









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Possessor Bonus Class 1.7.4Donators/Buyers bonus! Visibly Distinct Shadow Crypt 1.7.0Changes the appearance of the entrance to the Shadow Crypt in the far east to be different from the entrances to the Orc Prides, to avoid entering the wrong zone by mistake. Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 16 / 67% |
| Size | medium |
| Lifes / Deaths | Killed by red crystal at level 14 on the 18th Dusk 122nd year of Ascendancy at 23:54 0 / 6Killed by red crystal at level 14 on the 19th Dusk 122nd year of Ascendancy at 05:19 Killed by giant venus flytrap at level 15 on the 20th Dusk 122nd year of Ascendancy at 12:09 Killed by forest wight at level 16 on the 21st Dusk 122nd year of Ascendancy at 18:10 Killed by water jet at level 16 on the 23rd Dusk 122nd year of Ascendancy at 12:54 Killed by Sawtree at level 16 on the 24th Dusk 122nd year of Ascendancy at 08:52 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 28 (base 22) |
| Magic | 50 (base 30) |
| Willpower | 44 (base 34) |
| Cunning | 14 (base 11) |
Resources
| Life | 44/281 |
| Mana | 101/435 |
| Healing Factor | 1.2456298990388 |
| Regeneration | 0.31140747475971 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Invisible | 2 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 15 |
| Crit Chance | 4% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Blight | +10% |
| Cold | +25% |
| All | 0% |
| Lightning | +10% |
| Light | +10% |
| Temporal | +8% |
| Darkness | +18% |
| Fire | +23% |
| Mind | +3% |
Offense: Damage Penetration
| Darkness | +10% |
| Light | +5% |
| Temporal | +10% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 41 |
| Mental Save | 26 |
Defense: Resistances
| Blight | + 12%( 70%) |
| Physical | + 11%( 70%) |
| Cold | + 41%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 18%( 70%) |
| Light | + 45%( 70%) |
| Temporal | + 16%( 70%) |
| Darkness | + 27%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 231 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Temporal | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the injured seer from death by Bresiullo. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(101 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Cloud Caller (0 def, 0 armour) (On head)]Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10%(-) lightning +10%(-) cold ----- def ----- Resists +10%(-) lightning +10%(-) cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 7/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 32.59 to 97.77 lightning damage (65.18 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+5 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. Vargh Redemption (On fingers, 1 of 2)]Vargh Redemption 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4(-) Wil +6(-) Con dps ---------- Dmg.mod +15%(-) cold ----- def ----- Resists +10%(-) nature +25%(-) cold ---------- misc Max.mana +20.00 (-) Max.stam +20.00 (-) Max.psi +20.00 (-) Max.Air +50.00 (-) Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 17.31 cold and 13.85 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 8/60 This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
| On fingers | [vs. Vargh Redemption (On fingers, 1 of 2)]marksman's steel ring of power 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex +0(-4) Wil +0(-6) Con dps ---------- Phys.pwr +6 (+3 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +7 (+4 eff.) Dmg.mod +0%(-15%) cold Acc +4 (+4 eff.) ----- def ----- Resists +0%(-10%) nature +0%(-25%) cold ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt 'Noonraider' (Around waist)]rough leather belt 'Noonraider' 1.0 T1 belt armor [Rare] Nature While equipped: Stats +3(-) Str +3(-) Dex +3(-) Wil +3(-) Cun dps ---------- Res.pen +5%(-) light ----- def ----- Resists +3%(-) blight +2%(-) physical +6%(-) nature Phys.save +17 (+11 eff.) (-) Spell.save +10 (+4 eff.) (-) Mind.save +11 (+6 eff.) (-) ---------- misc Light +1 (-) A belt that goes around your waist. |
| In main hand | [vs. Kor's Fall (10-12 power, 0 apr, darkness element) (In main hand)]Kor's Fall (10-12 power, 0 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +8% (-) Spell.pwr +7 (+2 eff.) (-) Dmg.mod +10%(-) acid +10%(-) fire +10%(-) darkness +10%(-) blight ---------- misc See.Invis +2 (-) Talents +1.00(-) Command Staff Masteries +0.10(-) Corruption/Bone Bone Spear: Level 3.3 Pwr.cost 6 out of 5/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 129.46 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (259). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
