Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Leeroy Jenkins 1.2.5Renames every escort to Leeroy Jenkins." Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.3.0Donators/Buyers bonus! Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Beholder (Continuation) 1.1.5Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Berserker |
| Level / Exp | 27 / 11% |
| Size | small |
| Lifes / Deaths | Killed by war hound at level 16 on the 60th Haze 122nd year of Ascendancy at 01:10 0 / 7Killed by Bethuth the giant eel at level 22 on the 28th Regrowth 123rd year of Ascendancy at 20:51 Killed by Nerinne the skeleton warrior at level 24 on the 64th Regrowth 123rd year of Ascendancy at 12:06 Killed by Glorytta the vampire lord at level 25 on the 80th Regrowth 123rd year of Ascendancy at 08:01 Killed by Adumitira the master vampire at level 25 on the 80th Regrowth 123rd year of Ascendancy at 15:33 Killed by grave wight at level 25 on the 4th Pyre 123rd year of Ascendancy at 14:55 Killed by skeleton master archer at level 27 on the 9th Pyre 123rd year of Ascendancy at 02:55 |
| Antimagic | Follower |
Primary Stats
| Strength | 48 (base 51) |
| Dexterity | 25 (base 18) |
| Constitution | 55 (base 42) |
| Magic | 14 (base 10) |
| Willpower | 23 (base 12) |
| Cunning | 22 (base 17) |
Resources
| Life | -59/1025 |
| Stamina | 190/190 |
| Equilibrium | 10 |
| Healing Factor | 1.5 |
| Regeneration | 56.992609111299 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +27% |
| Spell | 0% |
| Global | +104.2% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 116 |
| Accuracy | 63 |
| Crit Chance | 88% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.45 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 28.625 |
| Ranged Defense | 32.625 |
| Fatigue | 15 |
| Physical Save | 47.641666666667 |
| Spell Save | 48.841666666667 |
| Mental Save | 34.8125 |
Defense: Resistances
| All | + 35%( 70%) |
Defense: Immunities
| Disarm Resistance | 22% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 30% |
| Stun Resistance | 81% |
| Pinning Resistance | 66% |
| Poison Resistance | 10% |
| Blind Resistance | 45% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 181 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 357 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 10 for 8 turns. While Heroism is active, you will only die when reaching -252 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Berserker Rage |
| beneficial effect | Increases critical hit chance by 62%. Berserker Rage |
| beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 27.85, and stamina regeneration by 5.57. Bloodbath |
| beneficial effect | Reduces physical damage received by 25% and provides a 13% chance to ignore critical hits. Juggernaut |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | The target ignores pain, reducing all damage taken by 23%. Pain Suppression |
| beneficial effect | You gain 12% resistance against darkness. Resolve |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You failed to protect the lost sun paladin from death by Eliriagatira the skeleton archer. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 2 of Daikara) | failed |
You failed to protect the temporal explorer from death by giant acid ant. Escort: temporal explorer (level 1 of Daikara) | failed |
You failed to protect the worried loremaster from death by grave wight. Escort: worried loremaster (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 52. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision, which can be used to permanently increase your physical critical strike chance by 4%. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed minotaur nose. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala needs your help making an elixir of mastery, which can be used to grant you four additional stat points. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of elder vampire blood. Agrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed vampire lord fang. * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed naga tongue. * You've found the needed red crystal shard. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Puremark (0 def, 3 armour) (On feet)] Puremark (0 def, 3 armour)[vs. Puremark (0 def, 3 armour) (On feet)] Puremark (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-) Fatigue: +3% (-) Effects on melee hit: * 30% chance to inflict damage reduction Damage (Melee): 0(-30) item darkness numbing Changes resistances: +8%(-) lightning / +9%(-) temporal Changes resistances penetration: +10%(-) nature Changes damage: +9%(-) nature A pair of boots made of leather. |
