Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Higher |
Class | Paradox Mage |
Level / Exp | 29 / 81% |
Size | medium |
Lifes / Deaths | Killed by Yvumina the elven tempest at level 25 on the 11st Pyre 123rd year of Ascendancy at 13:10 4 / 2Killed by Poltergeist Bloomsoul at level 29 on the 76th Dusk 123rd year of Ascendancy at 13:48 |
Primary Stats
Strength | 20 (base 10) |
Dexterity | 17 (base 10) |
Constitution | 38 (base 12) |
Magic | 71 (base 60) |
Willpower | 42 (base 35) |
Cunning | 45 (base 32) |
Resources
Life | 814/814 |
Mana | 448/448 |
Paradox | 300 |
Healing Factor | 1.4502122670884 |
Regeneration | 7.0335294953789 |
Speed
Mental | -1.8562928971733E-11% |
Attack | -1.8562928971733E-11% |
Movement | 0% |
Spell | -1.8562928971733E-11% |
Global | +100% |
Vision
Sight | 13 |
Lite | 8 |
Infravision | 4 |
Offense: Mainhand
Damage | 33 |
Accuracy | 21 |
Crit Chance | 17% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 47 |
Crit Chance | 22% |
Speed | 1.0000000000002 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 12% |
Speed | 1.0000000000002 |
Offense: Damage Bonus
Temporal | +25% |
All | 0% |
Mind | +9% |
Cold | +15% |
Nature | +5% |
Offense: Damage Penetration
Temporal | +25% |
Acid | +10% |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 26 |
Spell Save | 36 |
Mental Save | 25 |
Defense: Resistances
Nature | + 25%( 70%) |
Lightning | + 20%( 70%) |
Acid | + 27%( 70%) |
Cold | + 42%( 70%) |
Blight | + 15%( 70%) |
Arcane | + 27%( 70%) |
Fire | + 21%( 70%) |
All | + 11%( 70%) |
Defense: Immunities
Silence Resistance | 10% |
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Knockback Resistance | 20% |
Stun Resistance | 46% |
Poison Resistance | 26% |
Blind Resistance | 38% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 301 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 78 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 203 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Stasis | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Chronomancy / Flux | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Chronomancy / Matter | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Race / Higher | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by fire drake. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of rough leather boots 'Bethytta' (0 def, 1 armour) pair of rough leather boots 'Bethytta' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Fatigue -5% Phys.save +6 (+3 eff.) Die.at -20.00 life Confus- +10% Knockbk- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +22 A pair of boots made of leather. |
Light source | brass lantern 'Camitolar' brass lantern 'Camitolar'2.0 T1 lite [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.crit +2.0% On Hit (Melee): * 10% chance to reduce all saves and defense by 22 ----- def ----- Die.at -80.00 life ---------- misc Light +8 Infravis +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Deladrayon (2 def, 0 armour) Deladrayon (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +9% mind ----- def ----- Defense +2 (+1 eff.) Resists +18% acid +8% fire +10% cold Phys.save +6 (+3 eff.) Die.at -40.00 life A pointy cloth hat, very wizardly... |
Tool | ash wand of shielding 'Olodrakor' [power 194] (20 cooldown) ash wand of shielding 'Olodrakor' [power 194] (20 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +10% acid +25% temporal Melee Ret 4 arcane On Hit (Melee): * 20% chance to reduce armor by 34% ----- def ----- Resists +5% arcane Def/telep +15 Res/telep +15% Dur/telep +15% Create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 16% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | warrior's copper ring of perseverance warrior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
On fingers | Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 15.60 cold and 13.57 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Around waist | blurring hardened leather belt of resilience blurring hardened leather belt of resilience1.0 T3 belt armor [Ego] Nature/Master While equipped: ----- def ----- Defense +11 (+4 eff.) Stealth +8 Max.HP +42.00 A belt that goes around your waist. |
