
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Alchemist Quest Reward Display 1.1.5When viewing the quest, displays details about the various rewards you are working towards. Example: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%. He has given you some notes on the ingredients: ..." Everything is Unique! 1.1.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.1.2Donators/Buyers bonus! Auto-Transmo Gems 1.0.6Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Infinite500 v2.2: Revised high level play for ToME 1.1.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Elemental Woes 1.1.0This addon changes the Elemental Surge and Endless Woes prodigies to have effects for all damage types. Effects for Elemental Surge are: Effects for Endless Woes are: Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Go to Landmark 1.0.6Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Rare item Egos update 1.0.4This addon improves rare drops (Salmon colored items) by adding a single level appropriate ego to them. (They use the same methods as normal randarts.) This should make rare drops more useful on average (generally slightly better than normal egos) though still less powerful than full randarts. Files affected: mod.class.GameState.lua Marson's Speedfix 1.1.5
Parts of this addon were merged into v1.2.0 Hand armor can slow down unarmed attack speed, but it is also having an impact on talents in the "Technique" category as well, slowing them by about 20%. This addon will update the speed of talents to use shield speed for shield skills, main weapon speed for all others, and if unarmed, it will use the default single-turn energy expendature of other talents not already in the Spell, Mind, or Summon categories. Talents not in the Technique category, but also modified: Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Extra Dungeons 1.1.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: No Encumbrance 1.0.4This addon permanently sets the player's current encumbrance to zero. Please let me know if there are any issues. Faster Adventurer Levelup 1.0.5Removes all the unwanted categories from the level up screen so it runs smoothly. Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Dwarf |
Class | Adventurer |
Level / Exp | 50 / 670% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 235.85927998899 (base 60) |
Dexterity | 148.57273302875 (base 60) |
Constitution | 88 (base 60) |
Magic | 104.2211851483 (base 60) |
Willpower | 104 (base 60) |
Cunning | 139 (base 60) |
Resources
Mana | 19/924 |
Negative | 0/167 |
Life | 1156/1156 |
Souls | 10/10 |
Paradox | 500 |
Hate | 120/126 |
Psi | 510/510 |
Vim | 254/254 |
Equilibrium | 96 |
Positive | 0/157 |
Stamina | 222/222 |
Psi_feedback | 101/150 |
Healing Factor | 1.3 |
Regeneration | 61.878596362547 |
Speed
Mental | +12.83966364295% |
Attack | 0% |
Movement | +88.989265528% |
Spell | +12.83966364295% |
Global | +158.65989117688% |
Vision
Sight | 10 |
Lite | 21 |
Infravision | 12 |
See Stealth | 36.325291591962 |
See Invisible | 70.991726652398 |
ESP Range | 10 |
ESP Kinds | dragon, demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
Damage | 565 |
Accuracy | 99 |
Crit Chance | 149% |
APR | 131 |
Speed | 0.89 |
Offense: Spell
Spellpower | 89.576145055103 |
Crit Chance | 98% |
Speed | 0.88621320528234 |
Offense: Mind
Mindpower | 94.329725467253 |
Crit Chance | 68% |
Speed | 1 |
Offense: Damage Bonus
Acid | +35% |
Physical | +20% |
Cold | +20% |
All | +10% |
Lightning | +20% |
Light | +69% |
Temporal | +16% |
Mind | +29% |
Arcane | +16% |
Fire | +100% |
Nature | +30% |
Offense: Damage Penetration
Acid | +60% |
Physical | +74% |
Cold | +50% |
All | +30% |
Lightning | +50% |
Light | +40% |
Mind | +60% |
Darkness | +45% |
Arcane | +50% |
Fire | +75% |
Nature | +45% |
Defense: Base
Armour (hardiness) | 181.3732965323 (84.2%) |
Defense | 99.798266025939 |
Ranged Defense | 99.798266025939 |
Fatigue | 0 |
Physical Save | 106.29690062763 |
Spell Save | 106.13429322533 |
Mental Save | 105.03659933822 |
Defense: Resistances
Acid | + 23%( 70%) |
Blight | + 23%( 70%) |
Physical | + 23%( 70%) |
Cold | + 23%( 70%) |
All | + 22%( 70%) |
Lightning | + 23%( 70%) |
Light | + 23%( 70%) |
Temporal | + 23%( 70%) |
Darkness | + 23%( 70%) |
Arcane | + 34%( 70%) |
Fire | + 23%( 70%) |
Nature | + 23%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 55% |
Poison Resistance | 54% |
Blind Resistance | 100% |
Disarm Resistance | 55% |
Bleed Resistance | 64% |
Teleport Resistance | 10% |
Pinning Resistance | 10% |
Knockback Resistance | 100% |