| Light source | [vs. brass lantern of health (Light source)] brass lantern of health[vs. brass lantern of health (Light source)] brass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +44.00 (-) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Helm of the Dwarven Emperors (0 def, 6 armour) (On head)] Helm of the Dwarven Emperors (0 def, 6 armour)[vs. Helm of the Dwarven Emperors (0 def, 6 armour) (On head)] Helm of the Dwarven Emperors (0 def, 6 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 (-) Fatigue: +4% (-) Changes stats: +4(-) Mag / +3(-) Wil Changes damage: +8%(-) light Blindness immunity: +30% (-) Confusion immunity: +30% (-) Light radius: +1 (-) It can be used to activate talent Sun Flare (costing 27 power out of 30/30) : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 7.86 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| Tool | [vs. psionic stralite torque of kinetic psionic shield [power 107] (23/18 cooldown) (Tool)] psionic stralite torque of kinetic psionic shield [power 107] (23/18 cooldown)[vs. psionic stralite torque of kinetic psionic shield [power 107] (23/18 cooldown) (Tool)] psionic stralite torque of kinetic psionic shield [power 107] (23/18 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 107 for 7 turns, putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 7 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. steel ring of speed (On fingers, 1 of 2)] steel ring of speed[vs. steel ring of speed (On fingers, 1 of 2)] steel ring of speed Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) (-) Defense: +7 (+4 eff.) (-) Movement speed: +12% (-) Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 5.2 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On fingers | [vs. steel ring of speed (On fingers, 1 of 2)] titan's stralite ring of speed[vs. steel ring of speed (On fingers, 1 of 2)] titan's stralite ring of speed Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) (+1 (+0 eff.)) Defense: +9 (+4 eff.) (+2 (+1 eff.)) Changes stats: +5 Con Physical save: +10 (+3 eff.) Movement speed: +15% (+3%) Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 2.6 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 28% for 5 turns. Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)] Girdle of the Calm Waters[vs. Girdle of the Calm Waters (Around waist)] Girdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +20%(-) blight / +20%(-) cold / +20%(-) nature Healing mod.: +30% (-) A belt rumoured to have been worn by the Conclave healers. |
| In main hand | [vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] blazebringer's stralite greatsword (49-78.4 power, 3 apr)[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] blazebringer's stralite greatsword (49-78.4 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (-) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) Burst (radius 2) on crit: +17(-) fire When wielded/worn: Changes resistances penetration: +9%(-) fire Global speed: +4% (-) Massive two-handed swords. |
| On hands | [vs. Eraruitir (0 def, 2 armour) (On hands)] Eraruitir (0 def, 2 armour)[vs. Eraruitir (0 def, 2 armour) (On hands)] Eraruitir (0 def, 2 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 (-) Changes stats: +3(-) Con Physical save: +10 (+3 eff.) (-) Spell save: +6 (+2 eff.) (-) Mental save: +6 (+3 eff.) (-) Blindness immunity: +15% (-) Poison immunity: +10% (-) Disarm immunity: +22% (-) Pinning immunity: +10% (-) Vim when firing critical spell: +1.00 (-) It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 2.6 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. Nature's Blessing (8 def, 6 armour) (Main armor)] Nature's Blessing (8 def, 6 armour)[vs. Nature's Blessing (8 def, 6 armour) (Main armor)] Nature's Blessing (8 def, 6 armour) Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 (-) Defense: +8 (+4 eff.) (-) Ranged Defense: +4 (+2 eff.) (-) Fatigue: +8% (-) Changes stats: +3(-) Wil / +4(-) Con Changes resistances: +20%(-) nature / +25%(-) arcane Talent masteries: +0.20(-) Wild-gift / Antimagic Spell save: +38 (+15 eff.) (-) Stun/Freeze immunity: +25% (-) Life regen: +1.00 (-) Healing mod.: +20% (-) Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. This item has been sent to the Item's Vault. |
