Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Cornac |
Class | Bulwark |
Level / Exp | 21 / 48% |
Size | medium |
Lifes / Deaths | Killed by Lisina the Blightborn at level 21 on the 43rd Regrowth 123rd year of Ascendancy at 07:23 / 2Killed by Lisina the Blightborn at level 21 on the 43rd Regrowth 123rd year of Ascendancy at 08:02 |
Antimagic | Follower |
Primary Stats
Strength | 55 (base 50) |
Dexterity | 19 (base 13) |
Constitution | 18 (base 12) |
Magic | 13 (base 10) |
Willpower | 47 (base 40) |
Cunning | 18 (base 10) |
Resources
Psi | 124/137 |
Life | 1/801 |
Steam | 100/100 |
Stamina | 165/252 |
Equilibrium | 39 |
Healing Factor | 1.3211363549268 |
Regeneration | 4.8453296440368 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 70 |
Accuracy | 45 |
Crit Chance | 6% |
APR | 13 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 13 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Nature | +6% |
Cold | +13% |
Fire | +15% |
Mind | +9% |
All | 0% |
Offense: Damage Penetration
Physical | +5% |
Nature | +30% |
Defense: Base
Armour (hardiness) | 56.723073231957 (96.438666929426%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 30 |
Physical Save | 27 |
Spell Save | 23 |
Mental Save | 27 |
Defense: Resistances
Acid | + 20%( 70%) |
Blight | + 18%( 70%) |
Arcane | + 14%( 70%) |
Cold | + 32%( 70%) |
All | + 10%( 70%) |
Lightning | + 29%( 70%) |
Physical | + 14%( 70%) |
Fire | + 19%( 70%) |
Mind | + 20%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 42% |
Bleed Resistance | 10% |
Confusion Resistance | 23% |
Knockback Resistance | 60% |
Pinning Resistance | 40% |
Poison Resistance | 20% |
Blind Resistance | 10% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 90 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | Borylar the Cureroar (0 def, 4 armour) Borylar the Cureroar (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Dex +3 Mag +3 Cun +4 Con dps ---------- Res.pen +25% nature ----- def ----- Armour +4 Fatigue +3% Crit.chn- 10.00% Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 105% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Chillscar the brass lantern Chillscar the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% cold ----- def ----- Defense +5 (+3 eff.) Spell.save +3 (+2 eff.) Max.HP +45.00 Cut- +10% Pinning- +20% Knockbk- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 23/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 38.59 to 115.77 lightning damage (77.18 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
On hands | Burnrip (0 def, 2 armour) Burnrip (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +15% fire ----- def ----- Armour +2 Fatigue +3% Resists +3% blight +3% physical Poison- +20% Disarm- +20% Unarmed combat: Power 129% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | yew totem of healing [power 230] (13/15 cooldown) yew totem of healing [power 230] (13/15 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 230 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | Lisylle the Mucuswreck Lisylle the Mucuswreck0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Res.pen +5% nature ----- def ----- Resists +6% lightning Crit.chn- 10.00% Phys.save +4 (+2 eff.) Die.at -20.00 life Heal.mod +20% Rings make your fingers look great! |
On fingers | solipsist's steel ring of pilfering solipsist's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +7 (+3 eff.) Acc +8 (+3 eff.) Apr +10 ----- def ----- Defense +8 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 89% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | Velovea Velovea0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +6% blight +12% acid +12% mind +5% arcane Confus- +23% ---------- misc Psi/ret +0.08 Amulets make your neck look great! |
In main hand | steel waraxe 'Earedrahell' (104% power, 3 apr) steel waraxe 'Earedrahell' (104% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Phasing +10% While equipped: Stats +2 Str dps ---------- Phys.pwr +15 (+5 eff.) Res.pen +5% physical Acc +8 (+3 eff.) ----- def ----- Defense +5 (+3 eff.) Resists +6% lightning Mind.save +6 (+3 eff.) Max.HP +80.00 Disarm- +22% One-handed war axes. |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | Coral Spray (8 def, 8 armour, 117% power, 48 block) Coral Spray (8 def, 8 armour, 117% power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 117% Range: 1.4x Uses 140% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Cloak | linen cloak 'Malirin' (1 def, 0 armour) linen cloak 'Malirin' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil ----- def ----- Defense +1 (+1 eff.) Resists +2% physical Mind.save +6 (+3 eff.) Max.HP +40.00 Heal.mod +5% Blind- +10% Pinning- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Breezepain (0 def, 21 armour) Breezepain (0 def, 21 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +9% mind +6% nature ----- def ----- Armour +21 Fatigue +22% ---------- misc Equi/ret +0.04 Max.hate +8.00 A suit of armour made of metal plates. |
