Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Steamtech UI 1.1.4 Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Items Vault 1.3.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Doombringer |
| Level / Exp | 89 / 62% |
| Size | big |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 3 on the 76th Pyre 122nd year of Ascendancy at 04:03 / 38Killed by Terley the human at level 9 on the 46th Dusk 122nd year of Ascendancy at 00:32 Killed by Ileliel the halfling at level 10 on the 70th Dusk 122nd year of Ascendancy at 10:45 Killed by Rian's Inner Demon at level 10 on the 76th Dusk 122nd year of Ascendancy at 00:53 Killed by storm drake hatchling at level 20 on the 24th Haze 122nd year of Ascendancy at 10:26 Killed by storm wyrm at level 22 on the 24th Haze 122nd year of Ascendancy at 13:16 Killed by Nerodhera the vampire at level 27 on the 24th Haze 122nd year of Ascendancy at 22:41 Killed by Nerodhera the vampire at level 27 on the 25th Haze 122nd year of Ascendancy at 00:03 Killed by Nerodhera the vampire at level 27 on the 25th Haze 122nd year of Ascendancy at 01:44 Killed by Nerodhera the vampire at level 27 on the 25th Haze 122nd year of Ascendancy at 02:51 Killed by Nerodhera the vampire at level 27 on the 25th Haze 122nd year of Ascendancy at 04:05 Killed by Nerodhera the vampire at level 27 on the 25th Haze 122nd year of Ascendancy at 05:15 Killed by Nerodhera the vampire at level 27 on the 25th Haze 122nd year of Ascendancy at 06:28 Killed by Nerodhera the vampire at level 27 on the 25th Haze 122nd year of Ascendancy at 07:41 Killed by Nerodhera the vampire at level 27 on the 25th Haze 122nd year of Ascendancy at 08:52 Killed by Xylenn the gwelgoroth at level 29 on the 25th Haze 122nd year of Ascendancy at 12:28 Killed by storm drake at level 32 on the 26th Haze 122nd year of Ascendancy at 00:12 Killed by elven cultist at level 38 on the 39th Haze 122nd year of Ascendancy at 21:35 Killed by Layalle the elven guard at level 38 on the 39th Haze 122nd year of Ascendancy at 22:27 Killed by Layalle the elven guard at level 38 on the 40th Haze 122nd year of Ascendancy at 01:34 Killed by Lisena the ogre guard at level 39 on the 40th Haze 122nd year of Ascendancy at 04:15 Killed by dredgling at level 39 on the 40th Haze 122nd year of Ascendancy at 07:14 Killed by Velirin the elven warrior at level 39 on the 40th Haze 122nd year of Ascendancy at 10:01 Killed by Velirin the elven warrior at level 39 on the 40th Haze 122nd year of Ascendancy at 11:36 Killed by Mayoretta the elven cultist at level 50 on the 41st Haze 122nd year of Ascendancy at 08:51 Killed by Catchmo the human at level 56 on the 45th Haze 122nd year of Ascendancy at 17:05 Killed by mad druid at level 57 on the 46th Haze 122nd year of Ascendancy at 23:37 Killed by war hound at level 85 on the 57th Haze 122nd year of Ascendancy at 07:21 Killed by Xygadatira the large white snake at level 88 on the 58th Haze 122nd year of Ascendancy at 01:37 Killed by Xygadatira the large white snake at level 88 on the 58th Haze 122nd year of Ascendancy at 02:02 Killed by Xygadatira the large white snake at level 88 on the 58th Haze 122nd year of Ascendancy at 02:11 Killed by Xygadatira the large white snake at level 88 on the 58th Haze 122nd year of Ascendancy at 02:38 Killed by Xygadatira the large white snake at level 89 on the 58th Haze 122nd year of Ascendancy at 03:43 Killed by Xygadatira the large white snake at level 89 on the 58th Haze 122nd year of Ascendancy at 04:26 Killed by Xygadatira the large white snake at level 89 on the 58th Haze 122nd year of Ascendancy at 05:26 Killed by Xygadatira the large white snake at level 89 on the 58th Haze 122nd year of Ascendancy at 06:42 Killed by Xygadatira the large white snake at level 89 on the 58th Haze 122nd year of Ascendancy at 06:54 Killed by Rian at level 89 on the 58th Haze 122nd year of Ascendancy at 07:16 |
Primary Stats
| Strength | 126 (base 79) |
| Dexterity | 66 (base 35) |