In main hand | bloodlich's elven-wood starstaff of might (25-30 power, 5 apr, temporal element) bloodlich's elven-wood starstaff of might (25-30 power, 5 apr, temporal element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Mag +5 Cun +5 Con dps ---------- Spell.crit +11% Crit.mult +24.00% Spell.pwr +12 (+4 eff.) Dmg.mod +25% temporal ---------- misc N.En/turn +0.20 Vim/s.crit +4.00 Max.vim +30.00 Max.N.En +32.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | rough leather gloves 'Lisuna' (0 def, 1 armour) rough leather gloves 'Lisuna' (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Cun +5 Dex dps ---------- Acc +11 (+5 eff.) ----- def ----- Armour +1 Max.HP +40.00 Heal.mod +10% Silence- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | verdant cashmere robe of life (0 def, 0 armour) verdant cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +5% nature ----- def ----- Resists +5% blight +11% all Max.HP +42.00 HP.reg +2.60 Heal.mod +14% Poison- +26% Disease- +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | linen cloak 'Ashpall' (21 def, 0 armour) linen cloak 'Ashpall' (21 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Str +1 Dex dps ---------- Phys.pwr +5 (+3 eff.) ----- def ----- Defense +21 (+7 eff.) Resists +3% fire Max.HP +30.00 ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Aerokaltholin the Serpentbrace Aerokaltholin the Serpentbrace0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +7 Con dps ---------- Melee Ret 2 nature On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Resists +10% lightning +6% nature Stun/Frz- +24% Amulets make your neck look great! |
Inventory
healing infusion (heal 61; cd 15) healing infusion (heal 61; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 61 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion (heal 60; cd 12) healing infusion (heal 60; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 60 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the sneak (die at -426; dur 7; cd 26) heroism infusion of the sneak (die at -426; dur 7; cd 26)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -426 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 426 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 516%; cd 10) movement infusion (speed 516%; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 516% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 224; 17 cd) regeneration infusion (heal 224; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 224 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 224; 13 cd) regeneration infusion of the warrior (heal 224; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 224 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune (range 4; phase 14; cd 18) blink rune (range 4; phase 14; cd 18)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 3; phase 13; cd 17) blink rune (range 3; phase 13; cd 17)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, darkness, cold, fire) Prismatic Rune (6 turns; acid, physical, darkness, cold, fire)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 3 physical, 5 darkness, 5 cold, 3 fire Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 600% over 10 turns; mana 30; cd 18) manasurge rune (regen 600% over 10 turns; mana 30; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (0 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 59; cd 16) shatter afflictions rune (absorb 59; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 59 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 36; cd 14) shatter afflictions rune (absorb 36; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 36 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 20; cd 16) shatter afflictions rune (absorb 20; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the psychic (absorb 74; cd 19) shatter afflictions rune of the psychic (absorb 74; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 74 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
copper amulet of cunning (+3) copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets make your neck look great! |
steel amulet of magic (+2) steel amulet of magic (+2)0.1 T2 amulet jewelry [Ego] Arcane While equipped: Stats +2 Mag Amulets make your neck look great! |
steel amulet of perfection (0.14 Chronomancy / Stasis,0.14 Chronomancy / Timeline Threading) steel amulet of perfection (0.14 Chronomancy / Stasis,0.14 Chronomancy / Timeline Threading)0.1 T2 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.14 Chronomancy/Stasis +0.14 Chronomancy/Timeline Threading Amulets make your neck look great! |
copper ring 'Emeluralaith' copper ring 'Emeluralaith'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Resists +3% nature +3% temporal Poison- +10% Rings make your fingers look great! |
marksman's copper ring of power marksman's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +7 (+4 eff.) Acc +4 (+2 eff.) Rings make your fingers look great! |
Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Obsidianpower (10-12 power, 2 apr, darkness element) Obsidianpower (10-12 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +11.00% Spell.pwr +3 (+1 eff.) Dmg.mod +6% fire +10% darkness +15% mind Res.pen +5% mind Melee Ret 4 darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff (10-12 power, 2 apr, acid element) elm vilestaff (10-12 power, 2 apr, acid element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff of illumination (10-12 power, 2 apr, darkness element) elm vilestaff of illumination (10-12 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Ego] Nature Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness ----- def ----- Defense +7 (+2 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 108.54 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
potent ash starstaff of might (18-22 power, 3 apr, temporal element) potent ash starstaff of might (18-22 power, 3 apr, temporal element)5.0 T2 staff 2H weapon [Ego] Arcane Power 18.0 - 21.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +8 (+3 eff.) Dmg.mod +18% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Aridheta (20-24 power, 4 apr, temporal element) Aridheta (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +3.0% Spell.crit +17% Crit.mult +20.00% Spell.pwr +16 (+6 eff.) Melee+ 23 fire Dmg.mod +20% temporal ----- def ----- Resists +6% mind +3% nature Phys.save +9 (+4 eff.) Die.at -20.00 life ---------- misc Vim/s.crit +3.00 Max.vim +13.00 See.Invis +8 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Arossra the yew starstaff (20-24 power, 4 apr, temporal element) Arossra the yew starstaff (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +9 (+3 eff.) Dmg.mod +26% temporal Res.pen +5% temporal ----- def ----- Resists +3% blight Phys.save +7 (+3 eff.) Spell.save +9 (+4 eff.) Mind.save +10 (+5 eff.) HP.reg +4.00 Heal.mod +5% Poison- +20% Pinning- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
bloodlich's yew vilestaff (20-24 power, 4 apr, fire element) bloodlich's yew vilestaff (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Mag +3 Cun +2 Con dps ---------- Spell.crit +3% Crit.mult +16.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% fire ---------- misc N.En/turn +0.20 Vim/s.crit +5.00 Max.vim +22.00 Max.N.En +22.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel yew magestaff of illumination (20-24 power, 4 apr, lightning element) cruel yew magestaff of illumination (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Ego] Nature/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +13.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% lightning ----- def ----- Defense +8 (+3 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 3.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 126.45 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
short yew starstaff of power (20-24 power, 4 apr, physical element) short yew starstaff of power (20-24 power, 4 apr, physical element)5.0 T3 staff 1H weapon [Ego] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +16 (+6 eff.) Dmg.mod +20% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff of wizardry (20-24 power, 4 apr, fire element) yew magestaff of wizardry (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +14 (+5 eff.) Dmg.mod +20% fire ---------- misc Max.mana +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff 'Velodawyn' (25-30 power, 5 apr, cold element) elven-wood magestaff 'Velodawyn' (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Random Unique] Nature/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Dex +1 Wil +3 Cun +8 Con dps ---------- Spell.crit +16% Crit.mult +11.00% Spell.pwr +27 (+9 eff.) Dmg.mod +12% blight +25% cold ----- def ----- HP.reg +2.40 Heal.mod +40% ---------- misc Infravis +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood magestaff (25-30 power, 5 apr, cold element) surging elven-wood magestaff (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) S.pwr/crit +5 Dmg.mod +25% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
chilling dwarven-steel battleaxe of projection (30-46 power, 2 apr) chilling dwarven-steel battleaxe of projection (30-46 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Arcane/Psionic Power 30.5 - 45.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +17 cold On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed battleaxes. |
dwarven-steel battleaxe of shearing (31-46 power, 2 apr) dwarven-steel battleaxe of shearing (31-46 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Master Power 31.0 - 46.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% all Acc +16 (+8 eff.) Apr +9 Massive two-handed battleaxes. |
