T2 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +2 Cun +3 Con offense ------ On-Hit 8 physical On-Ranged-Hit 10 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 37 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 37 defense ------ Physical save +6 (+2 eff.) other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
wizard's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Mag defense ------ Spell save +8 (+2 eff.) Life +25.00 Disarm Resist +24% Pinning Resist +27% Knockbk Resist +28% Rings make your fingers look great! |
Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Smolderrip0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +3 Str offense ------ Damage +16% physical When Hit 2 fire defense ------ Resistance +20% blight +16% physical +6% fire Crit Resistance 15.00% other ------- Light +3 Infravision +3 Rings make your fingers look great! |
The Black Ring0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: defense ------ Spell save +7 (+2 eff.) other ------- Masteries +0.20 Corruption/Fearfire Shadow Power +5 On Spell Hit: 10% Darkfire level 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Wintergore =18con=0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +7 Str +18 Con offense ------ Physical Power +10 (+2 eff.) Damage +6% cold defense ------ Defense +10 (+2 eff.) Resistance +9% physical Unlife -40.00 life Rings make your fingers look great! |
conjurer's gold ring of clarity =confuse21=0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Mag +4 Wil offense ------ Spellpower +10 (+2 eff.) defense ------ Mind save +7 (+2 eff.) Confus Resist +21% Rings make your fingers look great! |
gladiator's gold ring of life0.1 Encumbrance T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Str +7 Con offense ------ Physical Power +8 (+2 eff.) defense ------ Life +45.00 Life Regen +8.00 Healmod +13% Rings make your fingers look great! |
gold quartz ring =stun30=0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +4 Mag offense ------ Spellpower +5 (+1 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Life +59.00 Life Regen +7.00 Healmod +13% Stun Resist +30% Rings make your fingers look great! |
gold ring 'Betumitta'0.1 Encumbrance T3 ring jewelry [Random Unique] Master While equipped: Stats +4 Str offense ------ Physical Power +10 (+2 eff.) Spellpower +8 (+2 eff.) Mindpower +9 (+2 eff.) Move Speed +12% Damage +7% all Accuracy +7 (+3 eff.) defense ------ Defense +9 (+2 eff.) Life +22.00 Disarm Resist +24% Pinning Resist +22% Knockbk Resist +21% other ------- Light +2 See Invisibility +9 Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
gold ring 'Ravenglory'0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +8 Wil offense ------ Critical power +15.00% Damage +9% darkness Ignore resists +15% darkness When Hit 8 darkness defense ------ Resistance +6% darkness Life +37.00 Disarm Resist +38% Pinning Resist +38% Knockbk Resist +32% other ------- Max mana +100.00 Rings make your fingers look great! |
gold ring 'Voretira' =15dex=0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +15 Dex +3 Con offense ------ Ignore resists +15% mind Accuracy +10 (+4 eff.) Ignore Armor +7 When Hit 10 mind Rings make your fingers look great! |
marksman's gold ring0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: Stats +4 Dex offense ------ Accuracy +8 (+3 eff.) Rings make your fingers look great! |
painweaver's gold ring of perseverance0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Physical Power +7 (+2 eff.) Spellpower +10 (+2 eff.) Mindpower +8 (+2 eff.) Damage +6% all defense ------ Life Regen +4.00 Stun Resist +24% Rings make your fingers look great! |
psionicist's gold ring of life0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Wil defense ------ Mind save +10 (+3 eff.) Life +40.00 Life Regen +13.00 Healmod +13% Rings make your fingers look great! |
rogue's gold ring of darkness (+26%)0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Cun offense ------ Damage +13% darkness defense ------ Defense +8 (+1 eff.) Resistance +26% darkness Rings make your fingers look great! |
Airjeer the stralite ring =blind43,ignores=0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: offense ------ Spell Crit +5% Critical power +20.00% Spellpower/crit +4 Ignore Shields +30% defense ------ Resistance +6% lightning Blind Resist +43% other ------- Mana/turn +0.16 Mana-on-crit +2.00 Infravision +5 See Stealth +10 See Invisibility +20 Rings make your fingers look great! |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Wheel of Fate0.1 Encumbrance T4 ring jewelry [Unique] Arcane While equipped: Stats +6 Mag +5 Wil +6 Cun +7 Con offense ------ Spellpower +9 (+2 eff.) Damage +9% lightning When Hit 4 nature defense ------ Resistance +24% acid +20% fire +26% lightning +20% cold Crit Resistance 15.44% Spell save +18 (+6 eff.) other ------- Max stamina +30.00 Infravision +2 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer's stralite ring of luminosity0.1 Encumbrance T4 ring jewelry [Ego++] Arcane While equipped: Stats +7 Wil +11 Mag offense ------ Spellpower +12 (+2 eff.) On-Hit 22 light On-Ranged-Hit 30 light Damage +15% light Rings make your fingers look great! |
sneakthief's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +9 Cun +8 Dex offense ------ Accuracy +10 (+4 eff.) defense ------ Life +76.00 Life Regen +16.00 Healmod +17% Rings make your fingers look great! |
stralite bloodstone ring0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats +7 Str +7 Con offense ------ Physical Power +10 (+2 eff.) defense ------ Stun Resist +60% Rings make your fingers look great! |
stralite bloodstone ring0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: Stats +7 Cun +6 Mag offense ------ Spellpower +9 (+2 eff.) defense ------ Stun Resist +60% Rings make your fingers look great! |
stralite ring 'Tulublek' =stun44=0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +2 Wil offense ------ Mindpower +25 (+6 eff.) Ignore resists +25% arcane defense ------ Resistance +6% light +15% acid Crit Resistance 15.00% Unlife -82.75 life Life Regen +8.00 Stun Resist +44% Knockbk Resist +21% Rings make your fingers look great! |
treant's stralite ring0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +11% nature +9% blight Poison Resist +18% Disease Resist +18% Rings make your fingers look great! |
