Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Bulwark |
Level / Exp | 50 / 4681% |
Size | medium |
Lifes / Deaths | Killed by Betokira the giant venus flytrap at level 13 on the 53rd Haze 122nd year of Ascendancy at 06:38 0 / 9Killed by Cyrorin the king cobra at level 14 on the 65th Haze 122nd year of Ascendancy at 05:08 Killed by ritch flamespitter at level 20 on the 34th Pyre 123rd year of Ascendancy at 09:30 Killed by Eilinodhera the dredgling at level 33 on the 7th Haze 123rd year of Ascendancy at 06:48 Killed by Eilinodhera the dredgling at level 33 on the 7th Haze 123rd year of Ascendancy at 08:09 Killed by Ivireminn the poison ooze at level 37 on the 56th Haze 123rd year of Ascendancy at 09:00 Killed by Doomed Shade of Nnyev at level 50 on the 40th Haze 125th year of Ascendancy at 05:15 Killed by Hypostasis of Entropy at level 50 on the 65th Dusk 126th year of Ascendancy at 23:24 Killed by Hypostasis of Entropy at level 50 on the 66th Dusk 126th year of Ascendancy at 02:06 |
Antimagic | Follower |
Primary Stats
Strength | 138 (base 60) |
Dexterity | 77 (base 60) |
Constitution | 92 (base 45) |
Magic | 27 (base 16) |
Willpower | 95 (base 62) |
Cunning | 40 (base 12) |
Resources
Psi | 171/185 |
Life | -943/2247 |
Steam | 100/100 |
Stamina | 406/529 |
Equilibrium | 104 |
Healing Factor | 1.8696492883809 |
Regeneration | 33.763075536703 |
Speed
Mental | +10% |
Attack | 0% |
Movement | -2.6645352591004E-13% |
Spell | 0% |
Global | +100% |
Vision
Sight | 13 |
Lite | 3 |
Infravision | 13 |
See Stealth | 55.359939435378 |
See Invisible | 55.359939435378 |
Offense: Mainhand
Damage | 218 |
Accuracy | 70 |
Crit Chance | 66% |
APR | 88 |
Speed | 0.91 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 27 |
Crit Chance | 32% |
Speed | 1 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 30% |
Speed | 1 |
Offense: Damage Bonus
Acid | +23% |
Temporal | +20% |
All | +11% |
Physical | +72% |
Mind | +41% |
Nature | +31% |
Offense: Damage Penetration
Acid | +34% |
Temporal | +19% |
Arcane | +39% |
Physical | +29% |
All | +14% |
Defense: Base
Armour (hardiness) | 154.58575487174 (100%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 42 |
Physical Save | 77 |
Spell Save | 52 |
Mental Save | 59 |
Defense: Resistances
Acid | + 51%( 70%) |
Blight | + 63%( 70%) |
Arcane | + 34%( 70%) |
Mind | + 64%( 70%) |
All | + 30%( 70%) |
Lightning | + 57%( 70%) |
Light | + 41%( 70%) |
Temporal | + 36%( 70%) |
Physical | + 41%( 70%) |
Darkness | + 44%( 70%) |
Nature | + 58%( 70%) |
Defense: Immunities
Pinning Resistance | 25% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 70% |
Disarm Resistance | 100% |
Bleed Resistance | 70% |
Teleport Resistance | 100% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 566 life over 5 turns. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 158% efficiency and cooldown mod of 50%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 50%. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 933% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat techniques | 1.60 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.60 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Shield offense | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.90 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Conditioning | 1.60 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Arywen the hornet swarm. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Neryriavea the skeleton warrior. Escort: lost warrior (level 5 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Nnyev. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 208. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour) 3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+2 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resistance +15% acid +15% physical Physical save +15 (+4 eff.) Pinning Resist +25% Knockbk Resist +125% Teleport Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | dwarven lantern 'Isedatta' dwarven lantern 'Isedatta'1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: Stats +3 Wil offense ------ Spell Crit +3% Ignore resists +14% all Ignore Shields +30% Ignore Armor +13 defense ------ Physical save +15 (+4 eff.) Life +70.00 Healmod +20% other ------- Vim-on-crit +2.00 Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Lisimina (7 def, 13 armour) Lisimina (7 def, 13 armour) 3.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +18 Str offense ------ Damage +12% acid +9% temporal Ignore resists +5% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +13 Defense +7 (+2 eff.) Fatigue +5% Resistance +6% all +9% temporal Physical save +15 (+4 eff.) other ------- Infravision +9 Sight +3 See Stealth +25 See Invisibility +25 Blind-Fight: No penalty when attacking invisible/stealthed Skullcracker: Puts all charms on 13 turn cooldown Effective talent level: 3.9 Power cost 13 out of 20/20. Range melee/personal Cooldown: 11 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1837.8 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Airsage (0 def, 8 armour) Airsage (0 def, 8 armour) 1.0 Encumbrance T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +3 Cun +2 Wil offense ------ Physical Crit +13.0% Spell Crit +16% Mind Crit +17% Critical power +13.00% Physical Power +10 (+2 eff.) Accuracy +9 (+2 eff.) defense ------ Armor +8 Resistance +9% lightning Physical save +10 (+3 eff.) Mind save +25 (+7 eff.) Unlife -80.00 life Life +79.00 Disarm Resist +148% other ------- Talents +5 Iron Grip Unarmed combat: Weapon Damage 157% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +20 Ignore Armor +5 Critical Rate +15.0% Attack Speed 100% On Hit: 10% Battle Shout level 5 On Hit: 10% Perfect Control level 5 On Crit: 20% Cripple level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Daimatondur [power 308] (3/10 cooldown) Daimatondur [power 308] (3/10 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +3 Str offense ------ Physical Crit +7.0% Damage +18% physical Ignore resists +15% physical defense ------ Resistance +18% blight other ------- Max stamina +30.00 Sting an enemy dealing 403 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 turn cooldown 100% to increase all damage penetration by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Eilinatha Eilinatha0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +14 Con offense ------ Critical power +10.00% Physical Power +15 (+3 eff.) Damage +20% nature +6% mind defense ------ Defense +10 (+3 eff.) Resistance +40% nature Spell save +18 (+6 eff.) Unlife -20.00 life Life +60.00 Healmod +20% other ------- Max stamina +40.00 Rings make your fingers look great! |
On fingers | Ring of the War Master Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Around neck | voratun amulet 'Tulurig' voratun amulet 'Tulurig'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Critical power +17.00% Physical Power +10 (+2 eff.) Combat Speed +10% Damage +7% physical Ignore resists +25% arcane +20% acid Accuracy +8 (+2 eff.) Ignore Armor +18 defense ------ Resistance +24% mind +5% arcane Confus Resist +28% Amulets make your neck look great! |
In main hand | Butcher (159% power, 32 apr) Butcher (159% power, 32 apr) 3.0 Encumbrance T5 longsword 1H weapon [Unique] Master/Psionic Weapon Damage 159% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +32 Critical Rate +30.0% Attack Speed 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun offense ------ Accuracy +18 (+5 eff.) other ------- Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% (cooling down: 18 turns) Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Around waist | Faliregogrim Faliregogrim 1.0 Encumbrance T5 belt armor [Rare] Psionic While equipped: Stats +7 Wil offense ------ Damage +24% mind +21% physical Accuracy +15 (+4 eff.) defense ------ Armor +14 Mind save +20 (+5 eff.) Life +94.00 other ------- EQ when Hit +0.12 Psi when Hit +0.24 A belt that goes around your waist. |
In off hand | Haruregodar the voratun shield (0 def, 35 armour, 177% power, 360 block) Haruregodar the voratun shield (0 def, 35 armour, 177% power, 360 block)7.0 Encumbrance T5 shield armor [Random Unique] Nature/Master When used to Attack: Weapon Damage 177% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +360 On-Hit, radius 1 +20 temporal On Hit: * Deal physical damage equal to your armor (154) While equipped: Stats +7 Con defense ------ Armor +35 Fatigue +8% Resistance +9% blight Physical save +15 (+4 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Talents +1 Block Handheld deflection devices. |
Cloak | battlemaster's elven-silk cloak of backstabbing (3 def, 0 armour) battlemaster's elven-silk cloak of backstabbing (3 def, 0 armour) 2.0 Encumbrance T5 cloak armor [Ego++] Master While equipped: Stats +4 Str +6 Dex +5 Con offense ------ Critical power +22.00% Accuracy +11 (+3 eff.) Ignore Armor +10 defense ------ Defense +3 (+1 eff.) Resistance +30% lightning Spell save +13 (+4 eff.) Stealth +11 Stun Resist +50% other ------- Stamina/turn +0.90 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour) 17.0 Encumbrance T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con offense ------ Mindpower +10 (+4 eff.) When Hit: * 20% chance to cause random gloom defense ------ Armor +40 Defense +15 (+5 eff.) Fatigue +17% Resistance +15% acid +15% light +20% blight +25% mind +20% darkness Physical save +15 (+4 eff.) Mind save +25 (+7 eff.) Life Regen +10.00 Poison Resist +70% Disease Resist +70% Cut Resist +70% Confus Resist +100% Fear Resist +100% other ------- Light -2 Infravision +4 Masteries +0.20 Cursed/Gloom Dominate: Effective talent level: 2.0 Power cost 10 out of 25/25. Range 2 Cooldown: 7 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 14 Armour, 21 Defense and your attacks will gain 28% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
