











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.3Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Doomed |
Level / Exp | 16 / 5% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 19 (base 10) |
Constitution | 12 (base 10) |
Magic | 12 (base 10) |
Willpower | 48 (base 36) |
Cunning | 53 (base 41) |
Resources
Life | 427/427 |
Hate | 43/100 |
Psi | 135/138 |
Healing Factor | 0.85345314204775 |
Regeneration | 2.3469961406313 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 4 |
Offense: Mainhand
Damage | 15 |
Accuracy | 33 |
Crit Chance | 18% |
APR | 22 |
Speed | 1.00 |
Offense: Offhand
Damage | 14 |
Accuracy | 33 |
Crit Chance | 16% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Physical | +10% |
Acid | +3% |
Nature | +8% |
Fire | +3% |
Darkness | +6% |
Arcane | +9% |
Cold | +12% |
All | 0% |
Offense: Damage Penetration
Cold | +20% |
Physical | +6% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 8 |
Ranged Defense | 8 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 25 |
Mental Save | 32 |
Defense: Resistances
Acid | + 19%( 70%) |
Blight | + 21%( 70%) |
Physical | + 22%( 70%) |
Cold | + 49%( 70%) |
All | + 14%( 70%) |
Darkness | + 24%( 70%) |
Light | + 1%( 70%) |
Fire | + 22%( 70%) |
Nature | + 27%( 70%) |
Defense: Immunities
Stun Resistance | 51% |
Confusion Resistance | 41% |
Fear Resistance | 41% |
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Knockback Resistance | 81% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 562% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 180 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 32 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
Cursed / Darkness | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Cursed / Punishments | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cursed / Force of will | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cursed / One with shadows | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Dark sustenance | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
talent | Deflection |
talent | Call Shadows |
talent | Gesture of Pain |
talent | Shadows Empathy |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 2.2)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +6% damage against the undead. Power 2+: -2 Luck, +2 Strength, +2 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 24 turns, retch (level 1) when you fall below 40% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed giant spider spinneret. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
On feet | ![]() Manokan the pair of rough leather boots (0 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Changes stats: +2(-) Mag / +2(-) Wil Changes resistances: +6%(-) acid Changes damage: +9%(-) arcane Reduces incoming crit damage: 15.00% (-) Stun/Freeze immunity: +10% (-) Spellpower on spell critical (stacks up to 3 times): +6 (-) Damage Shield penetration: +10% (-) It can be used to blink to a nearby random location (rad 7) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
Light source | ![]() Sleetrock Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 2(-) cold Changes resistances: +6%(-) nature / +3%(-) cold Changes resistances penetration: +20%(-) cold Changes damage: +3%(-) acid Maximum life: +40.00 (-) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() linen wizard hat of knowledge (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +4(-) Cun / +3(-) Wil Mindpower: +4 (+2 eff.) (-) A pointy cloth hat, very wizardly... |
On hands | ![]() Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4(-) Cun / +4(-) Wil Changes resistances: +10%(-) nature Changes damage: +5%(-) nature Talent masteries: +0.20(-) Wild-gift / Slime Poison immunity: +20% (-) Mindpower: +2 (+1 eff.) (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Tool | ![]() Elenuyalen (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1(-) Str / +3(-) Wil Critical mult.: +10.00% (-) Mental crit. chance: +1% (-) Infravision radius: +1 (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Woeripper Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +4(-) Dex / +2(-) Cun / +2(-) Con Changes damage: +6%(-) darkness / +3%(-) fire Spell save: +10 (+5 eff.) (-) Maximum stamina: +12.00 (-) Infravision radius: +3 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() psionicist's copper ring of frost (+24%) Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-4) Dex / +2 Wil / +0(-2) Cun / +0(-2) Con Changes resistances: +24% cold Changes damage: +12% cold / +0%(-6%) darkness / +0%(-3%) fire Spell save: +0 (+0 eff.) (-10 (-5 eff.)) Mental save: +4 (+2 eff.) Maximum stamina: +0.00 (-12.00) Infravision radius: +0 (-3) Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() insulating steel amulet of dexterity (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3(-) Dex Changes resistances: +10%(-) fire / +14%(-) cold Amulets make your neck look great! |
In main hand | ![]() Kinetic Focus (Corpses) (88% power, 18 apr, physical damage) Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Power: 89% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) When wielded/worn: Changes resistances: +10%(-) physical Changes resistances penetration: +6%(-) physical Changes damage: +10%(-) physical Talent masteries: +0.10(-) Psionic / Kinetic mastery Talents granted: +1.00(-) Psionic Maelstrom Physical save: +6 (+5 eff.) (-) Psi when firing a critical mind attack: +1.00 (-) Mindpower: +8 (+3 eff.) (-) Mental crit. chance: +4% (-) Curse of Corpses Kinetic energies are focussed in the core of this mindstar. Tap to cycle through comparison choices |
