Thats a Paddlin the level 50 Doomelf Sun Paladin by Lokarin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexFemale
RaceDoomelf
ClassSun Paladin (Avatar of a Distant Sun)
Level / Exp50 / 5274%
Sizebig
Lifes / Deaths

Primary Stats

Strength168 (base 60)
Dexterity78 (base 60)
Constitution109 (base 60)
Magic107 (base 60)
Willpower104 (base 60)
Cunning101 (base 60)

Resources

Life26759/26759
Positive892/892
Stamina1187/1187
Equilibrium20
Healing Factor1.6358579445082
Regeneration182.89941622191

Speed

Mental+200%
Attack+200%
Movement+245%
Spell+200%
Global+365%

Vision

Sight10
Lite23
Infravision10
See Stealth104.76282470419
See Invisible104.76282470419
ESP Range10
ESP Kindsdragon, animal/canine

Offense: Mainhand

Damage645
Accuracy91
Crit Chance167%
APR114
Speed0.33

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower109
Crit Chance81%
Speed0.33333333333333
Cooldown Reduction95.55

Offense: Mind

Mindpower127
Crit Chance65%
Speed0.33333333333333

Offense: Damage Bonus

Acid+105%
Blight+105%
Arcane+105%
Cold+135%
All+7%
Physical+130%
Lightning+105%
Light+223%
Temporal+105%
Mind+130%
Darkness+126%
Fire+224%
Nature+130%

Offense: Damage Penetration

Acid+123%
Blight+123%
Arcane+123%
Cold+123%
All+25%
Physical+123%
Lightning+123%
Light+187%
Temporal+123%
Mind+133%
Darkness+133%
Fire+133%
Nature+123%

Defense: Base

Armour (hardiness)89.952834042281 (100%)
Defense81
Ranged Defense85
Fatigue0
Physical Save177
Spell Save178
Mental Save191

Defense: Resistances

Acid+100%(100%)
Blight+100%(100%)
Arcane+100%(100%)
Cold+100%(100%)
All+126%(100%)
Physical+100%(100%)
Lightning+100%(100%)
Light+100%(110%)
Temporal+100%(100%)
Mind+100%(100%)
Darkness+100%(100%)
Fire+100%(100%)
Nature+100%(100%)

Defense: Immunities

Pinning Resistance100%
Disarm Resistance0%
Confusion Resistance100%
Knockback Resistance100%
Stun Resistance100%
Instadeath Resistance100%
Blind Resistance100%

Inscriptions (4/5)

Runes
Runes
Runes
Runes

Class Talents

Technique / Combat techniques1.80
5/5
5/5
0/5
0/5
Celestial / Sun1.70
5/5
5/5
5/5
0/5
Technique / Two-handed assault1.60
5/5
5/5
5/5
5/5
Celestial / Combat1.70
5/5
5/5
5/5
5/5
Technique / Shield offense1.50
5/5
5/5
0/5
0/5
Celestial / Radiance1.70
5/5
5/5
5/5
5/5
Technique / Combat veteran1.50
5/5
5/5
5/5
5/5

Generic Talents

Celestial / Light1.70
5/5
5/5
5/5
5/5
Race / Doomelf1.20
5/5
5/5
5/5
5/5
Technique / Combat training1.80
5/5
5/5
5/5
5/5
5/5
5/5
Wild-gift / Harmony1.20
5/5
5/5
0/5
0/5
Corruption / Hexes1.20
0/5
0/5
0/5
0/5
Celestial / Chants1.70
5/5
5/5
5/5
5/5
Technique / Conditioning1.50
5/5
5/5
5/5
0/5
Cunning / Survival1.20
5/5
5/5
5/5
5/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Staff combat1.40
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.20
5/5
5/5
5/5
5/5

Prodigies

1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
active
done
done
done
done
done
done
done
failed
done
failed
done
done
done
active
done
done
done
done
active
active
active
active
done
active
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy

The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.

You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.

The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.

Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.

You may continue playing and enjoy the rest of the world.

While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.


