














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by  Codefly  
 DescriptionThis addon replaces ToME's floating combat text: 
 Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat. 
 Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game: 
 Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Faster Egress Artifact Rolling 1.7.4Immediately gives you 3 appropriate artifacts upon entering the egress instead of having to brute-force combinations. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Skeleton | 
| Class | Gunslinger | 
| Level / Exp | 21 / 69% | 
| Size | medium | 
| Lifes / Deaths | Killed by Eluna the giant lightning ant at level 21 on the 8th Regrowth 123rd year of Ascendancy at 05:52/ 1 | 
Primary Stats
| Strength | 29 (base 10) | 
| Dexterity | 67 (base 50) | 
| Constitution | 24 (base 11) | 
| Magic | 10 (base 10) | 
| Willpower | 21 (base 10) | 
| Cunning | 68.4 (base 44) | 
Resources
| Life | -297/567 | 
| Steam | 48/100 | 
| Healing Factor | 1.4372674059366 | 
| Regeneration | 11.857456098977 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 13 | 
| Lite | 6 | 
| Infravision | 10 | 
| See Stealth | 5 | 
| See Invisible | 11 | 
Offense: Mainhand
| Damage | 49 | 
| Accuracy | 66 | 
| Crit Chance | 32% | 
| APR | 7 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 49 | 
| Accuracy | 66 | 
| Crit Chance | 32% | 
| APR | 7 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 17 | 
| Crit Chance | 19% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 41 | 
| Crit Chance | 19% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +15% | 
| Light | +10% | 
| Blight | +6% | 
| Physical | +16% | 
| All | 0% | 
Offense: Damage Penetration
| Physical | +25% | 
| Acid | +10% | 
| Cold | +5% | 
| Arcane | +20% | 
Defense: Base
| Armour (hardiness) | 18 (38.594633868923%) | 
| Defense | 42 | 
| Ranged Defense | 42 | 
| Fatigue | 0 | 
| Physical Save | 23 | 
| Spell Save | 10 | 
| Mental Save | 25 | 
Defense: Resistances
| Physical | + 20%( 70%) | 
| Lightning | + 22%( 70%) | 
| Light | + 38%( 70%) | 
| Temporal | + 14%( 70%) | 
| Blight | + 16%( 70%) | 
| Arcane | + 20%( 70%) | 
| Fire | + 14%( 70%) | 
| All | + 11%( 70%) | 
Defense: Immunities
| Disarm Resistance | 70% | 
| Bleed Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Fear Resistance | 100% | 
| Pinning Resistance | 20% | 
| Poison Resistance | 100% | 
| Blind Resistance | 10% | 
Inscriptions (5/5)
| Implants | Effective talent level: 1.0Implant: Steam Generator Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.8 steam per turn. Can be activated for an instant burst of 44 steam. Its effects scale with your Willpower stat. | 
| Runes | Effective talent level: 1.0Rune: Mirror Image Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. | 
| Implants | Effective talent level: 1.0Implant: Medical Injector Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 158% efficiency and cooldown mod of 82%. Its effects scale with your Cunning stat. | 
| Implants | Effective talent level: 1.0Implant: Steam Generator Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.0 steam per turn. Can be activated for an instant burst of 35 steam. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 53 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. | 
Class Talents
| Steamtech / Elusiveness | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| Steamtech / Avoidance | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Steamtech / Gunslinging | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Steamtech / Bullets mastery | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Steamtech / Gunner training | 1.30 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
Generic Talents
| Steamtech / Physics | 1.20 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Undead / Skeleton | 1.10 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Steamtech / Engineering | 1.20 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Steamtech / Chemistry | 1.20 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You successfully escorted the repented thief to the recall portal on level 2 of Trollmire.Escort: repented thief (level 2 of Trollmire) As a reward you improved Cunning by +5. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| Inside some of your foes you have found some intact pieces that give you new ideas.Research. Tinker. Annihilate. Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 6 lumberjacks have died. | done | 
| You have been resurrected as an undead by some dark powers.The rotting stench of the dead However, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  Glonn (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +2 Con offense ------ Damage +6% physical Ignore resists +25% physical Accuracy +5 (+1 eff.) Ignore Armor +1 defense ------ Armor +3 Fatigue +2% Life Regen +2.00 Healmod +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Quiver |  pouch of iron shots 'Scorchveil' (16/17, 20-25 power, 1 apr) 3.0 Encumbrance T1 shot ammo [Rare] Master Weapon Damage 20.5 - 24.6 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +10.0% Capacity 17 On-ranged-hit +12 fire On-Hit, radius 1 +8 acid On Hit: * 10% chance to reduce armor by 20% On Critical: * Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. | 
| Light source |  Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
| On head |  rough leather hat 'Olynarildil' (0 def, 14 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +5 Con defense ------ Armor +14 Fatigue +1% Unlife -20.00 life other ------- Stamina/turn +1.00 Infravision +7 Sight +1 See Stealth +5 See Invisibility +5 A hat made of leather. Very stylish. | 