| Cloak | [vs. murderer's cashmere cloak of implacability (2 def, 0 armour) (Cloak)] murderer's cashmere cloak of implacability (2 def, 0 armour)[vs. murderer's cashmere cloak of implacability (2 def, 0 armour) (Cloak)] murderer's cashmere cloak of implacability (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) (-) Armour penetration: +3 (-) Defense: +2 (+1 eff.) (-) Changes stats: +2(-) Cun / +2(-) Dex Physical save: +8 (+3 eff.) (-) Mental save: +8 (+4 eff.) (-) Only die when reaching: -50.00 life (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Glevena the stralite amulet (Around neck)] Glevena the stralite amulet[vs. Glevena the stralite amulet (Around neck)] Glevena the stralite amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Defense: +4 (+2 eff.) (-) Ranged Defense: +4 (+2 eff.) (-) Changes stats: +2(-) Wil Changes resistances: +6%(-) darkness Physical save: +18 (+6 eff.) (-) Spell save: +17 (+6 eff.) (-) Mental save: +19 (+10 eff.) (-) Psi when hit: +0.12 (-) Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 450 for 6 turns)shielding rune (absorb 450 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 450 damage for 6 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Glevena the stralite amulet (Around neck)] Chamogas[vs. Glevena the stralite amulet (Around neck)] Chamogas Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +0 (+0 eff.) (-4 (-2 eff.)) Ranged Defense: +0 (+0 eff.) (-4 (-2 eff.)) Changes stats: +1 Str / +0(-2) Wil / +1 Con Changes resistances: +0%(-6%) darkness / +14% temporal Physical save: +0 (+0 eff.) (-18 (-6 eff.)) Spell save: +0 (+0 eff.) (-17 (-6 eff.)) Mental save: +0 (+0 eff.) (-19 (-10 eff.)) Pinning immunity: +24% Knockback immunity: +24% Psi when hit: +0.00 (-0.12) Light radius: +3 See invisible: +6 Amulets can have magical properties. |
[vs. steel ring of speed (On fingers, 1 of 2)] titan's steel ring of pilfering[vs. steel ring of speed (On fingers, 1 of 2)] titan's steel ring of pilfering Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) (+1 (+0 eff.)) Armour penetration: +7 Defense: +8 (+4 eff.) (+1 (+0 eff.)) Changes stats: +2 Con Physical save: +4 (+1 eff.) Movement speed: +0% (-12%) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] lifebinding yew vilestaff (20-24 power, 4 apr, blight element)[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] This item will automatically be transmogrified when you leave the level. lifebinding yew vilestaff (20-24 power, 4 apr, blight element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0(-29.0 - -54.4) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (+1) Physical crit. chance: +3.5% (-1.0%) Attack speed: 100% (-) Burst (radius 2) on crit: +0(-17) fire When wielded/worn: Changes stats: +5 Con Changes resistances penetration: +0%(-9%) fire Changes damage: +20% blight Talent granted: +1 Command Staff Life regen: +0.80 Spellpower: +13 (+5 eff.) Spell crit. chance: +3% Global speed: +0% (-4%) Healing mod.: +17% Staves designed for wielders of magic, by the greats of the art. |
[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] potent elven-wood starstaff (28-33.6 power, 5 apr, physical element)[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] This item will automatically be transmogrified when you leave the level. potent elven-wood starstaff (28-33.6 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 28.0 - 33.6(-21.0 - -44.8) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 (+2) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) Burst (radius 2) on crit: +0(-17) fire When wielded/worn: Changes resistances penetration: +0%(-9%) fire Changes damage: +28% physical Talent granted: +1 Command Staff Spellpower: +15 (+5 eff.) Spell crit. chance: +4% Global speed: +0% (-4%) Staves designed for wielders of magic, by the greats of the art. |
[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] dwarven-steel greatmaul (40-60 power, 2 apr)[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul (40-60 power, 2 apr) Requires: - Strength 24 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.0 - 60.0(-9.0 - -18.4) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-1) Physical crit. chance: +1.5% (-3.0%) Attack speed: 100% (-) Burst (radius 2) on crit: +0(-17) fire When wielded/worn: Changes resistances penetration: +0%(-9%) fire Global speed: +0% (-4%) Massive two-handed mauls. |
[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] dwarven-steel greatmaul of massacre (53.5-80.25 power, 2 apr)[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] dwarven-steel greatmaul of massacre (53.5-80.25 power, 2 apr) Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 53.5 - 80.3(+4.5 - +1.8) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-1) Physical crit. chance: +1.5% (-3.0%) Attack speed: 100% (-) Burst (radius 2) on crit: +0(-17) fire When wielded/worn: Changes resistances penetration: +0%(-9%) fire Global speed: +0% (-4%) Massive two-handed mauls. |