Achievements

A dangerous secret (Madness (Roguelike) difficulty) Found the mysterious staff and told Last Hope about it.
By Thats a Paddlin the Doomelf Sun Paladin level 44
5th Allure 123rd year of Ascendancy at 18:05
see stats
A different point of view (Madness (Roguelike) difficulty) Learned the five chapters of Orc history through loremaster Hadak's tales.
By Thats a Paddlin the Doomelf Sun Paladin level 28
25th Haze 122nd year of Ascendancy at 13:44
see stats
Against all odds (Madness (Roguelike) difficulty) Killed Ukruk in the ambush.
By Thats a Paddlin the Doomelf Sun Paladin level 43
4th Allure 123rd year of Ascendancy at 02:36
see stats
Anti-Antimagic! (Madness (Roguelike) difficulty) Destroyed the Ziguranth camp with your Rhaloren allies.
By Thats a Paddlin the Doomelf Sun Paladin level 40
2nd Allure 123rd year of Ascendancy at 07:12
see stats
Arachnophobia (Madness (Roguelike) difficulty) Destroyed the spydric menace.
By Thats a Paddlin the Doomelf Sun Paladin level 50
23rd Regrowth 123rd year of Ascendancy at 04:23
see stats
Are you out of your mind?! (Madness (Roguelike) difficulty) Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.
By Thats a Paddlin the Doomelf Sun Paladin level 50
42nd Regrowth 123rd year of Ascendancy at 11:24
see stats
Brave new world (Madness (Roguelike) difficulty) Went to the Far East and took part in the war.
By Thats a Paddlin the Doomelf Sun Paladin level 48
22nd Regrowth 123rd year of Ascendancy at 09:11
see stats
Bringer of Doom (Madness (Roguelike) difficulty) Killed a Bringer of Doom.
By Thats a Paddlin the Doomelf Sun Paladin level 50
74th Regrowth 123rd year of Ascendancy at 15:22
see stats
Curse Lifter (Madness (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Thats a Paddlin the Doomelf Sun Paladin level 15
10th Haze 122nd year of Ascendancy at 23:05
see stats
Destroyer's bane (Madness (Roguelike) difficulty) Killed Golbug the Destroyer.
By Thats a Paddlin the Doomelf Sun Paladin level 47
20th Regrowth 123rd year of Ascendancy at 02:54
see stats
Dragon's Greed (Madness (Roguelike) difficulty) Amassed 8000 gold pieces.
By Thats a Paddlin the Doomelf Sun Paladin level 9
56th Dusk 122nd year of Ascendancy at 14:46
see stats
Evil denied (Madness (Roguelike) difficulty) Won ToME by preventing the Void portal from opening.
By Thats a Paddlin the Doomelf Sun Paladin level 50
74th Regrowth 123rd year of Ascendancy at 20:30
see stats
Exterminator (Madness (Roguelike) difficulty) Killed 1000 creatures.
By Thats a Paddlin the Doomelf Sun Paladin level 30
26th Haze 122nd year of Ascendancy at 04:39
see stats
Fear me not! (Madness (Roguelike) difficulty) Survived the Fearscape!
By Thats a Paddlin the Doomelf Sun Paladin level 46
19th Regrowth 123rd year of Ascendancy at 23:04
see stats
Fear of Fours (Madness (Roguelike) difficulty) Killed all four bosses of the Slime Tunnels.
By Thats a Paddlin the Doomelf Sun Paladin level 50
73rd Regrowth 123rd year of Ascendancy at 15:08
see stats
Flooder (Madness (Roguelike) difficulty) Defeated Ukllmswwik while doing his own quest.
By Thats a Paddlin the Doomelf Sun Paladin level 50
25th Regrowth 123rd year of Ascendancy at 17:21
see stats
Got eggs? (Madness (Roguelike) difficulty) Finish the Pikataclysm event.
By Thats a Paddlin the Doomelf Sun Paladin level 39
78th Haze 122nd year of Ascendancy at 04:06
see stats
Hell has no fury like a demon scorned! (Madness (Roguelike) difficulty) Escaped the Searing Halls.
By Thats a Paddlin the Doomelf Sun Paladin level 6
76th Pyre 122nd year of Ascendancy at 09:08
see stats
Home sweet home (Madness (Roguelike) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Thats a Paddlin the Doomelf Sun Paladin level 28
25th Haze 122nd year of Ascendancy at 13:53
see stats
I cleared the room of death and all I got was this lousy achievement! (Madness (Roguelike) difficulty) Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.
By Thats a Paddlin the Doomelf Sun Paladin level 50
42nd Regrowth 123rd year of Ascendancy at 11:39
see stats
Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By Thats a Paddlin the Doomelf Sun Paladin level 10
57th Dusk 122nd year of Ascendancy at 04:33
see stats
Level 20 (Madness (Roguelike) difficulty) Got a character to level 20.
By Thats a Paddlin the Doomelf Sun Paladin level 20
17th Haze 122nd year of Ascendancy at 22:11
see stats
Level 30 (Madness (Roguelike) difficulty) Got a character to level 30.
By Thats a Paddlin the Doomelf Sun Paladin level 30
26th Haze 122nd year of Ascendancy at 02:51
see stats
Level 40 (Madness (Roguelike) difficulty) Got a character to level 40.
By Thats a Paddlin the Doomelf Sun Paladin level 40
78th Haze 122nd year of Ascendancy at 04:41
see stats
Level 50 (Madness (Roguelike) difficulty) Got a character to level 50.
By Thats a Paddlin the Doomelf Sun Paladin level 50
22nd Regrowth 123rd year of Ascendancy at 23:59