wizard's stralite ring of misery0.1 Encumbrance T4 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +9 Cun +7 Mag offense ------ On-Hit 29 physical On-Ranged-Hit 19 physical On-Hit (Melee): * 14% chance to reduce all saves and defense by 37 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 37 defense ------ Spell save +14 (+4 eff.) other ------- Hate-on-crit +3.00 Max hate +12.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+4 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+15 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Loamtorrent the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +15 Cun +8 Dex offense ------ On-Hit 19 physical On-Ranged-Hit 20 physical Damage +18% light Accuracy +15 (+5 eff.) On-Hit (Melee): * 18% chance to reduce all saves and defense by 37 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 37 defense ------ Resistance +3% temporal +36% light +12% nature Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Hate-on-crit +2.00 Max hate +9.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Void Orb =silent30=0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +10 (+2 eff.) On-Hit 15 arcane Damage +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Ignore resists +10% arcane defense ------ Resistance +15% arcane Spell save +10 (+3 eff.) Silence Resist +30% other ------- Max mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex level 2 Manathrust: Effective talent level: 4.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 291.16 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
conjurer's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +7 Mag +6 Wil offense ------ Spellpower +9 (+2 eff.) defense ------ Life +63.00 Life Regen +20.00 Healmod +12% Rings make your fingers look great! |
conjurer's voratun ring of perseverance =stun35=0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Mag +7 Wil offense ------ Spellpower +11 (+2 eff.) defense ------ Life Regen +5.00 Stun Resist +35% Rings make your fingers look great! |
conjurer's voratun ring of pilfering0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Mag +6 Wil offense ------ Spellpower +7 (+1 eff.) Accuracy +16 (+6 eff.) Ignore Armor +7 defense ------ Defense +14 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +8 Str +8 Con offense ------ Physical Power +9 (+2 eff.) defense ------ Stun Resist +60% Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +7 Wil offense ------ Spellpower +8 (+2 eff.) defense ------ Stun Resist +60% Rings make your fingers look great! |
voratun ring 'Eridor'0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +10 Str +4 Mag +10 Con offense ------ Critical power +15.00% Ignore Armor +5 defense ------ Armor +20 Unlife -83.52 life other ------- Stamina/turn +3.13 Max hate +6.00 See Invisibility +21 Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+10 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 43/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Frostcrypt (136% power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Rare] Nature Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Str offense ------ Spell Crit +5% Mind Crit +6% Spellpower +15 (+3 eff.) Damage +30% darkness Ignore resists +34% cold defense ------ Defense +13 (+2 eff.) Mind save +24 (+6 eff.) other ------- Psi when Hit +0.60 Max hate +13.60 Light +5 Infravision +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 225.19 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff of the prodigy (136% power, 6 apr, blight element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +13 Mag +19 Wil +16 Cun offense ------ Spell Crit +5% Spellpower +15 (+3 eff.) Spellpower/crit +10 Damage +30% blight other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Blade of Distorted Time (150% power, 40 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane Weapon Damage 150% Range: 1.0x-1.4x Uses 20% Mag, 90% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +40 Critical Rate +8.0% Attack Speed 100% Damage Conversion 20% temporal On Hit: * deals 115 temporal damage and slows enemies in radius 6 of the target by 125% based on Magic While equipped: offense ------ Damage +30% temporal +30% physical defense ------ Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Blink Blade: Effective talent level: 4.0 Power cost 10 out of 10/10. Range 8 Cooldown: 7 Travel.spd instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Morrigor (161% power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane/Unknown Weapon Damage 162% Range: 1.0x-1.4x Uses 60% Mag, 60% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +7.0% Attack Speed 100% On Hit: * deal 65.55 arcane and 65.55 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: offense ------ Spell Crit +12% Spellpower +24 (+5 eff.) other ------- Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Butcher (159% power, 12 apr)3.0 Encumbrance T5 longsword 1H weapon [Unique] Master/Psionic Weapon Damage 160% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +10.0% Attack Speed 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun offense ------ Accuracy +18 (+6 eff.) other ------- Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Scaldstrider the voratun longsword (173% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Rare] Master Weapon Damage 173% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +8 fire On-Hit, radius 1 +12 physical On Hit: * 20% chance to reduce strength, dexterity, and constitution by 34 While equipped: offense ------ Physical Power +20 (+5 eff.) Damage +9% fire Ignore resists +10% physical Accuracy +25 (+9 eff.) Ignore Armor +2 Sharp, long, and deadly. |
hateful voratun mace of shearing (155% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Master/Psionic Weapon Damage 155% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +20 darkness Damage Against +19% Living While equipped: offense ------ Ignore resists +14% all Accuracy +25 (+9 eff.) Ignore Armor +15 Blunt and deadly. |
