













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.6.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Revamped Wyrmic 1.6.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Wyrmic |
| Level / Exp | 35 / 12% |
| Size | medium |
| Lifes / Deaths | Killed by The One That Writes at level 35 on the 1st Allure 123rd year of Ascendancy at 02:33 / 1 |
Primary Stats
| Strength | 55.357493081113 (base 18) |
| Dexterity | 30 (base 13) |
| Constitution | 43 (base 11) |
| Magic | 26 (base 13) |
| Willpower | 139.06397742638 (base 60) |
| Cunning | 87.77986325895 (base 56) |
Resources
| Life | -6/1718 |
| Equilibrium | 130 |
| Stamina | 546/551 |
| Soul | 10/10 |
| Healing Factor | 2.3541091876132 |
| Regeneration | 529.20462393322 |
Speed
| Mental | +3.7145404226275% |
| Attack | +3.7145404226275% |
| Movement | +11.093867610317% |
| Spell | +3.7145404226275% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 4 |
| See Invisible | 9 |
| ESP Range | 10 |
| ESP Kinds | demon/major, animal/canine, demon/minor |
Offense: Mainhand
| Damage | 149 |
| Accuracy | 69 |
| Crit Chance | 22% |
| APR | 103 |
| Speed | 0.96 |
Offense: Offhand
| Damage | 149 |
| Accuracy | 69 |
| Crit Chance | 22% |
| APR | 103 |
| Speed | 0.96 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 7% |
| Speed | 0.96418495991506 |
Offense: Mind
| Mindpower | 87 |
| Crit Chance | 25% |
| Speed | 0.96418495991506 |
Offense: Damage Bonus
| Cold | +14% |
| Light | +15% |
| Temporal | +18% |
| Blight | +9% |
| Arcane | +24% |
| Fire | +12% |
| All | 0% |
Offense: Damage Penetration
| Physical | +5% |
| Arcane | +20% |
| Fire | +17% |
| Cold | +53% |
Defense: Base
| Armour (hardiness) | 64.08934837382 (81.030927835052%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 12 |
| Physical Save | 42 |
| Spell Save | 43 |
| Mental Save | 57 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Blight | + 42%( 70%) |
| Cold | + 54%( 70%) |
| All | + 28%( 70%) |
| Darkness | + 42%( 70%) |
| Light | + 39%( 70%) |
| Temporal | + 37%( 70%) |
| Fire | + 37%( 70%) |
| Mind | + 46%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 24% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.3 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 324 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 564 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ice Wyrm | 1.60 |
| 5/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Spell / Undead drake | 1.60 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom Wyrm | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Acid Wyrm | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand Wyrm | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire Wyrm | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm Wyrm | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Prismatic Aspect | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Draconic Body | 1.60 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Wild-gift / Draconic Energy | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Draconic Combat | 1.60 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.40 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Apex Predator | 1.60 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.40 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Lashing Tail |
| talent | Chant of Fortitude |
| talent | Icy Armor |
| talent | Psiblades |
| talent | Raze |
| detrimental effect | Reduces global action speed by 50%. Slow |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target has 30 reduced saves and defense, 20% reduced critical chance, and 21% chance to fail talent use. 10 JinxThis effect will fade in 2 turns if the source is not in line of sight. |
| beneficial effect | The target has 35 increased life regeneration. Recovery |
| detrimental effect | The target's ice armor is shattered, reducing their damage reduction by 5. Shattered Ice |
| beneficial effect | A flow of life spins around the target, regenerating 112.76 life per turn. Regeneration |
| detrimental effect | The target has been seared by the void, taking 145.00 darkness and 145.00 temporal damage each turn. Voidburn |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 5. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. restorative pair of drakeskin leather boots of strife (0 def, 5 armour) (On feet)]restorative pair of drakeskin leather boots of strife (0 def, 5 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 (-) Changes stats: +4(-) Wil / +5(-) Con Changes resistances penetration: +5%(-) physical Life regen: +7.00 (-) Mindpower: +6 (+1 eff.) (-) Healing mod.: +17% (-) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 47% (at 0 Hate) to 157% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 18 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Around waist | [vs. balancing hardened leather belt of life (Around waist)]balancing hardened leather belt of life Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% (-) Changes stats: +4(-) Cun / +4(-) Dex Life regen: +1.20 (-) Mental crit. chance: +8% (-) Healing mod.: +19% (-) A belt that goes around your waist. |
| Light source | [vs. nightwalker's alchemist's lamp (Light source)]nightwalker's alchemist's lamp Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% (-) Physical power: +7 (+2 eff.) (-) Changes stats: +5(-) Wil Critical mult.: +13.00% (-) Light radius: +4 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. defender's rough leather cap (4 def, 5 armour) (On head)]defender's rough leather cap (4 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 (-) Defense: +4 (+4 eff.) (-) Fatigue: +1% (-) Changes resistances: +3%(-) all Physical save: +6 (+2 eff.) (-) A cap made of leather. |
| On hands | [vs. restful drakeskin leather gloves of sorrow (0 def, 3 armour) (On hands)]restful drakeskin leather gloves of sorrow (0 def, 3 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 (-) Effects on melee hit: * 12% chance to reduce all saves and defense by 45 Damage (Melee): 0(-12) item expose / 37(-) mind / 35(-) darkness Mental save: -12 (-4 eff.) (-) Life regen: +6.00 (-) Stamina each turn: +1.70 (-) Maximum stamina: +26.00 (-) Mindpower: +8 (+2 eff.) (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 44% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. elven-wood wand of lightning storm 'Swampspike' [power 704] (19 cooldown) (Tool)]elven-wood wand of lightning storm 'Swampspike' [power 704] (19 cooldown) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 75% Damage (Melee): 0(-20) item nature slow Changes stats: +2(-) Mag Changes damage: +9%(-) arcane / +9%(-) blight Mana each turn: +0.20 (-) Maximum vim: +10.00 (-) It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 119 lightning damage and will be dazed for 1 turn (598 total damage) Activation puts all charms on cooldown for 19 turns. When used: * Increase all damage by 18% for 2 turns. * Reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. Brenoyadin (On fingers, 1 of 2)]Brenoyadin Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+6 eff.) (-) Armour penetration: +14 (-) Defense: +16 (+16 eff.) (-) Changes stats: +4(-) Cun / +4(-) Str Grants telepathy: Demon/Minor Demon/Major Life regen: +28.00 (-) Maximum life: +173.00 (-) Maximum mana: +40.00 (-) Spellpower: +6 (+3 eff.) (-) Healing mod.: +36% (-) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 129% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Brenoyadin (On fingers, 1 of 2)]Urista Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-6 eff.)) Armour penetration: +0 (-14) Physical power: +15 (+5 eff.) Defense: +0 (+0 eff.) (-16 (-16 eff.)) Fatigue: -6% Changes stats: +12(+8) Str / +2 Wil / +0(-4) Cun / +10 Con Grants telepathy: Demon/Minor Demon/Major Maximum encumbrance: +23 Life regen: +0.00 (-28.00) Maximum life: +0.00 (-173.