medical injector implant (efficiency 90% / cooldown 82%) medical injector implant (efficiency 90% / cooldown 82%)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 0 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 90% efficiency and cooldown mod of 82%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 160% / cooldown 96%) medical injector implant (efficiency 160% / cooldown 96%)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 0 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 160% efficiency and cooldown mod of 96%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 83% / cooldown 92%) medical injector implant (efficiency 83% / cooldown 92%)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 0 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 83% efficiency and cooldown mod of 92%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 179% / cooldown 61%) medical injector implant (efficiency 179% / cooldown 61%)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 0 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 61%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 171% / cooldown 68%) medical injector implant (efficiency 171% / cooldown 68%)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 0 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 171% efficiency and cooldown mod of 68%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 116% / cooldown 53%) medical injector implant (efficiency 116% / cooldown 53%)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 0 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 116% efficiency and cooldown mod of 53%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 160% / cooldown 79%) medical injector implant (efficiency 160% / cooldown 79%)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 0 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 160% efficiency and cooldown mod of 79%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the duelist (efficiency 147% / cooldown 58%) medical injector implant of the duelist (efficiency 147% / cooldown 58%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 0 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 147% efficiency and cooldown mod of 58%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the duelist (efficiency 153% / cooldown 60%) medical injector implant of the duelist (efficiency 153% / cooldown 60%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 0 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 153% efficiency and cooldown mod of 60%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the warrior (efficiency 235% / cooldown 92%) medical injector implant of the warrior (efficiency 235% / cooldown 92%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 0 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 235% efficiency and cooldown mod of 92%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the warrior (efficiency 224% / cooldown 80%) medical injector implant of the warrior (efficiency 224% / cooldown 80%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 0 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 224% efficiency and cooldown mod of 80%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
movement infusion (speed 400%; cd 12) movement infusion (speed 400%; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 459; 15 cd) regeneration infusion of the titan (heal 459; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 459 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 398; 12 cd) regeneration infusion of the titan (heal 398; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 398 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 616; 13 cd) regeneration infusion of the titan (heal 616; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 616 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 18%; physical; dur 4; cd 12) wild infusion (res 18%; physical; dur 4; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; mental, magical; dur 2; cd 12) wild infusion (res 18%; mental, magical; dur 2; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 26%; mental; dur 2; cd 11) wild infusion of the sneak (res 26%; mental; dur 2; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 37%; magical; dur 2; cd 16) wild infusion of the titan (res 37%; magical; dur 2; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 37% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 34%; mental; dur 4; cd 10) wild infusion of the titan (res 34%; mental; dur 4; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
3 schematic: Acid Groove 3 schematic: Acid Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Air Recycler 2 schematic: Air Recycler0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Antimagic Shell 4 schematic: Antimagic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Armour Reinforcement 2 schematic: Armour Reinforcement0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support schematic: Back Support0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Crystal Edge 2 schematic: Crystal Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field schematic: Deflection Field0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Explosive Shell 3 schematic: Explosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fiery Salve 2 schematic: Fiery Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare Shell schematic: Flare Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder schematic: Flash Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens schematic: Focus Lens0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Frost Salve 2 schematic: Frost Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fungal Web 2 schematic: Fungal Web0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Grounding Strap 2 schematic: Grounding Strap0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hand Cannon schematic: Hand Cannon0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Headlamp 5 schematic: Headlamp0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Healing Salve 3 schematic: Healing Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hook Shell schematic: Hook Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Incendiary Groove schematic: Incendiary Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Iron Grip 2 schematic: Iron Grip0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder schematic: Itching Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Kinetic Stabiliser 3 schematic: Kinetic Stabiliser0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Lightning Coil 2 schematic: Lightning Coil0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Magnetic Shell 2 schematic: Magnetic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Mental Stimulator 2 schematic: Mental Stimulator0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread schematic: Moss Tread0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve schematic: Pain Suppressor Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Poison Groove 2 schematic: Poison Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge schematic: Razor Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Rocket Boots 5 schematic: Rocket Boots0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating schematic: Rustproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector schematic: Saw Projector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Saw Shell 3 schematic: Saw Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Second Skin 2 schematic: Second Skin0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Shocking Touch 2 schematic: Shocking Touch0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree schematic: Silver Filigree0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Solid Shell schematic: Solid Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment schematic: Spike Attachment0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Steamgun 4 schematic: Steamgun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Steamsaw 4 schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Thunderclap Coating 2 schematic: Thunderclap Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Unstoppable Force Salve 3 schematic: Unstoppable Force Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Viral Injector 2 schematic: Viral Injector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Viral Needlegun 2 schematic: Viral Needlegun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Voltaic Sentry 2 schematic: Voltaic Sentry0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve schematic: Water Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating schematic: Waterproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Withering Orbs Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Jetcrypt' copper amulet 'Jetcrypt'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +6 Lck +3 Str offense ------ Accuracy +8 (+2 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 25% defense ------ Defense +6 (+2 eff.) Resistance +12% light Crit Resistance 15.00% Resist unseen 11% other ------- Infravision +1 Amulets make your neck look great! |
restful copper amulet of cunning (+2) restful copper amulet of cunning (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Cun defense ------ Fatigue -4% Life Regen +2.00 Amulets make your neck look great! |
stabilizing copper amulet stabilizing copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% temporal Pinning Resist +20% Knockbk Resist +22% Amulets make your neck look great! |
warrior's copper amulet of constitution (+3) warrior's copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Resistance +6% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
