Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Marson's All-Seeing Eye 1.2.3v1.0.0 I created this so I could experiment with Madness without the need for a crazy amount of scouting. This is an extreme solution to scouting tedium as it also sees through invisibility and stealth as well. I may come up with a middle-ground solution after mucking with this a bit. Infinite500 v2.2: Revised high level play for ToME 1.1.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Extra Dungeons 1.2.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned NPC Forgiveness 2.2 1.2.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Hireable Companions 1.0.4 Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Utility Supplies 1.1.0Adds useful items to the game. Currently supported:
[NOTE: Due to a game bug involving the transmogrification chest and activatable objects, we recommend that users of this addon also use the Activatable Object Cleanup addon.] New Gem Types 1.2.1Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Merchant Rerolls 1.0.4This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Adventurer Starting Items 1.0.4A simple addon that adds a few items to your starting Inventory as an Adventurer: An Iron Shield. If you have Peppersauce's Misc Objects Addon installed, you will also get: 2 Whips. It will, however, work without it. You will, also, acquire a flat bonus of 25 to your encumbrance. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Stoneheart 1.2.3Adds a new class: the Stoneheart! Constitution Buffs 1.1.5Constitution now adds the following bonuses per point: 3 Con, 0.25% max health, 0.5% heal mod, 0.5% Stun Immunity, and 1 Max Stamina. AEther Operators 1.2.3Experiment addon based on Tourist example mod an Glutton Mod: Misc objects Addon 1.0.4Adds new objects and weapons into the game, such as 1h staves, common whips and else. Blazblue icons! 1.2.4Well, I was messing around with the wonderful new custom tile feature, and discovered the Blazblue Chronophantasma chibis look pretty dang good when resized down to 64x64. Thus, I decided to resize all the chibis I could find(31 in total) and release them as an addon! Requires donator status to actually use the custom tiles, I think. Other then that, let me know what you think! Some of the icons resized weird(Nu, Imperator, etc), but some turned out really amazing(Ragna!). C: Arcanum Class Pack 1.2.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Adjustable Talent/Stat/Generic Point Multiplier 1.0.3Hello, everyone. This is my first mod; I would like to state, first and foremost, that it is my very first, and I hardly know the language. I have been using it, and have not experienced any bugs personally; but to be safe, I would say back-up saves before using, and so on. This mod may be considered a little "Cheaty", but I made it for those who found the game too hard, or wanted faster progress/different customization, but didn't want to reach high level too fast via the 'Adjustable EXP' mod (Like myself). This mod allows you to, via Game Options, set a modifier (Whole numbers only) from 1-10, for how many Stat Points, Talent Points, and Generic Points you get per level, seperately. You could make yourself gain 2x the stats (So 6) per level, or instead, 3x the Talent Points, while only the normal amount of generic ones. I tried to make it pretty customizable, really. I hope you enjoy! Please report any bugs you find. Update 1: Adjusted the md5 hash, and short-name inside the addon, to allow it to register with the md5 check okay. Update 2: As a note, these are editable in Game Options -> Gameplay, AFTER having made a new character. After doing this, you can adjust EXP rate between 0 and 1000%. !! You MUST make a new character !! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Shalore |
Class | Adventurer |
Level / Exp | 50 / 1119% |
Size | medium |
Lifes / Deaths | Killed by Arudheda the teluvorta at level 34 on the 20th Regrowth 123rd year of Ascendancy at 01:52 6 / 1 |
Primary Stats
Strength | 144 (base 60) |
Dexterity | 80 (base 60) |
Constitution | 109 (base 60) |
Magic | 104 (base 60) |
Willpower | 70 (base 60) |
Cunning | 82 (base 60) |
Resources
Mana | 594/594 |
Negative | 83/197 |
Life | 1180/1180 |
Souls | 1/10 |
Paradox | 0 |
Hate | 52/100 |
Psi | 520/520 |
Vim | 343/343 |
Equilibrium | 0 |
Positive | 83/197 |
Stamina | 496/496 |
Psi_feedback | 0/190 |
Healing Factor | 1.7063340141887 |
Regeneration | 92.638891523736 |
Speed
Mental | +10% |
Attack | +10% |
Movement | +116.94405854319% |
Spell | +10% |
Global | +149.93457943925% |
Vision
Sight | 12 |
Lite | 7 |
Infravision | 14 |
See Invisible | 11 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 84.275329889932 |
Crit Chance | 100% |
Speed | 0.90909090909091 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 48.972453137734 |
Crit Chance | 39% |
Speed | 0.90909090909091 |
Offense: Damage Bonus
All | +2% |
Offense: Damage Penetration
All | +10% |
Defense: Base
Armour (hardiness) | 11 (76.935483870968%) |
Defense | 70.32690897955 |
Ranged Defense | 70.82690897955 |
Fatigue | 0 |
Physical Save | 71.644544550333 |
Spell Save | 87.061817169213 |
Mental Save | 67.039692845579 |
Defense: Resistances
All | +115%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 55% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 100% |
Bleed Resistance | 95% |
Disarm Resistance | 5% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 16. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 704 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1882% over 16 turns and instantly restoring 94 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
Class Talents
Chronomancy / Paradox | 1.00 |
| 11/5 |
| 5/5 |
| 6/5 |
| 5/5 |
Celestial / Sun | 1.00 |
| 11/5 |
| 8/5 |
| 6/5 |
| 5/5 |
Technique / Two-handed assault | 1.00 |
| 44/5 |
| 44/5 |
| 9/5 |
| 44/5 |
Psionic / Charged mastery | 1.00 |
| 9/5 |
| 10/5 |
| 11/5 |
| 10/5 |
Cunning / Called Shots | 1.00 |
| 13/5 |
| 0/5 |
| 8/5 |
| 10/5 |
Spell / Poison alchemy | 1.00 |
| 9/5 |
| 9/5 |
| 9/5 |
| 10/5 |
Wild-gift / Slime | 1.00 |
| 13/5 |
| 10/5 |
| 8/5 |
| 8/5 |
Psionic / Psi-fighting | 1.00 |
| 13/5 |
| 10/5 |
| 11/5 |
| 10/5 |
Spell / Blight | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Spell / Metal alchemy | 1.00 |
| 7/5 |
| 8/5 |
| 10/5 |
| 5/5 |
Chronomancy / Age Manipulation | 1.00 |
| 11/5 |
| 6/5 |
| 8/5 |
| 11/5 |
Technique / Bloodthirst | 1.00 |
| 35/5 |
| 35/5 |
| 35/5 |
| 8/5 |
Spell / Air | 1.20 |
| 12/5 |
| 8/5 |
| 8/5 |
| 9/5 |
Technique / Buckler Training | 1.00 |
| 13/5 |
| 8/5 |
| 8/5 |
| 10/5 |
Technique / Pugilism | 1.00 |
| 11/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Technique / Archery excellence | 1.00 |
| 38/5 |
| 38/5 |
| 38/5 |
| 8/5 |
Celestial / Twilight | 1.00 |
| 13/5 |
| 5/5 |
| 8/5 |
| 5/5 |
Spell / Earth | 1.00 |
| 16/5 |
| 9/5 |
| 38/5 |
| 11/5 |
Chronomancy / Timeline Threading | 1.00 |
| 6/5 |
| 11/5 |
| 5/5 |
| 5/5 |
Technique / Battle tactics | 1.00 |
| 38/5 |
| 38/5 |
| 10/5 |
| 38/5 |
Technique / Shield defense | 1.00 |
| 15/5 |
| 41/5 |
| 12/5 |
| 0/5 |
Spell / Inanimation | 1.00 |
| 9/5 |
| 5/5 |
| 8/5 |
| 8/5 |
Celestial / Crusader | 1.00 |
| 38/5 |
| 38/5 |
| 38/5 |
| 38/5 |
Wild-gift / Oozing blades | 1.00 |
| 8/5 |
| 8/5 |
| 10/5 |
| 8/5 |
Wild-gift / Summoning (advanced) | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Spell / Energy alchemy | 1.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Chronomancy / Matter | 1.00 |
| 11/5 |
| 8/5 |
| 11/5 |
| 11/5 |
Technique / Combat veteran | 1.00 |
| 12/5 |
| 56/5 |
| 56/5 |
| 56/5 |
Spell / Shades | 1.00 |
| 38/5 |
| 38/5 |
| 8/5 |
| 38/5 |
Cunning / Trapping | 1.00 |
| 15/5 |
| 5/5 |
| 9/5 |
| 11/5 |
Wild-gift / Higher draconic abilities | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 32/5 |
Wild-gift / Venom drake aspect | 1.00 |