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (+0 eff.) (-6 (-3 eff.)) Light radius: +3 See invisible: +9 Healing mod.: +0% (-36%) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Quenchstoker (Around neck)]Quenchstoker Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4(-) Str / +3(-) Mag / +3(-) Wil / +4(-) Con Changes resistances penetration: +20%(-) arcane / +25%(-) cold Physical save: +15 (+7 eff.) (-) Spell save: +6 (+2 eff.) (-) Vim when firing critical spell: +2.00 (-) Amulets can have magical properties. |
| In main hand | [vs. living mindstar 'Dawnweeper' (115% power, 82 apr, nature damage) (In main hand, 1 of 3)]living mindstar 'Dawnweeper' (115% power, 82 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 115% Range: 1.1x Uses stats: 98% Wil, 59% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +82 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +20(-) light When wielded/worn: Changes stats: +16(-) Wil Changes resistances: +12%(-) temporal Changes damage: +18%(-) temporal / +15%(-) arcane / +15%(-) light Spell save: +10 (+4 eff.) (-) Mindpower: +20 (+4 eff.) (-) Mental crit. chance: +5% (-) Light radius: +3 (-) Defense after a teleport: +15 (-) Resist all after a teleport: +15% (-) New effects duration reduction after a teleport: +15% (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Socketed Gems | [vs. ruby (Socketed Gems, 1 of 2)]ruby 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4(-) Str / +4(-) Dex / +4(-) Mag / +4(-) Wil / +4(-) Cun / +4(-) Con When used to imbue an object: Changes stats: +4(-) Str / +4(-) Dex / +4(-) Mag / +4(-) Wil / +4(-) Cun / +4(-) Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
| Socketed Gems | [vs. ruby (Socketed Gems, 1 of 2)]ruby 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4(-) Str / +4(-) Dex / +4(-) Mag / +4(-) Wil / +4(-) Cun / +4(-) Con When used to imbue an object: Changes stats: +4(-) Str / +4(-) Dex / +4(-) Mag / +4(-) Wil / +4(-) Cun / +4(-) Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
| In off hand | [vs. living mindstar 'Dawnweeper' (115% power, 82 apr, nature damage) (In main hand, 1 of 3)]creative living mindstar of flames (116% power, 82 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 116% (+1%) Range: 1.1x (+0.0x) Uses stats: 98% Wil, 59% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +82 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon hit: * 0% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +0(-20) light When wielded/worn: Damage (Melee): 9 fire Changes stats: +12 Cun / +0(-16) Wil Changes resistances: +0%(-12%) temporal / +13% fire Changes resistances penetration: +17% fire Changes damage: +0%(-15%) light / +0%(-18%) temporal / +0%(-15%) arcane / +12% fire Critical mult.: +14.00% Spell save: +0 (+0 eff.) (-10 (-4 eff.)) Mindpower: +20 (+4 eff.) (-) Mental crit. chance: +5% (-) Light radius: +0 (-3) Global speed: +5% Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. linen cloak 'Kehek' (1 def, 0 armour) (Cloak)]linen cloak 'Kehek' (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +6(-) Str / +2(-) Wil / +2(-) Con Critical mult.: +5.00% (-) Psi when hit: +0.04 (-) Mindpower: +9 (+2 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Plate of the Blackened Mind (15 def, 40 armour) (Main armor)]Plate of the Blackened Mind (15 def, 40 armour) Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 (-) Defense: +15 (+15 eff.) (-) Fatigue: +17% (-) Effects when hit in melee: * 20% chance to cause random gloom Damage when hit (Melee): 0(-20) item mind gloom Changes stats: +6(-) Wil / +4(-) Cun / +3(-) Con Changes resistances: +15%(-) acid / +15%(-) light / +20%(-) blight / +25%(-) mind / +20%(-) darkness Talent masteries: +0.20(-) Cursed / Gloom Physical save: +15 (+7 eff.) (-) Mental save: +25 (+8 eff.) (-) Confusion immunity: +100% (-) Fear immunity: +100% (-) Mindpower: +10 (+2 eff.) (-) Light radius: -2 (-) Infravision radius: +4 (-) It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.6 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 23 Armour, 33 Defense and your attacks will gain 54% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
Primal Infusion (affinity 38%; reduction 4; dur 10; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 38% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 10 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
[vs. Infusion: Healing [healing infusion of the psychic (heal 306; cd 13)] (on body)]healing infusion of the psychic (heal 318; cd 15) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.3 Use mode: Activated Range: melee/personal Cooldown: 16(+2) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 318(-6) then cleanse 1 wound, poison and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Healing [healing infusion of the psychic (heal 306; cd 13)] (on body)]healing infusion of the psychic (heal 326; cd 12) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.3 Use mode: Activated Range: melee/personal Cooldown: 13(-1) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 326(+2) then cleanse 1 wound, poison and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration [regeneration infusion of the psychic (heal 533; 13 cd)] (on body)]regeneration infusion of the psychic (heal 643; 13 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14(-) Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 643(+79) life over 5(-) turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration [regeneration infusion of the psychic (heal 533; 13 cd)] (on body)]regeneration infusion of the titan (heal 588; 17 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18(+4) Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 588(+24) life over 5(-) turns. Its effects scale with your -Willpower, +Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (706.26 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (96% of a turn) Is: a spell Description: Inflicts 708.37 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the psychic (damage 342; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 341.75 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the titan (damage 150; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 150.24 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 84; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 84 damage per debuff cleansed. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Quenchstoker (Around neck)]clarifying copper amulet of strength (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3(-1) Str / +0(-3) Mag / +0(-3) Wil / +0(-4) Con Changes resistances: +11% mind Changes resistances penetration: +0%(-20%) arcane / +0%(-25%) cold Physical save: +0 (+0 eff.) (-15 (-7 eff.)) Spell save: +0 (+0 eff.) (-6 (-2 eff.)) Confusion immunity: +23% Vim when firing critical spell: +0.00 (-2.00) Amulets can have magical properties. |