Inventory
medical injector implant (efficiency 94% / cooldown 98%) medical injector implant (efficiency 94% / cooldown 98%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 94% efficiency and cooldown mod of 98%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 110% / cooldown 55%) medical injector implant (efficiency 110% / cooldown 55%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 110% efficiency and cooldown mod of 55%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
movement infusion (speed 454%; cd 18) movement infusion (speed 454%; cd 18)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 454% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 478%; cd 15) movement infusion of the duelist (speed 478%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 478% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
schematic: Antimagic Shell schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field schematic: Deflection Field0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder Grenade schematic: Thunder Grenade0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
copper amulet of constitution (+3) copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
copper amulet of cunning (+3) copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets make your neck look great! |
copper amulet of strength (+2) copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets make your neck look great! |
restful steel amulet of cunning (+3) restful steel amulet of cunning (+3)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Cun ----- def ----- Fatigue -6% HP.reg +1.00 Amulets make your neck look great! |
steel amulet 'Getadelar' steel amulet 'Getadelar'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Cun +5 Dex dps ---------- Apr +3 ----- def ----- Armour +2 Defense +15 (+8 eff.) Resists +12% temporal Pinning- +24% Knockbk- +21% Amulets make your neck look great! |
psionicist's steel ring of corrosion (+20%) psionicist's steel ring of corrosion (+20%)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% acid ----- def ----- Resists +20% acid Mind.save +8 (+4 eff.) Rings make your fingers look great! |
iron mace 'Weepfury' (108% power, 2 apr) iron mace 'Weepfury' (108% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Psionic Power 108% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Dmg.mod +9% fire Melee Ret 2 nature ----- def ----- Resists +3% nature Blunt and deadly. |
warbringer's steel mace of rage (107% power, 3 apr) warbringer's steel mace of rage (107% power, 3 apr)3.0 T2 mace 1H weapon [Ego++] Master Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +3 Str +1 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +7% physical Res.pen +7% physical Acc +5 (+2 eff.) ----- def ----- Disarm- +13% Blunt and deadly. |
iron waraxe of massacre (115% power, 2 apr) iron waraxe of massacre (115% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Master Power 115% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
Emelenn the Hellsmaster (107% power, 3 apr) Emelenn the Hellsmaster (107% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 20% chance to reduce all saves and defense by 26 While equipped: dps ---------- Res.pen +8% all Acc +11 (+4 eff.) Apr +6 ----- def ----- Resists +9% blight +3% fire Crit.chn- 15.00% HP.reg +2.00 Knockbk- +20% One-handed war axes. |
steel waraxe 'Huriharavon' (122% power, 4 apr) steel waraxe 'Huriharavon' (122% power, 4 apr)3.0 T2 waraxe 1H weapon [Rare] Psionic Power 122% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +5 Wil dps ---------- Melee Ret 4 mind ----- def ----- Phys.save +3 (+2 eff.) One-handed war axes. |
chilling steel dagger of massacre (112% power, 6 apr) chilling steel dagger of massacre (112% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 112% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 cold Sharp, short and deadly. |