| 10/5 |
| 38/5 |
| 10/5 |
| 10/5 |
Celestial / Circles | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 10/5 |
Wild-gift / Summoning (melee) | 1.00 |
| 11/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Spell / Disenchantment | 1.00 |
| 5/5 |
| 9/5 |
| 9/5 |
| 8/5 |
Psionic / Kinetic mastery | 1.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Psionic / Projection | 1.00 |
| 13/5 |
| 11/5 |
| 11/5 |
| 10/5 |
Technique / Archery training | 1.00 |
| 44/5 |
| 0/5 |
| 44/5 |
| 44/5 |
Chronomancy / Gravity | 1.00 |
| 8/5 |
| 8/5 |
| 11/5 |
| 8/5 |
Chronomancy / Speed Control | 1.00 |
| 12/5 |
| 9/5 |
| 8/5 |
| 9/5 |
Technique / Dual techniques | 1.00 |
| 13/5 |
| 10/5 |
| 35/5 |
| 10/5 |
Spell / Power | 1.00 |
| 8/5 |
| 7/5 |
| 8/5 |
| 7/5 |
Technique / Dual weapons | 1.00 |
| 10/5 |
| 12/5 |
| 12/5 |
| 11/5 |
Spell / Advanced necrotic minions | 1.00 |
| 5/5 |
| 38/5 |
| 38/5 |
| 38/5 |
Cunning / Lethality | 1.00 |
| 20/5 |
| 11/5 |
| 11/5 |
| 10/5 |
Technique / Archery - bows | 1.00 |
| 38/5 |
| 8/5 |
| 8/5 |
| 38/5 |
Spell / Void | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 7/5 |
Spell / Nightfall | 1.00 |
| 38/5 |
| 38/5 |
| 38/5 |
| 38/5 |
Celestial / Star fury | 1.00 |
| 13/5 |
| 10/5 |
| 8/5 |
| 10/5 |
Spell / Golemancy | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Solipsism | 1.00 |
| 12/5 |
| 7/5 |
| 8/5 |
| 7/5 |
Wild-gift / Moss | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Psionic / Thought-Forms | 1.00 |
| 11/5 |
| 8/5 |
| 5/5 |
| 7/5 |
Spell / Animus | 1.00 |
| 38/5 |
| 38/5 |
| 5/5 |
| 38/5 |
Spell / Advanced martial enchantments | 1.00 |
| 5/5 |
| 5/5 |
| 8/5 |
| 8/5 |
Spell / Martial enchantments | 1.00 |
| 5/5 |
| 5/5 |
| 9/5 |
| 8/5 |
Technique / Warcries | 1.00 |
| 47/5 |
| 12/5 |
| 47/5 |
| 47/5 |
Spell / High magic | 1.20 |
| 9/5 |
| 6/5 |
| 7/5 |
| 6/5 |
Chronomancy / Temporal Combat | 1.00 |
| 11/5 |
| 8/5 |
| 11/5 |
| 8/5 |
Spell / Elemental fusion | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| 7/5 |
| 7/5 |
Psionic / Focus | 1.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Spell / Arcane enchantments | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Unarmed discipline | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Cunning / Tactical | 1.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Spell / Chaotic hedgemagic | 1.00 |
| 8/5 |
| 8/5 |
| 9/5 |
| 7/5 |
Wild-gift / Cold drake aspect | 1.00 |
| 38/5 |
| 8/5 |
| 38/5 |
| 8/5 |
Spell / Ordered hedgemagic | 1.00 |
| 12/5 |
| 9/5 |
| 6/5 |
| 7/5 |
Celestial / Guardian | 1.00 |
| 8/5 |
| 38/5 |
| 8/5 |
| 8/5 |
Cunning / Stealth | 1.00 |
| 21/5 |
| 10/5 |
| 20/5 |
| 11/5 |
Spell / Frost alchemy | 1.00 |
| 10/5 |
| 8/5 |
| 7/5 |
| 10/5 |
Wild-gift / Corrosive blades | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Wild-gift / Sand drake aspect | 1.00 |
| 5/5 |
| 5/5 |
| 8/5 |
| 10/5 |
Spell / Morph | 1.00 |
| 9/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Spell / Temporal | 1.00 |
| 10/5 |
| 9/5 |
| 9/5 |
| 8/5 |
Technique / Berserker's strength | 1.00 |
| 38/5 |
| 0/5 |
| 38/5 |
| 38/5 |
Spell / Distort | 1.00 |
| 7/5 |
| 8/5 |
| 8/5 |
| 7/5 |
Wild-gift / Summoning (distance) | 1.00 |
| 11/5 |
| 10/5 |
| 8/5 |
| 8/5 |
Spell / Arcane elements | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| 7/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Technique / Archery prowess | 1.00 |
| 38/5 |
| 38/5 |
| 10/5 |
| 38/5 |
Psionic / Thermal mastery | 1.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Celestial / Glyphs | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 10/5 |
Psionic / Augmented striking | 1.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Psionic / Possession | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Dream Smith | 1.00 |
| 8/5 |
| 7/5 |
| 8/5 |
| 8/5 |
Psionic / Slumber | 1.00 |
| 8/5 |
| 7/5 |
| 8/5 |
| 5/5 |
Celestial / Radiance | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 38/5 |
Psionic / Psychic Assault | 1.00 |
| 12/5 |
| 9/5 |
| 6/5 |
| 7/5 |
Psionic / Nightmare | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Psionic / Distortion | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 7/5 |
Spell / Fire alchemy | 1.00 |
| 13/5 |
| 10/5 |
| 9/5 |
| 8/5 |
Psionic / Absorption | 1.00 |
| 13/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Technique / Finishing moves | 1.00 |
| 11/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Psionic / Discharge | 1.00 |
| 8/5 |
| 8/5 |
| 9/5 |
| 7/5 |
Spell / Grave | 1.00 |
| 38/5 |
| 38/5 |
| 38/5 |
| 38/5 |
Chronomancy / Time Travel | 1.00 |
| 11/5 |
| 11/5 |
| 9/5 |
| 11/5 |
Technique / Grappling | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Psionic / Voracity | 1.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Technique / Superiority | 1.00 |
| 47/5 |
| 10/5 |
| 47/5 |
| 47/5 |
Spell / Meta | 1.00 |
| 10/5 |
| 8/5 |
| 10/5 |
| 8/5 |
Spell / Advanced-golemancy | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Eyal's fury | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 5/5 |
Spell / Wildfire | 1.00 |
| 8/5 |
| 9/5 |
| 8/5 |
| 8/5 |
Spell / Arcane | 1.00 |
| 13/5 |
| 10/5 |
| 7/5 |
| 8/5 |
Spell / Necrotic minions | 1.00 |
| 11/5 |
| 38/5 |
| 38/5 |
| 38/5 |
Celestial / Combat | 1.00 |
| 38/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Technique / Two-handed weapons | 1.00 |
| 6/5 |
| 27/5 |
| 27/5 |
| 6/5 |
Cunning / Ambush | 1.00 |
| 11/5 |
| 8/5 |
| 11/5 |
| 38/5 |
Spell / Fire | 1.20 |
| 12/5 |
| 8/5 |
| 7/5 |
| 8/5 |
Cunning / Dirty fighting | 1.00 |
| 38/5 |
| 38/5 |
| 13/5 |
| 11/5 |
Wild-gift / Fire drake aspect | 1.00 |
| 38/5 |
| 13/5 |
| 12/5 |
| 38/5 |
Spell / Phantasm | 1.00 |
| 13/5 |
| 10/5 |
| 8/5 |
| 8/5 |
Cunning / Shadow magic | 1.00 |
| 13/5 |
| 8/5 |
| 11/5 |
| 8/5 |
Wild-gift / Storm drake aspect | 1.00 |
| 38/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Technique / Combat techniques | 1.00 |
| 56/5 |
| 56/5 |
| 56/5 |
| 56/5 |
Spell / Necrosis | 1.00 |
| 11/5 |
| 38/5 |
| 38/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 11/5 |
Cunning / TechPaladin | 1.00 |
| 1/1 |
| 2/1 |
| 6/5 |
| 6/5 |
Technique / Archery - slings | 1.00 |
| 11/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Spell / Ice | 1.00 |
| 10/5 |
| 35/5 |
| 35/5 |
| 35/5 |
Spell / Acid alchemy | 1.00 |
| 10/5 |
| 9/5 |
| 10/5 |
| 10/5 |
Technique / Shield offense | 1.00 |
| 47/5 |
| 47/5 |
| 47/5 |
| 11/5 |
Spell / Storm | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Technique / Skirmisher - Slings | 1.00 |
| 13/5 |
| 8/5 |
| 10/5 |
| 10/5 |
Spell / Illusion | 1.00 |
| 8/5 |
| 5/5 |
| 8/5 |
| 8/5 |
Spell / Enhancement | 1.00 |
| 14/5 |
| 11/5 |
| 35/5 |
| 9/5 |
Celestial / Eclipse | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Technique / Magical combat | 1.00 |
| 38/5 |
| 8/5 |
| 38/5 |
| 38/5 |
Spell / Explosive admixtures | 1.00 |
| 13/5 |
| 10/5 |
| 9/5 |
| 9/5 |
Spell / Elementalism | 1.00 |
| 8/5 |
| 7/5 |
| 8/5 |
| 5/5 |
Wild-gift / Summoning (utility) | 1.00 |
| 8/5 |
| 7/5 |
| 8/5 |
| 8/5 |
Spell / Aether | 1.00 |
| 8/5 |
| 10/5 |
| 9/5 |
| 9/5 |
Wild-gift / Mucus | 1.00 |
| 13/5 |
| 8/5 |
| 10/5 |
| 8/5 |
Wild-gift / Ooze | 1.00 |
| 13/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Celestial / Sunlight | 1.00 |
| 16/5 |
| 10/5 |
| 8/5 |
| 10/5 |
Spell / Water | 1.00 |
| 9/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Technique / Tireless Combatant | 1.00 |
| 8/5 |
| 8/5 |
| 10/5 |
| 10/5 |
Wild-gift / Summoning (augmentation) | 1.00 |
| 8/5 |
| 5/5 |
| 8/5 |
| 8/5 |
Spell / Stone | 1.00 |
| 9/5 |
| 5/5 |
| 9/5 |
| 10/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 8/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Chronomancy / Chronomancy | 1.00 |
| 0/5 |
| 12/5 |
| 0/5 |
| 7/5 |
Technique / Conditioning | 1.00 |
| 53/5 |
| 53/5 |
| 53/5 |