Around waist | ![]() Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 (-) Fatigue: -10% (-) Maximum encumbrance: +70 (-) Knockback immunity: +40% (-) Maximum life: +40.00 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | ![]() nature's vined mindstar of life (Corpses) (85% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 85% (-3%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) When wielded/worn: Changes resistances: +3% blight / +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +3% nature / +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talents granted: +0(+-1) Psionic Maelstrom +1 Attune Mindstar Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Disease immunity: +11% Life regen: +0.70 Psi when firing a critical mind attack: +0.00 (-1.00) Maximum life: +10.00 Mindpower: +4 (+1 eff.) (-4 (-2 eff.)) Mental crit. chance: +2% (-2%) Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Cloak | ![]() murderer's linen cloak of implacability (1 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+4 eff.) (-) Armour penetration: +4 (-) Defense: +1 (+1 eff.) (-) Changes stats: +2(-) Cun / +2(-) Dex Physical save: +7 (+6 eff.) (-) Mental save: +6 (+3 eff.) (-) Only die when reaching: -50.00 life (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() linen robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +6%(-) blight / +7%(-) all Life regen: +1.80 (-) Maximum life: +40.00 (-) Healing mod.: +12% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() blink rune of the warrior (range 4; phase 12; cd 11) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shatter afflictions rune of the sneak (absorb 78; cd 15) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15(+2) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3(-) turns and blocking 78(+46) damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your -Magic, +Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 174 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() starlit steel amulet of strength (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str / +0(-3) Dex Changes resistances: +0%(-10%) fire / +0%(-14%) cold / +13% light / +11% darkness Blindness immunity: +28% Amulets make your neck look great! |
![]() copper ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-4) Dex / +0(-2) Cun / +0(-2) Con Changes damage: +0%(-6%) darkness / +0%(-3%) fire Spell save: +0 (+0 eff.) (-10 (-5 eff.)) Stun/Freeze immunity: +22% Life regen: +2.00 Maximum stamina: +0.00 (-12.00) Infravision radius: +0 (-3) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() psionicist's copper ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-4) Dex / +3 Wil / +0(-2) Cun / +0(-2) Con Changes damage: +0%(-6%) darkness / +0%(-3%) fire Spell save: +0 (+0 eff.) (-10 (-5 eff.)) Mental save: +6 (+3 eff.) Maximum stamina: +0.00 (-12.00) Infravision radius: +0 (-3) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() titan's copper ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-4) Dex / +0(-2) Cun / +3(+1) Con Changes damage: +0%(-6%) darkness / +0%(-3%) fire Physical save: +6 (+3 eff.) Spell save: +0 (+0 eff.) (-10 (-5 eff.)) Maximum stamina: +0.00 (-12.00) Infravision radius: +0 (-3) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. cruel elm magestaff of might (Shrouds) (100% power, 2 apr, fire element) Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% (+11%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (-16) Crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) When wielded/worn: Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical / +10% fire Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talents granted: +0(+-1) Psionic Maelstrom +1 Command Staff Critical mult.: +10.00% Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Psi when firing a critical mind attack: +0.00 (-1.00) Spellpower: +3 (+3 eff.) Spell crit. chance: +13% Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
![]() This item will automatically be transmogrified when you leave the level. elm starstaff of warding (Madness) (100% power, 2 apr, darkness element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% (+11%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (-16) Crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) When wielded/worn: Armour: +5 Defense: +5 (+5 eff.) Changes resistances: +0%(-10%) physical Maximum wards: +2 darkness Changes resistances penetration: +0%(-6%) physical Changes damage: +10% darkness / +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talents granted: +1 Command Staff +0(+-1) Psionic Maelstrom +1 Ward Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Psi when firing a critical mind attack: +0.00 (-1.00) Spellpower: +3 (+3 eff.) Spell crit. chance: +1% Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