[vs. Quenchstoker (Around neck)]Brodedogrim Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5(+1) Str / +0(-3) Mag / +0(-3) Wil / +4 Cun / +0(-4) Con Changes resistances: +3% blight Changes resistances penetration: +0%(-20%) arcane / +0%(-25%) cold Physical save: +0 (+0 eff.) (-15 (-7 eff.)) Spell save: +0 (+0 eff.) (-6 (-2 eff.)) Knockback immunity: +10% Vim when firing critical spell: +0.00 (-2.00) Spellpower on spell critical (stacks up to 3 times): +4 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets can have magical properties. |
[vs. Quenchstoker (Around neck)]Earthen Beads Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +0(-4) Str / +0(-3) Mag / +4(+1) Wil / +0(-4) Con Changes resistances penetration: +0%(-20%) arcane / +0%(-25%) cold Damage affinity(heal): +15% nature Physical save: +0 (+0 eff.) (-15 (-7 eff.)) Spell save: +0 (+0 eff.) (-6 (-2 eff.)) Life regen: +0.20 Vim when firing critical spell: +0.00 (-2.00) Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 470 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
[vs. Quenchstoker (Around neck)]Icerune Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6(+2) Str / +8 Dex / +0(-3) Mag / +7(+4) Wil / +4(-) Con Changes resistances: +3% nature / +3% cold Changes resistances penetration: +0%(-20%) arcane / +25%(-) cold Changes damage: +6% nature / +3% cold Physical save: +11 (+5 eff.) (-4 (-2 eff.)) Spell save: +0 (+0 eff.) (-6 (-2 eff.)) Life regen: +4.00 Vim when firing critical spell: +0.00 (-2.00) Maximum life: +45.00 Amulets can have magical properties. |
[vs. Quenchstoker (Around neck)]warrior's gold amulet of willpower (+7) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +0(-4) Str / +0(-3) Mag / +7(+4) Wil / +0(-4) Con Changes resistances: +6% physical Changes resistances penetration: +0%(-20%) arcane / +0%(-25%) cold Physical save: +0 (+0 eff.) (-15 (-7 eff.)) Spell save: +0 (+0 eff.) (-6 (-2 eff.)) Stamina each turn: +0.40 Vim when firing critical spell: +0.00 (-2.00) Amulets can have magical properties. |
[vs. Quenchstoker (Around neck)]Getydedur the Furnacenail Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 45 Damage when hit (Melee): 10 fire Changes stats: +0(-4) Str / +8(+5) Mag / +0(-3) Wil / +0(-4) Con Changes resistances: +12% mind / +9% cold Changes resistances penetration: +20% fire / +0%(-20%) arcane / +0%(-25%) cold Changes damage: +6% cold / +21% fire Physical save: +0 (+0 eff.) (-15 (-7 eff.)) Spell save: +0 (+0 eff.) (-6 (-2 eff.)) Vim when firing critical spell: +0.00 (-2.00) Amulets can have magical properties. |
[vs. Quenchstoker (Around neck)]wanderer's stralite amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -4% Changes stats: +0(-4) Str / +4 Dex / +0(-3) Mag / +0(-3) Wil / +6 Cun / +6(+2) Con Changes resistances penetration: +0%(-20%) arcane / +0%(-25%) cold Physical save: +0 (+0 eff.) (-15 (-7 eff.)) Spell save: +0 (+0 eff.) (-6 (-2 eff.)) Life regen: +2.00 Stamina each turn: +0.60 Vim when firing critical spell: +0.00 (-2.00) Movement speed: +10% Amulets can have magical properties. |
[vs. Brenoyadin (On fingers, 1 of 2)]Lustrerock Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-6 eff.)) Armour penetration: +0 (-14) Armour: +2 Defense: +0 (+0 eff.) (-16 (-16 eff.)) Changes stats: +0(-4) Cun / +0(-4) Str Changes resistances: +9% fire Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 10.00% Disease immunity: +20% Silence immunity: +22% Life regen: +0.00 (-28.00) Mana each turn: +0.10 Only die when reaching: -40.00 life Maximum life: +0.00 (-173.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (+0 eff.) (-6 (-3 eff.)) Light radius: +1 Healing mod.: +0% (-36%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Brenoyadin (On fingers, 1 of 2)]psionicist's copper ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-6 eff.)) Armour penetration: +0 (-14) Defense: +0 (+0 eff.) (-16 (-16 eff.)) Changes stats: +0(-4) Str / +3 Wil / +0(-4) Cun Grants telepathy: Demon/Minor Demon/Major Mental save: +6 (+2 eff.) Life regen: +0.00 (-28.00) Maximum life: +0.00 (-173.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (+0 eff.) (-6 (-3 eff.)) Healing mod.: +0% (-36%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Brenoyadin (On fingers, 1 of 2)]psionicist's copper ring of lightning (+22%) Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-6 eff.)) Armour penetration: +0 (-14) Defense: +0 (+0 eff.) (-16 (-16 eff.)) Changes stats: +0(-4) Str / +3 Wil / +0(-4) Cun Changes resistances: +22% lightning Changes damage: +11% lightning Grants telepathy: Demon/Minor Demon/Major Mental save: +6 (+2 eff.) Life regen: +0.00 (-28.00) Maximum life: +0.00 (-173.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (+0 eff.) (-6 (-3 eff.)) Healing mod.: +0% (-36%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Brenoyadin (On fingers, 1 of 2)]titan's copper ring of nature (+20%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-6 eff.)) Armour penetration: +0 (-14) Defense: +0 (+0 eff.) (-16 (-16 eff.)) Changes stats: +0(-4) Str / +0(-4) Cun / +2 Con Changes resistances: +20% nature Changes damage: +10% nature Grants telepathy: Demon/Minor Demon/Major Physical save: +4 (+1 eff.) Life regen: +0.00 (-28.00) Maximum life: +0.00 (-173.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (+0 eff.) (-6 (-3 eff.)) Healing mod.: +0% (-36%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Brenoyadin (On fingers, 1 of 2)]Boraharaldil the Cracklepain Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) (-6 (-3 eff.)) Armour penetration: +0 (-14) Defense: +0 (+0 eff.) (-16 (-16 eff.)) Changes stats: +0(-4) Str / +6 Dex / +3 Wil / +6(+2) Cun Changes resistances: +12% mind Changes resistances penetration: +5% lightning Changes damage: +12% mind / +12% lightning Grants telepathy: Demon/Minor Demon/Major Mental save: +6 (+2 eff.) Life regen: +0.00 (-28.00) Maximum life: +0.00 (-173.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (+0 eff.) (-6 (-3 eff.)) Light radius: +3 Healing mod.: +0% (-36%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Brenoyadin (On fingers, 1 of 2)]Ring of Growth Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-6 eff.)) Armour penetration: +0 (-14) Defense: +0 (+0 eff.) (-16 (-16 eff.)) Changes stats: +4(-) Str / +4 Wil / +0(-4) Cun Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Grants telepathy: Demon/Minor Demon/Major Physical save: +8 (+2 eff.) Life regen: +3.00 (-25.00) Maximum life: +0.00 (-173.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (+0 eff.) (-6 (-3 eff.)) Healing mod.: +20% (-16%) This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Tap to cycle through comparison choices |