| 53/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 11/5 |
| 11/5 |
| 5/5 |
| 7/5 |
Celestial / Light | 1.00 |
| 12/5 |
| 38/5 |
| 10/5 |
| 10/5 |
Race / Shalore | 1.00 |
| 5/5 |
| 6/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 1.00 |
| 35/5 |
| 10/5 |
| 35/5 |
| 35/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 14/5 |
| 9/5 |
| 10/5 |
| 8/5 |
Psionic / Dream Forge | 1.00 |
| 9/5 |
| 7/5 |
| 8/5 |
| 7/5 |
Spell / Staff combat | 1.00 |
| 13/5 |
| 29/5 |
| 9/5 |
| 10/5 |
Psionic / Feedback | 1.00 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
Psionic / Mentalism | 1.00 |
| 8/5 |
| 8/5 |
| 5/5 |
| 7/5 |
Wild-gift / Harmony | 1.00 |
| 32/5 |
| 32/5 |
| 8/5 |
| 7/5 |
Spell / Divination | 1.00 |
| 5/5 |
| 35/5 |
| 5/5 |
| 35/5 |
Spell / Staff magic | 1.00 |
| 12/5 |
| 8/5 |
| 7/5 |
| 8/5 |
Cunning / Herbalism | 1.00 |
| 9/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Technique / Thuggery | 1.00 |
| 11/5 |
| 9/5 |
| 9/5 |
| 9/5 |
Spell / Mana alchemy | 1.00 |
| 10/5 |
| 10/5 |
| 8/5 |
| 12/5 |
Spell / Force | 1.00 |
| 16/5 |
| 12/5 |
| 10/5 |
| 12/5 |
Technique / Staff combat | 1.00 |
| 9/5 |
| 8/5 |
| 8/5 |
| 7/5 |
Wild-gift / Antimagic | 1.00 |
| 8/5 |
| 10/5 |
| 8/5 |
| 8/5 |
Psionic / Dreaming | 1.00 |
| 12/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Wild-gift / Fungus | 1.00 |
| 10/5 |
| 32/5 |
| 9/5 |
| 9/5 |
Cunning / Survival | 1.00 |
| 16/5 |
| 32/5 |
| 32/5 |
| 12/5 |
Technique / Unarmed training | 1.00 |
| 11/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Celestial / Hymns | 1.00 |
| 13/5 |
| 7/5 |
| 8/5 |
| 8/5 |
Psionic / Augmented mobility | 1.00 |
| 13/5 |
| 8/5 |
| 10/5 |
| 10/5 |
Spell / Aegis | 1.00 |
| 9/5 |
| 9/5 |
| 32/5 |
| 9/5 |
Technique / Combat training | 1.00 |
| 67/5 |
| 67/5 |
| 67/5 |
| 38/5 |
| 38/5 |
Chronomancy / Energy | 1.00 |
| 11/5 |
| 8/5 |
| 7/5 |
| 7/5 |
Wild-gift / Call of the wild | 1.00 |
| 5/5 |
| 11/5 |
| 5/5 |
| 35/5 |
Celestial / Chants | 1.00 |
| 19/5 |
| 12/5 |
| 12/5 |
| 10/5 |
Cunning / Scoundrel | 1.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 35/5 |
Technique / Acrobatics | 1.00 |
| 18/5 |
| 14/5 |
| 9/5 |
| 10/5 |
Psionic / Finer energy manipulations | 1.00 |
| 10/5 |
| 5/5 |
| 5/5 |
| 10/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Probability Travel |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
beneficial effect | Countering melee attacks: Has a 65% chance to get an automatic counter attack when avoiding a melee attack. (2.1 counters remaining) Counter Attacking |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+46% global speed). Clarity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You delivered messages to several Free Traders and now are considered a member of the Free Trading Organization. Delivery Services(1) delivered. (2) delivered. (3) delivered. (4) delivered. (At the end of the list, there is a short notice: Should you have trouble finding all my men, improvise! Our people travel the wilderness from time to time, where you might meet some of them. Recently, some Free Traders also moved to a location hidden inside some ruined dungeon. However, you won't be able to find it without some sort of map. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You promised Mayor Dambascus to search the Rhaloren Camp for a hidden section, where they keep a man called Pidro Vales hostage, and rescure him. One Man Rescue TeamYou used the map and discovered the location of an entrance to the hidden section. Pidro Vales is a free man once again. You met again with Pidro Vales at his home, where he expressed his gratitude. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2074. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
In Elvala, you met a dwarven veteran called Raimundus, who asked you to escort him on his journey through the Hedge Maze. Through the Hedge MazeYou succesfully found and entered the Hedge Maze. You escorted Raimundus safely through the Hedge Maze and entered the Bazaar at his side. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | dwarven lantern 'Rhurand' dwarven lantern 'Rhurand'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +14 Defense: +2 Ranged Defense: +2 Changes resistances: +6% lightning / +7% temporal / +12% light / +7% cold / +3% acid Changes resistances penetration: +10% all Changes damage: +11% darkness Damage affinity(heal): +5% darkness Physical save: +6 Mental save: +3 Cut immunity: +15% Disarm immunity: +5% Light radius: +5 Infravision radius: +3 Defense after a teleport: +15 Resist all after a teleport: +18% New effects duration reduction after a teleport: +27% It can be used to activate talent Moonlight Ray, placing all other charms into a 2 cooldown : Effective talent level: 4.0 Power cost: 2 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 267.23 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | aegis elven-silk wizard hat of earthrunes (3 def, 3 armour) aegis elven-silk wizard hat of earthrunes (3 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +3 Defense: +3 Changes stats: +2 Con Life regen: +3.20 Damage Shield Power: +13% It can be used to activate talent Stone Wall, placing all other charms into a 16 cooldown : Effective talent level: 1.0 Power cost: 16 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 218.77 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
On fingers | Ring of the Servitor Ring of the ServitorPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +25 Mag Lowers spell cool-downs by: 10% Light radius: +1 Combat speed: +10% Casting speed: +10% Mental speed: +10% The ring is inhabited by a powerful spirit which grants you support in various fields. Currently supported fields: Magic / Quickness. It can be used to command the spirit to change the attributes of the ring, costing 1 power out of 1/1. This lovely crafted ring contains a gem shaped like an eye. As you put it on, a voice whispers: 'You lend me a hand! How can I serve you, master?' |
On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | nightruned rough leather belt of unlife nightruned rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight / +7% light / +6% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Main armor | Bikini (0 def, 0 armour) Bikini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% When used to modify unarmed attacks: Base power: 14.0 - 15.4 Uses stats: 40% Cun, 40% Str, 20% Mag, 40% Dex Damage type: Physical Armour Penetration: +3 Physical crit. chance: +6.0% When this weapon hits: Mind Blast (10% chance level 1). When this weapon hits: Shadow Simulacrum (15% chance level 1). When this weapon hits: Turn Back the Clock (10% chance level 1). Damage conversion: 100% temporal darkness Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
In off hand | Skeletal Parry (10 def, 4 armour, 20 dam, 40 block) Skeletal Parry (10 def, 4 armour, 20 dam, 40 block)Requires: - Cunning 25 - Talent Buckler Expertise (level 1) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 It is part of a set of items. When used to attack (with talents): Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +40 When wielded/worn: Armour: +4 Defense: +10 Fatigue: +6% Damage when hit (Melee): 10 physical bleed Talent granted: +2 Block It can be used to activate talent Bone Armour (costing 6 power out of 50/50) : Effective talent level: 2.0 Power cost: 6 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Creates a shield of bones, absorbing 523 damage. Lasts for 10 turns. The total damage the shield can absorb increases with your Dexterity. A shield made from various sharpened bones. It feels icky. |