Gunalar the Earthpierce (0 def, 10 armour, 178% power, 201 block)7.0 Encumbrance T5 shield armor [Rare] Master When used to Attack: Weapon Damage 179% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +201 While equipped: Stats +7 Cun offense ------ Mind Crit +7% Mindpower +41 (+10 eff.) Damage +24% nature Ignore resists +25% acid defense ------ Armor +10 Fatigue +8% Resistance +28% lightning +15% nature +15% acid other ------- EQ when Hit +0.40 Talents +1 Block Handheld deflection devices. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil offense ------ Spellpower +23 (+5 eff.) Damage +20% temporal +20% physical Ignore resists +20% temporal +20% physical When Hit 20 physical 10 temporal defense ------ Armor +3 Defense +9 (+2 eff.) Resistance +10% temporal +10% physical +13% all Temporal Reprieve: Effective talent level: 1.0 Power cost 50 out of 50/50. Range melee/personal Fixed Cooldown: 40 Travel.spd instantaneous Is: a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Chamyrain (10 def, 0 armour) =silent50=2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil offense ------ Mind Crit +11% Spellpower +14 (+3 eff.) Mindpower +13 (+3 eff.) Spellpower/crit +7 Damage +30% mind Ignore resists +16% mind +5% arcane defense ------ Defense +10 (+2 eff.) Resistance +9% lightning +9% cold +15% all Physical save +12 (+4 eff.) Mind save +27 (+7 eff.) Disease Resist +20% Silence Resist +50% Stun Resist +10% other ------- Psi/turn +1.00 Max psi +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lisilaith the elven-silk robe (12 def, 7 armour) =light53=2.0 Encumbrance T5 cloth armor [Random Unique] Arcane While equipped: Stats +10 Mag offense ------ Physical Crit +2.0% Physical Power +10 (+2 eff.) Damage +22% acid +23% physical +54% light +16% cold +20% fire Accuracy +10 (+4 eff.) Ignore Armor +4 When Hit 2 arcane 4 physical defense ------ Armor +7 Defense +12 (+2 eff.) Resistance +17% acid +20% physical +47% light +13% darkness +18% cold +19% fire +15% all Life +53.00 other ------- Light +4 Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Relgelen (0 def, 0 armour) =crit=2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +16 Cun +3 Mag offense ------ Spell Crit +15% Mind Crit +6% Critical power +16.00% Spellpower +15 (+3 eff.) Damage +28% light +28% darkness Ignore Shields +10% defense ------ Resistance +15% all Spell save +27 (+9 eff.) Mind save +6 (+2 eff.) other ------- Mana-on-crit +2.00 Vim-on-crit +2.00 Hate-on-crit +4.00 Psi-on-crit +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe of Angolwen (0 def, 0 armour) =silent38=2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats +5 Wil +14 Mag offense ------ Spellpower +6 (+1 eff.) Spellpower/crit +2 Damage +22% temporal +18% physical Ignore resists +11% temporal +13% physical defense ------ Resistance +15% all Anomaly Control +16 Silence Resist +38% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's elven-silk robe of Angolwen (0 def, 0 armour) =silent33=2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats +5 Mag +4 Wil offense ------ Spellpower +9 (+2 eff.) Spellpower/crit +4 defense ------ Resistance +10% lightning +8% darkness +9% light +9% blight +8% fire +8% cold +15% all Physical save +17 (+6 eff.) Spell save +36 (+12 eff.) Mind save +15 (+4 eff.) Silence Resist +33% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of power (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: offense ------ Spell Crit +6% Spellpower +26 (+5 eff.) Damage +19% all defense ------ Resistance +15% all Spell save +29 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken elven-silk robe of Angolwen (0 def, 0 armour) =silent27=2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats +8 Mag +7 Wil offense ------ Spell Crit +3% Spellpower +16 (+3 eff.) Spellpower/crit +4 Damage +11% arcane +9% temporal defense ------ Resistance +15% all Silence Resist +27% other ------- Max mana +39.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Molten Skin (15 def, 12 armour)9.0 Encumbrance T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Physical Crit +8.0% Spell Crit +10% Critical power +20.00% Spellpower +15 (+3 eff.) On-Hit 15 light 30 fire On-Ranged-Hit 15 light 30 fire Damage +20% fire +5% light +10% all Ignore resists +10% light +15% fire When Hit 30 fire defense ------ Armor +12 Defense +15 (+3 eff.) Resistance +20% fire +12% light -5% cold other ------- Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Effective talent level: 4.0 Power cost 12 out of 16/16. Range melee/personal Cooldown: 5 Travel.spd instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 245.33 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
voratun mail armour 'Galestalker' (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Rare] Master While equipped: offense ------ Damage +21% arcane Ignore resists +25% arcane +34% temporal When Hit 12 lightning 10 temporal 14 blight defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +26% fire +7% arcane +18% temporal Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% A suit of armour made of mail. |
rough leather belt 'Sulfurbright' =stun10,oop5=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 65% defense ------ Resistance +5% arcane Mind save +6 (+2 eff.) Life +34.00 Life Regen +2.00 Stun Resist +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A belt that goes around your waist. |
Jaw of Rogroth1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) other ------- Vim/kill +4.00 Max souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Zedir the hardened leather belt =15oop=1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +6 Cun +12 Wil offense ------ Spellpower/crit +6 Damage +27% arcane +6% temporal Against +32% Summoned defense ------ Resist Against +30% Summoned Spell save +6 (+2 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.08 Vim-on-crit +2.00 A belt that goes around your waist. |
Frigidarc =light21=1.0 Encumbrance T5 belt armor [Rare] Master While equipped: offense ------ Damage +12% cold +24% arcane +21% light Ignore resists +25% arcane defense ------ Resistance +12% acid +15% fire +6% arcane +36% cold other ------- Light +3 A belt that goes around your waist. |
Glimmertouch the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Wil +6 Mag offense ------ Damage +10% physical Ignore resists +13% physical defense ------ Resistance +9% acid +13% temporal +12% light +9% fire +11% cold +23% lightning A belt that goes around your waist. |
Guneharagar the Earthfear =silent21=1.0 Encumbrance T5 belt armor [Rare] Master While equipped: offense ------ Physical Crit +6.0% Physical Power +25 (+6 eff.) Damage +12% nature Accuracy +20 (+7 eff.) defense ------ Defense +30 (+6 eff.) Resistance +15% fire +31% cold Life Regen +4.18 Silence Resist +21% A belt that goes around your waist. |