Inscriptions (2/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Archery - bows | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Paradox | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Golemancy | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Thought-Forms | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Focus | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Slime | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Tactical | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Cold drake aspect | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Guardian | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Stealth | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Darkness | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Corrosive blades | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Sand drake aspect | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Temporal | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Wild-gift / Ooze | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Earth | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Blood | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Battle tactics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Solipsism | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Discharge | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Psionic / Grip | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Psi-fighting | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Fire alchemy | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Unarmed training | 1.20 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Absorption | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Oozing blades | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Projection | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Grave | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Speed Control | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Matter | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / One with shadows | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Meta | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Gloom | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Strife | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Higher draconic abilities | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Endless hunt | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Venom drake aspect | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Slaughter | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Shadow magic | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Blight | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Two-handed weapons | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Scourge | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Eclipse | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Shadows | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Punishments | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Poisons | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Archery training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Enhancement | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Storm drake aspect | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Magical combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Phantasm | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Reaving combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Aether | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Air | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Necrotic minions | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Dual weapons | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Archery - slings | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Infusion | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Explosive admixtures | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Lethality | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Force of will | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Chronomancy | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Mentalism | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Torment | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Thuggery | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Dwarf | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Light | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Psionic / Voracity | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Antimagic | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Dream Forge | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Psionic / Dreaming | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Hymns | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Mental discipline | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Field control | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Aegis | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Gestures | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Stone alchemy | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Through The Crowd |
talent | Arcane Combat |
talent | Shadow Combat |
talent | Acidic Skin |
talent | Lacerating Strikes |
talent | Weapon Folding |
talent | Roll With It |