| On hands | [vs. Crystle's Astral Bindings (0 def, 0 armour) (On hands)]Crystle's Astral Bindings (0 def, 0 armour) 1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3(-) Mag dps ---------- Spell.crit +3% (-) Spell.pwr +2 (+1 eff.) (-) S.pwr/crit +4 (-) Dmg.mod +8%(-) darkness +8%(-) temporal Res.pen +10%(-) darkness +10%(-) temporal ----- def ----- Resists +8%(-) darkness +8%(-) temporal ---------- misc N.En/turn +0.20 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | [vs. spellwoven woollen robe of fire (+19%) (0 def, 0 armour) (Main armor)]spellwoven woollen robe of fire (+19%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +3% (-) Spell.pwr +3 (+1 eff.) (-) Dmg.mod +13%(-) fire ----- def ----- Resists +9%(-) all +19%(-) fire Spell.save +15 (+7 eff.) (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. Abysswrither the linen cloak (1 def, 0 armour) (Cloak)]Abysswrither the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2(-) Mag +1(-) Wil dps ---------- Dmg.mod +3%(-) mind Res.pen +10%(-) fire Melee Ret 8(-) fire ----- def ----- Defense +1 (+1 eff.) (-) Resists +3%(-) fire Spell.save +6 (+2 eff.) (-) ---------- misc Max.mana +40.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. starlit copper amulet of willpower (+2) (Around neck)]starlit copper amulet of willpower (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2(-) Wil ----- def ----- Resists +10%(-) light +12%(-) darkness Blind- +21% (-) Amulets make your neck look great! |
Inventory
shielding rune (absorb 83; dur 3; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 83 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Kor's Fall (10-12 power, 0 apr, darkness element) (In main hand)]Glaciercutter (20-24 power, 4 apr, physical element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Master Power 20.0 - 24.0(+10.0 - +12.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 (+4) Crit +3.5% (+2.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +12% (+4%) Crit.mult +11.00% Spell.pwr +9 (+3 eff.) (+2 (+1 eff.)) Dmg.mod +0%(-10%) acid +20% physical +0%(-10%) darkness +0%(-10%) blight +12% cold +0%(-10%) fire Res.pen +20% light ----- def ----- Armour +6 Spell.save +12 (+4 eff.) ---------- misc See.Invis +0 (-2) Talents +1.00(-) Command Staff Masteries +0.00(-0.10) Corruption/Bone Staves designed for wielders of magic, by the greats of the art. |
[vs. Kor's Fall (10-12 power, 0 apr, darkness element) (In main hand)]balanced dwarven-steel battleaxe of massacre (42-63 power, 2 apr) 3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego] Master Power 42.0 - 63.0(+32.0 - +51.0) Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 (+2) Crit +6.5% (+5.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-8%) Spell.pwr +0 (+0 eff.) (-7 (-2 eff.)) Dmg.mod +0%(-10%) acid +0%(-10%) fire +0%(-10%) darkness +0%(-10%) blight Acc +10 (+7 eff.) ----- def ----- Defense +7 (+7 eff.) Disarm- +41% ---------- misc See.Invis +0 (-2) Talents +0(+-1) Command Staff Masteries +0.00(-0.10) Corruption/Bone Massive two-handed battleaxes. |
[vs. Kor's Fall (10-12 power, 0 apr, darkness element) (In main hand)]Bill's Tree Trunk (30-51 power, 7 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 30.0 - 51.0(+20.0 - +39.0) Physical Uses 130% Str Acc+ +0.2% base dam (max 20%) Apr +7 (+7) Crit +1.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-8%) Spell.pwr +0 (+0 eff.) (-7 (-2 eff.)) Dmg.mod +0%(-10%) acid +0%(-10%) fire +0%(-10%) darkness +0%(-10%) blight ---------- misc See.Invis +0 (-2) Talents +0(+-1) Command Staff Masteries +0.00(-0.10) Corruption/Bone Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
[vs. Kor's Fall (10-12 power, 0 apr, darkness element) (In main hand)]steel longsword of phasing (14-20 power, 9 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Ego] Arcane Power 14.5 - 20.3(+4.5 - +8.3) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +9 (+9) Crit +3.0% (+1.5%) Atk.spd 100% (-) Phasing +10% While equipped: dps ---------- Spell.crit +0% (-8%) Spell.pwr +0 (+0 eff.) (-7 (-2 eff.)) Dmg.mod +0%(-10%) acid +0%(-10%) fire +0%(-10%) darkness +0%(-10%) blight ---------- misc See.Invis +0 (-2) Talents +0(+-1) Command Staff Masteries +0.00(-0.10) Corruption/Bone Sharp, long, and deadly. |