[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] stralite greatsword (46.5-74.4 power, 3 apr)[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] This item will automatically be transmogrified when you leave the level. stralite greatsword (46.5-74.4 power, 3 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.5 - 74.4(-2.5 - -4.0) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (-) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) Burst (radius 2) on crit: +0(-17) fire When wielded/worn: Changes resistances penetration: +0%(-9%) fire Global speed: +0% (-4%) Massive two-handed swords. |
[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] stralite greatsword (50.5-80.8 power, 3 apr)[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] This item will automatically be transmogrified when you leave the level. stralite greatsword (50.5-80.8 power, 3 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8(+1.5 - +2.4) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (-) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) Burst (radius 2) on crit: +0(-17) fire When wielded/worn: Changes resistances penetration: +0%(-9%) fire Global speed: +0% (-4%) Massive two-handed swords. |
[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] insidious orite trident of crippling (39-62.4 power, 13 apr)[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] This item will automatically be transmogrified when you leave the level. insidious orite trident of crippling (39-62.4 power, 13 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 39.0 - 62.4(-10.0 - -16.0) Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 (+10) Physical crit. chance: +3.5% (-1.0%) Attack speed: 100% (-) On weapon crit: + cripple the target Damage (Melee): +58 insidious poison Burst (radius 2) on crit: +0(-17) fire When wielded/worn: Physical crit. chance: +14.0% Changes resistances penetration: +0%(-9%) fire Global speed: +0% (-4%) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] stralite waraxe of purging (29.5-41.3 power, 5 apr)[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] This item will automatically be transmogrified when you leave the level. stralite waraxe of purging (29.5-41.3 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.5 - 41.3(-19.5 - -37.1) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 (+2) Physical crit. chance: +6.5% (+2.0%) Attack speed: 100% (-) On weapon hit: + 25% chance to remove a magical effect Damage (Melee): +9 nature Burst (radius 2) on crit: +0(-17) fire When wielded/worn: Changes resistances penetration: +0%(-9%) fire Global speed: +0% (-4%) One-handed war axes. |
[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] creative pulsing mindstar (13.5-14.85 power, 32 apr, mind damage)[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] This item will automatically be transmogrified when you leave the level. creative pulsing mindstar (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9(-35.5 - -63.6) Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 (+29) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) Burst (radius 2) on crit: +0(-17) fire When wielded/worn: Changes stats: +3 Cun Changes resistances penetration: +0%(-9%) fire Critical mult.: +21.00% Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Global speed: +0% (-4%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] pulsing mindstar (13-14.3 power, 32 apr, nature damage)[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] This item will automatically be transmogrified when you leave the level. pulsing mindstar (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3(-36.0 - -64.1) Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 (+29) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) Burst (radius 2) on crit: +0(-17) fire When wielded/worn: Changes resistances penetration: +0%(-9%) fire Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Global speed: +0% (-4%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] throat-seeking yew longbow of nature[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] throat-seeking yew longbow of nature Requires: - Dexterity 24 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-4.5%) Attack speed: 125% (+25%) Firing range: +8 On weapon crit: + silences the target Damage (Ranged): +16 nature Burst (radius 2) on crit: +0(-17) fire When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +16% nature / +0%(-9%) fire Global speed: +0% (-4%) Longbows are used to shoot arrows at your foes. |
[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] Shadowreek the hardened leather sling[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] This item will automatically be transmogrified when you leave the level. Shadowreek the hardened leather sling Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-4.5%) Attack speed: 125% (+25%) Firing range: +8 On weapon hit: * 40% chance to inflict damage reduction (+40%) Damage (Ranged): +11 fire Burst (radius 1) on hit: +2 arcane Burst (radius 2) on crit: +2 darkness / +0(-17) fire When wielded/worn: Changes resistances: +6% darkness Changes resistances penetration: +10% darkness / +0%(-9%) fire Changes damage: +16% fire Global speed: +0% (-4%) Slings are used to hurl stones or metal shots at your foes. |