Cloak | Zubylevea the elven-silk cloak (12 def, 0 armour) Zubylevea the elven-silk cloak (12 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +6 Defense: +12 Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 4 physical Changes stats: +3 Dex / +4 Mag / +4 Wil / +3 Cun Physical save: +13 Maximum life: +10.00 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Tempestusher TempestusherInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 Defense: +11 Changes stats: +17 Lck / +9 Con Changes resistances penetration: +20% lightning Critical mult.: +10.00% Blindness immunity: +30% Infravision radius: +3 Sight radius: +2 See invisible: +11 Damage Shield penetration: +30% Reduce all damage from unseen attackers: 16% Amulets can have magical properties. |
Inventory
Infusion of Wild Growth (Rad 5 for 16 turns) Infusion of Wild Growth (Rad 5 for 16 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 16 turns, pinning them in place and dealing 103.09 physical damage and 126.68 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+10 for 14 turns, die at -742) heroism infusion (+10 for 14 turns, die at -742)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 10 for 14 turns. While Heroism is active, you will only die when reaching -742 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 727 over 8 turns) regeneration infusion of the wizard (heal 727 over 8 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 727 life over 8 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
27 infusion patches of clearing 27 infusion patches of clearingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 1 It can be used to cure yourself of detrimental effects. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
3 infusion patches of extra healing 3 infusion patches of extra healingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 4 It can be used to heal yourself for 400 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
3 infusion patches of greater healing 3 infusion patches of greater healingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 5 It can be used to heal yourself for 500 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
2 infusion patches of greater speed 2 infusion patches of greater speedInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 5 It can be used to increase global speed by 50% for 5 turns. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
12 infusion patches of healing 12 infusion patches of healingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 3 It can be used to heal yourself for 300 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
18 infusion patches of lesser healing 18 infusion patches of lesser healingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 2 It can be used to heal yourself for 200 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
4 infusion patches of lesser speed 4 infusion patches of lesser speedInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 3 It can be used to increase global speed by 20% for 5 turns. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
19 infusion patches of light healing 19 infusion patches of light healingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 1 It can be used to heal yourself for 100 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
2 infusion patches of speed 2 infusion patches of speedInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 4 It can be used to increase global speed by 35% for 5 turns. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
acid wave rune (398 acid damage; dur 8; apply 20) acid wave rune (398 acid damage; dur 8; apply 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 398.40 acid damage. The corrosive acid will also disarm enemies struck for 8 turns with an apply power of 20. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the wizard (544 cold damage; 84 apply power) biting gale rune of the wizard (544 cold damage; 84 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 543.87 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 84. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (515 lightning damage) lightning rune (515 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 171.75 to 515.26 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
magic missile rune of the warrior (505 arcane damage) magic missile rune of the warrior (505 arcane damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 17 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 505 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1229% regen over 16 turns; 61 instant mana) manasurge rune (1229% regen over 16 turns; 61 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1229% over 16 turns and instantly restoring 61 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (1533% regen over 16 turns; 77 instant mana) manasurge rune of the duelist (1533% regen over 16 turns; 77 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1533% over 16 turns and instantly restoring 77 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 397 for 8 turns) shielding rune (absorb 397 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 397 damage for 8 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 490 for 10 turns) shielding rune (absorb 490 for 10 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 490 damage for 10 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
4 scrolls of controlled phase door 4 scrolls of controlled phase doorPowered by arcane forces 0.10 Encumbrance. Type: scroll / scroll ; tier 4 It can be used to teleport in a semi-controlled fashion in a range of 10. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
33 scrolls of phase door 33 scrolls of phase doorPowered by arcane forces 0.10 Encumbrance. Type: scroll / scroll ; tier 1 It can be used to teleport randomly in a range of 15, with a minimum range of 3. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
19 scrolls of teleportation 19 scrolls of teleportationPowered by arcane forces 0.10 Encumbrance. Type: scroll / scroll ; tier 2 It can be used to teleport randomly in a range of 40, with a minimum range of 15. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 8 power out of 40/40) : Effective talent level: 2.0 Power cost: 8 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 257 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
steel amulet steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
steel amulet steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
Berodesta the steel ring Berodesta the steel ringPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Str / +3 Mag / +4 Wil / +2 Cun Changes resistances: +24% light Changes damage: +12% light Grants telepathy: Dragon Reduces incoming crit damage: 10.00% Spell save: +6 Mental save: +6 Rings can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Fulidan FulidanPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Effects on melee hit: * 10% chance to blind Effects on ranged hit: * 11% chance to blind Changes stats: +4 Cun Mental save: +6 Confusion immunity: +23% Mana each turn: +0.08 Damage Shield penetration: +10% Rings can have magical properties. |
Helljam the stralite ring Helljam the stralite ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +12 Changes stats: +6 Str / +8 Mag / +14 Wil / +7 Cun / +4 Con Changes resistances: +6% temporal / +5% arcane / +3% light Changes damage: +6% fire Spellpower: +9 Mindpower: +6 Rings can have magical properties. |
Phoenixwedge the voratun ring Phoenixwedge the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +10 Changes stats: +8 Str / +4 Mag / +5 Wil / +7 Con Changes resistances: +6% fire Changes resistances penetration: +15% physical Changes damage: +3% physical Reduces incoming crit damage: 5.00% Stun/Freeze immunity: +30% Life regen: +2.90 Maximum stamina: +5.00 Spellpower: +10 Rings can have magical properties. |
Radhintir RadhintirInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +2 Cun / +5 Wil Changes resistances: +26% fire Changes resistances penetration: +5% mind Changes damage: +13% fire Grants telepathy: Dragon Maximum encumbrance: +31 Mental save: +10 Psi when hit: +0.04 Maximum hate: +4.00 Rings can have magical properties. |