[vs. Brenoyadin (On fingers, 1 of 2)]Vargh Redemption Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-6 eff.)) Armour penetration: +0 (-14) Defense: +0 (+0 eff.) (-16 (-16 eff.)) Changes stats: +0(-4) Str / +4 Wil / +0(-4) Cun / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Grants telepathy: Demon/Minor Demon/Major Life regen: +0.00 (-28.00) Maximum life: +0.00 (-173.00) Maximum mana: +20.00 (-20.00) Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 Spellpower: +0 (+0 eff.) (-6 (-3 eff.)) Healing mod.: +0% (-36%) It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 22.48 cold and 19.79 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
[vs. Brenoyadin (On fingers, 1 of 2)]wizard's steel ring of tenacity Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-6 eff.)) Armour penetration: +0 (-14) Defense: +0 (+0 eff.) (-16 (-16 eff.)) Changes stats: +0(-4) Str / +3 Mag / +0(-4) Cun Grants telepathy: Demon/Minor Demon/Major Spell save: +6 (+2 eff.) Disarm immunity: +24% Pinning immunity: +25% Knockback immunity: +20% Life regen: +0.00 (-28.00) Maximum life: +26.00 (-147.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (+0 eff.) (-6 (-3 eff.)) Healing mod.: +0% (-36%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Brenoyadin (On fingers, 1 of 2)]The Black Ring Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-6 eff.)) Armour penetration: +0 (-14) Defense: +0 (+0 eff.) (-16 (-16 eff.)) Changes stats: +0(-4) Cun / +0(-4) Str Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Life regen: +0.00 (-28.00) Maximum life: +0.00 (-173.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (+0 eff.) (-6 (-3 eff.)) Spell crit. chance: +0% Healing mod.: +0% (-36%) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." Tap to cycle through comparison choices |
[vs. Brenoyadin (On fingers, 1 of 2)]gladiator's gold ring of sensing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-6 eff.)) Armour penetration: +0 (-14) Physical power: +9 (+3 eff.) Defense: +0 (+0 eff.) (-16 (-16 eff.)) Changes stats: +6(+2) Str / +0(-4) Cun / +4 Con Grants telepathy: Demon/Minor Demon/Major Blindness immunity: +24% Life regen: +0.00 (-28.00) Maximum life: +0.00 (-173.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (+0 eff.) (-6 (-3 eff.)) Infravision radius: +4 See stealth: +10 See invisible: +10 Healing mod.: +0% (-36%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Brenoyadin (On fingers, 1 of 2)]marksman's gold ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +4 (+2 eff.) (-9 (-4 eff.)) Armour penetration: +0 (-14) Defense: +0 (+0 eff.) (-16 (-16 eff.)) Changes stats: +0(-4) Str / +2 Dex / +0(-4) Cun Grants telepathy: Demon/Minor Demon/Major Stun/Freeze immunity: +29% Life regen: +3.00 (-25.00) Maximum life: +0.00 (-173.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (+0 eff.) (-6 (-3 eff.)) Healing mod.: +0% (-36%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Brenoyadin (On fingers, 1 of 2)]treant's stralite ring of life Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-6 eff.)) Armour penetration: +0 (-14) Defense: +0 (+0 eff.) (-16 (-16 eff.)) Changes stats: +0(-4) Cun / +0(-4) Str Changes resistances: +9% nature / +9% blight Grants telepathy: Demon/Minor Demon/Major Poison immunity: +26% Disease immunity: +22% Life regen: +7.00 (-21.00) Maximum life: +45.00 (-128.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (+0 eff.) (-6 (-3 eff.)) Healing mod.: +14% (-22%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. living mindstar 'Dawnweeper' (115% power, 82 apr, nature damage) (In main hand, 1 of 3)]gifted mossy mindstar (75% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% (-40%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-70) Crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +0(-20) light When wielded/worn: Changes stats: +0(-16) Wil Changes resistances: +0%(-12%) temporal Changes damage: +0%(-18%) temporal / +0%(-15%) arcane / +0%(-15%) light Spell save: +0 (+0 eff.) (-10 (-4 eff.)) Mindpower: +4 (+1 eff.) (-16 (-3 eff.)) Mental crit. chance: +1% (-4%) Light radius: +0 (-3) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. living mindstar 'Dawnweeper' (115% power, 82 apr, nature damage) (In main hand, 1 of 3)]Radiancespar the vined mindstar (87% power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 87% (-28%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-64) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +0(-20) light When wielded/worn: Changes stats: +4 Cun / +0(-16) Wil Changes resistances: +0%(-12%) temporal / +3% physical Changes resistances penetration: +10% light Changes damage: +0%(-18%) temporal / +0%(-15%) arcane / +0%(-15%) light Critical mult.: +10.00% Spell save: +0 (+0 eff.) (-10 (-4 eff.)) Mental save: +3 (+1 eff.) Disarm immunity: +20% Life regen: +4.00 Maximum life: +40.00 Mindpower: +4 (+1 eff.) (-16 (-3 eff.)) Mental crit. chance: +2% (-3%) Light radius: +0 (-3) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. living mindstar 'Dawnweeper' (115% power, 82 apr, nature damage) (In main hand, 1 of 3)]creative vined mindstar (87% power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 87% (-28%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-64) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +0(-20) light When wielded/worn: Changes stats: +3 Cun / +0(-16) Wil Changes resistances: +0%(-12%) temporal Changes damage: +0%(-18%) temporal / +0%(-15%) arcane / +0%(-15%) light Critical mult.: +5.00% Spell save: +0 (+0 eff.) (-10 (-4 eff.)) Mindpower: +4 (+1 eff.) (-16 (-3 eff.)) Mental crit. chance: +2% (-3%) Light radius: +0 (-3) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. living mindstar 'Dawnweeper' (115% power, 82 apr, nature damage) (In main hand, 1 of 3)]horrifying vined mindstar (81% power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 82% (-34%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-64) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +0(-20) light When wielded/worn: Damage (Melee): 5 mind / 3 darkness Changes stats: +0(-16) Wil Changes resistances: +0%(-12%) temporal Changes damage: +0%(-18%) temporal / +2% darkness / +0%(-15%) light / +0%(-15%) arcane / +3% mind Spell save: +0 (+0 eff.) (-10 (-4 eff.)) Mindpower: +4 (+1 eff.) (-16 (-3 eff.)) Mental crit. chance: +2% (-3%) Light radius: +0 (-3) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. living mindstar 