Avaar the level 7 Cornac Adventurer by Marshmallowpeep

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassAdventurer
Level / Exp7 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 20)
Dexterity14 (base 12)
Constitution15 (base 12)
Magic25 (base 25)
Willpower12 (base 12)
Cunning15 (base 12)

Resources

Life193/193
Mana106/106
Stamina104/114
Steam100/100
Healing Factor1.1405405405405
Regeneration0.28513513513514

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage13
Accuracy21
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage7
Accuracy21
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower24
Crit Chance4%
Speed1

Offense: Mind

Mindpower17
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+11%
Light+10%
Darkness+11%
Arcane+10%
Fire+2%
Acid+4%

Defense: Base

Armour (hardiness)5 (30%)
Defense11
Ranged Defense11
Fatigue5
Physical Save12
Spell Save12
Mental Save22

Defense: Resistances

Acid+ 12%( 70%)
Light+ 35%( 70%)
Temporal+ 12%( 70%)
Darkness+ 27%( 70%)
Lightning+ 27%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Infusions
Runes

Class Talents

Spell / Arcane1.00
3/5
0/5
0/5
0/5
Technique / Magical combat1.00
3/5
0/5
0/5
0/5
Spell / Battlemage1.00
1/5
1/5
0/5
0/5
Spell / Enhancement1.00
1/5
1/5
0/5
0/5
Spell / Magical assault1.00
1/5
1/5
0/5
0/5
Spell / Phasing1.00
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
0/5
0/5
0/5
Spell / Medic1.00
5/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent
talent

Quests

done
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Avaar wears:
rogue's copper ring of darkness (+22%).

Avaar wears:
pair of rough leather boots of tirelessness (0 def, 1 armour).

Avaar wears:
quick elm wand of lightning storm [power 98] (12 cooldown).

You gain 5.25 gold from the melting of
supercharged iron torque of gale force [power 130] (1/20 cooldown).
You collect a new ingredient:
lump of iron (1).
You gain 1.10 gold from the melting of
flaming pouch of iron shots of accuracy (14/14, 15-18 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (10-15 power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron mace (13-18.2 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 15.00 gold from the melting of
Overcutter (13-19.5 power, 12 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Avaar deactivates
Fiery Hands.
Avaar deactivates
Arcane Combat.