[vs. Kor's Fall (10-12 power, 0 apr, darkness element) (In main hand)]Unerring Scalpel (15-20 power, 25 apr) 1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 15.0 - 19.5(+5.0 - +7.5) Physical Uses 45% Str, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +25 (+25) Crit +0.0% (-1.5%) Atk.spd 100% (-) Phasing +50% While equipped: dps ---------- Spell.crit +0% (-8%) Spell.pwr +0 (+0 eff.) (-7 (-2 eff.)) Dmg.mod +0%(-10%) acid +0%(-10%) fire +0%(-10%) darkness +0%(-10%) blight Acc +20 (+12 eff.) ---------- misc See.Invis +0 (-2) Talents +0(+-1) Command Staff Masteries +0.00(-0.10) Corruption/Bone Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
[vs. Kor's Fall (10-12 power, 0 apr, darkness element) (In main hand)]Serpent's Glare (7-8 power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Power 7.0 - 7.7(-3.0 - -4.3) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 (+15) Crit +7.0% (+5.5%) Atk.spd 100% (-) Dmg.conv 30% poison While equipped: dps ---------- Spell.crit +0% (-8%) Mind.crit +2% Spell.pwr +0 (+0 eff.) (-7 (-2 eff.)) Mind.pwr +4 (+2 eff.) Dmg.mod +0%(-10%) acid +0%(-10%) darkness +0%(-10%) blight +0%(-10%) fire +10% nature ----- def ----- Resists +10% nature Poison- +50% ---------- misc See.Invis +0 (-2) Talents +0(+-1) Command Staff Masteries +0.00(-0.10) Corruption/Bone Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 117.98 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
[vs. Kor's Fall (10-12 power, 0 apr, darkness element) (In main hand)]horrifying vined mindstar of life (5-6 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 5.0 - 5.5(-5.0 - -6.5) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+18) Crit +3.0% (+1.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-8%) Mind.crit +2% Spell.pwr +0 (+0 eff.) (-7 (-2 eff.)) Mind.pwr +4 (+2 eff.) Melee+ 4 mind 4 darkness Dmg.mod +0%(-10%) acid +2%(-8%) darkness +0%(-10%) blight +0%(-10%) fire +4% mind ----- def ----- Max.HP +11.00 HP.reg +0.90 ---------- misc See.Invis +0 (-2) Talents +1 Attune Mindstar +0(+-1) Command Staff Masteries +0.00(-0.10) Corruption/Bone Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. Kor's Fall (10-12 power, 0 apr, darkness element) (In main hand)]vined mindstar (6-6 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Normal] Nature Power 5.5 - 6.1(-4.5 - -5.9) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+18) Crit +3.0% (+1.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-8%) Mind.crit +2% Spell.pwr +0 (+0 eff.) (-7 (-2 eff.)) Mind.pwr +4 (+2 eff.) Dmg.mod +0%(-10%) acid +0%(-10%) fire +0%(-10%) darkness +0%(-10%) blight ---------- misc See.Invis +0 (-2) Talents +1 Attune Mindstar +0(+-1) Command Staff Masteries +0.00(-0.10) Corruption/Bone Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. Kor's Fall (10-12 power, 0 apr, darkness element) (In main hand)]Surefire 4.0 T1 longbow 2H weapon Reqs Dex 18 Shoot [Unique] Master Acc+ +0.2% crit chance (max 25%) Crit +0.0% (-1.5%) Atk.spd 105% (+5%) Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Spell.crit +0% (-8%) Spell.pwr +0 (+0 eff.) (-7 (-2 eff.)) Dmg.mod +0%(-10%) acid +5% physical +0%(-10%) darkness +0%(-10%) blight +0%(-10%) fire Acc +12 (+8 eff.) ---------- misc See.Invis +0 (-2) Talents +0(+-1) Command Staff Masteries +0.00(-0.10) Corruption/Bone This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
[vs. spellwoven woollen robe of fire (+19%) (0 def, 0 armour) (Main armor)]woollen robe 'Rimevortex' (19 def, 3 armour) 2.0 T2 cloth armor [Rare] Master While equipped: Stats +2 Str +1 Dex dps ---------- Spell.crit +0% (-3%) Phys.pwr +15 (+8 eff.) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-13%) fire Res.pen +5% acid ----- def ----- Armour +3 Defense +19 (+14 eff.) Resists +12% cold +0%(-19%) fire +9%(-) all Phys.save +17 (+8 eff.) Spell.save +0 (+0 eff.) (-15 (-7 eff.)) Die.at -40.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. spellwoven woollen robe of fire (+19%) (0 def, 0 armour) (Main armor)]Spinal Cage (5 def, 8 armour) 9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex dps ---------- Spell.crit +0% (-3%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-13%) fire ----- def ----- Armour +8 Defense +5 (+5 eff.) Fatigue +3% Resists +0%(-19%) fire +15% physical +0%(-9%) all Spell.save +0 (+0 eff.) (-15 (-7 eff.)) Bone Grab: Level 2.2 Pwr.cost 20 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 50.82 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
[vs. Abysswrither the linen cloak (1 def, 0 armour) (Cloak)]resilient linen cloak of Iron Throne (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +0(-2) Mag +0(-1) Wil +2 Con dps ---------- Dmg.mod +0%(-3%) mind Res.pen +0%(-10%) fire Melee Ret 0(-8) fire ----- def ----- Defense +1 (+1 eff.) (-) Resists +0%(-3%) fire Spell.save +0 (+0 eff.) (-6 (-2 eff.)) Max.HP +30.00 ---------- misc Max.mana +0.00 (-40.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Normal] While equipped: ----- def ----- Armour +3 A pair of boots made of leather. |