| Constitution | 78 (base 56) |
| Magic | 65 (base 49) |
| Willpower | 75 (base 55) |
| Cunning | 47 (base 31) |
Resources
| Life | 3546/3546 |
| Stamina | 526/526 |
| Vim | 517/517 |
| Healing Factor | 1.1 |
| Regeneration | 19.194405091586 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +107% |
Vision
| Sight | 12 |
| Lite | 5 |
| Infravision | 8 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 284 |
| Accuracy | 67 |
| Crit Chance | 117% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 66.75 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55.1 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 64.84 (98.120805369128%) |
| Defense | 39.3 |
| Ranged Defense | 41.533333333333 |
| Fatigue | 34 |
| Physical Save | 78.56875 |
| Spell Save | 78.11875 |
| Mental Save | 56.191666666667 |
Defense: Resistances
| All | + 23%( 70%) |
Defense: Immunities
| Stun Resistance | 42% |
| Confusion Resistance | 39% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 28% |
| Silence Resistance | 37% |
| Bleed Resistance | 100% |
| Teleport Resistance | 5% |
| Disarm Resistance | 25% |
| Pinning Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (4/5)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 5 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 92.04 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 319 damage for 5 turns. |
Class Talents
| Corruption / Wrath | 1.30 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 8/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 8/5 |
| 8/5 |
| 2/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 8/5 |
| 8/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 8/5 |
| 1/5 |
| 8/5 |
| 0/5 |
| Corruption / Fearfire | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.50 |
| 8/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.70 |
| 7/5 |
| 7/5 |
| 7/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 6/5 |
| 8/5 |
| 3/5 |
| 8/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed storm wyrm claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Cystzephyr,' (0 def, 14 armour) pair of voratun boots 'Cystzephyr,' (0 def, 14 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Fatigue: +4% Damage when hit (Melee): 12 nature Changes stats: +4 Dex / +9 Mag / +3 Cun Changes resistances: +13% acid / +13% lightning / +18% fire / +15% nature / +14% cold Changes damage: +8% acid / +15% nature / +6% blight Disease immunity: +38% Silence immunity: +32% Confusion immunity: +39% Stun/Freeze immunity: +42% Spellpower: +7 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
| Quiver | Huroneg (21/21, 20.5-24.6 power, 2 apr) Huroneg (21/21, 20.5-24.6 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 2 Base power: 20.5 - 24.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 21 On weapon hit: * 20% chance to torment the target * 25% chance to put talents on cooldown Damage (Ranged): +7 cold / +16 mind / +9 darkness Burst (radius 1) on hit: +24 mind Burst (radius 2) on crit: +8 mind Shots are used with slings to pummel your foes to death. Press to compare |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (130 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Press to compare |
| On head | Getugar (7 def, 12 armour) Getugar (7 def, 12 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Physical power: +10 (+2 eff.) Armour: +12 Defense: +7 (+3 eff.) Fatigue: +5% Changes stats: +10 Str / +3 Dex / +6 Wil / +4 Cun / +4 Con Changes resistances: +6% all / +15% physical Changes damage: +6% arcane Physical save: +36 (+7 eff.) Mental save: +21 (+6 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Mindpower: +6 (+2 eff.) Heals friendly targets nearby when you use a nature summon: +30 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. Press to compare |
