Arcane the level 23 Cornac Archmage by Suns of Temper

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceCornac
ClassArchmage
Level / Exp23 / 34%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 16)
Dexterity18 (base 10)
Constitution16 (base 16)
Magic54 (base 39)
Willpower49 (base 42)
Cunning33 (base 15)

Resources

Life506/506
Mana315/320
Healing Factor1.3045771506545
Regeneration22.503955848789

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage34
Accuracy26
Crit Chance10%
APR11
Speed1.00

Offense: Spell

Spellpower48
Crit Chance13%
Speed1
Cooldown Reduction40

Offense: Mind

Mindpower33
Crit Chance8%
Speed1

Offense: Damage Bonus

Blight+24%
Arcane+49%
Cold+6%
All0%

Offense: Damage Penetration

Temporal+5%
Physical+5%
Arcane+35%
Fire+20%
All0%

Defense: Base

Armour (hardiness)22 (30%)
Defense19
Ranged Defense19
Fatigue6
Physical Save23
Spell Save34
Mental Save24

Defense: Resistances

Blight+ 26%( 70%)
Arcane+ 36%( 70%)
Cold+ 15%( 70%)
All+ 9%( 70%)
Lightning+ 25%( 70%)
Temporal+ 25%( 70%)
Physical+ 10%( 70%)
Fire+ 17%( 70%)
Nature+ 12%( 70%)

Defense: Immunities

Silence Resistance52%
Bleed Resistance60%
Confusion Resistance10%
Instadeath Resistance100%
Stun Resistance40%
Poison Resistance10%
Pinning Resistance20%

Inscriptions (4/4)

Infusions
Runes
Runes
Runes

Class Talents

Spell / Meta1.30
3/5
5/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Arcane1.30
5/5
1/5
1/5
3/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Aether1.30
1/5
4/5
4/5
2/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
4/5
1/5
1/5
Spell / Divination1.30
4/5
1/5
1/5
0/5
Spell / Conveyance1.30
4/5
3/5
4/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

active
done
failed
done
done
active
done
failed
active
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Arcane the Cornac Archmage level 10
2nd Dusk 122nd year of Ascendancy at 13:53
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Arcane the Cornac Archmage level 20
6th Haze 122nd year of Ascendancy at 10:31
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By Arcane the Cornac Archmage level 14
36th Dusk 122nd year of Ascendancy at 12:27
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Arcane the Cornac Archmage level 6
1st Mirth 122nd year of Ascendancy at 04:18
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By Arcane the Cornac Archmage level 23
16th Haze 122nd year of Ascendancy at 14:22
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Arcane the Cornac Archmage level 17
54th Dusk 122nd year of Ascendancy at 12:32
see stats

Log

You gain 12.82 gold from the transmogrification of Chargehunt (28-44 power, 2 apr).
You gain 4.32 gold from the transmogrification of
hateful steel greatmaul of corruption (30-44 power, 2 apr).
You gain 6.37 gold from the transmogrification of
warbringer's steel dagger of vileness (10-14 power, 6 apr).
You gain 8.25 gold from the transmogrification of
warbringer's steel dagger of enduring (12-15 power, 6 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (10-14 power, 6 apr).
You gain 14.03 gold from the transmogrification of
dwarven-steel dagger 'Borigalin' (24-31 power, 7 apr).
You gain 23.69 gold from the transmogrification of
Lisugamira the iron dagger (11-14 power, 5 apr).
You gain 13.39 gold from the transmogrification of
wanderer's steel amulet of manastreaming.
You gain 5.00 gold from the transmogrification of
Withering Orbs.
You gain 2.08 gold from the transmogrification of
shielding rune of the warrior (absorb 374; dur 7; cd 18).
You gain 1.62 gold from the transmogrification of
shielding rune (absorb 304; dur 4; cd 14).
You gain 1.66 gold from the transmogrification of
shielding rune (absorb 320; dur 6; cd 15).
You gain 1.68 gold from the transmogrification of
biting gale rune of the psychic (damage 151; dur 4; cd 21).
You gain 1.00 gold from the transmogrification of
wild infusion (res 17%; magical; dur 2; cd 11).
You gain 0.93 gold from the transmogrification of
regeneration infusion (heal 145; 17 cd).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 13 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the sneak (speed 499%; cd 17).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Arcane deactivates
Arcane Power.
Arcane activates
Arcane Power.
Arcane deactivates
Pure Aether.
Arcane activates
Pure Aether.
Arcane deactivates
Shielding.
Arcane activates
Shielding.
Arcane deactivates
Spellcraft.
Arcane activates
Spellcraft.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Disruption Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.