![]() This item will automatically be transmogrified when you leave the level. shimmering elm magestaff of might (Corpses) (100% power, 2 apr, lightning element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% (+11%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (-16) Crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) When wielded/worn: Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +10% lightning / +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talents granted: +0(+-1) Psionic Maelstrom +1 Command Staff Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Mana each turn: +0.10 Psi when firing a critical mind attack: +0.00 (-1.00) Maximum mana: +36.00 Spellpower: +3 (+3 eff.) Spell crit. chance: +7% Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
![]() This item will automatically be transmogrified when you leave the level. shimmering elm vilestaff of fate (Misfortune) (100% power, 2 apr, blight element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% (+11%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (-16) Crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) When wielded/worn: Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +10% blight / +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talents granted: +0(+-1) Psionic Maelstrom +1 Command Staff Physical save: +6 (+5 eff.) (-) Spell save: +7 (+4 eff.) Mental save: +6 (+3 eff.) Mana each turn: +0.13 Psi when firing a critical mind attack: +0.00 (-1.00) Maximum mana: +36.00 Spellpower: +3 (+3 eff.) Spell crit. chance: +5% Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
![]() This item will automatically be transmogrified when you leave the level. surging elm starstaff of warding (Shrouds) (100% power, 2 apr, physical element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% (+11%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (-16) Crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) When wielded/worn: Armour: +5 Defense: +4 (+4 eff.) Changes resistances: +0%(-10%) physical Maximum wards: +2 physical Changes resistances penetration: +0%(-6%) physical Changes damage: +10%(-) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talents granted: +1 Command Staff +0(+-1) Psionic Maelstrom +1 Ward Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Spellpower on spell critical (stacks up to 3 times): +2 Psi when firing a critical mind attack: +0.00 (-1.00) Spellpower: +3 (+3 eff.) Spell crit. chance: +1% Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
![]() This item will automatically be transmogrified when you leave the level. iron battleaxe 'Silotha' (Misfortune) (108% power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 108% (+19%) Range: 1.5x (+0.4x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 (-17) Crit. chance: +4.5% (-0.5%) Attack speed: 100% (-) On weapon crit: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 When wielded/worn: Armour: +2 Effects on melee hit: * 10% chance to reduce armor by 17% Changes stats: +2 Str Changes resistances: +0%(-10%) physical Changes resistances penetration: +20%(+14%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talent granted: +0(+-1) Psionic Maelstrom Critical mult.: +5.00% Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Curse of Misfortune Massive two-handed battleaxes. |
![]() This item will automatically be transmogrified when you leave the level. Rhugokan (Nightmares) (119% power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 120% (+31%) Range: 1.5x (+0.4x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-16) Crit. chance: +5.0% (-) Attack speed: 100% (-) Damage (Melee): +14 light Damage (radius 1) on hit: +10 fire Damage against: +19% Undead When wielded/worn: Accuracy: +15 (+8 eff.) Physical crit. chance: +2.0% Physical power: +5 (+5 eff.) Armour: +2 Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talent granted: +0(+-1) Psionic Maelstrom Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Curse of Nightmares Massive two-handed battleaxes. |
![]() voratun battleaxe of erosion (Madness) (166% power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 166% (+77%) Range: 1.5x (+0.4x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 (-14) Crit. chance: +8.0% (+3.0%) Attack speed: 100% (-) Damage (Melee): +7 nature When wielded/worn: Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talent granted: +0(+-1) Psionic Maelstrom Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Curse of Madness Massive two-handed battleaxes. |
![]() Bill's Tree Trunk (Shrouds) (136% power, 7 apr) Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 137% (+48%) Range: 1.7x (+0.6x) Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 (-11) Crit. chance: +1.5% (-3.5%) Attack speed: 100% (-) When wielded/worn: Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talent granted: +0(+-1) Psionic Maelstrom Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Curse of Shrouds It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() This item will automatically be transmogrified when you leave the level. balanced iron greatmaul of paradox (Corpses) (118% power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 119% (+30%) Range: 1.5x (+0.4x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 (-17) Crit. chance: +0.5% (-4.5%) Attack speed: 100% (-) Damage (Melee): +9 temporal When wielded/worn: Accuracy: +7 (+4 eff.) Defense: +9 (+9 eff.) Changes resistances: +0%(-10%) physical / +9% temporal Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talent granted: +0(+-1) Psionic Maelstrom Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Disarm immunity: +29% Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Curse of Corpses Massive two-handed mauls. |