iron shield 'Liseda' (5 def, 2 armour, 101% power, 59 block) iron shield 'Liseda' (5 def, 2 armour, 101% power, 59 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 101% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +59 While equipped: Stats +4 Con dps ---------- Melee+ 7 lightning Melee Ret 3 lightning ----- def ----- Armour +2 Defense +5 (+3 eff.) Fatigue +8% ---------- misc Max.stam +10.00 Talents +1 Block Handheld deflection devices. |
fearforged iron plate armour (0 def, 7 armour) fearforged iron plate armour (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Ego+] Arcane While equipped: Stats +6 Con ----- def ----- Armour +7 Fatigue +28% Resists +6% fire -11% light +6% darkness Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A suit of armour made of metal plates. |
enlightening steel plate armour of cold resistance (0 def, 9 armour) enlightening steel plate armour of cold resistance (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Master/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +9 Fatigue +22% Resists +17% cold Mind.save +12 (+6 eff.) A suit of armour made of metal plates. |
Aduvena Aduvena1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +9% acid Apr +5 ----- def ----- Armour +2 Defense +10 (+5 eff.) Max.HP +32.00 A belt that goes around your waist. |
Dourobsidian the rough leather belt Dourobsidian the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Dex +5 Wil dps ---------- Dmg.mod +3% nature Melee Ret 4 darkness ----- def ----- Resists +6% darkness Max.HP +31.00 A belt that goes around your waist. |
Fogpanic the rough leather belt Fogpanic the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Res.pen +20% acid ----- def ----- Resists +6% darkness +9% cold Phys.save +5 (+3 eff.) A belt that goes around your waist. |
Zubita Zubita1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Mag +2 Cun +4 Con dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Phys.save +6 (+3 eff.) A belt that goes around your waist. |
rough leather belt 'Jetsting' rough leather belt 'Jetsting'1.0 T1 belt armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +18% darkness ----- def ----- Resists +6% acid +2% physical +5% blight Crit.chn- 10.00% Silence- +10% Stun/Frz- +10% Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
rough leather belt 'Smolderripper' rough leather belt 'Smolderripper'1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Dex dps ---------- Phys.crit +2.0% Mind.pwr +3 (+1 eff.) Dmg.mod +12% fire Melee Ret 2 fire ----- def ----- Resists +6% darkness Phys.save +6 (+3 eff.) Die.at -60.00 life A belt that goes around your waist. |
Cyradhevena the hardened leather belt Cyradhevena the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Wil ----- def ----- Resists +8% fire +15% mind +7% cold ---------- misc Infravis +1 See.Invis +12 A belt that goes around your waist. |
Glimmervile (1 def, 0 armour) Glimmervile (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +9% light +3% physical Res.pen +15% mind ----- def ----- Defense +1 (+1 eff.) Max.HP +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Saluserin the Blindsorrow (1 def, 0 armour) Saluserin the Blindsorrow (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light +6% cold Res.pen +5% light +15% arcane Melee Ret 6 cold ----- def ----- Defense +1 (+1 eff.) Resists +9% light Phys.save +7 (+4 eff.) Mind.save +6 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Smearhue (7 def, 0 armour) Smearhue (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +15% nature +10% acid Melee Ret 2 acid On Hit (Melee): * 20% chance to slow global speed by 53% * 10% chance to reduce damage dealt by 21% ----- def ----- Defense +7 (+4 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Hettefast' (7 def, 0 armour) linen cloak 'Hettefast' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +7 (+4 eff.) Resists +3% lightning Phys.save +9 (+5 eff.) Die.at -20.00 life HP.reg +4.00 Disease- +10% Confus- +20% ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Windslice' (1 def, 0 armour) linen cloak 'Windslice' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% nature Res.pen +5% fire ----- def ----- Defense +1 (+1 eff.) Resists +3% mind Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Eldoral (1 def, 0 armour) resilient linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Iron Throne (1 def, 5 armour) thick linen cloak of Iron Throne (1 def, 5 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Str +1 Con ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ce'Nobreba the Demonnaught (2 def, 0 armour) Ce'Nobreba