Turulin the Abysskin Turulin the AbysskinInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +15% fire / +38% cold Changes resistances penetration: +5% temporal Changes damage: +19% cold / +9% temporal / +6% fire Rings can have magical properties. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 12 power out of 60/60. This azure ring seems to be always moist to the touch. |
stralite ring stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
stralite ring 'Glorytta' stralite ring 'Glorytta'Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +2 Mag / +6 Wil / +10 Cun Reduces incoming crit damage: 15.00% Life regen: +1.20 Maximum life: +65.00 Spellpower: +10 Mindpower: +12 Light radius: +3 See invisible: +3 Healing mod.: +23% Rings can have magical properties. |
stralite ring 'Xibreta' stralite ring 'Xibreta'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 Changes stats: +7 Dex / +7 Wil / +8 Cun / +4 Con Changes resistances: +3% cold / +2% physical Changes resistances penetration: +15% blight Spell save: +16 Mental save: +12 Mana when firing critical spell: +3.00 Maximum stamina: +31.00 Rings can have magical properties. |
Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage (Melee): +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Brightwinnow the stralite ritual blade (17-22.1 power, 9 apr) Brightwinnow the stralite ritual blade (17-22.1 power, 9 apr)Requires: - Magic 28 - Dexterity 28 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / ritual blade ; tier 4 Base power: 17.0 - 22.1 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * confuses the target with your spellpower as confusion strength for 4 turns Damage conversion: 16% mind When wielded/worn: Armour penetration: +8 Damage when hit (Melee): 12 arcane / 4 light Changes resistances penetration: +5% light / +10% physical / +10% arcane / +12% mind Changes damage: +11% physical / +13% mind / +3% light Spell crit. chance: +8% Light radius: +3 Talent on hit(spell): Mind Sear (10% chance level 4). Sharp, short and deadly. |
Sceptre of the Archlich (40-48 power, 12 apr, physical element) Sceptre of the Archlich (40-48 power, 12 apr, physical element)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element) Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 It can be used to activate talent Arcane Supremacy (costing 4 power out of 20/20) : Effective talent level: 3.0 Power cost: 4 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Staff of Destruction (20-24 power, 4 apr, physical element) Staff of Destruction (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
cruel dragonbone magestaff of protection (30-36 power, 6 apr, arcane element) cruel dragonbone magestaff of protection (30-36 power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Changes resistances: +15% arcane Changes damage: +30% arcane Talent granted: +1 Command Staff Critical mult.: +15.00% Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone shortstaff (28-33.6 power, 5 apr, physical damage) lifebinding dragonbone shortstaff (28-33.6 power, 5 apr, physical damage)Requires: - Magic 48 Infused by nature 3.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / staff ; tier 5 Base power: 28.0 - 33.6 Uses stat: 90% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Con Changes damage: +28% fire Talent granted: +1 Command Staff Life regen: +2.00 Spellpower: +21 Spell crit. chance: +5% Healing mod.: +10% Shortstaves are lighter, smaller and less powerful than traditional staves. Their reduced dimensions makes it possible to wield them using just one hand. |
Focus Whip (19-20.9 power, 7 apr) Focus Whip (19-20.9 power, 7 apr)Requires: - Dexterity 15 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 19.0 - 20.9 Uses stats: 20% Wil, 10% Cun, 70% Dex Damage type: Mind Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy is based on willpower for this weapon. This weapon will act as a psionic focus. Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 125% When wielded/worn: Mindpower: +10 Mental crit. chance: +3% It can be used to strike all targets in a line, costing 2 power out of 10/10. A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
Arinor ArinorInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +1 Str / +7 Dex / +3 Cun / +2 Con / +7 Lck Changes resistances penetration: +12% physical Changes damage: +13% physical Trap disarming bonus: +10 Stealth bonus: +8 Life regen: +2.60 Infravision radius: +5 Healing mod.: +15% A belt that goes around your waist. |
Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 6 power out of 30/30) : Effective talent level: 4.0 Power cost: 6 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 35% chance to completely evade them and granting you 40 defense for 12 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Morninghue the hardened leather belt Morninghue the hardened leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +9 Defense: +8 Damage when hit (Melee): 8 mind / 8 light Changes resistances: +7% acid / +9% light / +17% fire / +14% cold / +3% mind / +5% lightning Changes resistances penetration: +5% light Changes damage: +6% mind Physical save: +18 A belt that goes around your waist. |
hardened leather belt hardened leather belt1.00 Encumbrance. Type: armor / belt ; tier 3 A belt that goes around your waist. |
hardened leather belt 'Hettyntir' hardened leather belt 'Hettyntir'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +4 Dex / +1 Wil / +4 Cun / +5 Lck Trap disarming bonus: +14 Stealth bonus: +8 Maximum encumbrance: +28 Spell save: +25 Mental save: +6 Maximum vim: +30.00 Spellpower: +15 Infravision radius: +5 A belt that goes around your waist. |
nightruned hardened leather belt of containment nightruned hardened leather belt of containmentPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +8% light / +8% darkness Maximum life: +65.00 Maximum mana: +44.00 Maximum stamina: +41.00 Maximum hate: +10.00 Maximum psi: +26.00 Maximum vim: +31.00 Maximum pos.energy: +24.00 Maximum neg.energy: +23.00 Reduces paradox failures(equivalent to willpower): +27 A belt that goes around your waist. |
rough leather belt of unlife rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 6 power out of 60/60) : Effective talent level: 2.0 Power cost: 6 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 13 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
enveloping elven-silk cloak of the hunter (14 def, 0 armour) enveloping elven-silk cloak of the hunter (14 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +27 Defense: +14 Fatigue: -6% Physical save: +13 Maximum life: +91.00 Maximum stamina: +29.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's elven-silk cloak of the Shaloren (3 def, 0 armour) marshal's elven-silk cloak of the Shaloren (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +3 Str / +2 Mag / +3 Wil / +6 Con Physical save: +10 Maximum life: +90.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bikini (0 def, 0 armour) Bikini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane It can be used to phase door in range 6, radius 2, costing 5 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Lisotira (0 def, 4 armour) Lisotira (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +4 Mag Changes resistances: +9% cold / +15% nature / +3% fire Changes damage: +6% mind Spell save: +1 Spellpower: +4 Lowers spell cool-downs by: 10% Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
drakeskin leather gloves (0 def, 3 armour) drakeskin leather gloves (0 def, 3 armour)1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 When used to modify unarmed attacks: Base power: 27.5 - 30.3 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