![]() This item will automatically be transmogrified when you leave the level. Spectral Blade (Madness) (130% power, 25 apr) Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 131% (+42%) Range: 1.6x (+0.5x) Uses stats: 10% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 (+7) Crit. chance: +3.0% (-2.0%) Attack speed: 111% (+11%) Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talent granted: +0(+-1) Psionic Maelstrom Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Mana each turn: +0.50 Psi when firing a critical mind attack: +0.00 (-1.00) Spellpower: +5 (+5 eff.) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Curse of Madness This sword appears weightless, and nearly invisible. |
![]() This item will automatically be transmogrified when you leave the level. flaming steel greatsword of vileness (Nightmares) (129% power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 129% (+40%) Range: 1.6x (+0.5x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-16) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) On weapon hit: * 13% chance to reduce strength, dexterity, and constitution by 7 Damage (Melee): +13 blight Damage (radius 1) on hit: +9 fire When wielded/worn: Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talent granted: +0(+-1) Psionic Maelstrom Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Curse of Nightmares Massive two-handed swords. |
![]() This item will automatically be transmogrified when you leave the level. iron longsword 'Ashprophet' (Corpses) (103% power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 104% (+15%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-16) Crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) On weapon hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage Damage (Melee): +8 fire Damage (radius 2) on crit: +4 lightning When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 17% Changes resistances: +0%(-10%) physical / +3% fire Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical / +3% fire Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talent granted: +0(+-1) Psionic Maelstrom Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Curse of Corpses Sharp, long, and deadly. |
![]() This item will automatically be transmogrified when you leave the level. slime-covered iron longsword of erosion (Corpses) (102% power, 2 apr) Requires: - Strength 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 102% (+14%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-16) Crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) On weapon hit: * 6% chance to slow global speed by 55% Damage (Melee): +6 nature When wielded/worn: Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talent granted: +0(+-1) Psionic Maelstrom Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Curse of Corpses Sharp, long, and deadly. |
![]() This item will automatically be transmogrified when you leave the level. hateful iron mace of massacre (Misfortune) (118% power, 2 apr) Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 118% (+29%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-16) Crit. chance: +0.5% (-4.5%) Attack speed: 100% (-) Damage (Melee): +5 darkness Damage against: +5% Living When wielded/worn: Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talent granted: +0(+-1) Psionic Maelstrom Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Curse of Misfortune Blunt and deadly. |
![]() This item will automatically be transmogrified when you leave the level. balanced iron waraxe of erosion (Madness) (101% power, 2 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 101% (+13%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-16) Crit. chance: +3.5% (-1.5%) Attack speed: 100% (-) Damage (Melee): +6 nature When wielded/worn: Accuracy: +6 (+4 eff.) Defense: +6 (+6 eff.) Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talent granted: +0(+-1) Psionic Maelstrom Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Disarm immunity: +23% Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Curse of Madness One-handed war axes. |
![]() iron waraxe of vileness (Madness) (101% power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 101% (+13%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-16) Crit. chance: +3.5% (-1.5%) Attack speed: 100% (-) On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 7 Damage (Melee): +5 blight When wielded/worn: Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talent granted: +0(+-1) Psionic Maelstrom Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Curse of Madness One-handed war axes. |
![]() This item will automatically be transmogrified when you leave the level. Silumira the Murkvortex (Madness) (116% power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Power: 116% (+27%) Range: 1.3x (+0.2x) Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 (-12) Crit. chance: +5.0% (-) Attack speed: 100% (-) When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 7 Damage (Melee): +6 blight / +4 darkness When wielded/worn: Accuracy: +6 (+4 eff.) Defense: +5 (+5 eff.) Changes resistances: +6% lightning / +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talent granted: +0(+-1) Psionic Maelstrom Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Spell save: +3 (+2 eff.) Disease immunity: +12% Disarm immunity: +24% Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Curse of Madness Sharp, short and deadly. Tap to cycle through comparison choices |