Spiderraptor =25phy=1.0 Encumbrance T5 belt armor [Random Unique] Master While equipped: offense ------ Mind Crit +1% Damage +25% physical Ignore resists +20% nature +20% physical defense ------ Armor +13 Defense +9 (+2 eff.) Resistance +12% lightning +3% darkness +13% fire +14% cold +3% light Physical save +23 (+8 eff.) Mind save +9 (+2 eff.) A belt that goes around your waist. |
Turylathahir the drakeskin leather belt =30acc,phypen=1.0 Encumbrance T5 belt armor [Rare] Master While equipped: Stats +4 Dex offense ------ Physical Power +47 (+10 eff.) Damage +18% blight Ignore resists +29% physical Accuracy +30 (+10 eff.) When Hit 8 blight defense ------ Physical save +21 (+7 eff.) Spell save +15 (+5 eff.) Unlife -92.95 life other ------- Light +3 Size +1 A belt that goes around your waist. |
drakeskin leather belt 'Pyremire'1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag offense ------ Physical Crit +4.0% Critical power +11.00% Physical Power +8 (+2 eff.) Damage +3% acid When Hit 2 fire On-Hit (Melee): * 20% chance to reduce armor by 44% defense ------ Resistance +12% fire Spell save +14 (+4 eff.) other ------- Mana/turn +0.40 Max mana +30.00 Size +1 A belt that goes around your waist. |
Shineblight (2 def, 0 armour) =void=2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: Stats +6 Str +4 Dex +7 Cun +7 Con offense ------ Damage +9% arcane Ignore resists +15% light defense ------ Defense +2 (+0 eff.) Resistance +21% darkness +18% temporal Out-of-Phase Defense +22 Out-of-Phase Resistance +12% Out-of-Phase Resilience +16% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ethereal Embrace (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag offense ------ Spell Crit +6% Spellpower/crit +5 Damage +15% arcane +15% darkness defense ------ Defense +10 (+2 eff.) Resistance +12% arcane +12% darkness Shield Duration +1 Shield Power +15% other ------- Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Effective talent level: 2.0 Power cost 28 out of 28/28. Range 7 Cooldown: 7 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 164.89 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Isokira (12 def, 0 armour) =silent10=2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Cun +4 Wil offense ------ Spell Crit +5% Mind Crit +5% Critical power +21.00% Spellpower +8 (+2 eff.) Damage +12% arcane Ignore resists +10% arcane defense ------ Defense +12 (+2 eff.) Resistance +3% cold Physical save +10 (+3 eff.) Unlife -20.00 life Life Regen +4.00 Healmod +5% Silence Resist +10% other ------- Max mana +65.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Khelaroddagomnir the elven-silk cloak (3 def, 10 armour) =critmod47=2.0 Encumbrance T5 cloak armor [Random Unique] Master While equipped: Stats +1 Cun offense ------ Mind Crit +4% Critical power +47.00% Damage +22% darkness Ignore resists +17% darkness Accuracy +14 (+5 eff.) Ignore Armor +15 defense ------ Armor +10 Defense +3 (+0 eff.) Resistance +23% darkness +28% cold Stealth +35 other ------- Psi when Hit +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+0 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 50 power out of 47/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Hathidig the pair of hardened leather boots (30 def, 7 armour) =teleport20=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: defense ------ Armor +7 Defense +30 (+6 eff.) Fatigue -5% Resistance +6% blight +3% mind Physical save +6 (+2 eff.) Teleport Resist +20% other ------- Encumbrance +31 A pair of boots made of leather. |
Umbrabreaker the pair of drakeskin leather boots (0 def, 5 armour) =silent46,stun30=2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +15 Lck +7 Dex offense ------ Physical Power +18 (+4 eff.) Spellpower +17 (+3 eff.) Mindpower +13 (+3 eff.) Damage +3% arcane On-Hit (Melee): * 21% chance to reduce damage dealt by 30% defense ------ Armor +5 Resistance +12% darkness +5% arcane Stealth +15 Silence Resist +46% Confus Resist +50% Stun Resist +30% A pair of boots made of leather. |
pair of drakeskin leather boots of strife (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Psionic While equipped: Stats +6 Con +5 Wil offense ------ Mindpower +9 (+2 eff.) Ignore resists +10% physical defense ------ Armor +5 Blindside: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 21 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
scholar's pair of drakeskin leather boots of disengagement (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Arcane/Master While equipped: Stats +4 Cun +4 Dex offense ------ Spellpower +13 (+3 eff.) defense ------ Armor +5 Disengage: Puts all charms on 15 turn cooldown Effective talent level: 1.0 Power cost 15 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of speed (0 def, 5 armour) =silent45=2.0 Encumbrance T5 feet armor [Ego+] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +5 Silence Resist +45% Confus Resist +43% Stun Resist +39% A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of tirelessness (0 def, 5 armour) =silent50=2.0 Encumbrance T5 feet armor [Ego+] Arcane/Master While equipped: defense ------ Armor +5 Silence Resist +50% Confus Resist +41% Stun Resist +45% other ------- Stamina/turn +0.90 Max stamina +31.00 A pair of boots made of leather. |
Boots of the Hunter (2 def, 12 armour) =stun40=3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+3 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+0 eff.) Fatigue +8% Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Glewen the pair of voratun boots (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: Stats +12 Cun +12 Con offense ------ Critical power +5.00% Damage +6% acid +3% temporal Ignore resists +5% physical Ignore Armor +2 When Hit 8 physical defense ------ Armor +5 Fatigue +4% Resistance +12% lightning +15% temporal +2% physical +15% fire +6% acid +14% cold Physical save +44 (+15 eff.) Mind save +48 (+12 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Armisaroddavon the Flashpride (0 def, 6 armour) =silent20=1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Str +3 Dex +3 Cun offense ------ Damage +9% fire Ignore resists +10% light defense ------ Armor +6 Physical save +25 (+8 eff.) Life +20.00 Silence Resist +20% other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 112% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +3 Critical Rate +10.0% Attack Speed 100% On Hit: 10% Set Up level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 119% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +7.0% Attack Speed 100% On Hit: 20% Clinch level 3 On Hit: 10% Maim level 3 On Hit: 10% Take Down level 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
