honk the level 1 Cornac Sun Paladin by jericho140

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassSun Paladin
Level / Exp1 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 18)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic14 (base 14)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life117/117
Positive0/20
Stamina100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy4
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower14
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.62 (59.10447761194%)
Defense6
Ranged Defense10
Fatigue18
Physical Save17.459981262827
Spell Save16.059981262827
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Celestial / Combat1.30
2/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


honk hits Naga tidewarden for 3 light damage.
Naga tidewarden hits honk for 9 physical, 6 mind (15 total damage).
honk hits Naga tidewarden for 18 physical, 12 light (30 total damage).
Naga tidewarden misses honk.

honk misses Naga tidewarden.
You collect a new ingredient:
naga tongue.

honk hits Naga tidewarden for 3 light damage.
Naga tidewarden hits honk for 11 physical, 6 mind (17 total damage).
honk killed Naga tidewarden!
Honk picks up (c.):
coral trident of projection (12-19.2 power, 6 apr).
Honk feels pain again.


Resting starts...

Honk stops regenerating health quickly.

Talent Sun Ray is ready to use.
Talent Healing Light is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 57 turns (stop reason: all resources and life at maximum).


Honk picks up (g.):
supercharged elm wand of trap destruction [power 24] (19 cooldown).
You pickup 0.45 gold pieces.

Honk picks up (e.):
rough leather sling.
Ran for 2 turns (stop reason: hostile spotted to the south (naga tidewarden)).


Honk deactivates Weapon of Light.

Honk deactivates Chant of Fortitude.