see stats
Myths of an age past (Madness (Roguelike) difficulty) Learned all there is to learn about the Gods and the Godslayers.
By Thats a Paddlin the Doomelf Sun Paladin level 28
25th Haze 122nd year of Ascendancy at 13:44
see stats
Once bitten, twice shy (Madness (Roguelike) difficulty) Escaped the Anteroom of Agony.
By Thats a Paddlin the Doomelf Sun Paladin level 24
19th Haze 122nd year of Ascendancy at 18:50
see stats
Orcrist (Madness (Roguelike) difficulty) Killed the leaders of the Orc Pride.
By Thats a Paddlin the Doomelf Sun Paladin level 50
73rd Regrowth 123rd year of Ascendancy at 07:56
see stats
Overpowered! (Madness (Roguelike) difficulty) Did over 6000 damage in one attack.
By Thats a Paddlin the Doomelf Sun Paladin level 42
3rd Allure 123rd year of Ascendancy at 20:59
see stats
Race through fire (Madness (Roguelike) difficulty) Raced through the fires of the Charred Scar to stop the Sorcerers.
By Thats a Paddlin the Doomelf Sun Paladin level 50
33rd Regrowth 123rd year of Ascendancy at 18:52
see stats
Savior of the damsels in distress (Madness (Roguelike) difficulty) Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
By Thats a Paddlin the Doomelf Sun Paladin level 31
26th Haze 122nd year of Ascendancy at 12:54
see stats
Shasshhiy'Kaish (Madness (Roguelike) difficulty) Killed Shasshhiy'Kaish after letting her grow as powerful as possible.
By Thats a Paddlin the Doomelf Sun Paladin level 37
44th Haze 122nd year of Ascendancy at 14:27
see stats
Size is everything (Madness (Roguelike) difficulty) Did over 1500 damage in one attack.
By Thats a Paddlin the Doomelf Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 11:04
see stats
Size matters (Madness (Roguelike) difficulty) Did over 600 damage in one attack.
By Thats a Paddlin the Doomelf Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 11:04
see stats
Sliders (Madness (Roguelike) difficulty) Activated a portal using the Orb of Many Ways.
By Thats a Paddlin the Doomelf Sun Paladin level 47
20th Regrowth 123rd year of Ascendancy at 04:27
see stats
Tactical master (Madness (Roguelike) difficulty) Fought the two Sorcerers without closing any invocation portals.
By Thats a Paddlin the Doomelf Sun Paladin level 50
74th Regrowth 123rd year of Ascendancy at 20:29
see stats
Tales of the Spellblaze (Madness (Roguelike) difficulty) Learned the eight chapters of the Spellblaze Chronicles.
By Thats a Paddlin the Doomelf Sun Paladin level 28
25th Haze 122nd year of Ascendancy at 13:44
see stats
The Arena (Madness (Roguelike) difficulty) Unlocked Arena mode.
By Thats a Paddlin the Doomelf Sun Paladin level 8
2nd Mirth 122nd year of Ascendancy at 03:29
see stats
The Legend of Garkul (Madness (Roguelike) difficulty) Learned the five chapters of the Legend of Garkul.
By Thats a Paddlin the Doomelf Sun Paladin level 28
25th Haze 122nd year of Ascendancy at 13:44
see stats
The Rat Lich (Madness (Roguelike) difficulty) Killed the terrible Rat Lich.
By Thats a Paddlin the Doomelf Sun Paladin level 50
74th Regrowth 123rd year of Ascendancy at 08:03
see stats
The Restless Dead (Madness (Roguelike) difficulty) Disturbed an old battlefield and survived the consequences.
By Thats a Paddlin the Doomelf Sun Paladin level 50
17th Pyre 123rd year of Ascendancy at 01:51
see stats
The Sun Still Shines (Madness (Roguelike) difficulty) Aeryn survived the last battle.
By Thats a Paddlin the Doomelf Sun Paladin level 50
74th Regrowth 123rd year of Ascendancy at 20:30
see stats
The bigger the better! (Madness (Roguelike) difficulty) Did over 3000 damage in one attack.
By Thats a Paddlin the Doomelf Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 11:04
see stats
The secret city (Madness (Roguelike) difficulty) Discovered the truth about mages.
By Thats a Paddlin the Doomelf Sun Paladin level 12
65th Dusk 122nd year of Ascendancy at 02:42
see stats
There and back again (Madness (Roguelike) difficulty) Opened a portal to Maj'Eyal from the Far East.
By Thats a Paddlin the Doomelf Sun Paladin level 50
9th Pyre 123rd year of Ascendancy at 20:22
see stats
They Came From Outer Space! (Madness (Roguelike) difficulty) Discovered the true origin of dwarves and drems.
By Thats a Paddlin the Doomelf Sun Paladin level 50
34th Regrowth 123rd year of Ascendancy at 01:09
see stats
Treasure Hoarder (Madness (Roguelike) difficulty) Amassed 3000 gold pieces.
By Thats a Paddlin the Doomelf Sun Paladin level 4
76th Pyre 122nd year of Ascendancy at 04:58
see stats
Treasure Hunter (Madness (Roguelike) difficulty) Amassed 1000 gold pieces.
By Thats a Paddlin the Doomelf Sun Paladin level 2
74th Pyre 122nd year of Ascendancy at 14:04
see stats
Vampire crusher (Madness (Roguelike) difficulty) Destroyed the Master in its lair of the Dreadfell.
By Thats a Paddlin the Doomelf Sun Paladin level 43
3rd Allure 123rd year of Ascendancy at 23:24
see stats