| On fingers | Eryroyon the Gleamrebel Eryroyon the GleamrebelCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 8 blight Changes stats: +5 Cun / +5 Wil Changes resistances: +3% light Changes resistances penetration: +5% light Changes damage: +12% light Disarm immunity: +25% Pinning immunity: +23% Knockback immunity: +24% Maximum life: +25.00 Mindpower: +6 (+2 eff.) Light radius: +1 Rings can have magical properties. Press to compare |
| Around waist | drakeskin leather belt 'Flashmonster' drakeskin leather belt 'Flashmonster'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Effects on melee hit: * 20% chance to disease Changes resistances: +8% acid / +23% fire / +21% cold / +22% lightning Changes resistances penetration: +20% lightning / +17% physical Changes damage: +15% lightning / +3% fire / +25% physical Reduced damage from: +38% Summoned Spell save: +13 (+3 eff.) Size category: +1 A belt that goes around your waist. Press to compare |
| In main hand | Nerakira the Brightbolt (63.5-95.25 power, 3 apr) Nerakira the Brightbolt (63.5-95.25 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.5 - 95.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 40% chance to blind * 40% chance to gain 10% of a turn On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +56 temporal / +8 light / +48 nature Burst (radius 2) on crit: +8 light / +24 fire When wielded/worn: Accuracy: +19 (+5 eff.) Physical crit. chance: +57.0% Physical power: +19 (+3 eff.) Changes stats: +9 Str Changes resistances: +9% light Changes resistances penetration: +15% light / +19% fire Changes damage: +19% physical Stamina when hit: +3.00 Global speed: +7% Massive two-handed battleaxes. Press to compare |
| On hands | Crackleream the iron gauntlets (6 def, 9 armour) Crackleream the iron gauntlets (6 def, 9 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+3 eff.) Physical power: +8 (+1 eff.) Armour: +9 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +3 Str / +3 Dex Changes resistances: +3% blight / +6% lightning Mental save: +6 (+2 eff.) Silence immunity: +5% Teleport immunity: +5% Maximum life: +44.00 Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
| Main armor | Emelenor the dwarven-steel mail armour (3 def, 8 armour) Emelenor the dwarven-steel mail armour (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +16 (+3 eff.) Armour: +8 Defense: +3 (+1 eff.) Fatigue: +25% Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +5 Str / +5 Mag / +5 Wil / +7 Con Changes resistances: +15% lightning / +7% physical / +10% darkness / -12% light / +9% fire / +9% acid / +9% temporal Changes resistances penetration: +5% acid Changes damage: +12% acid / +9% temporal Physical save: +23 (+5 eff.) Spell save: +7 (+2 eff.) Mental save: +8 (+3 eff.) Spellpower: +18 (+4 eff.) Spell crit. chance: +7% Mindpower: +17 (+5 eff.) Mental crit. chance: +6% A suit of armour made of mail. Press to compare |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. Press to compare |
| Around neck | Mardutohir the voratun amulet Mardutohir the voratun amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +1 Mag / +4 Wil / +4 Cun / +11 Con Changes resistances: +3% mind Changes resistances penetration: +10% acid Changes damage: +14% blight / +15% fire Talent mastery: +0.40 Corruption / Demonic strength Critical mult.: +20.00% Reduces incoming crit damage: 15.00% Physical save: +56 (+11 eff.) Spell save: +22 (+5 eff.) Mental save: +23 (+7 eff.) Blindness immunity: +28% Life regen: +5.00 Maximum life: +131.00 Spellpower: +12 (+3 eff.) Infravision radius: +8 Sight radius: +2 See invisible: +15 Amulets can have magical properties. Press to compare |
Inventory
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. Press to compare |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. Press to compare |