talent | Kinetic Aura |
talent | Mental Tyranny |
talent | Insidious Poison |
talent | Wild Growth |
talent | Bone Shield |
talent | Ruin |
talent | Slow Motion |
talent | Strength of Purpose |
talent | Lucid Dreamer |
talent | Dark Ritual |
talent | Mitosis |
talent | Forge Shield |
talent | Willful Tormenter |
talent | Elemental Harmony |
talent | Call Shadows |
talent | Chant of Light |
talent | Deflect Projectiles |
talent | Icy Skin |
talent | Shadow Feed |
talent | Gloom |
talent | Displace Damage |
talent | Overkill |
talent | Cleave |
talent | Psiblades |
talent | Carbon Spikes |
talent | Augmentation |
talent | Corona |
talent | Quantum Feed |
talent | Weapon of Light |
talent | Kinetic Shield |
talent | Hymn of Detection |
talent | Stalk |
beneficial effect | Increases physical save, spell save, and mental save by 40. Through The Crowd |
beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 27.85, and stamina regeneration by 5.57. Bloodbath |
beneficial effect | Countering melee attacks: Has a 59% chance to get an automatic counter attack when avoiding a melee attack. (2.6 counters remaining) Counter Attacking |
beneficial effect | You gain 49% resistance against nature. Resolve |
beneficial effect | The target's strength is increased by 36 by the thrill of combat. Bloodrage |
beneficial effect | The target is mimicking a previous victim. (+9 Strength, +1 Dexterity, +0 Magic, +9 Willpower, +1 Cunning, +5 Constitution) Mimic |
beneficial effect | The target is in a magical frenzy, improving spellpower by 6. Bloodlust |
beneficial effect | The target is hunting creatures of type / sub-type: aquatic / critter with 100% effectiveness. Kills: 8 / 28 kills, Damage: +16% / +37%, Attack: +7 / +18, Stun: -- / 7.6%, Outmaneuver: 9.8% / 24.1% Predator |
beneficial effect | The target's saves have been increased by 29. Spin Fate |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+39% global speed). Clarity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 505. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision, which can be used to permanently increase your physical critical strike chance by 4%. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed hummerhorn wing. Ungrol of Last Hope needs your help making an elixir of stoneskin, which can be used to permanently increase your armor by four. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed vampire lord fang. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Cloudhue the voratun greatsword (61.5-98.4 power, 4 apr) Cloudhue the voratun greatsword (61.5-98.4 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +65 insidious poison Burst (radius 1) on hit: +8 lightning Burst (radius 2) on crit: +8 lightning When wielded/worn: Armour penetration: +30 Physical crit. chance: +25.0% Armour: +2 Critical mult.: +35.00% Spell save: +3 Pinning immunity: +10% Massive two-handed swords. |
Quiver | Isawe the Shimmerflash (13/13, 63-88.2 power, 26 apr) Isawe the Shimmerflash (13/13, 63-88.2 power, 26 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 63.0 - 88.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +26 Physical crit. chance: +12.0% Capacity: 13 Special effect when this weapon hits: 20% chance to torment the target Travel speed: +200% Damage when this weapon hits(ranged): +4 lightning / +24 fire / +20 mind / +13 darkness / +8 lightning Burst (radius 1) on hit: +8 lightning Burst (radius 2) on crit: +8 mind / +8 lightning Damage conversion: 30% mind / 17% darkness / 44% fire Arrows are used with bows to pierce your foes to death. |
Light source | dwarven lantern 'Oakhack' dwarven lantern 'Oakhack'Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +22 Damage when the wearer is hit: 4 nature Changes resistances: +3% fire / +21% cold / +6% lightning / +9% blight Changes resistances penetration: +10% acid / +30% all Changes damage: +9% nature Blindness immunity: +50% Confusion immunity: +30% Light radius: +14 See stealth: +21 See invisible: +25 It can be used to activate talent Track, placing all other charms into a 24 cooldown : Effective talent level: 4.8 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 62 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | voratun helm 'Infernoraptor' (6 def, 13 armour) voratun helm 'Infernoraptor' (6 def, 13 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +13 Defense: +6 Fatigue: +5% Changes stats: +5 Cun / +9 Dex Damage when the wearer is hit: 20 fire Changes resistances: +15% acid / +7% all Changes resistances penetration: +10% fire Changes damage: +12% acid Physical save: +11 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | Islewe the pair of voratun boots (0 def, 5 armour) Islewe the pair of voratun boots (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Str / +7 Dex / +7 Cun / +4 Con Damage when the wearer is hit: 8 arcane Changes resistances: +5% arcane Grants telepathy: Humanoid/Orc Mental crit. chance: +2% It can be used to activate talent Rush, placing all other charms into a 15 cooldown : Effective talent level: 3.6 Power cost: 15 out of 25/25. Range: 8.