Poltergeist's Spellcrusher (32-48 power, 4 apr) Poltergeist's Spellcrusher (32-48 power, 4 apr)5.0 T2 greatmaul 2H weapon [Unique] Nature/Disrupt Power 32.0 - 48.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +4.0% Atk.spd 100% Melee+ +20 nature On Hit: * 50% chance to shatter magical shields While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +8 Con dps ---------- Dmg.mod +25% nature ----- def ----- Spell.save +15 (+6 eff.) This large steel greatmaul has thick vines wrapped around the handle. |
Betebeth (23-37 power, 2 apr) Betebeth (23-37 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Arcane Power 23.0 - 36.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +14 cold While equipped: dps ---------- Spell.crit +2% Crit.mult +20.00% Spell.pwr +10 (+4 eff.) Dmg.mod +15% blight ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Max.vim +50.00 Massive two-handed swords. |
hateful stralite greatsword (52-82 power, 3 apr) hateful stralite greatsword (52-82 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego] Psionic Power 51.5 - 82.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +14 darkness Against +13% Living Massive two-handed swords. |
Adymira the Bleakparry (15-21 power, 4 apr) Adymira the Bleakparry (15-21 power, 4 apr)3.0 T2 longsword 1H weapon [Rare] Arcane Power 15.0 - 21.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 135 damage over 5 turns and reducing armor and accuracy by 17 While equipped: Stats +2 Con dps ---------- Crit.mult +15.00% Phys.pwr +15 (+8 eff.) Acc +20 (+10 eff.) ----- def ----- Resists +9% blight +6% darkness Sharp, long, and deadly. |
Yverivea (12-18 power, 3 apr) Yverivea (12-18 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +20 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +1 Dex +3 Mag +4 Cun +2 Con dps ---------- Acc +9 (+4 eff.) ----- def ----- Defense +9 (+3 eff.) Resists +6% temporal Crit.chn- 15.00% Disarm- +29% Sharp, long, and deadly. |
acidic steel longsword of massacre (25-35 power, 3 apr) acidic steel longsword of massacre (25-35 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane/Master Power 25.0 - 35.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 135 damage over 5 turns and reducing armor and accuracy by 17 Sharp, long, and deadly. |
dwarven-steel longsword of vileness (23-32 power, 4 apr) dwarven-steel longsword of vileness (23-32 power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego] Arcane Power 23.0 - 32.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +7 blight On Hit: * 11% chance to reduce strength, dexterity, and constitution by 24 Sharp, long, and deadly. |
elemental dwarven-steel longsword (26-36 power, 4 apr) elemental dwarven-steel longsword (26-36 power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego+] Arcane Power 26.0 - 36.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * Create an explosion dealing 81 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +5% acid Res.pen +11% acid Sharp, long, and deadly. |
balanced steel mace of dampening (13-18 power, 3 apr) balanced steel mace of dampening (13-18 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Disrupt/Master Power 13.0 - 18.2 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +7 (+2 eff.) Resists +8% acid +9% lightning +9% cold +11% fire +3% all Spell.save +7 (+4 eff.) Disarm- +26% Blunt and deadly. |
caustic dwarven-steel mace of evisceration (29-41 power, 4 apr) caustic dwarven-steel mace of evisceration (29-41 power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Ego++] Nature/Master Power 29.0 - 40.6 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit.r2 +5 acid +11 nature On Crit: * Wound the target dealing 78 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +9 (+5 eff.) Res.pen +9% acid +10% nature Apr +7 Blunt and deadly. |
caustic dwarven-steel waraxe (18-25 power, 4 apr) caustic dwarven-steel waraxe (18-25 power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego+] Nature Power 18.0 - 25.2 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +17 acid +20 nature While equipped: dps ---------- Res.pen +10% acid +9% nature Apr +8 One-handed war axes. |
caustic dwarven-steel waraxe of evisceration (22-31 power, 4 apr) caustic dwarven-steel waraxe of evisceration (22-31 power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego++] Nature/Master Power 22.5 - 31.5 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +26 acid +14 nature On Crit: * Wound the target dealing 78 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +10 (+5 eff.) Res.pen +9% acid +5% nature Apr +5 One-handed war axes. |
flaming dwarven-steel waraxe of massacre (24-34 power, 4 apr) flaming dwarven-steel waraxe of massacre (24-34 power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego] Arcane/Master Power 24.0 - 33.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit.r1 +8 fire One-handed war axes. |
