Mara the level 12 Cornac Marauder by Aydz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
Quick Drown NPCs AOE 1.5.10
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceCornac
ClassMarauder
Level / Exp12 / 96%
Sizemedium
Lifes / Deaths

Primary Stats

Strength37 (base 24)
Dexterity40 (base 35)
Constitution22 (base 10)
Magic18 (base 10)
Willpower27 (base 10)
Cunning43 (base 16)

Resources

Life374/374
Stamina176/176
Healing Factor1.19375
Regeneration0.2984375

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision4

Offense: Mainhand

Damage47
Accuracy32
Crit Chance23%
APR6
Speed1.00

Offense: Offhand

Damage37
Accuracy32
Crit Chance23%
APR6
Speed1.00

Offense: Spell

Spellpower21
Crit Chance12%
Speed1

Offense: Mind

Mindpower31
Crit Chance12%
Speed1

Offense: Damage Bonus

Light+10%
Mind+15%

Offense: Damage Penetration

Cold+10%
Lightning+5%

Defense: Base

Armour (hardiness)21 (38.536585365854%)
Defense41
Ranged Defense41
Fatigue8.669446550417
Physical Save26
Spell Save21
Mental Save37

Defense: Resistances

Lightning+ 6%( 70%)
Light+ 46%( 70%)
Darkness+ 14%( 70%)
Cold+ 14%( 70%)
Mind+ 10%( 70%)
Fire+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Confusion Resistance20%
Instadeath Resistance100%
Blind Resistance41%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Bloodthirst1.00
2/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
3/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Throwing knives1.00
4/5
2/5
2/5
1/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
2/5
0/5
0/5
Technique / Mobility1.30
2/5
1/5
2/5
1/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5
5/5

Effects

detrimental effect

Quests

done
done
done
done
done
active
done
done
done
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Mara the Cornac Marauder level 9
1st Summertide 122nd year of Ascendancy at 19:19
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Mara the Cornac Marauder level 10
4th Flare 122nd year of Ascendancy at 01:19
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Mara the Cornac Marauder level 10
4th Flare 122nd year of Ascendancy at 05:11
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Mara the Cornac Marauder level 10
5th Flare 122nd year of Ascendancy at 20:46
see stats

Log

Mara slows down.
Mara's Infusion: Wild is disrupted by crippling poison!
Mara's Dig is disrupted by crippling poison!
Mara's Flurry is disrupted by crippling poison!
Mara's Throwing Knives is disrupted by crippling poison!
Mara's Skullcracker is disrupted by crippling poison!
Assassin Lord hits Mara for 58 nature, 5 nature, (15 parried), 13 darkness, 14 nature (90 total damage).
Melee retaliation hits Assassin Lord for
1 lightning, 1 lightning (3 total damage).
Shadow Cut from Assassin Lord hits
Mara for 22 darkness damage.
Deadly Poison from Assassin Lord hits
Mara for 79 nature damage.
Shadowblade misses Mara.
Shadowblade misses Mara.
Shadowblade misses Mara.
Shadowblade misses Mara.
Assassin Lord casts
Shadow Veil.
Assassin Lord is covered in a veil of shadows!

Assassin Lord hits Mara for (15 parried), 31 darkness, 6 nature, (15 parried) (37 total damage).
Assassin Lord hits Assassin Lord for 15 healing, 15 healing (0 total damage) [29 healing].
Melee retaliation hits Assassin Lord for
1 lightning, 1 lightning (3 total damage).
Mara the level 12 cornac marauder was treehugged to death by Assassin Lord on level 2 of Unknown tunnels.
You have 3 life(s) left.
Mara stops bleeding darkness.

Mara deactivates
Quickdraw.
Mara speeds up.

Mara is no longer poisoned.

Mara has finished recovering.

Mara deactivates
Trained Reactions.
Mara is not silenced anymore.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.