the Demonnaught (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +3% darkness Res.pen +5% acid ----- def ----- Defense +2 (+1 eff.) Resists +15% acid +9% nature +6% darkness Max.HP +20.00 Heal.mod +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloudwhisper (2 def, 0 armour) Cloudwhisper (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +8 Str +5 Wil +2 Con dps ---------- Melee Ret 4 light ----- def ----- Defense +2 (+1 eff.) Resists +9% lightning ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rimearc the pair of rough leather boots (0 def, 1 armour) Rimearc the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex dps ---------- Res.pen +10% mind +5% cold Melee Ret 6 cold ----- def ----- Armour +1 Resists +3% lightning +6% mind Stealth +6 A pair of boots made of leather. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Cobraking (0 def, 3 armour) Cobraking (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +4 Mag +5 Cun +1 Con dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +3 Fatigue +2% Crit.chn- 5.00% Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 105% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Tideravage' (0 def, 3 armour) pair of iron boots 'Tideravage' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Spell.pwr +4 (+4 eff.) Dmg.mod +6% cold Res.pen +5% mind Melee Ret 6 fire 2 cold ----- def ----- Armour +3 Fatigue +2% Resists +3% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Xeroldalessra' (0 def, 3 armour) pair of iron boots 'Xeroldalessra' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Mind.crit +3% Phys.pwr +3 (+1 eff.) Apr +5 ----- def ----- Armour +3 Fatigue +2% Resists +3% nature Phys.save +9 (+5 eff.) Die.at -60.00 life Confus- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of tirelessness (0 def, 3 armour) pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bleakdream (0 def, 1 armour) Bleakdream (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +6 Str +1 Mag +1 Wil +3 Con dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +10% darkness ----- def ----- Armour +1 Unarmed combat: Power 103% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 91% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
naturalist's rough leather gloves (0 def, 1 armour) naturalist's rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 6 nature Dmg.mod +4% nature ----- def ----- Armour +1 Resists +5% nature Unarmed combat: Power 91% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +6 nature On Hit: 10% Venomous Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eilinaldamira the Phoenixseam (0 def, 2 armour) Eilinaldamira the Phoenixseam (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Phys.crit +6.0% Melee+ 10 fire Dmg.mod +5% fire Apr +4 Melee Ret 6 fire ----- def ----- Armour +2 Resists +6% fire Spell.save +6 (+3 eff.) Unarmed combat: Power 115% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +6 fire On Hit: 10% Fire Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring hardened leather gloves (0 def, 2 armour) scouring hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 17 arcane resource burn ----- def ----- Armour +2 Spell.save +13 (+7 eff.) Unarmed combat: Power 112% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 18 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal hardened leather gloves of spellstriking (0 def, 2 armour) temporal hardened leather gloves of spellstriking (0 def, 2 armour)1.0 T2 hands armor [Ego+] Arcane While equipped: Stats +3 Mag +6 Wil dps ---------- Spell.pwr +4 (+4 eff.) Melee+ 4 arcane 8 temporal Ranged+ 7 temporal Dmg.mod +4% arcane +5% temporal ----- def ----- Armour +2 Resists +6% arcane +5% temporal Unarmed combat: Power 113% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 arcane On Hit: 10% Manathrust 3 On Hit: * 8% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