Fanged Collar Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+4 eff.) Spell save +15 (+5 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Hailpower Hailpower0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Ignore resists +20% cold defense ------ Armor +12 Resistance +6% mind +6% light Unlife -40.00 life Life Regen +4.00 Healmod +16% Disease Resist +20% Cut Resist +60% Heal: Puts all charms on 23 turn cooldown Effective talent level: 2.0 Power cost 23 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 274 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Saliwen the Dawnlore Saliwen the Dawnlore0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +4 Con offense ------ When Hit 8 light defense ------ Resistance +5% arcane other ------- EQ when Hit +0.20 Max hate +8.00 Amulets make your neck look great! |
Sunjustice Sunjustice0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +18% fire +9% darkness +21% mind Ignore resists +15% fire When Hit 10 fire On-Hit (Melee): * 20% chance to reduce all saves and defense by 31 defense ------ Resistance +9% physical other ------- Stamina/turn +0.60 Amulets make your neck look great! |
steel amulet 'Radhelathadil' steel amulet 'Radhelathadil'0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +6 Wil +6 Cun +6 Con offense ------ Move Speed +10% defense ------ Fatigue -6% Resistance +6% acid +15% temporal +4% physical +6% blight Life Regen +3.00 Confus Resist +20% other ------- Stamina/turn +0.70 EQ when Hit +0.20 Amulets make your neck look great! |
Blindpride the gold amulet Blindpride the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Cun offense ------ Physical Crit +5.0% Critical power +15.00% Damage +9% acid +12% physical Ignore resists +25% light other ------- Max stamina +30.00 Amulets make your neck look great! |
The Far-Hand The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 24 out of 36/36. Range 10 Cooldown: 29 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (127). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Frostwire Frostwire0.1 Encumbrance T4 amulet jewelry [Rare] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +13 (+5 eff.) defense ------ Resistance +9% acid +5% physical +6% darkness +21% cold +12% lightning Mind save +13 (+4 eff.) Blind Resist +20% Silence Resist +20% Confus Resist +22% Amulets make your neck look great! |
Xille the stralite amulet Xille the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: Stats +4 Str offense ------ Physical Power +9 (+2 eff.) Combat Speed +10% Damage +9% physical defense ------ Defense +30 (+9 eff.) Resistance +9% mind Crit Resistance 15.00% Silence Resist +20% other ------- Light +3 Amulets make your neck look great! |
stralite amulet 'Jetrace' stralite amulet 'Jetrace'0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Str +2 Dex offense ------ Ignore resists +25% darkness +15% light On-Hit (Melee): * 20% chance to reduce armor by 25% * 20% chance to reduce damage dealt by 25% defense ------ Resistance +26% lightning +9% acid Stun Resist +44% other ------- Infravision +2 See Invisibility +6 Amulets make your neck look great! |
stralite amulet 'Tilach' stralite amulet 'Tilach'0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: offense ------ Physical Power +15 (+3 eff.) Ignore resists +25% arcane Accuracy +20 (+5 eff.) defense ------ Resistance +6% darkness +15% temporal Blind Resist +20% other ------- Masteries +0.31 Technique/Conditioning Amulets make your neck look great! |
warrior's stralite amulet of murder warrior's stralite amulet of murder0.1 Encumbrance T4 amulet jewelry [Ego+] Nature/Master While equipped: offense ------ Critical power +13.00% Accuracy +8 (+2 eff.) Ignore Armor +14 defense ------ Resistance +10% physical other ------- Stamina/turn +0.70 Amulets make your neck look great! |
Festerradiance the voratun amulet Festerradiance the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Con offense ------ Damage +9% nature +6% mind Ignore resists +20% nature When Hit 10 nature On-Hit (Melee): * 20% chance to slow global speed by 58% defense ------ Resistance +15% fire +15% mind +15% nature Physical save +20 (+5 eff.) Life +70.00 Life Regen +11.00 Amulets make your neck look great! |
Garkul's Teeth Garkul's Teeth0.1 Encumbrance T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con defense ------ Physical save +18 (+4 eff.) Mind save +18 (+5 eff.) Pinning Resist +100% other ------- Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Effective talent level: 6.4 Power cost 7 out of 48/48. Range melee/personal Cooldown: 6 Travel.spd instantaneous Description: Release a powerful shout, doing 679.22 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
cleansing voratun amulet of perfection (0.32 Steamtech / Physics,0.32 Technique / Warcries) cleansing voratun amulet of perfection (0.32 Steamtech / Physics,0.32 Technique / Warcries)0.1 Encumbrance T5 amulet jewelry [Ego+] Disrupt/Master While equipped: defense ------ Resistance +18% nature +22% blight Poison Resist +50% Disease Resist +20% other ------- Masteries +0.32 Steamtech/Physics +0.32 Technique/Warcries Amulets make your neck look great! |
grounding voratun amulet of murder grounding voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: offense ------ Critical power +19.00% Accuracy +8 (+2 eff.) Ignore Armor +16 defense ------ Resistance +24% lightning Stun Resist +30% Amulets make your neck look great! |
mindweaver's voratun amulet of vision mindweaver's voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +4 Wil offense ------ Mindpower +15 (+5 eff.) defense ------ Mind save +12 (+3 eff.) Blind Resist +27% Confus Resist +16% other ------- Infravision +6 Sight +2 See Invisibility +9 Amulets make your neck look great! |
restful voratun amulet of manastreaming restful voratun amulet of manastreaming0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +4 Mag offense ------ Spellpower/crit +5 defense ------ Fatigue -8% Life Regen +5.00 other ------- Mana/turn +0.38 Max mana +42.00 Amulets make your neck look great! |
serendipitous voratun amulet of healing serendipitous voratun amulet of healing0.1 Encumbrance T5 amulet jewelry [Ego+] Nature While equipped: Stats +15 Lck offense ------ Accuracy +16 (+4 eff.) defense ------ Defense +13 (+4 eff.) Resist unseen 17% Healmod +26% Cut Resist +60% Heal: Puts all charms on 23 turn cooldown Effective talent level: 2.0 Power cost 23 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 274 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
stabilizing voratun amulet of mastery (0.32 Cunning / Survival) stabilizing voratun amulet of mastery (0.32 Cunning / Survival)0.1 Encumbrance T5 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +23% temporal Pinning Resist +44% Knockbk Resist +34% other ------- Masteries +0.32 Cunning/Survival Amulets make your neck look great! |
stabilizing voratun amulet of willpower (+3) stabilizing voratun amulet of willpower (+3)0.1 Encumbrance T5 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil defense ------ Resistance +18% temporal Pinning Resist +35% Knockbk Resist +30% Amulets make your neck look great! |
vitalizing voratun amulet of perfection (0.40 Cunning / Survival,0.40 Technique / Combat training) vitalizing voratun amulet of perfection (0.40 Cunning / Survival,0.40 Technique / Combat training)0.1 Encumbrance T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Con defense ------ Physical save +20 (+5 eff.) Life +75.00 Life Regen +11.00 other ------- Masteries +0.40 Cunning/Survival +0.40 Technique/Combat training Amulets make your neck look great! |
voratun amulet of murder voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: offense ------ Critical power +18.00% Accuracy +8 (+2 eff.) Ignore Armor +20 Amulets make your neck look great! |
wanderer's voratun amulet wanderer's voratun amulet0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: Stats +8 Dex +10 Cun +7 Con offense ------ Move Speed +10% defense ------ Fatigue -8% Life Regen +4.00 other ------- Stamina/turn +1.00 Amulets make your neck look great! |
warmaker's voratun amulet of healing warmaker's voratun amulet of healing0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Str +8 Dex +7 Wil defense ------ Healmod +26% Cut Resist +60% Heal: Puts all charms on 23 turn cooldown Effective talent level: 3.0 Power cost 23 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 320 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Earirenik the Brighttickler Earirenik the Brighttickler0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +12% nature When Hit 4 light On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +15% temporal +24% nature +30% cold Spell save +6 (+2 eff.) other ------- Light +2 Rings make your fingers look great! |
Zubama Zubama0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Cun offense ------ On-Hit 5 physical On-Ranged-Hit 8 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 31 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 31 defense ------ Resistance +2% physical +5% arcane +3% mind Unlife -40.00 life Healmod +20% other ------- Hate-on-crit +2.00 Max hate +6.00 Bleeding Edge: Puts all charms on 13 turn cooldown Effective talent level: 3.2 Power cost 13 out of 20/20. Range melee/personal Cooldown: 11 Travel.spd instantaneous Description: Lashes at the target, doing 156% weapon damage. If the attack hits, the target will bleed for 296% weapon damage over 7 turns, and all healing will be reduced by 57%. Rings make your fingers look great! |
copper ring 'Aluruirak' copper ring 'Aluruirak'0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +12% mind defense ------ Resistance +3% lightning +12% cold +12% mind Spell save +12 (+4 eff.) Confus Resist +10% Teleport Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
psionicist's copper ring of clarity psionicist's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil defense ------ Mind save +9 (+3 eff.) Confus Resist +22% Rings make your fingers look great! |