drakeskin leather gloves of war-making (0 def, 3 armour) =war=1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: offense ------ Physical Crit +14.0% Spell Crit +16% Mind Crit +17% Critical power +5.00% defense ------ Armor +3 Unarmed combat: Weapon Damage 137% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +11.0% Attack Speed 100% On Crit: 20% Cripple level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of the iron hand (0 def, 7 armour) =ironhand,heroic=1.0 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +4 Str +3 Wil +2 Con defense ------ Armor +7 Mind save +8 (+2 eff.) Life +64.00 Disarm Resist +37% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 141% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Disarm level 5 On Hit: 10% Battle Shout level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eremigrim the dwarven-steel gauntlets (0 def, 2 armour) =confuse20,lete20,hp=1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Con defense ------ Armor +2 Fatigue +3% Resistance +6% cold Physical save +22 (+7 eff.) Spell save +7 (+2 eff.) Mind save +7 (+2 eff.) Life +100.00 Cut Resist +20% Disarm Resist +53% Confus Resist +20% Teleport Resist +20% Unarmed combat: Weapon Damage 116% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +19 physical On Hit: 10% Juggernaut level 1 Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's voratun gauntlets of war-making (0 def, 3 armour) =war=1.5 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +4 Str +5 Dex +3 Cun offense ------ Physical Crit +15.0% Spell Crit +6% Mind Crit +11% Critical power +11.00% defense ------ Armor +3 Fatigue +5% Physical save +8 (+3 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 144% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +15 Critical Rate +30.0% Attack Speed 83% On Hit: 10% Set Up level 5 On Crit: 20% Cripple level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming voratun gauntlets of war-making (0 def, 3 armour) =war=1.5 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: offense ------ Physical Crit +7.0% Spell Crit +15% Mind Crit +11% Critical power +8.00% Spellpower +11 (+2 eff.) defense ------ Armor +3 Fatigue +5% other ------- Mana/turn +0.24 Unarmed combat: Weapon Damage 147% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +20.0% Attack Speed 83% On-hit +12 arcane On Hit: 10% Elemental Bolt level 5 On Crit: 20% Cripple level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Will of Ul'Gruth (0 def, 15 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag offense ------ Damage +15% all Ignore resists +10% all defense ------ Armor +15 other ------- Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Weapon Damage 147% Range: 1.0x-1.4x Uses 40% Dex, 40% Cun, 10% Mag 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +7.0% Attack Speed 83% On Hit: 20% Obliterating Smash level 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Effective talent level: 3.0 Power cost 25 out of 25/25. Range 3 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Hellwreath the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Psionic While equipped: Stats +10 Mag +6 Wil +8 Cun offense ------ Critical power +25.00% Physical Power +20 (+5 eff.) Damage +18% fire Ignore resists +20% fire On-Hit (Melee): * 26% chance to slow global speed by 65% defense ------ Defense +3 (+0 eff.) Crit Resistance 19.38% Mind save +14 (+4 eff.) other ------- Max stamina +38.77 Infravision +4 A pointy cloth hat, very wizardly... |
grounding elven-silk wizard hat of fire (+11%) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego] Nature While equipped: offense ------ Damage +20% fire defense ------ Defense +3 (+0 eff.) Resistance +11% lightning +30% fire +15% temporal A pointy cloth hat, very wizardly... |
Emelevena the rough leather cap (0 def, 1 armour) =stun10,oop10=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con defense ------ Armor +1 Fatigue +1% Resistance +3% mind +6% darkness Confus Resist +20% Stun Resist +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A cap made of leather. |
Blastream (0 def, 3 armour) =confuse34=2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: offense ------ Damage +6% lightning defense ------ Armor +3 Fatigue +3% Resistance +15% fire +18% mind +9% light Crit Resistance 10.00% Mind save +15 (+4 eff.) Unlife -40.00 life Poison Resist +10% Confus Resist +34% A cap made of leather. |
Un'fezan's Cap (1 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil offense ------ Spellpower +8 (+2 eff.) Mindpower +8 (+2 eff.) defense ------ Defense +1 (+0 eff.) Resistance +10% temporal +10% physical Anomaly Control +5 other ------- Masteries +0.20 Chronomancy/Timetravel Wormhole: Effective talent level: 1.0 Power cost 15 out of 15/15. Range 10 Cooldown: 9 Travel.spd instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 6 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
hardened leather cap 'Mayythra' (0 def, 3 armour) =silent20=2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: defense ------ Armor +3 Fatigue +3% Resistance +6% temporal +21% mind +9% light Physical save +12 (+4 eff.) Mind save +36 (+9 eff.) Silence Resist +20% Confus Resist +36% other ------- Hate-on-crit +5.00 A cap made of leather. |
Tundratitan the drakeskin leather cap (8 def, 19 armour) =7all=2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: offense ------ Ignore resists +10% temporal When Hit 4 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +19 Defense +8 (+1 eff.) Fatigue +5% Resistance +9% temporal +20% darkness +3% cold +20% light +7% all Physical save +13 (+4 eff.) other ------- Infravision +4 A cap made of leather. |
drakeskin leather cap of fortune (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Nature While equipped: Stats +17 Lck offense ------ Physical Crit +6.0% Spell Crit +7% Mind Crit +8% defense ------ Armor +5 Fatigue +5% A cap made of leather. |