blighted iron gauntlets of strength (+3) (0 def, 1 armour) blighted iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 6 blight Dmg.mod +3% blight ----- def ----- Armour +1 Fatigue +1% Resists +6% blight Unarmed combat: Power 109% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +5 blight On Hit: 20% Soul Rot 1 Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Liseda' (0 def, 2 armour) dwarven-steel gauntlets 'Liseda' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Dex +8 Mag +5 Wil +3 Cun +1 Con dps ---------- Spell.pwr +10 (+8 eff.) Melee+ 4 arcane Dmg.mod +6% arcane Acc +12 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +3% arcane +7% light +6% darkness ---------- misc Light +3 Infravis +2 Unarmed combat: Power 115% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +9 Crit +14.0% Atk.spd 83% Melee+ +10 arcane On Crit.r2 +22 light +16 darkness On Hit: 10% Manathrust 3 Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 31.25 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic dwarven-steel gauntlets of magic (+2) (0 def, 6 armour) heroic dwarven-steel gauntlets of magic (+2) (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +2 Mag dps ---------- Dmg.mod +5% arcane ----- def ----- Armour +6 Fatigue +3% Mind.save +8 (+4 eff.) Max.HP +41.00 Unarmed combat: Power 126% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +5 Apr +9 Crit +8.0% Atk.spd 83% Melee+ +4 arcane On Crit.r2 +8 arcane On Hit: 10% Battle Shout 3 Metal gloves protecting the hands up to the middle of the lower arm. |
scouring dwarven-steel gauntlets of war-making (0 def, 2 armour) scouring dwarven-steel gauntlets of war-making (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Disrupt/Master While equipped: dps ---------- Phys.crit +7.0% Spell.crit +8% Mind.crit +10% Crit.mult +6.00% On Melee Ret: * 20 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Spell.save +12 (+6 eff.) Unarmed combat: Power 125% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +14.0% Atk.spd 83% On Crit: 20% Cripple 3 On Hit: * 23 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
umbral dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) umbral dwarven-steel gauntlets of strength (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+3 eff.) Melee+ 7 darkness Dmg.mod +5% darkness ----- def ----- Armour +2 Fatigue +3% Resists +7% darkness Unarmed combat: Power 131% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: 20% Moonlight Ray 3 On Hit: * 6% chance to reduce damage dealt by 21% Metal gloves protecting the hands up to the middle of the lower arm. |
Islywen the linen wizard hat (1 def, 0 armour) Islywen the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Crit.mult +5.00% ----- def ----- Defense +1 (+1 eff.) Resists +5% lightning +6% temporal ---------- misc Max.hate +8.00 Max.psi +10.00 A pointy cloth hat, very wizardly... |
linen wizard hat 'Zubemibeth' (21 def, 0 armour) linen wizard hat 'Zubemibeth' (21 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Mag +2 Wil dps ---------- Apr +1 ----- def ----- Defense +21 (+11 eff.) Phys.save +6 (+3 eff.) ---------- misc Infravis +1 A pointy cloth hat, very wizardly... |
miner's rough leather hat of dexterity (+3) (0 def, 3 armour) miner's rough leather hat of dexterity (+3) (0 def, 3 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +1 A hat made of leather. Very stylish. |
rough leather hat of knowledge (0 def, 1 armour) rough leather hat of knowledge (0 def, 1 armour)2.0 T1 head armor [Ego+] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% A hat made of leather. Very stylish. |
cashmere wizard hat of knowledge (2 def, 0 armour) cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
hardened leather hat 'Bethidhebrelaith' (15 def, 3 armour) hardened leather hat 'Bethidhebrelaith' (15 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Armour +3 Defense +15 (+8 eff.) Fatigue +3% Resists +3% blight +1% physical +9% darkness +11% cold Die.at -60.00 life Silence- +20% Confus- +10% ---------- misc Breathe water A hat made of leather. Very stylish. |
hardened leather hat of constitution (+5) (0 def, 3 armour) hardened leather hat of constitution (+5) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +5 Con ----- def ----- Armour +3 Fatigue +3% A hat made of leather. Very stylish. |
Adumina (1 def, 0 armour) Adumina (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +8 Dex +2 Mag +2 Wil dps ---------- Dmg.mod +11% cold ----- def ----- Defense +1 (+1 eff.) Resists +15% acid +16% cold ---------- misc See.Invis +6 A pointy cloth hat, very wizardly... |
Armulen the rough leather cap (0 def, 1 armour) Armulen the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Dmg.mod +15% mind +3% temporal Apr +4 On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Armour +1 Fatigue +1% Def/telep +5 Res/telep +5% Dur/telep +5% A cap made of leather. |