titan's copper ring titan's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Physical save +6 (+2 eff.) Rings make your fingers look great! |
Bichak the steel ring Bichak the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +6 Con offense ------ Physical Power +8 (+2 eff.) defense ------ Resistance +9% temporal +4% physical Life +60.00 Life Regen +4.00 Poison Resist +10% Stun Resist +20% Knockbk Resist +20% Rings make your fingers look great! |
Frozenglory the steel ring Frozenglory the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +2 Con offense ------ Damage +12% arcane Ignore Shields +30% defense ------ Resistance +18% cold Spell save +12 (+4 eff.) other ------- Vim-on-crit +2.00 Max mana +80.00 Max stamina +20.00 Rings make your fingers look great! |
Phlegmborn Phlegmborn0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Damage +14% acid +30% nature Ignore resists +15% darkness +10% nature defense ------ Resistance +28% acid +20% darkness +15% lightning Rings make your fingers look great! |
Samymas Samymas0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +7 Con offense ------ Physical Power +20 (+4 eff.) Damage +12% physical defense ------ Defense +10 (+3 eff.) Resistance +12% physical other ------- Max stamina +30.00 Rings make your fingers look great! |
Vargh Redemption Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 21.69 cold and 33.60 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 39 power out of 60/60 This azure ring seems to be always moist to the touch. |
rogue's steel ring of speed rogue's steel ring of speed0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +3 Cun offense ------ Move Speed +15% Accuracy +7 (+2 eff.) defense ------ Defense +13 (+4 eff.) Blinding Speed: Puts all charms on 26 turn cooldown Effective talent level: 4.8 Power cost 26 out of 40/40. Range melee/personal Cooldown: 54 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 39% for 5 turns. Rings make your fingers look great! |
solipsist's steel ring of corrosion (+28%) solipsist's steel ring of corrosion (+28%)0.1 Encumbrance T2 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +5 (+2 eff.) Damage +14% acid defense ------ Resistance +28% acid Rings make your fingers look great! |
steel ring 'Pyreravager' steel ring 'Pyreravager'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +25 (+9 eff.) Damage +6% fire defense ------ Fatigue -6% Resistance +6% acid other ------- Encumbrance +25 Psi when Hit +0.12 Max psi +50.00 Rings make your fingers look great! |
steel ring of pilfering steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +10 (+3 eff.) Ignore Armor +8 defense ------ Defense +10 (+3 eff.) Disengage: Puts all charms on 7 turn cooldown Effective talent level: 2.6 Power cost 7 out of 10/10. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 86% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior's steel ring of tenacity warrior's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Life +24.00 Disarm Resist +22% Pinning Resist +23% Knockbk Resist +20% Rings make your fingers look great! |
Eremythad the gold ring Eremythad the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Con offense ------ Physical Power +8 (+2 eff.) Damage +13% nature defense ------ Resistance +26% nature +3% fire Spell save +9 (+3 eff.) Life +66.00 Life Regen +7.00 Healmod +14% Silence Resist +10% Disarm Resist +20% Rings make your fingers look great! |
Inertial Twine Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+3 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Polykira Polykira0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Physical Power +30 (+6 eff.) Accuracy +15 (+4 eff.) When Hit 10 physical defense ------ Defense +30 (+9 eff.) Resistance +3% physical Unlife -60.00 life Life +37.00 Disarm Resist +38% Pinning Resist +38% Knockbk Resist +38% other ------- Stamina/turn +3.00 Rings make your fingers look great! |
Radherim Radherim0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +5 Cun offense ------ Accuracy +30 (+7 eff.) defense ------ Defense +10 (+3 eff.) Physical save +18 (+4 eff.) Unlife -80.00 life Disease Resist +20% Knockbk Resist +20% other ------- Stamina/turn +3.00 Rings make your fingers look great! |
Sootpassion Sootpassion0.1 Encumbrance T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Str +5 Wil +4 Cun +7 Con offense ------ Physical Power +10 (+2 eff.) On-Hit 17 physical On-Ranged-Hit 13 physical Ignore resists +20% darkness When Hit 4 darkness On-Hit (Melee): * 13% chance to reduce all saves and defense by 31 On-Hit (Ranged): * 14% chance to reduce all saves and defense by 31 defense ------ Resistance +12% darkness Mind save +10 (+3 eff.) other ------- Hate-on-crit +2.00 Max hate +9.00 Light +3 Bleeding Edge: Puts all charms on 13 turn cooldown Effective talent level: 4.8 Power cost 13 out of 20/20. Range melee/personal Cooldown: 11 Travel.spd instantaneous Description: Lashes at the target, doing 168% weapon damage. If the attack hits, the target will bleed for 317% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings make your fingers look great! |
painweaver's gold ring of tenacity painweaver's gold ring of tenacity0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Physical Power +11 (+2 eff.) Spellpower +10 (+5 eff.) Mindpower +11 (+4 eff.) Damage +6% all defense ------ Life +31.00 Disarm Resist +27% Pinning Resist +23% Knockbk Resist +23% Rings make your fingers look great! |
rogue's gold ring rogue's gold ring0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: Stats +3 Cun defense ------ Defense +6 (+2 eff.) Rings make your fingers look great! |
warrior's gold ring of pilfering warrior's gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +5 Str offense ------ Accuracy +10 (+3 eff.) Ignore Armor +10 defense ------ Armor +10 Defense +10 (+3 eff.) Disengage: Puts all charms on 7 turn cooldown Effective talent level: 2.6 Power cost 7 out of 10/10. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 86% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Blindtreason Blindtreason0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: Stats +8 Cun offense ------ Damage +15% mind When Hit 8 mind On-Hit (Melee): * 23% chance to reduce damage dealt by 25% defense ------ Resistance +33% acid Mind save +18 (+5 eff.) Blind Resist +44% other ------- EQ when Hit +0.20 Hate-on-crit +3.00 Infravision +6 See Stealth +19 See Invisibility +21 Rings make your fingers look great! |
Bloodcaller Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 492.77 You won the Ring of Blood trial, and this is your reward. |
Gloralaith the stralite ring Gloralaith the stralite ring0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +3 Wil offense ------ Spell Crit +8% Spellpower +30 (+14 eff.) Accuracy +11 (+3 eff.) Ignore Armor +11 On-Hit (Melee): * 20% chance to reduce armor by 25% defense ------ Defense +15 (+5 eff.) other ------- Max vim +50.00 Disengage: Puts all charms on 7 turn cooldown Effective talent level: 2.6 Power cost 7 out of 10/10. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 86% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Poxclamor Poxclamor0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: offense ------ Damage +27% light +18% cold +9% nature +12% mind Ignore resists +15% mind When Hit 4 nature On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +36% cold +15% light +9% nature Rings make your fingers look great! |
Ring of the Dead Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Skystar the stralite ring Skystar the stralite ring0.1 Encumbrance T4 ring jewelry [Random Unique] Master While equipped: Stats +7 Str +9 Cun +7 Con offense ------ Physical Power +13 (+3 eff.) Accuracy +12 (+3 eff.) Ignore Armor +14 When Hit 6 lightning On-Hit (Melee): * 10% chance to slow global speed by 58% defense ------ Defense +29 (+9 eff.) Resistance +6% lightning +6% nature +5% arcane +6% darkness Disengage: Puts all charms on 7 turn cooldown Effective talent level: 2.6 Power cost 7 out of 10/10. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 86% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con other ------- Talents +1 I Can Carry The World! You have set the ring to grant you I Can Carry The World!! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
gladiator's stralite ring of fire (+28%) gladiator's stralite ring of fire (+28%)0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Str +7 Con offense ------ Physical Power +11 (+2 eff.) Damage +14% fire defense ------ Resistance +28% fire Rings make your fingers look great! |
mule's stralite ring of life mule's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Fatigue -9% Life +72.00 Life Regen +9.00 Healmod +14% other ------- Encumbrance +33 Rings make your fingers look great! |
mule's stralite ring of the mind (+18%) mule's stralite ring of the mind (+18%)0.1 Encumbrance T4 ring jewelry [Ego] Master/Psionic While equipped: offense ------ Damage +18% mind defense ------ Fatigue -8% Resistance +18% mind other ------- Encumbrance +28 Rings make your fingers look great! |
stralite Petrified Wood ring stralite Petrified Wood ring0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats +8 Dex +8 Cun +25 Con offense ------ Accuracy +9 (+2 eff.) defense ------ Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Rings make your fingers look great! |
stralite ring of life stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: defense ------ Life +46.00 Life Regen +17.00 Healmod +15% Rings make your fingers look great! |
titan's stralite ring of life titan's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: Stats +6 Con defense ------ Physical save +12 (+3 eff.) Life +68.00 Life Regen +13.00 Healmod +15% Rings make your fingers look great! |