| On hands |  Yvyriada the iron gauntlets (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +3 Str offense ------ Physical Power +5 (+2 eff.) On-Hit 6 lightning Damage +3% lightning Ignore resists +20% arcane Ignore Armor +2 defense ------ Armor +1 Fatigue +1% Resistance +6% lightning +5% arcane Disarm Resist +70% other ------- Talents +2 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
| Tool |  iron torque of gale force 'Lightwilter' [power 110]  (12/15 cooldown) 2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Physical Power +15 (+5 eff.) defense ------ Resistance +5% arcane +6% blight Unlife -80.00 life other ------- Light +1 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 128 physical damage Puts all charms on 15 turn cooldown 100% to heal for 32. Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  solipsist's copper ring of life 0.1 Encumbrance T1 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +7 (+2 eff.) defense ------ Life +45.00 Life Regen +6.00 Healmod +11% Rings make your fingers look great! | 
| On fingers |  Durorazor the Arcwreath 0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Dex +5 Wil +10 Cun offense ------ Physical Power +6 (+2 eff.) Spellpower +7 (+5 eff.) Mindpower +14 (+4 eff.) Damage +12% lightning Ignore resists +10% acid Accuracy +7 (+2 eff.) On-Hit (Melee): * 10% chance to reduce armor by 20% defense ------ Resistance +6% lightning Rings make your fingers look great! | 
| Around neck |  copper amulet 'Aerustir' 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +1 Wil +2 Cun offense ------ Physical Crit +4.0% Accuracy +10 (+2 eff.) defense ------ Blind Resist +10% other ------- Infravision +3 Sight +2 See Invisibility +6 Amulets make your neck look great! | 
| In main hand |  Flashpoint 4.0 Encumbrance T1 steamgun 1H weapon [Unique] Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +13 Critical Rate +8.0% Attack Speed 100% Damage Multiplier 130% Range +5 Projectile Speed +600% Uses 2.0 Steam While equipped: offense ------ On-Ranged-Hit 10 fire burn "Have you ever looked at some guys and thought 'you know, I really wish they were on fire right now', but you didn't feel like walking all the way over there? Well, there's now a better way!" | 
| Around waist |  rough leather belt 'Winterreek' 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Ignore resists +5% cold defense ------ Resistance +3% fire Life +91.00 Pinning Resist +20% A belt that goes around your waist. | 
| In off hand |  Tinkerer's Twinblaster 4.0 Encumbrance T1 steamgun 1H weapon [Unique] Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Critical Rate +8.0% Attack Speed 100% Damage Multiplier 50% Range +4 Projectile Speed +600% On-ranged-hit +5 physical Recursive +2 Uses 3.0 Steam This gun seems to be some experiment in firing multiple shots simultaneously. The design is somewhat rudimentary, but it seems to work. | 
| Cloak |  Silamitha the cashmere cloak (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +4 Str +3 Con offense ------ Damage +6% blight Accuracy +15 (+4 eff.) Ignore Armor +3 defense ------ Defense +2 (+1 eff.) Life +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  Armirathad the linen robe (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: Stats +3 Con offense ------ Physical Power +15 (+5 eff.) Damage +10% physical defense ------ Resistance +10% physical +3% temporal +7% all Unlife -40.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
Inventory
|  schematic: Moss Tread 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Spike Attachment 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  Emamina the steel ring 0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Nature While equipped: offense ------ Physical Power +6 (+2 eff.) Spellpower +5 (+4 eff.) Mindpower +6 (+2 eff.) Damage +12% acid +11% cold defense ------ Resistance +24% acid +25% cold Physical save +9 (+4 eff.) Life Regen +4.00 Rings make your fingers look great! | 
|  Nerana 4.0 Encumbrance T2 steamgun 1H weapon [Random Unique] Arcane/Nature/Master/Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% On-ranged-hit +10 lightning On-crit, radius 2 +7 acid +10 nature Uses 2.0 Steam While equipped: offense ------ Physical Crit +3.0% Damage +10% lightning +3% temporal Ignore resists +12% acid +8% nature +15% mind Accuracy +6 (+1 eff.) Ignore Armor +7 defense ------ Resistance +6% temporal Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. | 
|  Cleanseoozer (0 def, 0 armour) =sleep= 2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: Stats +1 Wil offense ------ Damage +3% nature defense ------ Resistance +6% temporal +11% darkness +10% mind +5% arcane +7% all Physical save +11 (+5 eff.) Spell save +11 (+10 eff.) Mind save +21 (+11 eff.) other ------- Psi when Hit +0.04 Hate-on-crit +3.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Woevenom the rough leather belt =4 con= 1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +4 Con offense ------ Mindpower +13 (+4 eff.) On-Hit (Melee): * 10% chance to reduce damage dealt by 22% defense ------ Physical save +6 (+3 eff.) Mind save +3 (+2 eff.) other ------- EQ when Hit +0.04 A belt that goes around your waist. | 
|  Neira's Memory 1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 125, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. | 
|  Blindwell (7 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: defense ------ Defense +7 (+3 eff.) Resistance +15% acid +6% darkness +10% fire +5% arcane +11% light Stealth +6 Unlife -40.00 life Cut Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Unriravor (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Str offense ------ Physical Crit +1.0% defense ------ Defense +1 (+1 eff.) Resistance +9% mind +1% physical Physical save +3 (+1 eff.) Unlife -20.00 life Life +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Cloak of Deception 1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+4 eff.) Mindpower +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. | 