Golle the rough leather cap (0 def, 7 armour) Golle the rough leather cap (0 def, 7 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Str +2 Con ----- def ----- Armour +7 Fatigue +1% Resists +3% nature +6% acid Phys.save +5 (+3 eff.) Mind.save +7 (+3 eff.) Die.at -40.00 life Max.HP +100.00 Battle Cry: Puts all charms on 28 cooldown Level 2.6 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Lisosekira (0 def, 3 armour) Lisosekira (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Wil +2 Con ----- def ----- Armour +3 Fatigue +3% Resists +8% fire +7% cold Crit.chn- 15.00% ---------- misc Psi/ret +0.16 Hate/m.crit +4.00 A cap made of leather. |
Emilaith the Noonpassion (0 def, 3 armour) Emilaith the Noonpassion (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Cun +5 Con ----- def ----- Armour +3 Fatigue +5% Resists +3% light +6% cold ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xeriranor (0 def, 3 armour) Xeriranor (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) S.pwr/crit +6 Res.pen +5% blight +5% arcane Apr +3 ----- def ----- Armour +3 Fatigue +5% Resists +9% lightning Confus- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xerulrakira the iron helm (0 def, 3 armour) Xerulrakira the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Str +2 Wil +3 Cun ----- def ----- Armour +3 Fatigue +5% Resists +8% cold ---------- misc Infravis +3 See.Invis +6 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Smearlash' (0 def, 3 armour) iron helm 'Smearlash' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% nature Res.pen +5% nature On Hit (Melee): * 10% chance to reduce all saves and defense by 26 ----- def ----- Armour +3 Fatigue +5% Resists +6% nature +6% mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Toxingrinder' (0 def, 4 armour) dwarven-steel helm 'Toxingrinder' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Con dps ---------- Res.pen +10% nature Melee Ret 2 acid ----- def ----- Armour +4 Fatigue +4% Resists +9% nature +10% cold Crit.chn- 15.00% ---------- misc Light +2 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
11 agate 11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon 12 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst 8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
66 alchemist agate 66 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tarrolachik Tarrolachik2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +15% mind Apr +3 ----- def ----- Resists +3% light +6% darkness Die.at -20.00 life ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Glintward' brass lantern 'Glintward'2.0 T1 lite [Rare] Master While equipped: dps ---------- Melee Ret 4 light 6 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 26 ----- def ----- Resists +6% light ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Lightningspawner' brass lantern 'Lightningspawner'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% lightning +6% mind Res.pen +10% mind ----- def ----- Resists +3% mind +9% cold Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Xeridanor' brass lantern 'Xeridanor'2.0 T1 lite [Rare] Nature While equipped: Stats +2 Con +4 Mag dps ---------- Dmg.mod +6% acid ----- def ----- Max.HP +46.00 ---------- misc Light +3 Infravis +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of clarity scorching brass lantern of clarity2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +5% fire Mind.save +5 (+2 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Bizzare Contraption Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Boltwyrd the iron pickaxe (dig speed 37 turns) Boltwyrd the iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +9% blight Res.pen +5% blight ----- def ----- Resists +18% lightning +6% blight ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Yvowe the Bileblur (dig speed 20 turns) Yvowe the Bileblur (dig speed 20 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Spell.crit +1% S.pwr/crit +2 Res.pen +20% blight Phasing +10% On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Max.HP +20.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Infernoblack the dwarven-steel pickaxe (dig speed 25 turns) Infernoblack the dwarven-steel pickaxe (dig speed 25 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +3 Mag +2 Wil +7 Con dps ---------- Dmg.mod +21% fire ----- def ----- Resists +6% fire Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +7 (+3 eff.) Max.HP +43.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Gloomwaker' (dig speed 13 turns) dwarven-steel pickaxe 'Gloomwaker' (dig speed 13 turns)3.0 T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +3 Str +3 Dex +2 Con dps ---------- Phys.pwr +5 (+2 eff.) Mov.spd +10% Dmg.mod +7% fire +8% mind +3% arcane Melee Ret 4 arcane 4 darkness ----- def ----- Resists +3% darkness Spell.save +6 (+3 eff.) Mind.save +7 (+3 eff.) ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Nerigada' (dig speed 32 turns) dwarven-steel pickaxe 'Nerigada' (dig speed 32 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +2 Con ----- def ----- Resists +5% arcane +6% fire Poison- +20% Cut- +20% Knockbk- +20% ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