Glory of the Pride Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+3 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+10 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mnemonic Mnemonic0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil offense ------ Mindpower +12 (+4 eff.) defense ------ Resistance +25% mind Mind save +20 (+5 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh level 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Effective talent level: 2.0 Power cost 20 out of 30/30. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Zadur Zadur0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex +8 Wil +8 Cun +3 Con offense ------ Physical Power +35 (+7 eff.) Spellpower +20 (+10 eff.) Mindpower +29 (+10 eff.) Damage +19% acid +6% all defense ------ Resistance +38% acid Poison Resist +27% Stun Resist +27% other ------- Stamina/turn +4.00 Max stamina +20.00 Rings make your fingers look great! |
gladiator's voratun ring of life gladiator's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Str +7 Con offense ------ Physical Power +11 (+2 eff.) defense ------ Life +51.00 Life Regen +20.00 Healmod +17% Rings make your fingers look great! |
painweaver's voratun ring painweaver's voratun ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: offense ------ Physical Power +19 (+4 eff.) Spellpower +19 (+9 eff.) Mindpower +16 (+6 eff.) Damage +6% all Rings make your fingers look great! |
psionicist's voratun ring psionicist's voratun ring0.1 Encumbrance T5 ring jewelry [Ego] Psionic While equipped: Stats +6 Wil defense ------ Mind save +12 (+3 eff.) Rings make your fingers look great! |
psionicist's voratun ring of fire (+32%) psionicist's voratun ring of fire (+32%)0.1 Encumbrance T5 ring jewelry [Ego] Nature/Psionic While equipped: Stats +6 Wil offense ------ Damage +16% fire defense ------ Resistance +32% fire Mind save +12 (+3 eff.) Rings make your fingers look great! |
savage's voratun ring of life savage's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +4 Con defense ------ Spell save +17 (+6 eff.) Life +66.00 Life Regen +13.00 Healmod +14% other ------- Max stamina +10.00 Rings make your fingers look great! |
solipsist's voratun ring of life solipsist's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +8 Cun +7 Wil offense ------ Mindpower +9 (+3 eff.) defense ------ Life +98.00 Life Regen +20.00 Healmod +20% Rings make your fingers look great! |
treant's voratun ring treant's voratun ring0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +10% nature +11% blight Poison Resist +17% Disease Resist +10% Rings make your fingers look great! |
treant's voratun ring of misery treant's voratun ring of misery0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +7 Cun offense ------ On-Hit 30 physical On-Ranged-Hit 26 physical On-Hit (Melee): * 17% chance to reduce all saves and defense by 31 On-Hit (Ranged): * 18% chance to reduce all saves and defense by 31 defense ------ Resistance +11% nature +11% blight Poison Resist +25% Disease Resist +25% other ------- Hate-on-crit +1.00 Max hate +9.00 Bleeding Edge: Puts all charms on 13 turn cooldown Effective talent level: 4.8 Power cost 13 out of 20/20. Range melee/personal Cooldown: 11 Travel.spd instantaneous Description: Lashes at the target, doing 168% weapon damage. If the attack hits, the target will bleed for 317% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings make your fingers look great! |
voratun ring 'Crackleoblivion' voratun ring 'Crackleoblivion'0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: offense ------ Damage +20% cold Ignore resists +25% lightning When Hit 10 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 31 defense ------ Defense +10 (+3 eff.) Resistance +6% lightning +46% cold +9% blight Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
voratun ring 'Treepanic' voratun ring 'Treepanic'0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +9 Dex offense ------ Mindpower +30 (+10 eff.) Damage +21% nature Ignore resists +25% nature Accuracy +18 (+5 eff.) defense ------ Resistance +30% fire Mind save +12 (+3 eff.) Rings make your fingers look great! |
voratun ring of pilfering voratun ring of pilfering0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +7 (+2 eff.) Ignore Armor +11 defense ------ Defense +11 (+3 eff.) Disengage: Puts all charms on 7 turn cooldown Effective talent level: 2.6 Power cost 7 out of 10/10. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 86% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, fire element) Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 Encumbrance T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+20 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 129 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
voratun longsword 'Glulaith' (153% power, 6 apr) voratun longsword 'Glulaith' (153% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Nature/Master Weapon Damage 153% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +45 lightning +45 cold On Hit: * 20% chance to gain 10% of a turn (3/turn limit) On Critical: * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +9.0% Physical Power +15 (+3 eff.) Move Speed +38% Damage +3% mind +15% temporal Ignore resists +23% lightning +24% cold Accuracy +12 (+3 eff.) On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +13 (+4 eff.) Resistance +9% temporal Disarm Resist +50% Sharp, long, and deadly. |
Isomigavena (170% power, 6 apr) Isomigavena (170% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Random Unique] Master Weapon Damage 170% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +4 Dex +8 Con offense ------ Physical Power +12 (+3 eff.) Ignore resists +23% physical Accuracy +25 (+6 eff.) Ignore Armor +15 defense ------ Resistance +9% light +9% lightning Disarm Resist +22% Blunt and deadly. |
Thunderfall (161% power, 6 apr) Thunderfall (161% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Unique] Psionic Weapon Damage 161% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +50 lightning +50 physical On-crit, radius 2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 39 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
Ce'Numina the Scorchthorn (167% power, 6 apr) Ce'Numina the Scorchthorn (167% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Master/Psionic Weapon Damage 167% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +20 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +7 Dex offense ------ Combat Speed +10% Damage +9% blight Ignore resists +20% blight Accuracy +25 (+6 eff.) When Hit 8 cold On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 16 One-handed war axes. |
Razorblade, the Cursed Waraxe (147% power, 16 apr) Razorblade, the Cursed Waraxe (147% power, 16 apr)3.0 Encumbrance T5 waraxe 1H weapon [Unique] Psionic Weapon Damage 147% Range: 1.0x-1.4x Uses 100% Str Damage Phys.bleed Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +16 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +4 Str +4 Dex offense ------ Ignore resists +30% physical Accuracy +40 (+9 eff.) Ignore Armor +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
plaguebringer's voratun steamsaw of projection (147% power, 0 apr) plaguebringer's voratun steamsaw of projection (147% power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon [Ego++] Arcane/Psionic/Steamtech Weapon Damage 147% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +103 On-hit +20 blight On Hit: 20% Epidemic level 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 16 * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Uses 1.0 Steam While equipped: defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Disease Resist +35% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
fungal drakeskin leather sling of cunning (+4) fungal drakeskin leather sling of cunning (+4)4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Ego] Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +4 Cun +7 Con offense ------ Ignore resists +9% physical other ------- Masteries +0.10 Wild-gift/Fungus Regenerate 190 life over 5 turns Puts all charms on 13 turn cooldown Slings are used to hurl stones or metal shots at your foes. |
blazing pouch of voratun shots of grasping (20/20, 166% power, 6 apr) blazing pouch of voratun shots of grasping (20/20, 166% power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego+] Nature Weapon Damage 166% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 20 On-ranged-hit +26 fire On-crit, radius 2 +15 fire On Hit: * 20% chance to create vines that bind the target to the ground dealing 200 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
Blightstopper (18 def, 12 armour, 164% power, 240 block) Blightstopper (18 def, 12 armour, 164% power, 240 block)7.0 Encumbrance T5 shield armor [Unique] Nature/Disrupt When used to Attack: Weapon Damage 164% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +240 Damage Conversion 30% nature 10% manaburn arcane While equipped: offense ------ When Hit 15 nature defense ------ Armor +12 Defense +18 (+6 eff.) Ranged Defense +12 (+4 eff.) Fatigue +22% Resistance +35% blight +15% nature Spell save +24 (+8 eff.) Disease Resist +60% other ------- Talents +1 Block Masteries +0.20 Wild-gift/Antimagic Purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 16 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
voratun shield 'Emilralaith' (0 def, 21 armour, 189% power, 289.5 block) voratun shield 'Emilralaith' (0 def, 21 armour, 189% power, 289.5 block)7.0 Encumbrance T5 shield armor [Random Unique] Nature/Master When used to Attack: Weapon Damage 189% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +289 On Hit: * 30% chance to reduce armor by 25% On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Str offense ------ Physical Crit +15.0% Critical power +15.00% Physical Power +15 (+3 eff.) On-Hit 10 acid When Hit 19 acid defense ------ Armor +21 Fatigue +8% Life +60.00 Healmod +20% Pinning Resist +20% other ------- Talents +1 Block Handheld deflection devices. |
