Ferkkgya the level 1 Yeek Mindslayer by warr1234

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassMindslayer
Level / Exp1 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 14)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic10 (base 10)
Willpower20 (base 14)
Cunning18 (base 14)

Resources

Life90/90
Psi100/100
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy2
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save5
Spell Save10
Mental Save13

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Absorption1.30
1/5
0/5
0/5
0/5
Psionic / Augmented striking1.30
1/5
0/5
0/5
0/5
Psionic / Voracity1.30
0/5
0/5
0/5
0/5
Psionic / Focus1.30
0/5
0/5
0/5
0/5
Psionic / Projection1.30
2/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
0/5
0/5
0/5
0/5
Psionic / Augmented mobility1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Main armor
Psionic focus
Light source
In main hand

Inventory

Achievements

Log


Ferkkgya switches his weapons to: unarmed.


Ferkkgya wears:
iron greatsword (111% power, 1 apr).

Ferkkgya switches his weapons to:
iron greatsword.

Ferkkgya switches his weapons to:
iron greatsword.

Ferkkgya wears:
mossy mindstar (72% power, 12 apr, mind damage).

Ferkkgya wears:
mossy mindstar (72% power, 12 apr, nature damage).

Ferkkgya can not wear (in main hand):
iron greatsword (111% power, 1 apr) (cannot use currently due to an other worn object).

Ferkkgya switches his weapons to:
iron greatsword.

Resting starts...

Talent Kinetic Strike is ready to use.
Talent Telekinetic Smash is ready to use.
Talent Kinetic Aura is ready to use.
Talent Kinetic Shield is ready to use.
Talent Dominant Will is ready to use.
Rested for 45 turns (stop reason: all resources and life at maximum).


Ferkkgya activates
Kinetic Aura.
Ferkkgya wears (replacing
iron greatsword (112% power, 1 apr)): iron greatsword (111% power, 1 apr).

Ferkkgya telekinetically seizes:
iron greatsword (112% power, 1 apr).