aegis cashmere wizard hat of arcana (2 def, 0 armour) aegis cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Mag / +4 Wil Life regen: +3.20 Spellpower: +5 Damage Shield Power: +9% A pointy cloth hat, very wizardly... |
aegis elven-silk wizard hat of lightning (+22%) (3 def, 0 armour) aegis elven-silk wizard hat of lightning (+22%) (3 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +22% lightning Changes damage: +15% lightning Life regen: +3.40 Damage Shield Power: +12% A pointy cloth hat, very wizardly... |
aegis linen wizard hat (1 def, 0 armour) aegis linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Life regen: +1.70 Damage Shield Power: +6% A pointy cloth hat, very wizardly... |
prismatic rough leather cap of the depths (0 def, 1 armour) prismatic rough leather cap of the depths (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +7% cold / +11% light / +10% darkness Allows you to breathe in: water A cap made of leather. |
Ancient Golem Suit (20 def, 30 armour) Ancient Golem Suit (20 def, 30 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +30 Defense: +20 Fatigue: +20% Changes stats: +4 Str / +4 Mag / +4 Con Changes resistances: +20% physical Changes damage: +20% arcane Talent masteries: +0.20 Golem / Fighting +0.20 Golem / Arcane Physical save: +20 Spell save: +20 Maximum mana: +40.00 Maximum stamina: +40.00 Size category: +1 It can be used to activate talent Arcane Pull (costing 6 power out of 40/40) : Effective talent level: 4.0 Power cost: 6 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Your golem pulls all foes within radius 5 toward itself while dealing 111.93 arcane damage. Its either a disassembled golem or fancy suit of massive plate armour. Whatever it is, it's very old. |
Summertide (17 def, 15 armour, 52 dam, 260 block) Summertide (17 def, 15 armour, 52 dam, 260 block)Requires: - Willpower 28 - Cunning 20 - Talent Buckler Expertise (level 1) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Light Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +260 On weapon hit: * 30% chance to blind * releases a burst of light When wielded/worn: Armour: +15 Defense: +17 Ranged Defense: +17 Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +15% darkness / +10% fire / +12% mind / +20% light Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +5 Block Mental save: +18 Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 Light radius: +3 It can be used to send out a beam of light, costing 3 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
Temporal Rift (8 def, 4 armour, 50 dam, 325 block) Temporal Rift (8 def, 4 armour, 50 dam, 325 block)Requires: - Cunning 40 - Talent Buckler Expertise (level 1) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stats: 20% Mag, 100% Str Damage type: Temporal Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +325 When this weapon hits: Turn Back the Clock (25% chance level 3). When wielded/worn: Armour: +4 Defense: +8 Ranged Defense: +10 Fatigue: +0% Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +5 Block Spell save: +20 Spellpower: +12 Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
22 hematite 22 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +15% When used to imbue an object: Stun/Freeze immunity: +15% When used as an alchemist bomb: Life regen 4% of max life Gems can be sold for money or used in arcane rituals. |
45 nuummite 45 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +10% When used to imbue an object: Stun/Freeze immunity: +10% When used as an alchemist bomb: Life regen 2% of max life Gems can be sold for money or used in arcane rituals. |
2 obsidian 2 obsidian0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Stun/Freeze immunity: +45% When used to imbue an object: Stun/Freeze immunity: +45% When used as an alchemist bomb: Life regen 8% of max life Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Life regen 6% of max life When used as a pommel gem: +3 critical hit chance. Gems can be sold for money or used in arcane rituals. |
37 agate 37 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% When used as a pommel gem: +1 critical hit chance. Gems can be sold for money or used in arcane rituals. |
474 alchemist agate 474 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
24 aquamarine 24 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% When used as a pommel gem: +20% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli 10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% When used as a pommel gem: +30% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% When used as a pommel gem: Talent on hit: 10% chance to cast Illuminate level 5. Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% When used as a pommel gem: Damage burst on hit (radius 1): +20 cold. Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: Additional 50 acid damage When used as a pommel gem: +30 Poison damage on hit. Gems can be sold for money or used in arcane rituals. |
14 jade 14 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Additional 30 acid damage When used as a pommel gem: +20 Nature Slow damage on hit. Gems can be sold for money or used in arcane rituals. |
29 malachite 29 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Additional 20 acid damage Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 40 acid damage When used as a pommel gem: Damage burst on hit (radius 1): +20 acid. Gems can be sold for money or used in arcane rituals. |
37 verdite 37 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Additional 10 acid damage Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 19 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 2 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 8 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 4 power out of 35/35) : Effective talent level: 2.0 Power cost: 4 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 33 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Marble of Disruption Marble of DisruptionInfused by nature 0.10 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes stats: +4 Mag / +4 Wil Confusion immunity: +25% Activating this item is instant. It can be used to activate talent Body-Mind Disbalance (costing 7 power out of 35/35) : Effective talent level: 1.0 Power cost: 7 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Activate to grapple a foe's soul and disrupt its body-mind balance, effecitvely lowering resistances to physical, temporal, mind and darkness damage by 30 for 6 turns. A black marble. If being hold in the hand, it slowly fills with swirling colours. |
Strange Treasure Map Strange Treasure Map0.00 Encumbrance. Type: misc / misc ; tier 1 A map with an isle and a big red 'X' on it. You never heard the name of that isle before. This map is obviously a fake. |
Strange Treasure Map Strange Treasure Map0.00 Encumbrance. Type: misc / misc ; tier 1 A map with an isle and a big red 'X' on it. You never heard the name of that isle before. This map is obviously a fake. |
Strange Treasure Map Strange Treasure Map0.00 Encumbrance. Type: misc / misc ; tier 1 A map with an isle and a big red 'X' on it. You never heard the name of that isle before. This map is obviously a fake. |
Strange Treasure Map Strange Treasure Map0.00 Encumbrance. Type: misc / misc ; tier 1 A map with an isle and a big red 'X' on it. You never heard the name of that isle before. This map is obviously a fake. |
Strange Treasure Map Strange Treasure Map0.00 Encumbrance. Type: misc / misc ; tier 1 A map with an isle and a big red 'X' on it. You never heard the name of that isle before. This map is obviously a fake. |
Strange Treasure Map Strange Treasure Map0.00 Encumbrance. Type: misc / misc ; tier 1 A map with an isle and a big red 'X' on it. You never heard the name of that isle before. This map is obviously a fake. |