![]() Serpent's Glare (Nightmares) (91% power, 15 apr, nature damage) Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Power: 92% (+3%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 (-3) Crit. chance: +7.0% (+2.0%) Attack speed: 100% (-) Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature / +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +10% nature / +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talent granted: +0(+-1) Psionic Maelstrom Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Poison immunity: +50% Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +4 (+1 eff.) (-4 (-2 eff.)) Mental crit. chance: +2% (-2%) Curse of Nightmares It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 130.27 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
![]() mossy mindstar (Misfortune) (75% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% (-14%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-6) Crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) When wielded/worn: Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talents granted: +0(+-1) Psionic Maelstrom +1 Attune Mindstar Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +2 (+1 eff.) (-6 (-2 eff.)) Mental crit. chance: +1% (-3%) Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() mossy mindstar (Nightmares) (75% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% (-14%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-6) Crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) When wielded/worn: Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talents granted: +0(+-1) Psionic Maelstrom +1 Attune Mindstar Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +2 (+1 eff.) (-6 (-2 eff.)) Mental crit. chance: +1% (-3%) Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() mossy mindstar of life (Corpses) (77% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% (-11%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-6) Crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) When wielded/worn: Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talents granted: +0(+-1) Psionic Maelstrom +1 Attune Mindstar Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Life regen: +0.50 Psi when firing a critical mind attack: +0.00 (-1.00) Maximum life: +12.00 Mindpower: +2 (+1 eff.) (-6 (-2 eff.)) Mental crit. chance: +1% (-3%) Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() creative vined mindstar of clarity (Madness) (88% power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 89% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) When wielded/worn: Changes stats: +3 Cun Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talents granted: +0(+-1) Psionic Maelstrom +1 Attune Mindstar Critical mult.: +7.00% Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Mental save: +2 (+1 eff.) Psi when firing a critical mind attack: +0.00 (-1.00) Maximum psi: +16.00 Mindpower: +4 (+1 eff.) (-4 (-2 eff.)) Mental crit. chance: +2% (-2%) Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. iron steamsaw of mind resistance (+10%) (Corpses) (101% power, 0 apr) Requires: - Strength 11 - Talent Steam Pool Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Power: 101% (+13%) Range: 1.5x (+0.4x) Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-18) Crit. chance: +1.5% (-3.5%) Attack speed: 100% (-) Block value: +10 Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+2 eff.) Fatigue: +4% Changes resistances: +10% mind / +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talents granted: +0(+-1) Psionic Maelstrom +1 Block Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Curse of Corpses Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. shocking steel steamsaw of reflection (Corpses) (107% power, 0 apr) Requires: - Strength 16 - Talent Steam Pool Powered by arcane forces Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Power: 107% (+18%) Range: 1.5x (+0.4x) Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-18) Crit. chance: +2.0% (-3.0%) Attack speed: 100% (-) Block value: +26 Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+4 eff.) Fatigue: +6% Damage (Melee): 7 lightning Damage when hit (Melee): 2 lightning Changes resistances: +0%(-10%) physical / +11% light / +12% darkness Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talents granted: +0(+-1) Psionic Maelstrom +1 Block Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Curse of Corpses Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. mighty elm longbow of acid (Madness) Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-18) Crit. chance: +0.0% (-5.0%) Attack speed: 100% (-) Firing range: +6 Damage (Ranged): +9 acid When wielded/worn: Physical power: +9 (+9 eff.) Changes stats: +3 Str Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +14% acid / +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talent granted: +0(+-1) Psionic Maelstrom Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Curse of Madness Longbows are used to shoot arrows at your foes. |