dispeller's elven-silk robe of alchemy (0 def, 0 armour) dispeller's elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: offense ------ Damage +25% acid +25% physical +21% fire +25% cold defense ------ Resistance +12% lightning +12% darkness +32% fire +15% all +20% acid +17% physical +12% blight +32% cold +12% light Physical save +19 (+5 eff.) Spell save +40 (+12 eff.) Mind save +20 (+5 eff.) other ------- Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)17.0 Encumbrance T4 massive armor [Unique] Master While equipped: Stats +15 Con defense ------ Armor +50 Hardiness +15% Fatigue +35% Physical save +45 (+10 eff.) Knockbk Resist +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 17 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Emblem of Evasion Emblem of Evasion1.0 Encumbrance T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck defense ------ Ranged Defense +20 (+6 eff.) Deflect Projectile +15% Slow Projectiles +30% Evasion: (Instant) Effective talent level: 5.2 Power cost 20 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 46 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Girdle of Preservation Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+4 eff.) Spell save +15 (+5 eff.) Mind save +15 (+4 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Jetpack (10 def, 0 armour) Jetpack (10 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun offense ------ Physical Power +5 (+1 eff.) Move Speed +10% defense ------ Defense +10 (+3 eff.) Physical save +10 (+3 eff.) other ------- Talents +1 Rocket Dash Avoid Pressure Traps Finally. |
elven-silk cloak 'Gleamstreak' (3 def, 0 armour) elven-silk cloak 'Gleamstreak' (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Physical Crit +5.0% Physical Power +5 (+1 eff.) Damage +12% light Ignore resists +20% temporal When Hit 6 light defense ------ Defense +3 (+1 eff.) Fatigue -6% Resistance +8% acid +6% temporal +6% light +9% fire +16% blight +10% cold +18% nature +8% lightning Life Regen +10.00 Healmod +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Huraharagorn' (3 def, 0 armour) elven-silk cloak 'Huraharagorn' (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +8 Cun +7 Dex offense ------ Damage +6% acid +12% arcane Accuracy +8 (+2 eff.) Ignore Armor +7 When Hit 2 acid On-Hit (Melee): * 20% chance to reduce armor by 25% defense ------ Defense +3 (+1 eff.) Resistance +3% acid +0% lightning Physical save +11 (+3 eff.) Mind save +12 (+3 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aeriwyn (0 def, 17 armour) Aeriwyn (0 def, 17 armour)3.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: Stats +3 Str +4 Con offense ------ Physical Crit +8.0% Physical Power +10 (+2 eff.) Ignore Armor +23 defense ------ Armor +17 Fatigue +4% Resistance +15% blight +6% cold Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Rush: Puts all charms on 17 turn cooldown Effective talent level: 4.8 Power cost 17 out of 25/25. Range 9 Cooldown: 18 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Steam Powered Boots (8 def, 15 armour) Steam Powered Boots (8 def, 15 armour)3.0 Encumbrance T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex offense ------ Damage +10% fire defense ------ Armor +15 Defense +8 (+2 eff.) Fatigue +8% Pinning Resist +50% Generate 3 steam each time you walk. Boots. But with steam power! |
pair of voratun boots 'Rainpeal' (0 def, 5 armour) pair of voratun boots 'Rainpeal' (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Rare] Arcane While equipped: Stats +4 Mag +4 Wil offense ------ Damage +15% cold Ignore resists +25% lightning When Hit 10 cold On-Hit (Melee): * 20% chance to reduce armor by 25% defense ------ Armor +5 Fatigue +4% Resistance +31% acid +9% cold Blink to a nearby random location (rad 15) Puts all charms on 17 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+4 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+2 eff.) Spell save +15 (+5 eff.) Life +100.00 other ------- Light +1 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Ignore Armor +18 Critical Rate +12.0% Attack Speed 83% On-hit +20 silence On Hit: 15% Mana Clash level 3 On Hit: 15% Antimagic Zone level 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 166.50 arcane damage and stunned). Uses 65 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil offense ------ Damage +20% nature Ignore resists +15% nature defense ------ Defense +8 (+2 eff.) Mind save +12 (+3 eff.) Blind Resist +100% other ------- Infravision +2 See Stealth +15 See Invisibility +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Effective talent level: 2.0 Power cost 23 out of 35/35. Range melee/personal Cooldown: 9 Travel.spd instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Brass Goggles (10 def, 0 armour) Brass Goggles (10 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Master While equipped: Stats +20 Cun offense ------ Steam Crit +5% Steampower +5 (+2 eff.) Accuracy +20 (+5 eff.) Ignore Armor +15 defense ------ Defense +10 (+3 eff.) Resistance +20% fire Blind Resist +100% other ------- Infravision +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
Omniscience (7 def, 0 armour) Omniscience (7 def, 0 armour)1.0 Encumbrance T5 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +9% Mindpower +20 (+7 eff.) Ignore resists +10% mind defense ------ Defense +7 (+2 eff.) Resistance +15% mind Max Resistance +10% mind Mind save +25 (+7 eff.) Confus Resist +40% other ------- Psi-on-crit +6.00 Max psi +50.00 Infravision +5 Reveal the surrounding area (range 20). Uses 20 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
voratun helm 'Barkterror' (0 def, 5 armour) voratun helm 'Barkterror' (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +9 Dex +5 Con offense ------ Physical Power +5 (+1 eff.) Damage +3% cold On-Hit (Melee): * 10% chance to slow global speed by 58% defense ------ Armor +5 Fatigue +5% Resistance +6% acid +22% darkness +15% cold +5% arcane +9% lightning Spell save +9 (+3 eff.) other ------- Infravision +8 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bloodstone bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond 3 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +20% fire When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 Item imbue powers: Damage +20% fire When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+3 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Pearl of Life and Death Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
99 alchemist agate 99 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rainwedge the brass lantern Rainwedge the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Mag +5 Wil +3 Cun offense ------ Mindpower +10 (+4 eff.) Damage +6% mind Ignore resists +5% cold other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(146 power, based on Willpower). Uses 7 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Bokebers the dwarven lantern Bokebers the dwarven lantern1.0 Encumbrance T5 lite [Random Unique] Nature/Disrupt/Master While equipped: offense ------ Ignore resists +11% all Ignore Armor +14 When Hit 10 acid On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +3% acid +3% temporal +12% nature +3% all Physical save +13 (+3 eff.) Spell save +13 (+4 eff.) Healmod +18% other ------- Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
bright dwarven lantern of corpselight bright dwarven lantern of corpselight1.0 Encumbrance T5 lite [Ego+] Arcane/Master While equipped: offense ------ Spell Crit +5% Spellpower +5 (+2 eff.) defense ------ Resistance +7% blight +8% darkness other ------- Light +9 Infravision +5 See Invisibility +6 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 34 blight damage or heals 46 life. Creatures standing in the retch also have 8% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+3 eff.) Spellpower +12 (+6 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 52 out of 150/150. Range melee/personal Cooldown: 9 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 15.67 cold damage and 24.28 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Automated Portable Extractor Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
voratun back support voratun back support0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: defense ------ Fatigue -20% other ------- Encumbrance +50 Tinkers can be attached to normal items to improve them with steam power! |
voratun rocket boots voratun rocket boots0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to feet When attached: other ------- Talents +5 Rocket Boots Tinkers can be attached to normal items to improve them with steam power! |
voratun fatal attractor voratun fatal attractor0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: other ------- Talents +5 Fatal Attractor Tinkers can be attached to normal items to improve them with steam power! |
perfect head lamp perfect head lamp0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: offense ------ Accuracy +25 (+6 eff.) other ------- Light +7 Tinkers can be attached to normal items to improve them with steam power! |
voratun mental stimulator voratun mental stimulator0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +10 Cun defense ------ Mind save +15 (+4 eff.) Tinkers can be attached to normal items to improve them with steam power! |
voratun razor edge voratun razor edge0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Ignore Armor +20 Critical Rate +20.0% Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 37] amazing fiery salve [power 37]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 179% efficiency and 50% cooldown modifier. Remove 3 magical effects and grants a fiery aura (37% fire, light and lightning affinity) Puts Talent Medical Injector on 17 turn cooldown Activation is instant. Medical salve. |