Arcgore (0 def, 4 armour) =stun20=3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Con offense ------ When Hit 10 fire defense ------ Armor +4 Fatigue +4% Resistance +15% lightning Life Regen +4.00 Healmod +20% Stun Resist +20% Knockbk Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Voronor the Woewish (0 def, 4 armour) =water=3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +1 Mag +6 Wil offense ------ Spell Crit +2% Spellpower +5 (+1 eff.) Spellpower/crit +2 Damage +6% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 30% defense ------ Armor +4 Fatigue +4% Resistance +9% acid +8% blight +5% fire +10% cold +8% lightning Mind save +7 (+2 eff.) other ------- Mana/turn +0.04 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Xerelle' (0 def, 8 armour) =stun20,confuse20,tele20=3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +2 Mag defense ------ Armor +8 Fatigue +4% Resistance +31% fire +2% physical +10% cold Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Confus Resist +20% Stun Resist +20% Teleport Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yaldan Baoth (0 def, 10 armour)3.0 Encumbrance T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con offense ------ Damage +15% light defense ------ Armor +10 Fatigue +4% Resistance +15% light +25% darkness Max Resistance +10% darkness Resist unseen 33% other ------- Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
Polethra the voratun helm (0 def, 5 armour) =silent20=3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Dex offense ------ Ignore resists +15% arcane defense ------ Armor +5 Fatigue +5% Resistance +11% acid +22% darkness +27% fire +13% lightning +24% cold Silence Resist +20% Disarm Resist +10% Pinning Resist +10% Knockbk Resist +20% other ------- Infravision +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
defender's voratun helm of dexterity (+7) (8 def, 14 armour)3.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +7 Dex defense ------ Armor +14 Defense +8 (+1 eff.) Fatigue +5% Resistance +6% all Physical save +15 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Resonating Diamond0.0 Encumbrance T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Burning Star =map=1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+1 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
1359 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(107 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
dwarven lantern 'Getinariyon' =confuse20=1.0 Encumbrance T5 lite [Rare] Nature While equipped: defense ------ Resistance +15% cold +9% fire +5% arcane +12% mind Physical save +13 (+4 eff.) Healmod +27% Confus Resist +20% other ------- Psi when Hit +0.12 Max hate +2.00 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Cut Drem Arm2.0 Encumbrance T3 gross misc [Unique] Unknown While equipped: offense ------ When Hit 25 darkness defense ------ Disarm Resist +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Blood-Runed Athame1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Salinne (dig speed 21 turns) =perfect=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +6 Str +5 Dex offense ------ Ignore Armor +8 defense ------ Defense +20 (+4 eff.) Resistance +12% lightning Physical save +6 (+2 eff.) Life +100.00 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 4.0 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Arulle the Arcblack (dig speed 9 turns) =precise,crit,dig=3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Str +4 Mag offense ------ Spell Crit +8% Damage +14% mind +13% fire Ignore resists +10% acid Ignore Armor +12 When Hit 8 acid defense ------ Resistance +6% lightning +15% acid Mind save +12 (+3 eff.) other ------- Max mana +41.00 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 4.0 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Imp Claw2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: other ------- Light +1 See Stealth +10 Flame: Effective talent level: 2.0 Power cost 9 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 292.96 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Eternity's Counter2.0 Encumbrance T4 misc tool [Unique] Arcane While equipped: offense ------ Move Speed -16% Combat Speed +12% Spell Speed +12% Mind Speed +12% Damage +10% all +15% temporal defense ------ Resistance -12% all +15% temporal Damage Reduction +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards entropy). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Fortune's Eye2.0 Encumbrance T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun offense ------ Accuracy +12 (+4 eff.) Ignore Armor +12 defense ------ Defense +12 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) other ------- See Stealth +12 See Invisibility +12 Track: Effective talent level: 2.0 Power cost 18 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Bladed Rift2.0 Encumbrance T5 misc tool [Unique] Arcane/Psionic While equipped: offense ------ Spellpower +10 (+2 eff.) Mindpower +10 (+2 eff.) On-Hit 25 phys.bleed Damage +10% temporal +5% physical When Hit 25 phys.bleed defense ------ Resistance +15% temporal Animate Blade: Effective talent level: 5.0 Power cost 15 out of 25/25. Range 10 Cooldown: 1 Travel.spd instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 800.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
cleansing dwarven-steel torque of mindblast [power 235] (12/15 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 374 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
piercing stralite torque of clear mind [power 3] (12/25 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Layyriawen the Starmire [power 430] (12/15 cooldown) =acc30,def30=2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +7 Dex +3 Con offense ------ Physical Crit +2.0% Physical Power +15 (+4 eff.) Accuracy +30 (+10 eff.) defense ------ Defense +35 (+7 eff.) Resistance +9% light +9% acid Physical save +21 (+7 eff.) Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 658 physical damage Puts all charms on 15 turn cooldown 100% to heal for 110. Torques are made by powerful psionics to store psionic powers. |