![]() acidic quiver of elm arrows of accuracy (17/17, 108% power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 108% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +11 Armour Penetration: +5 Crit. chance: +1.0% Capacity: 17 On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Arrows are used with bows to pierce your foes to death. |
![]() blazing quiver of elm arrows of erosion (24/24, 109% power, 5 apr) Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 109% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 24 Damage (Ranged): +9 nature / +12 fire Damage (radius 2) on crit: +8 fire Arrows are used with bows to pierce your foes to death. |
![]() blazing quiver of elm arrows of wind (17/17, 109% power, 5 apr) Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 109% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 17 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 15 physical damage Travel speed: +200% Damage (Ranged): +12 fire Damage (radius 2) on crit: +9 fire Arrows are used with bows to pierce your foes to death. |
![]() This item will automatically be transmogrified when you leave the level. Rags of the Sanctuary of fire (+16%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +0%(-6%) blight / +16% fire / +7%(-) all Changes damage: +11% fire Life regen: +0.00 (-1.80) Maximum life: +0.00 (-40.00) Healing mod.: +0% (-12%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +0%(-6%) blight / +7%(-) all Life regen: +0.00 (-1.80) Maximum life: +0.00 (-40.00) Healing mod.: +0% (-12%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() This item will automatically be transmogrified when you leave the level. spellwoven linen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +0%(-6%) blight / +7%(-) all Spell save: +16 (+8 eff.) Life regen: +0.00 (-1.80) Maximum life: +0.00 (-40.00) Spellpower: +2 (+2 eff.) Spell crit. chance: +3% Healing mod.: +0% (-12%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() This item will automatically be transmogrified when you leave the level. Vestments of the Conclave (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +0%(-6%) blight / +9%(+2%) all Changes damage: +15% arcane Life regen: +0.00 (-1.80) Maximum life: +0.00 (-40.00) Spellpower: +15 (+11 eff.) Spell crit. chance: +15% Healing mod.: +0% (-12%) An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
![]() Elogama (3 def, 2 armour) Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+3 eff.) Fatigue: +6% Effects on melee hit: * 10% chance to reduce all saves and defense by 28 Changes stats: +1 Str / +2 Mag / +3 Wil Changes resistances: +0%(-6%) blight / +6% arcane / +0%(-7%) all Changes resistances penetration: +15% mind Spell save: +11 (+6 eff.) Life regen: +0.00 (-1.80) Maximum life: +0.00 (-40.00) Healing mod.: +0% (-12%) A suit of armour made of leather. |
![]() rough leather armour of fire resistance (3 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+3 eff.) Fatigue: +6% Changes resistances: +0%(-6%) blight / +16% fire / +0%(-7%) all Life regen: +0.00 (-1.80) Maximum life: +0.00 (-40.00) Healing mod.: +0% (-12%) A suit of armour made of leather. |
![]() This item will automatically be transmogrified when you leave the level. prismatic iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +0%(-6%) blight / +11% darkness / +11% light / +0%(-7%) all Life regen: +0.00 (-1.80) Maximum life: +0.00 (-40.00) Healing mod.: +0% (-12%) A suit of armour made of mail. |
![]() This item will automatically be transmogrified when you leave the level. prismatic iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +0%(-6%) blight / +11% darkness / +11% light / +0%(-7%) all Life regen: +0.00 (-1.80) Maximum life: +0.00 (-40.00) Healing mod.: +0% (-12%) A suit of armour made of mail. |
![]() This item will automatically be transmogrified when you leave the level. prismatic iron mail armour of lightning resistance (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +15% lightning / +11% light / +0%(-6%) blight / +11% darkness / +0%(-7%) all Life regen: +0.00 (-1.80) Maximum life: +0.00 (-40.00) Healing mod.: +0% (-12%) A suit of armour made of mail. |
![]() This item will automatically be transmogrified when you leave the level. Hurylach the rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +0 (-4) Defense: +5 (+5 eff.) Fatigue: +0% (+10%) Changes resistances: +6% lightning / +6% temporal / +3% nature / +6% blight Changes resistances penetration: +5% arcane Maximum encumbrance: +0 (-70) Knockback immunity: +0% (-40%) Maximum life: +60.00 (+20.00) A belt that goes around your waist. |
![]() insulating rough leather belt of carrying Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +0 (-4) Fatigue: -4% (+6%) Changes resistances: +5% fire / +5% cold Maximum encumbrance: +21 (-49) Knockback immunity: +0% (-40%) Maximum life: +0.00 (-40.00) A belt that goes around your waist. |
![]() rough leather belt 'Quenchwoe' Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +0 (-4) Fatigue: +0% (+10%) Changes stats: +3 Wil / +1 Con Changes resistances: +6% fire / +6% cold Changes resistances penetration: +10% mind / +10% cold Maximum encumbrance: +0 (-70) Knockback immunity: +0% (-40%) Maximum life: +0.00 (-40.00) A belt that goes around your waist. |