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Brenyrab the voratun pickaxe (dig speed 8 turns) Brenyrab the voratun pickaxe (dig speed 8 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +12 Physical power: +8 Changes stats: +7 Str / +6 Dex / +1 Con Damage when the wearer hits(melee): 2 physical Changes resistances: +9% fire Changes resistances penetration: +24% physical Physical save: +6 Stamina each turn: +0.80 Movement speed: +10% Defense after a teleport: +5 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 16 cooldown : Effective talent level: 3.6 Power cost: 16 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +81 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | stralite ring 'Woewinnow' stralite ring 'Woewinnow'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 Armour penetration: +15 Armour: +18 Defense: +15 Changes stats: +9 Cun / +9 Str Damage when the wearer hits(melee): 36 bleed / 17 gloom Changes resistances penetration: +15% darkness Changes damage: +3% acid Critical mult.: +15.00% Psi each turn: +0.10 Hate when firing a critical mind attack: +3.00 Hate per kill: +2.00 Psi per kill: +1.00 Maximum hate: +13.00 Mindpower: +8 It can be used to activate talent Disengage, placing all other charms into a 18 cooldown : Effective talent level: 2.4 Power cost: 18 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | Tarryromikhad the voratun ring Tarryromikhad the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +46 Changes stats: +10 Dex / +1 Wil / +14 Cun / +1 Con Damage when the wearer hits(melee): 33 bleed / 17 gloom Grants telepathy: Dragon Hate when firing a critical mind attack: +2.00 Maximum hate: +13.00 Light radius: +1 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 2.4 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 148% weapon damage. If the attack hits, the target will bleed for 283% weapon damage over 7 turns, and all healing will be reduced by 33%. Rings can have magical properties. |
Around neck | Zubana the voratun amulet Zubana the voratun amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +10 Str / +14 Dex / +8 Mag / +12 Wil / +10 Cun / +10 Con Damage when the wearer hits(melee): 2 mind Grants telepathy: Demon/Minor Demon/Major Allows you to breathe in: water Life regen: +1.50 Stamina each turn: +1.50 Mana each turn: +0.59 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 See invisible: +9 Movement speed: +10% Amulets can have magical properties. |
In main hand | Velalrariamira the voratun greatmaul (87.5-131.25 power, 4 apr) Velalrariamira the voratun greatmaul (87.5-131.25 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 87.5 - 131.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +71 insidious poison When wielded/worn: Armour penetration: +18 Physical crit. chance: +18.0% Changes stats: +2 Wil Changes resistances: +6% darkness Critical mult.: +24.00% Blindness immunity: +20% Cut immunity: +10% Teleport immunity: +10% Infravision radius: +2 Massive two-handed maul. |
On hands | Cuthakor the Treetrial (0 def, 3 armour) Cuthakor the Treetrial (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +19 Physical crit. chance: +20.0% Armour: +3 Changes stats: +5 Dex Damage when the wearer hits(melee): 11 nature Changes resistances: +8% nature / +5% arcane Changes resistances penetration: +15% nature / +5% arcane Changes damage: +11% nature Critical mult.: +34.00% Spell crit. chance: +14% Mental crit. chance: +15% When used to modify unarmed attacks: Base power: 39.0 - 54.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +12 Armour Penetration: +15 Physical crit. chance: +29.0% Attack speed: 83% When this weapon hits: Poison Breath (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Damage when this weapon hits: +8 nature / +4 arcane Burst (radius 2) on crit: +12 nature Damage conversion: 50% nature Metal gloves protecting the hands up to the middle of the lower arm. |
Around waist | drakeskin leather belt 'Pyreweeper' drakeskin leather belt 'Pyreweeper'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Defense: +15 Changes stats: +6 Mag / +5 Wil Damage when the wearer is hit: 12 temporal Changes resistances: +6% arcane / +15% fire / +15% cold Changes resistances penetration: +15% arcane Changes damage: +6% arcane / +6% fire / +6% temporal Physical save: +22 Spell crit. chance: +6% A belt that goes around your waist. |