'Dawnweeper' (115% power, 82 apr, nature damage) (In main hand, 1 of 3)]Charged Focus (100% power, 24 apr, lightning damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. You feel two unconnected psionic channels on this item. Power: 100% (-15%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Lightning Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (-58) Crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon hit: * 0% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +0(-20) light When wielded/worn: Changes stats: +0(-16) Wil Changes resistances: +15% lightning / +0%(-12%) temporal Changes resistances penetration: +9% lightning Changes damage: +15% lightning / +0%(-18%) temporal / +0%(-15%) arcane / +0%(-15%) light Talent mastery: +0.15 Psionic / Charged mastery Talent granted: +1 Psionic Maelstrom Spell save: +0 (+0 eff.) (-10 (-4 eff.)) Mental save: +9 (+3 eff.) Maximum psi: +30.00 Mindpower: +12 (+2 eff.) (-8 (-2 eff.)) Mental crit. chance: +6% (+1%) Light radius: +0 (-3) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Electrical energies are focussed in the core of this mindstar. Tap to cycle through comparison choices |
[vs. living mindstar 'Dawnweeper' (115% power, 82 apr, nature damage) (In main hand, 1 of 3)]Great Caller (100% power, 18 apr, nature damage) Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Power: 100% (-15%) Range: 1.1x (+0.0x) Uses stats: 30% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-64) Crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +0(-20) light When wielded/worn: Changes stats: +3 Cun / +3(-13) Wil Changes resistances: +0%(-12%) temporal Changes damage: +0%(-18%) temporal / +0%(-15%) light / +8% physical / +8% cold / +0%(-15%) arcane / +8% fire Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Spell save: +0 (+0 eff.) (-10 (-4 eff.)) Mindpower: +12 (+2 eff.) (-8 (-2 eff.)) Mental crit. chance: +6% (+1%) Light radius: +0 (-3) Heals friendly targets nearby when you use a nature summon: +30 Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Max wilder summons: +2 Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. Tap to cycle through comparison choices |
[vs. living mindstar 'Dawnweeper' (115% power, 82 apr, nature damage) (In main hand, 1 of 3)]nature's thorny mindstar of life (93% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 93% (-22%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (-58) Crit. chance: +3.5% (-1.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +0(-20) light When wielded/worn: Changes stats: +0(-16) Wil Changes resistances: +4% blight / +0%(-12%) temporal Changes damage: +0%(-15%) light / +0%(-18%) temporal / +4% nature / +0%(-15%) arcane Spell save: +0 (+0 eff.) (-10 (-4 eff.)) Disease immunity: +13% Life regen: +0.80 Maximum life: +10.00 Mindpower: +6 (+1 eff.) (-14 (-3 eff.)) Mental crit. chance: +3% (-2%) Light radius: +0 (-3) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. living mindstar 'Dawnweeper' (115% power, 82 apr, nature damage) (In main hand, 1 of 3)]resonating thorny mindstar of life (97% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 97% (-18%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (-58) Crit. chance: +3.5% (-1.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +0(-20) light When wielded/worn: Changes stats: +0(-16) Wil Changes resistances: +2% mind / +0%(-12%) temporal Changes resistances penetration: +3% mind Changes damage: +0%(-15%) light / +0%(-18%) temporal / +3% mind / +0%(-15%) arcane Spell save: +0 (+0 eff.) (-10 (-4 eff.)) Life regen: +1.00 Psi when hit: +0.50 Maximum life: +16.00 Mindpower: +6 (+1 eff.) (-14 (-3 eff.)) Mental crit. chance: +3% (-2%) Light radius: +0 (-3) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Damage Resonance (when hit): +14% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. living mindstar 'Dawnweeper' (115% power, 82 apr, nature damage) (In main hand, 1 of 3)]pulsing mindstar (109% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 109% (-6%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 (-50) Crit. chance: +4.5% (-0.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +0(-20) light When wielded/worn: Changes stats: +0(-16) Wil Changes resistances: +0%(-12%) temporal Changes damage: +0%(-18%) temporal / +0%(-15%) arcane / +0%(-15%) light Spell save: +0 (+0 eff.) (-10 (-4 eff.)) Mindpower: +8 (+2 eff.) (-12 (-2 eff.)) Mental crit. chance: +4% (-1%) Light radius: +0 (-3) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. creative living mindstar of flames (116% power, 82 apr, nature damage) (In off hand)]Titanic (20 def, 18 armour, 320 block) Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Armour Penetration: +0 (-82) Crit. chance: +0.0% (-5.0%) Attack speed: inf% (inf%) Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+10 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +30% Damage (Melee): 0(-9) fire Changes stats: +0(-12) Cun Changes resistances: +0%(-13%) fire Changes resistances penetration: +0%(-17%) fire Changes damage: +0%(-12%) fire Talent granted: +1 Block Critical mult.: +0.00% (-14.00%) Mindpower: +0 (+0 eff.) (-20 (-4 eff.)) Mental crit. chance: +0% (-5%) Global speed: +0% (-5%) This shield made of the darkest stralite is huge, heavy and very solid. |
[vs. creative living mindstar of flames (116% power, 82 apr, nature damage) (In off hand)]Fire Dragon Shield (16 def, 9 armour, 220 block) Requires: - Shield usage training - Strength 28 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 Armour Penetration: +0 (-82) Crit. chance: +0.0% (-5.0%) Attack speed: inf% (inf%) Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +9 Defense: +16 (+8 eff.) Ranged Defense: +15 (+7 eff.) Fatigue: +20% Damage (Melee): 0(-9) fire Damage when hit (Melee): 17 fire On shield block: + 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6). Changes stats: +0(-12) Cun Changes resistances: +35%(+22%) fire Changes resistances penetration: +0%(-17%) fire Changes damage: +0%(-12%) fire Damage affinity(heal): +15% fire Talent granted: +1 Block Critical mult.: +0.00% (-14.00%) Mindpower: +0 (+0 eff.) (-20 (-4 eff.)) Mental crit. chance: +0% (-5%) Global speed: +0% (-5%) Special effect on block: 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6). This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
[vs. Plate of the Blackened Mind (15 def, 40 armour) (Main armor)]Silk Current (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-40) Defense: +12 (+12 eff.) (-3 (-3 eff.)) Fatigue: +0% (-17%) Damage when hit (Melee): 0(-20) item mind gloom / 10 cold Changes stats: +0(-6) Wil / +0(-4) Cun / +0(-3) Con Changes resistances: +0%(-15%) acid / +0%(-15%) light / +0%(-20%) blight / +15% cold / +0%(-25%) mind / +0%(-20%) darkness Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.00(-0.20) Cursed / Gloom +0.30 Spell / Frost alchemy +0.30 Spell / Water +0.30 Spell / Ice Physical save: +0 (+0 eff.) (-15 (-7 eff.)) Mental save: +0 (+0 eff.) (-25 (-8 eff.)) Confusion immunity: +0% (-100%) Fear immunity: +0% (-100%) Spellpower: +5 (+2 eff.) Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) Light radius: +0 (+2) Infravision radius: +0 (-4) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