![]() This item will automatically be transmogrified when you leave the level. Arcfiend (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-4 (-4 eff.)) Armour penetration: +0 (-4) Defense: +1 (+1 eff.) (-) Changes stats: +0(-2) Dex / +2 Mag / +1 Wil / +0(-2) Cun Changes resistances: +9% lightning Changes resistances penetration: +10% arcane / +5% mind Changes damage: +3% mind Physical save: +0 (+0 eff.) (-7 (-6 eff.)) Mental save: +3 (+2 eff.) (-3 (-1 eff.)) Only die when reaching: +0.00 life (+50.00 life) Maximum mana: +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Zanekan the linen cloak (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-4 (-4 eff.)) Armour penetration: +0 (-4) Defense: +1 (+1 eff.) (-) Damage when hit (Melee): 2 temporal Changes stats: +0(-2) Dex / +2 Mag / +1 Wil / +3(+1) Cun Changes damage: +6% temporal Physical save: +0 (+0 eff.) (-7 (-6 eff.)) Mental save: +6 (+3 eff.) (-) Only die when reaching: +0.00 life (+50.00 life) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() enveloping linen cloak of Eldoral (6 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-4 (-4 eff.)) Armour penetration: +0 (-4) Defense: +6 (+6 eff.) (+5 (+5 eff.)) Changes stats: +1(-1) Cun / +1(-1) Dex Physical save: +6 (+6 eff.) (-1 (+0 eff.)) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Only die when reaching: +0.00 life (+50.00 life) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() This item will automatically be transmogrified when you leave the level. linen cloak 'Mayylaith' (1 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-4 (-4 eff.)) Armour penetration: +0 (-4) Physical power: +20 (+14 eff.) Armour: +5 Defense: +1 (+1 eff.) (-) Damage when hit (Melee): 2 physical Changes stats: +0(-2) Dex / +1 Mag / +0(-2) Cun Changes resistances: +11% cold Physical save: +0 (+0 eff.) (-7 (-6 eff.)) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Only die when reaching: +0.00 life (+50.00 life) Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Dawnwolf the pair of iron boots (5 def, 3 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (+2) Defense: +5 (+5 eff.) Fatigue: +2% Changes stats: +0(-2) Mag / +0(-2) Wil Changes resistances: +3% mind / +0%(-6%) acid Changes resistances penetration: +10% light Changes damage: +0%(-9%) arcane Reduces incoming crit damage: 0.00% (-15.00%) Spell save: +12 (+6 eff.) Blindness immunity: +10% Stun/Freeze immunity: +0% (-10%) Life regen: +2.00 Spellpower on spell critical (stacks up to 3 times): +0 (-6) Healing mod.: +11% Damage Shield penetration: +0% (-10%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() This item will automatically be transmogrified when you leave the level. insulating pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (+2) Fatigue: +2% Changes stats: +0(-2) Mag / +0(-2) Wil Changes resistances: +0%(-6%) acid / +6% fire / +6% cold Changes damage: +0%(-9%) arcane Reduces incoming crit damage: 0.00% (-15.00%) Stun/Freeze immunity: +0% (-10%) Stamina each turn: +0.40 Spellpower on spell critical (stacks up to 3 times): +0 (-6) Maximum stamina: +10.00 Damage Shield penetration: +0% (-10%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Saluwyn the Blindkiss (0 def, 2 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical power: +7 (+7 eff.) Armour: +2 Damage (Melee): 7 light Changes stats: +3 Str / +2 Mag / +0(-4) Wil / +0(-4) Cun Changes resistances: +9% temporal / +8% light / +0%(-10%) nature Changes damage: +0%(-5%) nature / +4% light / +5% arcane Talent mastery: +0.00(-0.20) Wild-gift / Slime Poison immunity: +0% (-20%) Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() This item will automatically be transmogrified when you leave the level. iron gauntlets of butchering (0 def, 1 armour) Requires: - Heavy armour training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+3 eff.) Armour penetration: +6 Physical power: +5 (+5 eff.) Armour: +1 Fatigue: +1% Changes stats: +0(-4) Cun / +0(-4) Wil Changes resistances: +6% blight / +0%(-10%) nature Changes damage: +0%(-5%) nature Talent mastery: +0.00(-0.20) Wild-gift / Slime Spell save: +10 (+5 eff.) Poison immunity: +0% (-20%) Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() This item will automatically be transmogrified when you leave the level. iron gauntlets of strength (+2) (0 def, 1 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+6 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Str / +0(-4) Cun / +0(-4) Wil Changes resistances: +0%(-10%) nature Changes damage: +0%(-5%) nature Talent mastery: +0.00(-0.20) Wild-gift / Slime Poison immunity: +0% (-20%) Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets 'Gana' (0 def, 8 armour) Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +8 Fatigue: +3% Damage (Melee): 8 physical / 6 nature / 5 fire Damage when hit (Melee): 2 mind Changes stats: +0(-4) Wil / +0(-4) Cun / +2 Con Changes resistances: +6%(-4%) nature / +7% fire Changes damage: +5% physical / +4%(-1%) nature / +4% fire Talent mastery: +0.00(-0.20) Wild-gift / Slime Physical save: +6 (+3 eff.) Poison immunity: +0% (-20%) Maximum hate: +4.00 Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Dairiduleg the linen wizard hat (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Defense: +1 (+1 eff.) (-) Changes stats: +3(-1) Cun / +3(-) Wil Mental save: +6 (+3 eff.) Stamina each turn: +3.00 Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) A pointy cloth hat, very wizardly... |