Strange Treasure Map Strange Treasure Map0.00 Encumbrance. Type: misc / misc ; tier 1 A map with an isle and a big red 'X' on it. You never heard the name of that isle before. This map is obviously a fake. |
Strange Treasure Map Strange Treasure Map0.00 Encumbrance. Type: misc / misc ; tier 1 A map with an isle and a big red 'X' on it. You never heard the name of that isle before. This map is obviously a fake. |
Treasure Map: Bandit Lair Treasure Map: Bandit Lair0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to a hidden bandit lair full of treasures and danger reachable from within The Maze. (*USE* it while being inside The Maze). |
Treasure Map: Bandit Lair Treasure Map: Bandit Lair0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to a hidden bandit lair full of treasures and danger reachable from within The Maze. (*USE* it while being inside The Maze). |
Treasure Map: Cursed Tomb Treasure Map: Cursed Tomb0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to a cursed tomb full of treasures, whose entrance seems to be located at the Last Hope Graveyard. (*USE* it while being inside the Last Hope Graveyard. Warning: This location is very, very deadly. Enemies are level 30 and higher.) |
Treasure Map: Dragon Lair Treasure Map: Dragon Lair0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to a dragon lair full of treasures and danger beneath the Lost Dwarven Kingdom of Reknor. (*USE* it while being inside Reknor). Warning: This location is very dangerous. |
Treasure Map: Pocket Dimension Treasure Map: Pocket Dimension0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to a strange dimensional rift inside Daikara. (*USE* it while being inside Daikara. Warning: This location hosts two very, very deadly surprises.) |
Treasure Map: Pocket Dimension Treasure Map: Pocket Dimension0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to a strange dimensional rift inside Daikara. (*USE* it while being inside Daikara. Warning: This location hosts two very, very deadly surprises.) |
Treasure Map: Splinter of Infinity Treasure Map: Splinter of Infinity0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to the entrance of an ancient underground complex, reachable from within a ruined dungeon. (*USE* it while being inside a ruined dungeon. Warning: This location is very deadly. The Entrance is heavily guarded.) |
Treasure Map: Splinter of Infinity Treasure Map: Splinter of Infinity0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to the entrance of an ancient underground complex, reachable from within a ruined dungeon. (*USE* it while being inside a ruined dungeon. Warning: This location is very deadly. The Entrance is heavily guarded.) |
Treasure Map: Treasure Room Treasure Map: Treasure Room0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to a secret room full of treasures and danger, that seems to be located inside some old hafling ruins. (*USE* it while being inside some old hafling ruins). |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) When used as a pommel gem: Talent on hit: 10% chance to cast Manathrust level 2. It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Marson's All-Seeing Eye Marson's All-Seeing EyePowered by unknown forces 0.00 Encumbrance. [Unique] Type: orb / orb When carried: Change telepathy range by : +10 Grants telepathy: All A human eye. The multi-hued iris expands and contracts in no apparent relation to the light around you. When carried, you feel the location of any creatures nearby. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
22 carnelian 22 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used as an alchemist bomb: Additional 45 fire burn damage Gems can be sold for money or used in arcane rituals. |
13 garnet 13 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used as an alchemist bomb: Additional 60 fire burn damage When used as a pommel gem: +6% life leech. Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used as an alchemist bomb: Additional 75 fire burn damage When used as a pommel gem: +4 critical hit chance. Gems can be sold for money or used in arcane rituals. |
39 spinel 39 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used as an alchemist bomb: Additional 30 fire burn damage When used as a pommel gem: +10% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 10 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (10/10) Rod of Recall (10/10)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 39 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Wind Worn Shot (25/25, 39-46.8 power, 15 apr) Wind Worn Shot (25/25, 39-46.8 power, 15 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
6 geode 6 geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used as an alchemist bomb: Additional 30 physical damage Gems can be sold for money or used in arcane rituals. |
6 large geode 6 large geode0.00 Encumbrance. Type: gem / stone ; tier 4 When wielded/worn: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used to imbue an object: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used as an alchemist bomb: Additional 40 physical damage Gems can be sold for money or used in arcane rituals. |
16 small geode 16 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used as an alchemist bomb: Additional 20 physical damage Gems can be sold for money or used in arcane rituals. |
51 tiny geode 51 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used as an alchemist bomb: Additional 10 physical damage Gems can be sold for money or used in arcane rituals. |
overpowered voratun torque of mindblast [power 445] (2 cooldown) overpowered voratun torque of mindblast [power 445] (2 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to fire a blast of psionic energies in a beam (dam 222-445), placing all other charms into a 2 cooldown. Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, but silence yourself, costing 7 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
26 amethyst 26 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% When used as an alchemist bomb: Mana regain 20 When used as a pommel gem: Damage burst on hit (radius 1): +10 arcane. Gems can be sold for money or used in arcane rituals. |
35 ametrine 35 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% When used as an alchemist bomb: Mana regain 10 When used as a pommel gem: Talent on hit: 10% chance to cast Illuminate level 1. Gems can be sold for money or used in arcane rituals. |
8 kunzite 8 kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% When used as an alchemist bomb: Mana regain 30 Additional 10 arcane damage Gems can be sold for money or used in arcane rituals. |
3 sugilite 3 sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
tanzanite tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% When used as an alchemist bomb: Mana regain 30 Additional 20 arcane damage Gems can be sold for money or used in arcane rituals. |
Chromatic Wand Chromatic WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 2 When wielded/worn: Maximum wards: +2 lightning / +1 temporal / +1 light / +2 fire / +1 nature / +1 acid / +2 physical / +1 darkness / +1 blight / +2 cold / +1 mind / +1 arcane Changes damage: +10% lightning / +10% fire / +10% cold / +10% physical Talent mastery: +0.20 Spell / Elementalism Talent granted: +2 Ward It can be used to activate talent Chromatic Orb (costing 4 power out of 24/24) : Effective talent level: 2.4 Power cost: 4 out of 24/24. Range: 20 Travel Speed: 300% of base Is: a spell Description: Fire a slowish bolt of a random element doing 232.66 damage. At level 5 it also does 50% splash damage to adjacent targets. The damage will increase with your Spellpower. This brightly coloured wand is studded with wyrm teeth. It feels close to the elements. |