[vs. Plate of the Blackened Mind (15 def, 40 armour) (Main armor)]Gygorn the Skyfurnace (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 (-24) Defense: +0 (+0 eff.) (-15 (-15 eff.)) Fatigue: +22% (+5%) Damage when hit (Melee): 0(-20) item mind gloom Changes stats: +7 Str / +0(-6) Wil / +0(-4) Cun / +7(+4) Con Changes resistances: +0%(-15%) acid / +0%(-15%) light / +0%(-20%) blight / +0%(-25%) mind / +0%(-20%) darkness Changes resistances penetration: +25% lightning Grants telepathy: Demon/Minor Demon/Major All Talent mastery: +0.00(-0.20) Cursed / Gloom Physical save: +0 (+0 eff.) (-15 (-7 eff.)) Mental save: +0 (+0 eff.) (-25 (-8 eff.)) Confusion immunity: +0% (-100%) Fear immunity: +0% (-100%) Maximum life: +100.00 Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) Light radius: +0 (+2) Infravision radius: +3 (-1) A suit of armour made of metal plates. |
[vs. balancing hardened leather belt of life (Around waist)]Yariromidar the Stormdredge Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Changes stats: +0(-4) Cun / +0(-4) Dex Changes resistances: +12% lightning / +6% fire / +6% cold Changes resistances penetration: +5% cold Changes damage: +12% lightning / +3% cold Life regen: +0.00 (-1.20) Mental crit. chance: +0% (-8%) Light radius: +1 Healing mod.: +0% (-19%) A belt that goes around your waist. |
[vs. balancing hardened leather belt of life (Around waist)]spiritwalker's hardened leather belt of carrying Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Fatigue: -6% Changes stats: +0(-4) Dex / +5 Mag / +0(-4) Cun Maximum encumbrance: +28 Life regen: +0.00 (-1.20) Mana each turn: +0.15 Maximum mana: +27.00 Mental crit. chance: +0% (-8%) Healing mod.: +0% (-19%) A belt that goes around your waist. |
[vs. linen cloak 'Kehek' (1 def, 0 armour) (Cloak)]Betaldamira (2 def, 7 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) (+1 (+0 eff.)) Changes stats: +0(-6) Str / +6 Mag / +0(-2) Wil / +0(-2) Con Changes resistances: +19% cold Changes resistances penetration: +25% temporal Grants telepathy: Demon/Major Humanoid/Orc Demon/Minor Critical mult.: +0.00% (-5.00%) Psi when hit: +0.00 (-0.04) Mindpower: +0 (+0 eff.) (-9 (-2 eff.)) Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. restorative pair of drakeskin leather boots of strife (0 def, 5 armour) (On feet)]pair of rough leather boots 'Ereledin' (0 def, 1 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-4) Changes stats: +3 Dex / +3(-1) Wil / +4 Cun / +1(-4) Con Changes resistances penetration: +0%(-5%) physical Changes damage: +9% mind Grants telepathy: Dragon Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Life regen: +0.00 (-7.00) Mindpower: +0 (+0 eff.) (-6 (-1 eff.)) Light radius: +1 Healing mod.: +0% (-17%) A pair of boots made of leather. |
[vs. restorative pair of drakeskin leather boots of strife (0 def, 5 armour) (On feet)]Gluwe the Frigidmaim (10 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-2) Defense: +10 (+5 eff.) Changes stats: +8 Dex / +0(-4) Wil / +0(-5) Con Changes resistances: +6% fire / +9% darkness / +6% temporal Changes resistances penetration: +0%(-5%) physical Changes damage: +12% cold Spell save: +9 (+3 eff.) Disease immunity: +20% Silence immunity: +20% Life regen: +0.00 (-7.00) Mindpower: +0 (+0 eff.) (-6 (-1 eff.)) Healing mod.: +0% (-17%) A pair of boots made of leather. |
[vs. restorative pair of drakeskin leather boots of strife (0 def, 5 armour) (On feet)]pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-2) Fatigue: +2% Changes stats: +0(-4) Wil / +0(-5) Con Changes resistances penetration: +0%(-5%) physical Life regen: +0.00 (-7.00) Stamina each turn: +0.30 Maximum stamina: +10.00 Mindpower: +0 (+0 eff.) (-6 (-1 eff.)) Healing mod.: +0% (-17%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. restful drakeskin leather gloves of sorrow (0 def, 3 armour) (On hands)]sand rough leather gloves of strength (+2) (0 def, 6 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+3 eff.) Armour: +6 (+3) Damage (Melee): 0(-35) darkness / 0(-12) item expose / 0(-37) mind / 5 physical Changes stats: +2 Str Changes damage: +3% physical Mental save: +0 (+0 eff.) (+12 (+4 eff.)) Life regen: +0.00 (-6.00) Stamina each turn: +0.00 (-1.70) Maximum stamina: +0.00 (-26.00) Mindpower: +0 (+0 eff.) (-8 (-2 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. restful drakeskin leather gloves of sorrow (0 def, 3 armour) (On hands)]Crystle's Astral Bindings (0 def, 0 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +0 (-3) Damage (Melee): 0(-12) item expose / 0(-37) mind / 0(-35) darkness Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal Mental save: +0 (+0 eff.) (+12 (+4 eff.)) Life regen: +0.00 (-6.00) Stamina each turn: +0.00 (-1.70) N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Maximum stamina: +0.00 (-26.00) Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Mindpower: +0 (+0 eff.) (-8 (-2 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
[vs. restful drakeskin leather gloves of sorrow (0 def, 3 armour) (On hands)]Wyrmbreath (0 def, 4 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 (+1) Damage (Melee): 0(-12) item expose / 0(-37) mind / 0(-35) darkness Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Mental save: +0 (+0 eff.) (+12 (+4 eff.)) Life regen: +0.00 (-6.00) Stamina each turn: +0.00 (-1.70) Maximum stamina: +0.00 (-26.00) Mindpower: +0 (+0 eff.) (-8 (-2 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.6 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 182.38 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
[vs. restful drakeskin leather gloves of sorrow (0 def, 3 armour) (On hands)]Storm Bringer's Gauntlets (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 (+2) Damage (Melee): 0(-12) item expose / 0(-37) mind / 0(-35) darkness Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +20% lightning Critical mult.: +20.00% Mental save: +0 (+0 eff.) (+12 (+4 eff.)) Life regen: +0.00 (-6.00) Stamina each turn: +0.00 (-1.70) Maximum stamina: +0.00 (-26.00) Spellpower: +12 (+6 eff.) Spell crit. chance: +5% Mindpower: +0 (+0 eff.) (-8 (-2 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