![]() linen wizard hat of the mind (+11%) (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +0(-4) Cun / +0(-3) Wil Changes resistances: +11% mind Changes damage: +11% mind Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) A pointy cloth hat, very wizardly... |
![]() This item will automatically be transmogrified when you leave the level. Blastmaster (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Damage when hit (Melee): 4 lightning Changes stats: +0(-4) Cun / +0(-3) Wil Changes resistances: +9% lightning / +6% temporal Changes resistances penetration: +15% lightning Changes damage: +12% fire Stamina each turn: +1.00 Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) A pointy cloth hat, very wizardly... |
![]() This item will automatically be transmogrified when you leave the level. Hemahir (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +0 (+0 eff.) (-1 (-1 eff.)) Fatigue: +1% Changes stats: +3 Str / +1(-3) Cun / +0(-3) Wil Changes resistances: +5% arcane Critical mult.: +20.00% Spellpower: +5 (+5 eff.) Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) A cap made of leather. |
![]() Lisatta the Ichorlore (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +0 (+0 eff.) (-1 (-1 eff.)) Fatigue: +1% Damage when hit (Melee): 2 mind Changes stats: +4(-) Cun / +1(-2) Wil Changes resistances: +7% fire / +6% cold Changes resistances penetration: +10% nature Changes damage: +3% nature Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) A cap made of leather. |
![]() Chalolathamas (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +4 Armour: +3 Defense: +0 (+0 eff.) (-1 (-1 eff.)) Fatigue: +5% Damage when hit (Melee): 6 blight Changes stats: +3 Dex / +0(-3) Wil / +2(-2) Cun Changes resistances: +5% arcane Spell save: +3 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() This item will automatically be transmogrified when you leave the level. iron helm of precognition (4 def, 3 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +5 (+3 eff.) Armour: +3 Defense: +4 (+4 eff.) (+3 (+3 eff.)) Fatigue: +5% Effects when hit in melee: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +3(-1) Cun / +0(-3) Wil Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() This item will automatically be transmogrified when you leave the level. Heatwyrd Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +15 (+8 eff.) Physical crit. chance: +2.0% Damage when hit (Melee): 0(-2) cold / 19 fire Changes stats: +1 Con Changes resistances: +6% fire / +0%(-6%) nature / +0%(-3%) cold Changes resistances penetration: +0%(-20%) cold Changes damage: +0%(-3%) acid Mental save: +3 (+2 eff.) Maximum life: +0.00 (-40.00) Light radius: +3 (-) Healing mod.: +5% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-2) cold Changes resistances: +0%(-6%) nature / +0%(-3%) cold Changes resistances penetration: +0%(-20%) cold Changes damage: +0%(-3%) acid Maximum life: +0.00 (-40.00) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() brass lantern 'Tundrasteel' Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-2) cold Changes resistances: +0%(-6%) nature / +9%(+6%) cold Changes resistances penetration: +0%(-20%) cold Changes damage: +0%(-3%) acid / +6% cold Hate when firing a critical mind attack: +3.00 Maximum life: +0.00 (-40.00) Mindpower: +5 (+1 eff.) Light radius: +5 (+2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Damage when hit (Melee): 0(-2) cold Changes resistances: +0%(-3%) cold / +30% light / +0%(-6%) nature Changes resistances penetration: +0%(-20%) cold Changes damage: +10% light / +0%(-3%) acid Maximum life: +0.00 (-40.00) Light radius: +5 (+2) Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(105 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() iron pickaxe of endurance (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3(+2) Str / +0(-3) Wil Critical mult.: +0.00% (-10.00%) Mental crit. chance: +0% (-1%) Infravision radius: +0 (-1) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() iron torque of gale force [power 105] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes stats: +0(-1) Str / +0(-3) Wil Critical mult.: +0.00% (-10.00%) Mental crit. chance: +0% (-1%) Infravision radius: +0 (-1) When carried: Talent granted: +0(+-1) Dig It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 116 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Serle the Cornac Doomed level 12
6th Dusk 122nd year of Ascendancy at 10:05 see stats
By Serle the Cornac Doomed level 10
7th Mirth 122nd year of Ascendancy at 22:23 see stats
By Serle the Cornac Doomed level 6
78th Pyre 122nd year of Ascendancy at 09:40 see stats
By Serle the Cornac Doomed level 15
30th Dusk 122nd year of Ascendancy at 23:43 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You pickup 0.45 gold pieces.
Serle receives 8 healing from Unnatural Body.
Shadow casts Phase Door.
Ran for 20 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Ran for 34 turns (stop reason: at door).
Saving game...
Saving done.
Serle deactivates Call Shadows.
Serle activates Call Shadows.
Serle deactivates Gesture of Pain.
Serle activates Gesture of Pain.
Serle deactivates Shadows Empathy.
Serle activates Shadows Empathy.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Deflection
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.