Dayrock (67.5-108 power, 3 apr) Dayrock (67.5-108 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 67.5 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing Damage (Melee): +4 light / +8 blight Burst (radius 2) on crit: +16 light When wielded/worn: Physical crit. chance: +17.0% Physical power: +16 (+3 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Changes damage: +3% light Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. quick steel waraxe of shearing (10.5-14.7 power, 3 apr)quick steel waraxe of shearing (10.5-14.7 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 111% When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +9 Changes stats: +4 Dex Changes resistances penetration: +9% physical Changes damage: +9% physical One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. marauder's cured leather armour of the deep (8 def, 7 armour)marauder's cured leather armour of the deep (8 def, 7 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +7 Defense: +8 (+3 eff.) Fatigue: +7% Changes stats: +6 Str / +6 Dex Changes resistances: +9% acid / +9% cold Allows you to breathe in: water Physical save: +11 (+2 eff.) A suit of armour made of leather. Press to compare |
Cleansewreck the rough leather belt Cleansewreck the rough leather beltInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Damage when hit (Melee): 20 nature Changes stats: +4 Str / +4 Con Changes damage: +15% nature / +9% fire Physical save: +6 (+1 eff.) Life regen: +0.90 Healing mod.: +12% Size category: +1 A belt that goes around your waist. Press to compare |
Gloratira the pair of rough leather boots (0 def, 1 armour) Gloratira the pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Damage when hit (Melee): 8 temporal Changes stats: +2 Cun / +2 Con Changes resistances: +6% lightning / +6% fire / +6% light Maximum encumbrance: +22 Physical save: +18 (+4 eff.) Mental save: +13 (+4 eff.) Blindness immunity: +10% A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. grounding linen wizard hat of balance (1 def, 0 armour)grounding linen wizard hat of balance (1 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +7% lightning / +7% temporal Equilibrium when hit: +1.20 Psi when hit: +1.00 Hate when hit: +1.10 A pointy cloth hat, very wizardly... Press to compare |
Helm of the Dominated (0 def, 9 armour) Helm of the Dominated (0 def, 9 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+2 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. Press to compare |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. 3 citrine3 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
77 alchemist agate 77 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Press to compare |
miner's dwarven-steel pickaxe (dig speed 25 turns) miner's dwarven-steel pickaxe (dig speed 25 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Dawnpeal (dig speed 1 turns) Dawnpeal (dig speed 1 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +4 Defense: +8 (+3 eff.) Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 12 acid Changes stats: +7 Str / +6 Cun / +4 Con Changes resistances: +14% nature / +10% fire / +10% darkness / +10% physical Changes resistances penetration: +5% acid / +24% physical / +20% fire Changes damage: +6% acid / +9% nature / +15% light Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +15 (+5 eff.) Maximum life: +125.00 Maximum stamina: +29.00 Light radius: +1 Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Exploration mode) (Uniques)
Killed Ben Cruthdar the Cursed.By Rian the Skeleton Doombringer level 10
60th Dusk 122nd year of Ascendancy at 03:05 see stats
Exterminator (Exploration mode) (Uniques)
Killed 1000 creatures.By Rian the Skeleton Doombringer level 85
57th Haze 122nd year of Ascendancy at 08:26 see stats
Eye of the storm (Exploration mode) (Uniques)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rian the Skeleton Doombringer level 33
26th Haze 122nd year of Ascendancy at 02:16 see stats
Fear me not! (Exploration mode) (Uniques)
Survived the Fearscape!By Rian the Skeleton Doombringer level 60
47th Haze 122nd year of Ascendancy at 01:50 see stats
Got eggs? (Exploration mode) (Uniques)
Finish the Pikataclysm event.By Rian the Skeleton Doombringer level 71
48th Haze 122nd year of Ascendancy at 02:16 see stats