Cloak | Magmamortal (3 def, 0 armour) Magmamortal (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +4 Str / +4 Dex / +2 Wil / +7 Cun / +4 Con Damage when the wearer is hit: 8 fire Changes resistances: +20% nature / +24% blight Changes damage: +9% mind Life regen: +3.00 Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 Changes stats: +6 Cun / +6 Mag Damage when the wearer hits(melee): 30 fire / 15 light Damage when the wearer hits(ranged): 30 fire / 15 light Damage when the wearer is hit: 30 fire Changes resistances: +20% fire / -5% cold / +12% light Changes resistances penetration: +15% fire / +10% light Changes damage: +20% fire / +10% all / +5% light Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 8 power out of 16/16) : Effective talent level: 4.4 Power cost: 8 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 382.45 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Inventory
Homanik the gold amulet Homanik the gold amuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +5 Cun / +4 Con Talent mastery: +0.15 Cunning / Lethality Mental save: +3 Life regen: +0.60 Stamina each turn: +0.50 Equilibrium when hit: +0.08 Maximum hate: +4.00 Movement speed: +10% Amulets can have magical properties. |
steel amulet 'Sunradiance' steel amulet 'Sunradiance'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Damage when the wearer hits(melee): 4 light Damage when the wearer is hit: 4 darkness Changes resistances: +12% temporal Changes damage: +9% light Blindness immunity: +13% Pinning immunity: +28% Knockback immunity: +23% Life regen: +1.70 Infravision radius: +3 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
voratun amulet 'Gedil' voratun amulet 'Gedil'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 Damage when the wearer hits(melee): 4 acid Damage when the wearer is hit: 4 acid / 12 temporal Changes resistances: +15% physical / +6% temporal Changes resistances penetration: +20% blight Changes damage: +10% physical / +3% temporal Physical save: +24 Spell save: +25 Mental save: +25 Stamina each turn: +1.20 Combat speed: +10% Amulets can have magical properties. |
warrior's steel amulet of willpower (+3) warrior's steel amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +6% physical Stamina each turn: +0.40 Amulets can have magical properties. |
Rainwrack RainwrackInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +14 Cun / +8 Wil Damage when the wearer hits(melee): 4 nature / 38 bleed / 19 gloom / 8 fire Changes resistances: +9% nature / +3% fire Changes damage: +6% nature Mental save: +9 Confusion immunity: +50% Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 Mindpower: +13 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 4.8 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 169% weapon damage. If the attack hits, the target will bleed for 318% weapon damage over 7 turns, and all healing will be reduced by 49%. Rings can have magical properties. |
Oakbreak (57.5-86.25 power, 4 apr) Oakbreak (57.5-86.25 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +22 darkness / +4 nature Damage against: +30% Humanoid When wielded/worn: Physical crit. chance: +29.0% Physical power: +15 Damage when the wearer is hit: 12 nature / 12 arcane Changes resistances: +3% physical Massive two-handed battleaxes. |
voratun greatmaul 'Arabreta' (68-102 power, 4 apr) voratun greatmaul 'Arabreta' (68-102 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 111% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +22 gravity When wielded/worn: Accuracy: +17 Armour penetration: +16 Physical crit. chance: +14.0% Changes stats: +9 Dex Changes damage: +10% physical Grants telepathy: Demon/Minor Demon/Major Critical mult.: +22.00% Mental save: +3 Mindpower: +2 Mental crit. chance: +1% Massive two-handed maul. |
voratun greatmaul 'Dourkiller' (88.5-132.75 power, 4 apr) voratun greatmaul 'Dourkiller' (88.5-132.75 power, 4 apr)Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 88.5 - 132.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Armour penetration: +10 Physical crit. chance: +18.0% Physical power: +10 Changes stats: +3 Mag / +3 Cun / +1 Con Changes resistances penetration: +10% darkness / +15% physical Changes damage: +14% physical Massive two-handed maul. |
voratun greatsword 'Voidviper' (60.5-96.8 power, 4 apr) voratun greatsword 'Voidviper' (60.5-96.8 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +8 darkness / +60 insidious poison Burst (radius 2) on crit: +8 blight When wielded/worn: Accuracy: +17 Physical power: +16 Changes stats: +5 Str / +8 Con Damage when the wearer hits(melee): 4 blight Changes resistances penetration: +18% physical / +5% blight Changes damage: +3% darkness / +18% physical Disarm immunity: +31% Stamina when hit: +3.00 Massive two-handed swords. |
Willowvile (42-58.8 power, 6 apr) Willowvile (42-58.8 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +20 mind / +20 insidious poison / +15 darkness Damage against: +25% Humanoid When wielded/worn: Physical power: +13 Changes stats: +6 Con Damage when the wearer hits(melee): 2 arcane Changes resistances: +5% arcane Changes resistances penetration: +10% nature / +15% physical Changes damage: +3% nature / +3% arcane Disarm immunity: +22% It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 4 cooldown. Sharp, long, and deadly. |