truestriking dwarven-steel waraxe (20-27 power, 4 apr) truestriking dwarven-steel waraxe (20-27 power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego+] Master Power 19.5 - 27.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +12 (+6 eff.) Apr +8 One-handed war axes. |
elemental steel dagger (12-16 power, 6 apr) elemental steel dagger (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Arcane Power 12.5 - 16.2 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 81 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +13% fire Res.pen +10% fire Sharp, short and deadly. |
blazebringer's dwarven-steel dagger (16-20 power, 7 apr) blazebringer's dwarven-steel dagger (16-20 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Nature Power 15.5 - 20.2 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +41 fire While equipped: dps ---------- All.spd +6% Res.pen +13% fire Sharp, short and deadly. |
flaming dwarven-steel dagger of massacre (25-32 power, 7 apr) flaming dwarven-steel dagger of massacre (25-32 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane/Master Power 25.0 - 32.5 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +9 fire Sharp, short and deadly. |
hateful dwarven-steel dagger of paradox (18-23 power, 7 apr) hateful dwarven-steel dagger of paradox (18-23 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane/Psionic Power 18.0 - 23.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +11 darkness +10 temporal Against +8% Living While equipped: ----- def ----- Resists +9% temporal Sharp, short and deadly. |
vined mindstar of gales (4-5 power, 18 apr, nature damage) vined mindstar of gales (4-5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 4.5 - 5.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +5% lightning +8% cold +6% physical ----- def ----- Defense +11 (+4 eff.) Pinning- +18% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful vined mindstar (5-6 power, 18 apr, nature damage) wrathful vined mindstar (5-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +4 (+2 eff.) ---------- misc Hate/m.crit +2.00 Psi/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
penetrating yew longbow penetrating yew longbow4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego+] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: dps ---------- Res.pen +21% physical Longbows are used to shoot arrows at your foes. |
stormbringer's hardened leather sling of recursion stormbringer's hardened leather sling of recursion4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego++] Arcane/Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Crit.r2 +7 lightning +16 cold On Hit: 10% Shoot 1 While equipped: dps ---------- Mov.spd +31% Res.pen +10% lightning +10% cold Slings are used to hurl stones or metal shots at your foes. |
Breneldir Breneldir4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Random Unique] Arcane/Nature/Master Acc+ +0.2% base dam (max 20%) Apr +1 Atk.spd 100% Range +9 Ranged+ +13 lightning While equipped: Stats +2 Cun +5 Con dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +10% lightning Res.pen +8% physical ----- def ----- Resists +1% physical ---------- misc Reload +4 Mana/turn +0.12 Masteries +0.10 Wild-gift/Fungus Regenerate 220 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
Abyssvice (13/13, 22-31 power, 7 apr) Abyssvice (13/13, 22-31 power, 7 apr)3.0 T2 arrow ammo [Rare] Arcane Power 22.0 - 30.8 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 13 Ranged+ +20 acid +8 temporal On Hit.r1 +20 acid +12 temporal On Crit.r2 +12 fire On Hit: * 20% chance to reduce armor by 34% * 10% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to strike from the target to a second target dealing 81 damage Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows of crippling (18/21, 44-61 power, 14 apr) quiver of elven-wood arrows of crippling (18/21, 44-61 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego+] Master Power 43.5 - 60.9 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +16.5% Capacity 21 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
crackling steel shield of crushing (0 def, 4 armour, 38 block) crackling steel shield of crushing (0 def, 4 armour, 38 block)7.0 T2 shield armor Reqs Shield usage training [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Dex dps ---------- Phys.crit +5.0% Phys.pwr +5 (+3 eff.) Melee Ret 4 lightning ----- def ----- Armour +4 Fatigue +8% Resists +11% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced stralite shield of fire resistance (+22%) (0 def, 16 armour, 163.5 block) reinforced stralite shield of fire resistance (+22%) (0 def, 16 armour, 163.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +16 Fatigue +8% Resists +22% fire ---------- misc Talents +1 Block Handheld deflection devices. |