[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] ranger's hardened leather sling of lightning[vs. blazebringer's stralite greatsword (49-78.4 power, 3 apr) (In main hand)] This item will automatically be transmogrified when you leave the level. ranger's hardened leather sling of lightning Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-4.5%) Attack speed: 125% (+25%) Firing range: +9 Damage (Ranged): +10 lightning Burst (radius 2) on crit: +0(-17) fire When wielded/worn: Changes stats: +3 Dex Changes resistances penetration: +0%(-9%) fire Changes damage: +10% lightning Global speed: +0% (-4%) Slings are used to hurl stones or metal shots at your foes. |
[vs. Nature's Blessing (8 def, 6 armour) (Main armor)] enlightening dwarven-steel mail armour of the deep (3 def, 11 armour)[vs. Nature's Blessing (8 def, 6 armour) (Main armor)] enlightening dwarven-steel mail armour of the deep (3 def, 11 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +11 (+5) Defense: +3 (+2 eff.) (-5 (-2 eff.)) Ranged Defense: +0 (+0 eff.) (-4 (-2 eff.)) Fatigue: +16% (+8%) Changes stats: +5(+2) Wil / +5 Cun / +0(-4) Con Changes resistances: +7% acid / +7% cold / +0%(-20%) nature / +0%(-25%) arcane Talent mastery: +0.00(-0.20) Wild-gift / Antimagic Allows you to breathe in: water Spell save: +0 (+0 eff.) (-38 (-15 eff.)) Mental save: +13 (+6 eff.) Stun/Freeze immunity: +0% (-25%) Life regen: +0.00 (-1.00) Healing mod.: +0% (-20%) A suit of armour made of mail. |
[vs. murderer's cashmere cloak of implacability (2 def, 0 armour) (Cloak)] thick linen cloak of Iron Throne (1 def, 6 armour)[vs. murderer's cashmere cloak of implacability (2 def, 0 armour) (Cloak)] thick linen cloak of Iron Throne (1 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-5 (-1 eff.)) Armour penetration: +0 (-3) Armour: +6 Defense: +1 (+0 eff.) (-1 (+0 eff.)) Changes stats: +2 Str / +0(-2) Dex / +0(-2) Cun / +2 Con Changes resistances: +10% cold Physical save: +0 (+0 eff.) (-8 (-3 eff.)) Mental save: +0 (+0 eff.) (-8 (-4 eff.)) Only die when reaching: +0.00 life (+50.00 life) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Puremark (0 def, 3 armour) (On feet)] pair of hardened leather boots (0 def, 3 armour)[vs. Puremark (0 def, 3 armour) (On feet)] This item will automatically be transmogrified when you leave the level. pair of hardened leather boots (0 def, 3 armour) 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-) Fatigue: +3% (-) Damage (Melee): 0(-30) item darkness numbing Changes resistances: +0%(-8%) lightning / +0%(-9%) temporal Changes resistances penetration: +0%(-10%) nature Changes damage: +0%(-9%) nature A pair of boots made of leather. |
[vs. Puremark (0 def, 3 armour) (On feet)] restorative pair of hardened leather boots of disengagement (0 def, 3 armour)[vs. Puremark (0 def, 3 armour) (On feet)] This item will automatically be transmogrified when you leave the level. restorative pair of hardened leather boots of disengagement (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-) Fatigue: +3% (-) Damage (Melee): 0(-30) item darkness numbing Changes stats: +3 Cun / +3 Dex Changes resistances: +0%(-8%) lightning / +0%(-9%) temporal Changes resistances penetration: +0%(-10%) nature Changes damage: +0%(-9%) nature Life regen: +1.80 Healing mod.: +16% It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. A pair of boots made of leather. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
[vs. psionic stralite torque of kinetic psionic shield [power 107] (23/18 cooldown) (Tool)] dwarven-steel pickaxe 'Relgista' (dig speed 25 turns)[vs. psionic stralite torque of kinetic psionic shield [power 107] (23/18 cooldown) (Tool)] dwarven-steel pickaxe 'Relgista' (dig speed 25 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +8 Damage when hit (Melee): 4 arcane Changes stats: +5 Str Changes resistances: +9% mind Changes damage: +6% arcane When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 24 cooldown : Effective talent level: 3.9 Power cost: 24 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