Xita the elm totem of stinging [power 128] (12/15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +3 Cun +2 Con offense ------ Critical power +20.00% Damage +6% temporal defense ------ Armor +8 Physical save +6 (+2 eff.) Unlife -40.00 life Sting an enemy dealing 177 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Erurendil [power 218] (12/15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Accuracy +10 (+4 eff.) Ignore Armor +4 defense ------ Resistance +9% fire Physical save +15 (+5 eff.) Healmod +10% Sting an enemy dealing 301 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Lisewen the Blackmaim [power 27] (12/20 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: offense ------ Damage +3% mind Ignore resists +5% darkness +5% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 37 Harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40% Puts all charms on 20 turn cooldown 100% to heal for 50. Natural totems are made by powerful wilders to store nature power. |
ash totem of thorny skin 'Serpentquench' [power 31] (12/20 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Damage +9% nature On-Hit (Melee): * 20% chance to slow global speed by 65% defense ------ Defense +25 (+5 eff.) other ------- Stamina/turn +3.00 Max stamina +30.00 Light +3 Harden the skin for 7 turns increasing armour by 31 and armour hardiness by 40% Puts all charms on 20 turn cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
cleansing yew totem of healing [power 230] (12/15 cooldown)2.0 Encumbrance T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 230 Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
yew totem of stinging [power 230] (12/15 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Sting an enemy dealing 317 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Isluwe the elven-wood totem of summon tentacle [power 335] (12/25 cooldown)2.0 Encumbrance T4 totem charm [Random Unique] Nature While equipped: Stats +1 Con offense ------ Mind Crit +4% When Hit 4 mind defense ------ Mind save +9 (+2 eff.) other ------- Light +3 Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 874 Base Damage: 374 Armor: 20 All Resist: 34 Puts all charms on 25 turn cooldown 100% to heal for 77. 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of stinging 'Kandur' [power 434] (12/15 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: Stats +9 Con offense ------ Critical power +20.00% Accuracy +30 (+10 eff.) On-Hit (Melee): * 20% chance to reduce armor by 44% defense ------ Armor +12 Sting an enemy dealing 599 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to reduce fatigue by 50% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Berydraldir the dragonbone totem of stinging [power 530] (12/15 cooldown)2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: Stats +3 Dex +1 Wil +3 Con offense ------ Damage +3% arcane Ignore resists +20% arcane other ------- Infravision +3 See Invisibility +9 Sting an enemy dealing 731 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 29% for 2 turns. 100% to gain a 33% chance to evade weapon attacks for 2 turns. 100% to heal for 54. Natural totems are made by powerful wilders to store nature power. |
Kilnkin [power 12] (12/15 cooldown) =silent20,stun20=2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: defense ------ Resistance +9% acid +12% fire +12% cold Unlife -80.00 life Blind Resist +20% Disease Resist +20% Silence Resist +20% Stun Resist +20% Reveal the area around you, dispelling darkness (radius 12, power 85 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to increase all damage by 19% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of shielding 'Korodas' [power 314] (12/20 cooldown) =stun=2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: Stats +2 Dex offense ------ Physical Crit +3.0% defense ------ Resistance +5% physical Physical save +18 (+6 eff.) Spell save +9 (+3 eff.) Healmod +20% Disarm Resist +20% Stun Resist +20% Create a shield absorbing up to 314 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to heal for 78. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Morningwarden [power 416] (12/20 cooldown) =light30=2.0 Encumbrance T4 wand charm [Rare] Arcane While equipped: offense ------ Damage +30% light On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 34 defense ------ Crit Resistance 15.00% Physical save +9 (+3 eff.) Poison Resist +20% Disarm Resist +20% Create a shield absorbing up to 416 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to gain a 32% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Shockking [power 370] (12/15 cooldown) =silent20=2.0 Encumbrance T4 wand charm [Rare] Arcane While equipped: offense ------ Ignore resists +10% lightning +20% acid defense ------ Resistance +16% temporal +5% physical Crit Resistance 15.00% Mind save +6 (+2 eff.) Life +103.44 Disease Resist +21% Silence Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Fire a magical bolt dealing 548 fire damage Puts all charms on 15 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void Shard2.0 Encumbrance T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag offense ------ Spellpower +10 (+2 eff.) Damage +12% darkness +12% temporal When Hit 16 void defense ------ Resistance +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 269.10 temporal and 269.10 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
dragonbone wand of shielding 'Neramira' [power 560] (12/20 cooldown) =stun20=2.0 Encumbrance T5 wand charm [Rare] Arcane While equipped: Stats +4 Cun defense ------ Resistance +12% acid +6% nature +20% darkness Physical save +9 (+3 eff.) Mind save +15 (+4 eff.) Pinning Resist +20% Stun Resist +20% other ------- Infravision +3 Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
powerful dragonbone wand of shielding [power 398] (12/20 cooldown)2.0 Encumbrance T5 wand charm [Ego] Arcane Create a shield absorbing up to 398 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase all damage by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Line the Shalore Sun Paladin level 40
55th Pyre 124th year of Ascendancy at 02:23 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Line the Shalore Sun Paladin level 50
76th Regrowth 125th year of Ascendancy at 11:57 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Line the Shalore Sun Paladin level 40
52nd Pyre 124th year of Ascendancy at 21:49 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Line the Shalore Sun Paladin level 45
27th Dusk 124th year of Ascendancy at 04:24 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Line the Shalore Sun Paladin level 45
35th Dusk 124th year of Ascendancy at 23:00 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Line the Shalore Sun Paladin level 35