Betysevea the linen robe (0 def, 0 armour) Betysevea the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Crit.mult +5.00% Dmg.mod +10% blight ----- def ----- Resists +10% blight +7% all ---------- misc Hate/m.crit +2.00 Max.psi +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of Angolwen (0 def, 0 armour) linen robe of Angolwen (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.pwr +5 (+2 eff.) S.pwr/crit +3 ----- def ----- Resists +7% all Silence- +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+5 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
cashmere robe 'Emovea' (0 def, 0 armour) cashmere robe 'Emovea' (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +10 Mag +12 Wil dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +11% lightning +9% mind ----- def ----- Resists +16% lightning +3% mind +11% all ---------- misc Mana/turn +0.36 Psi/turn +0.29 Hate/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven cashmere robe of corrosion (+21%) (0 def, 0 armour) spellwoven cashmere robe of corrosion (+21%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +3% Spell.pwr +4 (+2 eff.) Dmg.mod +14% acid ----- def ----- Resists +21% acid +11% all Spell.save +15 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of nature (+34%) (0 def, 0 armour) verdant silk robe of nature (+34%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +41% nature ----- def ----- Resists +34% nature +13% all Poison- +32% Disease- +32% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening cured leather armour (6 def, 4 armour) enlightening cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Mind.save +13 (+6 eff.) A suit of armour made of leather. |
hardened leather armour of the void (9 def, 6 armour) hardened leather armour of the void (9 def, 6 armour)9.0 T3 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 6 darkness Ranged+ 7 darkness ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +13% darkness +15% temporal Def/telep +13 Res/telep +15% Dur/telep +15% Blink to a nearby random location (rad 9) Puts all charms on 25 cooldown A suit of armour made of leather. |
nimble hardened leather armour (14 def, 6 armour) nimble hardened leather armour (14 def, 6 armour)9.0 T3 light armor [Ego+] Master While equipped: Stats +4 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +6 Defense +14 (+5 eff.) Fatigue +8% A suit of armour made of leather. |
rejuvenating reinforced leather armour of fire resistance (12 def, 7 armour) rejuvenating reinforced leather armour of fire resistance (12 def, 7 armour)9.0 T4 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +19% fire HP.reg +5.10 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
searing reinforced leather armour of command (21 def, 14 armour) searing reinforced leather armour of command (21 def, 14 armour)9.0 T4 light armor [Ego++] Arcane/Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 12 acid 12 fire Melee Ret 11 acid 11 fire ----- def ----- Armour +14 Defense +21 (+7 eff.) Fatigue +8% Resists +11% acid +22% fire Mind.save +13 (+6 eff.) A suit of armour made of leather. |
fortifying dwarven-steel mail armour of cold resistance (3 def, 8 armour) fortifying dwarven-steel mail armour of cold resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Master While equipped: Stats +4 Str +5 Con ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +20% cold Max.HP +48.00 A suit of armour made of mail. |
Islyth Islyth1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Mag dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +3% blight ----- def ----- Resists +5% fire +5% cold ---------- misc Mana/turn +0.04 A belt that goes around your waist. |
rough leather belt 'Xevena' rough leather belt 'Xevena'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Armour +2 Resists +3% light +9% fire Mind.save +12 (+6 eff.) Max.HP +31.00 A belt that goes around your waist. |
reinforced hardened leather belt reinforced hardened leather belt1.0 T3 belt armor [Ego+] Master While equipped: ----- def ----- Armour +8 Defense +7 (+2 eff.) Phys.save +13 (+6 eff.) A belt that goes around your waist. |
traveler's pair of hardened leather boots of rushing (0 def, 3 armour) traveler's pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +3 Str +4 Con ----- def ----- Armour +3 Fatigue -6% Phys.save +7 (+3 eff.) ---------- misc Max.enc +30 Rush: Puts all charms on 25 cooldown Level 2.5 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