Infernonaught [power 209] (2 cooldown) Infernonaught [power 209] (2 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes resistances: +12% darkness Maximum wards: +6 lightning / +5 temporal / +4 blight / +6 fire / +3 cold Changes resistances penetration: +10% fire Talent granted: +2 Ward It can be used to creates a wall of flames lasting for 4 turns (dam 209 overall), placing all other charms into a 2 cooldown. When used: 100% chance to regenerate 9 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 Light radius: +2 It can be used to summon a shining orb, costing 7 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
ash wand of conjuration 'Woetyphoon' [power 289] (4 cooldown) ash wand of conjuration 'Woetyphoon' [power 289] (4 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 4 mind Changes resistances: +6% mind Talent granted: +2 Volcano Maximum vim: +9.00 It can be used to fire a bolt of a random element (dam 144-289), placing all other charms into a 4 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of conjuration [power 781] (2 cooldown) elven-wood wand of conjuration [power 781] (2 cooldown)Powered by arcane forces Enchantment: Charm 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a bolt of a random element (dam 390-781), placing all other charms into a 2 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of conjuration 'Mimahek' [power 259] (2 cooldown) yew wand of conjuration 'Mimahek' [power 259] (2 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +6 Fatigue: -4% Talent granted: +1 Strike Physical save: +25 It can be used to fire a bolt of a random element (dam 130-259), placing all other charms into a 2 cooldown. When used: 200% chance to regenerate 5 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +22 Changes resistances: +5% all When used to imbue an object: Armour: +22 Changes resistances: +5% all When used as an alchemist bomb: 40% chance to daze for 3 turns 20% chance to stun for 3 turns When used as a pommel gem: +5 critical hit chance. Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all When used as an alchemist bomb: 40% chance to daze for 3 turns 10% chance to stun for 2 turns When used as a pommel gem: On hit: 20% chance to Stun for 4 turns. Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all When used as an alchemist bomb: 35% chance to daze for 3 turns 5% chance to stun for 2 turns When used as a pommel gem: +2 critical hit chance. Gems can be sold for money or used in arcane rituals. |
36 quartz 36 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns When used as a pommel gem: +15% weapon speed. Gems can be sold for money or used in arcane rituals. |
12 zircon 12 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all When used as an alchemist bomb: 30% chance to daze for 3 turns When used as a pommel gem: On hit: 20% chance to Daze for 2 turns. Gems can be sold for money or used in arcane rituals. |
8 amber 8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: Additional 6 physical repulsion damage When used as a pommel gem: On hit: 20% chance to Stun for 3 turns. Gems can be sold for money or used in arcane rituals. |
40 citrine 40 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Additional 3 physical repulsion damage When used as a pommel gem: +5% weapon speed. Gems can be sold for money or used in arcane rituals. |
7 tiger's eye 7 tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Additional 5 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
17 topaz 17 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 4 physical repulsion damage When used as a pommel gem: +10% weapon speed. Gems can be sold for money or used in arcane rituals. |
Achievements
By Uma Nakajima the Shalore Adventurer level 50
3rd Haze 123rd year of Ascendancy at 08:07 see stats
By Uma Nakajima the Shalore Adventurer level 50
38th Pyre 123rd year of Ascendancy at 19:05 see stats
By Uma Nakajima the Shalore Adventurer level 50
4th Pyre 123rd year of Ascendancy at 02:51 see stats
By Uma Nakajima the Shalore Adventurer level 13
39th Dusk 122nd year of Ascendancy at 11:46 see stats
By Uma Nakajima the Shalore Adventurer level 25
3rd Haze 122nd year of Ascendancy at 21:17 see stats
By Uma Nakajima the Shalore Adventurer level 33
31st Haze 122nd year of Ascendancy at 02:52 see stats
By Uma Nakajima the Shalore Adventurer level 46
35th Regrowth 123rd year of Ascendancy at 00:30 see stats
By Uma Nakajima the Shalore Adventurer level 49
37th Regrowth 123rd year of Ascendancy at 23:16 see stats
By Uma Nakajima the Shalore Adventurer level 50
39th Regrowth 123rd year of Ascendancy at 12:59 see stats
By Uma Nakajima the Shalore Adventurer level 50
67th Dusk 123rd year of Ascendancy at 01:14 see stats
By Uma Nakajima the Shalore Adventurer level 50
23rd Pyre 123rd year of Ascendancy at 15:47 see stats
By Uma Nakajima the Shalore Adventurer level 18
52nd Dusk 122nd year of Ascendancy at 22:23 see stats
By Uma Nakajima the Shalore Adventurer level 50
50th Dusk 123rd year of Ascendancy at 19:10 see stats
By Uma Nakajima the Shalore Adventurer level 10
39th Dusk 122nd year of Ascendancy at 11:45 see stats
By Uma Nakajima the Shalore Adventurer level 20
69th Dusk 122nd year of Ascendancy at 22:54 see stats
By Uma Nakajima the Shalore Adventurer level 30
22nd Haze 122nd year of Ascendancy at 10:49 see stats
By Uma Nakajima the Shalore Adventurer level 40
29th Regrowth 123rd year of Ascendancy at 08:20 see stats
By Uma Nakajima the Shalore Adventurer level 50
37th Regrowth 123rd year of Ascendancy at 23:16 see stats
By Uma Nakajima the Shalore Adventurer level 33
32nd Haze 122nd year of Ascendancy at 21:38 see stats
By Uma Nakajima the Shalore Adventurer level 33
30th Haze 122nd year of Ascendancy at 10:59 see stats
By Uma Nakajima the Shalore Adventurer level 29
6th Haze 122nd year of Ascendancy at 13:10 see stats
By Uma Nakajima the Shalore Adventurer level 16
52nd Dusk 122nd year of Ascendancy at 03:09 see stats
By Uma Nakajima the Shalore Adventurer level 13
49th Dusk 122nd year of Ascendancy at 22:23 see stats
By Uma Nakajima the Shalore Adventurer level 50
61st Dusk 123rd year of Ascendancy at 17:48 see stats
By Uma Nakajima the Shalore Adventurer level 8
7th Flare 122nd year of Ascendancy at 11:50 see stats
By Uma Nakajima the Shalore Adventurer level 19
69th Dusk 122nd year of Ascendancy at 22:54 see stats
By Uma Nakajima the Shalore Adventurer level 33
33rd Haze 122nd year of Ascendancy at 15:05 see stats
By Uma Nakajima the Shalore Adventurer level 33
32nd Haze 122nd year of Ascendancy at 06:12 see stats
Log
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
There is a Elvala (Town) here (press '' or right click to use).
Today is the 6th Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:30.
There is a The Bazaar here (press '' or right click to use).
There is a way to the Hedge Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
You receive: Secrets of Commerce
Quest 'Delivery Services' is done! (Press 'j' to see the quest log)
Quest 'Delivery Services' status updated! (Press 'j' to see the quest log)
Maximum Faction with the Free Traders achieved. Items inside bazaar areas will have greatly reduced prices.
Lore found: Secrets of Commerce
You can read all your collected lore in the game menu, by pressing Escape.
You study the book intensively, as Mayor Dambascus told you. Soon you start realizing, that you won't benefit much from your newly acquired knowledge until you start running your own business. However, you can transfer at least bits of that knowledge into relevant use for your adventuring days.
Gained 3 more stat points.
Your now excel at finding gold, resulting in gold drops being twice as valuable.
You have no more Secrets of Commerce.
There is a way to the Hedge Maze here (press '' or right click to use).
There is a way to the Hedge Maze here (press '' or right click to use).
There is a way to the Bazaar here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.