44th Regrowth 124th year of Ascendancy at 20:50 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Line the Shalore Sun Paladin level 19
3rd Decay 122nd year of Ascendancy at 01:02 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Line the Shalore Sun Paladin level 42
3rd Flare 124th year of Ascendancy at 01:11 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Line the Shalore Sun Paladin level 33
4th Regrowth 124th year of Ascendancy at 02:26 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Line the Shalore Sun Paladin level 33
78th Haze 123rd year of Ascendancy at 09:38 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Line the Shalore Sun Paladin level 31
34th Haze 123rd year of Ascendancy at 18:47 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Line the Shalore Sun Paladin level 23
3rd Summertide 123rd year of Ascendancy at 14:17 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Line the Shalore Sun Paladin level 32
37th Haze 123rd year of Ascendancy at 20:45 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Line the Shalore Sun Paladin level 28
43rd Dusk 123rd year of Ascendancy at 17:12 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Line the Shalore Sun Paladin level 50
73rd Pyre 125th year of Ascendancy at 17:32 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Line the Shalore Sun Paladin level 50
72nd Haze 124th year of Ascendancy at 14:26 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Line the Shalore Sun Paladin level 33
79th Haze 123rd year of Ascendancy at 13:33 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Line the Shalore Sun Paladin level 50
76th Regrowth 125th year of Ascendancy at 00:19 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Line the Shalore Sun Paladin level 10
63rd Dusk 122nd year of Ascendancy at 01:00 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Line the Shalore Sun Paladin level 20
2nd Allure 123rd year of Ascendancy at 07:54 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Line the Shalore Sun Paladin level 30
58th Dusk 123rd year of Ascendancy at 23:00 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Line the Shalore Sun Paladin level 40
52nd Pyre 124th year of Ascendancy at 03:44 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Line the Shalore Sun Paladin level 50
69th Haze 124th year of Ascendancy at 10:59 see stats
Lost in translation (Insane (Adventure) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Line the Shalore Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 23:35 see stats
Merry wintertide! (Insane (Adventure) difficulty)
Finish the Santascape event and free the little helper elves.By Line the Shalore Sun Paladin level 34
33rd Regrowth 124th year of Ascendancy at 02:12 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Line the Shalore Sun Paladin level 50
71st Pyre 125th year of Ascendancy at 06:30 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Line the Shalore Sun Paladin level 23
39th Pyre 123rd year of Ascendancy at 01:03 see stats
Selfless (Insane (Adventure) difficulty)
Won ToME by closing the Void portal using yourself as a sacrifice.By Line the Shalore Sun Paladin level 50
15th Dusk 125th year of Ascendancy at 01:49 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Line the Shalore Sun Paladin level 36
57th Regrowth 124th year of Ascendancy at 23:10 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Line the Shalore Sun Paladin level 23
70th Pyre 123rd year of Ascendancy at 10:01 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Line the Shalore Sun Paladin level 42
3rd Flare 124th year of Ascendancy at 08:07 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Line the Shalore Sun Paladin level 50
15th Dusk 125th year of Ascendancy at 01:48 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Line the Shalore Sun Paladin level 11
12nd Haze 122nd year of Ascendancy at 13:25 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Line the Shalore Sun Paladin level 50
76th Regrowth 125th year of Ascendancy at 11:57 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Line the Shalore Sun Paladin level 50
23rd Regrowth 125th year of Ascendancy at 10:15 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Line the Shalore Sun Paladin level 11
15th Haze 122nd year of Ascendancy at 05:43 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Line the Shalore Sun Paladin level 26
38th Dusk 123rd year of Ascendancy at 07:16 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Line the Shalore Sun Paladin level 46
71st Dusk 124th year of Ascendancy at 07:47 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Line the Shalore Sun Paladin level 23
3rd Summertide 123rd year of Ascendancy at 15:36 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Line the Shalore Sun Paladin level 18
57th Haze 122nd year of Ascendancy at 09:03 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Line the Shalore Sun Paladin level 39
52nd Pyre 124th year of Ascendancy at 03:44 see stats
Log
Line hits Argoniel for 15 reflected damage.
Searing Sight hits Argoniel for 44 light damage.
Acid Splash from Argoniel hits Line for (15 absorbed), (15 absorbed), 0 acid (0 total damage).
--------------------------------
Line casts Brandish.
Line misses Argoniel.
Shield of Light misses Argoniel.
Line misses Argoniel.
Line hits Argoniel for (816 to bones), 0 light, 5 lightning, 133 light, 5 fire, 5 acid, 4 cold (152 total damage).
Argoniel casts Acid Strike.
Line deactivates Retribution.
Line unleashes the stored damage in retribution!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Line hits Argoniel for 895 light damage.
Argoniel hits Line for (13 absorbed), (191 absorbed), 0 acid, (245 absorbed), 0 acid, (217 absorbed), 0 acid (0 total damage).
Line killed Argoniel!
Talent Rune: Dissipation is ready to use.
Talent Bathe in Light is ready to use.
Talent Path of the Sun is ready to use.
Acid Splash from Argoniel hits Line for (30 absorbed), 0 acid (0 total damage).
--------------------------------
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Insane (Adventure) difficulty)!
Saving game...
Saving done.

















































































































































