Xanolranne the voratun longsword (42.5-59.5 power, 6 apr) Xanolranne the voratun longsword (42.5-59.5 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +23 mind Damage conversion: 32% mind When wielded/worn: Armour penetration: +27 Physical crit. chance: +6.0% Changes stats: +1 Cun / +6 Wil Damage when the wearer hits(melee): 4 mind Changes resistances penetration: +9% physical Changes damage: +6% mind / +7% physical Critical mult.: +18.00% Equilibrium when hit: +0.12 Psi when firing a critical mind attack: +3.00 Heals friendly targets nearby when you use a nature summon: +20 Sharp, long, and deadly. |
Pyrequeen (23-32.2 power, 3 apr) Pyrequeen (23-32.2 power, 3 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage when this weapon hits: +13 mind Damage conversion: 29% mind When wielded/worn: Changes stats: +2 Wil Damage when the wearer is hit: 8 fire Changes resistances penetration: +10% fire Changes damage: +3% mind It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 4 cooldown. Blunt and deadly. |
living mindstar 'Xanyta' (15.5-17.05 power, 40 apr, mind damage) living mindstar 'Xanyta' (15.5-17.05 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +6 Ranged Defense: +8 Damage when the wearer is hit: 18 ice Changes resistances: +9% fire / +20% cold / +9% nature Changes resistances penetration: +9% physical / +10% fire / +24% cold / +10% acid / +10% nature Changes damage: +14% physical / +3% arcane / +10% fire / +27% cold / +15% acid / +10% nature Talent mastery: +0.20 Wild-gift / Harmony Cut immunity: +15% Silence immunity: +15% Equilibrium when hit: +2.50 Psi per kill: +3.00 Mindpower: +5 Mental crit. chance: +5% It can be used to completes a nature powered mindstar set, placing all other charms into a 12 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Singefury' (12-13.2 power, 32 apr, mind damage) pulsing mindstar 'Singefury' (12-13.2 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +4 acid blind When wielded/worn: Damage when the wearer is hit: 17 fire Changes resistances: +5% arcane / +17% fire / +9% nature / +3% darkness / +12% mind / +3% temporal Changes resistances penetration: +8% nature / +27% fire Changes damage: +9% nature / +17% fire Talent mastery: +0.20 Wild-gift / Harmony Life regen: +1.70 Equilibrium when hit: +2.10 Maximum life: +42.00 Mindpower: +4 Mental crit. chance: +4% Global speed: +5% Resist all after a teleport: +2% It can be used to completes a nature powered mindstar set, placing all other charms into a 12 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 Spellpower: +30 Spell crit. chance: +15% The top part of Telos's broken staff. |
steel waraxe (11.5-16.1 power, 3 apr) steel waraxe (11.5-16.1 power, 3 apr)Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% One-handed war axes. |
voratun waraxe 'Undeathflash' (54-75.6 power, 6 apr) voratun waraxe 'Undeathflash' (54-75.6 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 54.0 - 75.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% Damage when this weapon hits: +12 nature slow Burst (radius 1) on hit: +16 nature / +8 mind When wielded/worn: Accuracy: +15 Physical power: +12 Changes stats: +6 Dex / +7 Con Changes resistances penetration: +15% physical Changes damage: +15% mind / +3% nature Disarm immunity: +35% One-handed war axes. |
Strikestun StrikestunCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +5 Armour: +13 Defense: +14 Damage when the wearer hits(melee): 10 lightning / 2 darkness Damage when the wearer is hit: 4 lightning Changes resistances: +15% fire / +11% cold Changes resistances penetration: +5% lightning Changes damage: +9% lightning Critical mult.: +13.00% Physical save: +23 A belt that goes around your waist. |
rough leather belt of carrying rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +25 A belt that goes around your waist. |
Arunn the Oozepanic (5 def, 0 armour) Arunn the Oozepanic (5 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +7 Cun / +6 Wil Damage when the wearer hits(melee): 4 nature Changes resistances: +30% nature / +11% blight Changes damage: +20% nature Physical save: +18 Spell save: +19 Mental save: +35 Blindness immunity: +15% Teleport immunity: +15% Life regen: +5.20 Maximum life: +96.00 Infravision radius: +3 See invisible: +9 Healing mod.: +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Dayransom (10 def, 4 armour) Dayransom (10 def, 4 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +4 Defense: +10 Changes resistances: +5% arcane / +18% cold Changes resistances penetration: +13% physical / +16% mind / +17% darkness Changes damage: +15% physical / +14% mind / +20% darkness / +6% light Physical save: +27 Psi each turn: +0.89 Maximum hate: +13.00 Maximum psi: +31.00 Mindpower: +18 Mental crit. chance: +9% Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe (0 def, 0 armour) mindwoven woollen robe (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Mental save: +15 Mindpower: +2 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Amohek' (0 def, 0 armour) woollen robe 'Amohek' (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag / +4 Wil Changes resistances: +5% arcane Mental save: +33 Stun/Freeze immunity: +15% Mana each turn: +0.13 Psi each turn: +0.11 Mindpower: +5 Mental crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chamedunasin the Smolderknight (25 def, 15 armour) Chamedunasin the Smolderknight (25 def, 15 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Defense: +25 Fatigue: +4% Changes stats: +6 Cun / +6 Con Damage when the wearer hits(melee): 2 mind Damage when the wearer is hit: 4 fire Changes resistances penetration: +20% arcane Critical mult.: +15.00% Physical save: +25 Mental save: +25 Maximum mana: +40.00 Spell crit. chance: +1% Infravision radius: +3 It can be used to activate talent Evasion, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 38% chance to completely evade them and granting you 36 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bogwrack (0 def, 3 armour) Bogwrack (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +27 Physical power: +16 Armour: +3 Changes stats: +6 Str / +6 Dex Damage when the wearer hits(melee): 4 nature Changes resistances: +3% nature / +3% acid Changes resistances penetration: +10% nature Changes damage: +9% nature Physical save: +8 Mental save: +9 Silence immunity: +5% When used to modify unarmed attacks: Base power: 36.5 - 51.1 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +21 Armour Penetration: +15 Physical crit. chance: +20.0% Attack speed: 83% When this weapon hits: Perfect Control (10% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
Toruchik the Cleansereek (0 def, 3 armour) Toruchik the Cleansereek (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +22 Physical crit. chance: +18.0% Armour: +3 Changes stats: +5 Str / +11 Dex / +4 Mag / +2 Wil / +5 Cun Changes resistances penetration: +10% fire Changes damage: +15% nature Talent cooldown: Double Strike (-1 turn) Critical mult.: +40.00% Physical save: +15 Spell crit. chance: +20% Mental crit. chance: +19% See invisible: +6 When used to modify unarmed attacks: Base power: 41.5 - 58.1 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +24 Armour Penetration: +15 Physical crit. chance: +48.0% Attack speed: 91% When this weapon hits: Set Up (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Damage when this weapon hits: +12 nature / +8 fire Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather gloves 'Darkguile' (0 def, 3 armour) drakeskin leather gloves 'Darkguile' (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +15 Armour: +3 Changes stats: +5 Cun / +5 Con Damage when the wearer hits(melee): 15 mind / 4 fire Changes resistances: +10% mind / +12% lightning / +21% darkness / +6% fire Changes resistances penetration: +15% darkness / +10% lightning Changes damage: +11% mind Physical save: +30 Spell save: +10 Mental save: +7 Infravision radius: +4 When used to modify unarmed attacks: Base power: 26.0 - 28.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +14 Armour Penetration: +5 Physical crit. chance: +18.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Psychic Lobotomy (20% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage when this weapon hits: +29 darkness / +29 physical Burst (radius 2) on crit: +15 mind Damage conversion: 43% mind It can be used to activate talent Juggernaut, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 11.5 - 16.1 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% Metal gloves protecting the hands up to the middle of the lower arm. |
stabilizing rough leather cap (0 def, 1 armour) stabilizing rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Physical save: +12 A cap made of leather. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2245 alchemist agate 2245 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
13 aquamarine 13 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
Vorygawen the Cracklebloom (dig speed 9 turns) Vorygawen the Cracklebloom (dig speed 9 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +5 Defense: +7 Changes stats: +7 Str / +3 Con Damage when the wearer is hit: 12 lightning / 8 fire Changes resistances: +9% lightning / +9% physical Changes resistances penetration: +10% lightning Changes damage: +6% temporal Light radius: +1 Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Additional 0 slow damage Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Elann the dwarven lantern Elann the dwarven lanternPowered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +8 Changes stats: +8 Mag Damage when the wearer is hit: 4 arcane Changes resistances penetration: +10% mind / +12% all Mental save: +13 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +17 Mental crit. chance: +2% Light radius: +8 See stealth: +23 See invisible: +20 Heals friendly targets nearby when you use a nature summon: +20 Damage Shield penetration: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
