





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 19 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 24 (base 20) |
Dexterity | 12 (base 12) |
Constitution | 14 (base 12) |
Magic | 46 (base 46) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 378/382 |
Hate | 102/102 |
Vim | 102/102 |
Healing Factor | 0.53728953300034 |
Regeneration | 0.53728953300034 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +11.09386761032% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 19 |
Accuracy | 41 |
Crit Chance | 1% |
APR | 9 |
Speed | 1.25 |
Offense: Offhand
Damage | 11 |
Accuracy | 41 |
Crit Chance | 1% |
APR | 9 |
Speed | 1.25 |
Offense: Spell
Spellpower | 52 |
Crit Chance | 1% |
Speed | 1.25 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | -60% |
Offense: Damage Penetration
Physical | +12% |
Arcane | +20% |
Light | +10% |
All | +5% |
Defense: Base
Armour (hardiness) | 6 (30%) |
Defense | 7 |
Ranged Defense | 7 |
Fatigue | 7 |
Physical Save | 17 |
Spell Save | 21 |
Mental Save | 20 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Physical | + 5%(100%) |
Cold | + 5%(100%) |
All | 0%(100%) |
Darkness | + 12%(100%) |
Light | + 6%(100%) |
Mind | + 7%(100%) |
Fire | -50%(100%) |
Nature | + 19%(100%) |
Defense: Immunities
Disarm Resistance | 11% |
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/1)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 188 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
In off hand | ![]() 3.0 T2 mace 1H weapon [Random Unique] Arcane/Master Power 118% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 89 damage While equipped: Stats +2 Con dps ---------- Phys.pwr +7 (+4 eff.) Res.pen +7% physical Melee Ret 4 arcane ----- def ----- Disarm- +11% ---------- misc Max.hate +2.00 Blunt and deadly. |
Main armor | ![]() 9.0 T2 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str dps ---------- Spell.pwr +15 (+5 eff.) Res.pen +15% arcane ----- def ----- Armour +6 Defense +6 (+6 eff.) Fatigue +7% Resists +6% acid +5% physical +12% darkness +5% cold +7% mind Mind.save +12 (+6 eff.) ---------- misc Mana/turn +0.04 Light +2 Breathe water Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 10 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
In main hand | ![]() 3.0 T2 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 114% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +8 cold On Hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +5% light +5% all Acc +8 (+2 eff.) Apr +6 On Hit (Melee): * 10% chance to slow global speed by 31% ----- def ----- Resists +6% light Blunt and deadly. |
Inventory
![]() 3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 116% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 nature +12 light On Hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +3% light ---------- misc Light +2 One-handed war axes. |
![]() 17.0 T2 massive armor Reqs Massive armour training Str 28 [Random Unique] Master/Psionic While equipped: dps ---------- Dmg.mod +3% light +3% cold ----- def ----- Armour +9 Fatigue +22% Resists +17% lightning +12% cold +5% mind +17% acid Mind.save +13 (+7 eff.) ---------- misc Light +1 A suit of armour made of metal plates. |
![]() 17.0 T2 massive armor Reqs Massive armour training Str 28 [Random Unique] Master/Psionic While equipped: Stats +2 Cun dps ---------- Res.pen +10% lightning Melee Ret 2 light ----- def ----- Armour +13 Defense +7 (+7 eff.) Fatigue +22% Resists +17% acid +17% fire +3% lightning Mind.save +14 (+7 eff.) ---------- misc Light +1 A suit of armour made of metal plates. |
Achievements
Log
Gorlim hits The Fragmented Essence of Harkor'Zun for (21 flat reduction), 45 darkness (45 total damage).
Gorlim's defiled blood area effect misses The Fragmented Essence of Harkor'Zun.
Tentacle Constriction from Gorlim misses The Fragmented Essence of Harkor'Zun.
Black Blood Bleeding from Gorlim hits The Fragmented Essence of Harkor'Zun for (21 flat reduction), 13 darkness (13 total damage).
The Fragmented Essence of Harkor'Zun throws a finishing uppercut.
Your shield crumbles under the damage!
The shield around Gorlim crumbles.
Gorlim is stunned!
Melee retaliation hits The Fragmented Essence of Harkor'Zun for (9 flat reduction), 0 acid, (4 flat reduction), 0 light, (2 flat reduction), 0 nature, (3 flat reduction), 0 mind (0 total damage).
The Fragmented Essence of Harkor'Zun hits Gorlim for 7 healing, (27 absorbed), 39 physical, 5 lightning (44 total damage) [7 healing].
Gorlim has finished recovering.
--------------------------------
Gorlim's defiled blood area effect misses The Fragmented Essence of Harkor'Zun.
The Fragmented Essence of Harkor'Zun stops bleeding black blood.
The Fragmented Essence of Harkor'Zun is clear from the black blood.
Tentacle Constriction from Gorlim hits The Fragmented Essence of Harkor'Zun for (21 flat reduction), 11 darkness (11 total damage).
The Fragmented Essence of Harkor'Zun throws two quick punches.
Character control switched to worm that walks (servant of Gorlim).
The Fragmented Essence of Harkor'Zun starts to bleed black blood.
Melee retaliation hits The Fragmented Essence of Harkor'Zun for (4 flat reduction), 0 acid, (1 flat reduction), 0 light, (1 flat reduction), 0 nature, (0 flat reduction), 0 mind, (5 flat reduction), 0 acid, (1 flat reduction), 0 light, (1 flat reduction), 0 nature, (1 flat reduction), 0 mind (0 total damage).
The Fragmented Essence of Harkor'Zun hits Gorlim for 38 physical damage.
The Fragmented Essence of Harkor'Zun is free from the tentacle constriction.
The Fragmented Essence of Harkor'Zun killed Gorlim!
The shield around worm that walks (servant of Gorlim) crumbles.
Black Blood Bleeding from Gorlim hits The Fragmented Essence of Harkor'Zun for (18 flat reduction), 0 darkness (0 total damage).
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