wanderer's pair of hardened leather boots (0 def, 3 armour) wanderer's pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +1 Cun +1 Con ----- def ----- Armour +3 Phys.save +16 (+8 eff.) Mind.save +17 (+8 eff.) A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Zanustir the Wretchsting (0 def, 1 armour) Zanustir the Wretchsting (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +1 Str +2 Dex dps ---------- Melee+ 5 nature Dmg.mod +3% nature Res.pen +5% nature ----- def ----- Armour +1 Resists +6% nature +3% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hailraze the hardened leather gloves (0 def, 6 armour) Hailraze the hardened leather gloves (0 def, 6 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Dex +2 Con dps ---------- Dmg.mod +6% physical +24% cold Res.pen +15% cold Acc +15 (+7 eff.) ----- def ----- Armour +6 ---------- misc Stam/turn +3.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
corrosive hardened leather gloves (0 def, 2 armour) corrosive hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 6 acid Dmg.mod +5% acid ----- def ----- Armour +2 Resists +6% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aryma the drakeskin leather gloves (0 def, 3 armour) Aryma the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Disrupt/Master While equipped: Stats +6 Str +5 Mag +1 Wil +4 Con dps ---------- Phys.pwr +14 (+7 eff.) On Melee Ret: * 27 arcane resource burn ----- def ----- Armour +3 Resists +6% acid Phys.save +19 (+9 eff.) Spell.save +17 (+7 eff.) Mind.save +7 (+3 eff.) Disarm- +50% ---------- misc Light +3 See.Invis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
alchemist's dwarven-steel gauntlets (0 def, 2 armour) alchemist's dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Melee+ 5 acid 3 fire 7 cold 5 lightning ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of strength (+4) (0 def, 2 armour) dwarven-steel gauntlets of strength (+4) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +11 (+6 eff.) ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Mireradiance' (1 def, 0 armour) linen wizard hat 'Mireradiance' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature ----- def ----- Defense +1 (+0 eff.) Resists +9% lightning +6% temporal Heal.mod +15% Poison- +20% Silence- +20% A pointy cloth hat, very wizardly... |
spellwoven linen wizard hat (1 def, 0 armour) spellwoven linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) ---------- misc Mana/turn +0.12 A pointy cloth hat, very wizardly... |
shielding cashmere wizard hat of light (+19%) (2 def, 0 armour) shielding cashmere wizard hat of light (+19%) (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +13% light ----- def ----- Defense +2 (+1 eff.) Resists +19% light Spell.save +8 (+4 eff.) A pointy cloth hat, very wizardly... |
Adinn (0 def, 1 armour) Adinn (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Mind.pwr +10 (+5 eff.) ----- def ----- Armour +1 Fatigue +1% ---------- misc See.Invis +6 A cap made of leather. |
bladed hardened leather cap (0 def, 3 armour) bladed hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +5 Str ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 42.5 Physical damage. If the attack hits, the target is confused (29% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
dragonslayer's hardened leather cap of the bounder (0 def, 3 armour) dragonslayer's hardened leather cap of the bounder (0 def, 3 armour)2.0 T3 head armor [Ego++] Nature/Master While equipped: Stats +6 Str +6 Dex ----- def ----- Armour +3 Fatigue +3% Resists +7% acid +7% fire +7% lightning +7% cold Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 42.5 Physical damage. If the attack hits, the target is confused (29% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Arutha the Ebonymarrow Arutha the Ebonymarrow2.0 T1 lite [Rare] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% mind ----- def ----- Resists +6% darkness Max.HP +43.00 ---------- misc Psi/ret +0.04 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp of the zealot alchemist's lamp of the zealot1.0 T3 lite [Ego+] Disrupt While equipped: ----- def ----- Resists +3% all Spell.save +8 (+4 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Runutorig the Mucusfiend (dig speed 37 turns) Runutorig the Mucusfiend (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Defense +15 (+5 eff.) Fatigue -5% Crit.chn- 15.00% Blind- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 29 turns) sapper's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +3 (+1 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