scorching brass lantern scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer is hit: 11 fire Changes resistances: +6% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/3) Rod of Recall (2/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 122 power out of 328/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Additional 1 lite damage Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Achievements
By Ril the Dwarf Adventurer level 41
5th Wealth 122nd year of Ascendancy at 02:36 see stats
By Ril the Dwarf Adventurer level 43
11st Wealth 122nd year of Ascendancy at 17:59 see stats
By Ril the Dwarf Adventurer level 50
21st Dearth 122nd year of Ascendancy at 20:29 see stats
By Ril the Dwarf Adventurer level 27
34th Profit 122nd year of Ascendancy at 10:28 see stats
By Ril the Dwarf Adventurer level 41
5th Wealth 122nd year of Ascendancy at 02:36 see stats
By Ril the Dwarf Adventurer level 34
37th Profit 122nd year of Ascendancy at 20:09 see stats
By Ril the Dwarf Adventurer level 49
13rd Wealth 122nd year of Ascendancy at 04:34 see stats
By Ril the Dwarf Adventurer level 10
18th Voratun 122nd year of Ascendancy at 02:12 see stats
By Ril the Dwarf Adventurer level 20
33rd Profit 122nd year of Ascendancy at 23:57 see stats
By Ril the Dwarf Adventurer level 30
37th Profit 122nd year of Ascendancy at 02:15 see stats
By Ril the Dwarf Adventurer level 40
38th Profit 122nd year of Ascendancy at 06:31 see stats
By Ril the Dwarf Adventurer level 50
19th Wealth 122nd year of Ascendancy at 23:23 see stats
By Ril the Dwarf Adventurer level 50
23rd Wealth 122nd year of Ascendancy at 09:45 see stats
By Ril the Dwarf Adventurer level 50
43rd Dearth 122nd year of Ascendancy at 16:02 see stats
By Ril the Dwarf Adventurer level 29
37th Profit 122nd year of Ascendancy at 02:02 see stats
By Ril the Dwarf Adventurer level 50
4th Dearth 122nd year of Ascendancy at 04:44 see stats
By Ril the Dwarf Adventurer level 40
38th Profit 122nd year of Ascendancy at 17:18 see stats
By Ril the Dwarf Adventurer level 24
34th Profit 122nd year of Ascendancy at 05:20 see stats
By Ril the Dwarf Adventurer level 14
22nd Profit 122nd year of Ascendancy at 13:13 see stats
By Ril the Dwarf Adventurer level 7
16th Voratun 122nd year of Ascendancy at 19:15 see stats
By Ril the Dwarf Adventurer level 13
31st Voratun 122nd year of Ascendancy at 20:31 see stats
By Ril the Dwarf Adventurer level 24
34th Profit 122nd year of Ascendancy at 05:20 see stats
By Ril the Dwarf Adventurer level 13
2nd Acquisition 122nd year of Ascendancy at 13:23 see stats
By Ril the Dwarf Adventurer level 31
37th Profit 122nd year of Ascendancy at 13:44 see stats
By Ril the Dwarf Adventurer level 25
34th Profit 122nd year of Ascendancy at 06:41 see stats
Log
You extract aquamarine from quick steel greatsword (20-32 power, 2 apr)
You gain 8.00 gold from the transmogrification of aquamarine.
You extract opal from quick steel greatmaul of nature (25-37.5 power, 2 apr)
You gain 8.00 gold from the transmogrification of opal.
You extract turquoise from caustic stralite greatmaul of gravity (55.5-83.25 power, 3 apr)
You gain 16.00 gold from the transmogrification of turquoise.
You extract aquamarine from thunderous steel dagger of evisceration (8.5-11.05 power, 6 apr)
You gain 8.00 gold from the transmogrification of aquamarine.
You extract amethyst from quick steel dagger of shearing (9-11.7 power, 6 apr)
You gain 8.00 gold from the transmogrification of amethyst.
You extract zircon from caustic iron dagger of nature (4.5-5.85 power, 5 apr)
You gain 4.00 gold from the transmogrification of zircon.
You extract moonstone from Myzilarig (39.5-51.35 power, 9 apr)
You gain 20.00 gold from the transmogrification of moonstone.
You extract sapphire from warbringer's stralite battleaxe of nature (46-69 power, 3 apr)
You gain 16.00 gold from the transmogrification of sapphire.
You extract jade from quick stralite battleaxe of evisceration (43.5-65.25 power, 3 apr)
You gain 16.00 gold from the transmogrification of jade.
You extract ruby from psychic's stralite battleaxe of vileness (42-63 power, 3 apr)
You gain 16.00 gold from the transmogrification of ruby.
You extract opal from blazebringer's steel battleaxe of crippling (19.5-29.25 power, 2 apr)
You gain 8.00 gold from the transmogrification of opal.
You extract pearl from Dagudig (69.5-104.25 power, 4 apr)
You gain 20.00 gold from the transmogrification of pearl.
You gain 0.32 gold from the transmogrification of marksman's stralite ring of warding.
You gain 0.43 gold from the transmogrification of gladiator's gold ring of life.
You gain 0.03 gold from the transmogrification of teleportation rune (range 81).
There is a teleportation circle to the surface here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Ril no longer revels in blood quite so much.