[vs. Crystle's Astral Bindings (0 def, 0 armour) (On hands)]Spellhunt Remnants (1 def, 2 armour) 1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +0(-3) Mag +2 Wil +2 Cun dps ---------- Spell.crit +0% (-3%) Mind.crit +3% Spell.pwr +0 (+0 eff.) (-2 (-1 eff.)) Mind.pwr +4 (+2 eff.) S.pwr/crit +0 (-4) Dmg.mod +0%(-8%) temporal +5% nature +0%(-8%) darkness Res.pen +0%(-10%) temporal +5% nature +0%(-10%) darkness ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +0%(-8%) darkness +0%(-8%) temporal Spell.save +4 (+1 eff.) Max.HP +20.00 ---------- misc N.En/turn +0.00 (-0.20) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
[vs. Cloud Caller (0 def, 0 armour) (On head)]Bregiruidan (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +0%(-10%) lightning +0%(-10%) cold +6% mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +1 (+1 eff.) Resists +0%(-10%) lightning +3% darkness +6% fire +3% mind +6%(-4%) cold A pointy cloth hat, very wizardly... |
13 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]Void Star 1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +6% acid +0%(-10%) light +6% cold +6% fire +6% arcane +6% lightning ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +2 (-3) Echoes From The Void: Level 2.0 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 29.23 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Prox's Lucky Halfling Foot (Tool)]piercing iron torque of mindblast [power 100] (15 cooldown) 2.0 T1 torque charm [Ego] Psionic While equipped: Stats +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc T.Disarm +0 (-5) Blast the opponent's mind dealing 103 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. Prox's Lucky Halfling Foot (Tool)]powerful elm totem of summon tentacle [power 100] (25 cooldown) 2.0 T1 totem charm [Ego] Nature While equipped: Stats +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc T.Disarm +0 (-5) Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 257 Base Damage: 101 Armor: 5 All Resist: 0 Puts all charms on 25 cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Level 10
Got a character to level 10.By Bresiullo the Cornac Archmage level 10
5th Mirth 122nd year of Ascendancy at 13:28 see stats
Orbituary
Stabilized the Abashed Expanse to maintain it in orbit.By Bresiullo the Cornac Archmage level 2
75th Pyre 122nd year of Ascendancy at 00:09 see stats
The Arena
Unlocked Arena mode.By Bresiullo the Cornac Archmage level 11
8th Mirth 122nd year of Ascendancy at 00:36 see stats
Log
Bresiullo hits Sawtree for (20 blocked), 0 lightning (0 total damage).
Sawtree is knocked back!
Bresiullo's cleansing fire area effect hits Bresiullo for 15 fire damage.
Bresiullo's cleansing fire area effect hits Netherworm mass for 20 fire damage.
Bresiullo's cleansing fire area effect hits Sawtree for (24 blocked), 0 fire (0 total damage).
Bresiullo's tidal wave hits Sawtree for (18 blocked), 0 cold, (17 blocked), 0 physical (0 total damage).
Bresiullo's cleansing fire area effect killed Netherworm mass!
Bresiullo casts Flame.
Bresiullo hits Sawtree for (76 blocked), (26 flat reduction), 67 fire (67 total damage).
Bresiullo receives 71 healing from Temporal Restoration Field.
Bleeding from Sawtree hits Bresiullo for 33 physical damage.
Burning from Bresiullo hits Sawtree for (76 blocked), (9 flat reduction), 0 fire (0 total damage).
Sawtree uses Spinal Break.
Bresiullo is on fire!
Bresiullo slows down.
Bresiullo stops regenerating health quickly.
Bresiullo deactivates Burning Wake.
Melee retaliation hits Sawtree for (12 flat reduction), 0 fire, (12 flat reduction), 0 fire (0 total damage).
Sawtree hits Bresiullo for 182 physical, 14 fire, 48 physical, 14 fire (257 total damage).
Bresiullo hits Sawtree for (20 flat reduction), 0 lightning (0 total damage).
Bresiullo's cleansing fire area effect hits Sawtree for (24 flat reduction), 0 fire (0 total damage).
Bresiullo's cleansing fire area effect hits Bresiullo for 15 fire damage.
Bresiullo's cleansing fire area effect hits Sawtree for (24 flat reduction), 0 fire (0 total damage).
Bresiullo casts Teleport.
Bresiullo receives 71 healing from Temporal Restoration Field.
Bleeding from Sawtree hits Bresiullo for 28 physical damage.
Burning from Sawtree hits Bresiullo for 9 fire damage.
Bresiullo the level 16 cornac archmage was pierced to death by Sawtree on level 3 of Lake of Nur.























































