soothing iron torque of gale force [power 100] (15 cooldown) soothing iron torque of gale force [power 100] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 15 cooldown 100% to heal for 31. Torques are made by powerful psionics to store psionic powers. |
Isybrenor the Splendourzeal [power 206] (15 cooldown) Isybrenor the Splendourzeal [power 206] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light Res.pen +20% light Melee Ret 10 cold On Hit (Melee): * 20% chance to reduce armor by 34% ----- def ----- Resists +12% acid +6% cold +3% light Sting an enemy dealing 216 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 57. Natural totems are made by powerful wilders to store nature power. |
ash wand of conjuration 'Ulfytorion' [power 185] (15 cooldown) ash wand of conjuration 'Ulfytorion' [power 185] (15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +7 Cun dps ---------- Mind.pwr +10 (+5 eff.) Melee Ret 4 blight ---------- misc Mana/turn +0.20 Psi/ret +0.20 Mana/s.crit +2.00 Fire a magical bolt dealing 185 acid damage Puts all charms on 15 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By MarcusoxPara the Higher Paradox Mage level 19
2nd Decay 122nd year of Ascendancy at 08:27 see stats
By MarcusoxPara the Higher Paradox Mage level 21
68th Regrowth 123rd year of Ascendancy at 15:12 see stats
By MarcusoxPara the Higher Paradox Mage level 10
18th Haze 122nd year of Ascendancy at 21:34 see stats
By MarcusoxPara the Higher Paradox Mage level 20
21st Regrowth 123rd year of Ascendancy at 12:10 see stats
By MarcusoxPara the Higher Paradox Mage level 20
61st Regrowth 123rd year of Ascendancy at 02:04 see stats
By MarcusoxPara the Higher Paradox Mage level 19
9th Allure 123rd year of Ascendancy at 23:03 see stats
By MarcusoxPara the Higher Paradox Mage level 24
9th Pyre 123rd year of Ascendancy at 09:31 see stats
By MarcusoxPara the Higher Paradox Mage level 16
58th Haze 122nd year of Ascendancy at 15:51 see stats
By MarcusoxPara the Higher Paradox Mage level 6
77th Pyre 122nd year of Ascendancy at 13:51 see stats
Log
Poltergeist Bloomsoul's mind surges with critical power!
MarcusoxPara converts damage to paradox!
Melee retaliation hits Poltergeist Bloomsoul for (0 to psi shield), 1 physical, (1 deflected), 2 arcane, (0 to psi shield), 0 physical, (1 to psi shield), 1 nature, (0 to psi shield), 1 physical, (1 deflected), 2 arcane, (0 to psi shield), 0 physical, (1 to psi shield), 1 nature (7 total damage).
Poltergeist Bloomsoul hits MarcusoxPara for (32 converted), 74 mind, (6 converted), 15 physical, (3 converted), 7 fire, (6 converted), 15 physical, (3 converted), 7 fire (116 total damage).
Poltergeist Bloomsoul's temporal clone uses Telekinetic Smash.
Poltergeist Bloomsoul's temporal clone performs a melee critical strike against MarcusoxPara!
MarcusoxPara converts damage to paradox!
MarcusoxPara receives 99 healing from Temporal Restoration Field.
Agony from Poltergeist Bloomsoul's temporal clone hits MarcusoxPara for (6 converted), 14 mind (14 total damage).
Poltergeist Bloomsoul's temporal clone hits MarcusoxPara for (22 converted), 50 mind, (6 converted), 15 physical, (3 converted), 7 fire, (6 converted), 15 physical, (3 converted), 7 fire, (73 converted), 170 physical, (5 converted), 13 fire, (6 converted), 15 physical, (3 converted), 7 fire (297 total damage).
Melee retaliation hits Poltergeist Bloomsoul's temporal clone for (0 to psi shield), 1 physical, (1 deflected), 2 arcane, (0 to psi shield), 0 physical, (1 to psi shield), 1 nature, (0 to psi shield), 1 physical, (1 deflected), 2 arcane, (0 to psi shield), 0 physical, (1 to psi shield), 1 nature, (0 to psi shield), 1 physical, (1 deflected), 2 arcane, (0 to psi shield), 0 physical, (1 to psi shield), 1 nature (13 total damage).
MarcusoxPara converts damage to paradox!
Melee retaliation hits Poltergeist Bloomsoul for (0 to psi shield), 1 physical, (1 deflected), 2 arcane, (0 to psi shield), 0 physical, (1 to psi shield), 1 nature, (0 to psi shield), 1 physical, (1 deflected), 2 arcane, (0 to psi shield), 0 physical, (1 to psi shield), 1 nature (7 total damage).
Poltergeist Bloomsoul hits MarcusoxPara for (22 converted), 52 mind (52 total damage).
MarcusoxPara the level 29 higher paradox mage was mentally tortured to death by a Poltergeist Bloomsoul on level 3 of Ruined halfling complex.
--------------------------------
You have 4 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Poltergeist Bloomsoul killed MarcusoxPara!
Saving game...
Saving done.
Talent Stop is ready to use.
--------------------------------
There is a Very old halfling ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.