overpowered iron torque of clear mind [power 2] (13/35 cooldown) overpowered iron torque of clear mind [power 2] (13/35 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 35 cooldown Torques are made by powerful psionics to store psionic powers. |
elm totem of summon tentacle [power 105] (13/25 cooldown) elm totem of summon tentacle [power 105] (13/25 cooldown)2.0 T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 221 Base Damage: 107 Armor: 2 All Resist: 3 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
quick elm totem of stinging [power 104] (13/11 cooldown) quick elm totem of stinging [power 104] (13/11 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 110 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
focusing elm wand of conjuration [power 100] (13/15 cooldown) focusing elm wand of conjuration [power 100] (13/15 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 110 lightning damage Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quick elm wand of clairvoyance [power 8] (13/12 cooldown) quick elm wand of clairvoyance [power 8] (13/12 cooldown)2.0 T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 8, power 36 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 12 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Enean the Cornac Bulwark level 20
34th Regrowth 123rd year of Ascendancy at 19:43 see stats
By Enean the Cornac Bulwark level 8
21st Haze 122nd year of Ascendancy at 01:45 see stats
By Enean the Cornac Bulwark level 20
40th Regrowth 123rd year of Ascendancy at 07:47 see stats
By Enean the Cornac Bulwark level 10
27th Haze 122nd year of Ascendancy at 17:34 see stats
By Enean the Cornac Bulwark level 20
14th Regrowth 123rd year of Ascendancy at 02:27 see stats
By Enean the Cornac Bulwark level 21
43rd Regrowth 123rd year of Ascendancy at 07:07 see stats
By Enean the Cornac Bulwark level 13
53rd Haze 122nd year of Ascendancy at 17:19 see stats
By Enean the Cornac Bulwark level 14
63rd Haze 122nd year of Ascendancy at 22:22 see stats
By Enean the Cornac Bulwark level 20
14th Regrowth 123rd year of Ascendancy at 03:43 see stats
By Enean the Cornac Bulwark level 21
43rd Regrowth 123rd year of Ascendancy at 07:23 see stats
Log
Talent Dig is ready to use.
Talent Rush is ready to use.
Enean's Inner Demon uses Shield Pummel.
Enean resists the shield bash!
Enean's Inner Demon uses Infusion: Wild.
Enean's Inner Demon lessens the pain.
Deep Wound from Thought-forged bowman hits Enean for 30 physical damage.
Enean's Inner Demon hits Enean for 1 physical, (4 antimagic), 0 cold, 2 physical, (4 antimagic), 0 cold (4 total damage).
Enean's Inner Demon uses Shield Pummel.
Enean resists the shield bash!
Enean's Inner Demon hits Enean for 7 physical damage.
Enean's Inner Demon hits Enean for 4 physical damage.
Enean's Inner Demon hits Enean for 1 physical, (4 antimagic), 0 cold, 2 physical, (4 antimagic), 0 cold (4 total damage).
Lisina the Blightborn shares damage with his oozes!
Lisina the Blightborn converts some damage to Psi!
Enean hits Enean's Inner Demon for (3 antimagic), 0 lightning (0 total damage).
Enean hits Enean's Inner Demon for (3 antimagic), 0 lightning (0 total damage).
Enean hits Enean's Inner Demon for (4 antimagic), 0 lightning (0 total damage).
Enean hits Enean's Inner Demon for (3 antimagic), 0 lightning (0 total damage).
Enean's manaburn arcane area effect hits Bloated ooze for 0 arcane damage.
Enean's manaburn arcane area effect hits Lisina the Blightborn for 2 to psi, 4 arcane (7 total damage).
--------------------------------
Enean uses Shield Pummel.
Enean's Inner Demon resists the shield bash!
Enean hits Enean's Inner Demon for 1 physical, (3 antimagic), 0 cold, 1 physical, (2 antimagic), 0 cold (3 total damage).
Lisina the Blightborn uses Mind Sear.
Lisina the Blightborn hits Enean for 182 mind damage.
Lisina the Blightborn hits Enean's Inner Demon for 141 mind damage.
Enean the level 21 cornac bulwark was psyched to death by Lisina the Blightborn on level 1 of inside a giant tentacle.