Archery Addons Patch for ToME 1.6.4+

Archery Addons Patch for ToME 1.6.4+

This is a patch for addons with 'archery' talents that have not been updated since the 1.6.4 change to archerPreUse .

Assuming they were still functioning as of 1.6.3, this patch should allow them to function once again. I can confirm this works with both Zephyr and Viper class addons, but I have not tested it further.

Save files which have been affected by this change will cause the game to flash black and freeze, as will attempting to create a new character that would learn an affected talent at birth, or when learning an affected talent later on, or when an enemy spawns with an affected talent. There will be no error pop-up in game if this happens, but the error can still be found in te4_log.txt and should be repeated many times at the end of the file. If you see an error that refers to an addon and archerPreUse, this patch should solve the issue.


Archery Addons Patch for ToME 1.6.4+ forum discussion thread
Archery Addons Patch for ToME 1.6.4+ on Steam's Workshop
See addon usage in the character's vault.
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Name Module Version Required Released File
v1.0.0 1.6.4 2019-12-14 01:39
tome-archerpreuse_patch.teaa

Viper?

I am not sure, but Viper hangs up due to some other reason, so archery fix shouldn't help it much.

Viper

Possibly a conflict with something else you're running? It worked with this fix in my testing. I was able to create a Viper and tested at least all active talents without running into any problems.