Level 10 (Exploration mode) (Uniques)
Got a character to level 10.By Rian the Skeleton Doombringer level 10
60th Dusk 122nd year of Ascendancy at 03:03 see stats
Level 20 (Exploration mode) (Uniques)
Got a character to level 20.By Rian the Skeleton Doombringer level 20
24th Haze 122nd year of Ascendancy at 07:57 see stats
Level 30 (Exploration mode) (Uniques)
Got a character to level 30.By Rian the Skeleton Doombringer level 30
25th Haze 122nd year of Ascendancy at 14:00 see stats
Level 40 (Exploration mode) (Uniques)
Got a character to level 40.By Rian the Skeleton Doombringer level 40
40th Haze 122nd year of Ascendancy at 12:09 see stats
Level 50 (Exploration mode) (Uniques)
Got a character to level 50.By Rian the Skeleton Doombringer level 50
41st Haze 122nd year of Ascendancy at 07:03 see stats
Overpowered! (Exploration mode) (Uniques)
Did over 6000 damage in one attack.By Rian the Skeleton Doombringer level 89
58th Haze 122nd year of Ascendancy at 04:17 see stats
Rescuer of the lost (Exploration mode) (Uniques)
Rescued the merchant from the assassin lord.By Rian the Skeleton Doombringer level 9
23rd Dusk 122nd year of Ascendancy at 16:38 see stats
Savior of the damsels in distress (Exploration mode) (Uniques)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Rian the Skeleton Doombringer level 56
42nd Haze 122nd year of Ascendancy at 18:55 see stats
Size is everything (Exploration mode) (Uniques)
Did over 1500 damage in one attack.By Rian the Skeleton Doombringer level 78
57th Haze 122nd year of Ascendancy at 01:47 see stats
Size matters (Exploration mode) (Uniques)
Did over 600 damage in one attack.By Rian the Skeleton Doombringer level 55
42nd Haze 122nd year of Ascendancy at 06:05 see stats
That was close (Exploration mode) (Uniques)
Killed your target while having only 1 life left.By Rian the Skeleton Doombringer level 39
40th Haze 122nd year of Ascendancy at 07:08 see stats
The bigger the better! (Exploration mode) (Uniques)
Did over 3000 damage in one attack.By Rian the Skeleton Doombringer level 88
58th Haze 122nd year of Ascendancy at 03:36 see stats
The secret city (Exploration mode) (Uniques)
Discovered the truth about mages.By Rian the Skeleton Doombringer level 16
14th Haze 122nd year of Ascendancy at 17:45 see stats
Treasure Hunter (Exploration mode) (Uniques)
Amassed 1000 gold pieces.By Rian the Skeleton Doombringer level 40
40th Haze 122nd year of Ascendancy at 13:39 see stats
Log
Xygadatira the large white snake uses Shield Slam.
Xygadatira the large white snake performs a melee critical strike against Rian!
Rian shrugs off the critical damage!
Xygadatira the large white snake focuses and gains an extra blow!
Xygadatira the large white snake performs a melee critical strike against Rian!
Rian shrugs off the critical damage!
Xygadatira the large white snake performs a melee critical strike against Rian!
Xygadatira the large white snake performs a melee critical strike against Rian!
Xygadatira the large white snake hits Rian for 74 physical, 7 fire, 14 fire, 539 physical, 7 fire, 14 fire, 435 physical (1089 total damage).
Rian hits Xygadatira the large white snake for (4 blocked), 0 acid, 7 nature, 5 blight, (4 blocked), 0 acid, 7 nature, 5 blight, (4 blocked), 0 acid, 7 nature, 5 blight, (4 blocked), 0 acid, 7 nature, 5 blight (45 total damage).
Rian the level 89 skeleton doombringer was pierced to death by Xygadatira the large white snake on level 2 of Old Forest.
Xygadatira the large white snake prepares for the next kill!.
Rian seems more focused.
Rian has survived the set up.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Xygadatira the large white snake killed Rian!
Saving done.
Talent Wraithform is ready to use.
Resting starts...
Talent Draining Assault is ready to use.
Talent Fiery Grasp is ready to use.
The Eidolon deactivates Forcefield.
Talent You Shall Be My Weapon! is ready to use.
Talent Bunny Hop is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).
Saving game...