amazing frost salve [power 37] amazing frost salve [power 37]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 179% efficiency and 50% cooldown modifier. Remove 3 physical effects and grants a frost aura (37% cold, darkness and nature affinity) Puts Talent Medical Injector on 17 turn cooldown Activation is instant. Medical salve. |
amazing healing salve [power 533] amazing healing salve [power 533]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 179% efficiency and 50% cooldown modifier. Heal 533 Puts Talent Medical Injector on 10 turn cooldown Medical salve. |
amazing water salve [power 37] amazing water salve [power 37]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 179% efficiency and 50% cooldown modifier. Remove 3 mental effects and grants a water aura (37% blight, mind and acid affinity). Puts Talent Medical Injector on 17 turn cooldown Activation is instant. Medical salve. |
Essence of Bearness Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 65 power out of 100/100 The very essence of bearness! |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 52 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Heart of Poosh Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 65 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Plumpkin Plumpkin15.0 Encumbrance T3 plant misc [Plot Item] Unknown While carried: offense ------ Damage +2% all Against +20% Immovable Become the plumpkin. Uses 65 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Glorawe the dwarven-steel pickaxe (dig speed 17 turns) Glorawe the dwarven-steel pickaxe (dig speed 17 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +8 Str +2 Mag +6 Con offense ------ Critical power +14.00% Physical Power +8 (+2 eff.) Damage +6% acid +9% temporal Ignore Armor +7 On-Hit (Melee): * 20% chance to reduce armor by 25% defense ------ Resistance +12% temporal other ------- See Invisibility +9 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mayuthra the dwarven-steel pickaxe (dig speed 17 turns) Mayuthra the dwarven-steel pickaxe (dig speed 17 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +5 Cun +2 Str offense ------ Damage +18% mind Ignore resists +19% physical defense ------ Resistance +6% mind Mind save +6 (+2 eff.) other ------- Psi when Hit +0.12 Hate-on-crit +4.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Cutheldir' (dig speed 14 turns) dwarven-steel pickaxe 'Cutheldir' (dig speed 14 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +6 Str offense ------ Physical Crit +2.0% Critical power +20.00% defense ------ Armor +10 Defense +20 (+6 eff.) Unlife -60.00 life Life +31.00 other ------- Max stamina +51.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Elileth' (dig speed 16 turns) dwarven-steel pickaxe 'Elileth' (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str defense ------ Armor +14 Defense +6 (+2 eff.) Resistance +9% acid +8% physical +12% mind +9% fire Mind save +18 (+5 eff.) Poison Resist +20% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Stimulus Stimulus2.0 Encumbrance T4 injector tool [Unique] Steamtech While equipped: Stats +5 Cun defense ------ Defense +12 (+4 eff.) Physical save +15 (+4 eff.) Spell save +15 (+5 eff.) Mind save +15 (+4 eff.) Inject yourself with painkillers, reducing all incoming damage by 5. Stacks up to 5 times. When the effect ends, lose 5% of your max life per stack. Uses 3 power out of 20/20 Activation is instant. This injecting unit is complemented by a belt of tiny vials, containing some sickly yellow liquid. The papers describe the contents as 'invigorating' and 'increasing the combat potency.' |
Fortune's Eye Fortune's Eye2.0 Encumbrance T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun offense ------ Accuracy +12 (+3 eff.) Ignore Armor +12 defense ------ Defense +12 (+4 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) other ------- See Stealth +12 See Invisibility +12 Track: Effective talent level: 2.0 Power cost 12 out of 35/35. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 77% of the healing done. This effect scales with your Magic stat.. Uses 49 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 130 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 403.48 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Telekinetic Core Telekinetic Core2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil offense ------ Physical Power +3 (+1 eff.) Mindpower +3 (+1 eff.) Damage +6% physical defense ------ Resistance +5% physical Physical save +12 (+3 eff.) Psionic Pull: Effective talent level: 3.0 Power cost 12 out of 35/35. Range melee/personal Cooldown: 5 Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 112 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Xanariaba the Snowmaster [power 2] (3/17 cooldown) Xanariaba the Snowmaster [power 2] (3/17 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +6 Wil offense ------ Spell Crit +7% defense ------ Resistance +9% cold Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Vim-on-crit +2.00 Max vim +50.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 17 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Gantir the dwarven-steel torque of psionic shield [power 63] (3/17 cooldown) Gantir the dwarven-steel torque of psionic shield [power 63] (3/17 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: defense ------ Resistance +6% lightning +12% light Life Regen +2.00 Setup a psionic shield, reducing all damage taken by 63 for 5 turns Puts all charms on 17 turn cooldown 100% to reduce 2 talent cooldowns by 2. 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to gain a 15% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Eremesin [power 365] (3/10 cooldown) Eremesin [power 365] (3/10 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +3 Dex offense ------ Physical Crit +6.0% defense ------ Armor +14 Resistance +12% blight +2% physical +15% darkness Disease Resist +20% Blast the opponent's mind dealing 514 mind damage and silencing them for 4 turns Puts all charms on 10 turn cooldown 100% to increase all damage penetration by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Infernowild [power 370] (3/10 cooldown) Infernowild [power 370] (3/10 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +6 Str offense ------ Damage +18% blight Ignore resists +15% physical defense ------ Armor +16 Defense +30 (+10 eff.) Resistance +5% physical +15% fire Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 636 physical damage Puts all charms on 10 turn cooldown Torques are made by powerful psionics to store psionic powers. |
voratun torque of mindblast 'Zanodan' [power 395] (3/10 cooldown) voratun torque of mindblast 'Zanodan' [power 395] (3/10 cooldown)2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: Stats +1 Con offense ------ Damage +3% physical defense ------ Resistance +3% acid +9% light Disease Resist +10% Stun Resist +20% Blast the opponent's mind dealing 556 mind damage and silencing them for 4 turns Puts all charms on 10 turn cooldown 100% to increase the duration of 3 beneficial effects by 3. 100% to increase all damage penetration by 28% for 2 turns. 100% to reduce fatigue by 42% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Adara the Cracklepanic [power 200] (3/10 cooldown) Adara the Cracklepanic [power 200] (3/10 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ When Hit 6 physical defense ------ Armor +6 Resistance +15% lightning +3% physical +12% nature Unlife -80.00 life Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 10 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Dazzlewar the ash totem of thorny skin [power 27] (3/13 cooldown) Dazzlewar the ash totem of thorny skin [power 27] (3/13 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Physical Crit +3.0% Physical Power +20 (+4 eff.) Damage +9% physical Ignore Armor +3 defense ------ Resistance +3% blight Unlife -20.00 life other ------- Light +2 Harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40% Puts all charms on 13 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Oakmarrow [power 206] (3/10 cooldown) Oakmarrow [power 206] (3/10 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Damage +9% nature +9% darkness On-Hit (Melee): * 20% chance to slow global speed by 58% defense ------ Resistance +1% physical Physical save +3 (+1 eff.) Unlife -60.00 life other ------- Max stamina +10.00 Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 10 turn cooldown 100% to increase all damage penetration by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of healing 'Sleettrencher' [power 200] (3/10 cooldown) ash totem of healing 'Sleettrencher' [power 200] (3/10 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Damage +21% acid +3% cold When Hit 6 acid On-Hit (Melee): * 10% chance to reduce armor by 25% defense ------ Resistance +6% acid +18% cold Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 10 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Yvalaith the Kilnmarrow [power 265] (3/17 cooldown) Yvalaith the Kilnmarrow [power 265] (3/17 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Damage +12% fire Ignore resists +15% fire On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +20% light +6% blight +12% fire +5% arcane +6% cold Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 695 Base Damage: 312 Armor: 27 All Resist: 29 Puts all charms on 17 turn cooldown 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