Log

You gain 25.00 gold from the transmogrification of Porarith the voratun mail armour (5 def, 20 armour).
You gain 7.10 gold from the transmogrification of
warlord's voratun helm of dexterity (+6) (0 def, 5 armour).
You gain 25.00 gold from the transmogrification of
elven-silk wizard hat 'Ivanor' (3 def, 0 armour).
You gain 11.07 gold from the transmogrification of
eldritch pair of voratun boots of speed (0 def, 5 armour).
You gain 6.03 gold from the transmogrification of
marshal's elven-silk cloak of fog (11 def, 0 armour).
You gain 10.06 gold from the transmogrification of
reinforced drakeskin leather belt of containment.
You gain 11.60 gold from the transmogrification of
enhanced voratun waraxe of massacre (50-69 power, 6 apr).
You gain 25.00 gold from the transmogrification of
Runoroddayon (40-57 power, 6 apr).
You gain 8.13 gold from the transmogrification of
dragonbone starstaff of wizardry (30-36 power, 6 apr, physical element).
You gain 25.00 gold from the transmogrification of
Snowknight the dragonbone vilestaff (30-36 power, 6 apr, fire element).
You gain 8.71 gold from the transmogrification of
mighty drakeskin leather sling of piercing.
You gain 25.00 gold from the transmogrification of
Shaderip the drakeskin leather sling.
You gain 1.75 gold from the transmogrification of
voratun mace (44-62 power, 6 apr).
You gain 25.00 gold from the transmogrification of
Scorchscar (45-63 power, 6 apr).
You gain 25.00 gold from the transmogrification of
Glarepower (47-66 power, 6 apr).
You gain 25.00 gold from the transmogrification of
Fogflash the voratun longsword (58-80 power, 6 apr).
You gain 25.00 gold from the transmogrification of
Unlightnail (57-86 power, 4 apr).
You gain 0.60 gold from the transmogrification of
shatter afflictions rune (absorb 34; cd 21).
Saving game...


Saving done.


There is an exit to the worldmap here (press '' or right click to use).
There is a Golem Graveyard here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Talent Pain Enhancement System is ready to use.