Abadir the level 15 Thalore Marauder by rangerjeff

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
Half-Cost Category Mastery 1.3.1
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceThalore
ClassMarauder
Level / Exp15 / 33%
Sizemedium
Lifes / Deaths

Primary Stats

Strength44 (base 30)
Dexterity35 (base 30)
Constitution11 (base 10)
Magic8 (base 10)
Willpower14 (base 10)
Cunning33 (base 27)

Resources

Life306/306
Stamina157/157
Healing Factor1.3
Regeneration2.925

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision3
See Stealth11
See Invisible10

Offense: Mainhand

Damage66
Accuracy44
Crit Chance10%
APR16
Speed1.00

Offense: Offhand

Damage37
Accuracy44
Crit Chance12%
APR18
Speed1.00

Offense: Spell

Spellpower11
Crit Chance10%
Speed1

Offense: Mind

Mindpower21.5
Crit Chance8%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)37.19 (73.452380952381%)
Defense30.92095693881
Ranged Defense30.92095693881
Fatigue16
Physical Save22.625
Spell Save7.7
Mental Save29.225

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance19%
Instadeath Resistance100%
Confusion Resistance19%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Technique / Combat techniques1.30
1/5
1/5
1/5
4/5
Cunning / Dirty fighting1.30
1/5
1/5
1/5
0/5
Technique / Dual techniques1.20
1/5
1/5
1/5
0/5
Technique / Dual weapons1.20
2/5
2/5
0/5
0/5
Technique / Combat veteran1.00
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.50
0/5
0/5
0/5
0/5
Technique / Field control1.30
1/5
1/5
0/5
0/5
Technique / Thuggery1.30
1/5
1/5
2/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
2/5
3/5
3/5

Effects

Quests

done
done
failed
failed
done
done
active
done
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Abadir the Thalore Marauder level 10
7th Flare 122nd year of Ascendancy at 12:45
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Abadir the Thalore Marauder level 7
9th Mirth 122nd year of Ascendancy at 03:35
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Abadir the Thalore Marauder level 11
10th Flare 122nd year of Ascendancy at 17:17
see stats

Log

You gain 1.01 gold from the transmogrification of shimmering woollen robe (0 def, 0 armour).
You gain 1.62 gold from the transmogrification of
cured leather sling of power.
You gain 1.07 gold from the transmogrification of
vined mindstar of the jelly (4.5-4.95 power, 18 apr, nature damage).
You gain 0.50 gold from the transmogrification of
vined mindstar (5-5.5 power, 18 apr, mind damage).
You gain 0.70 gold from the transmogrification of
steel waraxe of massacre (23-32.2 power, 3 apr).
You gain 2.60 gold from the transmogrification of
balanced steel waraxe (14-19.6 power, 3 apr).
You gain 1.74 gold from the transmogrification of
steel mace of erosion (12.5-17.5 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel longsword (16-22.4 power, 3 apr).
You gain 4.92 gold from the transmogrification of
balanced steel longsword of vileness (18-25.2 power, 3 apr).
You gain 7.44 gold from the transmogrification of
plaguebringer's steel greatsword of crippling (25-40 power, 2 apr).
You gain 1.44 gold from the transmogrification of
arcing steel greatsword of massacre (31.5-50.4 power, 2 apr).
You gain 6.97 gold from the transmogrification of
warbringer's steel greatmaul of purging (31-46.5 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (28-42 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (29-43.5 power, 2 apr).
You gain 1.45 gold from the transmogrification of
chilling steel greatmaul (30-45 power, 2 apr).
You gain 7.56 gold from the transmogrification of
Galumasin (20-24 power, 4 apr, darkness element).
You gain 3.40 gold from the transmogrification of
surging ash magestaff of might (15-18 power, 3 apr, lightning element).
You gain 3.43 gold from the transmogrification of
ash vilestaff of protection (15-18 power, 3 apr, acid element).
You gain 0.50 gold from the transmogrification of
ash starstaff (15-18 power, 3 apr, temporal element).
You gain 2.15 gold from the transmogrification of
vision rune of the psychic (radius 10; dur 16; see horror).
You gain 1.13 gold from the transmogrification of
manasurge rune of the sneak (1045% regen over 10 turns; 52 instant mana).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (resist 26%; cure mental).
You gain 1.13 gold from the transmogrification of
sun infusion of the duelist (rad 5; power 41; turns 4; dispells darkness).
You gain 0.61 gold from the transmogrification of
healing infusion (heal 39).
Saving done.

There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...