|  Ce'Noldawe the pair of hardened leather boots (15 def, 5 armour) 2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +3 Wil +4 Cun +2 Con offense ------ Critical power +10.00% Ignore Armor +4 defense ------ Armor +5 Defense +15 (+5 eff.) Resistance +9% acid Physical save +8 (+4 eff.) Spell save +7 (+7 eff.) Mind save +8 (+4 eff.) A pair of boots made of leather. | 
|  Malachik the Thunderrace (0 def, 1 armour) =4 con= 1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats +2 Str +4 Con offense ------ Damage +9% lightning Ignore resists +5% light Accuracy +6 (+1 eff.) defense ------ Armor +1 Physical save +6 (+3 eff.) Mind save +6 (+3 eff.) Disarm Resist +22% other ------- Infravision +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Boltsun (2 def, 0 armour) =15oop= 2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +2 Cun +3 Mag offense ------ Damage +13% acid +12% blight defense ------ Defense +2 (+1 eff.) Resistance +19% acid +6% lightning Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max vim +10.00 A pointy cloth hat, very wizardly... | 
|  9 agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  9 spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  4 ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  5 citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  11 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  aquamarine 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  2 opal 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  2 amethyst 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  onyx 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  emerald 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  356 alchemist agate 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  Automated Portable Extractor 0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. | 
| simple frost salve [power 18]simple frost salve [power 18] 1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 158% efficiency and 82% cooldown modifier. Remove 1 physical effects and grants a frost aura (18% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. | 
| simple healing salve [power 219]simple healing salve [power 219] 1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 158% efficiency and 82% cooldown modifier. Heal 219 Puts Talent Medical Injector on 15 turn cooldown Medical salve. | 
|  miner's iron pickaxe (dig speed 30 turns) 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
Achievements
 Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By pewpew the Skeleton Gunslinger level 9
10th Haze 122nd year of Ascendancy at 16:54 see stats
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By pewpew the Skeleton Gunslinger level 10
19th Haze 122nd year of Ascendancy at 03:22 see stats
 Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By pewpew the Skeleton Gunslinger level 20
3rd Regrowth 123rd year of Ascendancy at 02:52 see stats
 Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.
			Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.By pewpew the Skeleton Gunslinger level 19
1st Wintertide 123rd year of Ascendancy at 20:53 see stats
 That was close (Insane (Roguelike) difficulty)
			Killed your target while having only 1 life left.
			That was close (Insane (Roguelike) difficulty)
			Killed your target while having only 1 life left.By pewpew the Skeleton Gunslinger level 20
3rd Regrowth 123rd year of Ascendancy at 19:38 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By pewpew the Skeleton Gunslinger level 9
5th Haze 122nd year of Ascendancy at 03:33 see stats
 The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By pewpew the Skeleton Gunslinger level 19
68th Haze 122nd year of Ascendancy at 01:47 see stats
 Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By pewpew the Skeleton Gunslinger level 15
47th Haze 122nd year of Ascendancy at 23:31 see stats
Log
--------------------------------
Talent Supercharge Tinkers is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
--------------------------------
Pewpew casts Rune: Shatter Afflictions.
Pewpew rearms.
Pewpew seems more focused.
A shield forms around pewpew.
Eluna the giant lightning ant uses Dual Strike.
Pewpew is stunned!
Eluna the giant lightning ant strikes pewpew with hidden blades!
Eluna the giant lightning ant performs a melee critical strike against pewpew!
Your shield crumbles under the damage!
The shield around pewpew crumbles.
Eluna the giant lightning ant performs a melee critical strike against pewpew!
Eluna the giant lightning ant hits pewpew for (28 flat reduction), (48 absorbed), 0 physical, (4 flat reduction), 0 lightning, (28 flat reduction), (58 absorbed), 14 lightning, 0 arcane, (4 flat reduction), 0 lightning, (28 flat reduction), 204 physical, (4 flat reduction), 0 lightning (218 total damage).
Pewpew's supercharge is fading.
Talent Implant: Medical Injector is ready to use.
--------------------------------
White wolf howls
Great wolf howls
Eluna the giant lightning ant uses Lightning Speed.
Eluna the giant lightning ant turns into pure lightning!
Eluna the giant lightning ant is back to normal.
Eluna the giant lightning ant hits pewpew for (28 flat reduction), 53 physical, (4 flat reduction), 0 lightning, (28 flat reduction), 41 physical (95 total damage).
pewpew the level 21 skeleton gunslinger was maimed to death by Eluna the giant lightning ant on level 1 of Old Forest.
--------------------------------
Pewpew deactivates his cloak's restoration systems.















