[vs. restful drakeskin leather gloves of sorrow (0 def, 3 armour) (On hands)]polar dwarven-steel gauntlets of the juggernaut (0 def, 2 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 (-1) Fatigue: +3% Damage (Melee): 0(-35) darkness / 0(-12) item expose / 0(-37) mind / 7 cold Changes stats: +3 Con Changes resistances: +6% cold Changes damage: +3% cold Physical save: +10 (+3 eff.) Spell save: +3 (+1 eff.) Mental save: +5 (+1 eff.) (+17 (+5 eff.)) Disarm immunity: +25% Life regen: +0.00 (-6.00) Stamina each turn: +0.00 (-1.70) Maximum stamina: +0.00 (-26.00) Mindpower: +0 (+0 eff.) (-8 (-2 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.9 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. defender's rough leather cap (4 def, 5 armour) (On head)]dragonslayer's iron helm of knowledge (0 def, 3 armour) Requires: - Heavy armour training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-2) Defense: +0 (+0 eff.) (-4 (-4 eff.)) Fatigue: +5% (+4%) Changes stats: +2 Cun / +2 Wil Changes resistances: +6% acid / +6% cold / +7% fire / +5% lightning / +0%(-3%) all Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Mindpower: +3 (+0 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. defender's rough leather cap (4 def, 5 armour) (On head)]miner's iron helm of constitution (+3) (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +4 (-1) Defense: +0 (+0 eff.) (-4 (-4 eff.)) Fatigue: +5% (+4%) Changes stats: +3 Con Changes resistances: +0%(-3%) all Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. defender's rough leather cap (4 def, 5 armour) (On head)]Aletta's Diadem (0 def, 0 armour) Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 (-5) Defense: +0 (+0 eff.) (-4 (-4 eff.)) Fatigue: +0% (-1%) Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes resistances: +0%(-3%) all Changes damage: +10% mind Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Mindpower: +12 (+2 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.9 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 166.17 mind damage and cripples the target's higher mental functions, reducing cunning by 23 and confusing (37% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
[vs. ruby (Socketed Gems, 1 of 2)]5 agate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1(-3) Str / +1(-3) Dex / +1(-3) Mag / +1(-3) Wil / +1(-3) Cun / +1(-3) Con When used to imbue an object: Changes stats: +1(-3) Str / +1(-3) Dex / +1(-3) Mag / +1(-3) Wil / +1(-3) Cun / +1(-3) Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. ruby (Socketed Gems, 1 of 2)]5 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. ruby (Socketed Gems, 1 of 2)]6 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. ruby (Socketed Gems, 1 of 2)]4 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Light radius: +4 Infravision radius: +4 When used to imbue an object: Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. ruby (Socketed Gems, 1 of 2)]8 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. ruby (Socketed Gems, 1 of 2)]2 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. ruby (Socketed Gems, 1 of 2)]3 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2(-2) Str / +2(-2) Dex / +2(-2) Mag / +2(-2) Wil / +2(-2) Cun / +2(-2) Con When used to imbue an object: Changes stats: +2(-2) Str / +2(-2) Dex / +2(-2) Mag / +2(-2) Wil / +2(-2) Cun / +2(-2) Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. ruby (Socketed Gems, 1 of 2)]3 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. ruby (Socketed Gems, 1 of 2)]4 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. ruby (Socketed Gems, 1 of 2)]12 onyx 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3(-1) Str / +3(-1) Dex / +3(-1) Mag / +3(-1) Wil / +3(-1) Cun / +3(-1) Con When used to imbue an object: Changes stats: +3(-1) Str / +3(-1) Dex / +3(-1) Mag / +3(-1) Wil / +3(-1) Cun / +3(-1) Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. ruby (Socketed Gems, 1 of 2)]2 lapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. ruby (Socketed Gems, 1 of 2)]6 emerald 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. ruby (Socketed Gems, 1 of 2)]5 garnet 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. ruby (Socketed Gems, 1 of 2)]3 quartz 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Stun/Freeze immunity: +30% When used to imbue an object: Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. ruby (Socketed Gems, 1 of 2)]sapphire 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. ruby (Socketed Gems, 1 of 2)]4 jade 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. ruby (Socketed Gems, 1 of 2)]3 bloodstone 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Stun/Freeze immunity: +60% When used to imbue an object: Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. ruby (Socketed Gems, 1 of 2)]Crystal Focus Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +0(-4) Str / +0(-4) Dex / +5(+1) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) When used to imbue an object: Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. Tap to cycle through comparison choices |
215 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. nightwalker's alchemist's lamp (Light source)]Boruresatar the Voidusher Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-4.0%) Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Effects on melee hit: * 10% chance to reduce armor by 25% * 20% chance to reduce damage dealt by 36% Changes stats: +0(-5) Wil Changes resistances: +6% darkness / +3% cold Critical mult.: +0.00% (-13.00%) Maximum life: +40.00 Light radius: +3 (-1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. nightwalker's alchemist's lamp (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-4.0%) Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Changes stats: +0(-5) Wil Critical mult.: +0.00% (-13.00%) Light radius: +3 (-1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
[vs. elven-wood wand of lightning storm 'Swampspike' [power 704] (19 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage (Melee): 0(-20) item nature slow Damage when hit (Melee): 10 draining blight Changes stats: +0(-2) Mag Changes damage: +5%(-4%) blight / +0%(-9%) arcane Mana each turn: +0.00 (-0.20) Maximum vim: +0.00 (-10.00) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. elven-wood wand of lightning storm 'Swampspike' [power 704] (19 cooldown) (Tool)]iron pickaxe 'Xanyratta' (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -5% Effects on melee hit: * 10% chance to slow global speed by 75% Damage (Melee): 0(-20) item nature slow Changes stats: +5 Str / +0(-2) Mag Changes resistances: +3% nature Changes damage: +0%(-9%) arcane / +0%(-9%) blight Mana each turn: +0.00 (-0.20) Maximum stamina: +20.00 Maximum vim: +0.00 (-10.00) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. elven-wood wand of lightning storm 'Swampspike' [power 704] (19 cooldown) (Tool)]Prox's Lucky Halfling Foot Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Damage (Melee): 0(-20) item nature slow Changes stats: +5 Lck / +0(-2) Mag Changes damage: +0%(-9%) arcane / +0%(-9%) blight Trap disarming bonus: +5 Mana each turn: +0.00 (-0.20) Maximum vim: +0.00 (-10.00) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. elven-wood wand of lightning storm 'Swampspike' [power 704] (19 cooldown) (Tool)]iron torque of clear mind [power 1] (40 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Damage (Melee): 0(-20) item nature slow Changes stats: +0(-2) Mag Changes damage: +0%(-9%) arcane / +0%(-9%) blight Mana each turn: +0.00 (-0.20) Maximum vim: +0.00 (-10.00) It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 40 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. elven-wood wand of lightning storm 'Swampspike' [power 704] (19 cooldown) (Tool)]Grinoharastir the Sparkpall [power 30] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage (Melee): 0(-20) item nature slow Changes stats: +5(+3) Mag / +3 Con Changes resistances: +5% arcane / +12% temporal Changes damage: +6% lightning / +0%(-9%) arcane / +0%(-9%) blight Mana each turn: +0.00 (-0.20) Maximum vim: +0.00 (-10.00) It can be used to harden the skin for 7 turns increasing armour by 30 and armour hardiness by 40% Activation puts all charms on cooldown for 20 turns. When used: * Gain a 17% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. elven-wood wand of lightning storm 'Swampspike' [power 704] (19 cooldown) (Tool)]Halokhad [power 27] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Defense: +15 (+7 eff.) Damage (Melee): 0(-20) item nature slow Changes stats: +7 Str / +0(-2) Mag Changes damage: +0%(-9%) arcane / +0%(-9%) blight Stamina each turn: +3.00 Mana each turn: +0.00 (-0.20) Only die when reaching: -40.00 life Maximum stamina: +30.00 Maximum vim: +0.00 (-10.00) It can be used to harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40% Activation puts all charms on cooldown for 20 turns. When used: * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
[vs. elven-wood wand of lightning storm 'Swampspike' [power 704] (19 cooldown) (Tool)]yew totem of healing [power 198] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage (Melee): 0(-20) item nature slow Changes stats: +0(-2) Mag Changes damage: +0%(-9%) arcane / +0%(-9%) blight Mana each turn: +0.00 (-0.20) Maximum vim: +0.00 (-10.00) It can be used to heals yourself and all friendly characters within 10 spaces for 198 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Doerdal the Cornac Wyrmic level 31
46th Haze 122nd year of Ascendancy at 07:03 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Doerdal the Cornac Wyrmic level 29
25th Haze 122nd year of Ascendancy at 22:57 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Doerdal the Cornac Wyrmic level 18
29th Dusk 122nd year of Ascendancy at 21:54 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Doerdal the Cornac Wyrmic level 20
52nd Dusk 122nd year of Ascendancy at 23:21 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Doerdal the Cornac Wyrmic level 21
53rd Dusk 122nd year of Ascendancy at 19:25 see stats
Guiding Hand (Nightmare (Roguelike) difficulty)
Saved all escorted adventurers.By Doerdal the Cornac Wyrmic level 32
54th Haze 122nd year of Ascendancy at 02:53 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Doerdal the Cornac Wyrmic level 33
67th Haze 122nd year of Ascendancy at 04:38 see stats
Is that how it feels to be an escort quest?! (Nightmare (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Doerdal the Cornac Wyrmic level 31
41st Haze 122nd year of Ascendancy at 18:21 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Doerdal the Cornac Wyrmic level 10
7th Mirth 122nd year of Ascendancy at 09:18 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Doerdal the Cornac Wyrmic level 20
44th Dusk 122nd year of Ascendancy at 05:44 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Doerdal the Cornac Wyrmic level 30
28th Haze 122nd year of Ascendancy at 17:17 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Doerdal the Cornac Wyrmic level 34
76th Haze 122nd year of Ascendancy at 21:37 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Doerdal the Cornac Wyrmic level 30
33rd Haze 122nd year of Ascendancy at 01:37 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Doerdal the Cornac Wyrmic level 13
11st Dusk 122nd year of Ascendancy at 02:24 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Doerdal the Cornac Wyrmic level 7
78th Pyre 122nd year of Ascendancy at 04:37 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Doerdal the Cornac Wyrmic level 13
10th Flare 122nd year of Ascendancy at 04:58 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Doerdal the Cornac Wyrmic level 32
51st Haze 122nd year of Ascendancy at 19:28 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Doerdal the Cornac Wyrmic level 17
29th Dusk 122nd year of Ascendancy at 04:49 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Doerdal the Cornac Wyrmic level 28
24th Haze 122nd year of Ascendancy at 20:07 see stats
You were not supposed to see that! (Nightmare (Roguelike) difficulty)
Read a Forbidden Tome.By Doerdal the Cornac Wyrmic level 34
10th Decay 122nd year of Ascendancy at 06:40 see stats
Log
The One That Writes's nether breach hits Ice wall for 441 darkness damage.
The One That Writes's nether breach hits Doerdal for (39 resist armour), 235 darkness (235 total damage).
The One That Writes's nether breach hits Ice wall for 421 darkness damage.
Void skitterer hits Doerdal for (7 resist armour), 0 temporal (0 total damage).
Melee retaliation hits Void skitterer for 45 cold damage.
The One That Writes's nether breach killed Ice wall!
The One That Writes's nether breach killed Ice wall!
The One That Writes's temporal vortex hits Doerdal for (39 resist armour), 103 temporal (103 total damage).
The One That Writes's temporal vortex hits Doerdal for (39 resist armour), 43 temporal (43 total damage).
Melee retaliation hits Void skitterer for 45 cold damage.
Void skitterer hits Doerdal for (8 resist armour), 0 physical (0 total damage).
The One That Writes casts Netherblast.
Doerdal is ignited by voidfire!
The One That Writes hits Doerdal for (39 resist armour), 139 temporal, (39 resist armour), 168 darkness (307 total damage).
The One That Writes loses 7 health to the entropy.
Void skitterer is free from the ice.
Void skitterer is free from the ice.
Melee retaliation hits Void skitterer for 45 cold damage.
Void skitterer hits Doerdal for (8 resist armour), 0 physical (0 total damage).
The One That Writes's Reality Fracture hits Doerdal for (39 resist armour), 3 temporal, (29 resist armour), 0 darkness (3 total damage).
The One That Writes's Reality Fracture hits Doerdal for (39 resist armour), 0 temporal, (29 resist armour), 0 darkness (0 total damage).
Void skitterer hits Doerdal for (8 resist armour), 0 physical (0 total damage).
Melee retaliation hits Void skitterer for 45 cold damage.
Void skitterer is stunned!
Voidburn from The One That Writes hits Doerdal for (39 resist armour), 28 temporal, (39 resist armour), 83 darkness (111 total damage).
Doerdal uses Infusion: Regeneration.
Doerdal starts regenerating health quickly.
The One That Writes's temporal vortex hits Doerdal for (39 resist armour), 177 temporal (177 total damage).
Saving game...



















































































