yew totem of thorny skin 'Blizzardgrinder' [power 50] (3/13 cooldown) yew totem of thorny skin 'Blizzardgrinder' [power 50] (3/13 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Damage +18% cold Ignore resists +10% cold On-Hit (Melee): * 20% chance to slow global speed by 58% defense ------ Resistance +12% acid +9% temporal +15% cold +12% fire Harden the skin for 7 turns increasing armour by 50 and armour hardiness by 50% Puts all charms on 13 turn cooldown 100% to increase all damage penetration by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Bleakbloom [power 69] (3/13 cooldown) Bleakbloom [power 69] (3/13 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: offense ------ Damage +15% lightning +30% darkness defense ------ Resistance +18% acid +15% temporal +9% blight Pinning Resist +20% Harden the skin for 7 turns increasing armour by 69 and armour hardiness by 60% Puts all charms on 13 turn cooldown 100% to gain a 29% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice Honeywood Chalice2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +5 Str offense ------ Damage +5% physical defense ------ Resistance +10% nature Physical save +10 (+3 eff.) Life Regen +0.15 Healmod +10% other ------- Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Tree of Life Tree of Life2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con offense ------ Mindpower +7 (+3 eff.) Damage +20% nature defense ------ Resistance +20% blight +20% nature Healmod +25% other ------- Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 7 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
elven-wood totem of summon tentacle [power 290] (3/17 cooldown) elven-wood totem of summon tentacle [power 290] (3/17 cooldown)2.0 Encumbrance T4 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 821 Base Damage: 342 Armor: 21 All Resist: 39 Puts all charms on 17 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Dagogund the dragonbone totem of summon tentacle [power 375] (3/17 cooldown) Dagogund the dragonbone totem of summon tentacle [power 375] (3/17 cooldown)2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: offense ------ Mind Crit +1% Ignore resists +15% acid On-Hit (Melee): * 20% chance to reduce armor by 25% defense ------ Resistance +3% acid Mind save +15 (+4 eff.) Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 967 Base Damage: 439 Armor: 22 All Resist: 50 Puts all charms on 17 turn cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. 100% to increase all damage penetration by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem The Guardian's Totem2.0 Encumbrance T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil offense ------ Mindpower +8 (+3 eff.) When Hit: * 18% chance to slow global speed by 58% defense ------ Resistance +20% blight +20% arcane Spell save +20 (+7 eff.) other ------- Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 33 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
dragonbone totem of stinging 'Cyrama' [power 530] (3/10 cooldown) dragonbone totem of stinging 'Cyrama' [power 530] (3/10 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: Stats +2 Str +3 Dex offense ------ Physical Crit +3.0% Damage +18% physical When Hit 10 acid 10 mind defense ------ Unlife -80.00 life Sting an enemy dealing 694 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 turn cooldown 100% to reduce fatigue by 50% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone totem of healing [power 740] (3/13 cooldown) overpowered dragonbone totem of healing [power 740] (3/13 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 740 Puts all charms on 13 turn cooldown Natural totems are made by powerful wilders to store nature power. |
quick dragonbone totem of stinging [power 416] (3/8 cooldown) quick dragonbone totem of stinging [power 416] (3/8 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Sting an enemy dealing 544 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 8 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Nnyev the Cornac Bulwark level 43
29th Regrowth 124th year of Ascendancy at 11:08 see stats
By Nnyev the Cornac Bulwark level 35
28th Haze 123rd year of Ascendancy at 04:46 see stats
By Nnyev the Cornac Bulwark level 43
27th Regrowth 124th year of Ascendancy at 17:37 see stats
By Nnyev the Cornac Bulwark level 24
8th Mirth 123rd year of Ascendancy at 16:51 see stats
By Nnyev the Cornac Bulwark level 50
28th Dusk 124th year of Ascendancy at 16:54 see stats
By Nnyev the Cornac Bulwark level 50
35th Dusk 124th year of Ascendancy at 14:09 see stats
By Nnyev the Cornac Bulwark level 50
50th Dusk 126th year of Ascendancy at 15:09 see stats
By Nnyev the Cornac Bulwark level 50
37th Regrowth 125th year of Ascendancy at 01:49 see stats
By Nnyev the Cornac Bulwark level 48
19th Dusk 124th year of Ascendancy at 16:22 see stats
By Nnyev the Cornac Bulwark level 39
7th Regrowth 124th year of Ascendancy at 00:43 see stats
By Nnyev the Cornac Bulwark level 47
4th Mirth 124th year of Ascendancy at 22:52 see stats
By Nnyev the Cornac Bulwark level 35
37th Haze 123rd year of Ascendancy at 13:43 see stats
By Nnyev the Cornac Bulwark level 7
54th Dusk 122nd year of Ascendancy at 16:15 see stats
By Nnyev the Cornac Bulwark level 50
39th Dusk 125th year of Ascendancy at 18:32 see stats
By Nnyev the Cornac Bulwark level 45
62nd Pyre 124th year of Ascendancy at 07:14 see stats
By Nnyev the Cornac Bulwark level 43
75th Regrowth 124th year of Ascendancy at 19:58 see stats
By Nnyev the Cornac Bulwark level 48
7th Flare 124th year of Ascendancy at 01:13 see stats
By Nnyev the Cornac Bulwark level 36
46th Haze 123rd year of Ascendancy at 01:03 see stats
By Nnyev the Cornac Bulwark level 50
66th Dusk 126th year of Ascendancy at 01:50 see stats
By Nnyev the Cornac Bulwark level 50
37th Dusk 126th year of Ascendancy at 20:53 see stats
By Nnyev the Cornac Bulwark level 23
63rd Pyre 123rd year of Ascendancy at 04:54 see stats
By Nnyev the Cornac Bulwark level 32
1st Haze 123rd year of Ascendancy at 22:38 see stats
By Nnyev the Cornac Bulwark level 32
5th Haze 123rd year of Ascendancy at 10:01 see stats
By Nnyev the Cornac Bulwark level 50
3rd Mirth 126th year of Ascendancy at 15:10 see stats
By Nnyev the Cornac Bulwark level 50
40th Dusk 125th year of Ascendancy at 05:50 see stats
By Nnyev the Cornac Bulwark level 34
24th Haze 123rd year of Ascendancy at 14:55 see stats
By Nnyev the Cornac Bulwark level 35
28th Haze 123rd year of Ascendancy at 02:39 see stats
By Nnyev the Cornac Bulwark level 50
42nd Regrowth 126th year of Ascendancy at 18:56 see stats
By Nnyev the Cornac Bulwark level 50
9th Regrowth 126th year of Ascendancy at 23:10 see stats
By Nnyev the Cornac Bulwark level 10
33rd Haze 122nd year of Ascendancy at 00:19 see stats
By Nnyev the Cornac Bulwark level 20
78th Regrowth 123rd year of Ascendancy at 07:43 see stats
By Nnyev the Cornac Bulwark level 30
42nd Dusk 123rd year of Ascendancy at 06:16 see stats
By Nnyev the Cornac Bulwark level 40
10th Regrowth 124th year of Ascendancy at 20:06 see stats
By Nnyev the Cornac Bulwark level 50
25th Dusk 124th year of Ascendancy at 09:38 see stats
By Nnyev the Cornac Bulwark level 50
61st Pyre 126th year of Ascendancy at 23:00 see stats
By Nnyev the Cornac Bulwark level 50
9th Regrowth 126th year of Ascendancy at 11:07 see stats
By Nnyev the Cornac Bulwark level 20
24th Pyre 123rd year of Ascendancy at 02:38 see stats
By Nnyev the Cornac Bulwark level 50
51st Regrowth 126th year of Ascendancy at 20:03 see stats
By Nnyev the Cornac Bulwark level 25
7th Flare 123rd year of Ascendancy at 04:55 see stats
By Nnyev the Cornac Bulwark level 25
6th Flare 123rd year of Ascendancy at 06:18 see stats
By Nnyev the Cornac Bulwark level 48
12nd Dusk 124th year of Ascendancy at 21:33 see stats
By Nnyev the Cornac Bulwark level 50
37th Dusk 126th year of Ascendancy at 20:51 see stats
By Nnyev the Cornac Bulwark level 10
36th Haze 122nd year of Ascendancy at 23:54 see stats
By Nnyev the Cornac Bulwark level 35
28th Haze 123rd year of Ascendancy at 04:46 see stats
By Nnyev the Cornac Bulwark level 50
54th Pyre 125th year of Ascendancy at 17:47 see stats
By Nnyev the Cornac Bulwark level 13
57th Haze 122nd year of Ascendancy at 23:24 see stats
By Nnyev the Cornac Bulwark level 50
58th Dusk 124th year of Ascendancy at 06:18 see stats
By Nnyev the Cornac Bulwark level 23
63rd Pyre 123rd year of Ascendancy at 23:59 see stats
By Nnyev the Cornac Bulwark level 27
8th Dusk 123rd year of Ascendancy at 17:27 see stats
By Nnyev the Cornac Bulwark level 21
36th Pyre 123rd year of Ascendancy at 10:50 see stats
By Nnyev the Cornac Bulwark level 50
65th Dusk 126th year of Ascendancy at 23:24 see stats
By Nnyev the Cornac Bulwark level 42
25th Regrowth 124th year of Ascendancy at 05:56 see stats
By Nnyev the Cornac Bulwark level 50
9th Dusk 126th year of Ascendancy at 19:54 see stats
By Nnyev the Cornac Bulwark level 43
73rd Regrowth 124th year of Ascendancy at 00:35 see stats
Log
You are unable to move!
Nnyev deactivates Last Stand.
Nnyev picks up ( .): blazing pouch of voratun shots of grasping (20/20, 166% power, 6 apr).
Nnyev picks up ( .): dispeller's elven-silk robe of alchemy (0 def, 0 armour).
Nnyev picks up ( .): fungal drakeskin leather sling of cunning (+4).
Nnyev picks up ( .): plaguebringer's voratun steamsaw of projection (147% power, 0 apr).
Nnyev is recovering from the damage!
Talent Shield Slam is ready to use.
Total Collapse from Hypostasis of Entropy hits Nnyev for (87 antimagic), 394 temporal, (87 antimagic), 158 darkness (552 total damage).
LIFE LOST WARNING!
--------------------------------
Nnyev uses Infusion: Regeneration.
Nnyev starts regenerating health quickly.
Total Collapse from Hypostasis of Entropy hits Nnyev for (87 antimagic), 820 temporal, (87 antimagic), 396 darkness (1216 total damage).
Nnyev uses Rampage.
Nnyev begins rampaging!
LIFE LOST WARNING!
--------------------------------
Mouse input temporarily disabled.
Mouse input temporarily disabled.
Nnyev uses Infusion: Movement.
You feel your rampage slowing down. (-1 duration)
Nnyev is moving at extreme speed!
Your movements fuel your rampage! (+1 duration)
--------------------------------
Total Collapse from Hypostasis of Entropy hits Nnyev for (87 antimagic), 400 temporal, (87 antimagic), 844 darkness (1245 total damage).
Nnyev the level 50 cornac bulwark was shadowed to death by Hypostasis of Entropy on level 1 of Entropic Void.