[vs. psionic stralite torque of kinetic psionic shield [power 107] (23/18 cooldown) (Tool)] dwarven-steel pickaxe of Reknor (dig speed 14 turns)[vs. psionic stralite torque of kinetic psionic shield [power 107] (23/18 cooldown) (Tool)] dwarven-steel pickaxe of Reknor (dig speed 14 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +7% darkness / +7% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. psionic stralite torque of kinetic psionic shield [power 107] (23/18 cooldown) (Tool)] warded steel torque of thermal psionic shield [power 45] (23/18 cooldown)[vs. psionic stralite torque of kinetic psionic shield [power 107] (23/18 cooldown) (Tool)] warded steel torque of thermal psionic shield [power 45] (23/18 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Maximum wards: +1 physical / +2 mind / +2 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 45 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. psionic stralite torque of kinetic psionic shield [power 107] (23/18 cooldown) (Tool)] psionic dwarven-steel torque of charged psionic shield [power 67] (23/18 cooldown)[vs. psionic stralite torque of kinetic psionic shield [power 107] (23/18 cooldown) (Tool)] psionic dwarven-steel torque of charged psionic shield [power 67] (23/18 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 67 for 7 turns, putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Buttstuffer the Halfling Berserker level 16
6th Decay 122nd year of Ascendancy at 11:03 see stats
Bringer of Doom
Killed a Bringer of Doom.By Buttstuffer the Halfling Berserker level 23
56th Regrowth 123rd year of Ascendancy at 10:00 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Buttstuffer the Halfling Berserker level 12
8th Haze 122nd year of Ascendancy at 14:39 see stats
Exterminator
Killed 1000 creatures.By Buttstuffer the Halfling Berserker level 16
6th Decay 122nd year of Ascendancy at 09:15 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Buttstuffer the Halfling Berserker level 17
2nd Wintertide 123rd year of Ascendancy at 01:43 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Buttstuffer the Halfling Berserker level 22
31st Regrowth 123rd year of Ascendancy at 12:41 see stats
Level 10
Got a character to level 10.By Buttstuffer the Halfling Berserker level 10
4th Flare 122nd year of Ascendancy at 23:27 see stats
Level 20
Got a character to level 20.By Buttstuffer the Halfling Berserker level 20
4th Allure 123rd year of Ascendancy at 12:45 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Buttstuffer the Halfling Berserker level 11
2nd Dusk 122nd year of Ascendancy at 15:41 see stats
Size matters
Did over 600 damage in one attack.By Buttstuffer the Halfling Berserker level 27
8th Pyre 123rd year of Ascendancy at 23:02 see stats
That was close
Killed your target while having only 1 life left.By Buttstuffer the Halfling Berserker level 26
8th Pyre 123rd year of Ascendancy at 06:11 see stats
The Arena
Unlocked Arena mode.By Buttstuffer the Halfling Berserker level 6
1st Mirth 122nd year of Ascendancy at 03:29 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Buttstuffer the Halfling Berserker level 22
49th Regrowth 123rd year of Ascendancy at 16:13 see stats
The secret city
Discovered the truth about mages.By Buttstuffer the Halfling Berserker level 12
26th Haze 122nd year of Ascendancy at 07:33 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Buttstuffer the Halfling Berserker level 22
48th Regrowth 123rd year of Ascendancy at 18:05 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Buttstuffer the Halfling Berserker level 16
60th Haze 122nd year of Ascendancy at 12:30 see stats
Log
Talent Nature's Touch is ready to use.
Buttstuffer resists the mind attack!
Buttstuffer is invigorated by the attack!
Skeleton master archer's Shoot hits Buttstuffer for 44 physical, 3 mind, 5 darkness (52 total damage).
Skeleton master archer shoots!
Buttstuffer performs a melee critical strike against Will o' the wisp!
Will o' the wisp resists the terror!
Buttstuffer hits The Master for 14 fire damage.
Buttstuffer hits Will o' the wisp for 206 physical, , 12 fire (217 total damage).
Buttstuffer resists the mind attack!
Buttstuffer is invigorated by the attack!
Skeleton master archer's Shoot hits Buttstuffer for 41 physical, 3 mind, 5 darkness (49 total damage).
The Master casts Manathrust.
Buttstuffer is invigorated by the attack!
The Master hits Buttstuffer for 52 arcane damage.
Skeleton master archer shoots!
Will o' the wisp explodes! Buttstuffer is enveloped in frost.
Buttstuffer is invigorated by the attack!
Will o' the wisp hits Buttstuffer for 119 cold damage.
Buttstuffer resists the mind attack!
Buttstuffer is invigorated by the attack!
Skeleton master archer's Shoot hits Buttstuffer for 38 physical, 3 mind, 5 darkness (47 total damage).
Buttstuffer uses Nature's Touch.
Buttstuffer receives 187 healing.
The Master casts Phase Door.
Skeleton master archer shoots!
Talent Death Dance is ready to use.
Saving game...
